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Massively Multiplayer Games For Dummies

The lexicon and gameplay in Massively Multiplayer games can be confusing and, for some people, counterintuitive. Just the same, the genre has grown by leaps and bounds over the last year. Everquest 2, City of Heroes/Villains, Guild Wars, and a little game called World of Warcraft have all grown the market beyond the wildest dreams of MMG commentators. As such, there are a lot of folks who are either playing these games for the first time, or want to play one of these games for the first time. Scott Jennings steps from the shadows of the internet past, filling the role of advisor to a whole generation of n00bs. His book, Massively Multiplayer Games for Dummies, is a straightforward text on what to and what not to do in any Massive game you're likely to play. Read on for my impressions of a massively multiplayer reference for the rest of us. Massively Multiplayer Games for Dummies author Scott Jennings pages 360 publisher Wiley rating 9/10 reviewer Zonk ISBN 0471752738 summary A new player's guide to the genre of Massive games. If the name Scott Jennings doesn't click with you, you've done yourself a disservice by not reading an intelligent and thoughtful denizen of the internet. Even if Jennings' name doesn't ring a bell, perhaps his old handle might. Known for many years as 'Lum the Mad', Mr. Jennings ran the most popular site about massively multiplayer titles to ever be rendered in html. Lum's talents with the written word and his understanding of gameplay eventually led to his being hired by Dark Age of Camelot developer Mythic Studios, an occupation he still fills today. The Lum the Mad site has spawned numerous descendant sites, where refugees from that locale gather to debate the games of today. Mr. Jennings himself writes regularly on his blog Broken Toys, which I recommend highly if you enjoy the occasional MMOG conversation.

Massively Multiplayer Games for Dummies draws on Lum's many years of first-hand experience playing and making titles in the genre. Acting as a guiding hand for someone unfamiliar with the standards and expectations of what is essentially an insular society, the book assumes nothing about your knowledge of these games. The book is laid out into seven sections, which (in order) get you set up with a game, talk you through the newbie experience, cover groups, guilds, the endgame, and introduce you to the world of MMOGs outside of the gameworld. The seventh section is a great closer, with experiential and first-hand knowledge from Jennings and others who have been there and done that.

Jennings' lack of assumptions turns what could have been a limited-use dictionary into a truly universal reference. He lays out what a new player should expect when picking a first game to play, and goes into some detail on the technical requirements a PC should meet in order to play most of these games. The various classic 'roles' in a Massively Multiplayer title (tank, nuke, healer) are discussed in depth, with examples from several different titles used to add specifics to his general information. Discussions of grouping and etiquette are especially well seen. The act of 'pulling' (starting a fight in a controlled manner) is given a good deal of consideration. What might seem like quirky expectations long-time players will have when it comes to behavior (rolling on loot, frequency of healing, etc.) are explained and given a context for a player who just might not know otherwise. That, really, is the best thing about this book. It lays out the stuff that folks who have been playing these games for years just 'know', and are unlikely to even think about when describing play to a new gamer.

While this tome is aimed squarely at new players, even folks who have been playing for a while may learn something from his discussions of topics such as guilds and raiding. There is an entire section on Guild drama, and ways to know when it is time to move on. I know folks who have stayed with dysfunctional Guilds long after they should have, and this text could provide some backbone to a player with an attachment problem. The section on Raiding features some excellent pointers that will allow a player to reach a place between the common sense 'do what you're told' and scathing cries of 'learn2play!!!". Emphasis on position and considered movement is given, ensuring a new raider who has referenced this text will be a joy for any guild leader to have along. The raiding section is also one of several sections where Jennings offers up a first-hand account of the theory he's espousing. An overview of a raid on the dragon Onyxia in World of Warcraft is a useful conceit, a way to highlight the suggestions he makes in the rest of the chapter with a real-life context.

