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Disabled Fans Shut Out of Galaxies

Ant writes "Wired News' Game|Life reports on Nick Dupree, a disability rights activist and writer who is confined to a wheelchair with severely limited mobility. He used to use one thumb and an index finger to play MMORPG Star Wars: Galaxies. This limited mobility was more than adequate to play the game when it was a sandbox-style adventure, and he was a devotee of the game. With the New Game Enhancements, he is no longer able to play because of the reliance on keyboard/mouse combinations and the action-style combat." There really is nothing good to report on this game update.

51 of 387 comments (clear)

  1. On the other hand... by Anonymous Coward · · Score: 5, Funny

    He could just set up a bot to play for him like half the other people who used to play galaxies...

  2. It's all well and good one way by Saven+Marek · · Score: 4, Insightful

    > With the New Game Enhancements, he is no longer able to play because
    > of the reliance on keyboard/mouse combinations and the action-style combat."

    It's a good thing to make a change to something that makes it explicitly more accessible to the disabled but if that change also makes it worse to play for the able bodied then that is reverse descrimination. That to me is political correctness at its worse. What about the able bodied majority who find it easier when they are able to use more keys. should we all go around and change every gui so it can be used with a one button mouse and three keys on the keyboard? no! we should make it accessible to all

    Not pander to a minority that might be some hundreds of people among millions of players. The producers arent in this for free.

    1. Re:It's all well and good one way by All_Star25 · · Score: 3, Insightful

      I really think you're missing the point here. The old setup of SWG was not a "sandbox-style adventure" for reasons of political correctness, but instead to favor strategy and precise action over frenetic action. This just mentions one of the side effects of the "New Game Enhancements", which changed SWG into more of a "twitch" game. And no, this is not "reverse descrimination [sic]". Rather, I get the impression that the update mentioned in the TFA would simply offer players the option of greater customization of the controls.

    2. Re:It's all well and good one way by The+Slashdotted · · Score: 5, Insightful

      Society has no obligation to people when a profit is unable to be made?
      Is this the same slashdot that panders to the 1% who likes Linux?

      Of course if you were blinded, or lost your arm, or can only sit for 3 hours a day, this product isn't for you. The mantra of the hacker to be certain.
      Better yet, fuck the WASD key people, I like my arrow keys and that's how I'm programming it.

      We should make a reasonable effort to help others. If that mean's a new preferance, do it. If that means a fork of the universe because the new feature requires typing OMFWTFBBQ, consider it.

      When a freak accident occurs, and you face being in pain and incapacitated for life, that doesn't make you worthless.

    3. Re:It's all well and good one way by John+Nowak · · Score: 2, Funny

      should we all go around and change every gui so it can be used with a one button mouse and three keys on the keyboard?

      Certainly not! Why the hell would you need three keys if you have a mouse AND one button!

      /life-long mac user

    4. Re:It's all well and good one way by gowen · · Score: 2
      When a freak accident occurs, and you face being in pain and incapacitated for life, that doesn't make you worthless.
      Correct. It also means that you have to accept that there are some things that you can no longer do. That's what "incapacitated" means.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    5. Re:It's all well and good one way by Hope+Thelps · · Score: 3, Interesting

      I really think you're missing the point here. The old setup of SWG was not a "sandbox-style adventure" for reasons of political correctness, but instead to favor strategy and precise action over frenetic action.

      I don't see how he's missing the point. As you say, the original game wasn't designed that way specifically for disabled access and, as you presumably realise, the changes weren't made specifically to remove that access. Criticising the game changes is valid. Using some disabled rights angle as an excuse to bash the game providers is really offensive.

      If you don't believe that they are allowed to change their game then say so. If you believe that they are then sometimes those changes are going to affect players that they don't even know about.

      --
      To summarise the summary of the summary: people are a problem. ~ h2g2
    6. Re:It's all well and good one way by FrUiT'n'FiBeR · · Score: 2, Insightful

      "It's a good thing to make a change to something that makes it explicitly more accessible to the disabled but if that change also makes it worse to play for the able bodied then that is reverse descrimination."

      Your comments are totally irrelevant, because THAT IS NOT WHAT HAPPENED.

      The "change" was simply not allowing us to customize our keymaps anymore (even though we can still access the same "change keymap menu" we always have had, we just can't commit the changes), not something to make it "worse" for anyone else except STUPID people who complained to SOE and customer service. They changed the default keymap, which is fine; they disabled our ability to choose between them.

