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Castlevania Leads DS Charge

GameDailyBiz reports that as the Holiday season moves on Castlevania is driving DS sales to new heights. From the article: "I think what makes the games so amazing is their simplicity. The little enhancements go a long way (for example the on-screen map which is something that fans of the series have been longing for). The development team does an amazing job at taking traditional gaming elements and discovering ways to evolve them with each different version. With the DS, we were able to deliver a familiar style of gameplay with incredible graphics, sound, and for the first time interactivity thanks to the touch screen ... We can't just make the same game over and over again." Dawn of Sorrow is a dang good game.

54 comments

  1. /. reviews work. by Goalie_Ca · · Score: 1

    Funny thing... these reviews actually work. It was the mario kart review that got me looking into the DS. I thought it was a gimmicky tacky child's toy and never really bothered to read about it or check what it was all about. I've always been a fan of nintendo and gameplay over graphics. So anyways, started looking into the DS and mariokart and started getting interrested. For example, i didn't know of the wireless online play. The fact that its free is quite simply amazing. Plus there seems to be quite a few interresting games. The current games are quite nice, but there also seems to be a whole host of new ones around the corner too. I'm actually thinking about getting one. The price is right.

    --

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    Go canucks, habs, and sens!
    1. Re:/. reviews work. by cthulhubob · · Score: 1

      Two recommendations for titles that are a bit rare and hard to find, unfortunately, but worth it when you do.

      for brainbending: Phoenix Wright, Ace Attorney

      for throw-the-controller (and kill-the-patient) twitch difficulty: Trauma Center: Under the Knife

      both games are truly awesome, and very much worth the money if you can find them. I'm on the final case in Phoenix Wright now, and all I can say is "wow." This game is really awesome. Bonus points if you play it on a bus or other public place where you can get odd looks from people when you suddenly shout "Objection!" (you can also hit a button on the touch screen if you're too embarassed to yell)

      --

      In post-9/11 America, the CIA interrogates YOU!
  2. Interactivity? by moronga · · Score: 2, Funny

    Yeah, what a big improvement over the previous non-interactive Castlevania games.

    *rolls eyes*

    1. Re:Interactivity? by Threni · · Score: 1

      > Yeah, what a big improvement over the previous non-interactive Castlevania
      > games.

      Yeah, and don't forget, thanks to the amazing difference between this and other consoles - namely 2 screens, one of which is touchable - means

      "We can't just make the same game over and over again."

      for reasons which will probably become clear at some point in the future.

  3. 2D Castlevania rocks. by ApuD2 · · Score: 1

    Haven't played Dawn of Sorrow yet, but once I get my DS, it'll be one of the first games that I play. At least in this case, Koji Igarashi (and Konami as a whole, by association) knows what the hell he's doing. Aria of Sorrow on the GBA is that damn good, too.

    Now, if he'll promise not to make any more games as bad as Nanobreaker, then I'll truly be happy.

    1. Re:2D Castlevania rocks. by KDR_11k · · Score: 1

      From what I heard Iga didn't give DoS a lot of attention and focussed on that recent 3d PS2 one instead. Don't worry, DoS is still great (better than AoS, I'd say) but pretty short.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Of course by ShadowMarth · · Score: 1

    Of course, it's not any of the half-a-dozen amazing DS games that make it so great combined, its this ONE game, which came out well over a few months ago. It's a great game, I own it, but for them to claim it's the driving force behind DS sales is sheer arrogance.

  5. Didn't RTFA, but... Just the summary is enough. by Hitto · · Score: 1

    Oh yeah, the DS sales rest on Castlevania's shoulders, nevermind Mario Kart, Kirby, Yoshi, Advance Wars, Warioware, Bomberman, Lost in Blue, and nevermind common sense, we're on /v/, it seems.
    Submitter obviously hasn't heard about this sleeper game called "Nintendogs".

