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Games Industry To Shrink in 2006?

Gamedev.net reports on an analyst forecast for the game industry's 2006 health. A previous analysis that the industry would have continued growth through the year is 'out the window', with forecasters judging this to be a slow year for game purchasing. From the article: "Pachter notes that during the three-month period leading up to the heavily anticipated November 22 Xbox 360 launch, console and PC software sales in the US were down 21.6 percent. Believing that consumers were holding off on making current-generation purchases in favor of waiting for next-gen products, Pachter thinks it's a trend that could repeat itself, specifically when Sony announces a launch date for the PlayStation 3. Currently Pachter expects that system to arrive in October, meaning the industry's transitional slump could last until late 2006"

51 comments

  1. Correction? by robotissues · · Score: 2, Insightful

    Sounds like a typical "correction" any industry would experience after such an exhuberant boom.

    --
    http://www.smileproject.com
  2. Dear Games Industry.. by Rob+T+Firefly · · Score: 1, Insightful

    Please make a fun game.

    1. Re:Dear Games Industry.. by christian.elliott · · Score: 1

      The problem I see happening right now, is that companies are making game "too" fun. If that is actually possible. What I mean by this, is that game like WoW are eating up the marketshare, and keeping the players involved for months (or years). A game like a MMORPG which never ends is always going to have a longer shelf-life then an single player game (People still play UO ffs!). Certain companies are locking up all the players, and there is simply no room for half-assed games. For something to be successful now, it has to completely overtake the previous game of that genre, then the playerbase moves.

      Until MMORPGs and other massively multiplayer games die out, I don't think industry can revert.

    2. Re:Dear Games Industry.. by FinestLittleSpace · · Score: 2, Insightful

      Uh, no. Most of your average console gamers don't care for WoW at all. There needs to an influx of proper, classic, fun games... not some rehashes of the same game with fancy graphics.

    3. Re:Dear Games Industry.. by Rob+T+Firefly · · Score: 1

      Exactly! If, like me, you're a gamer who isn't at all into MMOs, and do most of your gaming solo or with players in the same room, there's precious little out there that isn't a cheap glossy rehash of a game we've been playing since the SNES or PS1 days. I've bought all of one game in the past year that I still play at all, and that's sad.

    4. Re:Dear Games Industry.. by christian.elliott · · Score: 1

      I was referring to PC sales, as opposed to Console based sales. And I agree with you, single player games with a storyline and strong gameplay are still the base for consoles. A game with a good story and good gameplay usually comes before graphics in the minds of most console gamers (hence why I still play Chrono Trigger and Final Fanatasy).

      However, I don't know if it's reasonable to say that "your average console gamer doesn't care about WoW". I've found that alot of people move between the two, playing PC games along with Console games (sometimes at the same time). I'm not going to speculate if "your average console gamer" plays WoW or not, but I don't think it's fair to put people in two categories when a most dual-game.

    5. Re:Dear Games Industry.. by Txiasaeia · · Score: 1
      -Defcon (from Introversion) is set to be released in April 2006.
      -Sword of the Stars, a new 4x MOO-like, has a release date of June 2006.
      -Sins of a Solar Empire, another moo-like (RTS), is also Q1 2006.
      -War World is going to be coming out in Februrary.
      -Finally, Sun Age is Q1 2006 too.

      It's going to be a great year for PC gaming!

      --
      Condemnant quod non intellegunt.
    6. Re:Dear Games Industry.. by Thwomp · · Score: 1

      Same here, the last game I bought - for a console - was Killer 7. I don't even play that now. I've resorted to getting my old N64 out and started playing games like Mario, Zelda and Goldeneye again.

      On a side note, as a casual gamer myself, I have found the Nintendo DS to be quite enjoyable. It may be worth a shot for you.

    7. Re:Dear Games Industry.. by bigman2003 · · Score: 1

      I've bought 9 games so far on my Xbox.

      5 of them were from Xbox Live Arcade. In fact, Mutant Storm is one of the best games I have played for a long, long time.