      These stupid people would go into the keymap, screw something up because they didn't know what they were doing, and cry to CS because they are so fucking blind they don't see the great big "RESET KEYMAP" button on the same screen.

      It only was of benefit to the truly stupid moronic douche bags who cry and complain because their IQ level is less than their shoe size and they mess with an option menu yet don't know enough to "reset" it when they screw up.

      F'n'F

    7. Re:It's all well and good one way by hey! · · Score: 3, Insightful

      This is not society. This is a commercial venture that is out to make a profit

      Eh? So commercial ventures are not part of society?

      . Governments, at least since American Liberalism was invented, are here to pander to every activist group out there.

      Umm. I think by "Liberalism" you mean "Democracy".

      Commercial entities has no such thoughts unless it makes them a buck. BTW, this is not an attack on them but a simple statement of fact.

      Indeed. Commercial entities are by their nature amoral. Which is why you need activists, who create financial consequences for their immoral actions. It's an extremely fair way of doing things in my opinion: the activists publicize the company's deeds, the company tries to rebut them. If enough of the company's customers agree with the activists, then the company will treat the consequences of their actions as a costs, and adjust accordingly. It's not perfect of course. Both sides can lie, distort, and appeal to emotion. But the alternative is government curbs on commercial activity, which is sometimes necessary but more costly and awkward.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  3. There's a solution to this... by jwigum · · Score: 5, Insightful

    Macro buttons/programs. They're either time consuming to set up(programs), or expensive, but so is all the other specialized equipment for someone that's severely(as TFA's subject) disabled.

    The other answer, of course, is that these customers are a very small portion of the consumer base. While it sounds cold, it would be a bad marketing decision to hold the game back because someone couldn't play it(due to a lack of ability on their part).

    --

    Look behind you...

  4. Not everyone can play. by DiGG3r · · Score: 2, Funny

    I have full function of all my limbs, and I still have a hard time playing these games.

  5. Unfortunate by blank89 · · Score: 4, Insightful

    I hate to say it, but the gaming company has control over how their game works. If they feel that they will get more profit this way, then they have the right to do so, unless it causes some kind of damage or harm.

  6. Life is hard all over by mister_llah · · Score: 2, Informative

    Video games aren't like public buildings, you shouldn't need to make the handicap accessible.

    That they were before is great... but they're not now, sad, sure, but move on, it's just a game.

    ===

    There are plenty of other games which don't rely on keyboards AND mice...

    Here is one that has always been handicapable!
    http://www.nethack.org/

    --
    MoM++ - A Classic Expanded - [Master of Magic 1.5]
    http://mompp.sourceforge.net/
    1. Re:Life is hard all over by The+Slashdotted · · Score: 5, Insightful

      The thing is that I have a gamer friend who fell down a flight of stairs. Games are the only thing that distracts from the pain. What's the difference between porting WoW to linux, and adding a custom interface for people with limited mobility? We are all one accident away from loosing our livelyhood, our gaming, our collegues, and our health. One shitty game of Nethack doesn't replace that. Were something to happen to you, I think you'd see things differently.

    2. Re:Life is hard all over by Vellmont · · Score: 2, Insightful


      What's the difference between porting WoW to linux, and adding a custom interface for people with limited mobility?

      Nothing. I expect a company to do neither, nor do I think they should in any way be required to do so. Would it be nice for a company to do either things? Sure. This is a damn videogame we're talking about here, not a supermarket.

      Were something to happen to you, I think you'd see things differently.

      And laws should be based on the person who's most clouded by personal involvement? There's a reason we don't let victims of crimes try and sentence alleged perpetrators. The fact that people are actually taking this "make videogames accessible to the handicapped" seriously indicates that we've gone off the deep end in this country. Life isn't equal and it never will be.

      --
      AccountKiller
  7. Tough crowd by Rank_Tyro · · Score: 3, Insightful

    How hard would it be to offer an accessability patch which might be available for a small fee?

      I can't see any reason that sort of thing would be unreasonable.

    --
    Today's show is brought to you by the number 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0: 25
  8. A way around this by LParks · · Score: 5, Insightful

    Is there not a different way to set up the game controls to allow for a simpler or older style control set to be used with the new interface?
    If not, then there should be.
    This does not just affect disabled people, but it also affects older people and the casual, non-computer proficient gamer. Even people who prefer a simpler interface. This affects a significant portion of their user base.

