Stardock - From Indie Developer to Publisher
Consumed_Crustacean writes "GameDaily has an interview with Brad Wardell, CEO of Stardock Systems. In the interview, they discuss Stardock's transition from a smallish independent developer to a full-blown publisher (both retail and online). Of particular interest is the discussion on DRM and their online distribution, which Wardell opposes, and said 'Software piracy is something that tends to be overblown. The question for us boils down to the number of sales lost due to piracy versus the number of sales lost due to people not wanting to be inconvenienced.'"
Brother...
Glad to see a publisher that can at least factor the consumer experience into the drm equation...
Dave
"Our goal is to make it very convenient to purchase our software and somewhat inconvenient to pirate it."
;) http://slashdot.org/~RingDev/journal/126947
That is the way to do it. A DRM shouldn't PREVENT illegal behavior, just make it so that legal behavior is more convenient! This is exactly the theory that I preach in my journal
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
What the difference between an indie developer and a publisher? At what point does one stop being a independent.
p.s. One reason I ask is that a friend's rpg game company, with all of three employees, is not considered "indie", and thus finds their products frequently panned and derided on indie-oriented forums.
A Government Is a Body of People, Usually Notably Ungoverned
Ah yes! That's that company who've never received a penny from me or anybody I know, yet whose marvelous Windows skinning program seems to be somehow installed in full version mode on all our computers!
They actually have a very interesting business plan: create decent minimalist software with a big focus on letting users create content for it, thus allowing for the creation of a hugely attractive library at no cost. It's very cool, and a sure sign of the effect of the internet on proprietary software.
That being said, another possible path would have been to make the software a free download, and force theme downloads through it as a client, and integrate a "you have to have paid to get access" system. Problem is, this would probably mean they'd have to make the themes themselves instead. Would the lost revenue be made up by the fact that people would actually have to pay for at least something?
"Of particular interest is the discussion on DRM and their online distribution, which Wardell opposes, and said 'Software piracy is something that tends to be overblown. The question for us boils down to the number of sales lost due to piracy versus the number of sales lost due to people not wanting to be inconvenienced.'""
:= Some Number pulled out of my ass, Piracy:= Also pulled from my ass.
Variable Inconvience
IF (# sales lost due to #Piracy) < (# of sales lost due to #Inconvience) THEN stay in business.
IF (# sales lost due to #Piracy) > (# of sales lost due to #Inconvience) THEN go out of business.
i was just going to say that stardock makes galactic civilizations, which is awesome. i pirated it at first, but i liked it so much that i bought it.
and i had no idea they had so many other products
yay to them.
While I'll agree with you that their offerings do tend to emphasize quantity over quality, they're still pretty much the only game in town when it comes to modifying the look and feel of the windows GUI. I think it's that (succesful) point that allows them to be so nonchalant about piracy.
Linux, you magnificent bastard, I read the fucking manual!
I remember them! I used to be addicted to WindowBlinds when I was still stuck with 98SE (the last version I ever owned). Although then again, these days I tend to prefer KDE mixed with Enlightenment myself...
Creative misinterpretation is your friend.
Comment removed based on user account deletion
Indie developer: A developer who creates a game with their own resources, as opposed to having development funded by a publisher. The developer thus has the independence to create any kind of game they desire, based on their preferences, market analysis, or artistic license, and are not at risk of being cancelled or forced to change their design by a third party publisher.
Publisher: A company who distributes, markets, supports, and/or finances game development projects. Publishing can vary widely; some publishers do everything, from game inception to retail. Others act as sales affiliates, and sell completed games for a commission.
An indie can use a publisher, but it is usually after the game is complete. Most indies are seeking marketing and distribution from a publisher, not financing; accordingly, they retain control over the creative direction of the game instead of handing it over to the publisher who funded it.
I was so impressed that I bought their 1-year subscription deal and, not to put too fine a point on it, it was pretty underwhelming -- the only game that I got out of it which I enjoyed was Political Machine (retail price $30 vs. $65 for subscription). Then I found out this past week that they did away with the one year deal thingee and converted my old one-year deal into 10 tokens to use to purchase their games, 5 of which just pre-ordered GalCiv 2 for me. Doing the math, that means I just got a premier turn-based strategy game for, oh, $17 or so. With some value saved up for the inevitable expansion or any other game they release that strikes my fancy*. I just love doing business with them.
* It seems recently they've started publishing casual games, too. One of them, the pizza one, is just "#$"&"#$ stupid addictive fun. I tried the download before from some random site but couldn't bother myself to spend $20 for it. But "pay two tokens" makes it sound like a pretty appealing proposition, given that I've already gotten my money's worth out of the tokens I've spent so its like I'm getting that game for free...
Help poke pirates in the eyepatch, arr.
Exactly, no sense in pirating something that is a major yawnfest. Stardock only competes in tiny niche markets filled with equally subpar games. Despite looking good, a polished turd is still crap.
Last two Stardock retail games won Editor's Choice Awards from Computer Gaming World. GalCiv I itself got a bunch of Editor's Choice Awards.
i /684534p1.html
Here's a Gamespy review from today of GalCiv II.
http://pc.gamespy.com/pc/galactic-civilizations-i
-(designer of "polished crap")