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Massive Ads In Matrix Online

Gamespot has the word that ads from Massive, Inc. will now be incorporated into The Matrix Online. The ads, like those in sister-MMOG Planetside, will be in the form of billboards and signage. From the article: "One big difference that players will notice is that the Massive ads will be refreshed and updated with greater frequency. Sony notes that current ads in the game for fictional products and services will continue to remain a part of the game. Sony has also said that the ads will not be animated, and will not affect the game's performance. Another effect of the inclusion of Massive ads into The Matrix Online is that player advertising in Mega City will be possible, and Sony might run contests in the future to select player-generated ads and incorporate them in the game. "

16 of 64 comments (clear)

  1. So there goes the monthly subscription costs... by skankinny7 · · Score: 3, Insightful

    ....right? Now that they have all this ad money they dont need to charge per month?

    Ok, back to reality I go....

  2. Wow, talk about a misleading headline... by spyrral · · Score: 2, Insightful

    The ads are provided by a company called Massive. The ads themselves may or may not be so large as to be considered massive.

  3. Having played Matrix Online by CrazyJim1 · · Score: 4, Funny

    I think the addition of advertisements into the game would make it more entertaining.

  4. Makes perfect sense by orgelspieler · · Score: 3, Insightful
    Think about it. These ads will show up in a virtual world (video game) about a virtual world (the Matrix). Consequently, it would make perfect sense that the virtual-virtual ads are indistinguishable from real world ads. (woah... too much coffee this morning) I'd go so far as to say they might enhance the gaming experience, rather than detract from it. And the fact that they're open to player ads might imply that they're willing to start a dialogue with their customers.

    Of course, that's another point. Now they have two sets of customers: gamers and advertisers. Hopefully they will see that without a sizeable group of the former, the latter won't pay them much at all. So one would think they will try to please the gamers first and the advertisers second. Of course that may be a little harder to remember once the big bucks start flowing in.

  5. Why should I be bothered by this? by triptogn · · Score: 5, Interesting

    The "One more reason to avoid Sony" comments throw me off a bit. I don't see how the real advertising in game versus the fake advertising in game on billboards is any worse. It has about the same impact and print on your brain when you glance at it while killing gangmember05 and AgentSmith09. If anything it would help with the idea that the game takes place in a modern american city somewhere. If you are trying to take a moral stance on advertising in your entertainment, you would have to avoid every tv show and movie you have ever watched because they are riddled with product placements if you actually look for them. The subscription argument doesn't really hold that well either. "I pay a subscription, so I shouldn't have to see advertisements". Paying for cable television isn't any different. Holes in my argument? Yup, but I'm only really playing devil's advocate here, as I could care less one way or the other. I play games to have fun, and I don't think seeing a coke ad on the wall in the Matrix is going to ruin my good time.

    1. Re:Why should I be bothered by this? by doomicon · · Score: 2, Insightful

      Agreed. Most players of Matrix Online (MxO), including myself agree that the Ad's will add to the environment. Seeing real ads on billboards, is better than "Read More Books". Now if this were WoW, then I could understand some of the complaints, but it only adds to the MxO environment.

      --

      Awesome!
    2. Re:Why should I be bothered by this? by forkazoo · · Score: 4, Insightful

      While your analogy to cable TV has some merit, I'm going to overextend it as a means of disagreeing with you. :) I think that paying for cable TV is basically just paying for access, sort of like ISP fees. I am okay with seeing ads on web pages because the web page doesn't get a cut of my ISP bill. Likewise, sci-fi channel doesn't get a cut of the cable bill, so they need ads to pay for battlestar galactica.

      Now, an MMORPG is a premium service. In this analogy, I'd compare it to HBO or Showtime. I have paid for basic access, but then I pay extra for a premium service, and the content creator gets a direct cut of the extra fee. Sony bills me directly for the MMORPG, HBO gets added to my cable bill, but it is still similar.

      So, if I actually played TmO, I'd be annoyed at the ads. Sony is double-dipping. They set a fee, where they thought they would turn a tidy profit. I play TmO because I'd rather avoid all the ads on television and whatnot. Now, Sony is making more money - I have to deal with more ads - and the fee I pay doesn't go down. If HBO started carrying ads, people would be pissed, and they wouldn't be likely to pay extra for it. Personally, I think real-ads in a matrix world would sort of hurt the illusion that it is a fantastic netherworld of the imagination. If the fantasy world is exactly like our world, why do I have to pay extra to be in it?

