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Disabled Fans Shut Out of Galaxies

Ant writes "Wired News' Game|Life reports on Nick Dupree, a disability rights activist and writer who is confined to a wheelchair with severely limited mobility. He used to use one thumb and an index finger to play MMORPG Star Wars: Galaxies. This limited mobility was more than adequate to play the game when it was a sandbox-style adventure, and he was a devotee of the game. With the New Game Enhancements, he is no longer able to play because of the reliance on keyboard/mouse combinations and the action-style combat." There really is nothing good to report on this game update.

17 of 387 comments (clear)

  1. On the other hand... by Anonymous Coward · · Score: 5, Funny

    He could just set up a bot to play for him like half the other people who used to play galaxies...

  2. It's all well and good one way by Saven+Marek · · Score: 4, Insightful

    > With the New Game Enhancements, he is no longer able to play because
    > of the reliance on keyboard/mouse combinations and the action-style combat."

    It's a good thing to make a change to something that makes it explicitly more accessible to the disabled but if that change also makes it worse to play for the able bodied then that is reverse descrimination. That to me is political correctness at its worse. What about the able bodied majority who find it easier when they are able to use more keys. should we all go around and change every gui so it can be used with a one button mouse and three keys on the keyboard? no! we should make it accessible to all

    Not pander to a minority that might be some hundreds of people among millions of players. The producers arent in this for free.

    1. Re:It's all well and good one way by The+Slashdotted · · Score: 5, Insightful

      Society has no obligation to people when a profit is unable to be made?
      Is this the same slashdot that panders to the 1% who likes Linux?

      Of course if you were blinded, or lost your arm, or can only sit for 3 hours a day, this product isn't for you. The mantra of the hacker to be certain.
      Better yet, fuck the WASD key people, I like my arrow keys and that's how I'm programming it.

      We should make a reasonable effort to help others. If that mean's a new preferance, do it. If that means a fork of the universe because the new feature requires typing OMFWTFBBQ, consider it.

      When a freak accident occurs, and you face being in pain and incapacitated for life, that doesn't make you worthless.

  3. There's a solution to this... by jwigum · · Score: 5, Insightful

    Macro buttons/programs. They're either time consuming to set up(programs), or expensive, but so is all the other specialized equipment for someone that's severely(as TFA's subject) disabled.

    The other answer, of course, is that these customers are a very small portion of the consumer base. While it sounds cold, it would be a bad marketing decision to hold the game back because someone couldn't play it(due to a lack of ability on their part).

    --

    Look behind you...

  4. Unfortunate by blank89 · · Score: 4, Insightful

    I hate to say it, but the gaming company has control over how their game works. If they feel that they will get more profit this way, then they have the right to do so, unless it causes some kind of damage or harm.

  5. A way around this by LParks · · Score: 5, Insightful

    Is there not a different way to set up the game controls to allow for a simpler or older style control set to be used with the new interface?
    If not, then there should be.
    This does not just affect disabled people, but it also affects older people and the casual, non-computer proficient gamer. Even people who prefer a simpler interface. This affects a significant portion of their user base.

    1. Re:A way around this by TheNetAvenger · · Score: 4, Informative

      Thought I would respond here...

      Basically there are no ways to simplify the controls or the interface. SOE/LA really screwed up the interface for the game, even long time (well abled) customers find the new interface a freaking nightmare. (Most of us say it requires 6 hands to play now).

      Here is an example if you are a Jedi...

      Find NPC to attack.
      Click or press 6 to tell the system you want your right click skill to be your defense stance.
      Click your Right Mouse button to activate it.
      Click or press 8 to tell the system you want to activate your blaster blocking.
      Right Click Mouse to Activate.
      Click or press 7 to tell teh system you want to hit harder
      Ricght Click Mouse to Activate
      Click or press 3 to tell system your want your right click attack power to be lightning.
      Left click on target to start attacking it.
      Right Click to Activate ligtning. (Timer Rolls)
      Click or press 2 to tell system to use Choke
      Right Click to choke target
      Left click many more times or hold it down
      Do all this whil staying in a 5m range of target using your wasd keys to chase target and then repeat several times all of the above - since all the items above are on short timers and have to be reset, several times even in a simple battle with an NPC of your own level.

      Oh, and with the NGE you also have to keep your cursor hovering over the targer at all times, as this is their idea of a 'targeting system'. It is like a sick joke and bad interface version of 1992 Duke Nukem.

      Sounds fun uh? Not...

