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Rounding Algorithms

dtmos writes "Clive Maxfield has an interesting article up on PL DesignLine cataloging most (all?) of the known rounding algorithms used in computer math. As he states, "...the mind soon boggles at the variety and intricacies of the rounding algorithms that may be used for different applications ... round-up, round-down, round-toward-nearest, arithmetic rounding, round-half-up, round-half-down, round-half-even, round-half-odd, round-toward-zero, round-away-from-zero, round-ceiling, round-floor, truncation (chopping), round-alternate, and round-random (stochastic rounding), to name but a few." It's a good read, especially if you *think* you know what your programs are doing."

31 of 279 comments (clear)

  1. Round this! by Anonymous Coward · · Score: 5, Funny

    1.44th post!

  2. Most important... by T-Ranger · · Score: 5, Funny

    Round down and put the extra aside. Say, in your own account. Like the have-a-penny-need-a-penny jar at the local Gulp-n-Blow.

    1. Re:Most important... by slothman32 · · Score: 5, Informative

      There's some straight line algorithm that uses a similar method.
      It keeps adding the slope value for every x increment and when it overloads it also makes the y position go up one.
      Or something like that. Bresenham's I believe.

      To get on topic I would use the usual "(x).5 to (x+1).499~9 goes to (x+1)" way.
      For negative, just ignore the sign when doing it, e.g. -1.6 -> -2

      --
      Why don't you guys have friends or journals?
    2. Re:Most important... by PapayaSF · · Score: 3, Interesting
      Round down and put the extra aside. Say, in your own account.
      It's a classic computer crime/urban legend, and has been used in various films.
      --
      Q: What does the "B." in Benoit B. Mandelbrot stand for? A: Benoit B. Mandelbrot
    3. Re:Most important... by CRCulver · · Score: 4, Interesting

      Is it really an "urban legend"? As much of a trope it has become in movies with technological whizzes, Snopes says it was reported in Whiteside's Computer Capers: Tales of Electronic Thievery, Embezzlement, and Fraud , which should have the necessary citation on the case.

    4. Re:Most important... by Mr+Z · · Score: 4, Informative

      That's the basis behind delta-sigma modulation and Floyd-Steinberg dithering. You carry forward the cumulative error from previous quantization, adding it to the current term. Then you quantize as desired. Over multiple samples, the error gets spread out, such that the local average is very close to the original signal.

  3. Think you know.... by thewiz · · Score: 4, Insightful

    especially if you *think* you know what your programs are doing.

    Pfft... I've been writing programs and working with computers for over 25 years. I *STILL* haven't figured out what they are doing. Come to think of it, I could say the samething about my wife.

    --
    If "disco" means "I learn" in Latin, does "discothèque" mean "I learn technology"?
    1. Re:Think you know.... by Rosco+P.+Coltrane · · Score: 5, Funny

      Why would my wife being pregnant be a problem?

      You'll know 13 years from now :)

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  4. my favorite rounding algorithm by User+956 · · Score: 4, Funny

    my favorite rounding algorithm is pi(r)^2.

    --
    The theory of relativity doesn't work right in Arkansas.
  5. My personal rounding program by charlesbakerharris · · Score: 5, Funny
    For rounding, I use the following:
    • Mountain Dew
    • Couch
    • Lack of willpower
    • Utter disdain for annual resolutions I made less than a week ago
    • DiGiorno's pizzas.
    Seems to work.
    1. Re:My personal rounding program by Spy+der+Mann · · Score: 3, Funny

      * DiGiorno's pizzas.

      Seems to work.


      So that's rounding towards positive infinity, right? :P

  6. Ugh by zzen · · Score: 3, Funny

    I don't think I know what my programs are doing all the time...
    I just hope they play nice when I'm not watching. :)

  7. I read the first half of the article... by under_score · · Score: 5, Interesting

    ...where it discusses the various rounding methods. I had actually thought of/used most of them. The one that was new to me was the round-half-even (banker's rounding). Very cool idea, and I had no idea it was commonly used.

    This is a great reference article! If you are programmer working with numerical algorithms, keep this article handy.

  8. Office Space by TubeSteak · · Score: 5, Funny
    PETER
    So when the subroutine compounds the interest, right, it uses all these extra decimals places that just get rounded off. So we just simplify the whole thing and we just round it down and drop the remainder into an account that we own.

    JOANNA
    So you're stealing.