    1. Re:Didn't RTFA, but... Just the summary is enough. by PhotoBoy · · Score: 1

      TFA gives a nod to Nintendogs but like you posted, games like Mario Kart, Viewtiful Joe, Sonic, Trauma Center, Advance Wars, Phoenix Wright and others were completely ignored.

      I did enjoy this latest Castlevania quite a bit, but I cannot believe it would shift more systems than the sublime Mario Kart DS.

      I wonder if the article writer agreed to brown nose the developers at Konami in return for the interview?

  6. good old.. by ReDiLect · · Score: 1

    good old Castlevania, I wish I had a DS tho, been contemplating between the PSP and the DS, both are good handhelds :/
    --
    http://www.e-guides.biz/

    1. Re:good old.. by Anonymous Coward · · Score: 0

      Castlevania is the perfect example of a great game. I never got into the castlevania's on psone or gba until I played the ds one, and pretty soon I found myself buying the old ones on ebay for ridiculous prices. Anyhow, the DS has some truly great games, A+ lineup and the horizons are bright for it. I had a PSP for a week and sold it to a friend because I cannot find a game I like for it, I own a MP3 player, and although the big bright screen is cool, the DS kicks its ass in every single way that matters. So get a DS Advance Wars, Kirby's Canvas Curse, Meteos, Castlevania, Mario and Luigi RPG, Mario 64, Mario Kart, Hell, even Zoo Keeper is fun as hell!

    2. Re:good old.. by Anonymous Coward · · Score: 0

      I'll be as careful as possible to avoid fanboyishms:
      I own both, and have since their respective launch weeks.
      I have 40+ games for the psp, not including homebrew/emulation.

      For ds i have:
      mario64
      warioware
      kirby canvas
      mariokart
      advance wars ds
      metroid demo
      meteos
      a TON of gba games.

      If i can help you save some money, please hear me when I say: pass on the psp for now. The batt life isnt great, nothing is really internettable (socom, twisted metal, tony hawk others?) yet, the buttons and analog nub are pretty uncomfortable for any standard length of time. It's beautiful, and weighty, but it doesn't go traveling with me.
      The ds or micro go with me (the micro, everywhere).

      Target might still have the $99 ds snafu pricing search joystiq, for details.
      If you do go psp, out of all the games I've enjoyed these the most:
      lumines
      wipeout pure
      death jr
      starwars battlefront 2
      burnout legends
      taiko drum master psp
      dynasty warriors
      legend of heroes
      hotshots

      psp cons:
      The first 3 or 4 are worth sticking with, the rest just entertained me more than the majority i've played/tried. Oh, you won't hear this much, but the psp screen ghosts and dithers like crazy. A lot of the textures look like they're made of cheese cloth, like when you display Opengl graphics on a video card set @ 16 or 256color. Xmen legends 2 in particular ghosts like no tomorrow. It's like playing vice city with the "trails" set to on.

      ds cons:
      The xyab butons are to close to the edge of the device for me to play gba games like gunstar heroes or astro boy for any length of time. It isnt very svelte.

      It's funny, I was thinking if someone were hemming and hawing the two regionally I could lend out the psp without gadget-fear, but the ds or the micro I'd worry about. Good luck.
      e

    3. Re:good old.. by superpulpsicle · · Score: 1

      Dude I cannot stand any of the DS games but even I have to give props to castlevania. That current sorrow game almost rivals Symphony of the Night from PS1 days. The PSP is desperate for a castlevania 2D, DESPERATE!!

    4. Re:good old.. by KDR_11k · · Score: 1

      ds cons:
      The xyab butons are to close to the edge of the device for me to play gba games like gunstar heroes or astro boy for any length of time.


      This is so goddamn true the DS needs it as a disclaimer on the box. The Megaman Zero games are another painful experience on the DS. Gunstar Super Heroes can only be played using "simple" controls because holding B and tapping A is impossible.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:good old.. by fafaforza · · Score: 1

      Not sure if you noticed, but if you go to any store with a DS demo unit, it is at like 3 feet off the ground. For a kid, it is probably the perfect placement, but for a 6'2" guy like me, who is also wearing boots, it is placed impossibly low.

