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Don't Go Into The Corn Field

Via GameSetWatch, Clickable Culture's look at the Second Life version of purgatory - The Corn Field. A player explores an off-grid prison that misbehaving avatars are sent too for infractions. From the article: "Yaffle tested the limits of the prison, finding that communication to Second Life's 'Main Grid' was cut off. He even came up with a scheme to crash the server The Corn Field was running on in order to be teleported to the nearest safe simulator by default, but creating objects in The Corn Field appears to be impossible. Having exhausted his options, Yaffle merely waited around to see if anyone else would show up. A Linden Lab employee did stop by, but was incommunicado. 'If I was them, I would have been watching me and laughing,' Yaffle told me. 'I know I was laughing even though it was a punishment.'"

78 of 97 comments (clear)

  1. too vs to by GoofyBoy · · Score: 2, Funny

    A player explores an off-grid prison that misbehaving avatars are sent too for infractions.

    Off to the Corn-field for you slashdot editor!

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:too vs to by HTH+NE1 · · Score: 1

      One is not sent to The Corn Field, one is wished there. Isn't that right, Anthony?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  2. Not my thing by Plumbjit · · Score: 1
    I had a good look at Second Life the other day and at first it seemed like an interesting idea, but then I noticed the amount of times that money was mentioned on the website. It seems that it may be difficult to move in the game without spending something, so I gave it a miss.

    Oh and by the way...
    A player explores an off-grid prison that misbehaving avatars are sent too for infractions.
    I'm sorry, but "too", "to" or "two"? I'm not normally a nazi when it comes to this sort of thing but that's one mistake that really gets on my nerves.
    --
    If it squeals, don't smoke it.
    1. Re:Not my thing by ClamIAm · · Score: 3, Informative
      It's not much better in the game. I have a pretty beefy system (P4 2.5 ghz, 128mb radeon 9700), but that game was still choppy, even with the graphics turned down. While their engine allows for you to build stuff and have it visible right away, this translates into huge bandwidth problems (and I played on a Uni LAN).

      But even aside from the purely technical issues with the game, I really didn't like the feeling it gave me. The community seems to be focused on creating porn-star avatars and virtual penises. And to buy these oh-so-attractive items, you have to convert real cash to ingame cash or start some sort of similar business yourself. Or you could whore yourself out to a richer player. Seriously. The game has tons of potential, but the tech problems along with the culture they seem to foster turned me completely off from it.

    2. Re:Not my thing by Reapy · · Score: 1

      They try to whore money because that is how the company makes cash. But I've had a basic account there now for around 5 months or so and haven't payed a cent besides the initial 10 dollar sign up fee (which isnt even around anymore).

      Its neat, and for 10 dollars it was worth trying for me.

      The only thing you can't do without money is own land. So you cant put your prims down in a perminate location, unless you happen to find a friend who will share their land with you, which is very possible.

      There are sandbox areas where you can build whatever you want and then throw them in your inventory.

      So you can do all of sl without paying a cent. Your 50 linden a week stipend should cover some upload fees and what not, but again, this is a social game, and many residents you befriend are very willing to assist you with some lindens.

      It's a neat thing, worth trying if you are interested in the concept, with no pressure to spend your US at all.

      The other reply mentioned the stilly culture, but there are a great variety of people to meet in SL, and not all of them are as such. It may take some searching, but there are some pretty interesting and nice people in the game.

    3. Re:Not my thing by elrous0 · · Score: 1
      The Shelter is great (used to host a great "Who Wants to be a Millionaire" type gameshow that was a lot of fun (and not some lame gambling game like too many SL games). If you hang out in the right places in SL, you'll have a positive experience. Hang out at the Shelter, go to "Thinkers" and "Digital Connections" meetings, play "Captions," and you'll never have a problem.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  3. Cornfield? by Havenwar · · Score: 2, Insightful

    Okay...so..that was a cute article... but.. uhm... I cant say I think much of the person who lets a nimrod that breaks rules and gets punished for it get any more attention.

    His punishment was boredom, and... we pay him in "fame"?

    gee. How... nice of us. Go rulebreakers, then!

    1. Re:Cornfield? by vertinox · · Score: 1

      His punishment was boredom, and... we pay him in "fame"?

      gee. How... nice of us. Go rulebreakers, then!


      Most of mankinds famous persons are rule breakers. Rosa Parks... Gahndi... Jesus... Martin Luther King... Bonnie and Clyde... The Guy who shot Franz Ferdinand... Monica Lewinski...

