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Don't Go Into The Corn Field

Via GameSetWatch, Clickable Culture's look at the Second Life version of purgatory - The Corn Field. A player explores an off-grid prison that misbehaving avatars are sent too for infractions. From the article: "Yaffle tested the limits of the prison, finding that communication to Second Life's 'Main Grid' was cut off. He even came up with a scheme to crash the server The Corn Field was running on in order to be teleported to the nearest safe simulator by default, but creating objects in The Corn Field appears to be impossible. Having exhausted his options, Yaffle merely waited around to see if anyone else would show up. A Linden Lab employee did stop by, but was incommunicado. 'If I was them, I would have been watching me and laughing,' Yaffle told me. 'I know I was laughing even though it was a punishment.'"

22 of 97 comments (clear)

  1. too vs to by GoofyBoy · · Score: 2, Funny

    A player explores an off-grid prison that misbehaving avatars are sent too for infractions.

    Off to the Corn-field for you slashdot editor!

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  2. Cornfield? by Havenwar · · Score: 2, Insightful

    Okay...so..that was a cute article... but.. uhm... I cant say I think much of the person who lets a nimrod that breaks rules and gets punished for it get any more attention.

    His punishment was boredom, and... we pay him in "fame"?

    gee. How... nice of us. Go rulebreakers, then!

  3. Yep, you guessed it... by garylian · · Score: 2, Funny

    It looks like you need a Third Life!

    Rimshot, please!

  4. Teaches a valuable lesson by QuantumG · · Score: 2, Interesting

    Second Life is a social game. Being sent to play "by yourself" teaches an important lesson: we are dependant on each other to make the game fun. When Yaffle returns to society he may be a little bitter at his timeout but I think he will be affected by it, whether he knows it or not, and show a greater respect for others.

    --
    How we know is more important than what we know.
  5. I think it's a good alternative by Parham · · Score: 4, Interesting

    This is probably a good alternative to banning people right out of a game. Instead of doing it for a certain period of time though, they should be given a task and have to perform it. In this case, they should use the tractor to plough the land or pick corn or something and after a certain amount of work is done they will be teleported back to the real world. People can always just sit around and wait to be unbanned in a game, but giving them some kind of boring chore to perform to teach them a lesson would be nice. I hope to see something like this in more MMORPGs.

    1. Re:I think it's a good alternative by 2008 · · Score: 3, Funny

      "but giving them some kind of boring chore to perform to teach them a lesson would be nice."

      You mean like levelling up?

      --
      I quit!
  6. It's A Good Life by diseasesofseamen · · Score: 2, Interesting

    I'm guessing this is a clever reference to where Anthony's horrific creations go in the TZ episode "It's a Good Life," which I saw again over the New Year break. http://tzone.the-croc.com/tzeplist/goodlife.html

  7. Dealing with rule breakers is a chore by Banner · · Score: 3, Interesting

    And a truely painful one. They never realize they're wrong and always want to be an exception to the rule. Look at this guy, what did he do after he was banned? Immediately tried to destroy the system!

    Then he writes all about it in an attempt to get further attention (like most rule breakers, he's an attention whore and just wants everyone to notice him). I doubt they were laughing at him, they probably didn't care and were just hoping he'd leave and never come back.

    Personally if I worked at Second life, after reading this article I'd perm ban the guy. People like this never learn, until the judge sentences them to life in prison. And policing them is a boring and thankless job, with lots of abuse thrown in.

    1. Re:Dealing with rule breakers is a chore by jungd · · Score: 4, Informative

      >Secondly, you don't even know what he did.

      He repeatedly took down the entire second life grid, disrupting thousands of players and disrupting the many real businesses and other activities (classes etc.) that go on in SL.
      SL allows scripts to be written and attached to objects. He created physics objects that self-replicated and spread over the entire geographic area of SL (which is huge). The replicating objects themselves usually had nasty images or racist taunts attached to them.
      The load of simulating so many physical objects (Newtonian mechanics, collisions etc.) slowed everything to a crawl on each simulator. Due to a bug in the SL Havok code many simulators would crash.
      In addition, the thousands of objects created would use up the object quota of most private land and cause devices that need to dynamically create objects to malfunction (e.g. holographic vendors, games, etc.)
      In the last instance of his attack the SL Grid was taken off-line by Linden Labs for most of a day.
      (it was apparent that they'd implemented some 'fire-lane' like automatic system to take out strips of simulators to try to isolate the objects, but it didn't appear to work)

