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Washington Post on Star Wars Galaxies Changes

spartan7891 writes "The Washington Post, by way of MSNBC, is running a story on how fans are outraged at the newest changes made to Star Wars Galaxies. As one player states, 'The game for me probably will be a lost love. Sort of like seeing your spouse with Alzheimer's. Outwardly, everything appears the same as it always has, but you know that beneath the surface, things will never be the same.' There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract." Yeah ... if a major newspaper covers what you did in a patch, you probably did something wrong.

22 of 95 comments (clear)

  1. Ummm by Otter · · Score: 2, Insightful
    As one player states, 'The game for me probably will be a lost love. Sort of like seeing your spouse with Alzheimer's. Outwardly, everything appears the same as it always has, but you know that beneath the surface, things will never be the same.'

    I'd say that if this causes "one player" to spend a little more time in reality and acquire (if only by gamer standards) a bit of perspective, they've done him a huge favor.

  2. Life mimics Art by Jakuta · · Score: 2, Funny

    ILM, Lucas Arts = Downtrodden farm boy launched into space trying to change the universal views of perception. SOE = Stoic Empire that squashes all rebellious intent and free thinking schemes with an iron fist. Someone please tell me who the Cast and Characters are I know we can do a spoof for George

  3. Re:Like a spouse with alzheimers? by benjjj · · Score: 2, Funny

    yeah, cause gamers are famous for their ability to place things in the proper perspective.

  4. Re:Like a spouse with alzheimers? by FortKnox · · Score: 2, Funny

    Thought the same thing. Not only is this a harsh blow to SOE, but its a harsh blow to the casual gamer who will be associated with someone who'd make such a moronic statement like that.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  5. I'll do the obligatory by Quiet_Desperation · · Score: 4, Funny

    Did anyone feel a disturbance in the Force? As if thousands of players cried out in pain as their character's jobs were deleted?

  6. Vandalism but tis not al bad to give up a game by Captain+Kirk · · Score: 4, Informative

    I had a master ranger/master swordsman and specialsed in supplying cooks and armorsmiths with meat and hides. IT was great being part of player run economy where you chose your own customers, set your own prices and went off hunting whenever you needed cash.

    Ranger, swordsman, cook and armorsmith were all dropped as part of the dumbing down of the game. Now we ahve something that seems to be be aimed at console players. Still, its given me time to watch TV and read books - two activities I had dropped to make time for SWG.

    1. Re:Vandalism but tis not al bad to give up a game by ltbarcly · · Score: 2, Funny

      That makes me laugh. You are playing less video games, but that's ok because it lets you get back into TV.

      F U N N Y

      TV watching is highly addictive. If you don't believe me try quitting for a year.

      "I can quit any time I want, I just don't want to"

  7. In other news by pcgamez · · Score: 3, Funny

    In other news today thousands of geeks were seen standing outside their parent's houses blinking at the sunglight for the first time in months.

  8. It's not Star Wars, it's Planetside 2! by d3ac0n · · Score: 3, Informative

    Those of us that play SOE's Planetside know that this is an attempt to create another Planetside-style MMOFPS using the Star Wars franchise as a backdrop. Months before SOE announced changes to Star Wars, Several of the lead developers from Planetside and SOE execs made a public "teaser" at an SOE Convention that their next MMOFPS based off of many of the concepts from Planetside was going to be coming by the end of the year. When the Star Wars Patch came out, those of us in Planetside who had been watching knew what it was.

    Now, I do NOT think this is a bad thing. The reason I play Planetside is because I can't stand the boring level-grind that is EVERY MMORPG out there. When I get online to game, I want to have to work for my victories, not dice roll for them. I say 'Bravo Sony' for having the courage to step out and do something DIFFERENT for once, and to move away form the EQ-WOW-COH-Etc. level grinders that are smothering the MMO market today.

    "The MMOFPS, it's an elegant game style from a more civilized time. Not as crude and random as a dice-roller MMORPG." (with apologies to Obi-Wan)

    --
    Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    1. Re:It's not Star Wars, it's Planetside 2! by lucabrasi999 · · Score: 2, Funny
      SOE....MMOFPS....MMORPG....EQ-WOW-COH....MMO

      Don't forget to put the cover sheet on your TPS reports BEFORE they go out.