      Oh wait... Well I don't know if would want to be famous for what Monica did.

      Well, she's still famous. *coughs*

      But still you aren't going to famous for following the rules of mankind. You have to do something outside the norm rather than being anal retentive old stiffs bitching about people who break the rules.

      Do you remember any famous people that are remembered for complaining about people who break rules? And you can't use J. Edgar Hoover because he wore womens underwear at the FBI.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Cornfield? by Havenwar · · Score: 1

      Hmmm.. true.. although I do find some important difference in breaking rules made to oppress and rules made to keep the collective experience in a contained environment as fun and rewarding as possible. Some criminals will always get some modicum of fame for different reasons, and some heroes will get fame for daring to oppose rules that where badly thought through and down right stupid from the start...

      I do however know of plenty of people who got famous without breaking any conventional rules, although some of them did rewrite one or two... so your argument doesnt entirely hold water.

      In general breaking rules are bad... there are some sligth exceptions, most notably when the rule broken goes against some form of basic human right or against the basic rights in your own countries laws, but this does not mean that it is right to encourage people to break any rules they disagree with by giving them fame in return...

    3. Re:Cornfield? by walt-sjc · · Score: 1

      Most of mankinds famous persons are rule breakers. Rosa Parks... Gahndi... Jesus... Martin Luther King... Bonnie and Clyde... The Guy who shot Franz Ferdinand... Monica Lewinski...

      Let's continue your list, shall we?

      Charles Manson, Ghengis Khan, Stalin, Ivan the Terrible, Pol Pot, Idi Amin, Reverend Jim Jones...

      I think that there is a difference in "rule breakers." There are rule breakers that harm society and those around them, and those who are fighting for basic human rights. Sounds like you have a hard time distinguishing between the two for some reason.

      Apparently Yaffle is one of those antisocial pinheads who is hell bent on being distructive, enjoys costing the game company money, making life difficult for the admins of the game (probably forced programmers to lose sleep cleaning up his distructive acts, and taking them off projects to improve the game), and gets a kick out of making the game less fun for other paying customers. This is not someone to idolize.

      If Yaffle was fighting the game company trying to IMPROVE the game, such as getting punished for finding a flaw and reporting it to the company, then this would be a whole different story.

  4. Yep, you guessed it... by garylian · · Score: 2, Funny

    It looks like you need a Third Life!

    Rimshot, please!

  5. Teaches a valuable lesson by QuantumG · · Score: 2, Interesting

    Second Life is a social game. Being sent to play "by yourself" teaches an important lesson: we are dependant on each other to make the game fun. When Yaffle returns to society he may be a little bitter at his timeout but I think he will be affected by it, whether he knows it or not, and show a greater respect for others.

    --
    How we know is more important than what we know.
  6. I think it's a good alternative by Parham · · Score: 4, Interesting

    This is probably a good alternative to banning people right out of a game. Instead of doing it for a certain period of time though, they should be given a task and have to perform it. In this case, they should use the tractor to plough the land or pick corn or something and after a certain amount of work is done they will be teleported back to the real world. People can always just sit around and wait to be unbanned in a game, but giving them some kind of boring chore to perform to teach them a lesson would be nice. I hope to see something like this in more MMORPGs.

    1. Re:I think it's a good alternative by 2008 · · Score: 3, Funny

      "but giving them some kind of boring chore to perform to teach them a lesson would be nice."

      You mean like levelling up?

      --
      I quit!
    2. Re:I think it's a good alternative by AvitarX · · Score: 1

      Kind of like Mr. Reset in Animal Crossing?

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    3. Re:I think it's a good alternative by masterzora · · Score: 1
      Or like moving a dirt pile using a pair of tweezers?

      I have got to stop reading...

      --
      Remember, open source is free as in speech, not free as in bear.
    4. Re:I think it's a good alternative by kabocox · · Score: 1

      People can always just sit around and wait to be unbanned in a game, but giving them some kind of boring chore to perform to teach them a lesson would be nice. I hope to see something like this in more MMORPGs.

      Please correct me if I'm wrong, but isn't that the point of moast MMORPGSs? To do the same basically boring task alot of times to get either experience or cash?