    1. Re:A way around this by TheNetAvenger · · Score: 4, Informative

      Thought I would respond here...

      Basically there are no ways to simplify the controls or the interface. SOE/LA really screwed up the interface for the game, even long time (well abled) customers find the new interface a freaking nightmare. (Most of us say it requires 6 hands to play now).

      Here is an example if you are a Jedi...

      Find NPC to attack.
      Click or press 6 to tell the system you want your right click skill to be your defense stance.
      Click your Right Mouse button to activate it.
      Click or press 8 to tell the system you want to activate your blaster blocking.
      Right Click Mouse to Activate.
      Click or press 7 to tell teh system you want to hit harder
      Ricght Click Mouse to Activate
      Click or press 3 to tell system your want your right click attack power to be lightning.
      Left click on target to start attacking it.
      Right Click to Activate ligtning. (Timer Rolls)
      Click or press 2 to tell system to use Choke
      Right Click to choke target
      Left click many more times or hold it down
      Do all this whil staying in a 5m range of target using your wasd keys to chase target and then repeat several times all of the above - since all the items above are on short timers and have to be reset, several times even in a simple battle with an NPC of your own level.

      Oh, and with the NGE you also have to keep your cursor hovering over the targer at all times, as this is their idea of a 'targeting system'. It is like a sick joke and bad interface version of 1992 Duke Nukem.

      Sounds fun uh? Not...

      In the old system, you targeted NPC and clicked how you wanted to attack it. You did NOT have to the click on the power and then right click to activate it (redundant UI concept from hell, and in current form is buggy and many times the right click power never fires as you have both mouse buttons down at same time and system gets confused).

      Truly imagine a system with no character or creature collision detection and yet they are trying to strap on a targeting system. It is an insane idea at best.

      Also, in old system you could also walk and navigate and everything with the mouse and one hand, using the cursor keys or wasd was not necessary but available. (Now you find that even more complex games like CoH are 100 times easier to play and at least have a better line of site, collision detection, and more realistic targeting system.)

      The old SWG was a great game that they never let it fulfill itself, the original designers had a great vision that is now completely gone. It was probably the first MMO that had no need for quests or developer created content as such. Players created their own. They made their own adventures and their own content. From Player Cities and housing to guild ran quests. All of which is now worthless, and they are moving the game to a quest based system fully, but yet using crappy beta code for line of site and targetting to make it 'seem' like a FPS.

      As for the people saying that a disabled person has no rights here, they are not listening and are really cold hearted and minded.

      What if I sold someone here a condo in a building that had wheel chair ramps and such and they bought it because it was easy for them to get in because they are disabled, then a month later, I replace the ramps with stairs and tell them tough luck. Do you not think they would be a little angry? Or should we just tell them to learn to walk or move? Not fair.

      Even if this does not fall under the disabilities act, it does fall under bait and switch laws. PERIOD.

      (This post is not all directed at the poster I am replying to, it was just a good place to jump into this conversation.)

  9. Online-only games by StillAnonymous · · Score: 5, Insightful

    Here's another reason I dislike online-only games. You're forced to endure the updates they provide, good or bad. If you don't update, you can't play. At least with a single-player game, you can decide if you want to apply the next patch/update/enhancement or not.

    "Content" publishers want control over everything. Well, guess what? *I* want some control as well.

    1. Re:Online-only games by Tim+C · · Score: 2, Interesting

      "Content" publishers want control over everything.

      That's not the case in this situation. Here, what they want is a recurring monthly income. Trust me, it's much preferable to get a steady flow of money than the occasional big bang (which then peters out as time progresses) when you release a new game. Not only is it really better (as you have a much better idea of how well you're doing both now and in the near future, financially), but it looks better on paper (so investors get the warm fuzzies).

      Most people are the same - they'd rather get a regular salary, than a lump sum (maybe a year's worth, maybe more, but maybe less) once a year, on a date that they can't quite predict.

      (Incidentally, why the quotes?)

