Repercussions of Legislation on the Gaming Industry
1up.com has a look at the ways in which anti-violence legislation may affect the gaming industry. From the article: "Although Gamepolitics.com Editor Dennis McCauley says that the Strickland case will be thrown out due to lack of merit because 'no compelling evidence indicates that playing a violent videogame can turn someone into a triple murderer,' the Strickland v. Sony case is detrimental to the industry. It is challenging freedom of speech and expression in videogames -- in contradiction to the 2003 Court of Appeals ruling that videogames are protected by the First Amendment. If Strickland et al were to win, it could force the industry to censor itself out of fear of future lawsuits. And it might result in future federal regulation of videogame content."
I /knew/ I was against these regulations for a reason!
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IMHO games should be just honestly released in "adults-only" versions whenever applicable, and possibly with "violence-free" editions optionally, whenever the developer feels like it. It's a responsible thing to do.
The fact -your- kid knows the real thing apart from the game world doesn't mean some other kid does. The fact you're a responsible parent and watch what titles your kid plays, doesn't mean other parents are. And if your kid gets shot by a psycho kid who played one brutal game too many, and lost the sense of difference between the games and the real world, the fact that you're a responsible parent and didn't let your kid play violent games, or that your smart kid didn't ever get the idea to bring a gun to school won't make much of a difference.
So, simply - if you want -your- kid to play adult games, go, buy them for him/her. If you want to play them, you're adult, cool, no problem. But if the kid goes to spend the pocket money on a game where the brain splashes oh so cool on the wall, and then unattended will play with dad's gun and test it on his sister, to see if her brain splashes just the same, better if the seller says "sorry, kid, bring your parents." And fuck all the money retailers and game manufacturers lose because of these very kids not being able to but these very games.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Maybe it's just me, but does anyone else feel that there's a lot of unnecessary worry in the gaming community these days?
I'll admit it's scary that some big, bad men (or women) could take away the hobby that we enjoy, but I think that we've been blowing things out of proportion.
I don't speak for everyone here, but I live in the United States where we at least attempt to protect the freedom to express ourselves and say what we want. Granted that the issues of censoring games completely and selling games with mature themes to minors are very different issues, but we tend to like to blur them together and treat any legislation as an attack on first ammendment rights. In the case of legislation to prevent sales of M rated games to minors, I really don't care whether or not it passes. The hundreds of posts on the issue that I've read as this debate comes up almost weekly have presented compelling arguments for both sides. Such legislation passing wouldn't affect me because I'm over 18.
On the other hand, legislation that seeks to censor games and prohibit them from containing sexual or violent content violates our so called rights. Even assuming that such legislation were to pass, somewhere on the chain it would be overturned by the courts. Considering that America has become increasingly less conservative over the years, and that other attempts to censor music, books, and television have usually failed in the past, I don't see it as a major concern today.
It's a good thing that we're vocal about our concerns as gamers and I wouldn't suggest that you stop being political, but do we really need to get our feathers ruffled on a weekly basis about something that's not likely to happen?
I still cannot fathom how games can come under such scrutiny while television and movies show things far, far more brutal, sadistic, and sexually depraved.
I suppose it's because the game industry doesn't (yet) have a total lockdown on the government the way the movie industry does. No sense railing against values in movies since the government won't pass any laws that they're specifically paid off NOT to pass by the movie industry.
At least one good thing to look forward to is that the dinosaurs that make up the movie industry will die off, while each year the number of gamers increases. Imagine the day when all the old people were gamers in their youth, or even in their old age too...
.sigs are for post^Hers.
"If Strickland et al were to win, it could force the industry to censor itself out of fear of future lawsuits."
That's no good at all.
"And it might result in future federal regulation of videogame content."
That's even worse!
And I will kill anyone who disagrees, because I've been playing a few M rated games on this fine rainy afternoon and now have, within me, the bloodlust.
Oh mommy and daddy, why didn't you pay more attention to meeeeeeeeeee....? You should have kept these video games out of my hands.....these dirty, EVIL hands!!!
As long as legislation stays within the realm of "you can't sell M and AO games to kids", I have no problem with it. Hell, I practically support it.
Now when they start talking about banning games entirely or setting unreasonably strict censors on things, then their going to have one gamer with a BFG to deal with...
Video games don't cause violence, ignorant politicians do.
"the Strickland v. Sony case is detrimental to the industry"
BS. Public discussion of the issues is a Good Thing(tm), especially if it helps parents realize they need to pay attention to what Johnny's doing on his XBox.
It may be harmful in the short term to certain profit-seeking enterprises in the industry, but in the long term the discussion will have positive repercussions.
I know I'm oversimplifying here, but either the game industry adapts to new rules (and keeps making money) or the industry keeps on going as is without new rules (and keeps making money). The adult market is big enough that it will continue to be catered to...
The only parties likely to lose out, depending on the outcome (which is certain, despite what alarmists say):
Kids who want to play adult games.
Adults who are too embarassed to buy adult-themed games.
Freedom of Speech.
The only one I'm worried about is #3.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
I haven't seen it pointed out yet that requiring all games sold in retail stores to be rated forces indie game developers (who may not have the money in the first place) into a (presumably costly) rating process that would effectively bar them from getting their games on to store shelves.
Mind you, I'm not aware of any indie games sold at retail outlets, but there may be an unfilled Cheapass Games like niche that would be closed by this law.
Interestingly enough, it appears as if Cheapass Games sells a few computer games of their own. I wouldn't be surprised if a few hobby and game stores sold their computer games alongside their board and card games.
There are defiantly some negatives that can come from this.
What is retailer's reaction to this going to be? Wal-Mart target and just about every other retailer already refuse to carry Ao games. Will this law make them extend this policy to M games as well? If it does, this would be very bad for the video game industry. That would make it necessary for video games to be created T and lower only. You can not survive in the consol market if the chair retailers don't carry your product.
What will the developer's reactions to this going to be? There will defiantly be a lot less game made for adult audiences after this. Game developers will not want to risk their games being pulled off the shelves, or moved into a back room, because some parental organization determines that it's not good for little Johnny.
Also what would this do to the public image of the video game industry? It is already very difficult for games to be recognized as literature or intelligent forms of entertainment in the games vs. art debate. How will this make video games look? Will it put video games in two camps of child's toy and pornography or will this help push games as mature entertainment?
We still have to wait to read the actual terms of each of the bills to see how it will finally work. But there is room for bad things. Even if a law is made that seems good to begin with, it is really easy to edit the law or interpret it incorrectly and make it terrible for games.
DirecTVeeeyeah!
Zing!
If you care about video game legislation, why don't you go insert a policy statment about video games into Pete Ashdown's policy & strategy wiki (via).
The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
should simply make ALL of the games as AO. regardless of whether it is deserved or not.
just claim the AO rating so that stores will be forced to sell it..(they wont miss out on sales)
what is a store gonna do, not sell any games ?
right.....
then when somone bitches, they can be like "hey alll our products are for adults only and are clearly marked that, go bitch at the stores"
and any content related laws will be thrown out and also flat out ignored while appeals are made
I don't think the way they look at gaming reflects the market accurately any more, and anyone picking up violent games like GTA for their kids needs to be banned from parenting, it should be a choice whether you want violence in your game.. not enforced censorship.
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