  7. It's A Good Life by diseasesofseamen · · Score: 2, Interesting

    I'm guessing this is a clever reference to where Anthony's horrific creations go in the TZ episode "It's a Good Life," which I saw again over the New Year break. http://tzone.the-croc.com/tzeplist/goodlife.html

    1. Re:It's A Good Life by HTH+NE1 · · Score: 1

      Though if the allusion is correct, wouldn't that mean that the people running the game want you to fear them? Anthony was oppressive and everyone in Peaksville lived in fear of him.

      BTW, UPN's version of The Twilight Zone included a sequel to that episode called "It's Still A Good Life". Anthony (reprised by Bill Mumy) still rules Peaksville and has a daughter who also has the power.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:It's A Good Life by elrous0 · · Score: 1
      UPN's version of The Twilight Zone included a sequel to that episode called "It's Still A Good Life". Anthony (reprised by Bill Mumy) still rules Peaksville and has a daughter who also has the power.

      I hope he had at least started to voluntarily bathe.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  8. Dealing with rule breakers is a chore by Banner · · Score: 3, Interesting

    And a truely painful one. They never realize they're wrong and always want to be an exception to the rule. Look at this guy, what did he do after he was banned? Immediately tried to destroy the system!

    Then he writes all about it in an attempt to get further attention (like most rule breakers, he's an attention whore and just wants everyone to notice him). I doubt they were laughing at him, they probably didn't care and were just hoping he'd leave and never come back.

    Personally if I worked at Second life, after reading this article I'd perm ban the guy. People like this never learn, until the judge sentences them to life in prison. And policing them is a boring and thankless job, with lots of abuse thrown in.

    1. Re:Dealing with rule breakers is a chore by ClamIAm · · Score: 1
      While your points may be true in this situation (about getting attention), it is a good idea for people to be able to relate their stories when they are faced with punishment. If I was arrested and with the sentence came a contract, with no option not to sign, that I had to never speak of my experiences in prison, I would say that that is a very bad government to be living under. Not only does discourse possibly deter crime, it is necessary for a free society, protecting the citizens from being oppressed.

      And no, not everyone is like you make them out to be. Prejudice against those who break rules is just as bad as racism.

    2. Re:Dealing with rule breakers is a chore by Anonymous Coward · · Score: 1, Insightful

      > Prejudice against those who break rules is just as bad as racism.

      No. No, it's not.

    3. Re:Dealing with rule breakers is a chore by ClamIAm · · Score: 1

      I'm sure you've never broken a rule in your life. Don't cast the stone.

    4. Re:Dealing with rule breakers is a chore by jungd · · Score: 4, Informative

      >Secondly, you don't even know what he did.

      He repeatedly took down the entire second life grid, disrupting thousands of players and disrupting the many real businesses and other activities (classes etc.) that go on in SL.
      SL allows scripts to be written and attached to objects. He created physics objects that self-replicated and spread over the entire geographic area of SL (which is huge). The replicating objects themselves usually had nasty images or racist taunts attached to them.
      The load of simulating so many physical objects (Newtonian mechanics, collisions etc.) slowed everything to a crawl on each simulator. Due to a bug in the SL Havok code many simulators would crash.
      In addition, the thousands of objects created would use up the object quota of most private land and cause devices that need to dynamically create objects to malfunction (e.g. holographic vendors, games, etc.)
      In the last instance of his attack the SL Grid was taken off-line by Linden Labs for most of a day.
      (it was apparent that they'd implemented some 'fire-lane' like automatic system to take out strips of simulators to try to isolate the objects, but it didn't appear to work)

      --
      /..sig file not found - permission denied.
    5. Re:Dealing with rule breakers is a chore by drsquare · · Score: 1

      Not only does discourse possibly deter crime, it is necessary for a free society, protecting the citizens from being oppressed.

      Online games are not a free society. They're a dicatorship, you play by the owner's rules. If you don't like it you can go somewhere else.

      Games are not the equivalent of a country, they're the equivalent of a private property. The owners can throw you out at any time for any reason.

    6. Re:Dealing with rule breakers is a chore by cowscows · · Score: 1

      No one repeatedly takes down the SL grid. That's the kind of thing that gets you outright banned, as soon as they discover that it was you. They don't let you do it a handful of times and then decide to maybe send you to a cornfield.

      --

      One time I threw a brick at a duck.