  10. Needs of few v. wants of many by _RidG_ · · Score: 4, Insightful

    This brings up a fairly interesting, and much broader question of balancing the needs of few with the desires of many. Without having read the article (I would be loathe to break a Slashdot tradition), I imagine that the change in the control scheme was implemented to, well, make it better, or to accomodate the "New Game Enhancements," whatever that may mean. Let's say that these changes make the game experience better for 99.5% of subscription-paying players, and shut out entirely the remaining 0.5% comprised by the disabled players. Is this a problem?

    It's difficult to argue that mandating accessibility requirements - especially such that would detract from the possible quality of the game for non-disabled gamers - is a great idea, particularly since we are talking about playing a game instead of something like wheelchair-accessible buildings. On the other hand, I can of course sympathize with someone who must be hard-pressed to engage in interactive entertainment due to his disability, and has now lost access to something he had previously enjoyed. What do you guys think?

    --


    "The power of accurate observation is frequently called cynicism by those who don't have it." - G.B. Shaw
    1. Re:Needs of few v. wants of many by mikaelhg · · Score: 2, Insightful

      Let's say that these changes make the game experience better for 99.5% of subscription-paying players, and shut out entirely the remaining 0.5% comprised by the disabled players. Is this a problem?

      I think you have your numbers turned around. 99.5% of their customers dislike the changes, while 0.5% like them.

      A good friend of mine, who was suffering of adult onset leukemia, played SWG for quite a while because it was both fun and accessible, if pretty buggy. If she were around still, I shudder when I think what would happen to Sony.

      As it is, fuck Sony, I will not knowingly pay them a penny for as long as I live. Fuck Sony right in the ass.

  11. On purpose? by jadin · · Score: 2, Insightful

    They changed the controls so that it will be more compatible with consoles. Wouldn't a console controller be easier to control with a disability? (well more so than a keyboard and mouse setup)

    You'd think as someone with a disability you'd look for a solution rather than expecting the company to do so for you. You can't expect them to know and account for every possible disability.

  12. No just galaxies... by gowen · · Score: 5, Insightful

    Also, the NBA, the NFL, most soccer matches, Jenga, Twister, horse-shoe tossing, darts, snooker, being an airline pilot...

    Look, being disabled means there are some thing you are not able to do. That's unfortunate, but the alternative is to limit all human activities to those things that quadraplegics can manage.

    Paging Harrison Begeron...

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    1. Re:No just galaxies... by TiggsPanther · · Score: 3, Informative

      Very true. But in this case it seems that SWG started off as something he was able to do. And I can only guess that disabled gamers put a lot of research into finding games that they can actually play.

      But if a game you're spent you hard-earned cash on suddenly becomes unplayable because of something out of your control (like the devs assuming that every single gamer can either handle the changes or doesn't mind their money suddenly becoming wasted) then it's bloody annoying.

      On the other hand, it's increasingly apparent that games are aimed towards the majority. Games that you get into because of a main factor often have it (or a sequel) changed 'cos it'd gain more sales. As long as the money comes in, who cares if people can actually play or enjoy it.

      --
      Tiggs
      "120 chars should be enough for everyone..."
  13. Re:fighter jets too... by DrMrLordX · · Score: 2, Insightful

    There's not much in common between a mass-market PC game intended for the general public and a military aircraft intended only for use in combat operations. At least in theory, everyone should be able to play SWG, especially if it didn't call for any particularly intense control schemes when it was originally sold to the plaintiff.

  14. Reminds me of .hack // sign by geddes · · Score: 4, Interesting
    One of the coolest moments of .hack // sign (for those of you not in the know, hack sign is an anime that takes places in a MMORPG) is when you find out that one of the main characters and leaders in the virtual world is, in real life, handicapped. She has a very interesting monologue explaining how going onto the virtual world was the only way she could feel free.

    I think that one of the great things about technology is that it is the great equalizer. As technology advances, fewer and fewer people will have to live with a "disabled" status since we can build machines to help them.

    If I were disabled, I would spend all day's in the MMORPGs. I can only imagine how liberating it would be to be equal with everybody else, and not have people immediately take pity on you upon sight. This man, who now has lost his access to this world that had once been a major part of his life, has my sympathies, and I urge the galaxies people to find out a way to accommodate him.

  15. Well... by Caine · · Score: 2, Insightful

    The fact that one guy can no longer play the game using only two digits doesn't really invalidate the update in my opinion and is rather silly. You can't really have a MMORPG catering to a target group of one.

