Prepping For The 360
An anonymous reader writes "The Xbox 360 launches on Tuesday, and ZDNet talks to some of the folks who are already prepping for it. John Dvorak also has commentary on the new console, and he seems to like it." From the Dvorak article: "Luckily Microsoft's Xbox 360 crew, and other game developers, are working on cool stuff that will cross over to PCs. When game developers retake their rightful place on top of the hill of progress, we'll all be better off. Needless to say, I am impressed by the Xbox 360. The Xbox 360 explores new menu structures with a unique and pleasant GUI. One often-overlooked element that the Microsoft games group brings to the party is its unique GUIs that are unlike the folder/desktop metaphor that Xerox and Apple developed."
John Dvorak also has commentary on the new console, and he seems to like it
Of course John Dvorak likes the XBox 360:
1. It's made by Microsoft
2. It's not made by Apple
The Xbox 360 explores new menu structures with a unique and pleasant GUI. One often-overlooked element that the Microsoft games group brings to the party is its unique GUIs that are unlike the folder/desktop metaphor that Xerox and Apple developed."
Since when has the GUI had anything whatsoever to do with how good and/or successful a console is? Does Dvorak not realize the whole purpose of a console is to play games?
Even if you're a convergence guy and believe people will be using their Xbox for movies as well as games, I still don't see how the GUI has anything to do with anything. What you want is a system where you interact with the GUI as little as possible, whatever you're doing. Most people shouldn't even know that it exists.
The fact that so many people are focusing so heavily on the Xbox 360's GUI suggests to me that it's far too prominent and intrusive.
I am going into hiding so that One may avoid the barrage of silly stories and Marketing shite .
The only things certain in war are Propaganda and Death. You can never be sure which is which though
notice how none of these comments are on innovating gameplay. GUIs, neat features for developers, etc, but what about the actual game?
half the launch titles are ports, and the other half aren't genre defining or groundbreaking. i don't see, even with the pretty graphics neat GUI (i didn't know playing games had anything to do with having a pretty GUI) any gameplay changes. how can the gameplay be any different, the controller is a perfected S controller.
there's no way that playing an xbox 360 game can be any better than the current generation. this isn't N64 -> PS2 era, the N64/PS1 had actual processing limits and storage space limits and RAM limits that actually affected gameplay. even the current gen consoles introduced innovations like online play, (good) wireless controllers, and graphics that were closer to photorealism.
but xbox 360 makes one innovation - moving closer to photorealism. that's it. there's nothing else. all the other innovations involve money-grabbing (Microsoft Points to buy pointless shit, higher console price, streaming from a media center PC...to get more people to buy media center edition pcs)
take a company like nintendo that continuously adds something to the gaming mix, like the dpad, analog stick, shoulder buttons, online play (famicom modem anyone?), revolution controller, and (good) wireless controllers, and then see real success. sony and microsoft are on their 3rd and 2nd generations, but besides nintendo, there has been no other console company able to survive longer than that in the gaming world.
microsoft (and sony) are just following along with the trends - IMO to be successful, a company has to make the trend, and make the gaming culture. that's why nintendo's still around.
<sarcasm>
Yeah. After all, we know that the feature that made the Atari 2600, Super Nintendo Entertainment System, and Playstation/Playstation 2 such huge market smashes were the quality of their menus...
</sarcasm>
Perhaps this will mean something for the latest generation of consoles once they take on a bigger role as a general media centre -- some day. But I have a feeling that the quality of a consoles menus is hardly going to be a buying consideration for 99.999% of next generation console purchases. In the end, it's all about the games, and from what I've seen and heard about the 360 so far, the games are generally uninspiring in terms of either gameplay or graphics.
But hey, if it has nice menus, at least those MS fanboys who run out to buy one on Tuesday will have something to show their friends to try to defend their purchuse (jab jab jab :) ).
Yaz.
I see a lot of comments like this, lately, but do you think that PS3 and the Revolution aren't going to get a lot of articles as well?
/. covers too much next-gen consoles in general, but I don't think they're being a blatant commercial for Microsoft. Nintendo and Sony are being rather hush-hush at the momeny, but I'm sure when they start talking to us we'll see plenty of posts by them as well.
