Watching and listening to mashups like these, I liken them to some flashy and fast guitarist playing a lead. I just keep thinking "wow, that takes a ton of skill," but that doesn't make it good music.
There are some great songs with quality fast and flashy leads, and there are some great songs made with mash-ups (Girl Talk's mashups comes to mind since they also have a good live experience). However, this is not the future of music.
Sampling has been used to make music for the last quarter century, and these mashups are just the logical extensions of that. It is just another tool for making music, and adding video doesn't really add much to the experience.
This is actually a very interesting event. I wonder if the aftermath will mirror real world events where such a large vacuum was created after the fall of a superpower, or if BoB will simply be able to rebuild in a few months.
Since GoonSwarm is now supposedly a lone superpower, it will be interesting to see if they can destroy the remnants of BoB and any other opportunistic alliances.
If they complete the hegemony and essentially control the entire EVE universe, what will happen then? Will they all lose interest, will they subdivide into warring factions, or will they simply weep without any more worlds to conquer?
You're telling me there is a Congressman that wins elections in landslides, brings jobs to his area, gets things done for his voters, and isn't fellating corporate overlords?
Huh, all this time I thought that you needed to be in the pocket of big business to get into office and stay.
He had been missing for a while, and luckily investigators decided to do a DNA test on some unidentifiable canned mystery meat found in his home. The Russian mafia likes irony as much as brutality.
It sounds like Blizzard just needs to not release a sequel to WoW.
EQ2 and AC2 just divided their respective player bases. With the remaining communities being too small to sustain an MMO, players moved on to other MMOs. Its an easy choice for someone who has already quit the original MMO in the series to move to a wholly new franchise.
If Blizzard just keeps releasing expansion packs, then they will maintain their momentum. Its certainly not agood way to be innovative, but they want to keep those monthly subscriptions. Without dividing their own base, they can at least prevent a mass exodus when newer, shinier MMOs come out.
This is pretty much a self correcting system.
A company can purchase software from Websense or Surf Control (which I imagine this is a slashvertisement for, without checking) to monitor/restrict internet access. The employees will either accept it, waste time doing somewhere other than online, or quit and go to companies that do not restrict Internet access.
That idea would, on the surface, seem to be consistent with certain Autistic traits, such as being able to memorize a phone book. All the information is "linked," and never "unlinked." Whereas unimportant information is typically discarded quickly among non-Autistics.
Rolling your new chars on a RolePlaying server, or getting yourself and your friends characters transferred onto there may be better than trying to force everyone else to act civil on general servers.
RP servers are generally moderated better regarding childish abuse of chat, and make sure you report bannable offenses.
Also, any business with a Microsoft Enterprise Agreement (most 2500+ desktop companies that deploy Windows and Office) will automatically be able to upgrade to Vista if they have current Software Assurance (MS's upgrade maintenance plan).
Anyone with Software Assurance on Windows OS qualifies for Vista Enterprise edition.
If MS included those numbers, then that 40 million mark would be easy to hit, and it would explain why 78% of the Vista licenses are the premium edition.
The EU could declare that Microsoft's licenses were unenforceable by Microsoft or the BSA (or their EU counter-parts) in the EU. Then Microsoft would not make any profit in the EU because they wouldn't be able to sell their products there, and the EU businesses wouldn't revolt because they know they still need MS products.
Essentially it would be legal to pirate MS products, and the only thing that MS could do in retaliation is drop their European support services. An EU-friendly corporation would immediately take advantage of this and sell MS support.
The EU then demands MS to comply or their licenses will remain invalid, and soon after MS would comply. Just an interesting scenario to think about.
I've done competitive gaming for Counter-Strike and Counter-Strike: Source (currently in the Cyberathlete Amateur League Invite division for CS:S), and I believe that its proven that gaming can be a spectator sport. I've watched big matches via SourceTV, seen them broadcasted with commentators over the Internet through sites like http://www.egln.net/, http://www.source-radio.net/, and http://www.fragtv.net/ and have been seen spectators in the triple digits connected to the same medium to watch that match.
However, I know that almost all of these are gamers, and most play that specific game itself. While that's somewhat true of real spectator sports (almost all sport spectators have played one sport or another in a league, and a lot of football fans at one time played football), it not nearly as extreme. Thus, there's a lot larger market for real life sports. Not to mention that watching real life sports can be social, such as going out to a ballpark with friends or even watching the big game around a TV. Watching e-sports over the net on your computer, even sitting in a voice chat with your friends who also are watching, isn't all that social. Also, you usually have to be pretty involved in that game to truly appreciate the depths of a team and the skill of the players.
On the other hand, gaming has many of the same fundamentals of what make popular pro sports good spectator sports. Take a game such as Counter-Strike: Source at the top levels. You have a strat caller (quarterback) that calls plays at the start of a round and audibles during a round, you have AWPers (flashy like homerun hitters), assault riflers (get the job done, like grinders in hockey or like playmakers that set things up), and even managers that handle all the out of game operations and sponsorships. Teams also need strong teamwork, chemistry, and a good playbook to be great at the top level, just like pro sports teams won't do well with just a collection of skill (i.e. Detroit Red Wings).