  16. Re:fighter jets too... by DrMrLordX · · Score: 2, Insightful

    1). It should, by default, be recognized that certain audiences can't realistically play ANY game, much less pre-NGE SWG or post-NGE SWG. Point is the original game was playable by the plaintiff, while the post-NGE game is not. Asserting that this is somehow related to blind people's ability to play games(before or after patches) is the only absurd argument here.

    2). Since when did SWG ever cater to the bulk of the population? *P

  17. Anarchy Online by Jafar00 · · Score: 2, Informative

    You can play Anarchy Online one handed no problem. I do it all the time with my baby daughter falling asleep in my lap. Perhaps he should try AO.

    --
    RebateFX.com - Spread rebates for Forex traders
  18. Re:fighter jets too... by rohan972 · · Score: 3, Insightful

    At least in theory, everyone should be able to play SWG

    Why? Do we have to modify every form of entertainment so two fingered people can use them? Tennis? Football? Giving someone dignity an quality of life doesn't mean that all of us can only do activities that severely disabled people can do.

  19. Re:Nothing good? by toriver · · Score: 4, Insightful

    haven't done much research
    Well, it's hard to do any research when Sony locks and removes every thread criticizing their consolification/total conversion of the game, now isn't it?

    People are leaving in droves. The game system has been vastly dumbed down (a multi-path skill-based system ejoyed by quite a few, replaced with distinct classes with levels, like WoW but with less content), the interface reworked into some third-person shooter - again well-suited for a conversion to console, and the SimBeru gameplay of resource extraction and crafting has been messed up. Oh, and making Jedi available from the start, thus nullifying the "hard work" of players who had endured the grinds previously needed to unlock Jedi powers? Brilliant.

    Then there is the release of the new expansion just days before the changes, which had been in the making for months, came live and essentially made much of the expansion's content null and void. That made a lot of people angry, for very good reason, as they felt they were being lied to when they were sold the expansion's features.

    Now, can you actually come up with ANYTHING good about the current SW:G instead of just criticizing a statement with no real counterargument?

  20. Always a problem by bm_luethke · · Score: 2, Interesting

    Many years ago in my first software engineering course we went over similar type stuff. One of the problems inherrent in our systems is the assumption of two hands - say, for example, ctrl-alt-del to reboot. Nowadays we are much more sensitive to this, but in the early days of DOS and such there was no real alternative, it was pointed out by the teacher (who had worked at a VA hospital for a few years) that many veterans had some issues - they could type well enough one handed but many key combinations were difficult, if not impossible, to do. One of those being ctrl-alt-del. In the 8086 days that was hard on a computer user. Even something small like "press the green button" can be impossible for someone red-green color blind (and that's really bad considering that in many MMO's green usually means "easy to kill" and red means "nearly impossible").

    Of course, me being an insensitive I ass pointed out (by demonstrating - not above a little self deprecation) that they could press ctrl-alt with one hand and smash thier face into the "del" key and do it. About half the students thought I was funny, the other half hated me :) Personally I thought it was very funny, kinda a type of slapstick humor.

    Personally, I'm a moderate dyslexic and there is a lot of things out there that are very difficult for me to do. I can memorise each side of a list but can't link them or put them in the correct order - nothing I do will solve this. Nor can I spell worth a flip - in a written media it can really hamper me (to get the grammar and spelling correct for this post would take me several hours of work going from a browser to a word processor). People give all sorts of great advice "Write it down over and over", "Here is a mnemonic", etc. I'm in my thirties, been using computers since my teens, I've been a physics and math junkie since long before them. I still can not do my multiplication tables - I know a few of them and work out from there (for example, I do not know 9x7 but I dod know 7x7 so I add enough 7's to 49 to get the answer). It's like telling an armless person if the *just try hard enough* that they will catch the ball with thier hands - except mine isn't obvious visually. I think I had maybe 4 or 5 teachers that knew what I meant and all had a dyslexic kid or sibling, the rest thought I was trying to cheat.

    That being said - I find most dyslexic jokes funny even though some are kinda not accurate (much as my "smash your face into the keyboard"). I don't really mind jokes as long as they are jokes, and I will make many myself.

    Personally I always try and think of disabled people when I deseign something, I can't say I always succede, or my bosses approve of my deseign, but I try. I know something of what they go through. Though once I got into the real world no one really cared if I could quote the ISO OSI hierarchy in order from memeory as long as I knew what I was doing and other were talking about. My other talents were good enough no one cared about the dyslexia. If I was armless, blind, or a parapeligic that wouldn't be so true.