    7. Re:Dealing with rule breakers is a chore by KDR_11k · · Score: 1

      In that case he should be happy that all he ended up with was a cornfield sentence, they could easily have sued him for computer trespassing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Dealing with rule breakers is a chore by Reapy · · Score: 1

      I've always found it wierd that there is no time to live type boundry or something hardcoded into sl so such a task would be impossible?

      I think it would probably take just a few lines of scripts to bring the whole world down if all you had to do was flood it with physics enabled objects?

      There are already a few scripts or discussions about how fast someone can spread 1 object to every simulator on the grid. So what if someone just takes that code, sets a timer, and when everythings all spread over the grid, puts them in an infinate loop spewing physics objects in random directions which are also spewing physics objects who spew physics objects ect ect ect.

      They really should have some sort of hardcode method in there to prevent such a simple "attack". Some limit to the amount of objects you can rez hour or something. Any kind of throttle will do.

    9. Re:Dealing with rule breakers is a chore by jungd · · Score: 1

      > No one repeatedly takes down the SL grid.

      Isn't he a member of w-hat? I though they took it out twice (3 times?). I think the problem is that LL can't always spot the same person if they keep signing up for new accounts with different credits cards from different IP addresses.
      If I'm wrong perhaps I'm confusing him with the guy that was trying to extort Esmay after getting his hands on a JEVN vendor 'emulator' that was created by reverse engineering the comms protocol between vendor and item store, and going around 'stealing' items from peoples JEVN stores.

      --
      /..sig file not found - permission denied.
    10. Re:Dealing with rule breakers is a chore by RevAaron · · Score: 1

      I'm sure you've never broken a rule in your life. Don't cast the stone.

      It seems just as bad to assume that everyone else lives by your christian moral system. There are plenty of folks, both christian-cum-hypocrits and non-christians who have no qualms pointing out the flaws and sins of other folk, without regard to their sins, whether lesser or not.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    11. Re:Dealing with rule breakers is a chore by ClamIAm · · Score: 1
      Online games are not a free society. They're a dicatorship

      I know this. My post wasn't advocating game makers be more lenient to online troublemakers. My post was about not suppressing and/or dismissing speech when it deals with crime/rules and the punishments that follow.

    12. Re:Dealing with rule breakers is a chore by ClamIAm · · Score: 1
      It seems just as bad to assume that everyone else lives by your christian moral system. There are plenty of folks, both christian-cum-hypocrits and non-christians who have no qualms pointing out the flaws and sins of other folk, without regard to their sins, whether lesser or not.

      It seems just as bad to assume that I live by what you percieve as a christian moral system. There are plenty of folks, both christian-cum-hypocrites and non-christians who have qualms when other people point out the flaws and sins of other folk, without regard to their sins, whether lesser or not.

    13. Re:Dealing with rule breakers is a chore by Pluvius · · Score: 1

      Wow, Second Life sounds like a really well-designed game.

      I wonder why paying customers don't focus their complaints on the fact that this exploit exists instead of on the people who use it?

      Rob

    14. Re:Dealing with rule breakers is a chore by jungd · · Score: 2, Interesting

      > Wow, Second Life sounds like a really well-designed game.

      yes and no. I think its code-base has a lot of hacks because it was implemented quickly to get first-mover advantage in the market. However, now they're dragging their feet.
      The problem in question with physics is Havok's fault I guess. Their physics code is buggy. If you'd ever played Unreal Tournament you'd probably have seen crashes that result from Havok code (if you'd looked in the crash logs)

      >I wonder why paying customers don't focus their complaints on the fact that this exploit exists instead of on the people who use it?

      Firstly, the vast majority of SL players aren't paying customers as SL if free.
      As for me as a paying customer (pay for land rights) I don't want our flexability limited in a technological war against greefers. That's the wrong approach. (e.g. look at the stupid approach taken by the US fighting terrorism! Instead of working on ways to lessen the terrorists desire to want to wreak havok, they've learned nothing and probably increased the likelyhood of violence - but that's another argument for elsewhere).

      There are many legitimate uses for self-replicating objects with physics simulation in SL. For example I wrote an automated rollercoaster track builder in which the track segments self-recplicate and position/orient themselves during construction.

      Perhaps there are complicated ways to try to limit these attacks by limiting replication rates or something, but that would complicate the code and it going down the wrong track. It would waste LLs resources that could be used to try to avoid people wanting to do it in the first place.
      It is a human problem not a technological one.