The potential is there for gaming to become spectator oriented, but due to the limited scope and diversity (Quake isn't anything like Starcraft and likely won't share many spectators) it won't become huge like real life sports. Even without massive spectators, professional gaming will exist due to the ability of sponsors to concentrate on some pretty specific demographics. If you look at current gaming sponsors, its pretty easy to get a big return on a small investment advertising your hardware, new games, delivery food, energy drinks, LAN center, etc. to gamers and their spectators.
Oddly enough, if the Pirate Bay actually purchased a ship and simply just parked in International waters, they would probably be at risk to real pirates.
I imagine their hardware alone would make some nice booty.
So, here is proof that money and time was spent researching a useful medication for the good of sick people, regardless of cost of entry and return on investment (financially speaking, at least). So people really can create new ideas without the need to hoard them and profit greatly while excluding others.
Speaking as a competitive Counter-Strike: Source player, I wonder how this will affect sponsorship of big LAN tournaments like the CPL or WSVG.
This could definately cause conflicts for parties that are not related to Valve, and in a very bad way. I bought CS for the explicit purpose of playing it competitively, and these events are the largest part of that.
GTA was actually successful because of its deep gameplay. It was very open-ended, and had "sandbox" style where you could distract yourself from the main story just going around and having fun stealing cars, running from the cops, checking out side quests, finding items, getting to crazy places, etc. You'll see that many Mature rated games don't do well unless they have good gameplay or some novell ideas.
So the Government uses my tax dollars to commision a report, and then denies me the information within that report?
This is information that I am paying for and could weigh heavily in my decision of which service to subscribe to. It is ridiculous that the government does not support a consumer-driven economy.
"MacIntosh, in handing out the sentence, was fully aware of the noncommercial nature of the case, but measured the seriousness of the case by the harm done to the moviemakers"
I imagine that the moviemakers actually did lose sales on these products, because most of the people that downloaded and watched these movies probably realized how bad they were and lost interest in purchasing them.
These companies want you to be blindfolded, and purchase based on 30 second blurbs with a catchy voice saying exciting things. When people see product they can make an actual informed purchase (or non-purchase).
Let me know if they find a teapot while they're looking.
Watching and listening to mashups like these, I liken them to some flashy and fast guitarist playing a lead. I just keep thinking "wow, that takes a ton of skill," but that doesn't make it good music.
There are some great songs with quality fast and flashy leads, and there are some great songs made with mash-ups (Girl Talk's mashups comes to mind since they also have a good live experience). However, this is not the future of music.
Sampling has been used to make music for the last quarter century, and these mashups are just the logical extensions of that. It is just another tool for making music, and adding video doesn't really add much to the experience.
This is actually a very interesting event. I wonder if the aftermath will mirror real world events where such a large vacuum was created after the fall of a superpower, or if BoB will simply be able to rebuild in a few months.
Since GoonSwarm is now supposedly a lone superpower, it will be interesting to see if they can destroy the remnants of BoB and any other opportunistic alliances.
If they complete the hegemony and essentially control the entire EVE universe, what will happen then? Will they all lose interest, will they subdivide into warring factions, or will they simply weep without any more worlds to conquer?
At least the House of Representatives realizes they aren't in charge of Gundam.
You're telling me there is a Congressman that wins elections in landslides, brings jobs to his area, gets things done for his voters, and isn't fellating corporate overlords?
Huh, all this time I thought that you needed to be in the pocket of big business to get into office and stay.
He had been missing for a while, and luckily investigators decided to do a DNA test on some unidentifiable canned mystery meat found in his home. The Russian mafia likes irony as much as brutality.
It sounds like Blizzard just needs to not release a sequel to WoW.
EQ2 and AC2 just divided their respective player bases. With the remaining communities being too small to sustain an MMO, players moved on to other MMOs. Its an easy choice for someone who has already quit the original MMO in the series to move to a wholly new franchise.
If Blizzard just keeps releasing expansion packs, then they will maintain their momentum. Its certainly not agood way to be innovative, but they want to keep those monthly subscriptions. Without dividing their own base, they can at least prevent a mass exodus when newer, shinier MMOs come out.
This is pretty much a self correcting system. A company can purchase software from Websense or Surf Control (which I imagine this is a slashvertisement for, without checking) to monitor/restrict internet access. The employees will either accept it, waste time doing somewhere other than online, or quit and go to companies that do not restrict Internet access.
That idea would, on the surface, seem to be consistent with certain Autistic traits, such as being able to memorize a phone book. All the information is "linked," and never "unlinked." Whereas unimportant information is typically discarded quickly among non-Autistics.
I think this is the one time that Microsoft will say its a bug and I'll say its a feature, instead of the other way around.
Rolling your new chars on a RolePlaying server, or getting yourself and your friends characters transferred onto there may be better than trying to force everyone else to act civil on general servers.
RP servers are generally moderated better regarding childish abuse of chat, and make sure you report bannable offenses.