This 'learn by example' style of writing is both engaging to read, and very effective. It also fairly accurately recreates the conditions under which most new MMOG players learn how to operate within a gameworld. This gives players who use the text as a kickoff point a common reference with their more experienced brethren, and further integrates the new players with the rest of online gaming society. It also leads into the chapter on the 'game outside of the game', which ends the coddling period for a new player and thrusts them fully into online player society. Whatever illusions a new player might have about their fellow party members will be swiftly dismissed after even a single visit to an official game forum. There's also some discussion of strategy sites (like Allakhazam and Thottbot). Jenning's pragmatic approach is much appreciated; Acknowledging that there are places to go for help when you're just plain lost is not something I've seen many online game strategies do.

If you pick this book up while browsing in a store, the chapter to read when you've only got a short time available is chapter VII. The 'Part of Tens', featured in every Dummies book, is an extremely entertaining jaunt through some simple information about massive games. 'Ten things I wish I knew' are bite-sized pieces of advice for new players, all reassuring and usually funny. 'Ten MMG-Related Web Sites' detail some of the most informative sites about massive titles on the internet. It also lists some of the most 'informative', with sites CorpNews and F13 sure to give any new player a crash course in massive player society. 'Ten Proudest Achievements' is a series of firsthand accounts from actual players, each from a different game. Not only do they give the new player a humorous look at real play situations, they allow for exposure to different playstyles and gameworlds in the words of people like those they might meet in-game.

The back of the book contains pure information: a lexicon and a software disc. The lexicon is a large glossary of terms and abbreviations that are commonly used in massive games. Seeing 'WTB' or 'LFG' in your chat window can be intimidating, and new players with this available will have far less to worry about. The glossary even includes some more esoteric terms likely to be seen in-game, like STFU, FTW, and Zerg. The software disc is actually a demo disc, containing installs for the Wolfpack Studios title Shadowbane and Mythic's own Dark Age of Camelot. While I personally wouldn't suggest either of those games to a player new to the genre, it's nice that they were able to bundle in some of the actual software. Someone who hasn't even purchased a game yet will at least have the option of trying out the lessons learned throughout the book.

Scott Jennings accomplishes a laudible goal in the writing of this book. While the Massive genre's growth would indicate that there is no longer a reason to worry about the 'death of the industry', quality over quantity is something that I've always felt fairly strongly about. MMGs for Dummies is, in many ways, a citizen's guide to online worlds. It gives you the lay of the land and teaches you some of the expectations your fellow citizens will have. By introducing knowledgeable new players to the genre, Lum is improving the lot of everyone who plays. After all, gameworlds can be as good or as bad as the people that inhabit them.

Gamers who are already members of the MMOG nation will probably not get a lot of mileage out of this book. A few tidbits might prove enlightening, many of the anecdotes are humorous, and the history that Jennings imparts to the book will be informative for pretty much everyone. This text is well and truly aimed at people new to the genre, though, and experienced players can give it a pass. If you've never played a MMOG, and want to, this book will be well worth the price. For the cost of about a month's subscription fee, you can avail yourself of the knowledge of an online gaming veteran that won't ever complain about your ninja looting, your camping, or your fascination with the /dance command.

32 of 161 comments (clear)

  1. No refer link whining! by zerocool^ · · Score: 2, Insightful


    Appearantly, the discussion of the link to amazon with a refer to slashdot has been completely smurfed by the removal of any link to any place where this book can be purchased.

    --
    sig?
    1. Re:No refer link whining! by anim8 · · Score: 2, Informative

      Better? That's subjective isn't it?

      Why you might consider Powell's:

        * Help promote competition
        * Powell's is independently owned (not a corporate behemoth)
        * They've been in the book biz for a long, long time
        * The staff is unionized
        * For a time it was the largest bookstore in the world (not sure if it was in terms of square feet or number of books)
        * Excellent web site
        * The main store is only blocks away from my work in downtown Portland, OR (yes, I have hometown-bias).

      I suppose the bottom-line reason for considering Powell's is that if you want to find a bargain from a large selection of used books - or just hard-to-find books - on the web you'd find no site better than Powells.com. It's a must-bookmark.

      @

  2. name? by revery · · Score: 5, Funny

    Massively Multiplayer Game For Dummies

    Well, from my experiences interacting with people online, I'm pretty sure I've been playing it.