    PETER
    Ah, no. No. You don't understand. It's, uh, very complicated. It's, uh, it's, it's aggregate so I'm talking about fractions of a cent that, uh, over time, they add up to a lot.
    --
    [Fuck Beta]
    o0t!
  9. floating point by BigMFC · · Score: 3, Interesting

    I'm currently working with floating point accumulation and I've come to realize that rounding is unbelievably important when it comes to floating point. For long accumulations or a series of operations you need round to nearest functionality, but even this can be insufficient depending on the nature of the numbers your adding. If truncation is used however, although the easiest to implement in hardware, the error can add up so fast that it'll stun you. It's good to see a fairly comprehensive summary of techniques out there that doesn't require wading through the literature.

  10. Interval arithmetic by Diomidis+Spinellis · · Score: 4, Interesting

    Rounding towards the nearest neighbour is the default and ubiquitously used rounding mode. The complementary rounding modes (round toward -+ infinity or 0) are useful for doing calculations with interval arithmetic: a calculation can be performed twice with opposing rounding modes to derive an interval value for the result. If all operations are performed in this way, the final result of a complex calculation is expressed as an interval providing the range in which the real value will be (remember, often floating point numbers only approximate the real number). Using such a package can save you the trouble of performing error analysis. An article in the Journal of the ACM provides the details for implementing this feature.

  11. Re:RIAA Rounding by slavemowgli · · Score: 3, Insightful

    Almost correct, but I think it can be simplified to the following:

    blame_pirates();
    --
    quidquid latine dictum sit altum videtur.
  12. IEEE Standard by Anonymous Coward · · Score: 4, Informative

    And the IEEE standard for rounding is Banker's Rounding, or Even Rounding, plus whatever other names it goes by. When rounding to the nearest whole number, when the value is exactly halfway between, i.e. 2.5, the rounding algorithm chooses the nearest even number. This allows the distribution of rounding to happen in a more even distributed manner. Always rounding up, which is what US kids are taught in school, will eventually create a bias and throw the aggregates off.

    2.5 = 2
    3.5 = 4

  13. Re:Accounting Software by renehollan · · Score: 4, Interesting
    GST (a VAT equiv.) in Canada and QST in Quebec round UP. Always.

    So, 7% GST on a $1 purchase, yields $1.07. On a $1.01 purchase, yields $1.09 ($1.01 + $0.0707 rounded to $0.08 = $1.09).

    It used to be that Quebec added their 8% PST not on the amount excluding GST, but the amount including GST, rounded up of course, and it too was rounded. So $1.01 + 7% GST = $1.09. $1.09 + 8% PST = $1.18. Dunno if they replaced that with the 15% "harmonized" sales tax (paid to the Feds and then partially reimbursed to the province to be equivalent to the combination of 7% GST and average provincial 8% PST -- apparently Quebec was the only province to calculate their PST on top of the GST), but I doubt it.

    --
    You could've hired me.
  14. Social Applications by Kesch · · Score: 5, Funny

    So it turns out instead of 2, there are more like 9 different types of people.

    The classics:
    Those who round a glass of water up (Has been filled)
    Those who round it down (Has been emptied)

    The oddballs:
    The round-half-up crowd(Half or greater is filled)
    The round-half-down crowd(Half or less is empty)
    The round toward zero types(Always empty)
    The round away from zero groupies(Always Full)
    The round alternate weirdos(They get interesting when you give them two glasses)
    The round random subset(Carry around a coin or die to decide such problems)
    And finally...
    The truncate ones who cannot handle such a problem and smash the glass to make sure it is empty.

    --
    If this signature is witty enough, maybe somebody will like me.
  15. Slide Rules and precision by goombah99 · · Score: 5, Interesting

    These days kids are not taught to round. Instead you just do the compuations at absurdly large precision then on the last step round off. This way you don't accumulate systematic round-off error. It's good as long as you have the luxury of doing that. It used to be that C-programmers had a cavalier attitude of always writing the double-precision libraries first. Which is why Scientific programmers were initially slow to migrate from fortran.

    These days it's not so true any more. First there's lots of good scientific C programmers now so the problem of parcimonius computation is well appreciated. Moreover the creation of math co-processing, vector calcualtions, and math co-processors often makes it counter-intuitive what to do.

