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State of Multi-Monitor Gaming?

xtal asks: "What's the current state of multi-monitor gaming? LCD panels are really dropping in price - I've seen a 17" panels for under $400cdn, bringing it into the ballpark where purchasing three of them for a much wider field of view becomes possible. The hardware to drive these displays in a LAN configuration (3 machines, 3 monitors) is also inexpensive, or at least attainable - so when I look around for the state of multi monitor simulation, I don't see much. The best candidates are flight sims, but my interest lies in racing. Are there any suggestions or sites I'm missing?" What games have you played that could have really benefited from a second (or even a third) monitor? Do you think that the games you normally play will be significantly enhanced by the use of multiple monitors, or is one enough?

38 of 180 comments (clear)

  1. My thoughts... by brokencomputer · · Score: 3, Interesting

    I think games need to be designed with large monitors in mind for this to improve the gaming experience drastically.

    I don't think that driving the displays in a LAN configuration would be good for the refresh rate, but I may be wrong.

    Something I really want is a G5 with dual 30 inch Cinema displays. That's probably the best configuration as each of those two monitors supports the resolution of about 3 of your cheap 17" LCDs. We may have to wait for Intel Duo powermacs to get your windows games to work, however.

    By the way, Wolfenstein Enemy Territory is fun on Dual displays and it is free for Linux, Windows, AND Mac, so that'd be a good option.

    --
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    1. Re:My thoughts... by inter+alias · · Score: 3, Interesting

      Yes, multiple monitors may be appropriate to distinguish between different tasks or parts of tasks (multi-window apps), but gaming is one one-window task and therefore a huge monitor is the appropriate solution. Even better if it was flexible or produced 120 degrees concave or so.

      But yes, until we get curved displays 3 monitor gaming is a workable solution for peripheral vision. But I'd still go with a 30" cinema display.

    2. Re:My thoughts... by Jeff+DeMaagd · · Score: 2, Interesting

      I think the difference is that two smaller displays is generally cheaper per pixel than a single larger display.

      Besides, I'm not sure if there are many games that even operate at the resolution of the 30" computer monitors from Apple and Dell.

    3. Re:My thoughts... by TheSkyIsPurple · · Score: 3, Interesting

      I remember playing a flight sim/attack game many years ago on my Quadra 650 w/ 3 screens. It was great. The main screen showed the front view. The left screen showed the left view, and I think you can work out what the right screen showed =-) Now... apply that to FPS (and give me the motion sensors like in Marathon), and I might get interested in that genre again.

    4. Re:My thoughts... by Glonoinha · · Score: 3, Interesting

      There was actually a way to get the original Doom to do this. It took three machines, each with a single monitor, networked, to do it - but it could be done.
      Or so I heard. I never actually saw it working.

      --
      Glonoinha the MebiByte Slayer
    5. Re:My thoughts... by TXG1112 · · Score: 3, Insightful

      I've always wanted an RTS that supported multiple monitors, and it would only require two. Game area on one screen, and map, unit descriptions, menu items, etc. on the other.

      --
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  2. DS by tepples · · Score: 5, Funny

    Do you think that the games you normally play will be significantly enhanced by the use of multiple monitors, or is one enough?

    Just ask any Nintendo DS fanboy ;-)

    1. Re:DS by masterzora · · Score: 2, Informative

      Being a Nintendo fanboy myself (notice the name), I'll tell you that the DS's second screen/touch screen do jack to inherently improve gameplay, but the games that have been made for the DS have thusfar been superior to the alternatives in my perspective (the alternatives obviously being PSP games).

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  3. games list by uzusan · · Score: 5, Informative

    matrox has a list of games that support mutliple monitor modes:

    http://www.matrox.com/mga/3d_gaming/surrgame.cfm

    --
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    1. Re:games list by FlamingLaird · · Score: 3, Informative

      This is support for multiple monitors via the Matrox Parhelia card. The interesting thing about the Matrox is that it treats multiple monitors as one large monitor. Say you had three 1024x786 native panels plugged into it... the operating system (and games) thought it was one large monitor with 3072x768 resolution. This meant that all a game had to do to support multiple monitors was offer support for large weird resolutions, which is fairly easy to do in a totally 3d game. Unfortunatly the Parhelia is several years old, and an order of magnitude behind Nvidia and ATI in terms of fill rate.