      In the old system, you targeted NPC and clicked how you wanted to attack it. You did NOT have to the click on the power and then right click to activate it (redundant UI concept from hell, and in current form is buggy and many times the right click power never fires as you have both mouse buttons down at same time and system gets confused).

      Truly imagine a system with no character or creature collision detection and yet they are trying to strap on a targeting system. It is an insane idea at best.

      Also, in old system you could also walk and navigate and everything with the mouse and one hand, using the cursor keys or wasd was not necessary but available. (Now you find that even more complex games like CoH are 100 times easier to play and at least have a better line of site, collision detection, and more realistic targeting system.)

      The old SWG was a great game that they never let it fulfill itself, the original designers had a great vision that is now completely gone. It was probably the first MMO that had no need for quests or developer created content as such. Players created their own. They made their own adventures and their own content. From Player Cities and housing to guild ran quests. All of which is now worthless, and they are moving the game to a quest based system fully, but yet using crappy beta code for line of site and targetting to make it 'seem' like a FPS.

      As for the people saying that a disabled person has no rights here, they are not listening and are really cold hearted and minded.

      What if I sold someone here a condo in a building that had wheel chair ramps and such and they bought it because it was easy for them to get in because they are disabled, then a month later, I replace the ramps with stairs and tell them tough luck. Do you not think they would be a little angry? Or should we just tell them to learn to walk or move? Not fair.

      Even if this does not fall under the disabilities act, it does fall under bait and switch laws. PERIOD.

      (This post is not all directed at the poster I am replying to, it was just a good place to jump into this conversation.)

  6. Online-only games by StillAnonymous · · Score: 5, Insightful

    Here's another reason I dislike online-only games. You're forced to endure the updates they provide, good or bad. If you don't update, you can't play. At least with a single-player game, you can decide if you want to apply the next patch/update/enhancement or not.

    "Content" publishers want control over everything. Well, guess what? *I* want some control as well.

  7. Needs of few v. wants of many by _RidG_ · · Score: 4, Insightful

    This brings up a fairly interesting, and much broader question of balancing the needs of few with the desires of many. Without having read the article (I would be loathe to break a Slashdot tradition), I imagine that the change in the control scheme was implemented to, well, make it better, or to accomodate the "New Game Enhancements," whatever that may mean. Let's say that these changes make the game experience better for 99.5% of subscription-paying players, and shut out entirely the remaining 0.5% comprised by the disabled players. Is this a problem?

    It's difficult to argue that mandating accessibility requirements - especially such that would detract from the possible quality of the game for non-disabled gamers - is a great idea, particularly since we are talking about playing a game instead of something like wheelchair-accessible buildings. On the other hand, I can of course sympathize with someone who must be hard-pressed to engage in interactive entertainment due to his disability, and has now lost access to something he had previously enjoyed. What do you guys think?

    --


    "The power of accurate observation is frequently called cynicism by those who don't have it." - G.B. Shaw
  8. No just galaxies... by gowen · · Score: 5, Insightful

    Also, the NBA, the NFL, most soccer matches, Jenga, Twister, horse-shoe tossing, darts, snooker, being an airline pilot...

    Look, being disabled means there are some thing you are not able to do. That's unfortunate, but the alternative is to limit all human activities to those things that quadraplegics can manage.

    Paging Harrison Begeron...

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  9. Reminds me of .hack // sign by geddes · · Score: 4, Interesting
    One of the coolest moments of .hack // sign (for those of you not in the know, hack sign is an anime that takes places in a MMORPG) is when you find out that one of the main characters and leaders in the virtual world is, in real life, handicapped. She has a very interesting monologue explaining how going onto the virtual world was the only way she could feel free.

    I think that one of the great things about technology is that it is the great equalizer. As technology advances, fewer and fewer people will have to live with a "disabled" status since we can build machines to help them.

    If I were disabled, I would spend all day's in the MMORPGs. I can only imagine how liberating it would be to be equal with everybody else, and not have people immediately take pity on you upon sight. This man, who now has lost his access to this world that had once been a major part of his life, has my sympathies, and I urge the galaxies people to find out a way to accommodate him.

  10. Re:Life is hard all over by The+Slashdotted · · Score: 5, Insightful

    The thing is that I have a gamer friend who fell down a flight of stairs. Games are the only thing that distracts from the pain. What's the difference between porting WoW to linux, and adding a custom interface for people with limited mobility? We are all one accident away from loosing our livelyhood, our gaming, our collegues, and our health. One shitty game of Nethack doesn't replace that. Were something to happen to you, I think you'd see things differently.