    Anyway, in the end one must balance what you hurt the majority of your base for the minority. It sucks to be in the minority (and I understand that, I'm also nearly deathly allergic to fish even to the point of not being able to be around them cooking it - something most resturaunts really push on fridays - I just severely limit where I go on fridays and bring my own food the large get-togethers where they have a fish fry). It doesn't do any good to go bankrupt because .5% of your population can't play your game, nor is there any reason to screw that .5% for no reason other than you don't care. It's a really hard balancing act, and not playing this game I can't say one way or another as to this change. The post and article are too biased, I need more information to fully know what to think.

    --
    ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
  21. Re:ah-dur by toriver · · Score: 4, Funny

    When you're handicapped, you can't do the same things "normal" people can do.

    "Normal" people don't play Star Wars: Galaxies in the first place. :P

  22. Oh don't be a twat. by goldcd · · Score: 5, Insightful

    A relation of mine had MD and playing games was one of the few things he could do that put him on a level playing field with the vast majority of us.

    I'm not saying that all games should be developed to allow access to all with every conceivable disability - for one thing it's impossible - but if small minor (and cheap) changes can be made to a game, then I can't see a reason not to.

    Think of it in terms of buildings. Some old buildings are completely unsuitable to convert to wheelchair access, narrow doors, steps all over the place etc - not even cost effective to try to sort them out. New buildings are much better, open plan, elevators etc - so it's not that hard to go the extra mile to stick in the odd ramp etc (in fact most have been designed now not to even need that).

    There are loads of small things that can be done. Deaf gamers get mightily pissed off with games that don't have subtitles (or just have them missing on cut-scenes). Not that much effort to add them is it? (Look at HL2 for a game that has made the effort)

    WTF is wrong with a 'Playable by disabled person' sticker on the back? We already have them for 'playable by 18+', 'playable on ninja-PC' and all manner or random shit - just have a look on the back of the box, disk space, sound card blah blah (does anybody have problems with sound compatibility any more)?

    How about if somebody came up with some teeny little icons and allowed them to be tucked discreetly on the back - 'subtitles throughout' or 'Full control with mouse only'? If anything they might shift more units - god help you currently if you have a specific problem and are trying to pick a shiny game off the shelf and wondering if you'll be able to play it.

    1. Re:Oh don't be a twat. by Corbu+Mulak · · Score: 2, Funny

      I also play with subtitles, but usualy because it is hard to hear the voices when rockets are exploding and people are dying.

  23. Re:Ugh by NickDupree · · Score: 2, Interesting

    I was a major weaponsmith on Chilastra, but my quick command of my trackball made my human character Namav Forsirn formidable in combat too. I mastered three combat professions, two pilot professions and I loved to frag people and get fragged around the Imperial Star Destroyer in Deep Space. I did a Skywalker and soloed that Imperial Star Destroyer countless times to rack up enough faction points to get factional armor for my friends. I flew the B-Wing, a slow, hulking behemoth only certified at Master Alliance Ace that very few have the dedication to fly. I did all this because controls were customizable. Now they're not.

  24. Re:WTF? by hey! · · Score: 2, Funny

    Someone cry him a river.

    I see. Because you can't be bothered.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  25. Re:I don't get it by Minna+Kirai · · Score: 3, Informative

    So why not have both? Why alienate such a large group of people.

    Because they're afraid that more players will stay with the old version, and it'd be pretty humiliating for a corp to be faced with such objective proof that "newer" != "better".

    Sony tried to have both, and released Everquest2 while EQ1 was still running. They attribute some of EQ2's disappointing results to that choice. Looking at http://www.mmogchart.com/ EQ2 still doesn't have nearly the subscribers as EQ1 (although I don't know if this is confused because of Sony's combined-subscription plans).

    The concern of auto-cannibalization is greater for an franchise property like Star Wars. The marketplace might support niches for several kinds of online games based on spaceships, androids, and laser-pistols, but there can only be one "Star Wars Online" at a time. To be THE StarWars game carries automatic value, independent from the quality of the specific game.

    The publishers wanted to shift to target different customers, but didn't want to dilute their brand by continuing the older service. Thus, the many existing subscribers suffer because Sony hopes to replace them with 5x the number of 15-21 year-old males.