      When you plug multiple monitors into a new Nvidia or ATI card (or cards in SLI or Crossfire), they actually show up to the OS as additional monitors. This is actually the perfered behaviour because it lets you use monitors with different resolutions and sizes together and in non-traditional arangements. Unfortunatly, it means that actual multiple monitor support has to be specifically coded into games.

      As far as actual support afaik the only game that offers REAL multiple monitor support is MS FlightSim '98 and above. I'm sure there are others out there either natively or through mods, and I'd be interested to hear about them.

      --
      "42"
  4. Eyes behind my back by biocute · · Score: 3, Insightful

    I wouldn't mind having a EBMB feature where a secondary monitor will who/what's behind me.

    I think any game will benefit from such setup, like RPG/Simulation/RTS/FPS won't hurt with dedicated displays for "stats" and "field".

  5. Some games do support it. by click2005 · · Score: 2, Interesting

    I would imagine 3 monitor Quake4 or other FPS games would be good. I remember reading an article where an older version of Doom or Quake would support this.

    Those with SLI/Crossfire/(Matrox tri monitor) support should be able to handle it on a single PC.

    270 degrees of view would be a great advantage in those sort of games.

    I believe FlightSim works quite well in multi-monitor with controls/gauges on one and
    the 3d environment/world on the other.

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  6. Multiple Monitors by ryanmetcalf · · Score: 3, Insightful

    What if PC's were able to make the use of multiple monitors, like Nintendo DS does? I'd love for an extra screen to keep mini-map, server rank, ammo counts, etc on an always displayed screen. No more bringing it up on your main screen

    1. Re:Multiple Monitors by Barryke · · Score: 2, Informative

      Thats a common feature in flight simulators.

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  7. Female gamers. by Onan · · Score: 5, Interesting

    So have this vague memory of a study done a few years ago. (Far too vague to be able to cite, sorry.) It was examining the "spacial" navigation skills of people in a rendered 3D environment, ala FPS games.

    One of the surprising results was that women tested had much more difficulty learning the layout of complex spaces, and avoiding getting lost--when using a 4:3 display. But when a wider aspect ratio display was used (giving more gestalt context, one assumes), not only did testees of both genders do better, but this disparity disappeared.

    Previous studies have shown that men and women tend to handle navigation differently, so this is not totally implausible. (And no, I'm not referring to men-asking-for-directions jokes. It seems that men tend to rely more on distance and direction, and women tend to rely more on landmarks.)

    So this seems to suggest that not only is a three-across setup a great win for all gamers, but that it might be an interesting tool for narrowing the gender gap.

    1. Re:Female gamers. by Anonymous Coward · · Score: 4, Informative

      The study that parent is referring to:

      http://www.newscientist.com/article.ns?id=dn3628

    2. Re:Female gamers. by oldwolf13 · · Score: 2, Funny

      teehee!

      you said 'testees'!

      --
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    3. Re:Female gamers. by ameoba · · Score: 2, Interesting

      I don't know about male/female gaming but, being a World of Warcraft player (and a male), I find my gaming experience to be much improved by switching to a widescreen monitor. The extra space on the sides of the screen is a great place to store all of the 'incidentals' of the game - quest log, inventory, character display, etc - while leaving the central area of the screen uncluttered and usable for playing the game. It feels like I'm more 'productive' now that I'm not longer required to constantly be opening & closing windows in order to get the information I need on the screen.

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  8. Desktop for the other monitor by Spazmania · · Score: 5, Interesting

    Hell, I'd settle for a game that lets me keep a desktop live on the other monitor so I can use IM and other apps at the same time without needing a second PC.

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    1. Re:Desktop for the other monitor by jbarlow · · Score: 3, Informative

      City of Heroes/Villians does this great. I've got two 19" LCDs, and when in CoH/V, as long as I'm not mouse-looking, zipping over to the other screen for anything is super-easy. The graphics blip for a moment, but if you're paying attention to multiple apps anyway, that should be fine.

      Also, IIRC, every Blizzard game I've played pulls off screen-switching just fine. The caveat is that they basically pause, but continue to use every free cycle while task-switched out.