  11. Re:Nothing good? by toriver · · Score: 4, Insightful

    haven't done much research
    Well, it's hard to do any research when Sony locks and removes every thread criticizing their consolification/total conversion of the game, now isn't it?

    People are leaving in droves. The game system has been vastly dumbed down (a multi-path skill-based system ejoyed by quite a few, replaced with distinct classes with levels, like WoW but with less content), the interface reworked into some third-person shooter - again well-suited for a conversion to console, and the SimBeru gameplay of resource extraction and crafting has been messed up. Oh, and making Jedi available from the start, thus nullifying the "hard work" of players who had endured the grinds previously needed to unlock Jedi powers? Brilliant.

    Then there is the release of the new expansion just days before the changes, which had been in the making for months, came live and essentially made much of the expansion's content null and void. That made a lot of people angry, for very good reason, as they felt they were being lied to when they were sold the expansion's features.

    Now, can you actually come up with ANYTHING good about the current SW:G instead of just criticizing a statement with no real counterargument?

  12. Re:ah-dur by toriver · · Score: 4, Funny

    When you're handicapped, you can't do the same things "normal" people can do.

    "Normal" people don't play Star Wars: Galaxies in the first place. :P

  13. Oh don't be a twat. by goldcd · · Score: 5, Insightful

    A relation of mine had MD and playing games was one of the few things he could do that put him on a level playing field with the vast majority of us.

    I'm not saying that all games should be developed to allow access to all with every conceivable disability - for one thing it's impossible - but if small minor (and cheap) changes can be made to a game, then I can't see a reason not to.

    Think of it in terms of buildings. Some old buildings are completely unsuitable to convert to wheelchair access, narrow doors, steps all over the place etc - not even cost effective to try to sort them out. New buildings are much better, open plan, elevators etc - so it's not that hard to go the extra mile to stick in the odd ramp etc (in fact most have been designed now not to even need that).

    There are loads of small things that can be done. Deaf gamers get mightily pissed off with games that don't have subtitles (or just have them missing on cut-scenes). Not that much effort to add them is it? (Look at HL2 for a game that has made the effort)

    WTF is wrong with a 'Playable by disabled person' sticker on the back? We already have them for 'playable by 18+', 'playable on ninja-PC' and all manner or random shit - just have a look on the back of the box, disk space, sound card blah blah (does anybody have problems with sound compatibility any more)?

    How about if somebody came up with some teeny little icons and allowed them to be tucked discreetly on the back - 'subtitles throughout' or 'Full control with mouse only'? If anything they might shift more units - god help you currently if you have a specific problem and are trying to pick a shiny game off the shelf and wondering if you'll be able to play it.

  14. Re:fighter jets too... by thesandtiger · · Score: 4, Insightful

    If it were possible to add something to Tennis or Football that would allow a two-fingered person to play without changing the game for able-bodied people, then yes.

    This is not about Tennis or Football. This is about a video game, a video game where the addition of a customizeable GUI would allow disabled people to play without having any impact at all on able-bodied people.

    Everyone seems to be going to the absurd extreme of thinking "And next they'll want to make Physics PhD programs open to people in persistent vegatative states! And the NFL open to people with no arms or legs!" That is not what is being talked about, and going to such an absurd argument isn't insightful - it's the exact opposite, and it avoids speaking about the very real merits of the issue.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  15. Re:NGE by Gunfighter · · Score: 4, Informative

    I will gladly take the exact opposite opinion:

    The new game enhancements are atrocious. The interface is horrible. The combat, while more exciting, is still "stand-there-and-click-the-next-attack", but the click/keyboard press order has just been changed around a little. Ohh.... and the fact that you have to keep your target in the crosshairs in a non-collision world is ridiculous.

    The game is pretty much hollow now. The servers, compared to a year ago, are ghost towns of their former selves. I'm a HUGE SW fan. In fact, the only reason I even started playing an MMO was because it was a Star Wars MMO. Nevertheless, Sony and Lucasarts managed to completely screw up the one hobby I truly enjoyed playing in my evening free time. I survived the combat upgrade ok, but the NGE is completely off the wall. The Sony track record of "Hey... let's screw over our veteran players" is why the majority of the veteran SWG players have left the game! The game is dumbed down enough to where my 4 year old would probably enjoy it.

    You can read (in mind-numbing detail) all about why I left SWG here: Clicky.

    --
    -- Stu

    /. ID under 2,000. I feel old now.