    (This will turn out to have been a losing gamble- if they wanted online twitchy StarWars combat, they should've tried to improve StarWars-Battlefront2 with a more compelling and persistent online service. Instead, they're making a pale WoW-clone in a StarWars skin)

  26. Re:Nothing to do with developers by Impy+the+Impiuos+Imp · · Score: 2, Interesting

    So Quake should be outlawed, too?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  27. The Devs have already addressed this... by Madhatter73 · · Score: 2, Informative

    They've said they're working on making it easier for the disabled... This is a non-issue.

  28. Re:fighter jets too... by thesandtiger · · Score: 4, Insightful

    If it were possible to add something to Tennis or Football that would allow a two-fingered person to play without changing the game for able-bodied people, then yes.

    This is not about Tennis or Football. This is about a video game, a video game where the addition of a customizeable GUI would allow disabled people to play without having any impact at all on able-bodied people.

    Everyone seems to be going to the absurd extreme of thinking "And next they'll want to make Physics PhD programs open to people in persistent vegatative states! And the NFL open to people with no arms or legs!" That is not what is being talked about, and going to such an absurd argument isn't insightful - it's the exact opposite, and it avoids speaking about the very real merits of the issue.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  29. Re:Interesting, no, wait, the other thing... Idiot by NickDupree · · Score: 2, Informative

    I'm not suing anyone.

  30. Re:Nothing to do with developers by CarpetShark · · Score: 3, Interesting

    Well, what you say is true, in a sense. For one thing, there are of course visual art programs that blind people are unlikely to be interested in. There's little or no point in making those accessible to THOSE disabled users.

    If it happens that other disabled users WANT to use it however, and have some difficulties due to design, then that should obviously be fixed. The article is about dexterity issues, which can easily be solved by allowing different input methods, as an older version did.

    The big issue though, is that people simply being dismissive of disabled users' needs. There is absolutely no reason why, if a user (disabled or not) wants to be able to control a piece of software, that input methods cannot be devised to allow this. So, when I say all programs, I mean all programs that disabled users might want to use, but that IS much closer to ALL programs than a handful, and I really think we need to think of accessibility as a default, rather than an exception.

    On high-contrast, high-feedback, low-skill, etc... Again, if a user wants to play such a game, they are likely to believe that they could do it, if the input and feedback only suited them. This could easily be catered for with different UI modes, tilesets, etc. Most user interfaces, even in games, are becoming much more dynamic, using scalable graphics and high-level input APIs rather than bitmaps and raw joystick access. So it's definitely doable. And, yes, I think any cost involved in that extra mode should be part of the overall cost for all members of society who play the game. We're all in this social thing together.

  31. Re:fighter jets too... by bigman2003 · · Score: 2, Informative

    Yes, my wang worked/s.

    The nerves that go into your man-member, and those that control your legs are different, so I was safe.

    --
    No reason to lie.
  32. Hum... by Linna · · Score: 2, Informative

    A lot of the posters here seem to forget a few tiny details: - Star Wars Galaxies has had this disabled-friendly interface for 2.5 years, ever since it came out. - No one ever complained about the interface. It was 100% customisable, and actually quite user friendly for non-disabled people (like me. - The 'new and improved' interface is described as horrid by almost everyone leaving, and most of those staying. Most heard comment is that the new interface requires 3 hands to play. Linna

  33. I've seen this line of logic before. by Caspian · · Score: 2, Interesting

    1. Company does something geeks perceive as evil.
    2. Geeks write a story which boils down to "Hey, this is evil!"
    3. Geeks find a way in which this hurts some disadvantaged group.
    4. Geeks write a story pointing this out.
    5. ???
    6. Profit!

    Not to defend Lucasarts or anything, but...yeesh. Are the disabled nothing more than pawns to be used to attack companies with? I seem to recall similar articles blasting Windows (and other things) for not being disabled-friendly. I don't recall many (if any) articles blasting how eeeeeeeeeevil NetBSD is for not catering to the blind or disabled...

    --
    With spending like this, exactly what are "conservatives" conserving?
  34. EverCrack had a similar UI change by Tangurena · · Score: 3, Interesting
    On my EverCrack server, there used to be 2 disabled players. One had spent over $1k getting a custom UI made that became totally unusable after the latest UI update (the one to make things look like WoW). The most kind description of Corpsed that I could find was well, the doctors did what they could to repair his face. Unable to play/socialize anymore, he gave his account information to his family. Fryerbry is wheelchair bound, and EverCrack is the only way he can run, or fly, or be powerful enough to lift things (like his arms).

