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EA's Quarterly Profits Down 31%

On the heels of announced layoffs, Electronic Arts reported reduced profits for the just-ended quarter. From the Gamespot article: "Whether the layoffs propped up EA's stock is debatable, as its share price lost over 2 percent of its value, $1.18. Trading was heavy indeed--twice normal volume, in fact, with 7.3 million shares changing hands. And no wonder: Shortly after the US markets closed, EA announced its earnings for its third fiscal quarter, which ran from October to December 2005. Besides being of great import to stockholders in the world's biggest third-party publisher, the report was seen by many as being a bellwether of the game industry's overall health."

77 comments

  1. Fancy that by el_womble · · Score: 4, Insightful

    So, selling upgrades as new products has finally been recognised by the general public, who are now tired of the EA tax every year?

    Thats one option. The other is that they just slashed the price of most of their PS2 and XBox titles in an effort to maintain sales during the transition to XBox 360 and PS3.

    The answer: stop working your staff into an early grave working on games that 10 years ago they wouldn't havae touched with a barge pole.

    The implemented solution will be to release John Madden 2008 and FIFA 2008 in the summer of 2006 for the XBox Spinning Top and PS4 for $200 in an attempt to gazump its competitors. There will of course be collatoral damage, and a new record will be set with a EA developer dying from stress and fatigue before he's even been conceived.

    --
    Scared of flying, pointy things snce 1979!
    1. Re:Fancy that by Edgewize · · Score: 1

      I read your post twice and I still can't figure out what you're saying.

      EA is not the only game company, so if staff is being worked "into an early grave" on games that "they wouldn't have touched with a barge pole" if they had a choice, why do they still work there? Midway, Activision, THQ, and MS Games are all hiring. And EA has just conveniently pointed out that their employees are not bound by non-compete agreements.

      The only reason EA had such poor earnings is that so few people actually GOT a 360 during the holiday sales season; customers are saving up their cash instead of spending on current-gen games.

      Every console-heavy publisher is going through the same squeeze right now. EA is just being squeezed the most because it is the heaviest.

    2. Re:Fancy that by Threni · · Score: 1

      > The only reason EA had such poor earnings is that so few people actually GOT a 360 during the
      > holiday sales season; customers are saving up their cash instead of spending on current-gen
      > games.

      I doubt it. If they didn't get a 360 they'll buy a game for whatever system(s) they've currently got, and buy a 360 game when they get a 360 console.

    3. Re:Fancy that by rtb61 · · Score: 1
      Gaming studios are just like movie studios, produce best sellers and your profits soar, produce lame titles and they crash. So welcome to the speculative fun of gaming companies, as the years go by they will alternately soar and crash, the good ones will survive regardless but don't expect stability (neither as an investment or as employment).

      As a coder if you want to make money in gaming, partner up with other coders produce one top selling title and then sell out. The alternate as a coding employee, expect an expiration date as a normal part of your employment contract (unless you manage to get out of coding into management).

      --
      Chaos - everything, everywhere, everywhen
    4. Re:Fancy that by ZakuSage · · Score: 1

      It could be _that_, or (as I'd like to see it) it's all the people boycotting them for their anti-competitive acts, and buying out good talent and turning them into crap (Maxis, Westwood, soon Ubisoft, etc.)

  2. I will never buy another EA game by INeededALogin · · Score: 4, Interesting

    I looked forward to playing Madden on my PSP. Which turned out to be one of the buggiest games ever released. The game crashed repeatedly and the load times were unbearable. It would even tease you and make you think that the load times were over at some points. Now, the load times are mostly Sony's fault(UMD is slow), but the crashing of the game was inexcusable and I stopped playing this after the first night I owned it.

    1. Re:I will never buy another EA game by Babbster · · Score: 1

      Load times might be the factor that keeps me from ever picking up a PSP despite being enamored of its gadgety goodness. I've been spoiled by all the years of Nintendo Gameboy/GBC/GBA/DS fun to put up with load screens on a portable.

    2. Re:I will never buy another EA game by psxman · · Score: 1

      *comes back from playing AC*
      I'm sorry, what was that?

    3. Re:I will never buy another EA game by Anonymous Coward · · Score: 0

      Yes, definitely Sony's and UMD's fault. After all, witness the horrible loading of ugly games such as GTA: Liberty City Stories. Who could possibly expect a football game from the biggest game developer and publisher out there to possibly keep up?