    2. Re:It's not Star Wars, it's Planetside 2! by Profcrab · · Score: 3, Interesting

      I can understand them wanting to go in a different direction than the way SWG was, however, to completely change the game around 1-2 years after its release is only going to anger people. By this point, the people that were initially looking to play the kind of game that they are changing in to are already gone. The only people that were still playing were those that had accepted the old system. They are, essentially, trying to turn SWG into SWG2, on the fly. I think that SOE painted themselves into a corner and instead of working on a whole new game, where they could change the game, they thought they would try to fix mistakes that they made ago when the game was first in development. It is way too late for that and this endeavor is doomed to failure.

    3. Re:It's not Star Wars, it's Planetside 2! by theStorminMormon · · Score: 2, Insightful

      I have no interest in SWG - pre or post transition. If I had to pick I'd say I'm slightly more interested in a faster-paced FPS-style game than in the older RPG style game (I love Planetside). But at the same time, I don't think what SOE did was right or good. Even if it becomes a game more like one I'd want to play the fact that SOE is so ready to give the shaft to players that have dedicated years of their lives (laying aside whatever that says about their priorities) not only playing their game but paying money for it bodes ill for gamers no matter what your gaming preferences.

      Just imagine if the situation was reversed and Planetside all of a sudden had dozens of "careers" like "supply clerk" and "truck driver" and the FPS combat was changed to some kind of RPG or even turn-based blend. The fact is that they are just different types of games. You (and I) may like FPS games, but that's just a matter of taste.

      Suddenly destroying an old game and rendering it utterly useless for a large section of a fan base (by replacing it with a new game they didn't sign up for) is not a question of taste. It's a question of treating your cutomers right, of being honest with people, of integrity, and when it comes down to it a question of business sense. In all of these ways SOEs "upgrade" to SWG should be repugnant not just to the old vets of that game but to gamers everywhere who expect game companies to act with responsibility and honesty towards they're paying cutomers.

      I'm not saying that SOE has a legal obligation to only make upgrades that are acceptable to the game. Customers pay for the game each month, and that means that SOE has the right to make any changes they want and the cutomers have no recourse (except they should be given money back for months they no longer wish to use). But because something is legal doesn't make it ethical - or smart. And companies should not be trying to get by some minimum standard of ethics with their customers - they should be seeking to rise to the highest level of customer satisfaction.

      It comes down to this. If you get online to play Planetside tonight and find out that it has been turned into an RTS - how happy will you be? If you would not happy with that you shouldn't be happy with what happened to SWG either.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
  9. Re:Like a spouse with alzheimers? by Yst · · Score: 5, Insightful

    Yeah, because losing a video game is like seeing your loved one destroyed by a horrible disease...

    And why shouldn't it be? A comparison between the character of one experience and the character of another does not necessitate that the scale of those experiences is being equated.

    Much wailing and gnashing of teeth is wasted by individuals who feel the need to pretend that any quality characterised by analogy is necessarily a quantity equated by analogy as well. No such necessity exists.

    And maybe it's not artful to use analogies which differ in the scale of perceived wrongs which they compare, because the wilfully ignorant will inevitably misinterpret their meaning. But I like to think that writing should serve the genuinely interested reader first, rather than those who actively seek to misinterpret and misunderstand in pursuit of scandal.

    --
    Karma: Chameleon (comes and goes)
  10. Sony blew it again. by jason+ward · · Score: 2, Insightful

    SOE blew it with SWG. The game was complex. It wasn't easy to become the best. There was a lot to know about everything and this is what drew me to it. With all the changes it's become more and more simple and has swerved away from all the reasons I loved it.

    In their attempt to capture a wider player base they alienated the rest of us. The scope of the worlds and how you could build your character was so wide. The freedom to do what you wanted was amazing. And they took that freedom and they kicked it square in the balls.

    SWG was the first and only MMPROG I stuck with for more than a month. And now they've lost me.

