Slashdot Mirror


Square-Enix Sees Profits Sink

Gamespot reports that RPG maker Square-Enix reported an almost 70% decline in net profit for most of last year. From the article: "Square Enix attributed most of its financial difficulties to its primary business--games. The company had a profitable nine months, releasing a number of hits: Kingdom Hearts II, which shipped 1.1 million units in Japan since its release in December; Romancing SaGa for the PS2, which shipped 500,000 units (Japan: 450,000, USA: 50,000); and Dragon Quest VIII, which shipped 430,000 units in North America. However, the numbers couldn't match those of the previous year, when Dragon Quest VIII shipped 3 million units in its first three days of release in Japan. The segment's sales fell 43.3 percent to 21.2 billion yen ($180 million), and its operating income plunged 95.1 percent to 974 million yen ($8.28 million)."

73 comments

  1. Normal Year is a Headline? by Larkvi · · Score: 5, Insightful

    I have never really understood why it is news that a company that has had a profitable year wasn't as profitable as a previous blockbuster year. Last year, with greater profits, was news; this year just seems normal. Would anyone have a headline saying "Square-Enix has nice, but unexceptional, year"?

    1. Re:Normal Year is a Headline? by mlyle · · Score: 4, Informative

      This is because the ideal value of an equity is the value of the company's future cash flows. The dividend-discount valuation models that are used assume a given rate of growth for a certain amount of time before stagnation, and those future cash flows are discounted by a standard 'cost of capital'. A decline in profit indicates that the company may be near the stagnation point, and the value of those future dividends is called greatly into question.

      A profitable year isn't enough. Capital markets demand of a growth stock ever-more profitable years. There is room for companies that are stable and not growing much, but they tend to not be valued at a very high multiple over their yearly earnings.

    2. Re:Normal Year is a Headline? by DrEldarion · · Score: 1

      A decline in profit indicates that the company may be near the stagnation point, and the value of those future dividends is called greatly into question.

      I can see this in other markets, but with a game company (especially one like Square-Enix, which puts out some of the best-selling games)? You're not going to have a new FF or DQ every year, so there ARE going to be years between the releases that are a little slow. The next year, though, when the huge title gets released, profits will soar again. It's not so much a mark of stagnation so much as just a calm year inbetween big ones.

    3. Re:Normal Year is a Headline? by Hatta · · Score: 1

      This is because the ideal value of an equity is the value of the company's future cash flows. The dividend-discount valuation models that are used assume a given rate of growth for a certain amount of time before stagnation, and those future cash flows are discounted by a standard 'cost of capital'. A decline in profit indicates that the company may be near the stagnation point, and the value of those future dividends is called greatly into question.

      A profitable year isn't enough. Capital markets demand of a growth stock ever-more profitable years. There is room for companies that are stable and not growing much, but they tend to not be valued at a very high multiple over their yearly earnings.


      Anyone want to translate this into english?

      --
      Give me Classic Slashdot or give me death!
    4. Re:Normal Year is a Headline? by Detritus · · Score: 1

      Stock prices are based on predictions of a company's future profits. Any failure to meet the expectations of the market is severely punished. If you produced a hit last year, they will expect you to produce a bigger hit every year.

      --
      Mea navis aericumbens anguillis abundat
    5. Re:Normal Year is a Headline? by shoptroll · · Score: 1

      Gee.. that's funny. DQ8 got released in both major markets... and that was beating out FFXII on Famistu for most wanted for a while. KH2 got released in Japan at the tail end of the year as well in Japan. Same with Advent Children.

      If FFXII is going to make up for all three of these big releases, it's gonna take a metric ton of sales.

      --
      Insert Sig Here
    6. Re:Normal Year is a Headline? by ultranova · · Score: 1

      If FFXII is going to make up for all three of these big releases, it's gonna take a metric ton of sales.

      Just include a hundred-page manual in every box, and it won't take many to achieve this; or just make the box from lead to "prevent espionage before publication" - it will get publicity too ;).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    7. Re:Normal Year is a Headline? by Hatta · · Score: 1

      Stock prices are based on predictions of a company's future profits. Any failure to meet the expectations of the market is severely punished. If you produced a hit last year, they will expect you to produce a bigger hit every year.

      Why does a company care what its stock price is? When you've made a profit
      you've made a profit. Having a low stock price isn't going to take that
      away from you.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Normal Year is a Headline? by Detritus · · Score: 1
      The investors care, and they can vote out the management if they are sufficiently pissed off. Top-level executives are usually given very generous grants and options on the company's stock. In many companies, the employees own a substantial amount of the company's stock through participation in 401K plans.

      That's the USA. Things probably are done differently in Japanese companies.