    Both SWG and EQ have had some serious screwups, and about the only way to make the games fun again involves using a time machine.

  35. Too tall. . , and two points. by Fantastic+Lad · · Score: 3, Insightful
    Heck, I'm a head taller than the average, and so about half the seats I park my behind in are uncomfortable because there's nowhere for my knees to fit properly. Using a sink or countertop means leaning over in a back straining manner for the duration. I complain about designers pandering to the lowest common denominator every time I straighten up and find myself wincing. When I build my own house, it's going to use a system of tiered countertops and higher clearances on stairwells, etc.

    Luckily, the world has enough tall people that some manufacturers are willing to make adjustable seats. --If I sit in a car and can't make myself feel comfortable, I'd write off a possible purchase immediately. So the automotive design departments write the extra paychecks to make their damned seats accommodating to people who are not clones. Aw, poor babies. . .

    As for the video game market and disabled people. . .

    People complaining about, "That's just how it is. Get used to it," are not being very clever. . .

    The whole point of Personal Computing as I understood it when the movement launched a couple of decades ago, was that the Personal Computer would be a multi-purpose tool which could be programmed to the precise needs of its user.

    Please consider that.

    And guess what?

    Despite the mountains of general annoyances and oversights and thoughtless designs, the PC is STILL a multi-purpose tool which can be programmed to the precise needs of its user. Thank heavens!

    You can get keyboards and mouse inputs which are highly programmable. In the case of this particular piece of software, however, it sounds to me as though the game itself really needs to be changed. (Actually, it almost sounds as though the new interface was deliberately made to be annoying and very difficult to get around with hardware solutions. So who knows what new madness is going around the Ranch?)

    In any case, I'd pen a letter to the guys at Lucasarts asking them politely to spend a couple of days coding some work-around into their interface. Make their interface as highly programmable as possible. (I'd make this standard practice from the drawing board up in all my PC games, but then nobody is asking my opinion.)

    Heck, with enough emailing around, you could probably find some hacker interested enough to do it for you for free. Or learn how to hack it yourself.

    It's just software after all. It'd be more doable than taking a hatchet to that two inches of thoughtless engineering which cracks my head every time I forget to duck under the doorframe to my back room.

    Just my two cents. --And for a third penny. . . What's up with geeks not leaping to solve this problem? Come on, you guys! You get excited about designing a robot which can carry a ping pong ball upstairs, but you're willing to penalize a fellow for presenting an engineering problem which is both interesting and directly applicable to the real world? What's up with that?


    -FL

  36. Games != reality by Tangurena · · Score: 2, Insightful
    That's unfortunate, but the alternative is to limit all human activities to those things that quadraplegics can manage.
    Bull. We are not talking about football, or flying a plane, we're discussing a computer game.

    For many wheelchair bound folks, games like SWG, EQ and WoW are the only way they can escape from being tied by gravity to a chair. In those worlds, you can run, you can fly, you can move the hunk of flesh you are stuck in.

  37. Re:NGE by Gunfighter · · Score: 4, Informative

    I will gladly take the exact opposite opinion:

    The new game enhancements are atrocious. The interface is horrible. The combat, while more exciting, is still "stand-there-and-click-the-next-attack", but the click/keyboard press order has just been changed around a little. Ohh.... and the fact that you have to keep your target in the crosshairs in a non-collision world is ridiculous.

    The game is pretty much hollow now. The servers, compared to a year ago, are ghost towns of their former selves. I'm a HUGE SW fan. In fact, the only reason I even started playing an MMO was because it was a Star Wars MMO. Nevertheless, Sony and Lucasarts managed to completely screw up the one hobby I truly enjoyed playing in my evening free time. I survived the combat upgrade ok, but the NGE is completely off the wall. The Sony track record of "Hey... let's screw over our veteran players" is why the majority of the veteran SWG players have left the game! The game is dumbed down enough to where my 4 year old would probably enjoy it.

    You can read (in mind-numbing detail) all about why I left SWG here: Clicky.

    --
    -- Stu

    /. ID under 2,000. I feel old now.