  11. dumbest business move? by malsdavis · · Score: 4, Informative

    I've never played Star Wars Galaxies but the 3 people I know who use to have all cancelled their accounts over the past month. Two said they hated the new changes and the other cancelled it yesturday saying that there just arn't enough "cool" people on the servers anymore.

    I keep getting the feeling that in 3 or so years time this whole event will be features in one of those "top 10 dumbest business moves" articles.

  12. Is Sony missing on the MMORPG golden rule? by Jugalator · · Score: 4, Insightful

    If it's "easy to play", and people can easier become Jedi's, and play/meet up with iconic characters, and it's more fast paced, won't SOE risk exchanging a player base of dedicated players with long term goals with unreliable (as for income stream) short-term players looking at the game as an action shooter they're done with after a month or so? I thought the point with MMORPG's was to set up several long term goals and lots of stuff to do, with lots of professions to pick from, lots of quests, lots of opportunities for social interactions, and basically make people grow into the world and make it their home on the Internet. Sounds evil, but I think that's what most MMORPG's strive for, although it doesn't sound like this one does anymore...

    Is Sony missing that the equation is money * time = revenue?

    Could Sony now see effects of a shortly increased popularity, but be worse off than ever in just a year?

    Some companies manage to pull this off quite well, such as Blizzard with Diablo II, but that one's fee-free, as well as an FPS action game like Counterstrike. I think SOE will have quite a large burden to carry to make people want to pay monthly for some action with a reduced depth, professions, and less varying goals to aspire to.

    --
    Beware: In C++, your friends can see your privates!
  13. Re:Like a spouse with alzheimers? by Robotech_Master · · Score: 2, Insightful

    Statesman, the lead dev for City of Heroes, once said something to the effect of "some players leave, other players join," when people made angry noises about quitting over changes he was making to CoH. And that seems to be the truth, at least for CoH; there was recently a huge sweeping change to the way power enhancements were calculated that severely lessened the effect of every power in the game--but people still continue playing it. It will be interesting to see if enough people actually quit and not enough people join over the Star Wars changes to sink the game.

    --
    Editor Emeritus and Senior Writer, TeleRead.org
  14. Re:Forgive me, but I really want to know: by Karzz1 · · Score: 4, Informative

    I don't know whether or not you are trolling or honestly asking a question so I will assume the latter.

    One of the attractions of SWG before the changes mentioned in the article were made was the complicated crafting system. I knew (know) several disabled players who could not keep up with the fighting aspects of the game but really enjoyed crafting (weaponsmith, armorsmith, architect etc...). This allowed them to be part of a guild, have a social aspect of the game and feel a like part of a community without having to suffer the aggravation of player-killers and such. Also, the article mentioned hair-dresser, which is incorrect. That profession was actually Image Designer and actually served a purpose a long time ago other than to change the appearance of your toon. You used to have secondary stats that you could custom tailor your character with -- in order to change these stats you needed an Image Designer. The combat "upgrade" killed off those stats and one of the uses of Image Designers.

    Another thing to keep in mind, in SWG there are no NPC vendors -- you cant just go buy stuff (weapons/clothes/armor/food/etc...) anywhere, you have to either loot it or buy it from other players. This was one of the draws of the game. And most of the stuff that was "made" by players was of much higher quality than the stuff that you looted. There was a time when chefs (cooks) where invaluable due to the fact that the buffs you got from their foods/drinks could not be gotten elsewhere. Also, there was huge variation in the quality of these products from vendor to vendor. This was due to the fact that the quality of the resources(harvested) and components (player made) had direct effect on teh quality of the end product. This extends itself to all the crafting aspects of the game.

    I could go on and on, but I refrain :). Suffice it to say that most of these aspects of the game have been removed. In fact, that is pretty much what the entire "Next Great Experiment" aka NGE was all about -- how much they could remove from the game without adding anything back and not completely kill the game. I think they underestimated the reaction to the POS they have turned the game into. I dropped 3 (all of my) accounts as a direct result of this latest "upgrade".

    --
    Beware of he who would deny you access to information, for in his heart he dreams himself your master.
  15. Wow by rscrawford · · Score: 2, Insightful

    Between this and their rootkit ("Oopsie!"), seems that Sony's really batting 1000 lately, doesn't it?