    4. Re:I will never buy another EA game by Headcase88 · · Score: 1

      I like loading times for Nintendo systems in general. Many people might have derided the N64 cartridge, but I'll be damned if I didn't prefer the quick loading times of the N64 over the high memory capacity of the PS1. Besides, if you can fit Ocarina of Time into one cartridge...

      The Gamecube is simarily designed with loading times in mind. Sure, not every game for the console is a poster child for quick loading, but most first-party and some third-party titles don't even have loading screens (Smash Bros Melee is particularily impressive; even the save times are instant), and the console boot-up is wicked-fast.

      As for EA, I'm mostly avoiding their cookie-cutter innovation-squashing "games". I do want to play Burnout Revenge though... it seems that the guys behind that haven't had their spirits crushed by the money-making multi-... conglomarate...uh... trans-national... ummm... EA's bad.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    5. Re:I will never buy another EA game by jafuser · · Score: 1
      I stopped playing this after the first night I owned it.


      If you didn't return it, or at least sell it off at a used game shop, then EA doesn't care -- they got your money.
      --
      Please consider making an automatic monthly recurring donation to the EFF
    6. Re:I will never buy another EA game by Babbster · · Score: 1

      Hehe. I've been playing Animal Crossing way too much for the last month and exclusively for the past week (I finally stumbled into a "perfect town" rating and now have to maintain the hell out of it). I think the DS is going to be my primary console until the X360 experiences a price drop and some good new games. :)

  3. Carlos, you're a S.O.B. by eurenix · · Score: 1

    I was wondering if anyone knows how console software sales were affected the year before the PS2 was released? It just seems to me that many consumers are choosing to save some of their money for the new consoles, and that the drop in revenue is nothing more than expected. Perhaps it's just me, but I've always felt that the quarterly system does not fit the video game industry very well. Judging the health of the company four times a year when their base products take eighteen months to develop just seems insane to me. Even with something the size of EA, dictating when a product needs to be out for the sake of quarterly earnings can only hurt the long term health of the company. I don't know, I guess I feel the world has watched "Wallstreet" one too many times. P.S. EA sucks

    1. Re:Carlos, you're a S.O.B. by Anonymous Coward · · Score: 0

      If it takes 18 months to make your average game maybe they should offset release dates so that one gets released oh say once a quarter. :)

    2. Re:Carlos, you're a S.O.B. by rAiNsT0rm · · Score: 1

      Actually there has never been this large of a "slump" even before other releases. This "slump" is a made up excuse for low sales over the entire year to appease stockholders.

      This slump has been caused by the failure to release new and exciting games that have any mass appeal. The Sims was one of the last games to do this and that is how old now? FPS, MMO and RTS games are a very narrow market, and cannot sustain an industry as game makers want to do since they are cheap, easy, and quick to pump out. The industry has stagnated over the past two or three years and sales have been a steady decline, blaming upcoming consoles is just a red herring. You will see the 360 and PS3 will not sell that well and then they will not have an excuse come 2007.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Carlos, you're a S.O.B. by IgLou · · Score: 1

      Quartly financial reporting is stupid. I think it hurts the economy overall more than anything. Well that and day trading... stocks seem to play out more like the market in MULE (nevermind an old, old reference). It seems odd to me that I can play the market game more by setting up automated rules than by knowing the market. I find that disturbing. If quartly results weren't so important the quality of all products would improve. Instead the general ability to sell as much as possible in a certain time frame are the key goals. I know most of us here are different and are cautious about what we buy; however, Joe-Consumer doesn't pay attention to how good a product they buy based on marketing and hype. (Heck we all fall victim to that, even I watched War of the Worlds.)

      --

      Oops, how did this get here?
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    4. Re:Carlos, you're a S.O.B. by eurenix · · Score: 1

      with such a long development cycle, an unforseen complication might take more than a month to deal with. So what happens then? You either release a product that could easily have been much better with a little more time, time that would really only have been a small fraction of the whole, or you completely blow your quarterly profits. Destryoing a potentially great product to prevent a very temporary dip in stock price can be very detrimental to the health of the company, but it happens far too often.

  4. quick fix! by typidemon · · Score: 4, Insightful

    Don't release crappy games!

  5. Better fix! by Anonymous Coward · · Score: 1, Funny

    Don't buy crappy games!

    But then a lot of people still watch Reality TV, so the Human species is basically a lost cause I guess.

    1. Re:Better fix! by Anonymous Coward · · Score: 1, Funny

      I think the article is the result of that fix.

  6. They treat their customers like shit by Aceticon · · Score: 5, Insightful

    EA is the worse company in the industry in terms of the way how they treat their customers.