      Still looking for someone to go multiplayer with though...my daughter can only play for about 3 minutes before she tells me I am wasting time with brainless activity, and she won't be a part of it.

      Damn kids- always trying to do something productive with their lives.

      --
      No reason to lie.
    8. Re:Dear Games Industry.. by bigman2003 · · Score: 1

      Whoops...forgot to mention, most of these games are FUN.

      Except Bejeweled...I don't know what I was thinking on that one....

      --
      No reason to lie.
  3. Backwards Compatability by acidos · · Score: 0

    I'm not surprised by the pre Xbox 360 sales dip as the 360 has limited backwards compatability. However the PS3 and Revolution don't have this issue, and current generation games are planned to play fine on them.

    --
    -- get on Freenet!
    1. Re:Backwards Compatability by kevin.fowler · · Score: 1

      Precisely why I keep loading up on cheap Gamecube games... So when the Revolution comes out and I can only afford one launch game and an extra controller I will already have a library of games (plus whatever their classic game library cranks out).

      --
      Bury me in mashed potatoes.
    2. Re:Backwards Compatability by MBGMorden · · Score: 1

      That doesn't justify the purchase of a new system though. If you're just going to get 1 launch game and then "already have a library", then why not just keep plaything them on the Gamecube.

      Really; backwards compatibility is a nice feature to have, but it's not going to make or break a system. I'm sure many will chime in with "Well for me it will!" responses, but please remember that the general public doesn't think like Slashdot.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Backwards Compatability by rtb61 · · Score: 1
      Backwards comptability or more specifically lack there of kills a system. Nothing annoys a consumer more than a company actively demonstrating the absolute lack of future value in what they have purchased. When people are investing thousands, all to just throw it away because a company wants them to buy it again is something that will get them to choose an alternate.

      the XBox maybe backward compatability only if you pay for the premium version, just so they could try and make the unit look cheaper and scam those people who can least afford it, I mean the mercenary nature of people that like to scam children. For kids it is worse, get stuck with the lame rip of system and you will be ridiculed, until you can dump it and get the cooler system.

      --
      Chaos - everything, everywhere, everywhen
    4. Re:Backwards Compatability by MBGMorden · · Score: 1

      You don't throw away anything. If you've already invested money in the games, then you've already got a system that will play them. Keeping another system hooked up to the TV doesn't really hurt anything.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:Backwards Compatability by rtb61 · · Score: 1

      You have got a system that came out with a three month warranty, how long do you expect it to last, before your games are trash. Of course they will still let you buy the new version of the games to play on the latest system. I bought videos they have lasted 20 years, I bought DVDs, they said they would last a lifetime so that is what I will expect, buy console games that cost 5 times as much and toss them after a couple of years. Like all media that I have bought before, I expect and demand enduring value.

      --
      Chaos - everything, everywhere, everywhen
    6. Re:Backwards Compatability by MBGMorden · · Score: 1

      Well, I've still got a working NES, SNES, Genesis, N64, Dreamcast, PSX, PS2, Gamecube, GBA, and Xbox. Out of all the systems I've ever owned, the ONLY thing I've ever had fail was my NES, which kicked the bucket after 4 years or so. I bought another at that time for $50 and it still works to this day (not that I pull it out that often, but last time I did, about 6 months ago, it still worked fine).

      Also, out of those, all but the Dreamcast could be called successful. Strangely enough, only 2 have any sort of backwards compatibility. I simply don't buy your arugment that backwards compatibility "kills" as system, nor could it possibly be considered abandonment by the manufacturer b/c the newer systems don't support this. Or do you still expect your new stereo to play 8-track tapes? Maybe your DVD players should come with support for laserdics? And damn the computer makers for not including 5.25" floppy drives anymore. Those can all still be played fine, but if you want to do so, you're going to have to buy older or specialty equipment.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  4. Isn't there a much simpler explanation? by __aazsiv8125 · · Score: 4, Insightful

    Couldn't the slump in game sales simply be related to the lack a more great games? Here's two big reasons sales will spike in Spring: Kingdom Hearts II (PS2), Zelda: Twilight Princess (GC), Elder Scrolls IV: Oblivion (360/PC). Three AAA title on three systems.... all of which could/would/should have been part of 2005 before delays. From the numbers I seen through neXtGen, Joystiq, etc, no one stopped buying GBA titles leading up to the DS/PSP. Reason? A slew of quality games.