  3. At least... by Eightyford · · Score: 5, Informative

    At least link to the book!

    1. Re:At least... by Eightyford · · Score: 2, Insightful

      Why not link it by its publisher.

      I like the Amazon reviews. But on a side note, I can't believe that the publisher acually has google ads on the site. Incredible.

  4. A little bit softer now by physik23 · · Score: 3, Funny

    As long as it tells the dummies to stop running around shouting things like "50 Cent r00lz!" or "Who here likes to f**k?" it's well worth the money and I hope it sells to every n00b out there.

    1. Re:A little bit softer now by Golias · · Score: 3, Funny

      Page 1, paragraph 1:

      Everybody has already heard your favorite joke about Chuck Norris. More than once.

      --

      Information wants to be anthropomorphized.

  5. Well if it's for "dummies" ... by Claire-plus-plus · · Score: 3, Funny

    ...they should be able to sell it to virtually every MMG player in the world. Good marketing idea.

    --
    99 bottles of beer in 175 characte
    1. Re:Well if it's for "dummies" ... by jferris · · Score: 3, Insightful

      I concur. At first, though, I have to admit that I thought that the title of the book was a type. I swear that the word "Are" is missing between "Games" and "For".

      --
      You are in a maze of little twisting passages, all different.
    2. Re:Well if it's for "dummies" ... by broller · · Score: 3, Funny

      was a type.

      Oh man, I love irony.

  6. Great Idea by Jakuta · · Score: 3, Insightful

    Should be placed in EBay gaming section as a must buy with any account! For true N00bs this will be great and maybe even cut down on the improper channel usage and the not so random /ooc HELP! Although I am kicking myself for not having thought of this, as I am sure all seasoned veterans are as well. The Suffering of 5 years of EQ, then 2 more in SWG and now WoW has taught me by the mighty mackerel blow to the head! I again say Kudos.

  7. Acronymns! Please! by Quintios · · Score: 4, Insightful
    One of the things I find most disconcerting is the lack of translation of acronymns in WoW. When I go to read the forums at Blizzard people speak in a language so foreign to me that it's difficult to know which way is up. Common mistakes, such as ninja looting, taking control of a group, or knowing one's role can be determined quite quickly when grouping with a more experienced player. From my own experience, I learned a lot when I grouped with a person playing his "alt", or "alternate character". His "main" was a character much higher in level, and he was just having fun playing a different role. For the newbies, grouping with experienced, kind, encouraging folks can be the greatest fun in the game. You learn a lot by asking questions, and still have fun playing the game.

    But the acronymns for the gear, and just the vernacular in general, makes it difficult to learn some of the intricacies of the game. A guide to *that* would be awesome.

    But as with anything, if you don't ask questions YOU WILL NEVER LEARN ANYTHING. Jump in with both feet, but ask for help on the way!

    --
    Anonymous Cowards are at -6...
  8. Buy my book! (referral-free amazon link enclosed) by Scott_Jennings · · Score: 5, Informative

    http://www.amazon.com/gp/product/0471752738/qid=11 36023806/sr=8-1/ref=pd_bbs_1/102-1472913-3813725?n =507846&s=books&v=glance Not sure of the political hoofrah surrounding this, but hey, it's my book, so I want you to buy it and stuff. (Thanks for the review, Zonk)

  9. "Real Life" MMRPG w/ 6 billion denizens by davidwr · · Score: 4, Funny

    Welcome to Real Life.

    In this game you start life as a helpless child totally dependent on others for survival. As you gain experience and skills you will have access to more of the game's features, including day care, school, college, and finally a place called "the real world."

    You will also have responsibilities. If you so choose, you can become responsible for new game-players as they enter the game as infants. Be aware that this is committment that will entail responsibilities for as long as both of you are still in the game.

    The game never ends, but at some point you will be forced to exit the game due to circumstances or declining health. The game is engineered so it is very difficult to spend more than 115 years in the game without a severe decline in health.