    Just look at the whole mess around BF2 (Battlefield 2) - they had a game with the potential to be the BEST FPS of the decade an what did they do:
    - Rushed it out the door with many bugs, unoptimized code (you need 2GB memory to be able to play it properly) and unbalanced gameplay (unbeatable airpower anyone?).
    - Did not release a proper fix for several months. Even now it's still an unbalanced hog of a game.
    - Instead of fixing the game, they invested their resources into getting a (payed) game expansion released after just a couple of months. This actually made the game even more demanding in terms of system resources and less stable. A second expansion is scheduled to come out this month.
    - The game expansion added new weapons that could also be used in normal maps. Said weapons were more powerfull than the ones available to players with only the original version of the game, thus meaning that those with the expansion had a built-in gameplay advantage. This is pretty much the sleaziest way to push an expansion i've ever seen in this industry.
    - All the while, any support requests registered in their site were magically going to the status "solved" without them actually solving anything.

    Basically these guys keep treating their whole client base as (fanboy) teenagers and kids (which a lot of them are), while the demographics of gamers has been steadily changing in the last decade and the 25-35 year old males now form one of (if not the) biggest group of gamers.

    Notice that 25-35 year olds have a lot more disposable income than teenages and kids ....

    Meanwhile the rest of the industry has actually moved out of the 1990s mentality of "people are used to games that crash so we can rush them out the door"...

    I am not surprised at all that EA's profits are significantly down.

    Still, i hardly expect that EA's management will take the blame - i'm sure that, somehow, it was all due to software piracy ...

    1. Re:They treat their customers like shit by Anonymous Coward · · Score: 0

      If they stopped making crappy buggy games people would buy them instead of pirate them.
      Probably 50% of their customers play a priate version first before they decide to buy.
      Then again most feel the pirate version cost to much. BuickThunder.com "Think OutSide The Bowtie"

    2. Re:They treat their customers like shit by BenjyD · · Score: 2, Interesting

      I gave up playing BF2 a while back because of all the problems I had with it: crashes, poor performance, lag, bugs. When I heard about the paid expansions I vowed to never go back to the game again. Wizards of the Coast etc. have been getting away with that kind of crap for years, I won't support it in video games as well.

      In five years of console gaming I haven't had to suffer a single bug - why should PC gamers put up with it?

    3. Re:They treat their customers like shit by Maffyew · · Score: 1

      Blaming software piracy for falling profits is *so* 1990's.

      Remember kids: Blaming the second hand games market is the in thing to do now.

    4. Re:They treat their customers like shit by X0563511 · · Score: 3, Insightful

      "- The game expansion added new weapons that could also be used in normal maps. Said weapons were more powerfull than the ones available to players with only the original version of the game, thus meaning that those with the expansion had a built-in gameplay advantage. This is pretty much the sleaziest way to push an expansion i've ever seen in this industry."

      Sounds kinda like what MS did with MechWarrior 4. For example:

      I own MW4: Vengeance, and make a game for the public to join. What happens? People who bought the "mech packs" can come on into MY virgin game and use their vehicles and weapons that I, the friggin host of the game, can't.

      Used to be my favorite game. Stopped playing after that one (mostly because for some reason nobody released rips on the networks)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:They treat their customers like shit by Antony.S · · Score: 3, Interesting

      You left out they have already planned a third expansion pack, there have only been two or three patches for the game since release!

    6. Re:They treat their customers like shit by aaronl · · Score: 3, Insightful

      Sounds like exactly what EA did with C&C Generals. I never bought another EA game after that pathetic attempt at release software. You couldn't even reliably *play* a network game, so it was pretty difficult to worry about cheating. Every patch broke some other aspect of the game, and every other introduced some new and more annoying DRM infection. The next patch would remove the DRM so that people could play the game.

      The other biggie, Ubisoft, is just as bad. I had to actually block all traffic to Ubisoft's servers so that I could play Raven Shield. It would attempt to communicate with their servers to "authorize" the network game, but if my Internet link was down it would just stop the game every 10 seconds or so while the attempt timed out.

      After those two little brushes with the stupidity of EA and Ubisoft, both of them guaranteed that I won't be purchasing from them.

    7. Re:They treat their customers like shit by mad.frog · · Score: 1

      Well, that's only fair, since they also treat their employees like shit...

  7. Allright! by onlysolution · · Score: 2

    Maybe EA will realize they can't work their Devs to death rehashing old games and still keep people interested. Maybe MS will start making a *nix OS. Maybe pigs will sprout wings. It's a strange world we live in after all.