      --
      /..sig file not found - permission denied.
    2. Re:Dealing with rule breakers is a chore by jungd · · Score: 2, Interesting

      > Wow, Second Life sounds like a really well-designed game.

      yes and no. I think its code-base has a lot of hacks because it was implemented quickly to get first-mover advantage in the market. However, now they're dragging their feet.
      The problem in question with physics is Havok's fault I guess. Their physics code is buggy. If you'd ever played Unreal Tournament you'd probably have seen crashes that result from Havok code (if you'd looked in the crash logs)

      >I wonder why paying customers don't focus their complaints on the fact that this exploit exists instead of on the people who use it?

      Firstly, the vast majority of SL players aren't paying customers as SL if free.
      As for me as a paying customer (pay for land rights) I don't want our flexability limited in a technological war against greefers. That's the wrong approach. (e.g. look at the stupid approach taken by the US fighting terrorism! Instead of working on ways to lessen the terrorists desire to want to wreak havok, they've learned nothing and probably increased the likelyhood of violence - but that's another argument for elsewhere).

      There are many legitimate uses for self-replicating objects with physics simulation in SL. For example I wrote an automated rollercoaster track builder in which the track segments self-recplicate and position/orient themselves during construction.

      Perhaps there are complicated ways to try to limit these attacks by limiting replication rates or something, but that would complicate the code and it going down the wrong track. It would waste LLs resources that could be used to try to avoid people wanting to do it in the first place.
      It is a human problem not a technological one.

      Of course, perstering Havok to fix their code would certainly help (though I think SL is using the previous iteration of the Havok engine as they haven't had the resources to adapt to the new API in the newest version)

      --
      /..sig file not found - permission denied.
  8. How about punishment through stats/items? by SamNmaX · · Score: 3, Insightful

    I'm not sure leaving people in a cornfield is really such a good idea, since as the article suggests this is almost something to look forward to. Instead, it would make sense to punish users with something they would fear: a loss of stats and/or items. If these players are willing to put hundreds of hours towards levelling or getting rare items, they will definately not be happy if you take some of that away.

    1. Re:How about punishment through stats/items? by vertinox · · Score: 2, Insightful

      I'm not sure leaving people in a cornfield is really such a good idea, since as the article suggests this is almost something to look forward to. Instead, it would make sense to punish users with something they would fear: a loss of stats and/or items.

      Punishing people on an online world won't get them to change their behavior.

      We have death penalty for murder, but that doesn't stop murders does it? In online games punishment must be education and not vindication because:

      1.) The player is playing a game. He has no fear of real life death or personal loss no matter how much you punish them... If you punish painfully it will only piss off the person without getting them to change the errors of their ways.
      2.) Punishment by admins makes even behaving players live in fear that they must follow invisible unsaid rules. They no longer play a game, but rather Second Gulag which they report offenses to the Soviet state in hopes of punishing other players (I've seen this in Ultima Online in which two guilds used favors from GMs in order to attempt to ban other players from both sides)
      3.) Players are a community and will tell others about the "punishment" and if you piss them off they'll write extensive blogs and wage campaigns on web sites against your company and give you bad publicity. Sure there are limits to this... I mean if you ban a player who constantly destroys the game play experience for other s 24/7 then that is reasonable, but if you start banning for minor offenses then you'll rack up a horde of sympathetic persons who start bad mouthing your gaming company.

      Lastly... This is the more important one of all these reasons...
      4.) Second life guarentees intellecutal property rights to the things that players create in the game This mean monetary value as well. This maybe a Unique aspect of this MMOG but if you start banning people willy nilly you might over minor things or removing personal property you might get a lawsuit on your hand. Second life has an unreasonable (IMO) game economy of $500,000 of real money per month. This isn't something you can just dick around with.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  9. UO by mduke · · Score: 2, Interesting

    The idea of sending a player somewhere boring for punishment is nothing new like the article suggests. I remember Ultima Online used to have its own thing where players would be sent to a jail for a certain period instead of just banning them.

    --
    Those who would trade liberty for security deserve neither
    1. Re:UO by Incendiary · · Score: 2, Interesting

      UO has at least two such places... the jail where players are taken to speak to the GMs and the macro box where folks who are unattended macroing are sent in order to get them out of the way of the regular players. Neither are quite the same as SL's cornfield which is a place where residents are temporarily banished to when they've committed an appropriate infraction.