      Anyway. That's all for now.

    2. Re:Desktop for the other monitor by Kesch · · Score: 5, Informative

      Currently I use a two monitor setup with WoW on one screen and Slashdot on the other. It actually works great that you can set the game to be windowed and maximized so it looks the same as full screen, but you can move your mouse over to the second screen. Of course, I'm guessing you are using linux because I know that the second monitor on linux will black out when playing games like doom. I don't know how to fix that.

      --
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  9. XBOX Forza by jasko · · Score: 3, Interesting

    If I recall correctly, Forza Motorsport on the original XBOX can be set up in a three-system, three-monitor mode. And I think a trio of XBOXEN and decent TVs will set you back a lot less than high-powered gaming rigs and monitors.

    Supposed to be a good racing game, too.

    1. Re:XBOX Forza by Babbster · · Score: 2, Informative

      You're right about Forza (it's a hidden option), but I think the price disparity is made up for by the fact that AFAIK Forza is the only Xbox game with that feature and it's very unlikely that there will be another since the Xbox is on its last legs. Oh yeah, and you also need to have three copies of Forza Motorsport in addition to the Xboxes and TVs.

    2. Re:XBOX Forza by wolrahnaes · · Score: 3, Interesting

      It works with quite a few monitors actually. At a LAN party a while back I hooked up 6 Xboxes on 5 TVs. The front screen had a second machine running rear view in PIP and there were two off to each side. We were trying to get a 7th box in there to run a spectator-cam view, but we ran out of copies of the game (3 legit copies, only 3 modchipped xboxes, so only 6 could run it).

      --
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  10. Flight Sim by ScottyUK · · Score: 2, Interesting

    I've recently upgraded from two mismatched CRTs (a 12" and a 19") to two widescreen 20" flatpanels. Most single-screen games can be spanned across two monitors with the nvidia drivers, but the one game I use often which natively supports multi-monitor is Flight Simulator. Main views and instrument panels can be placed on one screen, with GPS, radio stacks etc on the secondary screens. FPS games would really need an odd number of screens, otherwise the centre of the view (where the crosshairs will be) is split down the middle by the monitor frame. With two monitors and an FPS on one monitor, I prefer just to have system information (Temperatures, music playlist etc) on the other screen.

    --
    Nice weather for penguins...
  11. In the old days... by Admiral+Frosty · · Score: 3, Interesting

    I remeber reading many years ago about this man who did something similar with Descent. At the time, Descent was a game so 3D that it was nausiating to play for some. This man rigged up a headband with mercury switches and mounted a moniter behind him. So when he turned his head, the screens would switch to the rear view. Talk about sensery intergration!

    1. Re:In the old days... by Admiral+Frosty · · Score: 2, Informative

      Yes, think about it; no other non-flight/space sim really is 3d. They all deal with motion on a 2d plane. Now, that plane my have mulitple tiers, but they all pale when compared to the twisting convoluted tunnels. I don't nessisarily wish for a Descent 4, but I would like to see the idea carried on. SOMEthing to spare the PC from endless FPS/RTS/RPG's.

    2. Re:In the old days... by meringuoid · · Score: 4, Funny
      (which newbies might call downwards, relatively, since you're upside down, but any proper Descent3 pilot always knows the real up from down).

      Easy. The enemy's gate is down.

      --
      Real Daleks don't climb stairs - they level the building.
  12. Also, the future will have rocket-powered ponies. by supersocialist · · Score: 2, Interesting

    270 degrees would be more immersive. What's more intuitive for looking to the side: mouse right, or head right? It would be about as unfair as the advantage keyboard+mouse players have over joypad players. The cost of that makes it seem unfair now, but sooner or later it will be cheap enough that everybody has seventeen monitors and a telepathic controller, and they'll give you sideways looks when you say you've only got one screen on your gaming rig.

  13. The source by TAiNiUM · · Score: 2, Informative

    The definitive source: http://www.realtimesoft.com/multimon/ There is tons of info there along with a database of proven configurations.

    Personally, I recommend a Matrox Parhelia with three flat screens. UT2004 looks great and runs smoothly across all three screens.