  8. YES by StarKruzr · · Score: 2, Insightful

    DIE, YOU FUCKERS. DIE FOR KILLING EARTH AND BEYOND.

    That said, I sincerely hope the programmers working there get new jobs ASAP. But, yes. EA fucking sucks.

    Thanks, EA, for killing two of my favorite franchises - Command and Conquer (whose universe EnB was set in, interestingly) and Wing Commander. You damn dirty apes.

    --

    +++ATH0
    1. Re:YES by Anonymous Coward · · Score: 1, Insightful

      While of course, EA is evil, beats its wife and kicks puppies, I believe a small contributing factor to the demise of E&B was the fact it had, like, 11 subscribers.

    2. Re:YES by FinestLittleSpace · · Score: 1

      Sorry, what was E&B?

    3. Re:YES by ObsessiveMathsFreak · · Score: 1

      Thanks, EA, for killing two of my favorite franchises - Command and Conquer (whose universe EnB was set in, interestingly) and Wing Commander. You damn dirty apes.

      Yes. Danme them all to hell.

      The loud, bloody, slow and painful death throes of C&C that was C&C:Generals merits more than the company simply going broke. Their management should be drawn, quarters and hung by their entrails, and the video made into the new intro movie for the new C&C successor.

      --
      May the Maths Be with you!
    4. Re:YES by DDLKermit007 · · Score: 2, Informative

      It was a short lived space MMORPG Bret Sperry wanted to do partialy because of his addiction to Everquest at the time (the man had 4 PCs he played the Evercrack on that I heard about during the 15 year aniversary party). I however know of NO connection to the C&C Universe & Earth & Beyond and I worked at Westwood up till a few months near "The End." Wiki below...

      http://en.wikipedia.org/wiki/Earth_%26_Beyond

    5. Re:YES by DDLKermit007 · · Score: 2, Informative

      Well C&C: Generals was not done by real Westwood Employees (Las Vegas), but the Irvine office EA got when they bought Westwood from Virgin (they were Virgin Interactive...theres some bad blood there). Westwood Las Vegas died and the Irvine office got to do Generals. They also did Red Alert: 2 and Yuris Revenge, but they did a good job on those though. If your looking for some more of that beautiful Westwood quality RTS look no further than Petroglyph Studios (Ex-WW Las Vegas Employees) who are doing Star Wars: Empire at War and damn is it beautiful. http://www.petroglyphgames.com/games/starwars.php

    6. Re:YES by Zediker · · Score: 1

      It was a good game, but EA pulled all in-game customer support, stoped releasing patches, and never really updated the game much beyond the initial release at all. There were promises made, but they were never kept, and were frequently broken. It was a good game, but it needed love to make it great, and EA never supplied it. Instead EA sucked it dry like a vampire and tossed it to the side when it stopped becomming profitable.

      --
      I love to slaughter the english language.
    7. Re:YES by Anonymous Coward · · Score: 0

      hey dumbshit, Command And Conquer: First Decade comes out next tuesday.

      Its a dvd with _EVERY_ Command And Conquer game on it. 40 bucks.

    8. Re:YES by Anonymous Coward · · Score: 0
    9. Re:YES by Anonymous Coward · · Score: 0
      It was a good game
      It had space combat, but no dogfighting. Its combat was just like every other MMO -- push a button, watch it work. Except that with lasers and missiles in space, your ship didn't do anything interesting and you spent your fighting time following lines and dots through a starfield and watching health bars.

      Travel in that game was excessively time consuming and boring, even more so than with City of Heroes (my God but even when you grind up high enough to get your travel power, you still spend more time travelling and zoning than you do beating up the bad guys) and much more so than the goddamn WoW Griffins that amount to a cut scene with no dialog and no plot, that you have to sit through every fucking time you want to go anywhere.

      E&B was not a good game. It was boring and repetetive. In fact, all MMORPGs are, after your first time out. Once you get clued in to the fact that most of the game systems are designed to slow down your play in order to lengthen your subscription, your tolerance for the bullshit drops drastically.
    10. Re:YES by jafuser · · Score: 1

      I believe a small contributing factor to the demise of E&B was the fact it had, like, 11 subscribers.

      It was an active game for the entire time that I played it (nearly up until it closed). I had to turn off the trade channel because it was always so busy it'd scroll off the text I was trying to read from the other channels. The problem is there was so little progression in the plot and game mechanics because the team that ran it (including devs and support) shrunk to something like four people total, thanks to EA.