      Similarly with the buttons, you have to remember who Nintendo's main audience is and who they are targeting.

      Having said that, I saw at a game shop a kit that, among other things, contains black handle type things that attach to the back and serve to extend the sides of the DS. So that might be something one might wanna look at.

    6. Re:good old.. by PeelBoy · · Score: 1

      The game is seriously fun. It's one of my favorite Castlevania games so far. I just wish it was a little longer.

      It might not take advantage of all the DS's features but who the fuck cares? The game is fun. That's all that matters.

      I've had a blast playing this game.

    7. Re:good old.. by Anonymous Coward · · Score: 0

      Aside from the PS2 versions, you can play every Castlevania game released since 1986 on emulators.

  7. Great game but way too short. by hiway7 · · Score: 2, Insightful

    This game was great when I first picked it up (used no less!). But after about 14 hrs of gameplay I had uncovered about 90% of the map and facing the end boss didn't yield any new powers or weapons.

    The weapon upgrades are cool and interesting however the "randomness" of the creature drops is annoying and make some weapon upgrades near impossible.

    I took it back for a store credit and got Animal Crossing.

    1. Re:Great game but way too short. by Hellad · · Score: 1

      i don't own it, but i seem to recall you can replay it with new characters after beating it. Alucard and some other character become unlockable and they alter the gameplay enough to make it worth replaying.

    2. Re:Great game but way too short. by floodo1 · · Score: 0

      yeah somewhere in the 10-14 hour range is when you should have the 2nd ending. this ending allows you to play the game over again but with most souls and weapons to start with. mainly since once you get to > lvl 50 you can own over half the world with 1 hit.

      if you get the 3rd ending you can play the game as julius. i am not that far in DS version but in GBA version (which the DS is merely an extension of) playing as julius was INCREDIBLY hard, since you only have his whip and no soul abilities (tho you do have moves that you cant do with soma).

      i do agree that once you get past approx 90% the game gets much more repetitive but there IS much more, like collecting all the diff weapons and souls.

      also soul eater ring changes everything, since souls drop a LOT more.

      in the end tho unless you're a big fan once you get throuh that 10-14 hours you're pretty much done. but if you're a big fan 14 hours is nowhere near the end :)

      --
      I KUT J00 M4NG!!!
    3. Re:Great game but way too short. by KDR_11k · · Score: 1

      You're slow, I beat the final boss after 8 hours and have 99.3% completion after 12 hours now (last few hours were mostly soul grinding). The soul drops are way too rare compared to AoS, no way I'll try for 100% soul collection in DoS. Also the weapon upgrades are kinda useless, IMO. Nothing beats throwing weapons + Skelerang soul for effectiveness (no need to stop for attacks, long range, high rate of fire) but those cannot be upgraded.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Great game but way too short. by KDR_11k · · Score: 1

      [spoiler]

      You get the Julius mode if you don't equip Mina's Talisman for the Lv.4 seal room in the garden. If you've seen Death and reached 90% completion without getting Julius mode you'll probably have to start over.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Great game but way too short. by floodo1 · · Score: 0

      not quite :)

      To acquire Julius Mode, you must finish the game with either the second bad ending or the good ending in the regular mode. To get the second bad ending, you must enter the "boss room" in the Garden of Madness that uses the fifth Magical Seal without Mina's Talisman equipped. The result of the second bad ending is a direct lead-in to Julius Mode. However, getting the good ending by continuing through the game after having equipped Mina's Talisman before that scene will allow you to acquire Julius Mode, anyway.

      --
      I KUT J00 M4NG!!!
    6. Re:Great game but way too short. by KDR_11k · · Score: 1

      Hm, he sounded like he defeated Menace already.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Waiting for The DS-SP by marcybots · · Score: 1

    I really want a Nintendo DS....I thought mabey next year they would release a Nintendo DS-SP or something like that so I bought a Gameboy Micro (which I am very happy with and is a great system), however in the few months since I purchased the Gameboy Micro so many good games have come out for the Nintendo DS....Mario & Luigi, Mario Kart, Sonic Rush, Castlevania: Dawn of Sorrow, etc. Well I am not sure if I want to keep waiting, but I would like a smaller system.