      For example it's quite likely that brute forcing a stiff calculation is double precision using a numeric co-processor will beat doing it in single precision with a few extra steps added to keep the precision in range. So being clever is not always helpful. people used to create math libraries that even cheated on using the full precision of the avialable floating point word size (sub-single precision accuracy) since it was fast (e.g. the radius libs for macintoshes) Pipelining adds more confusion, since the processor can be doing other stuff during those wait states for the higher precision. Vector code reverse this: if you are clever maybe shaving precision willlet you double the number of simultanoeus calcualtions.

    In any case, what was once intuitive: minimal precision and clever rounding to avoid systematic errors means faster computation is no longer true.

    Of course in the old days people learned to round early in life: no one wanted to use a 5 digit precision slide rule if you could use a 2 digit precision slide rule.

    --
    Some drink at the fountain of knowledge. Others just gargle.
  16. Doesn't work for negative numbers. by Anonymous Coward · · Score: 4, Insightful

    -5.8 --> -5.8+0.5 --> -5.3 --> truncate(-5.3) = -5.0

    which is not what you want.

    In c++, using std::floor will give the correct results with this method though

    -5.8 --> -5.8+0.5 --> -5.3 --> floor(-5.3) = -6.0 (correct)

    whereas :

    -5.3 --> -5.3+0.5 --> -4.8 --> floor(-4.8) = -5.0 (correct)

  17. Re:Seems dumb to me by Jekler · · Score: 3, Interesting

    Excellent example. I've noticed in writing game systems, there's numerous situations in which rounding to the nearest is just plain wrong. Physical simulations are one area that, even in a game, is a critical issue. Round the wrong way and every object in the world behaves like it has an invisible force field around it. Another situation is that in successive bounds checking, if you we continually round in the same direction (e.g. based on a previously determined value), you end up with a bounding box that grows over time. In a real time game with values being calculated 60+ times per second, within an hour characters can't get closer than 10 feet to an object.

  18. Re:Add and truncate by Lord+Crc · · Score: 4, Interesting

    When I need to implement rounding, I add .5 and then truncate. I believe (perhaps naively) that this is efficient because of the lack of branching.

    Where I'm comming from, the FPU is by default set to perform rounding, so to truncate, the FPU control word has to be modified, the move performed, and then the control word has to be restored. This makes truncating a LOT slower than rounding.

  19. Precision by Repton · · Score: 3, Informative
    for example, rounding a reasonably precise value like $3.21 to the nearest dollar would result in $3.00, which is a less precise entity.

    I would say that $3.00 is just as precise as $3.21. If you want less precision, you have to go to $3...

    --
    Repton.
    They say that only an experienced wizard can do the tengu shuffle.
  20. Only with money in fractions by MarkusQ · · Score: 4, Informative
    "Bankers" rounding is only appropriate in a rather restricted range of problems; specifically, where you are more worried about "fairness" than about accuracy, and have a data set that is already biased towards containing exact halves (generally because you've already rounded it previously).

    For pretty much all other cases it is broken, wrong, bad, very bad, and misguided. It is a kludge cut from the same cloth as using red and black ink, parenthesis, or location on the page (and all the permutations thereof) to indicate the sign of a number. Do not try to do any sort of scientific calculations, or engineering, or anything else that matters and round in this way.

    Why? Because contrary to what some people think, there is no systematic bias in always rounding up. There are exactly as many values that will be rounded down as will be rounded up if you always round exact halves up. I think the trap that people fall into is forgetting that x.000... rounds down (they think of it as somehow "not rounding").

    --MarkusQ

    1. Re:Only with money in fractions by MarkusQ · · Score: 4, Insightful

      For illustration, suppose we use a floating-point format with a 10-bit mantissa. For a fixed exponent (say 0), this can represent values from 1.0 to 1 1023/1024, in 1/1024 increments. The AVERAGE of these UNROUNDED values is 1 1023/2048, which is LESS THAN 1.5. However, if all these values are rounded (with 0.5 rounding up), the AVERAGE of the ROUNDED values will be EQUAL TO 1.5, an average increase of 1/2048. Thus, this type of rounding introduces a measurable positive bias into the arithmetic.

      No, the "bias" came from your choice of data (and your unrealistic expectation that the average of a set of rounded values would equal the average of the unrounded set).

      Such examples are as easy to construct as they are misleading. Suppose we instead take the values {0.2, 0.3, and 0.5}. Their average is 1/3, and if we round them ".5 up" we wind up with {0,0,1} with exactly the same average. On the other hand, if we round them with ".5 to even" we wind up with {0,0,0} with the average of zero and an "error" (by your metric) of 100%.