      It had a really good story too. How many other MMORPGs make good and fairly accurate use of Bell's Theorem and other theories of quantum physics / special relativity as part of it's storyline?

      --
      Please consider making an automatic monthly recurring donation to the EFF
    11. Re:YES by StarKruzr · · Score: 1

      There are references to the GDI and Tiberium in the plot, and further references to the C&C universe also in the story pack they released when the game was canceled.

      --

      +++ATH0
  9. Too busy playing to buy new stuff? by Nice2Cats · · Score: 3, Insightful
    Given the number of people I know who have become addicted to Civ IV -- not an EA game, I think -- I am not surprised: They are not out there buying more games as usual. This has made me wonder if there could ever be a "game to end all games", one that is so good that you spend so much time playing it that other games die of attention starvation, and their companies with them. Think of all the time people still spend playing Starcraft. Is that the reason why there has never been a new version, they are afraid it will be too good?

    Me, I'm still busy with NetHack. But once I finish that -- any day now, really, or next week the latest -- I might take a look at this new-fangled stuff...

    1. Re:Too busy playing to buy new stuff? by Lord+Kestrel · · Score: 1

      Good luck with Nethack :) I've ascended once (Valk natch), although I've only been playing a few years, and aren't as spoiled as I could be.

  10. Layoffs? Godfather Team At Redwood Shores? by Anonymous Coward · · Score: 0

    Was anyone on the Godfather team affected up in Redwood Shores?

  11. Madden by Mindcry · · Score: 1

    I figure a lot of the losses have to due with the bombing of Madden among other sequels. The new features were almost non existant and the graphics and gameplay really haven't changed that much since 2001.

    Maybe next year they'll have the new engine with skeletal animation and real physics etc that have been standard for 2-3 years now. I'm still surprised by the number of bugs present on what is essentially a game with 5+ years of dev time invested in it.

    Of course they're branching off into an AFL football game and they've made Street ncaa etc... maybe the lack of dev focus on their core game, the differences between the 1000 iterations and versions, and the $20 competition has just caused widespread dissolution. It takes a lot more devs to make 10 crappy high profile games than it does to make one good one.

  12. This is my analysis by doc+modulo · · Score: 1

    This just adds to the body of evidence that Google is the way you build a good group of people. Taking everything into account.

    --
    - -- Truth addict for life.
  13. Correlation by Anonymous Coward · · Score: 0

    The Xbox 1 sales are plummeting (decreased to the half). The Xbox 360 sales can't even reach the Xbox 1 launch sales. This is the consequence of the low-risk multiplatform game companies.

    1. Re:Correlation by Anonymous Coward · · Score: 0

      "The Xbox 1 sales are plummeting (decreased to the half)."

      Xbox sales are plummeting because of shitty hardware design forcing Microsoft to pull the plug on the console and developers/publishers have abandoned the platform accordingly.

      "The Xbox 360 sales can't even reach the Xbox 1 launch sales. "

      Xbox 360 sales can't even reach Xbox 1 sales due to shitty hardware design resulting in manufacturing defects and shitty graphics.

    2. Re:Correlation by Headcase88 · · Score: 1

      "Xbox 360 sales can't even reach Xbox 1 sales due to shitty hardware design resulting in manufacturing defects and shitty graphics."

      Xbox 360 sales can't even reach Xbox 1 sales because there aren't any Xbox 360s to sell here. I suppose that you could argue that this is due to "manufacturing defects", but certainly not due to "shitty graphics", in fact the graphical power of the console is actually too good, which makes the console pricy to build, suspect to defects, and makes companies (such as EA, oh snap I related this post to the original article) focus too much on graphics instead of gameplay.

      So I states the the consoles are too expensive to build and focus too much on graphics. Now, use these clues to solve this question: "What next-gen console is Headcase88 most excited about?"

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  14. I blame the internet by Freaky+Spook · · Score: 2, Interesting

    I blame the internet on dodgy game releases now that require constant patching, playing games 10 years ago the titles did have their problems, but they were no where near as buggy as they are these days, it seems like developers know they can release titles with bugs & expect the general public to do their testing so they can patch the holes later.

    Im not looking forward to the PS3 with online, I buy a console because I know I won't have to worry about game patching, it looks likes thats all about to change.I just hope the sony online service doesn't charge a service fee for me to update buggy games.