Also, any business with a Microsoft Enterprise Agreement (most 2500+ desktop companies that deploy Windows and Office) will automatically be able to upgrade to Vista if they have current Software Assurance (MS's upgrade maintenance plan).
Anyone with Software Assurance on Windows OS qualifies for Vista Enterprise edition.
If MS included those numbers, then that 40 million mark would be easy to hit, and it would explain why 78% of the Vista licenses are the premium edition.
The EU could declare that Microsoft's licenses were unenforceable by Microsoft or the BSA (or their EU counter-parts) in the EU. Then Microsoft would not make any profit in the EU because they wouldn't be able to sell their products there, and the EU businesses wouldn't revolt because they know they still need MS products.
Essentially it would be legal to pirate MS products, and the only thing that MS could do in retaliation is drop their European support services. An EU-friendly corporation would immediately take advantage of this and sell MS support.
The EU then demands MS to comply or their licenses will remain invalid, and soon after MS would comply. Just an interesting scenario to think about.
What if I want a BSD?
If you want a Blue Screen of Death, then just get one of their Windows options.
I've done competitive gaming for Counter-Strike and Counter-Strike: Source (currently in the Cyberathlete Amateur League Invite division for CS:S), and I believe that its proven that gaming can be a spectator sport. I've watched big matches via SourceTV, seen them broadcasted with commentators over the Internet through sites like http://www.egln.net/, http://www.source-radio.net/, and http://www.fragtv.net/ and have been seen spectators in the triple digits connected to the same medium to watch that match. However, I know that almost all of these are gamers, and most play that specific game itself. While that's somewhat true of real spectator sports (almost all sport spectators have played one sport or another in a league, and a lot of football fans at one time played football), it not nearly as extreme. Thus, there's a lot larger market for real life sports. Not to mention that watching real life sports can be social, such as going out to a ballpark with friends or even watching the big game around a TV. Watching e-sports over the net on your computer, even sitting in a voice chat with your friends who also are watching, isn't all that social. Also, you usually have to be pretty involved in that game to truly appreciate the depths of a team and the skill of the players. On the other hand, gaming has many of the same fundamentals of what make popular pro sports good spectator sports. Take a game such as Counter-Strike: Source at the top levels. You have a strat caller (quarterback) that calls plays at the start of a round and audibles during a round, you have AWPers (flashy like homerun hitters), assault riflers (get the job done, like grinders in hockey or like playmakers that set things up), and even managers that handle all the out of game operations and sponsorships. Teams also need strong teamwork, chemistry, and a good playbook to be great at the top level, just like pro sports teams won't do well with just a collection of skill (i.e. Detroit Red Wings). The potential is there for gaming to become spectator oriented, but due to the limited scope and diversity (Quake isn't anything like Starcraft and likely won't share many spectators) it won't become huge like real life sports. Even without massive spectators, professional gaming will exist due to the ability of sponsors to concentrate on some pretty specific demographics. If you look at current gaming sponsors, its pretty easy to get a big return on a small investment advertising your hardware, new games, delivery food, energy drinks, LAN center, etc. to gamers and their spectators.
What's next? I'll have to register at the laundromat when I go to get the blood out of my clown suit?
Its not just in the EULA, but its also in the Microsoft Master Business Agreement, which you must sign before entering into any contract with MS.
Oddly enough, if the Pirate Bay actually purchased a ship and simply just parked in International waters, they would probably be at risk to real pirates. I imagine their hardware alone would make some nice booty.
Do you feel guilty when you masturbate?
Do you enjoy harming animals?
So, here is proof that money and time was spent researching a useful medication for the good of sick people, regardless of cost of entry and return on investment (financially speaking, at least). So people really can create new ideas without the need to hoard them and profit greatly while excluding others.
Speaking as a competitive Counter-Strike: Source player, I wonder how this will affect sponsorship of big LAN tournaments like the CPL or WSVG.
This could definately cause conflicts for parties that are not related to Valve, and in a very bad way. I bought CS for the explicit purpose of playing it competitively, and these events are the largest part of that.
GTA was actually successful because of its deep gameplay. It was very open-ended, and had "sandbox" style where you could distract yourself from the main story just going around and having fun stealing cars, running from the cops, checking out side quests, finding items, getting to crazy places, etc. You'll see that many Mature rated games don't do well unless they have good gameplay or some novell ideas.
So the Government uses my tax dollars to commision a report, and then denies me the information within that report?
This is information that I am paying for and could weigh heavily in my decision of which service to subscribe to. It is ridiculous that the government does not support a consumer-driven economy.
"MacIntosh, in handing out the sentence, was fully aware of the noncommercial nature of the case, but measured the seriousness of the case by the harm done to the moviemakers"
I imagine that the moviemakers actually did lose sales on these products, because most of the people that downloaded and watched these movies probably realized how bad they were and lost interest in purchasing them.
These companies want you to be blindfolded, and purchase based on 30 second blurbs with a catchy voice saying exciting things. When people see product they can make an actual informed purchase (or non-purchase).
Will http://www.thotbott.com/ be getting a cease and decist or similar friendly e-mail from Google?