    1. Re:Waiting for The DS-SP by cowscows · · Score: 2, Insightful

      I wouldn't hold out for a much smaller version of the DS. There's really nowhere for the buttons and Dpad to go except on the sides of the screen, so it has to be fairly wide. I'm sure they could find a way to make it more comfortable though. my right thumb hurts like hell after a decent mario kart session, from holding down the gas pedal button.

      --

      One time I threw a brick at a duck.

    2. Re:Waiting for The DS-SP by Pong3A · · Score: 1

      I think it's not the width they should minimize, like you said the controls can't go elsewere, but the system is a bit heavy :\ they should consider making it more slim maybe (and this possibly is an awful thing :P) they should release a system without support for the previous gameboys. Overall the DS is the handeld system to have if you just want to play games, of course if someone crack the thing and homebrew applications start coming out, well then it seriously become the best.

      --
      "Fantômas." "What did you say?" "I said: Fantômas." "And what does that mean?" "Nothing....Everything!" "But
    3. Re:Waiting for The DS-SP by Anonymous Coward · · Score: 3, Informative

      The GBA cartridge slot is also being used a hardware expansion slot for DS games. Metroid Pinball comes with a GBA cartridge rumble pack.

    4. Re:Waiting for The DS-SP by Sparr0 · · Score: 1

      What if they use just one LCD touchscreen and provide an extra button to toggle which page it displays? It could be as small or smaller than the GBA SP

    5. Re:Waiting for The DS-SP by KDR_11k · · Score: 1

      Try that in Sonic Rush. You're toast within seconds in some levels since the action constantly switches between the screens.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Waiting for The DS-SP by fafaforza · · Score: 1

      The impression that I get is that the DS has a lot of extra "bulk" that it should be able to easily shed.

      Maybe use a thinner, stronger plastic compound. Reshuffle the insides so that the base can be made slimmer. And I am sure they would be able to make the top screen shell thinner.

      The DS looks too much like a toy, partly because of the bulky plasticky look, versus the PSP.

    7. Re:Waiting for The DS-SP by Anonymous Coward · · Score: 0

      Yes! We'll call it the "Nintendo SS"! ;)

    8. Re:Waiting for The DS-SP by Anonymous Coward · · Score: 0

      I believed the pres of nintendo mentioned a DS redesign in the near future (year or two). We'll see what they come up with.

    9. Re:Waiting for The DS-SP by aliens · · Score: 1

      It is a heck of a lot easier to hold something that is alittle more bulky versus something that is very thin. And just in case you forgot...

      IT IS A DAMN TOY!

      If you're worried about what it looks like to other people, wait a few years and you'll grow up and stop worrying about looking "cool"

      --
      -- taking over the world, we are.
    10. Re:Waiting for The DS-SP by PeelBoy · · Score: 1

      I agree but I do think the top screen is a little too heavy it makes it uncomfy to hold after an hour or less of playing. Especially games like Mario Kart where you need to keep your 2 index fingers on the L and R triggers. It's hard to support the system that way for long periods of time. I end up putting my pinky fingers on the bottom to hold it steady and I constantly have to re-adjust the volume because my pinky keeps hitting it. It's quite annoying. That's really my only gripe about the DS. It could stand to lose a little weight especially up top.

  9. Shame about UK, though. by Sockatume · · Score: 1

    Alas, it seems to have been discontinued here, and presumably in the rest of Europe. I've not seen a new copy in months and even second-hand copies are hard to find. The same happened with the GBA titles.