      --
      Mea navis aericumbens anguillis abundat
  2. Damn them. by Kesch · · Score: 2, Interesting

    First they tried to entice me to buy Dragon Quest VIII with the FFXII demo. Now they are guilting me into buying it.

    --
    If this signature is witty enough, maybe somebody will like me.
    1. Re:Damn them. by Anonymous Coward · · Score: 0

      Dragon Quest VIII is very much worth it; FF XII, unfortunately, is not.

      DQ8 is a nice shot in the arm if you're jonesing for some old-school RPGing. FF12, on the other hand, barely feels like a Final Fantasy game.

    2. Re:Damn them. by JensR · · Score: 0, Redundant

      Buy it for DQ8. The FF12 demo isn't worth it. I was extremely disappointed.

    3. Re:Damn them. by AdamWeeden · · Score: 2, Interesting

      Buy it for DQ8. The FF12 demo isn't worth it. I was extremely disappointed.

      I agree, but from a slightly different standpoint. I bought DQ8, half because it looked at least interesting, and half because I wanted to play the FF12 demo. While I wouldn't say I was dispappointed by the demo, it;s definately NOT a reason to buy the game, as it's MAYBE (at most) a half hour to an hour long. DQ8 however is turning out to be a VERY pleasant surprise, and I am enjoying it a lot.

      --
      I was quoted out of context in my autobiography...
    4. Re:Damn them. by JensR · · Score: 1

      I wasn't disappointed by the length of the demo (which I didn't know would be included BTW), but by the content. While on one hand it is a good thing that Square tried to innovate and introduce a new battle system I don't like how it almost plays itself. I'd have preferred something more turn based, maybe a streamlined version of the Final Fantasy Tactics mechanics.
      I'll just wait and see... maybe they re-balance it a bit to require more interaction. Oh, and maybe they add a more dynamic camera as well.

    5. Re:Damn them. by AdamWeeden · · Score: 1

      Did you play both battle systems? I agree the "active" one was very AI driven, but I enjoyed the other one a bit. I agree with you in that I would like to see something turn based, but I think that would get away too much from what traditional FF-ites would expect.

      --
      I was quoted out of context in my autobiography...
    6. Re:Damn them. by JensR · · Score: 1

      I played both and defeated both bosses, but I can't say which one I liked or disliked more.

  3. Dragon Quest 8 by zerocool^ · · Score: 1


    Can someone convince me why I should / should not buy this game? I like DW I, II, and III, and I was a huge fan of USFFIII and FFIX.

    --
    sig?
    1. Re:Dragon Quest 8 by Tickenest · · Score: 2, Interesting

      Well, I won't get all fanboy on you, but I really have no complaints about Dragon Quest VIII. I won't say it's the perfect game, but it has no major flaws as far as I can tell and is just fun. There is lots to do outside of the main quest, the game itself is beautiful. I'll admit that I've always been a fan of the DQ/DW games (even played both SNES version with translation patches), but I really can't find fault with this one. Some people might think that gold is in too short a supply, but I think it just forces more strategic choices instead of "buy the most super awesome equipment for everyone ever at each town" way of thinking.

      --
      This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
    2. Re:Dragon Quest 8 by discoalucardx · · Score: 1

      I thought it was incredibly boring (boring battle system, boring plot, etc), but if you liked the NES Dragon Warrior games and are ready for a similar experience (but with nicer graphics) then you'll probably like DQ8.

    3. Re:Dragon Quest 8 by RailGunner · · Score: 1
      Some people might think that gold is in too short a supply, but I think it just forces more strategic choices instead of "buy the most super awesome equipment for everyone ever at each town" way of thinking.

      Actually I think the short supply of gold is to get the player using / thinking about using the Alchemy Pot.

      As far as Gold - if you want a lot of it fast, go to Neos and stomp on Gold Golems. You'll get around 700 gold for each one you defeat.

      DQ8 is a fantastic game, by the way. No complaints at all, except for one:

      It's digital crack. Seriously. I had trouble putting the controller down while playing this game.

    4. Re:Dragon Quest 8 by dragonsapp · · Score: 1

      I would say you have already convinced yourself. This game is definitely a throw-back to old-school RPGs. Anyone who is even thinking about picking up DQVIII for this reason should just go get it.

      --
      ------
    5. Re:Dragon Quest 8 by jchenx · · Score: 1

      From your self-described gaming background, then yes, you should get the game.

      I have it and am loving it. It's definately not for everyone though, since it's an "old-school" Japanese RPG. You may actually have to spend some time levelling up, and you may actually die a few times during the course of the game. While the story/plot are pretty cliche (as are all old school J-RPGs), it's still very well done and the voice acting is surprisingly good.