    --
    -- The reason it's called the right wing? Irony.
  16. LucasArts and the rumored anger about SWG by stonecutter2 · · Score: 4, Insightful

    "There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract."

    The formatting of this in italics makes it seem like it's mentioned in the story, which it's not...so that's a bit misleading or confusing.

    If you read the article, in fact, the vice president of development at SOE said, "'It was a tough decision we had to make,' he said. 'We knew we were going to sacrifice some players . . . [but] as a Star Wars license, we should do a lot better than we have been doing.'"

    So, in effect, it seems that SOE was probably lambasted by LucasArts and the NGE was the result. It was likely a joint effort between the two companies to kick start the game again. If LucasArts is still unhappy with it, then it is a situation they were well aware of, and it's doubtful they would suddenly become angry and cancel SOE's contract when they were part of the effort to "save" the game.

    That said, I played this game for 2 years with multiple accounts. It used to be fun, and with the new way of things it just wasn't. Animations before the first overhaul of the game (Combat Upgrade) were fluid and fun to watch, especially the Darth Maul-esque double bladed lightsaber moves. The Combat Upgrade filled the game with flashy particle effects and magical auras everywhere - VERY unlike any Star Wars movie I've seen. That was lame. With the New Game Enhancements they just recently did, now they sped up everything so that characters run around like they're on crystal meth. It looks ridiculous. It was plagued with bugs and only had quests through level 30 out of the 90 levels in combat - that was just a stupid decision. The game needs more content and always has.

    The game also needs a development team that can actually handle the workload required of the game - it's more than apparent that no matter what the configuration of the game, the Dev team isn't up to the task. Even as "cut down" as the game currently is, which it really isn't - many professions just got rolled up into "classes" so no significant work was really saved - the Devs still don't seem to have any significant effort being put toward finally getting this game polished and functioning.

    In the end, the NGE basically achieved the purging of the veteran playerbase who were pissed that nothing good had come out of the potential the game had, and instead it overhauled everything to bring in a new crop of players willing to fork over cash and wait for the potential of the game to be realized. In other words, they have a whole new population of willing subscribers who will take another 2 years to really get mad that they've wasted their time to get nothing significant in return. The question is - will the new players have the staying power of the previous veteran players? Doubtful, in my opinion. They are flash in the pan Episode III-hyped players. The fans who were in it for the long haul have by and far given up by now.

    Eventually this game will be abandoned in droves and it will fall apart. Too bad, because all I wanted was to actually be a musician in the Star Wars universe and entertain folks - and the Devs have no interest apparently in developing that "iconic class" as they call it. In addition, I got sick of playing a Jedi (which launched with the NGE with no armor - frickin' brilliant) which is a melee class in a ranged shoot-em-up game. If they can't get the game to work right with Jedi, what the hell kind of Star Wars game is it, anyways? And who the hell calls themselves a Dev for a Star Wars game when they can't even make Jedi fit into the game properly?

  17. EVE-Online Doesn't Suck by TinyManCan · · Score: 3, Informative
    I've moved from playing SWG to Eve Online. It is a bit of a different experience, but I like it.

    Much (but not all) of the economy is player controlled, and there are a nearly infinte amount of ways to play the game.

    My favorite part though is that leveling is not a grind. Each skill takes a certain amout of time to train, and keeps training even when you log out. So as long as you can log in for a few minutes a week, you can keep advancing your character, just as fast as anyone else.

    I've also noticed that the people I play with and against don't seem to act like the WOW-Tards I've seen on other MMORPGs

    1. Re:EVE-Online Doesn't Suck by nanowired · · Score: 2, Interesting

      Actually the game has as many WOWtards as you can handle. An example of this is a group I dealed with who grief players. Specificly on the leader's Playerinfo, he says, "Recruiting players who can grief with the best of them". Plenty of smacktards in the game, however no way to control them. That is the only reason why Eve has issues, as far as I can tell. And no, the average non-rich player cannot get help to get rid of these griefers, as companies that do take care of that often want somewhere in the double to triple digit millions to take care of it.