Worst of the Retro Rip-Offs
1up has a piece looking at some of the worst blatant rip-offs of classic games. By retooling old ideas and putting new labels on them, a developer can make a pretty penny at the cost of our childhood memories. From the article: "Space Invaders, right? Nope -- it's actually Space Fever, one of the first arcade games produced by Nintendo. Lest certain internet forums break out into a rash of OMG TAITO COPIED NINTENDO threads, I'll be very clear: it was Space Fever that was the ripoff. Much like how America was taken over by Pong and clones in the 1970s, a few years later, you couldn't swing a dead neko in Japan without hitting a Space Invaders machine. The fad was so prevalent that all sorts of imitation machines sprouted up."
If someone was to copy/redo that, I'd just die!
E.
Never rub another man's rhubarb - The Joker
(This is actually a bad rip off of the now famous "First Post!')
How about a list of the best video game rip-offs ? Some ripoffs improved on the original considerably. For example, Tengen's unlicensed NES Tetris is much better than the official Nintendo version. Pole Position was copied endlessly, eventually spawning an entire genre of games. There were various ripoffs of Pac-Man, some inspired by the "Pac-Man is drugs craze", where Power pellets and "fruit" (now mostly mushrooms) produced strange side-effects in Pac-Man. Last but not least are all those hacked Street Fighter 2 arcade machines. Eventually you started seeing entirely new graphics added to the ROM, with bizarre new characters and moves, and many of these were way more fun to play than the original because you never knew what the hell was going to happen.
In Soviet America the banks rob you!
Everyone in the art and fashion world seems to run around with their hair on fire whenever someone's work resembles someone else's. The game world seems to work similarly. Here's my two cents:
First of all, EVERYTHING is based on EVERYTHING ELSE. Each of us creates new things by assimilating and processing all the old things that surround us. Our culture is a huge collaborative thing, and anyone who tries to tell you they've come up with something entirely new with no basis in anything that exists already is lying to you (or to themselves).
Second, THIS IS A GOOD THING. I don't want every new first person shooter that comes out to have some new and unusual control scheme. I don't want grenades to work totally differently in every game. I don't want to have to read a fucking book before I can start playing. I WANT and EXPECT my games to follow some sort of reasonable conventions. This goes for storyline elements, too. I want a plot with a beginning, middle, and end. I want a game that places me in the middle of some sort of interesting situation and allows me to be, for at least a little while, right in the middle of things. In other words, I want game companies to figure out what is fun, and what works well, and produce it dependably. This means studying what already works, which means duplicating to some extent the gameplay of other games. AND THIS IS GOOD.
Third, since when did everything have to be brand new and different to be valid? We don't suddenly decide that cars are "so last century" and begin driving 10 foot hamster wheels, do we? NO. We stick with the tried and true, with old reliable. Cars haven't been new and different for a hundred years; every car is totally derivative, a "ripoff" of the very first car. SO WHAT? It drives, it's nice, I like it.
Anyway, that's my piece. People who use the term "ripoff" as though it's some kind of sin need to get over themselves.
Most of that article, however, is about Nintendo getting ripped off, way bigger than Space Invaders. In its early days in the video game business, Nintendo did indeed make clones of Space Invaders (Nintendo's had COLOR!) and Joust. However, after Shigeru Miyamoto joined the Big N, they became the company to rip off: Super Mario Bros., The Legend of Zelda, Super Metroid, and Donkey Kong are all mentioned.
I find it funny that this is a front-page article that appears a few days after the article praising Geometry Wars to no end.
Small potatoes make the steak look bigger.
The author likes lawyers?
Three cheers for Namco for not bothering with them for Pacman clones. Some ideas are so obvious and have so much non computer prior art that anything but a direct copy is hard to call plagiarism. It would suck if you could not borrow bitmaps for parody. I'm glad big dumb companies can't claim the IDEA for a game and that clones can be made. Sure, those clones might not have the genius the "original" creator did, but that's not always the big dumb company anyway.
Friends don't help friends install M$ junk.
The worse re-use of a video game character is when they made that Pac-Man 2d side scroller for SNES. From what I remember the game played horribly and didn't offer nearly as much fun as the original.