      Those who love more open RPGs like KotOR, Morrowind, Baldur's Gate, etc. will probably hate DQVIII since it is very linear, by comparison. That's probably why DQVIII only sold 400k copies in the US, while it sold 4 million in Japan on the FIRST DAY.

      --
      -- jchenx
    6. Re:Dragon Quest 8 by bskin · · Score: 1

      If you liked the past DW games, then you'll like DQ8, cause it's basically the same thing. Sure, the graphics are much prettier and the story is a lot better, but in essense the gameplay comes down to the same thing it always was. This game will involve some grinding for levels and gold, but that shouldn't be surprising given that all the games were like that. It's not an interactive movie like a modern FF game, but that, to me, makes it more fun in many respects.

      --
      hot foreign sheep.
    7. Re:Dragon Quest 8 by bskin · · Score: 1

      I do have one complaint: typical random encounters are often not nearly interactive enough. They encourage the whole "everybody just fight" syndrome that the final fantasy games turned into an epidemic. Of course, that's par for the course for about 98% of rpgs.

      I may be overly sensitive to this one just because I recently completed both the Digital Devil Saga games, which truly forced the player to think about their actions in every encounter. They're both really excellent games, and I'd recommend them to anyone who doesn't mind a little bit of a challenge in their rpgs. (Then you can see if you can track down Shin Megami Tensei: Nocturne, which makes the DDS games look easy. If you have the patience to finish it, it's very good, however.)

      --
      hot foreign sheep.
    8. Re:Dragon Quest 8 by Anonymous Coward · · Score: 0

      My biggest complaint is that it's slow. Every fight has a little intro/outro. Opening things takes time. Saving the game takes forever. It's personally painful how slow some aspects of the game are. I wonder if someone decided "hey, if we put a .5 second delay here, another .5 second delay there, we'll double our 'gameplay' time! better reviews, go for it! brilliant!".

    9. Re:Dragon Quest 8 by jaaron · · Score: 1

      The early Dragon Warrior games were some of my favorites too. So for me, DW8 has been great. Very nostalgic and just what I've been looking for lately.

      --
      Who said Freedom was Fair?
    10. Re:Dragon Quest 8 by zerocool^ · · Score: 1


      I agree completely with the Interactive Movie comment. I hate this new focus on making games as pretty as possible, while completely obliterating any soul they had. FF-III still is a great game.

      ~Will

      --
      sig?
    11. Re:Dragon Quest 8 by Tickenest · · Score: 1

      I think you're right about the connection between the Alchemy Pot and the gold supply (I made a few dancing mails recently for a tidy profit), but I almost consider going to Neos for the goldmen cheating. Almost. I mean, it's not cheating because they're there and you're supposed to beat them and take their gold. Still, I find it a bit more interesting to make my money more organically (monsters, alchemy, finding it) but I don't begrudge anyone who would spend an extended period of time in Neos, and I'll admit that I've done a bit of it myself (but not a ton.)

      --
      This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
    12. Re:Dragon Quest 8 by Coltman · · Score: 1

      While some other comments may or may not have convinced you wether you should buy DQ8, I will tell you that a friend of mine disapeared from the map a short while ago. Fearing that he was hurt dead or worse I finally got to talk to him. He popped up only to spend enough time to tell me that he bought a new PS2 and DQ8. Then promptly ceased to take any calls, or emails.

      He is a FF nut and I swear he has played every Square game produced. Did that help?

      --
      - my $.02? - you can't have it...it's all I have!!
    13. Re:Dragon Quest 8 by John+Courtland · · Score: 1

      The ONLY minor gripes I have with the game are the load times after fights and the slow text speed (which is not adjustable). The story is pretty good, so sometimes the fights/slow scrolling text get in the way when I really just want to keep going with the story. Other than those piddly issues that really don't matter, I'd say it's well worth the $50 that I spent on it at a time that I probably shouldn't have :p

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    14. Re:Dragon Quest 8 by Trepalium · · Score: 1

      As a side benefit, unlike DW7, the prerendered movies actually look good. I cringed everytime DW7 broke into 3D prerendered movies, because they were almost always unneeded, and Enix didn't have the budget to make them look good.

      --
      I used up all my sick days, so I'm calling in dead.
    15. Re:Dragon Quest 8 by Anonymous Coward · · Score: 0

      I'll agree with you about the longer 'game time' stat that is always thrown around, however the intro/outro times are related to loading from the dvd and not enough ram to hold it all in memory.

    16. Re:Dragon Quest 8 by zerocool^ · · Score: 1


      Ugh.