    --
    No kidding!!! What do you say at this point?
    1. Re:Shame about UK, though. by PhotoBoy · · Score: 1

      Play.com appear to have stock. :)

    2. Re:Shame about UK, though. by KDR_11k · · Score: 1

      Seems to be available on Amazon here in Germany. The GBA ones were available for years, too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Shame about UK, though. by KDR_11k · · Score: 1

      Argh. forgot to close the quotes in the anchor tag. Always preview when using that tag...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. Aria of Sorrow all over again by grumbel · · Score: 1

    While I'll agree that Dawn of Sorrow is a pretty good game, I find its mostly the same as Aria of Sorrow all over again, plenty of enemies are the same, plenty of souls that you can collect are the same and the weapons are also nothing really new. The graphics are quite a bit better then on the GBA, but the touchscreen additions are pretty minimal. Yet, its still a good game and it shows that 2D games are always plenty of fun when done right, I just wish we would get a fresh titles in that genre instead of just continuing stuff that goes back into the days of the NES.

  11. On Screen Map by ludomancer · · Score: 0

    "for example the on-screen map which is something that fans of the series have been longing for"

    No it's not. Sometimes exploration of the unknown is preferred, especially in a game like Castlevania that features it as a major element. If you need a map to find your way around, maybe you should go watch a movie. Back in my day, *we* drew the maps.

    1. Re:On Screen Map by fwitness · · Score: 1

      I'll give you credit for nostalgia, but I'm really hoping you are being funny. Yes, I drew maps. *Tons* of maps, in my youth. I even had most of my text adventures mapped out. It all has to do with time. When you're young, there's too damn much of it. I could not imagine now coming up with a map scheme and legend for a game. Just give me the damn map, (only the explored sections) and I'll be happy.

      If you really were serious, however, you can change the map to a status display with a touch of the select button. Then you and your pencil can get back to your good 'ol days.

      --
      -- I have fans? Wow.
    2. Re:On Screen Map by KDR_11k · · Score: 1

      When you're on the go you usually don't want to carry around material for drawing your map. And besides, the map only shows the areas you've been to so all it really does it handle the drawing for you. You're still exploring the unknown as long as you're really exploring new areas. Most gamers would prefer not to get lost just because they didn't draw every move they make into a map. Since it's pretty easy to get lost in the game without a map that would be an exercise in frustration.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:On Screen Map by grumbel · · Score: 1

      While drawing maps yourself can be fun, its most often more annoying then good for a game. What I however would like to see is the ability to extent the auto-draw map with custom self written information, so that one can mark places which one might one to revisit, secrets that are only unlockable later with the right extra, etc. The DS already has a touchscreen, so it would be simply to add, memory might be a bit of an issue, but it should be doable.

    4. Re:On Screen Map by fafaforza · · Score: 1

      I remember drawing the map for the original Zelda. Many "squares" were special in that they warped you around, and it was pretty disorienting because you didn't know if you moved to the next square, or if you were repeating the same square. So I pretty much abandoned the map drawing at that poing.

    5. Re:On Screen Map by dhamsaic · · Score: 1
      No it's not. Sometimes exploration of the unknown is preferred, especially in a game like Castlevania that features it as a major element. If you need a map to find your way around, maybe you should go watch a movie. Back in my day, *we* drew the maps.


      Yes, it is. Ever since Castlevania: Symphony of the Night, the 2D Super Metroid-style Castlevania games (Symphony of the Night, Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow) have had a map. That map doesn't show rooms until they're uncovered, or until you stumble upon a map that will show a few more rooms (if you haven't uncovered them already). The game is still about exploration, even with a map. And guess what - if you don't want it on the screen at the same time, turn it off. It's as easy as it ever was - just hit "Select" to toggle it on and off.

      I personally know a number of Castlevania fans that were eagerly awaiting Dawn of Sorrow and its always-on map. It's a time saver, especially in vertical columns where one can easily enter the wrong door and get sidetracked for five or ten minutes before realizing their mistake. Additionally, in the Saturn version of Nocturne in the Moonlight, there is a pause of nearly a second between when the map button is hit and when it actually comes up. This is distracting and a waste of time, but having it open all the time removes this hassle. Instead of hitting a button and looking, one can just look.