    1. Re:Isn't there a much simpler explanation? by Anonymous Coward · · Score: 0

      Dude, you just listed three sequels there. That ain't gonna cut it.

    2. Re:Isn't there a much simpler explanation? by mikeisme77 · · Score: 1

      One of them was Zelda though. Zelda sequels are quality and actually ADD VALUE to both the genre and the franchise. Plus, it's THE BEST franchise out there (both by meta-game rankings and my own personal experience). Ocarina of Time (sort of a sequel to other Zelda games, but like many of them taking its own path) is THE BEST rated game of all time--and a game I have 3 copies of (1 for N64, 1 on the collector's disc, and 1 that came with my pre-order of Windwaker). Rip on the other games all you want, but Zelda is like the Holy Grail of video games...

  5. To Be Expected by Anonymous Coward · · Score: 0

    When one of the three console manufactures, Microsoft and the 360, essentially flunks out of the market, you're gonna have some shrinkage.

    If the gaming world can survive and prosper after the failures of the Dreamcast and Phantom, it will survive and thrive after the death of the 360.

  6. I'm going to buy a game this year! by RingDev · · Score: 2, Funny

    After 2 years of night school and home remodeling I'm finnaly going to be able to play a video game again! Only 4 more months! woowho!

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:I'm going to buy a game this year! by PhotoBoy · · Score: 1

      So that's why the industry has been in a slump!

  7. 360 by peteyp666 · · Score: 0

    how can they expect to sell games for the 360 when you can't buy the 360? Maybe people were waiting and now they'll continue to wait.

  8. MMORPG Effect by Anonymous Coward · · Score: 1, Interesting

    Could this be the MMORPG effect. Many people play WoW, EQ(2), UO, et al. That means they're playing them, not necessarily buying new games.

  9. "Cool" games suck by ceeam · · Score: 1

    I believe that people are disilusioned with "hard core", "realistic", 3d accelerated bullshit pushed on PC and latest consoles. They are just not fun. Period. And - as far as PCs are considered - you need an expensive update. Constantly.

    OTOH, AFAIK, market for cellphone games flourish.

    I just wish that some device like, I dunno, Zodiac (RIP), comes out of niche and becomes popular. I would dearly love to have a PDA, multimedia player, Internet appliance and a decent game console in one compact case. Yes, DS (especially new "lite" version) maybe comes close but it is being promoted as a game console only and PSP is just too big and games are no fun. Games, movies are too expensive too. And still it is not a PDA.

    All in all, I somewhat miss the days when the games were designed and implemented by individuals or small enthusiastic teams, and not by suits-run corporations.

    1. Re:"Cool" games suck by Rob+T+Firefly · · Score: 1

      OTOH, AFAIK, market for cellphone games flourish.

      With the majority of those cellphone games being ports or rehashes of aging "classics." Where's the innovation?

    2. Re:"Cool" games suck by techburp · · Score: 1

      "OTOH, AFAIK, market for cellphone games flourish."

      Not according to Joystiq readers:

      http://www.joystiq.com/2006/02/02/joystiq-poll-how -often-do-you-play-games-on-your-mobile-phone/
    3. Re:"Cool" games suck by rAiNsT0rm · · Score: 1

      And this is exactly why the entire Slashdot, and OSS, community should be shouting the praises of the Nintendo Revolution. Nintendo from day one has made it clear that indie/single game developers will have the ability to create content for the Revolution. What more could we ask for in a console?

      This is THE chance to bring gaming back to its roots.