      --MarkusQ

    2. Re:Only with money in fractions by MarkusQ · · Score: 3, Informative

      I think you might be mistaken. Round to the nearest even is statisticly significantly more accurate. Rounding halves up does nothing for accuracy as you seem to imply. Large data sets of any type of data will be biased if rounding halves up, whereas rounding to the nearest even is ever more accurate with each datapoint. Your statement about rounding to even being bad makes me think you haven't fully grasped the underlying concept, I've never seen rounding halves up used for anything in a major environment simply because it is almost always the wrong thing to use.

      On the contrary, I understand and have worked with this sort of thing for years. I know whereof I speak, and the situation is exactly opposite of what you claim. Specifically:

      • Round to the nearest even is statistically ssignificantly less accurate.
      • Rounding halves up is significantly more accurate.
      • Large data sets of almost any type of data will be biased if rounding to the nearest even, whereas rounding halves up is ever more accurate with each data point.

      Note that this is basically your list, with the claims reversed. So we disagree totally. Now let me explain why I am correct. First, let's review what you do when you round to the nearest integer (without loss of generality; rounding to the nearest 1/10th, or even 1/137th, is isomorphic).

      1. You start with a number which has a (potentially infinite) string of digits to the right of the decimal place
      2. You drop (truncate) all but one of the unwanted digits.
      3. You conditionally change the lowest order digit you intend to keep
        • For "round up" you add one to it if the remaining unwanted digit is 5,6,7,8, or 9
        • For "round to nearest even" you add one to it if the remaining unwanted digit is 6,7,8, or 9, or if it is odd and the remaining unwanted digit is five.
      4. You drop the remaining unwanted digit

      Note that the only difference in results between these rules comes from numbers where:

      • The last digit to be kept is even and
      • The first of the digits to be disposed of is 5

      For example, the number 4.56106531 would be rounded to 4 in the "nearest even" case or to 5 in the "round up" case But clearly, the "nearest even" result is less accurate, and introduces a significant bias. 4.56106531 is closer to 5 than to 4, and should be rounded up. Always.

      At this point, you may object that you aren't planning on truncating before you apply the rule (or, equivalently, you only do the even odd dance on "exact" halves). But how did you get an "exact" half? Unless you have infinite precision floating point hardware, less significant bits fell off the bottom of your number; unless they were all zero your "exact half" is the result of truncation and the above logic still applies.

      The only common case where it doesn't apply is (as I stated originally) when dealing with money, where 1) your sample is biased to contain "exact halves" and 2) it is more important to be "fair" than it is to be accurate. This, in any case, is more of a convention than a fact of mathematics; we agree that money is tracted to a certain point and ignore the half pennies owed and the $0.00004537531 of interest due on them; if we didn't even money would not be an exception to the logic above.

      -- MarkusQ

  21. This stuff is still matters by ChrisA90278 · · Score: 3, Insightful

    This stuff is still important. Yes the big computers we have on our desks can do high precision floating point. but there are still some very small 4-bit and 8-bit micro controllers that controll battery chargers, control motors that move antenna on spacecraft and the control fins on air to air missles. And then there are those low-end DSP chips inside TV sets and digital cameras and camcorders.... These controllers need to do complex math using short integers and how round off errors accumulate still does matter. Remember: Not all software runs on PCs in fact _most_ software does not.

  22. Round Toward Mean? by miyako · · Score: 3, Informative

    They left off one that I've used a few times when dealing with graphics, which using their naming convention would be something like "Round Toward Mean". You basically take the mean of the surrounding values in an array or matrix and then round up if the value is below the mean, and round down if it's above the mean.
    It's useful for smoothing out images if you use this for each color channel (RGB, CMYK, HSV, etc.).

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  23. Re:that's rounding up by Sarisar · · Score: 3, Interesting

    I know you're joking, but where I used to work (a large multinational financial institution, well insurance company) they almost always simply truncated or rounded up to make them end up with more money that way.

    One exception was for when people were making payments into a pension scheme because there were exceedingly strict government rules about what to do. Although I forget the details now, but something about putting a percentage of your salary into the pension scheme we couldn't take MORE so we had to truncate then, otherwise if they wanted to put in 2% salary and we took 2.000001% they could sue us over it or something.

    I also remember a maths teacher pointing out why interest is paid monthly on what you have in the account at the beginning of the month, otherwise you could make money by taking your money out and putting it back in every day, or hour, or minute if they calculated it that way (just check for yourself it you want!)