      Of course, perstering Havok to fix their code would certainly help (though I think SL is using the previous iteration of the Havok engine as they haven't had the resources to adapt to the new API in the newest version)

      --
      /..sig file not found - permission denied.
    15. Re:Dealing with rule breakers is a chore by Banner · · Score: 1

      'prejudice against those who break the rules is just as bad as racism'?

      Sorry, but that has to the the stupidest thing I've heard anyone utter in years.

      And this isn't a government, it's a privately run enterprise.

    16. Re:Dealing with rule breakers is a chore by Banner · · Score: 1

      Wow, you're an idiot, do you know that?

    17. Re:Dealing with rule breakers is a chore by Banner · · Score: 1

      But we don't whine like a baby when held responsible for our transgressions. Your problem is that you don't want to punish anyone.

      Makes me suspect you are quite the rule breaker yourself. Otherwise why would you defend the indefensible? It's called projection.

    18. Re:Dealing with rule breakers is a chore by ClamIAm · · Score: 1
      But we don't whine like a baby when held responsible for our transgressions. Your problem is that you don't want to punish anyone.

      No, that is not my problem. I did not say that, and I do not believe that. I said that prejudice is wrong. To me, prejudice is the same, no matter what context. What is prejudice? It is forming an opinion before you know the facts about something. So saying that someone is a bad person because they broke a law is not being fair to them. If you know the person personally, then you might be able to make that judgement. But if you don't, you're, ahem, projecting that onto them.

      Makes me suspect you are quite the rule breaker yourself. Otherwise why would you defend the indefensible? It's called projection.

      Makes me suspect you have no real argument yourself. Otherwise why wouldn't you quote exactly where I said this? It's called projection.

    19. Re:Dealing with rule breakers is a chore by ClamIAm · · Score: 1
      Sorry, but that has to the the stupidest thing I've heard anyone utter in years.

      If this argument was like food, it would be wine with no meat. Delicious.

      And this isn't a government, it's a privately run enterprise.

      You might try reading my post again, I made the distinction. But more importantly, if a corporation is doing things to people who break "their" rules, should you be forced to accept this and never speak of it? Maybe in a contract-happy corporationland (tm), but that isn't anywhere I'd like to live.

  9. How about punishment through stats/items? by SamNmaX · · Score: 3, Insightful

    I'm not sure leaving people in a cornfield is really such a good idea, since as the article suggests this is almost something to look forward to. Instead, it would make sense to punish users with something they would fear: a loss of stats and/or items. If these players are willing to put hundreds of hours towards levelling or getting rare items, they will definately not be happy if you take some of that away.

    1. Re:How about punishment through stats/items? by QuantumG · · Score: 1

      Good to see you did plenty of research before posting this comment. Second Life doesn't have stats.

      --
      How we know is more important than what we know.
    2. Re:How about punishment through stats/items? by SamNmaX · · Score: 1
      Good to see you did plenty of research before posting this comment. Second Life doesn't have stats.

      I should have specified that I was talking about MMORPGs in general, which generally do have stats and the like. I admit to not knowing much about Second Life, but perhaps the punishment for this game could be monetary in nature (i.e. a fine), or perhaps your properties could be temporarily innaccessable. Whatever the manner of punishment, I think the idea of it fitting within the game's mechanics is an interesting one.

    3. Re:How about punishment through stats/items? by vertinox · · Score: 2, Insightful

      I'm not sure leaving people in a cornfield is really such a good idea, since as the article suggests this is almost something to look forward to. Instead, it would make sense to punish users with something they would fear: a loss of stats and/or items.

      Punishing people on an online world won't get them to change their behavior.

      We have death penalty for murder, but that doesn't stop murders does it? In online games punishment must be education and not vindication because:

      1.) The player is playing a game. He has no fear of real life death or personal loss no matter how much you punish them... If you punish painfully it will only piss off the person without getting them to change the errors of their ways.
      2.) Punishment by admins makes even behaving players live in fear that they must follow invisible unsaid rules. They no longer play a game, but rather Second Gulag which they report offenses to the Soviet state in hopes of punishing other players (I've seen this in Ultima Online in which two guilds used favors from GMs in order to attempt to ban other players from both sides)
      3.) Players are a community and will tell others about the "punishment" and if you piss them off they'll write extensive blogs and wage campaigns on web sites against your company and give you bad publicity. Sure there are limits to this... I mean if you ban a player who constantly destroys the game play experience for other s 24/7 then that is reasonable, but if you start banning for minor offenses then you'll rack up a horde of sympathetic persons who start bad mouthing your gaming company.