I think it's a decent assumption that many folks are interested in the consoles. This only happens once evert four or so years, and for many a console is a mainstream source of entertainment.
We saw the same thing happen with Xbox, PS2, and Gamecube. It's probably more of a valid argument to say that
Indeed, though I wouldn't blame Microsoft for making the decision on the name. It might be seemingly insignificant, but I do think it'd make a subtle difference to public perception.
I saw the King Kong demo on a 360 today at EB games. Maybe I've been playing too much Resident Evil 4 on my Gamecube lately, but I was thoroughly underwhelmed. In fact, I'm more impressed by the graphic quality they've squeezed out of the Nintendo DS!
http://www.ds-x2.com/index.php?id=4281
Perhaps reading available information and studying a bit of statistics before you post will help you to understand a bit more than you currently appear to.
I would say the other guy is spot-on. The Long Tail is an great concept, but when you overuse it in places where it doesn't belong, you devalue the term in general.
Photorealism is not innovation. If it is, Valve should be the one getting the credit for at least mimiccing how the human eye sees.
Huh? Do you honestly think that Valve are the people who came up with High Dynamic Range rendering? If it's not that, what are you talking about? Simulating a 50mm lens?
Coming soon - pyrogyra
Once again, this would have been a better article without the tacked-on, and often incorrect, opinion line. The desktop metaphor is only used in general-purpose personal computers. Does your DVD player use a desktop metaphor? Your MP3 player? Your TV? Your GPS system? Your digital camera? Any video game system ever made? Of course not, because it doesn't make sense.
What is wrong with your, people ? :-)
Give me a break. This isn't the second coming of the messiah. It is a game console, for god's sake. There is no need to get prepared - get your credit card, walk to the store, stand in line, buy it, play. For that matter, wait one more week and you don't have to stand in line. Surely, one could survive seven days without the Xbox360 ? Especially considering that there aren't many games available at this time!It is sad how well trained the consumer has become. We are so eager to take out our wallets and buy anything new, we can hardly wait a day. It doesn't matter what it is - it's new and everybody is buying it! But wait, now that you have a Xbox360 you surely need a big-screen Plasma TV ? And a new speaker system!
On the other hand, this is what keeps our economy strong, so don't listen to me too hard :-)
I think the funniest thing about preparing for the X-Box 360 is preparing for the shortage. There have been reports that Microsoft is *requiring* retailers to run out of them on the first day.
Rather than preparing for the expected number of customers, retailers are expected to intentionally have to turn people away, just so Microsoft can get good buzz.
If you hear stories of shortages, remember why!
Let me tell you something about backward compatibility. It's a feature that everyone wants, and then no one uses.
UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
http://www.majornelson.com/2005/05/20/xbox-360-vs- ps3-part-1-of-4/
When I read this I was dumbfounded. Then I thought about it for a sec. The PS3 is all caught up in tech spec numbers. Whats most important part of a console ? The graphics card. Xbox360 wins. Sony may have the FP's. But who cares. IT's about how your game looks.
This is what pissed me off about what Sony is doing. They should have gone DUAL GRAPHICS CARD instead of trying some new vector chip like the PS2. The graphics card is what matters. Nothing else. The GPU(general) is not that important but for game logic.
Who is running the Sony PS3 development ?
I see disaster for them .
Ahh, so *you're* the reason publishers like EA continue to churn out shallow, linear, predicatable but PRETTY games year in, year out.
Who cares if the AI is weak, or the story dull, or it's lacking in multiplayer/co-op options etc, as long as a game looks nice.
Remind me again why the current PC games need a 2Gz processor?
He has been one of the strongest and biggest name Mac proponents in the industry for the last 15 years. He also has incredible amounts of disdain for Microsoft.
Are you talking about the same John "Apple is Dying" Dvorak who has been predicting the death of Apple since the 90s at the very least? Does this or this really sound like the words of a Mac lover ? No one who is even vaguely familiar with the name Dvorak in the Mac community is of the opinion that the guy has had any affection for Apple for over a decade.
Now it is fair to say that he's fallen out of love with Microsoft since the heady romantic days of Windows 95, but a Mac proponent for the past 15 years? Pfft...
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").