  14. Re:a very old version of doom by rasper99 · · Score: 2, Funny

    We did this at work in like 1993 with all three PCs - left, front and right. It was like Doom 1.something. Darn cool for that time period. The game started running slower and slower. Then the computer support line (which we were responsible for answering) rang with people unable to work due to the network being bogged down.

    Dang them IPX broadcast packets on 10baseT!

  15. Problems with games on a dual head system by jafuser · · Score: 4, Interesting

    Over the past year or so, I've had a few minor problems playing games on my dual-head setup. My main objective was to have my main monitor be for games, while the second would be for IRC (or occasionally, the Web).

    The problems I can clearly recall encountering are:

    • Fullscreen task switching: For some reason, nearly every game I've tried always minimizes when it loses focus while in fullscreen mode. This is very annoying since I just want to hop over to my IRC window, type something quick, and hop right back to the game. Or maybe I want the game to keep running while I'm chatting, while I wait for something to happen (see next item). Also, usually the minimize/restore process can take a lot of time and doesn't always go smoothly (sometimes the audio volume level is bumped around)
    • Automatic pause on defocus: Some games pause when the game loses focus (ie X3). I guess the idea is that if the game isn't the curretly focused application, then you probably want it auto-paused since you might miss something. With two monitors though, i've still got the game filling one whole screen so this is not always true.
    • Windowed mode problems: Since fullscreen causes a lot of problems, it seems like the best idea is to try to run things in a maximized window if the game allows it. The problem is that some games won't maximize in windowed mode. For example, EVE Online gives me a list of standard resolutions which I can set the window to, but it can't be resized or maximized. And trying to move the window around is a game in itself since the program likes to grab the mouse pointer when i'm trying to move the window to the top to get it to cover most the screen without cutting off anywhere.
    • Glitches on secondary screen: I've often seen games and programs which run fullscreen on my primary monitor will affect the secondary monitor's "bounding box" region for where application windows can be moved to. Usually it causes the left half of the screen to be unusable while the fullscreen game/program is up and running.
    • Slowness: I had one game which gave me a really low framerate unless I first disabled my secondary monitor when I started the game; but once the game was running, i could re-enable the second monitor and my framerate was fine.
    • The Seam: I haven't really had this problem yet, since I always play games on my primary monitor only; but any even-number of monitors is going to wind up with the problem that the center of your game's action is going to be on the seam between the monitors (unless the game explicitly notices this and compensates). It's too bad there aren't any ATI or nVidia cards which support triple-head monitors so people could do a nice setup with the game action centered on the center monitor.

    Generally, I just try to only pick games which will run in windowed mode, and put up with the odd quirks that come up from task switching. I have yet to find a 3D game that runs in windowed mode, properly maximizes, and allows me to task-switch out and back into it without any annoying quirks; or a game which runs fullscreen and doesn't minimize when I task-switch out of it. I just hope as multi-monitor setups become more common, that they will be more thorougly QA-tested in this environment =)

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  16. Monitors? Dual Projector's! by SloppyElvis · · Score: 2, Interesting

    How about two nice projectors lined up seemlessly side-by-side on my wall... No pesky break in the screen. Say, you could make a regular double-wide monitor without a break but two inputs...

  17. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  18. SLI/Crossfire only support 1 monitor by RandomDesign · · Score: 2, Informative

    When you have SLI of Crossfire modes enabled on those cards you can only have one display active. This is actually one of my big pet peeves about SLI. I have two Dell 2405 LCDs and I have to constantly switch SLI off/on to get the second one to work when not gaming.

  19. Need ability to change viewport... by Jarnis · · Score: 2, Insightful

    Supporting wide 'oddball' resolutions is easy. Many games do it 'accidentally'. However, gameworld viewport is 99% of the time fixed as 'full screen' (or two or three) - so the 3D view is stretched across the screens, and with even number of screens, center is at the split point of two displays.

    Only games that I know of where you can change the viewport to the gameworld without changing the actual size of the game window are Anarchy Online and World of Warcraft (via UI MOD). I also think some Flight Simulators allow you to do it, but I don't really play those.