      Lastly... This is the more important one of all these reasons...
      4.) Second life guarentees intellecutal property rights to the things that players create in the game This mean monetary value as well. This maybe a Unique aspect of this MMOG but if you start banning people willy nilly you might over minor things or removing personal property you might get a lawsuit on your hand. Second life has an unreasonable (IMO) game economy of $500,000 of real money per month. This isn't something you can just dick around with.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:How about punishment through stats/items? by NeMon'ess · · Score: 1

      So you're saying time outs for children or detention in schools don't work? Just because they don't come with a guaranteed rehabilitation session to help people understand why they did wrong, doesn't mean the offenders are incapable of reflecting on their actions and why they're being punished.

      And if you think the game is going to turn into a police state you're just naive. It could, but then people would stop paying for it. ALL online games can ban people. This one just has an unusual way of dealing with behavior that perhaps doesn't deserve a ban.

    5. Re:How about punishment through stats/items? by vertinox · · Score: 1

      So you're saying time outs for children or detention in schools don't work?

      Time outs and detention compared to federal prision? What planet are you living on?

      If detention in schools was like our prisons we'd have no discipline in any schools whatsover. That and the kids would be smuggling drugs up their ass and looking over their shoulders waiting for someone to track to jab a shank in their back from a toothbrush they made.

      If prisons were an orderly system of good conduct and education like high school detention then yeah... It would work and prisoners would be reformed. But obviously, the guards have to wear body armor and do full body cavity searches for a reason.

      And yeah thats what I just said about the bannings. I'm not saying it would be a police state because of the exact reason that they would loose customers if they were so ban happy for ban everyone instead of putting him in a quiet room for a while. I'd rather have a game company use orderly time outs than summary bannings anyday.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:How about punishment through stats/items? by NeMon'ess · · Score: 1

      Why are you comparing a virtual timeout to prison? I'm not. The topic is punishment within a game, not real prisons. My comment was trying to bring your outlandish comparison back to a reasonable analogy, that of timeouts and detentions.

    7. Re:How about punishment through stats/items? by CableModemSniper · · Score: 1

      Broken analogies everywhere. They can just go play another game or something while their character has a time out.

      --
      Why not fork?
    8. Re:How about punishment through stats/items? by NeMon'ess · · Score: 1

      Except the Second Life admins might require the timeout to be served in-game, not in real time. Meaning the avatar would have to spend 20 real minutes in the corn field, not just log out for 20. Yeah this could piss off the players, but the players obviously did something to deserve being sent to the corn field in the first place.

    9. Re:How about punishment through stats/items? by sckeener · · Score: 1

      punish users with something they would fear: a loss of stats and/or items.

      (sarcasm) they could always push with something worse than that...how about lose of your weapon hand. Then they'd have to go around biting people's knee caps off.

      or is choping hands off to Judochristian? ;)

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    10. Re:How about punishment through stats/items? by CableModemSniper · · Score: 1

      People can step away from the computer. They can minimize second life.

      --
      Why not fork?
    11. Re:How about punishment through stats/items? by NeMon'ess · · Score: 1

      Quite right, but of course if they continue to cause problems they'll just get banned.

  10. UO by mduke · · Score: 2, Interesting

    The idea of sending a player somewhere boring for punishment is nothing new like the article suggests. I remember Ultima Online used to have its own thing where players would be sent to a jail for a certain period instead of just banning them.

    --
    Those who would trade liberty for security deserve neither
    1. Re:UO by Incendiary · · Score: 2, Interesting

      UO has at least two such places... the jail where players are taken to speak to the GMs and the macro box where folks who are unattended macroing are sent in order to get them out of the way of the regular players. Neither are quite the same as SL's cornfield which is a place where residents are temporarily banished to when they've committed an appropriate infraction.

    2. Re:UO by drsquare · · Score: 1

      In fact, this has been done in MUDs for decades, but then it appears something's only new and innovative when it has graphics.

      It just proves how the playerbase of MMORPGs are so young and immature that they're all on Slashdot whining about how unfair punishment is, comparing it to the Gulag or Nazi Germany.

    3. Egads, MUDs.

      I remember being quite the particular pain in the butt at REALMSMud. And I particularly enjoyed being sent to 'prisons' (rooms with no exits, etc) because I liked the challenge of getting myself out of said rooms. (Using familiars to fetch me items to help me free myself, asking for gates, basically trying to show off to the Wizards/Gods that I was smarter than them.) (didn't always work).