    Strategies:
    Early in the game: Listen to others and realize that part of their responsibility is to protect you from harm. Learn from them.
    Mid-game: If you have responsibilities for others particularly new players take them seriously. Form lasting alliances.
    Late game: Give useful advice to those who are in earlier stages of the game. Spend time with newcomers.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:"Real Life" MMRPG w/ 6 billion denizens by Steel+Grey+Monk · · Score: 2, Funny

      I suggest in the next version release you consolidate the various monthly payments. Many gamers have trouble tracking all the payments on time.

  10. yup.. by Anonymous Coward · · Score: 5, Funny

    mmorpgs = treadmill that makes you fatter.

    i've really got to stop playing them ;(

  11. Scott Jennings? by ignorantus · · Score: 2, Funny

    Never heard of the guy. He must be referring to the real master - Leeroy Jenkins.

  12. Biased reviewer / shill. by Tackhead · · Score: 5, Funny
    > Welcome to Real Life.
    >
    > In this game you start life as a helpless child totally dependent on others for survival. As you gain experience and skills you will have access to more of the game's features, including day care, school, college, and finally a place called "the real world."
    >
    >You will also have responsibilities. If you so choose, you can become responsible for new game-players as they enter the game as infants. Be aware that this is committment that will entail responsibilities for as long as both of you are still in the game.
    >
    > The game never ends, but at some point you will be forced to exit the game due to circumstances or declining health. The game is engineered so it is very difficult to spend more than 115 years in the game without a severe decline in health.

    This guy's gotta be astroturfing or shilling. He's missed a whole bunch of problems with the gameplay.

    First off, it's slow. We're talking boring like the Sims, but even slower-paced, and the devs only concession to the slow gameplay is to have a speed-up item that can only be used once a day. Moreover, the speed-up item only works at night (when you should be trying to play) rather than during the day part of the cycle where the game is at its most boring.

    The list of defects goes on. No fucking server rollbacks. You read in the paper that your character's about to get hit by a nuke, so you spend a few days setting up a menage-a-trois with your boss' wife and just one lousy goat, and no nuke comes. Gameplay after that sucks so hard that you might as well pull out the old .45 and reroll.

    Anyways, this guy's review is teh suck. But "Real Life" is teh bigger suck. I wouldn't even warez it.

  13. Re:Assassination of Lord British? by Scott_Jennings · · Score: 2, Informative

    Yes, the whole story's told in a sidebar.

  14. Re:Question for you MMOGers out there... by Somatic · · Score: 3, Informative
    Based on your description, I'd recommend Puzzle Pirates. It has most of the things you're looking for:

    • It's "a multiplayer cooperative puzzle solving game" (although your group must be online for most things, you can still puzzle to help someone who is offline by working in their shop). There are cooperative puzzles and semi-cooperative, where people play different puzzles at the same time to help the team as a whole (for instance, someone plays the sailing puzzle to build speed, another plays carpentry to fix the boat, another bilges out the water, loads the cannons, navigates... you get the idea).
    • You can easily play in 30 minute chunks, or even 5 minute chunks (although you'll find most people tend to get on a roll and play for longer).
    • You can play on a free server (although if you end up liking the game, I'd definitely recommend the pay server, which is $10 a month).

    It avoids repetition somewhat by giving you harder puzzles based on your performance; but in the end, there's still plenty of repetition once you learn the game. You're going to find that anywhere. Developers can only come up with so much content for a persistent world. Since there isn't an end to the game, every play session has to be an end in itself. Like most MMOGs, once it hits that repetitive point you've either met people who you want to keep playing with, or you move on.

    --
    My script don't crash! She crashes, you crashed her!
  15. Speaking as a n00b... by Sebastopol · · Score: 2, Interesting

    I'd love to jump into WoW or similar, but I'm an old fogey and don't keep up with the fansites and discussion groups. This means I literally am starting from ground zero, open the box, read the instructions kind of place.

    Would this book help? And when answering, don't forget the Old Fogey part. I have 25+ years in the software/hardware industry, 20+ years with interactive fiction, 20+ years with RPGs (Bards Tale on the A2e was my first), but _0_ years with MMORPGs, and I suck ass at online strategy games, like Warcraft3.

