New 360 Backwards Compatibility
Gamespot is reporting that a new update to the 360's backwards compatibility has been issued ... and just as promptly recalled. From the article: "Late last night, Microsoft updated the backwards-compatibility list with eight games from the trio of Tom Clancy-inspired series. Software emulators for Ghost Recon, Ghost Recon 2, Ghost Recon 2 Summit Strike, Rainbow Six 3, Rainbow Six 3 Black Arrow, Splinter Cell, Splinter Cell Pandora Tomorrow, and Splinter Cell Chaos Theory all became available for download. However, within hours of the new update's release, reports began to circulate that it was causing problems with Halo 2. "
.... let's not have 100 childish "what a surprise from Microsoft!" comments.
I knew they were doing soft emulation, but I thought it was modular. I'm a little surprised that they only have one peice of software which does all emulation. I presumed they would code different backends for all the popular titles. Guess it would be more work, but less headaches in the long run.
Not sure where I got these ideas from, but that is what I thought.
My inner self is ineffable, so don't eff with me.
...to the next-gen, where not only is hardware not ready for launch, but the software isnt either
Next thing, you'll be downloading patches for your new xbox2 games before theyre even released. I suppose that since they have moved away from off-the-shelf PC components, they can make it more PC-like in other ways.
I did see it coming. Not because it's Microsoft. Doing an emulator for something like the SNES is hard. Imagine an Xbox. It's not surprising this happened, it was bound to happen, earlier or later.
I'm more interested in seeing the price of the retail XBox drop. That kind of backward compatibility is what you know is going to work for all XBox titles.
One step forward and two steps back.[/sing]
Fabulous job, guys. Sony may be more greedy (I refuse to label it as something so intangible as 'evil'), but at least when they say 'backwards compatible', they mean it. I like that I can still play my copies of Final Fantasy Tactics, or Gran Turismo, or Bushido Blade without having to modify anything at all. It is a fairly sweet deal, indeed.
"How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
They've already added a new update that both adds the compatibility for the new games, along with avoids the Halo 2 issue. All is good now.
"You know your god is man-made when he hates all the same people you do."
Spell cheek you've failed me four the last thyme!
But it will never be 100% and, even if the only title that it doesn't run only sold 50 units, people are going to bitch...
Spell cheek you've failed me four the last thyme!
"Doing an emulator for something like the SNES is hard"
They aren't using emulation - XBox 360 owners get to download new game binaries coded for the 360 because Microsoft knew emulation would be a bad way to go.
Uh, yeah... So I guess none of you see the connection (no pun intended) between Microsoft buying the best x86 > PPC emulator on the market from Connetix, and Microsoft using some magical emulation to make x86 based Xbox games run on the PPC based 360.
Behold the glorious bragging rights
They aren't using emulation - XBox 360 owners get to download new game binaries coded for the 360 because Microsoft knew emulation would be a bad way to go.
If this were true, this problem would never have been able to happen.
Is this based on your personal experience with the 200 games currently on the list? Or are you confusing "what I think" with "what is"?
I wonder how many people that complain about the 360 emulation have actually used any other emulators before, especially newly released ones? Most of the time they are slow, glitchy, and lots of games don't work yet. It usually takes the authors years to get near perfect emulation up and running. On each release some games will work better, and some may get worse. It's really the nature of the beast. To this day there still isn't a completly perfect NES emulator, that should tell you something.
Nothing is ported, so there's no "quick and dirty" ports being made.
"Doing an emulator for something like the SNES is hard."
I imagine it's a lot easier if you have access to the schematics, information on any and all lock-outs, and access to the sourcecode for just about every game ever published for the system.