    With viewport resize/move options, you can have full 3D screen on your main display, yet drag most of the 'other UI' to the 2nd display (which has just black background, or maybe some 2d graphic). MMOs would really benefit with proper dual display support where you could stick the inventory, map and all the other random windows to secondary display. Currently I'm really annoyed due to the fact that EVE doesn't support this - it would really benefit from it as you could put overview, scanner and map view to secondary monitor, really helping with the 'information overload' in PvP situations.

    What we'd need is a videocard/monitor manufacturer 'alliance' sponsoring game devs to support proper dual monitor setups via specific extra options in the games - it would sell a lot of secondary screens and beefier videocards. It isn't *that* hard to do when you just make 'game desktop' to use whatever oddball resolution multimonitor system gives you, but allow separate definition of the '3D viewport' inside this 'desktop' of a game, and then make UI customizable/movable, and make sure all UI bits can be moved outside the 3D viewport, to the 'game desktop'. Add support to 'side/rear views' in secondary 3D viewports for extra brownie points so you can have 'rearview mirros' or outright 'surround game setup' if you have too much money, displays and too uber videocards.

  20. Define "terrorist" for me by Quizo69 · · Score: 2, Interesting

    I find it interesting how the US Army (and their political wing, the GOP) refer to soldiers of the opposing forces as "terrorists" these days (specifically Iraq at the moment), even though they are quite clearly in their own country, defending it from an invading army intent on stealing their resources and setting up a permanent outpost presence in their back yard.

    Let me play devil's advocate for a moment and paint a scenario for you:

    Country X invades the US, ostensibly to "spread freedom and topple the rogue regime which created a police state, subjugated its own citizens under the dictator Bush and exported terror to the world". You and your friends, naturally pissed off that another country has unilaterally and quite obviously invaded you (regardless of the outside world's media spin on the reality of the situation on the ground), fight back against them. You don't officially belong to the US Army (routed early in the piece because they were a spent force after trying to invade too many countries at once), but you and your friends nonetheless form a citizens' militia and hit back however you can, improvising explosives and using all your skills and ingenuity to try to vanquish a militarily superior foe. You also begin killing those Americans who decided to cast their lot with the invaders and are assisting them to "restore law and order", since they are even lower on the scale of human refuse than the invaders - they are collaborators and traitors to their own people.

    So, under that scenario, do you call yourself a "terrorist", a "freedom fighter", or are you part of an unofficial "citizens' army/militia/resistance"?

    If you still consider the Iraqi resistance to be "terrorists" after thinking truthfully about the above scenario, but wouldn't call yourself that, then you are the worst type of hypocrite I know.

    I sincerely hope though that after considering my scenario honestly, you will come to the conclusion that you need to redefine a terrorist a little more specifically, and then apply that evenly to players on all sides, not just those on the opposition.

    I can dream, right?

  21. From an MMORPG perspective. by Churla · · Score: 2, Interesting
    I am someone who has run a dual monitor rig for most of the last 7 years. Dating back to the "well, if you upgrade to windows 2000 it will support multi monitors off the bat".

    My genres of choice have been MMORPG's and RTS for the most part with a few flight sims. My current crack is WoW. My real goal would be as mentioned, to have all my inventory, minimaps, guild/area/whatever chat windows and some buttons and controls over on the right monitor, while I have the 3d redering "world view" on the left monitor. Of all things only ONE game has accomidated this so far:

    Horizons

    Yeah.. you heard me.. Horizons.. yes THAT Horizons. It's a sad thing in my world. For an MMORPG to support this they need a few key things:
    a) The ability to make the game window the real full screen size instead of the full size of one screen. At one point in time WoW could do this, but now when you're in windowed mode it insists on only allowing you aspect ratio that follow the one screen hight:width ratio.
    b) The ability to move all aspects of the game UI to the other monitor or wherever you want. WoW has this functionality through third party UI modifications.
    c) MOST IMPORTANTLY It needs the ability to unhinge the 3d world redering window from the main window and resize it as the users need. Horizons had this, it was glorious. WoW does not yet. It has a functionality similar to this, but it still doesn't get there due to the aspect ratio limitations that the UI seems to enforce on you. Not to mention you have to do it all through a scripting language (lua/xml) which doesn't make for a smooth user interface for the non geek.

    Just my $.02 USD on the matter.

    --
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