      --
      http://teasphere.wordpress.com - A little spot of tea
    4. Re:"Cool" games suck by gavD · · Score: 1
      "All in all, I somewhat miss the days when the games were designed and implemented by individuals or small enthusiastic teams, and not by suits-run corporations."

      It still goes on. People such as myself produce Flash games independently. I often drag my friends over to record voice samples, capture photographs for sprites, produce music, et cetera.

      "Bedroom coding" is far from dead - the market for "pick up and play" games is growing all the time (as ceeam's parent post notes regarding mobile phone gaming). The need for quick, simple, enjoyable "lunch break" gaming is growing all the time and technologies such as Flash and J2ME serve this market very well. This is a market that is accessible to the hobbyist, and good quality/innovative games quickly pick up an audience as people tell their friends and post on message boards.

      I think the forthcoming Nintendo Revolution could do wonders for social gaming. When friends come round to my house, sometimes we decide to play video games. The problem is that games that non-regular gamers can pick up and play immediately are few and far between. I still purchase titles like the Metal Slug series because they are fun games without too many controls. Alien Hominid is an excellent example of this.

      The games industry in terms of retail games may well polarise into a select few teams with the resources to develop for today's nth generation hardware and those that produce online/simple/retro games (such as Geometry Wars, which I'm keen to try out). The people I see as more likely to be hit are the small/medium sized developers. I could well be wrong, that's just the way I see things at the moment.

    5. Re:"Cool" games suck by vertinox · · Score: 1

      I believe that people are disilusioned with "hard core", "realistic", 3d accelerated bullshit pushed on PC and latest consoles.

      Well, I don't think its even that... But that these new games aren't even that realistic when they pretend to be. It is still basically "point your gun in a direction" and pull the trigger, move down a hallway, repeat steps mentioned above and maybe find a key in the process.

      A realistic FPS doesn't need the same formula as all the above... We want something more than just shooting things or sneaking by things. We want to interact with things. We want realism on a scale that makes it fun by not tedious. I want to be immersed and forget that I am playing a game, but most of these new console games just put sour tast in my mouth and I end up having more fun with my DS. I can't really think of a FFP game other than say Red Orchestra that aspires to do this and even that is released by a indie developer.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  10. Lots of different reasons by WidescreenFreak · · Score: 4, Insightful

    As far as I'm concerned, there are a lot of different reasons why the games industry will shrink, but honestly I think that it's no more than a normal correction.

    No doubt that the 360 and anticipation for the PS3 and Revolution are major factors. Considering that the consoles are several hundred dollars, it's completely natural and should be expected that gamers will be holding onto their cash in order to get one of those sytems. Let's see -- start saving up at least $400 to get a console plus games adn accessories, or buy 8 $50 games for a current system that I might not play as much in less than a year, while still needing to come up with an additional $400 for the next console. I think the answer to that one is pretty obvious.

    A lot of games have become almost parodies of themselves. Look at how many games came out that were cookie-cutter games to try to catch onto a "guaranteed" genre or are nothing but uninspired sequels to existing titles only to fizzle out. Then compare that with the surprisingly small number of completely original games. Even with sequel games, very few were really original and worth playing, even on the PC side of things.

    When it comes to PCs, we're really starting to get fed up with games that (A) were released long before they should have been, (B) suffer from consolitis where the PC version is nothing more than a port from the console version, which turns a lot of PC gamers off, (C) are nothing more than variations on a theme, or (D) have some kind of "Big Brother" aspect to them that make even legal owners wonder if they're being treated as suspects.

    There also seems to be a growing unfriendliness to something that a lot of gamers like - multiplay with bots, even in a LAN environment. This used to be a staple of the network gaming industry, and now it's not even considered under the guise of being "too difficult to implement", which I don't buy for a second. If the enemy can work in single-player with one target (the player), how is it so unbelievably difficult to implement the same algoritm for multiple players, and why has it become so difficult only in the past few years?

    When you put all of these together and then realize that the prices of games are still quite high, especially when more games don't even come with decent manuals any more, is it any wonder that the games industry is shrinking?