      Penalizing me by taking away a level, or inventory, or temporary banning of the game (1 day, can't log on) was a better preventative measure.

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
    4. Re:UO by Chris+Mattern · · Score: 1

      Final Fantasy XI has this too--it's called Mordian Gaol. The GMs teleport you there when they decide to take action against you.

      Chris Mattern

  11. Whee by obeythefist · · Score: 2, Funny

    I'd love to pay money to play an online computer game in which I am put into jail and forbidden to interact with other players. Where do I sign up? The paint I put down last week is completely dry now and I have nothing to do, I would love to be trapped in a corn field very much.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:Whee by NanoGator · · Score: 1

      "I'd love to pay money to play an online computer game in which I am put into jail and forbidden to interact with other players."

      I'd love to pay money to play a game where people can break the rules without fear of punishment.

      --
      "Derp de derp."
    2. Re:Whee by DrEldarion · · Score: 1

      I'd love to pay money to play a game where there are no rules, no whiners, and no people who take the game way too seriously for their own good.

      UO was the closest we ever got, I suppose, but even that got ruined.

    3. Re:Whee by Is0m0rph · · Score: 1

      Except you don't have to pay any money to play Second Life. The first account is free and they give you a couple hundred bucks of currency. You can never spend anything and just play it. If you want to build permanent structures and own land then you have to pay.

  12. They Give them a Television? by fm6 · · Score: 2, Funny

    Bunch of bleeding heart liberals, coddling the criminals!

  13. Reference to the Twilight Zone ? by file-exists-p · · Score: 2, Insightful

    Isn't this cornfield related to the Twilight Zone episode "It's a Good Life" in which a kid with god-like powers send people "in the cornfield" to punish them ? The exact meaning of that "cornfield" is never given in the episode, though.

  14. Ban them. by Shivetya · · Score: 1

    After seeing what this guy did I think permanently banning the account is in order. While some violations may not deserve banning this one is too extreme not to deserve it.

    Most games already have alternatives to outright banning, from warnings to account suspensions. It is the fear of banning is what keeps most people in line who would otherwise be trouble makers. Unfortunately people use the anonyminity of game worlds to act out their aggressions. Just as we cannot accept this behaviour in the real world we cannot accept it in a virtual one either. Both are societies and both can suffer from the actions of just one person.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Ban them. by QuantumG · · Score: 2, Interesting

      It amazes me how much power players are willing to give to people who have no sense of due process. If you've ever been banned from a MMORPG you would know that typically you are not given any access to the evidence against you, the right to confront your accuser, or the chance to respond. Once banned or suspended no-one in the game gets the opportunity to communicate with you. The only way to stay in touch with people who have been banned is via out-of-band messages that typically require giving the anonymity the game supplies. As such not only does banning harm the individual, it harms the friends of the individual and through them the entire community.

      --
      How we know is more important than what we know.
    2. Re:Ban them. by Havenwar · · Score: 2, Insightful

      Hmmm, yes... and when criminals are put in prison or have to pay fines it damages the entire community... wife, kids, relatives, and so on.

      But the damage of letting the crime go unpunished is larger, and I think the same is valid in this virtual case. If he needs to reconnect with his friends he should have other means to contact them with... if they havent exchanged emails at leats by then, they are probably not that tight. So the damage to the society is what... a few guys going "oh noes, my friend did somethign horrible and was PUNISHED...this is so bad. stop punishing people."

      No... no.. doesnt fly.

      But I do agree that it is annoying that people who get banned are given no acess to evidence, no rigth to defend themselves, or anything. I believe this will have to change, but it will take time. however... if guilty, they will have to be punished. Even if it does "harm the entire community". lesser of two evils, ya know.

    3. Re:Ban them. by QuantumG · · Score: 1

      If they've been suspended (and I think that should always be the case, banning is just too extreme) why not give them access to an area where other players can come visit them? They'll start to learn how important treating other people nicely is to the game and, when their suspension is up, reintegrate into society better.

      --
      How we know is more important than what we know.
  15. Should be banned not pampered. by forgotten_my_nick · · Score: 1

    Says he "tried to crash the server" while in prison. Yea, he is exactly the type of player you want back in the game.