      I brought the game and it doesn't play on my PS2. Which SUCKS. I spent 2 months convincing myself that I wanted this game and it was worth $50. And now, I need to spend another $150 on it. I mean, I could buy a used one, but... hell, I've got a used one that works "pretty good". It's old and it's clogged with dust and the front bezel is popped off, so I'm sure it's just worn out, but. Damn.

      --
      sig?
  4. Did you play final fantasy x2? by queen+of+everything · · Score: 3, Insightful

    I haven't bought a square game since Final Fantasy X2, so I have contributed to their decline I guess. But did you play it? I have played Final Fantasy games for as long as I can remember and I loved FFX. FFX2 was SO lame! Dance fighting with different outfits? I'm a girl and I don't even think that is fun. Hopefully their newer games are better, I haven't gotten into an RPG in a while (I tend to play them a little too much once I start) so I don't know. But if any of them are like FFX2, then I understand why they aren't making as much money!

    --
    "Wisdom is not a product of schooling but of the life-long attempt to acquire it." -Albert Einstein
    1. Re:Did you play final fantasy x2? by Cryptnotic · · Score: 1

      I played X-2 for about 10-12 hours before moving on to something else. I'm a guy though, so maybe it's just because I liked to watch Yuna and Rikku and whatshername in their sexy costumes. Actually, I think that's it. Hmm... actually, that's why I played Dead or Alive 2 Ultimate as well, cute girls in sexy costumes, fighting.

      --
      My other first post is car post.
    2. Re:Did you play final fantasy x2? by Khakionion · · Score: 1

      I've played StarOcean: Till the End of Time and Front Mission 4. Both kicked FFX-2's ASS.

      --
      OMG! Wau!
    3. Re:Did you play final fantasy x2? by htmlboy · · Score: 1

      to be fair, the dance-fighting was limited to a single dress sphere. once you dressed all the girls as dark knights, they were nicely hardcore (imo).

    4. Re:Did you play final fantasy x2? by jchenx · · Score: 1

      Yeah, I played X-2, and am ashamed enough to say that I did beat it. But I agree that it wasn't very good, and certainly paled in comparison to many of the other FF games.

      I think the only reason why Square released X-2 in the first place, was that they needed another FF-game for those unwilling to dive into their FFXI MMO. (Me, for example) So X-2 was the bone they threw at us.

      I'm looking forward to FFXII. The short demo I played (included with every copy of DQVIII, which is a must-have for Squeenix fans), was quite promising.

      --
      -- jchenx
    5. Re:Did you play final fantasy x2? by MikeFM · · Score: 1

      I'm a Square fan and the only PS2 game of theirs I've bothered buying is Final Fantasy Online which I stopped playing after a few months because it simply wasn't fun. Part of it is my limited time these days but I think another part is that their PS2 games just haven't seemed as appealing as their older games. To much emphasis on graphics and not enough on story, characters, and gameplay.

      I hope for the PS3 they do something really fantastic. They should be able to create a huge and exciting world with that hardware. If they can put a FF8 or even FF9 quality story in I'll buy. The last game of that type that I really enjoyed wasn't even by them - Skies of Arcadia. I'd like to see something engaging like SoA.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  5. What goes up, must come down by MMaestro · · Score: 1

    SE releases DQVIII arguably THE most anticipated console game in years and then is unable to maintain the high profits enjoyed by the games initial launch? Gee, wow. I didn't see that coming.

    1. Re:What goes up, must come down by _xeno_ · · Score: 1

      Wait, so you're saying that DragonQuest VIII was enough to bump their profits over 300%?

      A 70% decline (well, 67.7%) isn't a minor bump in the road, it's more of a large hole. Their profits dropped more than two-thirds. If one video game is capable of giving them that large a boost in profits, they have some serious problems.

      --
      You are in a maze of twisty little relative jumps, all alike.
  6. Familiarity by RyoShin · · Score: 1

    I've never had much in the way of Enix/Dragon Quest experience, but I don't believe Dragon Quest has had much of a showing over here in the states before VIII, correct? (If not, I'm probably confusing it with Fire Emblem or something.)

    If so, that would explain for the low sales. Fans of the series in Japan know how the previous games were, and reacted accordingly. Americans, excluding the small fanbase that does imports, don't know squat about it as far as experience, and in this age of sequels, that really matters.

    1. Re:Familiarity by buffer-overflowed · · Score: 2, Informative

      Very wrong. Dragon Quest 1-4 were put out over here on the NES under the Dragon Warrior brand. We also got Dragon Quest 7 for the Playstation. The only ones that really got skipped were the SNES ones(5 and 6).

      Fun Fact, IIRC Dragon Warrior 4 holds the distinction of being the largest NES ROM.