    But that also brings to mind a question -- is shrinkage about the gaming industry as a whole or just the gaming industry by the big boys (EA, Vivendi, etc.)? It seems to be that independent games are getting a lot of press and fans lately. The games industry might be shrinking for the major players, but I think that the industry is ripe for a growth explosion in the independent gaming sector.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Lots of different reasons by dyslexicbunny · · Score: 1

      is shrinkage about the gaming industry as a whole or just the gaming industry by the big boys (EA, Vivendi, etc.)?

      Well I suppose it depends on who jumps in the cold pool...

      especially when more games don't even come with decent manuals any more

      It seems to have become the industry standard to include a required tutorial area where players learn how to do things in the game whether or not they have played it before. Is it really that hard to sit down and read the instruction manual? I don't really care to learn how to play "Super Happy Fun Time Extreme 2006" again when I decide to play through it again. Making such an area optional would be less of a hassle for those of us that bother to read the manual or want to play it through again.

      When it comes to PCs, we're really starting to get fed up with games that

      You also forgot the part about not patching certain problems ever (KotOR's load bug - the bug sucks but it hardly taints an excellent game but it was the first I thought of) or causing more problems with every patch (RAVENSHIELD!!!!!!!). Eventually, customers just get pissed off when you either make the experience worse or just ignore it because you can't reproduce it.

      Seriously, why should we pay for products that aren't exciting or don't completely work. It's funny how companies like Bioware are doing just fine. Perhaps they just know how to do it correctly.

    2. Re:Lots of different reasons by WidescreenFreak · · Score: 1

      Seriously, why should we pay for products that aren't exciting or don't completely work. It's funny how companies like Bioware are doing just fine. Perhaps they just know how to do it correctly.

      Exactly. I have NO problems with a company holding a product back if it's done for quality control purposes. After the huge Ultima: Ascension debacle in 1999 and 2000 when EA just gave up trying to fix all of the bugs that the game had, I had no problems with Blizzard holding back the release of Diablo 2. I still play that game on occasion and it NEVER crashed on me, even straight out of the box. Since you mentioned Bioware, I'll glady throw NeverWinter Nights into the "Never Crashed Even Out-Of-The-Box" category for me.

      Sadly, it seems that EA still suffers from the "We'll release it with bugs but patch it later" mode. I submit as evidence BattleField 2.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:Lots of different reasons by LordNimon · · Score: 1
      Is it really that hard to sit down and read the instruction manual?

      No, but it is hard to remember everything and to know how to implement the moves from just reading a manual. I expect a game to come with a manual, but I definitely appreciate in-game tutorials.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    4. Re:Lots of different reasons by dyslexicbunny · · Score: 1

      I don't disagree at all. But I would just like it to be optional so if I play through the game again (which I likely will do), I don't have to go through it again. I think it would just be a nice feature to add.

  11. Culling by Anonymous Coward · · Score: 0

    The market may be ready to go through what I tend to call a 'culling phase.' Much like any biological system, you have entities in a system which are not as effective as they could be and when enough of these entities exist the overall effectiveness of the system drops; soon you will have another set of entities enter the system (virus, predator, etc.) which prey heavily on the weaker entities and (by eliminating the waste) produce a more effective system.

    Now, in the games industry there are tons of bad developers who are producing a lower quality product at a massive cost; large companies (like google) could come into the industry (possibly by buying developers) and push developers out of the industry, the Revolution can allow existing Developers to produce more interesting games which can push boring developers out of the industry, and the emerging indie-download services offered by console developers allows small players to enter the system.

  12. WoW shows different by SmallFurryCreature · · Score: 3, Insightful
    There used to be a lot of talk before WoW about the MMO market and how it was saturated and any new game could only get subsribers by poaching them from existing ones. The argument seemed to be that to many games were fighting over to few gamers.

    Then WoW launched and showed everyone wrong. There was a market out there, just that no-one had managed to tap it.