    Flame away...

    --
    https://www.accountkiller.com/removal-requested
    1. Re:Speaking as a n00b... by BDZ · · Score: 2, Informative

      If you have any interest in the super hero genre I'd recommend City of Heroes as a good game to try.

      In my experince there over the past half year I've found the players to be mainly nice people and helpful. I tend to learn by observing a bit and asking questions and I never ran into anyone who had a problem with my questions. Most were quite happy to show me the ropes.

      Two of the nice things about the game are the fact that a high level character can "side kick" a lower level character. That means you can easily tag along with experienced player who are playing their main characters even if they are at a level quite higher than you.

      The second nice thing is that with the release of City of Villains the new content has give Super Groups (read: Guild/Clan/Whatever) a reason to recruit. Members generate prestiege for their super group. That prestiege is needed by the group to build up the group's base. So if you enter the game and people see you don't have a super group name floating over your character's head you will be approached and invited to join.

      Of course all groups are not created equal. Ask what they stand for, how active they are, if they often have teams made up of nothing but group members and such. Then join one.

      If you find that you don't like the people say thank you and leave. Soon you'll find another group to try.

      Being in a decent super group is a great way to learn the game, and also makes the game a lot more fun in my opinion. The advantages are many. Your group will have its own chat channel meaning you have a place to ask "dumb" questions about the game without much fear of anyone giving you grief for being a "noob". The group will be a good source for mentors. The group will give you a set of people you can team with and who will care about your welfare.

      At least in my experience in the game that is how it has been. And let me tell you, I've asked some really dumb questions and never caught any grief aside from some gentle ribbing.

      Many games have free trials that would be worthwhile. I started City of Heroes with what they called a 'bootleg' disk. It was the full game with a trial license code. I was able to play for a week to try it out without it costing me a dime. After that I had to get a license and pay for monthly access. I wouldn't be surprised if other games have a similiar trial offer.

      Don't worry about age or anything. I group with a number people who claim to be 50+ and they have a great time and are great team mates.

      Finally, once you are no longer a noob (or, n00b...), pass on the favors others did for you and be a mentor to new players. It's a nice thing to do, a chance to meet some new friends, and can be a good deal of fun. At least that's what I've found as I've begun to do some mentoring myself...While still asking the occassional dumb question of my own mentors.

      Good luck!

    2. Re:Speaking as a n00b... by Kadin2048 · · Score: 2, Informative

      Just thought I'd toss in my two cents -- I can't lay claim to quite the "old fogey" status that you can, but I'm no spring chicken either, and I'm quite notoriously bad at games requiring a lot of fast reflexes. I also dislike games which require you to die repeatedly in order to complete them or figure them out; the combination of those two dislikes has effectively kept me out of console and computer gaming (with a few notable exceptions over the years), probably to the betterment of my other hobbies. That's not to say I don't like games or gaming; I'd just never found a game that I really enjoyed that much for more than a few days.

      I recommend finding someone who plays WoW and just watching gameplay for a little while before you decide if it's for you. This is what caused me to get involved recently, after having completely ignored it and other games in the genre for as long as I can remember.

      I can't compare WoW to Ultima Online or any of the other competing modern MMORPGs, but I will say that I like it overall. I think they've done a good job in terms of game and level design, at least for the starting player. You usually start off in an area that's tough to kill yourself in (and dying as a new character isn't that much of an annoyance anyway, it just involves walking to your body from a graveyard). About the only thing I used the manual for was as a comparison/information source on the various races. And in retrospect I shouldn't have bothered, the "fan documentation" available online is far more complete and detailed anyway. I also find it amusing that one of the more effective ways to make money in the game is through commodities arbitrage in the in-game Auction House. This in itself is almost an 'in-game-game,' if you have a head for numbers.