Found an image: Pac-Man's Hizzle
One of the things that pisses me off is people raving about Diablo and its sequels. It's a blatant rip off of Angband, but with all the gameplay removed, and dumbed down to make it appeal to the masses. But no one ever acknowledges the fact (in fact, few are even aware of it in the first place). Sigh.
"The invisible and the non-existent look very much alike." -- Delos B. McKown
Rip-offs are really common nowadays in the casual game space. I swear, at some point, it seems like all of Popcap and Gamehouse's games were rip-offs of each other. Popcap's Big Money and Gamehouse's Collapse are two obvious examples. (And I wouldn't be surprised if they're rip-offs of some other game as well).
In general, the whole "match 3 or more colors" gameplay has been done many times over. Just take a look at Bejeweled, Zuma, and Hexic.
-- jchenx
I was expecting a Metroid Prime clone in the article. I didn't know they made Pong and Donkey Kong too.
You know, that's very hypocritical of him to write: plagiarism has long been the foundation of the writer's humble craft. (For example, that last sentence was stolen from somewhere.)
The ______ Agenda
OK, I RTFA, and there's something I don't get. Can somebody point to me the similarities between Castlevania and Super Metroid, besides the obvious "metroid syndrome" in SOTN?
I enjoyed both SuperCastlevania IV and SuperMetroid, the gameplay was very different. The only similarity between those two are the grappling hook / whip balancing. So, I really don't know which Castlevania they're talking about. I actually have the suspicion that the author only said it to look cool and have us all startled wondering "WTF?"
I'm sure nobody cares, but the company that made Giana Sisters was not a "tiny shareware outfit." They were a moderately sized, commercial game company in the early 90s, making mostly C-64 and Amiga games.
n bow+Arts/
http://www.the-underdogs.org/company.php?name=Rai
It was a blatant Mortal Kombat ripoff. But it is oh so bad it's good. You play a round if it and can easily count the similiarities to it and MK, but it copies it badly.
Sorry...no relationship between Gaiden and Castlevania. Very lame. Everything else in the article was Ok.
Have you actually played Geometry Wars?
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
Let us not forget the flagship of open source gaming which is a rip-off (or homage if you like) of Puzzle Bobble / Bust-a-Move.
Robotron 2084 and Lllamatron both say 'Hi'.
D
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Hehe, so does Sinistar and Smash TV :) I'd still buy an XB360 just to play it though!
Bill Clinton: Pimp we can believe in. - The Shirt!!!
Since people have started buying products based on looks. New iterations of products would have new looks and people would think this was a reflection of an improvement in the product. People also think that if software is rewritten from scratch it will somehow be better, but that is not necessarily true. The prase "New and improved" explains everything. It is a totally "new" product, to the consumer, yet in reality it's something that was improved, and then superficially re-presented in a new way.
We have to strike a balance between improving but not changing what is fundamental and recreating what is superficial.
Oh, indeed it was a ripoff, BUT: the intro music (no, not the loader music, although that one's great too) in Giana Sisters must make up for that. I mean, Chris Huelsbeck's music to that game is just soooo awesome.
If someone was to copy/redo that, I'd just die!
Of a drug overdose?
Minter seems to have enjoyed GW. No word on what Jarvis and DeMar thought of it.
egypt urnash minimal art.
the "Hangly Man" people should be given a free pass here just for the name, which might be one of the funniest names in video game history.
Did Pac-Man ever have a line of frozen dinners? Hangly Man still does, although the transliteration has improved.
This still goes on a lot, the most popular arcade games now are simply adapted a bit and put out by other manufactures under a different brand. The fact is that there is only so many ways people want to play at arcades, so most shooting games will all seem similar after a while, it is very hard to be creative in a field that has been trying to do so for the last 30 years.
Business Voyeur
...which are all rip-offs of Wolfenstein 3d?
LOL, you got so pwned there :D
I don't think so. I've often seen the later 2D Castlevania games being refered to as "the Metroid-Style Castlevanias" or something similar, in order to distinguish them from the earlier, linear games. I think it's pretty much an accepted meme that these games borrowed quite a few concepts from the Metroid games. Konami took a lot from the Metroid series, and for what it's worth, it made the Castlevania series a whole lot better without blatantly ripping off Metroid, so I don't think anyone should or could blame them for this.
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.