    I think the same is true for the entire game industry. The market isn't saturerated what is saturated is peoples taste for mediocre games that just don't deliver. SOE has had to realize that EQ and EQ2 and SWG and Planetside can't blame their low populations on lack of interest in MMORPG games. This left only the shocking possibility that the games were to hard (the real reason was that to many people just didn't want to deal with endless bugs and boring grinds).

    Same is true for the entire industry. Do I really want another dumb FPS with lousy AI scriptkiddy multiplay and ever shorter clichec story line?

    No.

    The last few years just have been poor for gaming. Yet the few noteworthy titles did still sell and break records. It is just that the endless drivel of mediocre games are selling less and less. There are to many of them and we got other things to spend our money on.

    Game industry, focus on quality not quantity. Oh and stop it with the clones.

    Recently I was a bit shocked to find a comment in another story about how there would be 200 releases this year for the old x-box. I was about to comment how stupid a mistake this was as they probably meant that the 200th title would be released. I was wrong. 200 x-box titles this year alone. More then 700 already launched. Can you say saturation?

    I am not sure this is true but I have had the idea in the past that there were more PC game releases then Hollywood movie releases. Certainly if I read a mag like PC gamer I got far more reviews in the olden days then movie reviews.

    There are just to many games being launched that just aren't worth it. Scrap half your titles in developement and concentrate on making the rest fun games that are worth buying.

    2005 was a lousy year. I blame it on the quality of the games.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:WoW shows different by scanner_darkly · · Score: 1

      I think you are right, but for the wrong reasons.

      There's an issue - a big issue with console games right now. People are buying less of them, but that started earlier last year. A lot of people who were leery of MMORPGs have started playing it, spending a lot of time on the games.

      I know guys who used to buy every console RPG that came out, and finished most of them. They lived for those games. Not anymore.

      Instead of spending $40-50 on a game a month, possibly more, they just play WoW or City of Heroes. Someone else said there's 5 million people playing World of Warcraft now. I'm betting some of them were MMORPG players before, but not even the majority of them. If even a million of them are like my friends, that's a million people not buying the newest console games.

      Why throw money at a movie-tie-in game that may not suck but probably does, when you don't have to leave your house?

      2005 was a great year for games. Civ IV. GTA: San Andreas. Resident Evil 4. Battlefied 2. Ninja Gaiden Black. Jade Empire. Shadow of the Colossus. Dragon Quest VIII ...

  13. Who cares? by Anonymous Coward · · Score: 0

    The gaming industry has been pulling an Atari. There are a number of good games, and there's a huge overflowing pile of crap. Unless you have ADD, you probably don't play nearly as many games a year as the guys at Penny Arcade. You have a few games you really like and you play them in your free time. You're probably not going to pick up ten different types of DDR and eight different WW II shooters. One of the "strengths" of the current console industry "there are hundreds of games!" is really just a sign of Atari syndrome.

  14. Shrinking games? by stevea1210 · · Score: 2, Funny

    Does this mean the next doom will be released on floppies?

  15. It's so much simpler than all that. by AdamThirteenth · · Score: 2, Insightful

    Everyone is playing WoW. Who needs to buy an HugeBox360 when their gaming time is already spoken for?

  16. A sign of the times. by east+coast · · Score: 1

    Just goto www.3dgamers.com and you'll see why the market is going down. Aside from the next Hitman and Halflife installments I have little interest in what's going on out there.

    Am I alone on this? There hasn't been any new games to catch my eye. I also have no real interest in the console market... Infact in the past month it's been nothing but CS:S, Alice (for about the 12th time) and (ha!) Telengard... Seriously, it's been that discouraging lately.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  17. Has anyone mentioned multi-year trends? by The-Bus · · Score: 3, Informative

    It only takes a journalist with half a brain to do a little bit of research: 2005 was bad because 2004 was great, especially the fourth quarter. Think of it: Halo 2, GTA: San Andreas, World of Warcraft, Doom 3, Half-Life 2, not to mention The Sims series. And the first three all came out at the end of Q4 2004.

