3D Rendering of Gaming Graphics
Raph Koster's ever-entertaining blog had a post yesterday about using OGLE to print 3D graphics, and other entertaining but questionable uses of technology. From the post: "OGLE: The OpenGLExtractor is a tool that lets you grab 3d data out of an OpenGL application and output it as models again. What does that mean? It means that someone with a 3d printer can get 3d statuettes of their Second Life character. They can send it off to be manufactured, if they like. It means that you can snag any 3d model you like out of someone else's game data, and insert it into your own 3d scene. So much for stealing textures... ;)"
Ive been playing w/ OGLE for a few days now, and i stress playing because i have yet to get it to work in the apps mentioned on their page.
*When* i get it up and running, it will be cool though, and i will use it for generally evil purposes.
Now to find the $$ for one of those 3D printers...
Im glad
As I understand it this is catching calls to the GL renderer and saving
the 3d data. I don't see any reason why you couldn't do it with directx
as well. Any gotchas there? It might be a fun project.
-- Programming with boost is like building a house with lego. It's a cool but I wouldn't want to live in it