  16. America's Army's way of dealing with traitors :) by 88NoSoup4U88 · · Score: 1
    Hehe, this story reminds me of my first time playing America's Army:

    Before you can play this propaganda game online, you first have to complete a few courses/trainings.
    Those trainings are supervised by an AI General, who, as they seem to do in the Army, shouts your ears off with several commands he wants you to do.
    After about one minute of this guy's shouting, I became fedup with it, and instead of using the weapon I was given on the target range, I decided it was payback time... So I shot the General:

    To my surprise this would load another map... which would conviently be a prison cell... with no way out (other than restarting the course-mission).

    Definitely had my chuckle that day :)

  17. Re:wtf? by Schickie · · Score: 1, Insightful
    On the subject of Cornfield and Second Life (thus cleverly avoiding "off-topic").

    Troll? Whaddya mean troll?? What's trolling about a preference change? Is there a troll in one or more of my armpits?

    Oh, ahh, no, I see ... hey look Mr. Moderator Man (you may sing along if you wish), that's a 'p' and an 'l' (repeat after me..."PPEEEE" ... "AAELLL") in front of "ucking". Not an "F", nor an "f", not even a "ph".

    Further, I would take this opportunity to point out that:

    A) Implying indirectly that a submitted "News" item may be of insignificant worth is not necessarily equivalent to trolling. And...

    B) Your BLAK syndrome is not my fault.

    [ Bi-Labially-Aspirated-Konsonant ] - the intentional "K" mis-spelling intended to subliminally convey a political affiliation, as in CCCP or ACLU.

    ( ...jeez... )

    PS. Ok, so maybe I'm looking to square a troll.

  18. Re:America's Army's way of dealing with traitors : by Rapter09 · · Score: 1

    sv_cheats 1 noclip 1

  19. Um. Second Life is FREE to play. FREE. by Jtoxification · · Score: 2, Informative

    Um. It's easy to make fun of a game like this if you're expected to pay for it, but the fact of the matter is that you can play the game free of charge without any hindrances - the only reason to pay is to own land and get a larger weekly in-game allowance (land ownership is overrated unless you're using it to sell something or are renting it out like Anshe Chung does, ;-D - there's even a two-way exchange rate of currency. Evil? Probably. ) Besides, rules are rules in any game; if you break 'em, you suffer the consequences, right? In this one, the Linden Corporation could just limit the power they've given users, but instead they still offer enough control to allow a user to potentially bring a server to its knees (and quite easily at that) - for that, their "purgatory" is pretty nice.

    --
    --I gots 99 problems but a new machine ain't one!
    AMD! Asus! Whoot! 6 years!
  20. Wow, all the humorless robots came out for this by Pluvius · · Score: 2, Interesting

    Am I the only one who thought that this guy's attempt to get out of the cornfield by crashing the server it was on was clever and amusing? And that if he doesn't solemnly take the punishment in the way it's intended but instead treats it as a joke, that it might not be his fault, but a problem with the punishment itself?

    Sheesh, some of you need to pull the stick out.

    BTW, if it's true that he was responsible for crashing the "Main Grid" servers, then why wasn't he banned outright? Anyone care to explain that?

    Rob

    1. Re:Wow, all the humorless robots came out for this by Pluvius · · Score: 1

      So the naysayers are full of it. Can't say as I'm surprised.

      I wonder what would have happened if the story was about someone hacking into Microsoft's servers and inconsequentially fiddling around as a proof-of-concept, and being prosecuted as a result? Something tells me that the reactions of certain people would've been very different.

      Rob

  21. MUD Justice by Outland+Traveller · · Score: 1

    One of my favourite old MUDs featured a prison affectionally known as "the milk room". It was a prison full of incredibly jubilant spammy songs about milk. It was similar in concept to this tried-and-true method of torture.

    1. Re:MUD Justice by elrous0 · · Score: 1
      I spent several months in Kobra's prison once.I could have gotten out sooner, but refused to apologize to the dickhead moderator that put me there. It cost me two levels and several months in prison, but I never apologized.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  22. Re:No kidding. by QuantumG · · Score: 1

    Erased from history, 1984 style? Hmmm.. an MMORPG set in 1984, there's an idea :)

    --
    How we know is more important than what we know.
  23. Re:America's Army's way of dealing with traitors : by Sigma+7 · · Score: 1
    sv_cheats 1 noclip 1

    Sorry, wrong engine.

    You probably mean the "ghost" command, which would normally be disabled in a multi-player only game.