      Though, obviously, the Matrix is a much more appropriate setting for real ads than WoW or Everquest. "Dial Ye Olde Telephone ..." just wouldn't see quite right in a traditional fantasy setting. :)

  6. Re:Effectiveness? by Anonymous Coward · · Score: 2, Interesting

    The purpose of any advertisement is not to really make people buy your product, but is instead to increase the awareness of your product and improve its image. Think about it this way, if World Of Warcraft started advertizing on TV they could, theoritically, have everyone in the world know what WoW was and could (at least in theory) make it a cool game to play. Would that actually improve sales? Probably not; think of Grand theft auto, when the advertizements started playing 100 Million people who don't play videogames suddenly knew about Grand Theft Auto, the 6+ Million people who bought it probably knew about it well before the comercials arrived.

    Then what is the benefit of advertizing?
    As a general rule, people don't buy products that they don't know about and rarely buy products that have a 'lame' image.

    As an example, consider Coca-Cola and Sprite; Coca-Cola has hit the point where eveyone in the world knows who they're and there image is pretty much solidified (thus they don't advertize all that much), on the other hand Sprite is working to gain marketshare so they're trying to develop a 'cool' image and they advertize a lot. (I do recognize that the Red-Giant owns Sprite).

  7. Re:Did IQs just drop sharply while I was away? by Kaimelar · · Score: 4, Insightful

    Who would pay for a game with ads?

    The same people who pay for cable television with ads?

  8. Viagra ads? by HTH+NE1 · · Score: 4, Funny

    Ask your nearest Agent if the Blue Pill is right for you.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  9. Re:Now why would Sony do this? by Kelbear · · Score: 2, Interesting

    The player population in this game isn't too large. They missed their population projections by enough that they chose to merge servers.

    Advertisers just want to get the best return on their advertising dollar. If there's a small population being touched upon, the return is lower. However if that small population is also precisely the sort of people who'd buy the product then the return is higher. I'm guessing that if they want to bother sinking money into MxO for advertising, they'll be advertising something that these players would be likely to want.

    Most likely, since this is a fairly limited advertising venue, MxO will only be charging a small amount for the advertising space. The amount they make will be far far too low to eliminate monthly fees. However, this does keep them from killing the MxO project by making it a little more profitable. that, or it provides more money to make more content with.

    Newspapers are big, with huge ads. Those ads don't mean you get less news in your paper. Ads provide money that the newspaper can use to provide more. More ads are a good thing until they damage the primary utility of the venue(Like those flash pop-ups vs. the unobstrusive google ads).

  10. Re:Effectiveness? by TubeSteak · · Score: 4, Interesting

    Advertising works for two reasons:
    1. Brand recognition. If you see enough ads for a product, then go shopping, you may recognize the advertised brand and consider purchasing it over similar products.

    2. Repetition. When things get hyped over and over and over, people tend to try it out just because its something they've heard about so many times. Imagine being beaten over the head with adverts for some new drink, then when you go to a gas station or restaurant or wherever, you see another advertisement or the product itself. The odds are high that you will give it a try just to see what all the fuss is about.

    Hopefully you don't find the product disgusting (vanilla pepsi) and will buy again.

    --
    [Fuck Beta]
    o0t!
  11. Answer: Most everybody by PhoenixOne · · Score: 2, Insightful
    ...and newspapers, and magazines,movies in theaters, XM radio, etc.

    Hell, when I buy my coffee from a local coffee house, the cup has a car ad on it.

    Welcome to the REAL WORLD Mr. Anderson.

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:Answer: Most everybody by mrchaotica · · Score: 2, Interesting
      Hell, when I buy my coffee from a local coffee house, the cup has a car ad on it.
      And if you bought it most anywhere else it would still at least have the coffee shop's logo on it (i.e., an ad for the coffee shop).
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  12. Anarchy Online did this by SkyFire360 · · Score: 3, Insightful

    AO did this, but there was one big difference between the two: you can play Anarchy Online for free. Instead of making revenue from monthly subscriptions, they make their money from advertisers. Last time I checked, The Matrix Online still had a monthly fee... which means SOE will be getting not one but two revenue streams.

    My personal view on this is: If you're going to make me pay for a game, don't subject me to advertisements I most likely don't want to see anyway.

    1. Re:Anarchy Online did this by KrisW · · Score: 2, Informative

      Just a bit of extra info for folks who have never played AO: Subscriptions are still necessary for the expansion packs, but classic AO is ad supported. Paid accounts have the option to turn the ads off. So, to an extent, Funcom is also supported by two revenue streams.

      I agree with your post - in game advertising in addition to a monthly fee is just plain silly. Although, now that I think about it, I'd probably leave the ads on even if a had a paid AO account (I'm on a free one) just to see the player created ones. It would be an entirely different story if the game had popup ads and a "punch the monkey" banner at the top of the screen though.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice