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Sony Profits Conundrum

Alice, over at the Wonderland blog, has an interesting post wondering about the state of Sony's finances when put in contrast with their view on second-hand game sales, and new title prices. From the article: "Yet it turns out that discounting new releases also results in higher sales. MCV continues: 'BVG's The Chronicles of Narnia jumped ten places up the ChartTrack top 40 last week, thanks to a 16 per cent sales increase, following its slashing to £19.99 at most High Street retailers.' My question: what the hell are they complaining about? Why curtail the perfectly reasonable and legal second-hand market if they're making money hand-over-fist with the current situation?"

84 comments

  1. Greed by Gomer79 · · Score: 5, Informative

    Because they could make a little MORE money if there was no second hand market!

    --
    My user ID is a palindrome!
    1. Re:Greed by Tebriel · · Score: 0, Redundant

      Exactly

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    2. Re:Greed by ClamIAm · · Score: 3, Interesting
      Getting a percentage of each used game sale is probably Sony's wet dream here, but they should look at other industries to see a perfectly reasonable and much better idea. Car manufacturers often have "certified" used cars, where they go through and perform maintenence and slap a warranty on the thing.

      Games could work the same way. Work out a licensing scheme where used game retailers could buy a special console that checks for errors and disc scratches. They then make sure the manual and everything is there, and then give a new warranty. Ta daa.

    3. Re:Greed by Anonymous Coward · · Score: 0

      The point is, ladies and gentleman, that greed -- for lack of a better word -- is good. TO help understand Greed, quote from the movie "Wall Street": Greed is right. Greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms -- greed for life, for money, for love, knowledge -- has marked the upward surge of mankind. And greed -- you mark my words -- will not only save Teldar Paper, but that other malfunctioning corporation called the USA.

    4. Re:Greed by rts008 · · Score: 0, Redundant

      I'll join the crowd....Ditto here.

      I don't see any other possible response, what could be confusing here?

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    5. Re:Greed by Bloater · · Score: 1

      > Because they could make a little MORE money if there was no second hand market!

      That is not greed, it is stupidity. If there was no second hand market, they would sell fewer units. This is because the content they sell has a lower value to the purchaser than the current retail price for many purchasers. That defference is made up for by the owner selling his property on again, albeit for a reduced price. Without the ability to sell second hand, there would be fewer people prepared to pay current prices.

    6. Re:Greed by AKAImBatman · · Score: 1

      Did you're mum ever read you Aesop's Fables?

    7. Re:Greed by Anonymous Coward · · Score: 0

      s/you're/your/g

    8. Re:Greed by Jeff+DeMaagd · · Score: 1

      Because they could make a little MORE money if there was no second hand market!

      Some may think this, but I don't think it is so simple. It may seem silly, but I am more willing to buy something at a high price if it has a good resale value. It seems too many people, including corporate types, assume that products are simply expendable. However, I am not so wasteful whenever I can help it. I am willing to buy used if it is in good shape and priced right, and I am willing to buy new as well.

    9. Re:Greed by PoderOmega · · Score: 1

      I think EB Games already guarantees that a used game will work like new. I'm not sure how long they give you. I can see this working with hardware and maybe online PC games, if at all.

    10. Re:Greed by zeroduck · · Score: 1

      While a certified used car seems to make sense, a certified used game just doesn't make sense to me.

      A car is a fairly complicated mechanical and electrical system. Wear and tear is going to happen, but you don't throw away the entire car--just change some fluids, replace some parts. There is added value in the manufacturer saying all of those systems are in good condition.

      An optical disk just isn't like that. You have an unreadable disk? You no longer have the product. What's the added value? You can very easily see if the case and manual are there and that the medium is in decent condition.

      The only way I could see Sony making a buck on the used market is if you could sell the license to the game, and get a new disk too.

    11. Re:Greed by Babbster · · Score: 1

      Either that, or second-hand retailers could do what they've always done and inspect visually for scratches and guarantee used games to work, thereby still making scads of cash and not forking over a dime (which they shouldn't) to the original developer/publisher.

      This is a non-issue because there's nothing special about games that should allow them to retain any sort of ownership over a product that they've sold. If used game sales cut heavily into the profit margins of developing and selling games, then they'll simply have to cut costs, develop fewer/better games, etc. If the industry can't be sustained as it is then it will fail and something else will take its place. God, I love capitalism...

    12. Re:Greed by Bloater · · Score: 1

      Nope

    13. Re:Greed by Blimey85 · · Score: 1

      Pretty pointless if you ask me. This is going to drive the cost of used games up a bit right? Usually certified used cars cost a bit more than non-certified. Someone has to pay for the warranty and the checking and all that. When I buy a used game I know I can take it back if it fails. It's not a major transaction like buying a car. I pick a game, cough up a few bucks, go home with game and give it a play. If it no worky, I take it back. A bit of a hassle maybe but I'll be back in the game store in the near future anyway so I can just wait until then to replace it or if I really wanted it (in which case I would have bought it new to begin with) I can take it back right away. Mall is like 10 minutes from here. So why pay for a warranty or checking or anything? If it's the same price then sure it's a fine idea but your goal was for Sony to get a cut. Game store isn't going to want to give up any of their money so you'd have to charge extra and then I'm going elsewhere. Even if all game stores do it there is still Craigs List, eBay, whatever.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    14. Re:Greed by ClamIAm · · Score: 1

      I'm not advocating a mandatory tax given to Sony. Sony could offer this type of service, where the retailer follows some codified set of instructions, places a "Sony (or whoever) certified" sticker on the box, and charges more for it. If there's a market for this type of thing, then great. If it tanks, they'll probably shut up.

    15. Re:Greed by ozmanjusri · · Score: 1

      Wear and tear is going to happen, but you don't throw away the entire car--just change some fluids, replace some parts.

      They could give second-hand purchasers a new CD/DVD which would have no scratches glitches etc at all and just destroy the original. After all, it's the content they're licensing isn't it?

      --
      "I've got more toys than Teruhisa Kitahara."
    16. Re:Greed by Anonymous Coward · · Score: 0

      Heh, I'm kinda curious what you imagined you would accomplish with that post...

    17. Re:Greed by Babbster · · Score: 1

      But where's the benefit for Sony if they don't get a cut of the profits? I suppose they could make some money off these little widgets you're talking about but that's not the kind of market in which Sony would likely be interested, especially when the end result cuts into their sales in a market in which they already have a serious stake.

    18. Re:Greed by FLEB · · Score: 1

      The profit's in licensing the stickers. Although, I agree, a retailer could just as easily apply their own snappily-labeled guarantee program.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    19. Re:Greed by jean-guy69 · · Score: 1

      On the other side, we could say that used games buyers are cheap...

    20. Re:Greed by zeroduck · · Score: 1

      Then you have the exact same product as a new game. They can sell a new one for expensive, or a replacement for cheap. . . . I know which one I'd do if I was Sony. I don't think it's right but they want to sell you the license to that data, on that medium. They want to eat their cake, and have it too.

    21. Re:Greed by rtb61 · · Score: 1
      I don't see what the hype is about, Sony is blaming reductions in pricing of new release games on the price and availability of second hand games.

      The article goes on to mention some other software makers are attempting to restrict the second hand market (this occurs in commercial software, auto desk is infamous for demanding an exorbitant re-registration fee (hundreds of dollars) on it's software when bought second hand.

      I wonder who those software companies are that are pushing for a similar re-registration fee (microsoft is weird software licencing, where for some strange reason if your hardware dies so does the licence to your software making an investment in their software only temporary at best)

      --
      Chaos - everything, everywhere, everywhen
  2. Re:Greed (Mod parent up) by AKAImBatman · · Score: 1

    Parent hit it spot on. We've seen this same problem in the Home Movie industry, the Book industry (remember the hub-bub over the Amazon used books?), the Music Industry, and many other entertainment outlets. Producers of content want 100% of the profits, even if the current situation is beneficial to them.

    For more info, look up killing the goose that laid the golden egg.

  3. Ehh, thats fine... by engagebot · · Score: 3, Insightful

    "Why curtail the perfectly reasonable and legal second-hand market if they're making money hand-over-fist with the current situation?"

    When have you *ever* heard a company say "Eh, thats fine. No thanks. I think we're plenty good..." on the subject of profits?

    --
    Han shot first.
  4. Risk Analysis by ClamIAm · · Score: 3, Insightful
    I am rather certain that before large corporations begin trying to manipulate the echo chamber, they do some research and compare the risks, rewards, and consequences of doing so. We may think that Sony's insane for complaining about the used game market, but I'm sure that they've thought about the possible negative reaction that could occur by them talking about this, and reasoned the possible profit outweighs the possibility of or the seriousness of the public backlash that could/will happen.

    It's a bit like the scene in Fight Club when the narrator explains how his company issues recalls. If the court settlements are less than the cost of a recall, they aren't going to fix those cars.

    1. Re:Risk Analysis by AKAImBatman · · Score: 2, Interesting

      It's a bit like the scene in Fight Club when the narrator explains how his company issues recalls. If the court settlements are less than the cost of a recall, they aren't going to fix those cars.

      The first rule of Fight Club is, YOU DON'T TALK ABOUT FIGHT CLUB! ;-)

      That being said, you need to remember that Fight Club is just a movie. Any sort of court settlement is likely to include a requirement that the defective vehicles get recalled. Thus it's usually cheaper and easier for a company to jump on the issue as soon as they learn about it, and pay for the $10 mass-produced replacement part + labor (the real expense).

    2. Re:Risk Analysis by Anonymous Coward · · Score: 0

      In the movie he says, "out of court settlement," so that means the law never gets involved if the plaintiff drops the case.

    3. Re:Risk Analysis by Anonymous Coward · · Score: 0

      I'll leave the googling for those who don't already know. But two words for you all "Ford Pinto"

    4. Re:Risk Analysis by AKAImBatman · · Score: 2, Insightful

      Allow me. From Wikipedia:

      "Furthermore, it was alleged that Ford was aware of this design flaw, but they refused to pay the minimal expense of a redesign. Instead, it was argued, Ford decided it would be cheaper to pay off possible lawsuits for resulting deaths. This discovery of Ford's apparent gross disregard for human lives in favor of profits led to major lawsuits, inconclusive criminal charges, and a costly recall of all affected Pintos. Ford lost several million dollars and gained a reputation for manufacturing "the barbecue seating four.

      [...]

      More recently, it has been argued (in a well-known 1991 law review paper by Gary Schwartz [2] (PDF), among others) that the case against the Pinto was less clear-cut than commonly supposed. Only 27 people ever died in Pinto fires, which given the Pinto's production figures (over 2 million built) was no worse than typical for the time. Schwartz argues that the car was no more fire-prone than other cars of the time, and that the supposed 'smoking gun' document showing Ford's callousness actually referred to the auto industry in general rather than the Pinto specifically.
      "

    5. Re:Risk Analysis by klingens · · Score: 1

      I am rather certain that before large corporations begin trying to manipulate the echo chamber, they do some research and compare the risks, rewards, and consequences of doing so.

      So what did Sony compare and research when they stuck a rootkit on music CDs? Did they think about the negative reaction and the increased profits to counteract that reaction? Oh, there were no profits but a loss and a PR disaster to boot? My bad

    6. Re:Risk Analysis by castle · · Score: 1

      Well it would stand to reason that Sony will be less likely to go for a ridiculously evil activity like this after getting spanked both in various United States state courts and the court of public opinion. Then again, if they were reasonable they wouldn't be so hot on excessive DRM activities to begin with.

      Guess I'm just muddying up the issue.

    7. Re:Risk Analysis by ClamIAm · · Score: 1
      First, my comment was about companies going on PR campaigns, spreading FUD and the like. The rootkit issue is a bit different.

      However, I believe that Sony probably did do some research before shipping off thousands of rootkits. Just look at the "nobody even knows what a rootkit is" line that was trotted out. They knew what they were doing.

      So they either did crappy research in this case, or they figured it was justified somehow. There are reasons they would try such a thing. Perhaps they wanted to see if they could get away with it. Or maybe they wanted to test the public reaction of people finding out that their computers had been taken over.

    8. Re:Risk Analysis by ClamIAm · · Score: 1

      In regards to corporate recalls and the like, I wasn't really referring to that specific scenario. I was thinking more along the lines that corporations often make decisions that put profit first, sometimes making choices that are morally dubious, anticompetitive, et cetera.

    9. Re:Risk Analysis by Hoknor · · Score: 1

      "In other news today Corporation A agreed, without admitting any wrong doing, to pay Cash Amount B to Plaintiff C. Plaintiff C filed suit against Corporation A earlier this year for Product D failing to spin down in the CD-ROM drive on Plaintiff C's computer when the Eject Command was sent to the CD-ROM drive vie software rather than pressing the eject button on the drive itself, resulting in the Projectile Product D decapitating Plaintiff C's Terrier. Now here's Heidi with the weather."

    10. Re:Risk Analysis by Alchemar · · Score: 1

      ""Most people, I think, don't even know what a rootkit is, so why should they care about it?"" Ya, they think a lot about how people might react to thier point of view when considering making more profits.

    11. Re:Risk Analysis by ClamIAm · · Score: 1

      I suggest reading others' replies, as one exactly like this has been posted already. My response.

  5. 'Control. It's all about control.' by Channard · · Score: 3, Insightful

    You don't need to be a bargain basement Colonel Sanders to know that someone at Sony apparently wants to keep a tight rein on distribution/selling of their games. They're a part of the same industry that insists on region coding for DVDs.

    1. Re:'Control. It's all about control.' by gEvil+(beta) · · Score: 1

      You don't need to be a bargain basement Colonel Sanders...

      Maybe I'm missing something, but could you please explain what that phrase means?

      --
      This guy's the limit!
  6. Hi. Boycott by Anonymous Coward · · Score: 0, Interesting

    Sony will get none of my pounds because of that rootkit bollocks they installed on my clue.*

    * Cockney Rhyming Slang: The PC was introduced as a model by IBM, also known as "Big Blue." "Blue" rhymes with "Clue."

  7. Two words are all that are required to answer this by Shads · · Score: 1, Redundant

    ... Corporate Greed.

    --
    Shadus
  8. From the department of duh by MMaestro · · Score: 3, Interesting
    Yet it turns out that discounting new releases also results in higher sales.

    Discounting new releases means higher sales? No, really? /sarcasm

    Gamers have asked for new releases to come down in price sooner, rather than waiting for the company to think 'well gee, sales and hype have hit rock bottom lets try discounting games now that everyone already bought second-hand copies and hope we make some more sales.'

  9. Apple by ArbitraryConstant · · Score: 1

    Apple passes up obvious opportunities to expand, and it works out for the best more often than not.

    --
    I rarely criticize things I don't care about.
    1. Re:Apple by falcon5768 · · Score: 1

      ahh but they also pass up obvious opertunities to cut price in favore of market share too.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  10. Re:Greed (MOD PARENT UP) by mr_stinky_britches · · Score: 1

    Yeah, if they make 5 billion this year and they couldve made 5.1 billion by squeezing things in a few places, then someone isn't doing their job. Welcome to the life with "The Corporation".
    --

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  11. "Greed" is glib by tengennewseditor · · Score: 4, Interesting

    Simply because a corporation seeks to maximize profits doesn't mean it shouldn't keep the customer's interest in mind. It's in Sony's interest to keep the secondary game market alive so that PS2 console owners remain happy and come back for the PS3. But yes, this also obviously hurts the primary game market. There's an obvious tradeoff here, which makes a console maker's decision whether or not to support or squash a secondary game market an interesting decision. Simply calling it "greed" marginalizes the whole conversation because it's obvious and insufficient at the same time.

    1. Re:"Greed" is glib by ClamIAm · · Score: 1
      But yes, this also obviously hurts the primary game market.

      I don't think this is the case. When I think of the reasons that I would personally buy a used game, there are only two that come to mind

      • the game is out of print
      • the game is significantly cheaper used.

      Neither of these really affect the primary market. If there aren't any used games that I want to buy, I'm not going to buy a new game just to make up for it. There are of course corner cases here, if I was choosing between buying two games that I wanted, one new and one used. But that doesn't usually happen, as most gamers don't buy games just to buy them.

    2. Re:"Greed" is glib by GregWebb · · Score: 2, Interesting

      OK, case study.

      I'm 27 and I own a PS2 (though admittedly I was a late customer, only got it in late 2004).

      I have 15 games for it (and a social life, and a girlfriend! really! she likes some of the games too :-)), of which only 7 were new.

      Of those 7:
      * 1 was bundled with the machine (GT3)
      * 3 were seriously cheap anyway (original Codemasters Indycar, £10, WRC3, £10 and Stock Car Speedway, £7)
      * 1 was in a sale, on a voucher and largely for my girlfriend anyway (Sonic Mega Collection, £20)
      * 2 were games I 'just had to have' (GT4 and NASCAR 2006, both £30) and in my defence, both were discounted and NASCAR titles pre-2006 had been like hens' teeth for UK PS2 gamers so I was determined to get this one in case they pulled it from the market quickly

      So I've never paid full retail, there's only 2 games where I've paid over 50% of what'd be the usual full retail price for PS2 games over here and all bar 3 of the games I've bought (so not really counting the bundle, can't remember what they were selling it at separately) have either been second hand or price competitive with the second hand games anyway.

      Sony: I know you don't get much money from me but you get some and it stops me becoming an XBox 360 household and helping boost Microsoft's market. I will only buy a PS3 as and when it has compelling games (or services) I can't play on my PS2 and when the game availability is similar to what it is on the PS2 a the moment in the UK.

      --

      Greg

      (Inside a nuclear plant)
      Aaaarrrggh! Run! The canary has mutated!

  12. No Technical Solution to Secondhand Sales by Nom+du+Keyboard · · Score: 3, Insightful
    Perhaps they have to complain about secondhand sales because there is no reasonable technical solution to them. Sure there's been talk that once you insert your new game into your new PS3 that game will suddenly be rendered unplayable on any other PS3. Boy would that be (yet another) bad move on Sony's part, to wit:

    o Your PS3 dies (they do) and when you bring your new one home none of your games play on it.

    o End of the game and PS3 rental market (unless you can keep each game with each PS3. This will not help PS3 penetration at all.

    o Although you keep you PS3 locked up when you're not playing it, you little brother grabs you new game and takes it to a friend's house to play before you get a chance to play it yourself.

    o Overall glitches that plague any new technological protection measure may only impact a few percent of the players, but that's still many thousands of now angry gamers.

    With Doctrine of First Sale allowing you to do what you want with it otherwise, Sony better just learn to live with used games that they are not going to be able to collect even more money from.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:No Technical Solution to Secondhand Sales by Perseid · · Score: 2, Interesting

      Sony has said they won't use that patent(http://arstechnica.com/journals/thumbs.ars/ 2005/11/9/1779) on the PS3, and I beleive them. There is too much competition in this market for them to do something that obviously asinine.

    2. Re:No Technical Solution to Secondhand Sales by ClamIAm · · Score: 1

      The solution I was thinking of is called "Congress".

    3. Re:No Technical Solution to Secondhand Sales by jean-guy69 · · Score: 1

      They could use a dongle, if your PS3 is broken you just use the dongle with the new PS3.

    4. Re:No Technical Solution to Secondhand Sales by DavidHOzAu · · Score: 1

      if your PS3 is broken you just use the dongle with the new PS3.
      And if the dongle breaks, I hot wire it. ;-)

  13. Optimum price by sterno · · Score: 2, Informative

    Yet it turns out that discounting new releases also results in higher sales.

    This is about as duh as it gets. It's basic economics. At a given price, based on demand, you'll sell a given quantity. Lower the price, and generally you sell more. Raise the price, and you generally sell less. Of course it depends on factors like whether people can live without it (gas price increases for example).

    The question is whether they make more money selling more copies at a lower price than they would selling less copies at a higher price. By the logic suggested here, they'd be making piles of money if they gave the game away because they'd sell more.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Optimum price by vertinox · · Score: 1

      By the logic suggested here, they'd be making piles of money if they gave the game away because they'd sell more.

      Well at the volumes they'd produce games, I'd dare say it actually costs less than a penny to phyiscal produce a game box and the game inside (not counting the huge budget of making the software part of the game).

      So yeah... They could afford to give it away at an almost free price as long as it above $1. If a new game was sold at $1, I'd bet everyone who owned a PS3 would buy one.

      However, if the PS3 cost $700 and only 100,000 people owned one then I think they'd have to stick to their $60 a game price.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Optimum price by jonwil · · Score: 1

      Baicly, simple economics says that if changing the price (up or down) of what you are selling results in a greater total profit (i.e. a greater * ) then you should change the price.

      If selling games cheaper resulted in greater total profit, the games companies would be doing it. (although given the way big media is operating these days, an understanding of basic economics is probobly beoynd them :)

    3. Re:Optimum price by Anonymous Coward · · Score: 0

      The price elasticity of demand is rather difficult to estimate. They only have a vague knowledge of the possible price and quantity effects that would occur if they changed the price. Things aren't that simple.

    4. Re:Optimum price by IKnwThePiecesFt · · Score: 1

      Not true. At Best Buy once I saw a copy of Terminator 3 for xbox. On the cover it listed that it contained a coupon for a free red baron pizza. Even if the price of the pizza equalled the $10 for the game, I wouldn't have bought it. Why? Because I don't care how cheap something is, if it's crap, I don't want it. Not everyone would buy a $1 game. Hell, some people wouldn't take it if they were giving it away for free.

  14. Spaceballs by Telepathetic+Man · · Score: 1

    I think it has to do with the low budget help that Dark Helmet had in the movie. The character, being in such a position of power really did not advance the story much at all.
    I hope that helps! :|

    --
    Just because you can, does not mean you should.
  15. Where Sony misses the point... by Dhaos · · Score: 2, Insightful

    The fact of the matter is that used games are HELPFUL to the gaming economy.

    For one, used games help those who are addicted to having the newest games. How? Habitual new gamers will go out, buy a new game, play it, and sell it back to the store, used. They'll then use the (smallish) amount of money they get back towards the purchase of a newer one. So, in effect, used game sales are subsidizing the sales of new games.

    Another way used games help is by expanding brand awareness. If I go into a store and see Series Game 3 on sale for $6, I might buy it on a whim. If it's particularly compelling, it might lead me to purchase Series Game 5 at full retail price. Sony hasn't lost any money in this series of transactions, and has effectively marketed its game to me.

    So...once again, Sony needs to chill out!

    --
    It's not what you know, or even who you know- It's how many people recognize your damn .sig
    1. Re:Where Sony misses the point... by jean-guy69 · · Score: 1

      You bought an news game for 30 $.
      The reseller buy it 10 $ from you.
      It sells it for 20 $.

      Maybe you'll then buy a new game, but more than not often you'll buy an used game at the used game shop when the reseller just gave you the money, of course you can also spend your 10 $ outside of videogames.

      Assuming the best case: you keep your 10 $ to buy a new game, the industry will have the income from 1,33 games but more realistically it will just be the income for one game. Without the used market it would have been 2 games, the one you bought and the one the guy who bought your used game would have bought.

      And used games can be sold numerous times, and each time the reseller makes money of it, not the publisher/developpers..

  16. What an epiphany! by RyoShin · · Score: 4, Funny

    I've just realized: Sony is right! Second-hand markets is a horrible, horrible idea. I mean, if other people aside from the original purchaser are able to make use out of an item after the original purchaser no longer wants it, then it will drastically hurt sales.

    And not just in gaming! No, my friends, Sony is thinking too small. We need to extend this War Against Reuse (WAR).

    Let's bring on folks like Certa (Serta?), Ikea, and Nike. Lots of people sell their used mattresses, furniture, and shoes at garage sales- think of the profit loss! This needs to stop. In fact, let's take a page out of the RIAA Playbook and create laws banning garage sales altogether. It's too hard to visit every garage sale, and pick out those items which were not originally created by those owning the so-called "garage", and there's a much higher percentage of second-hand goods being sold at these things, so closing them for good will solve most of the problem.

    But, before that, there are more evil companies out there- yes, I'm talking about Goodwill and Salvation Army. These companies, posing as places to sell moderate-condition items at a low low price and hiring those who might not otherwise get a job, are stealing hundereds of thousands, if not millions, of dollars from legitamite, multi-billion dollar companies. These large profit companies have people to feed, too! Will no one think of their children?

    We need to pick up this WAR and fight those diabolical enough to sell us used goods as a fraction of the new price. This is just horrible. I'm so glad I had this epiph-

    Oh, wait, that was just gas and hot air.

    Continue about your day.

    1. Re:What an epiphany! by imunfair · · Score: 1

      Reminds me of the way the 'clones' in 'Brave New World' were conditioned to throw out items that broke/tore and buy new ones instead of repairing them.

    2. Re:What an epiphany! by jean-guy69 · · Score: 2, Insightful

      You can't compare sales of used videogames with sales of goods like mattress or cars:

      If you sell a car you didn't use it in full, and you sell its residual value which represents the remaining usage potential.
      If you happen to buy an used car you won't be able to use it as long as if it was new.

      Whereas when you finished the videogame you used it in full.
      But for someone else its usage potential remains full.

      The so-said used videogames aren't used at all.

      If each time an used car/mattress/etc.. (even almost exhausted) was sold it would magically become as good as a new car, the car industry would not last for long.

    3. Re:What an epiphany! by Slow+Smurf · · Score: 1

      Make the game worth keeping. Either lower the price, up the replayability, or simply accept that some people will sell their game no matter what you do.

      You've been able to rent movies for a massive amount of time. Why do people still buy them?

    4. Re:What an epiphany! by Lehk228 · · Score: 1

      not entirely correct.

      Vido games have more value in playing it right away than cars do. there aren't many suprises in cars and hearing a lot about a car doesn't affect it's value. a used game does have diminished value because over time more similar but better games may come out. even if the absolute value of the game remains constant (game server population doesn't decrease) the marginal benefit of the game does go down when for $5-$10 more than the used game you can pick up a better, similar game new.

      --
      Snowden and Manning are heroes.
    5. Re:What an epiphany! by Traiklin · · Score: 1

      well take a look at a used game

      it has scratches and smudges on it (In somecases it has everything done to it except been pissed on)

      it doesn't mean it will work 100% in your system cause of said scratches and smudges, I've encountered games that got alittle scratch way out on the outside of the disc and it refuses to load, that doesn't exactly sound like it's able to be used for a long time to me (since you know, it refuses to load the first time)

      You will probably have to buy a disc repair kit or take it somewheres that can do it for you

      chances are good that a used game won't come with it's instructions or a good case.

      now over to used cars,

      a Used car has dings and scratches in the car, chances are high you need to repair it, so you can do it yourself or take it to someone who knows what they are doing.

      A Used car probably won't come with the owners manual, and the body is dinged up in some way.

      sometimes the car won't even start.

      so how exactly is a used car different from a used game when both require the same kind of care & when you trade it in I am willing to bet the used car dealership repairs the car alittle bit just as when you go to sell a used game, you want to clean it up and make sure it works before hand.

    6. Re:What an epiphany! by Anonymous Coward · · Score: 0

      If you can repair the disc, then you have 100% full potential. If you can't, you were sold a defective product. If you repair a 5 year old car, you still only get 50% of its original value.

      Even then, you are only looking at one side of the equation. Here is the difference:

      Car:
      "If you sell a car you didn't use it in full, and you sell its residual value which represents the remaining usage potential."

      VideoGame:
      "Whereas when you finished the videogame you used it in full."

      The market doesn't differentiate Intellectual Property from Physical Property. When it does, we'll have a fairer system with more accurate market forces, with more developers, more competition, more diversity and that can only be good for consumers.

  17. But... by Locke2005 · · Score: 2, Insightful
    Having a high resale value increases the value of a new car... why doesn't this principle apply to games as well? Won't Sony sell more games if people know they can readily sell them on the used market, thus their cost for the game isn't $50, but rather $50 less what they can resell it for? Do the car manufacturers complain about used car sales cutting into their profits? No, because most people buying a used car probably couldn't afford a new car anyway...

    If Sony really wanted to do away the the second-hand market, they should simply offer trade-ins for games - turn in a used game and get a new game at a discount that is greater than the game traders pay for used. Then they could simply destroy all the used games, or resell them themselves at a profit... again, this is exactly what car dealers do.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  18. Ummm... no by sterno · · Score: 3, Insightful

    So yeah... They could afford to give it away at an almost free price as long as it above $1. If a new game was sold at $1, I'd bet everyone who owned a PS3 would buy one.

    Not really. Distribution cost of a game is negligible in the grand scheme. It's the cost of developing the game, marketing the game, etc, that are expensive. Now you might think, well at $1 they don't need marketing, but then that only works for that one game, otherwise all the games start competing with eachother at the $1 mark, and you now need a marketing budget again.

    A good developer is going to cost between $100-150K per year, give or take. So how many developers does the game require? How many graphics people, etc? Suddenly you're getting into quite a bit of money. How long does it take to develop the game. A year? Two? Five? Multiple that times the salaries and you see how this goes.

    Now, keep in mind that for every game they release that sells well there are a few others they make that don't. So in order to remain profitable they have to charge more for games to make up for the duds they lose money on.

    So a couple years of development with a group of developers plus marketing costs, packaging, and distribution it costs quite a bit to make just one game. If that one game fails, then you have to make up that cost on other games. If you've noticed, the cost of games has been pretty consistent over time. There's been a steady increase as inflation is incurred and game complexity increases, but overall what I pay for Half Life 2 is on par with what I once paid for pac man (and arguably cheaper).

    --
    This sig has been temporarily disconnected or is no longer in service
  19. An end-game? by Gingernads · · Score: 2, Insightful

    So lets take this for a little walk.... Steam (and online verifications full stop) allow for ownership verification at point of play. The sell for this is often against our old friend piracy. These can kill a games second-hand value as you cannot always transfer the registration. This is a control mechanism that has potential to step beyond piracy prevention. So in order to allow the first purchaser to perceive greater value by not making the game worthless second-hand, the publishers set up a scheme where you can sell your registration back as part of any trade-in. This gets them a second sale as you have to trade-in and not just sell. The traded-in game/registration can then be recycled and re-sold through 'approved' retail outlets. To be approved as an outlet, you have to give a cut of second-hand sales back to the publisher to cover their 'administrative' costs in recycling the registration. Any dragging of heels in recycling popular titles would of course have nothing to do with protecting the sales of games that are still available at full price. Everyone is happy, player gets to trade in his game. Game shops and publishers get to stimulate new sales through trade in. Oh, not quite everyone. That extra cost is only getting passed one way... I don't get the idea that if I buy something I can't just easily sell it when I have finished with it. This is why I don't think online verifications are good, without even considering what we do in 10 years time when a game might not be worth maintaining an online verification service for. I'm not saying this is in their plan right now. I don't wear a tinfoil hat, the positions taken by business change too much for me to believe in a grand plan. I just realise that as with most business decisions, once someone realises you can attach a £/$/ to it, then it's a no brainer.

    --
    Your optimism strikes me like junkmail addressed to the dead.
  20. TFA is just marketing/posturing BS by javaxman · · Score: 2, Insightful
    TFA ( the real article, not the blog that wonders WTF the Sony tool in the article is talking about ), is nothing but SCE UK's commercial director Kevin Jowett doing his best to support some publishers in their belly-aching about the used game market. Pure PR, and it's not even aimed at consumers, it's aimed at game publishers.

    BTW, any Brits care to tell us if a "Commercial Director" actually serves any legitimate business purpose ?

    Anyway, it's entirely likely that neither Sony nor the publishers really care ( or more importantly, could do anything about ) the used game market. The publishers were just trying to deflect attention from the fact that other, very telling, important factors just might account for their declining revenues ( like crappy management and lack of compelling, original games, perhaps? ). It's a bit like the music industry pointing a finger at file-sharing and saying "that's where our profits are going!", except that the game publishers have even less of a reasonable argument here, as nobody is breaking copyright laws.

    The arguments make no sense. Why, just because I might spend $10-15 on a used game, would someone infer that if that game wasn't there, I'd be buying a new $50 game instead ? No, I'd just be cursing my decision to buy a console with only very expensive games, and that would ( negatively ) impact my decision to buy another, or at the very least be bummed that I can't find that old game. Equally, nobody thinks of used games as being "as high quality" as new games- they're often scratched, and with very few unfortunate exceptions, even sequals are at least incrementally better in some ways than the earlier games.

    To boot, what would they do about it ? Unfortunately TFA doesn't provide a link back to the "(MCV 9/12)" about publishers trying to do something about the used game market, but the used game market is like any used item market. It's not going away, and that's a good thing, or where would I buy that copy of Star Wars Starfighter ( or any other out-of-print game ) ?

    Stupid asshat corporate whine. Not worth the words I just wrote, unless to hear someone ( like me ) smack these idiots around in public.

    1. Re:TFA is just marketing/posturing BS by fondue · · Score: 1

      That's an interesting take on the story. Of course, publishers are constantly looking for excuses for poor performance, the current favourite being supermarkets selling games at lower margins.

      Unfortunately, the concerns about the second hand market have a grain of truth. If you walk into a specialist retailer or most high street entertainment stores in the UK, a significant proportion (25%+ in some cases) of the stock will be used. You won't see any used CDs, books or DVDs. I understand the situation is even more extreme in some US stores.

      The problem is that retailers already have a far too powerful bargaining position over the publishers (anyone who thinks that the rash of bandwagon jumping games or games based on familiar themes that accompany any big hit is not at least partially a result of retailer pressure is naive in the extreme). They can basically decide the fate of games and even entire genres by refusing to stock them.

      If 25% of a chain of stores is filled with preowned games that the retailer can obtain for far less than their wholesale price, retailers will force increasingly untenable pricing on publishers, and will stock fewer and fewer games.

      You cannot argue for more variety and originality while at the same time cheering on retailers for holding a gun to publishers' heads and demanding they only deliver high-profile sports and cop killer games.

      We live in the real world where sadly 95%+ of the public who want to play games don't have the awareness (or even the means, on any of the mainstream consoles) to use online distribution (yet). The lifeblood of the industry is people picking up new games on store shelves. Reducing the size of that window of opportunity hurts everyone in the chain, and does not discriminate based on how well the publishers are run.

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    2. Re:TFA is just marketing/posturing BS by javaxman · · Score: 1
      I understand the situation is even more extreme in some US stores.

      Well... it depends on what stores you are talking about. I walked into an EBGames recently, and yea- easily half ( perhaps more ) of that store's stock was used games. On the other hand, a good number of stores that a lot of people actually buy games at ( the big-box retailers and such ) don't sell used games at all.

      We live in the real world where sadly 95%+ of the public who want to play games don't have the awareness (or even the means, on any of the mainstream consoles) to use online distribution (yet).

      Uh... while I'm highly doubting that stat is backed up by anything at all, it's true most sales come from stores... although I think the reason has more to do with shipping costs than anything else...

      If 25% of a chain of stores is filled with preowned games that the retailer can obtain for far less than their wholesale price, retailers will force increasingly untenable pricing on publishers, and will stock fewer and fewer games.

      The only stores that can 'force pricing' on publishers are the really, really big places, like Wal-Mart, which typically don't engage in the used *anything* market. The truth, and the key fact behind this story, is that most games are no longer able to command the premium $50 price point they once commanded. This is a trend that started years ago - it's noted in articles dating back to at least 2004 - and has more to do with the fact that we're really talking about PS2 ( and to a lesser degree, Xbox games ) here, and let's face it- everybody already has a bunch of games, and there are a lot of decent games of the "greatest hits/platinum" variety that are $20 or so and great games. That $20 number has little to do with the pricing and availability of *used* games, and everything to do with the pricing of *new*, but not newly released games. The truth is either that it's the "greatest hits/platinum" games that are driving down the demand for newer $50 games, or that the $50 was too high ( or on the very high end ) of what the MSRP should be.

      Buying a used game is a crapshoot ( is it scratched beyond repair? ) and thus a total PITA. People only do it if they can't otherwise find the game, or feel they don't have the cash to buy a $20 'greatest hits' title. Used books and DVDs? Well, DVDs suffer the same problem, but they're easy to find. Books are ( and always have been ) plentiful used- although since there are so many titles, sometimes the used ones that were limited in print end up being the most valuable. Amazon built it's entire business on used books, and it's not as if there weren't very, very successful used book stores before Amazon set up shop online. Really, used goods markets tend to prop up the market for new goods, and if game makers are having trouble charging $50 for their product, chances are that's just a price point that is too high for the product. I mean, I'd like to buy a copy of God Of War, but... I still have to finish playing the $20 copy of San Andreas I got for xmas, and I never did get Star Wars Battlefront ( the first one ), so I can wait until the price drops to pick those up. Notice I'm not talking about used games, and figure that my situation here is not unique... the game publisher's problem isn't one of competition with used games, it's of competition with new ( but not newly released ) games.

  21. Why used games are baaad by jean-guy69 · · Score: 0

    When you buy an used game, it's not only less money for sony but also less money for the publisher and the developper.

    Every dollar spent on used games is money that wont be available to the gaming industry. Used games resellers are parasites depriving the video games creators from a much needed income.

    If you like video games please support your industry: buy new games.

    1. Re:Why used games are baaad by Anonymous Coward · · Score: 0

      I hope this is supposed to be "funny" and not anything else.

      The used game market exists because people sell their old games, not because there's somebody that wants to buy them. I had a huge mountain of games that I had no interest in playing anymore. So under your logic I should box them up and store them like nuclear waste? No.... that would be moronic. I sold them all and made a few bucks.

      I would have sold them for $0.01, donated them to Goodwill, or just thrown them away. Hell, I may have even paid somebody to recycle them because I feel bad about just creating more waste. But since there are buyers out there I sold them at a reasonable price. It seems like a far less wasteful solution to me. I got rid of my junk. The junk goes to the person that would most appreciate it. How do I know? They voted with their money on ebay.

      Seems like basic economics with me. The government has enough trouble regulating genuinely illicit commerce. Why should they piss away money failing to regulate used games and fail even worse at regulating the real illicit commerce (human beings, drugs, weapons, dangerous substances).

  22. Re:Why used cars are baaad by fujiman · · Score: 1

    When you buy an used car, it's not only less money for GM but also less money for the Union Workers and the new car dealer. Every dollar spent on used cars is money that wont be available to the auto industry. Used cars resellers are parasites depriving the auto manufacturers from a much needed income. If you like cars please support your industry: buy new cars.

  23. Re:Why used cars are baaad by jean-guy69 · · Score: 1

    You definitely can't compare sales of used cars and sales of used videogames, I explained it above:

    http://slashdot.org/comments.pl?sid=175425&cid=145 87099

  24. Economics 101 by Thedalek · · Score: 1

    Every dollar spent on used games is money that wont be available to the gaming industry. Used games resellers are parasites depriving the video games creators from a much needed income.

    Let's take that logic for a moment and consider: Every dollar spent on groceries is also money that won't be available to the gaming industry. Heck, every dollar spent on one industry is money which won't be available to another industry.

    Which is completely absurd. When you buy something from someone, that money doesn't magically disappear into another universe never to be seen again. That's not how any economy works. You buy something, the person you bought it from buys something, and so on. You might buy something with a marked dollar one week, then recieve that dollar back in change a few weeks later at a completely different store! Sure, people are getting richer and richer, but we're constantly pumping the system with fresh currency.

    Companies sometimes seem to fall into the mindset of "Gotta catch 'em all," in that they want to have all the money in the world. And that just plain wouldn't make sense.

    --
    Happiness is relative, Based upon the way we live.
  25. On Locking Games to Consoles by LKM · · Score: 1

    To kill the used games market, companies like Sony could conceivably lock a game so it can only be used with one console. One way to do that would be to include a code with each game, which you then had to enter into your console to play the game. That code would be verified online and then locked to your console or online account, similar to an online game.

    That would kill the used games market quite cleanly.

    However, it would also be an extremely bad idea.

    The more people own a console, the more attractive it becomes. That is because you can exchange games with your friends. I bought a Gamecube the day it came out. I own dozens of Cubes. Most of my friends bought Cubes, too, because they can lend games from me.

    It must be a similar situation with the PS2, only even stronger. Since many people own PS2 consoles, the console becomes a lot more attractive to new buyers.

    A console where you could not give games to your pals is a console which will fail for exactly this reason.

    Now, you could argue that you don't want your customers to lend each other games, since they won't buy those games. I don't think this is a valid point, since:

    • You only lend games for a given amount of time, most often a week or two. If the game is good, people will buy it anyway, so it's kind of like free advertisment or a demo.
    • If you want to lend games from your friends, you have to have something for them to get in exchange, so you're pushing each other into buying more games

    Playing games is in many ways a social activity. You play games with other people, and you talk to other people about the games you play, you lend games to firneds. This is good for gaming, and locking games to consoles takes a lot of that social activity away, which makes the console a lot less attractive.

    By killing second hand sales, gaming companies would kill a lot of what makes gaming interesting, and a lot of what makes people buy consoles in the first place.

    1. Re:On Locking Games to Consoles by Anonymous Coward · · Score: 0

      Another possibility would be a rewriteable game disc. Sony has no online service planned, and no budget or desire to put a BluRay RW drive into their console. Thus, the lockout plan dies a horrible, hopefully very painful death.

  26. Counting other people's money by mi · · Score: 1

    Yuck...

    --
    In Soviet Washington the swamp drains you.
  27. Groupthink by StikyPad · · Score: 1

    I HATE SONY!

    Man, I can't wait for the PS3 though.

  28. Re:Why used cars are baaad by fujiman · · Score: 1

    You definitely can compare sales of used cars and sales of used videogames, I explained it above.