  15. It's all because Godfather was delayed by Jarnis · · Score: 5, Informative

    Their profits tanked, because their 'biggest' christmas title, Godfather, was delayed. Apparently it was so buggy and incomplete that even EA could not hash together a shippable build in time for holidays, and now it's been pushed back to late spring.

    One 'major' title is easily 20-30% of their bottom line in a quarter.

    Now the reason why they aren't improving otherwise is because they treat their customers like shit, and are ran by clueless idiots that chase the quick buck over long-term sales and customer loyalty - bit like every other megacorp on the planet.

    1. Re:It's all because Godfather was delayed by Big+Sean+O · · Score: 1

      Now that makes sense. I was wondering what happened to the Godfather game. Too bad it seems like it's going to be a big steaming pile of poo. I was expecting a "Goodfellas meets Grand Theft Auto" style of game but I wasn't holding out much hope of EA getting it right. Now I feel even more certain it'll be awful.

      Fun story... I read that Marlon Brando did voice work for the game shortly before he died. Apparently EA games was in contract negotiations with an unnamed actor (Al Pacino) for voice work. The unnamed actor (Al Pacino) allegedly said "Carrie Anne Fucking Moss got 'x' dollars for Enter the Matrix. There's no way I'm doing this for less than Carrie Anne Fucking Moss Money".

      --
      My father is a blogger.
    2. Re:It's all because Godfather was delayed by Edgewize · · Score: 1

      Apparently it was so buggy and incomplete that even EA could not hash together a shippable build in time for holidays, and now it's been pushed back to late spring.

      You make it sound like a bad thing! The fact that they let it miss the holiday season indicates, to me at least, that they are focusing on a high-quality product instead of trying to "hash together a shippable build".

      Everybody gives game companies shit for releasing incomplete or buggy games, and now some people are giving companies shit for not releasing incomplete or buggy games.

    3. Re:It's all because Godfather was delayed by Anonymous Coward · · Score: 0
      Everybody gives game companies shit for releasing incomplete or buggy games, and now some people are giving companies shit for not releasing incomplete or buggy games.

      You've committed the fallacy of assigning hypocrisy to a group.
    4. Re:It's all because Godfather was delayed by Edgewize · · Score: 1

      You've committed the fallacy of assigning hypocrisy to a group.

      Perhaps, but I would say that it's more along the lines of "You can never please everyone."

  16. "game to end all games" by HoneyBunchesOfGoats · · Score: 3, Insightful

    World of Warcraft? That $15/month * 5.5 million could have purchased a large number of EA games.

  17. No surprise there.. by Premo_Maggot · · Score: 1

    they just laid off 5% of their employees..

    --
    Good karma sticks to me like velcro on a piece of plexiglass.
    Move along, citizen.
  18. Try this by Xymor · · Score: 0

    Why do we need a new fifa game every year? Does the soccer rules change that much? Are the graphics improvements really that compeling?
    I think that's one of the problems. Every year they release a bunch of sports games that are at least 95% the same as the the previous and they expect us to keep buying.
    Maybe they should stop recycling games and increase investiments in better games.

    1. Re:Try this by Headcase88 · · Score: 1

      Unfortanately, people buy sports games for roster changes. Sure, EA could easily put roster changes online and charge $5 a year or something for such a simple update (didn't one company provide NFL roster changes for free? Before EA choked them out with an exclusivitity deal?), but why do that when you have sports fans by the balls?

      By the way, there are many "annual" games that I like, such as Mario Party and DDR. The difference? Those series actually provide a lot of value each year (Party has new games, boards, and mini-game modes, DDR has new songs and missions). I still don't buy every last one of them though.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  19. The market provisions of EA by dada21 · · Score: 1

    I'm not seeing why people are moaning about EA's product quality. I stopped buying almost all PC game in the past 2 years as they're all buggy and badly written. I bought Civ4 and I had to actually pirate it to get my official copy to work. No more for me.

    But let's look at the market and why it is operating the way it does. First of all, no company is getting boycotted for bad quality games. In fact, the average gamer that I talk to has no problem with a month or three of bugs -- it seems that the first few months is considered an open paid beta. I personally don't like it, but that's why I stopped buying games. Most gamers haven't.

    Second, buggy games on the powerful PC platform is part of the reason why gaming companies love the gaming consoles. If everyone could afford a PC, I think the gaming companies might find the money needed to make the game correctly the first time, but they have a better platform to write for now -- powerful consoles.