      Shrug, it didn't sell well here because most PS2 gamers are nooblets.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:Familiarity by Anonymous Coward · · Score: 1, Insightful

      Americans, excluding the small fanbase that does imports, don't know squat about it as far as experience, and in this age of sequels, that really matters.

      It's worse than that. We remember Dragon Warrior on the NES. We remember being bored to tears by it. We remember the sequels on the NES. We remember wishing we could just die. We also remember Final Fantasy on the NES, and how our will to live returned.

      Everyone remembers the older games, and everyone is reacting accordingly. It's just that there aren't that many fans over here. Of course, considering that only FF1 was released and all 4 of the DQ/DW NES games were released in the US, maybe it's more of an "abscence makes the heart grow fonder" thing.

    3. Re:Familiarity by Dwedit · · Score: 1

      No, Dragon Warrior 4 is not the largest NES rom. The 1024k version circulating the net is an overdump, the real version is 512k in size.

      As far as largest officially licenced games go, that honor goes to Kirby's Adventure, at 768k. If you count unlicenced US games, Action 52 weighs in at 2048k.

  7. Joke by AKAImBatman · · Score: 1

    The company had a profitable nine months, releasing a number of hits: Kingdom Hearts II, which shipped 1.1 million units in Japan since its release in December; Romancing SaGa for the PS2, which shipped 500,000 units (Japan: 450,000, USA: 50,000); and Dragon Quest VIII, which shipped 430,000 units in North America. However, the numbers couldn't match those of the previous year, when Dragon Quest VIII shipped 3 million units in its first three days of release in Japan. The segment's sales fell 43.3 percent to 21.2 billion yen ($180 million), and its operating income plunged 95.1 percent to 974 million yen ($8.28 million).

    You ever hear the joke about the Russian Submarine during WWII? You see, they were chasing this German sub, and seemed to have lost track of it when they came across an American sub. The Russian sub surfaced and hailed the American sub.

    Russians: "Comrade! Did you see a German sub come this way?"
    Americans: "Yes! We spotted him as we entered this area"
    Russians: "Excellent! Do you know which way it went?"
    Americans: "Yes! He steamed off at 32 degrees, North by North-west on a best time heading for Siberia!"
    Russians: "Don't be a smartass, just point!"

    This summary feels a lot like the joke. Try this next time:

    The company had a profitable nine months, but the numbers couldn't match those of the previous year.

    Then maybe throw in a few combined totals about profits. You know, just say that profits are down by 43.3 percent, or ~$139 million dollars. Leave the complex figures to the article where they'll make more sense in context.

  8. American Audience = American Subject Matter by Anonymous Coward · · Score: 0

    Maybe they'd do better on their American sales if they did some market research. Japanese social customs and values are very different than American ones. We're more likely to enjoy things that we can understand just as they are more likely to enjoy things they understand.

  9. Wait, they still exist? by Anonymous Coward · · Score: 0

    Gee, I wonder if that might have something to do with the fact that essentially nothing worthwhile (except Dragonquest VIII) was released this past year. I've seen more Square-Enix games in the GBA "rehashed Final Fantasy" isle than I have in the non-portable console isles. I can only think of TWO games that are anticipated from them: FFXII and Kingdom Hearts II. Thanks to the demo disc on DQ8, FF12 isn't anticipated any more, and I personally can't imagine Kingdom Hearts II to be any better than the original.

    Maybe we'll finally see the actual Final Fantasy, hm?

    Sales in its online game division fell by 9.2 percent to 9.62 billion yen ($81.8 million), and operating income fell 15.7 percent to 3.75 billion yen ($3.19 million).

    Hehe, yeah, going against World of Warcraft can do that to you, can't it? I guess this squashes once and for all the rumor that people who left FFXI for WoW came back. :o) I know the couple in my guild who owned up to playing it said they'd never return after playing WoW.

    1. Re:Wait, they still exist? by Farscry · · Score: 0, Troll

      heh... heh heh...

      ah, ahHA HA HA HAAAA!! Woooohoohoohooo! Ho ho ho ho ho, hee hee ha, hooooooo hoooo hoooooooooo...

      *wipes a tear from his eye, pauses* ....arrrrr har har har haaaarrrhhhhheeeheheheeeehaaaahahahaaaheheheeee!

      *snicker* *chuckle*

      *clutches stomach*

      Oh.... ooooohhhooo hooo... oh, my stomach, it hurts, haahahahahaaa... heh... heh heh...