  10. Re:Not my thing by ClamIAm · · Score: 3, Informative
    It's not much better in the game. I have a pretty beefy system (P4 2.5 ghz, 128mb radeon 9700), but that game was still choppy, even with the graphics turned down. While their engine allows for you to build stuff and have it visible right away, this translates into huge bandwidth problems (and I played on a Uni LAN).

    But even aside from the purely technical issues with the game, I really didn't like the feeling it gave me. The community seems to be focused on creating porn-star avatars and virtual penises. And to buy these oh-so-attractive items, you have to convert real cash to ingame cash or start some sort of similar business yourself. Or you could whore yourself out to a richer player. Seriously. The game has tons of potential, but the tech problems along with the culture they seem to foster turned me completely off from it.

  11. Whee by obeythefist · · Score: 2, Funny

    I'd love to pay money to play an online computer game in which I am put into jail and forbidden to interact with other players. Where do I sign up? The paint I put down last week is completely dry now and I have nothing to do, I would love to be trapped in a corn field very much.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  12. They Give them a Television? by fm6 · · Score: 2, Funny

    Bunch of bleeding heart liberals, coddling the criminals!

  13. Reference to the Twilight Zone ? by file-exists-p · · Score: 2, Insightful

    Isn't this cornfield related to the Twilight Zone episode "It's a Good Life" in which a kid with god-like powers send people "in the cornfield" to punish them ? The exact meaning of that "cornfield" is never given in the episode, though.

  14. Re:Ban them. by QuantumG · · Score: 2, Interesting

    It amazes me how much power players are willing to give to people who have no sense of due process. If you've ever been banned from a MMORPG you would know that typically you are not given any access to the evidence against you, the right to confront your accuser, or the chance to respond. Once banned or suspended no-one in the game gets the opportunity to communicate with you. The only way to stay in touch with people who have been banned is via out-of-band messages that typically require giving the anonymity the game supplies. As such not only does banning harm the individual, it harms the friends of the individual and through them the entire community.

    --
    How we know is more important than what we know.
  15. Re:Ban them. by Havenwar · · Score: 2, Insightful

    Hmmm, yes... and when criminals are put in prison or have to pay fines it damages the entire community... wife, kids, relatives, and so on.

    But the damage of letting the crime go unpunished is larger, and I think the same is valid in this virtual case. If he needs to reconnect with his friends he should have other means to contact them with... if they havent exchanged emails at leats by then, they are probably not that tight. So the damage to the society is what... a few guys going "oh noes, my friend did somethign horrible and was PUNISHED...this is so bad. stop punishing people."

    No... no.. doesnt fly.

    But I do agree that it is annoying that people who get banned are given no acess to evidence, no rigth to defend themselves, or anything. I believe this will have to change, but it will take time. however... if guilty, they will have to be punished. Even if it does "harm the entire community". lesser of two evils, ya know.

  16. Um. Second Life is FREE to play. FREE. by Jtoxification · · Score: 2, Informative

    Um. It's easy to make fun of a game like this if you're expected to pay for it, but the fact of the matter is that you can play the game free of charge without any hindrances - the only reason to pay is to own land and get a larger weekly in-game allowance (land ownership is overrated unless you're using it to sell something or are renting it out like Anshe Chung does, ;-D - there's even a two-way exchange rate of currency. Evil? Probably. ) Besides, rules are rules in any game; if you break 'em, you suffer the consequences, right? In this one, the Linden Corporation could just limit the power they've given users, but instead they still offer enough control to allow a user to potentially bring a server to its knees (and quite easily at that) - for that, their "purgatory" is pretty nice.

    --
    --I gots 99 problems but a new machine ain't one!
    AMD! Asus! Whoot! 6 years!
  17. Wow, all the humorless robots came out for this by Pluvius · · Score: 2, Interesting

    Am I the only one who thought that this guy's attempt to get out of the cornfield by crashing the server it was on was clever and amusing? And that if he doesn't solemnly take the punishment in the way it's intended but instead treats it as a joke, that it might not be his fault, but a problem with the punishment itself?

    Sheesh, some of you need to pull the stick out.

    BTW, if it's true that he was responsible for crashing the "Main Grid" servers, then why wasn't he banned outright? Anyone care to explain that?

    Rob