3D Rendering of Gaming Graphics
Raph Koster's ever-entertaining blog had a post yesterday about using OGLE to print 3D graphics, and other entertaining but questionable uses of technology. From the post: "OGLE: The OpenGLExtractor is a tool that lets you grab 3d data out of an OpenGL application and output it as models again. What does that mean? It means that someone with a 3d printer can get 3d statuettes of their Second Life character. They can send it off to be manufactured, if they like. It means that you can snag any 3d model you like out of someone else's game data, and insert it into your own 3d scene. So much for stealing textures... ;)"
People will use this to learn from the models they output, but it also makes stealing/copying of objects/characters much easier.
Who's going to start doing this for money?
Looking at the sample shots of the WoW character, it's apparent that some of the gear is not translated? I wonder why? Also, I wonder how well it would translate non smooth-skinned characters (=Taurens).
-Styopa
OGLE: Acronym, all caps Ogle: Name, proper caps No ambiguity there. Definitely different pieces of software we're talking about.
If you wanted to get really fancy, you could even run your capture through a raytracer or something that would render it in much greater detail than your machine is capable of in real time.