      The game's shortfalls are that there's no real documentation or tutorials that will help you when you start to interact with other players, which basically happens (or did in my case, anyway) when you start working your way in from your start location out in the boondocks to a more major, populated city. This might vary on a more or less crowded server, though. Also, there is a certain point you hit in your character's development, where you've gotten bored with slaughtering the beasts that spawn randomly everywhere, but are still too weak for people to want you as part of a group to do the instanced dungeon missions. This is a bit of a drag, and something I wish Blizzard would address (maybe with some lower-level instances or something), because it makes it tough to get group combat experience.

      At least that I've encountered, there isn't a ton of complex strategy or "twitch" gaming in WoW. There's a certain amount of strategy to combat in groups, but it's not like playing a RTS game, it's more common sense. There's not a lot of skill involved in combat -- at least not like there is in a FPS game -- it's mainly weight-of-numbers. Combined, this makes it much more newbie-friendly than other styles of games.

      Anyway, the last point I'd make is that I think for a mature, well-balanced person, with any sort of time-management skills to speak of, the whole "MMORPG addiction" thing is way exaggerated. It's a fun game, but it's not heroin. I generally play on Saturday afternoons (a suggestion -- if weekends are your style, pick a low-traffic server so there's not a wait to log on) and occasionally an hour or so on an evening if I've nothing else to do and I'm not dead tired. Sure, I don't progress very fast through the game, but that's not what it's about.

      At any rate, good luck with your choice. Overall, I'd say it's put the fun back in computer gaming for me, and it's been a while since I've said that about anything.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  16. Re:Question for you MMOGers out there... by Vraylle · · Score: 3, Informative
    The 30-minute bit caught my attention. You might find these repetitive, at least some of the time, but you should take a look. They're both free, and browser based (no Java, Flash, etc.).

    1. Kingdom of Loathing still cracks me up, especially the stick-figure graphics.
    2. I'm a little scared to toot my own horn on /. with this, but a couple of us are working on another game: Mutant Freaks of Nature.

    --
    Mutant Freaks of Nature: "Frighteningly Addictive"
  17. Where's.... by GmAz · · Score: 3, Insightful

    Where is Chinese Gold Farming for Dummies? And I wanna see a translated version!

    --
    Click Click Bloody Click PANCAKES!
  18. Shorter amazon links by ljw1004 · · Score: 4, Informative

    Do you know you can shorten amazon links? To just the first part:

    http://www.amazon.com/gp/product/0471752738

    (that way it will fit on web pages, and no one will be suspicious of you embedding links, and also your private amazon browsing history won't be embedded in the url.)

  19. Example of what not to do by Mr_Tricorder · · Score: 2, Funny

    LEEROY JENKINS!!!

  20. Re:Question for you MMOGers out there... by Phrogman · · Score: 2, Informative

    Well, allow me to recommend City of Heroes/City of Villains. This is a Superhero/Villain based game available in two flavors (although they can be installed Symbiotically so you can play both with just one subscription). You do have to pay $15/mo for it, but it meets all your other requirements I think. Its easy to solo, fun to play, can be quite challenging, and most importantly *almost* every type of character can solo more or less (some way better than others mind you), and you can easily jump on, do a mission for 20mins then quit, and feel like you accomplished something. As well, its very newbie friendly - particularly if you find a suitable guild to play with - as characters of every level can effectively play with characters at other levels via the Sidekick/Lackeying system that allows characters to temporarily assume a higher level when partnered with someone - if you did choose to group with people. The game is primarily focused on doing missions, and so combat oriented for much of its content, but it has some great storylines to follow, and the combat system is far superior to most other games IMHO. City of Villains is the newer of the two games, and thus the more evolved. City of Heroes will catch up with future expansions I expect.

    For free games, you might be ok with GuildWars. Its a fantasy based combat game with some adventure/roleplaying elements. It is primarily PvP (player versus player oriented) and I personally didn't like it, but it doesn't have any monthly fees and you only need to buy the original boxed edition to play it. As the name suggests though, it may well be group PvP oriented and might not be as welcoming to a casual player. I tried it in beta and disliked it for various reasons, but your mileage may vary.