      *gasps for air*

      Oh man... that killed me, almost! FINAL fantasy! I've never heard that pun before! OH MY GOD, THAT WAS HILARIOUS! HAAAAAHAHAHAHAAAA HEEEEHEHEHE HOO hooo hoooo.... oh man... stop it, you're gonna kill me here....

      oh... ohh... oh.... oh man that was priceless. I can't believe no one's ever come up with that pun, especially with that perfectly timed bold text! holy shit... oh man.... *wipes more tears from his face*

      Oh, wait... /sarcasm

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
  10. Hopefully not pinning hopes on FFXII by the_demiurge · · Score: 3, Interesting

    My brother got a copy of Dragon Warrior VIII for Christmas, and I had the opportunity to try out the FFXII demo.

    I'm glad I did. The battle system was one of the most boring I've ever played in an RPG. The game practically plays itself. In the 'Boss Battle' in the second mission, I won without giving any orders to my characters at all except for using one ether when I ran out of magic points. Your allies heal themselves and you and there seemed to be little point in casting magic spells yourself except to heal.
    I realize that Final Fantasy has always been a game with changing mechanics and battle systems, but making the battle system as simple as possible is not a step in the right direction.

    So maybe the high distribution of DW VIII will contribute to the downturn in sales in more ways than one...

    1. Re:Hopefully not pinning hopes on FFXII by Eightyford · · Score: 1

      I'm glad I did. The battle system was one of the most boring I've ever played in an RPG.

      I love rpgs, but I've started to think the same thing about the battle systems. I recommend buying the slashers (Diablo), thinkers (Ogre, Fire Emblem), or the others (Megaman Battle Network) instead.

    2. Re:Hopefully not pinning hopes on FFXII by Ayaress · · Score: 1

      FFXII worries me. A lot. I lost interest in Square back in the PS1 days because of their increasing trend of filler. FF7 started to feel like they just wanted the game to be longer, and by FF9 it was just painful how much of the game was just useless. FFX and X2 tried to trim off some tedium, but replaced it with more filler.

      They've just stopped making better games with the idea that they should instead make LONGER games. There's less relevant story material in FFX than FFVI had, but FFVI only took 15 hours, FFX will soak up a good month.

      It's a shame that so few RPGs come out of the US anymore. Fallout, Baldur's Gate, Knights of the Old Republic, Jade Empire. All were very short on filler (Jade Empire had the shooter minigames, but you could skip them without penalty). None of these games took me more than 25 hours, and had more (And in most cases better) story than most 80 and 100 hour Japanese RPGs.

  11. No surprise by discoalucardx · · Score: 3, Insightful

    They haven't had any really good titles for awhile. Radiata Stories wasn't that great, Musashi wasn't that hot either, and I'm at a loss to remember anything else they did. They haven't had any Final Fantasies for awhile, and Dragon Quest isn't exactly a household name in the US, although apparently it did fairly well for itself. I'm guessing their portable offerings made them money though. (like Final Fantasy IV). With Kingdom Hearts II out in America this year, the upcoming Final Fantasy XII (hopefully out here before the end of 2006), and a bigger portable lineup (Children of Mana, FF3 DS, FF5 and 6 GBA remakes), they should probably see a better year.

  12. Final Fantasy Barbie by metamatic · · Score: 1

    Yeah, Final Fantasy Barbie was a major mis-step. Another thing that can't be helping is the fact that you can't play Final Fantasy XI on current PS2s.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  13. Advent Children? by Div3B0mbr · · Score: 1

    While I know that the Advent Children movie isn't related to game sales, I know a ton of American gamers, and fans of FFVII, that are boycotting Square until they release an English version of the movie.

    A lot of us (I'm one of them) feel jilted because it's taken so long. The Japanese version didn't even have English subtitles (from what I know). I'm sure this isn't exactly hurting them, but this was probably the first time I looked at Square and went "I've given you so much of my time and money, and I only asked for this one! WTF!"

    1. Re:Advent Children? by Vrejakti · · Score: 1

      I had been following the Advent Children movie information for quite some time after it was mentioned they were developing it. The AC movie suffered from delay after delay, to the extent of pushing the release back years.

      Personally, I can not comprehend the business decision with the movie. The movie was released in North America online fully subtitled 2 days before the official release date by a fansub group. The actual release date two days later after the leaked and fully fansubbed copy, was sold in Japan containing no subtitles whatsoever.

      There are a large number of FFVII fans like myself who could care less what language the movie is in as long as there are English subtitles. Had they choose to release the movie in North America with only subtitled on the same data as the Japan release date, I'm sure they would have had a huge success with sales. However, they made the insane mistake of releasing it first in Japan with no thought of the NA market. Within the first week alone of the DVD release on Bittorrent there were over 100,000 downloads.

      So seriously, fuck the the English voice actors, there are hundreds of thousands of fans that don't give a shit about that, they only want another cool peice of SE to add to their collection.