    Another effect, especially on the fourth quarter, is EA buying out the NFL and Players Inc. killing off Sega's NFL2K series. The result? In 2004, Madden '05 sold approximately 4.1MM units for the PS2 and Xbox (2.9 and 1.2 respectively). In 2004, NFL2K5 sold about 2.5MM units (albeit at a lower price). In 2005, Madden '06 sold somewhere around 4MM units, more or less, basically letting EA shoot the video game industry in the foot.

    Who knows if the negative media attention on video games had anything to do with it? I don't think it prompted any changes among Slashdot (or, say, Penny Arcade) readers, but who knows if some parents maybe cut out some purchases and tried to go a more wholesome route this year?

    And why doesn't anyone talk about multi-year trends. It seems a bit ridiculous to forecast some sort of overall collapse based on a single quarter's results.

    --

    Small potatoes make the steak look bigger.

  18. And Nintendo just smiles and nods by Adam+Whisnant · · Score: 5, Insightful

    This is the reason for the Revolution and, to a somewhat lesser extent, the DS. The videogame industry simply can't support the growth it's had in the last several years.

    There aren't enough new people picking up controllers to support it. Some kids are getting into it, but obviously not at a volume to offset the people neglecting their consoles for MMOs, or the people getting fed up with the shortage of well-made/innovative/actually FUN games, the people who simply can't afford to stay current, or the people who were hardcore in high school/college, but are moving on to actual employment and not having the time to game like they used to.

    Plus, kids are having a harder time getting into it, as system/game costs are high, and more and more parents are figuring out that standard Playstation 2/3 and Xbox/360 fare isn't for kids. And since the kids can't have those, they settle for insulting Nickelodeon-branded crap that just isn't fun enough to really whet their appetites for gaming.

    Sony and Microsoft are, for all intents and purposes, the driving force behind this. No real innovation, just cranking up the system specs. We add more complex controllers and more complicated games, while the next-gen systems are so prohibitively priced. Sony and Microsoft cater to the hardcore market, and do a decent job at it, but it's simply not a situation that looks welcoming to new customers.

    Nintendo's whole "Blue Ocean" strategy is a direct response to the state of the gaming industry. Get new people in. Scooping up the junior market has always been their forté. This is why Pokémon and the Game Boy line have been such massive sellers: they're aimed squarely at an audience that the rest of the industry isn't taking seriously enough. It can be argued that this works a little too well, which is why Nintendo gets branded the kiddy system, but eh.

    The whole idea of the Revolution's simplified, innovative interface is make interesting new games that anybody can pick up and get into. More new customers. The DS is their testing ground for this sort of thing - look at Nintendogs. What you think of the "game" is irrelevant; it's got people picking up Nintendogs (and the hardware to play it on) in volume.

    People want new gaming experiences, and an innovative concept CAN bring in new customers. Looking at the DS as a test case for the Revolution, I'd guess that Rev has a somewhat slow start, but when the games start coming out and it gets a killer app that brings in an innovative experience that makes perfect use of the hardware (Nintendog Revolution?), it'll gain surprising ground on Sony and Microsoft.

  19. Not so fast... by RyoShin · · Score: 1

    I'm sure we'll see a slump in hardware sales as the man-on-the-street finds out about the Revolution and PS3 coming out this year.

    However, to my knowledge, there is absolutely no reason why those awaiting these two new consoles would stop buying games. The Revolution is backwards compatible with all Gamecube games, and I believe the same goes for the PS3-PS2 relationship (though I don't keep up on Playstation news, so I could be wrong.) In fact, it could cause a spur, as people who haven't owned a Gamecube but plan on getting a Revolution will start buying Gamecube games in anticipation (same for PS3-intents that don't have a PS2.)

    Aside from that, I'm sure Nintendo is pshawing this 'news'. They have a few choice AAA titles coming out before the Revolution (release Twilight Princess, damn you!), and are still going hot with the DS. The new DS Lite announcement might cause a small slump in DS hardware sales, but I doubt it will be a large chunk, especially since there's been no mention of a U.S. release (I'm sure we'll get it, but when is anyone's guess.)

