Sequels Turning Off Game Consumers
Next Generation reports that the constant trend towards game sequels is lowering interest among game consumers. From the article: "A weak consumer environment leaves us questioning whether sales will rebound sufficiently to drive growth for the full year. In particular, consumers appear to be indifferent to the proliferation of sequels, indicating a slow start to holiday sales and risk of continuing weakness." That, right there, is the problem with the PSP's library at the moment.
BAD sequels turn off gamers. By bad I mean sequels that offer nothing new in the terms of gameplay, just a shinier appearance. Pretty much any EA sports game in the past 3 years have offered very little in innovative gameplay. However, sequels that offer new gameplay, storylines, etc (Zelda, Metroid, Final Fantasy), alway bring me back. There's always a draw to games that are obviously something new in a series of games, rather than just a re-hash of the same game, with a minor addition (madden, etc).
How Jaded Are You?
But give us crap, and amazingly, we don't want to buy it. Many games recently have been heavy on graphics and crap on gameplay -- so great for an hour or two, but boring.
I don't mind some sequels, when there's some genuinely new developments in game mechanics or a good story line to go with it. I don't mind add-ons, as long as they hit the same criteria. A lot of sequels do seem to just bank on the success of the prior game, and might have slightly different enemies/graphics. Those don't do it for me, and movie tie-ins don't do it for the same reason. I'm not going to play a mediocore game because someone slaps "Star Wars" in the title any more than I'm likely to pick up GTA:That One City Just South of the US-84 Interchange because I happened to enjoy the original. Especially if GTA:TOCJSOTU84I is just like GTA:TOCJNOTU84I with slightly different cars.
"It is a miracle that curiosity survives formal education." -Albert Einstein
if this will drive the industry to be even more on the safe side. Which is why we are where we are now....
M$ it's whats for diner!!!!!
I would think the largest market turned off by the use of sequels would be new buyers. I would be willing to bet that the vast majority of people that see the VIII after the last Dragon Quest game will assume that it is an ongoing story and would be hard to just jump into at this point. With this in mind, and the fact that you can't get the earlier ones, I would not be surprised if many that would enjoy the game are skipping it.
Portability, of course.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
How is this any different from movies? All the money goes to sequels, because there is a guaruntee (sort of) on a return on the investment.
Halo sold well, Halo 2 sold better. GTA III sold well, GTA: VC sold better. Super Mario Brothers sold well, SMB 3 sold better.
As long as people buy sequels, sequels will be made. Let the creativity be done by developers that don't own properties, or have properties that have run their course (like Rayman). The problem of course is getting these people funding.
Right, because last year at this time, the industry was irrevocably damaged by the sequels being thrust upon us: Doom 3, Halo 2, Half Life 2 and GTA: San Andreas.