    2. Re:Advent Children? by Rob+T+Firefly · · Score: 1

      Had they released Advent Children over here, subbed or dubbed, I personally would have made their numbers at least $30 less disappointing. Oh well, I'll just have to go on digging the fansub...

    3. Re:Advent Children? by Captain+Fallout · · Score: 1

      The overall Advent Children fuckup might be the last straw for me. Didn't they say at E3 that it was going to be released on the same day in NA and Japan? And when they were called on it, they released a statement saying that it was not an "official" announcement. And then came the constant pushing back of the release date. From September to November to a Holiday release to where I'm at the point of not giving a shit if it's ever going to be released in the US because my fansub version works fine for me too.

      I'm a Final Fantasy fan. Hell, I even enjoyed playing X-2 to an extent. Wasn't XII slated for a 2005 release? Well here's 06 and all we have is a 30 minute demo. Anybody have a guess to when that's going to be released? Let's not even discuss Dirge of Cerberus. But hey, we have that wonderful PS3 tech demo of the opening 45 seconds of Final Fantasy VII from last year to tide us over, right?

  14. Background info. by bmajik · · Score: 2, Informative

    from Wikipedia

    The series is extremely popular in Japan. Following the release of Dragon Quest III in 1988, the Japanese Diet requested that Enix only release new installments of the Dragon Quest series on Sundays or holidays, to prevent children from skipping school to wait in line for the latest Dragon Quest title.



    Dragon Quest is such a cultural phenomenon in Japan that there are live-action ballets, musical concerts, and audio CDs based on the Dragon Quest universe.[3] The London Philharmonic Orchestra has performed for several Dragon Quest music albums.[4]


    Still seem ridiculous for one game to have that big of an effect on profits? If it does badly, that represents a significant cultural shift for the country of Japan

    --
    My opinions are my own, and do not necessarily represent those of my employer.
    1. Re:Background info. by _xeno_ · · Score: 2, Insightful

      I'd buy that IF Square-Enix were a small game manufactorer. They aren't. They're a large game manufactorer. If one game, regardless of how popular, is enough to bump their profits by 300% for one year, they've got some serious issues.

      And if you read the article, they're basically down in all sections, not just the section that produced DragonQuest VIII. For a company like Valve, where they don't make a lot of games, a single popular game should bump their profits by 300%. For a company like Square-Enix, where they make a lot of different games, having a single title be that important to their bottom line cannot be a good thing.

      Especially because if you read the article, sales are up - but profits fell a massive amount.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:Background info. by Valdrax · · Score: 1

      Still seem ridiculous for one game to have that big of an effect on profits? If it does badly, that represents a significant cultural shift for the country of Japan

      Who said the game did poorly? Go back and reread the article & the blurb. While it sold 430,000 units in North America, it sold 3 million units in Japan in the first few days. Gee, I wonder why their income dropped almost in proportion with the difference in total sales of all games?

      They're still profitable. Someday, I'm gonna see if there's a broker than I can buy their stock through.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    3. Re:Background info. by MMaestro · · Score: 1

      That WOULD fit logically if SE didn't have a release strategy of spacing games out every 6 or so months. Don't forget, before (and even now) SquareSoft and Enix merged, they were THE #1 RPG developers in the world. The Ultima series has/had been more or less destroyed, the Elder Scroll series are too few and far between and most other RPG series have either created a niche for themselves ('Tales of' series, Xenosaga series, etc) or flat out died out. SE now more or less has a monopoly on the RPG market.

  15. That's nothing... they screwed up Blitzball! by Spy+der+Mann · · Score: 1

    Man, they let it go and shot themselves in the foot. One of the greatest things in FF-X was Blitzball, and they screwed it up in FF-X2 No play, just stare and see how you lose. BLAH.

    I for one would welcome a 100%-Blitzball from them. You could play single, teams, or "adventure mode" a-la FF-X, where you'd fight the monsters to gain blitzball abilities or recruit new players.

    Perhaps we should mail them and tell them about it?

    1. Re:That's nothing... they screwed up Blitzball! by JensR · · Score: 1

      Perhaps we should mail them and tell them about it?
      Please don't. I hated Blitzball.

    2. Re:That's nothing... they screwed up Blitzball! by Anonymous Coward · · Score: 0

      What would be interesting would be a disc containing just the minigames from various games in the series, linked together with some very simple mechanism -- sort of like the Gold Saucer in FF7. You'd get the snowboarding game (which I spent a LOT of time playing), the submarine game, maybe the battle arena (although that was linked to how good your characters were, so maybe not), and Chocobo racing (which I spent even more time playing than the snowboarding game) from 7, the card games from 8 and 9, Blitzball from 10, and maybe a few other similar types of games (if they've got some other ideas that they just haven't created yet.)