  20. AAA games by ardor · · Score: 2, Interesting

    I doubt we will see any changes in the AAA sector. Development is so expensive that stuff HAS to sell, thus new ideas don't get a chance. There are a few exceptions, the only ones I can remind of right now are Escape From Butcher Bay and Unreal Tournament 2004, both games surprised me - not necessarily because of the tech (although EFBB is very impressive technically), but because its a hell of a lot of fun to play them. I regularly catch myself playing old 2D point-and-click adventures and amiga games like Deuteros (the virtually unknown Millennium sequel, and one of the few sequels that are really superior to the first one), and I start thinking why no one does this marvelous gameplay with today's technology. (Then reality kicks in again and I remember the costs issue.)

    Yeah, the next big hit will be the casual games and the indie games IMO. Slowly, tech is becoming "good enough" (unless you are a graphics whore). Its still a lot of work to get a decent-looking game done, but free gaming engines are becoming better and better (although most still lack decent toolchains), and if you look at projects like the FS2 source project (Freespace2 with vastly improved gameplay and graphics) or the Babylon 5 game, it becomes clear that indie games aren't necessarily doomed to have crappy looks anymore. It is impressive how far you can get with a Radeon9600-class hardware (again, see EFBB), the industry just doesn't make full use of it because of the tight time schedule - it is easier to force the customers to buy new hardware....

    I hope Nintendo's move takes off and indie gamers make a successful return. The garage developer is back, ladies! :)

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    This sig does not contain any SCO code.
  21. Lack of compelling titles by Phoenix666 · · Score: 1

    If the game industry shrinks this year, I don't think it will be for lack of demand. Trends show guys 18-35 are spending more and more time gaming and less time watching sports.

    The problem seems sooner to be a lack of new titles, and/or a lack of diversity in the new games that do come out. I go by GameStop (and similar places) all the time looking for new releases and used titles that I haven't played before. What do they have? 90 sports titles, 5 anime titles, 3 FPS, and maybe 1-2 games that have story lines. Unfortunately, I find all but the latter tedious. Cross that with trying to find titles that have story lines and allow for more than one player (my girlfriend and I both like to play cooperative mode games), and the pool shrinks even further.

    TFA blames the Xbox 360 or PS3 anticipation for the slowdown. But really, if the games coming out for those platforms aren't different from what's already out there, who cares? Yes, the graphics on the 360 are amazingly sharp. But their racing game is still just a racing game.

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    Do what you can, with what you have, where you are.
  22. Here's why. by kingsmedley · · Score: 1


    during the three-month period leading up to the heavily anticipated November 22 Xbox 360 launch, console and PC software sales in the US were down 21.6 percent


    Slump? Correction? BZZT! Wrong answer! Come on guys, isn't it obvious? Software sales dropped over 20% because the @#*%ing Xbox360 cost $400 (plus another $100 for a couple games), so all the hardcore gamers were saving their nickels and dimes instead of buying software!

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    Must... think up... something... clever!
  23. It's by Anonymous Coward · · Score: 0

    the death of Xbox platform. NDS, PSP are growing while Xbox 1 and Xbox 360 are sinking. Xbox 360 will be the last Xbox.

  24. Too many great games out there.. by xtal · · Score: 1

    There's a simpler explaination out there;

    There's too many good games that aren't old yet ATM.

    I have a reasonably high-end system, and I buy maybe 2-3 games a year. But it takes me awhile to get through them, and there's been a backlog of games and too little time to enjoy them all. I know I'll be looking for new stuff in the fall or winter, but that's a long way off. Many of the crop of games don't take full advantage of the current generation hardware.

    I got Quake 4 for Xmas, and it's still sitting on top of the PC in the shrink wrap.

    The only game I'm really anxious for is TOCA3, because EA has gone a horrible job with the F1 franchise games that they should hang their head in shame. It's been awhile since a cutting-edge open-wheel racing simulator has come out.. it's also been awhile since a cutting edge fighter sim has come out, too.

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    ..don't panic