      The on-screen map was a nice bonus. If you don't like it, turn it off. Don't pretend that fans haven't been longing for it, because they have. I personally know a number of them.
      --
      Every once in a while I like to masturbate a new word into my vocabulary, even if I don't know what it means.
    6. Re:On Screen Map by PhotoBoy · · Score: 1

      Definitely, this is my one gripe with all games like this. How hard can it be to allow me to scribble a note and attach it to an area on the map screen?

      Metroid is a little bit better in that it gives you the colour of the doors on the map so you know when you can access new areas there, but when there's a big jump or obstable you cannot pass without a new suit or weapon it just gets annoying that you can't write yourself a reminder.

    7. Re:On Screen Map by PeelBoy · · Score: 1

      You can turn the map off by changing it to display your stats instead with just the push of a button. That solves your exploration problem.

  12. Port Please by wickedj · · Score: 1

    I just wish they would port these 2D Castlevania games over to the PS2, GC and XBox. Seriously, these are way better than any of their 3D counterparts. The last great Castlevania for non-handheld console was Symphony of the Night. Obviously, there is still a great deal of appeal for quality 2D games.

    1. Re:Port Please by Anonymous Coward · · Score: 0

      Except that the touchscreen is integral to gameplay on this Castlevania.

  13. OT by Guppy06 · · Score: 1

    I have fans? [slashdot.org] Wow.

    Actually, those are my fans (hence the "my" in the URL). The URL you want for a universal link to your fans list is:

    http://slashdot.org/~fwitness/fans

    Unless it's part of a joke, in which case carry on.

    1. Re:OT by fwitness · · Score: 1

      Actually, I didn't notice that link until days after I changed my sig, which was months ago. After I noticed it, I kind of liked it pointing to everyone's own fans better. :)

      --
      -- I have fans? Wow.
  14. Arrogance, ignorance, sloppiness... take your pick by ianscot · · Score: 1
    It's a great game, I own it, but for them to claim it's the driving force behind DS sales is sheer arrogance.

    This is also maybe the fourth or fifth supposed "breakout" DS hit I've read about in a week. Each one gets described as driving sales and so on. (Apparently Nintendo Kool Aid sales are also being driven in a similar manner.)

    No way does Castlevania make as big a splash that way as Nintendogs. Nintendogs cuts across gender and age lines better than the others, and the fact it's getting bundled so conspicuously would go to the "driving sales" part. Probably it's that followed by the new Animal Crossing right now -- though how many people have sampled the peculiar charm of the original AC, I don't know.

    Next to those, "Castlevania" is securely within a genre that people either like or don't like already. Mario Kart networked (for free) is fun, but it's not like racing games are going to win grandma over. I know at least two grandmas who adore the little virtual puppies...

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  15. Not nessicaraly a bad thing . . . by Rowan_u · · Score: 1

    I agree with you that that Dawn of Sorrow is very very close to being the same thing we had on the NES; however, I'd disagree with you that this is a bad thing. Human art is something that's been derivative since the dawn of time. Why? Because looking at that cave painting of the antelope on the wall, we got the idea that we'd like to do something similar, but maybe with a man and women in the foreground, or a mountain off in the distance.

    Incremental additions to existing formula's are the bedrock of any artistic endeavor, in fact you could even go further and say that perfect copies of existing art go a long way in connecting one human emotion to another. Because the artist is not only dealing with their own emotions/memories/expectations, but those of their audience as well. Take a look at some of the most experimental artists or musicians out there as an example, and you'll still see a metric ton of derivative work even there. It is how the human mind operates.

    Also, once you have a cultural set of expectations for something, such as a side-scrolling 2d action/exploration/beat-em-up, there also comes a set of connected emotions to these experiences. These emotions draw on a large range of memories as far back as your first play session with Castlevania on the NES. This drawing on memory and expectation adds a whole new depth to the art that simply would not be there otherwise.

    --
    only one everything