  16. This year should be good though. by Anonymous Coward · · Score: 0

    All I know is things should turn around with the release of Final Fantasy 3 on DS, FF:CC on Revolution (this year hopefully) and the FFXI on Xbox360... I think.
    But I'm not surprised sales have dropped. Just look at the titles; they are all sequels. People are getting bored of the same old titles.

  17. Squaresoft was better by Drakin030 · · Score: 1

    I remember great games back when they were called Squaresoft. Games such as Xenogears, Final Fantasy 6 (AKA 3) Einhander, Front Mission, Secret of Mana, Legend of mana, and even my all time Fav. Chrono trigger. This is back when Square created some of the greatest RPG's ive ever played. But I tell you this. Ever since the name was switched to Square-enix, I have not liked one single game since. I played Kingdom hearts, and was just baffled at how much the game sucked compaired to the others. I have not purchased a game since, and untill I see a change in quality I wont. Square was one of the best IMO. But now I have grown to love Bethesda games more.

    1. Re:Squaresoft was better by justchris · · Score: 1
      Interestingly enough, Chrono Trigger was made by both Square and Enix. It was their first collaboration long before Square bought out Enix.


      Also, not sure if you ever played or liked the Dragon Warrior series, but Dragon Quest VIII is quite a fun game. Kingdom Hearts is okay, but hasn't held my attention. Star Ocean 3 (another Enix game, from the Tri-Ace division in fact) was a travesty. Star Ocean 2 for the PS1 was much better. And I've been told Front Mission 4 is good, but I'm not all that much for giant robots, so I haven't tried it.

      --
      just some guy
    2. Re:Squaresoft was better by Krush3r · · Score: 1

      They were still Squaresoft when Kingdom Hearts was released.

  18. Big releases still forthcoming... by Anonymous Coward · · Score: 0

    Square should see its profits jump drastically within the next quarter to half year. A lot of people are waiting on Kingdom Hearts II (spring), Advent Children (also spring), and the next Final Fantasy (FFXII, also spring-ish). In addition to that, Square has another FFVII title lined up for PS2 (Dirge of Cerebus), ALL of which (with the possible exception of the last) have been pushed back and are coming due in the very near future in the US. These are all building off of Square's must popular series (FF and KH), neither of which saw a release last year (with the exception possibly of KH: Chain of Memories for Gameboy). But with all these poster child games and movies opening soon in the US, Square should see its pockets fattening up nicely very soon.

  19. I have the solution... by Anonymous Coward · · Score: 0

    Parasite Eve III. Square, are you listening?

  20. You know why this happened? by Captain+Cornflake · · Score: 1

    Square Enix got rid of their external press department awhile back. Now they have an internal department, which is very unfriendly with the gaming press. Some sites were cut, namely VGRC.net, the best site in the world, and left without review copies for games. This has certainly hurt their profit line in one form or another. I had a chat with Gary the Gaming Gluegun the other day. He was not pleased, either.

  21. miracle they aren't losing money by Anonymous Coward · · Score: 0

    With the way they treat most of their customers, $E should be greatfull they post any profit at all.

    http://ffxi.allakhazam.com/forum.html?forum=10&mid =1135050905173279504

    People have been threatened with bannings for using the email commenst and suggestions form to complain about a patch that didn't work. And fanboy idiots at the above link are claiming that calling the companies number which the company has listed as its contact for complaints is "harrasing" and "threatening" behavior.

    And I was threatened with an account banning for posting my discontent. I laughed as I cancelled my account.

    It just seems $quare-Enix doesn't want to deal with the customers at all..They don't want you calling them, they don't want you emailing them..They want you dealing with Sony just long enough for sony to tell you they can't do anything. Sony handles all US support under contract from SE - something many players have been contacting SE to complain about, as sony doesn't provide that support that they are supposed to -.- Japanese player who get to deal with japanese Square-Enix staffed support get good results, which leads many players to say SE has a bias to jP players. The truth is its not because they are japanese - it is because they don't deal with sony!

    1UP.com interviewer: So it's mostly Square's show, then...[nervous laughter all around]...It's not to knock Sony's involvement -- we just found it interesting that either you have Square Enix running things, or even odder is you have two halves of Sony administering two different online games, since Sony Online has Everquest Online Adventures. Is it unusual at all for you to be working with a company that's sort of a competitor?

    Yasu Kurosawa: Actually, Sony Online Entertainment is a good partner of ours. The handle the U.S. side as far as game masters and the call center, so we work together. They're highly professional on that end.

    If you read up on what the patches $E has been making really do, its not hard to see FFXI going the way of SWG