    Beyond that, we have to look at who EA is. I really hate it when people say "I hate Company YYY." That company is nothing but hundreds or thousands of independent producers getting together under one title to make a product. I see the same names on games over and over, so why aren't gamers taking it personally and avoiding games by the same people? I have 2 friends in the gaming industry (both whose names I see in the games I like playing) and I make it a point to let them know that I like what I'm playing. Yet when there is a bug (Morrowind comes to mind), I'll go out of my way to let them know that I'm pissed. Don't go to EA, go find someone involved in the game and let them know. Trust me, gaming design teams are a close knit community, word gets around quickly.

    In the end, EA is providing the market what it has accepted as a level of quality: a not-quite-ready model of product selling before finalization. The more I think abou it, the more I realize I probably should accept this model. EA can't buy every hardware and software combination out there, and when I hear 10,000 other people complaining, I'm ignoring the fact that 90,000 people might be happily playing the game. Civ4 was very frustrating, but they eventually fixed it, and maybe they did because of some of my complaints. This is good for the market, to know that the company can adapt as quickly as it can.

    1. Re:The market provisions of EA by dogbowl · · Score: 1

      Same here. Civ IV is the last PC game that I will ever buy.

      I gave it my best the first week I had it, but after numerous crashes and hengs, I had to move on. I've been watching the patches that have come out, but haven't tried any yet as they don't seem to address any of the issues that I had.

      Next time, Im pirating. I don't give a shit. I've purchased too many rushed, unstable, and overpriced PC games. I'm not going to get burned again.

      --

      These pretzels are making me thirsty.
    2. Re:The market provisions of EA by Anonymous Coward · · Score: 0

      They can not afford to buy every combination? There are not THAT many combinations to get mainstream. Hell they have the stats. You are talking 200 different computers tops, not thousands. This would be a fixed cost across many many many games.

      There is realisticaly 3 different video vendors (intel, nvidia, ati), 5 chipsets(via,intel,ati,nvidia,sis), 4 sound chips (creative, intel, nvidia, ati). Also a corp that big thats been around THAT long should have mountains of old hardware laying around. They have thousands of people working for them. While the devs are the 'stars' there are secretarys, marketing, vps, mail room, etc. There should be hundreds and hundreds of computers laying around. They should have a plan of a second life for all their hardware in testing.

      Also a lot can be attributed to bad hardware. For awhile it was quite popular to overclock your computer. Then bitch how unstable it is.

      Also are you saying Microsoft can setup automated testing for hundreds of configurations. Yet EA one of *THE* largest game corps can not? MS also has a much worse problem, the XP low end box is a 233. An EA low end game is 2.4ghz! That sure changes what hardware we are looking at...

      That the games are buggy sometimes plays into it. More than likely the games just are not that fun anymore. It is why we buy games, for *FUN*. Also most of the core gamers just dropped 400 bucks on a new console. That would be 8 games they did not buy (or 6 if they push through the 60$ price tag they want). Also a rise in the avg price of games will push down sales. Thats just simple economics. Also that every game costs 50 never made much sense to me. You need look no further than the used game market to see what I am talking about here. Crap titles that are not fun 5 bucks. Awsome titles from 10 years ago 30-100 bucks *STILL*. Rarety also plays into that price. But if you look at the current ps2/xbox/gcube market (currentish systems) you can see what was good and what was junk.

      The one thing that turns me off from a game *FAST* is a 'training course'. That means I can not pick up the game mechanics playing the game. Worse still if I must play the training course every time. It shows me that there is a design problem right up front in the game. The game needs to hand hold you for you to figure out what to do next.

    3. Re:The market provisions of EA by Edmund+Blackadder · · Score: 1

      "Beyond that, we have to look at who EA is. I really hate it when people say "I hate Company YYY." "

      EA may have a lot of different producers, but they are not independent thay are all controlled by EA. And they may all be tight knit as you say but EA is the one that sets the production schedules and allocates resources, and they are responsible for the quality of the end product.

      "In the end, EA is providing the market what it has accepted as a level of quality: a not-quite-ready model of product selling before finalization."

      I dont think the market has accepted that as a level of quality -- thats why EA's profits are down 30 %.

    4. Re:The market provisions of EA by Anonymous Coward · · Score: 0

      I've heard that people with bleeding edge nvidia/ati drivers and small amounts of ram have a lot of problem with Civ4. Personally, I'm running some ancient ATI drivers (5.6) and have a gig of ram, and I've yet to have it crash or otherwise have a problem. If I play a giant map, sure it slows down. But for a standard size map, it's good through the end of the game.