    You might also consider EVE Online, a Science Fiction far future game of space exploration and economics. You essentially play a ship in this game rather than a character and that is disconcerting to some people. Its a very PvP oriented game but has some appeal to casual players and alone of all the MMORPG games I have seen has an experience system that is very friendly to casual players (essentially you pick a skill to learn and your character learns it at a fixed rate regardless of whether or not you are online. This gives an advantage to those who are subscribed longer, rather than those who play more hours regularly). I am not sure how well you can just jump on and play for 20 mins or so though. I understand it has long travel times for your ship. It is also a payed subscription game. It is very popular at the moment but as it has a high learning curve might not be a great one to pick up as your first MMO unless you are into highly complex game systems.

    Links:
    City of Heroes
    City of Villains
    Guild Wars
    EVE Online

    Hope that helps :)

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  21. There is being new and there is being an idiot by SmallFurryCreature · · Score: 2, Interesting
    Call people with a brain elite all you want, it is still not going to make them hold your hand because you can't be bother to RTFM.

    Most people are perfectly willing to help but when you see the same question pass by for the hundreth time your patience will run out.

    Not that this book will help. Noobs never read anything. Those who do read the official manual and still need help with somethings get all the help they need in game. The book just isn't needed.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  22. The problem with asking questions. by SmallFurryCreature · · Score: 3, Insightful
    When you ask a question STOP. Think for a few seconds. Think about one tiny little thing. How many times has the question you are about to ask been asked before.

    The problem isn't explaining what PK means. The problem is that by the Xth time you have to explain it to some idiot to lazy to google you are running out of patience.

    Yes there are somethings you will have to ask to find out. There is nothing shamefull about that. Just realize that you may be the 100th person asking it today and even the most helpfull of people can have a bad day.

    The most difficult thing. Other players are not there to help you. So when somebody helps you say "thank you". Everytime. You would be suprised how many people can't be arsed. Doesn't matter if you are the nicest person on the planet if a helpfull player has just dealt with an asshole you could catch the flak. Live sucks but thats the way it is.

    Before you ask a question A: make sure you read the docs. Read that manual during the install. Questions that are in the manual really are irritiating to answer.

    B: Do not ask, "my I ask a question". That is irritating. Just state the question already.

    C: Do not spam. If nobody is replying then accept it and come back later. If chat is busy do not spam your question 3 times in row to make sure people see it. It is a good way to find yourselve quickly playing a very solo MMO game.

    D: Use proper and full english. Nothing more annoying then having to decipher a bunch of engrish.

    E: Be polite. You catch more more flies with honey or something. Say thank you. Yeah you got what you want but you might need some help in the future and some people /addignore those who do not say thank you.

    F: Be patient. A helpfull player may be in the middle of a battle and cannot instantly answer your every message.

    G: But the most important, learn to google. 99% of the MMORPG questions are repeats and someone somewhere will already have answered it complete with pictures on the web.

    In the end there are such a thing as stupid questions. Do not expect others to fall over themselves to help you avoid reading manuals or doing your own websearches.

    Oh of course some call my attitude elite. Like that is an insult. Yet I have noticed one thing. All those people who always complain they cannot not get help NEVER help others themselves. The people that demand the most are the ones who give back the least. odd eh?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:The problem with asking questions. by Fizzog · · Score: 2

      And please, Please, PLEASE read the damn quest text!

      The thing that pisses me off the most in WoW is people who ask 'Where is the xxx?', when the quest text *actually tells you* where it is!

      That is soooo damned annoying. I help people all the time and answer lots of questions, but I refuse to answer questions where people are simply too lazy or stupid to read what it says!

  23. Game experiences by VGPowerlord · · Score: 2, Funny
    Since they have experiences from different games, I'll do something different: combine elements from several different MMOs together into a single experience.

    One day, I was out fightning kobolds in Antonica, when suddenly I was ambushed by the Horde. I managed to get away from them, but I then got stopped by an Imperial patrol, who discovered that I was a Rebel.

    They were much more powerful than I was, so I fled for my Mog House. Unfortunately, my distaff still hadn't finished, so I went back out to Antonica...

    Wash, rinse, repeat...

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011