  20. Surprise, surprise... by rAiNsT0rm · · Score: 1

    Not to sound smug, but I have been saying for well over a year now that the game market is in a large slump and it is not this *huge* business that is raking in cash and clamoring for new, ultra expensive, consoles. Many, including the game publishers, have kept up a strong public wall of block-buster years and large profit hype... all false.

    In the past month alone almost every Slashdot story has been about company after company in massive losses and huge slumps. Not surprising. The PSP and DS adoption rate has been fairly slow (until a few exceptions recently) and that was the beginning, then the 360 (even with low production massive excess in Japan, and surplus in many stores in the US now), and the balking at the PS3 price rumors.

    The narrow market known as the "Hardcore" market is not sustainable, and companies are quickly seeing this. Nintendogs was the first big shot that made companies sit up and take notice. The "casual" market is where the money is right now and a major paradigm shift is in progress, the big losers? Sony and MS. If Nintendo can pull this off and possible create an alliance with SEGA, Sony and MS will have to throw in the towel and concentrate on the PC. Nintendo sheds piracy concerns, gains a super-wide audience, and as long as they don't royally fuck up along the way, it's in the bag.

    --
    http://teasphere.wordpress.com - A little spot of tea
  21. Re:Microsoft Will Feel EA's Wrath by radish · · Score: 4, Insightful

    Where on earth did you get all that from? Firstly, what are these "seemingly endless disasters" with the 360? They can't make them fast enough to satisfy demand, but what's new there with a console launch? Other than that and one game (DOA4) missing it's launch window - what's the problem? The japan issue really doesn't affect EA much, as Madden is hardly a big seller outside of the US.

    This is the second time in a few months that EA management has specifically and publicly expressed their extreme displeasure with Microsoft and the 360.

    Quote? Here's mine, from the CEO yesterday:

    "We also had a successful launch on the Xbox 360 and expect that we will be the number one publisher on this platform in 2006"

    Outside of some of the bigger sports titles, 360 projects are getting canceled at EA.

    Really? Name one.

    EA's management loved putting Microsoft in their place when they very publicly ignored the Xbox online service.

    Now you're smoking. EA ignored XBL originally for sure, but the roar of disapproval from actual players was audible even in EA central. Guess what? Everything they do is now XBL enabled and has been for some time. Way to "stick it to the man". Please.

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  22. Re:Microsoft Will Feel EA's Wrath by Anonymous Coward · · Score: 0

    No fair. You're using information when disproving a stupid statement.

  23. Re:Microsoft Will Feel EA's Wrath by Anonymous Coward · · Score: 0

    "No fair. You're using information when disproving a stupid statement."

    Replying to your own stupid comment.

    Fucking retard.

  24. Actually there were +1 -1 +1 = 1 patches by Aceticon · · Score: 1

    They first put out a simple patch, then a patch that broke more stuff than it fixed, and then a patch to fix the previous one and a couple more things.

  25. You guys are killing me. by Ikeri · · Score: 1

    Damn, I am thinking about working for EA now :) Tell me one other tech company that would have quarterly profits go down by 31% for like the 2nd or 3rd quarter in a row and still keep 95% of its work force. I know IBM and Intel are not that nice.

  26. Don't worry.... by Anonymous Coward · · Score: 0

    It's only the quarterly profits, right? Nothing to get worried about. At least that's what everyone says when it's about corporations only looking at short term profits....

  27. Re:Microsoft Will Feel EA's Wrath by Anonymous Coward · · Score: 0

    oblivion was also delayed, and Im sure there were others other than just doa.

  28. Makes sense by technotot · · Score: 1

    battlefield 2 is givin me problems.

  29. Their Harry Potter Goblet of Fire game also sucked by Anonymous Coward · · Score: 1, Insightful

    Go read the reviews for this PC game on Amazon. http://www.amazon.com/exec/obidos/tg/detail/-/B000 9YJM9W/002-6493180-4009643?v=glance

    Seriously, it is about 99 out of 100 negative. I wish I had read those reviews before I bought it for my kids. The previous three HP games they made were very decent. This 4th one was awful. The worst thing about it was the way in which the game maintains a helicopter eye's view of everything. Instead of feeling like you are part of the action, it feels like you are watching somebody else play the game.

    My kids have played the first 3 EA Harry Potter games hundreds of times and never tire of them. This 4th one, they barely touch after seeing how bad it is. I was assuming that the company just issued a clunker or was just fucking over their HP fans, whom they felt they could take for granted, in this one situation. But reading the other posts here, it is clear that their quality must have gone down across the board.