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Half-Life 2 Gets Episode 1

Valve has announced that, instead of entitling their first downloadable mini-expansion to Half-Life 2 'Aftermath', the pack is now simply Episode 1. From the Gamespot article: "When asked whether the name change is indicative of a change in direction for the Half-Life 2 franchise, Valve marketing director Doug Lombardi replied, 'episodic.' When asked the follow-up question of whether the new name meant that beginning of a regular flow of content, Lombardi replied, 'yes.'"

22 of 65 comments (clear)

  1. Half-Life 2 Episode 1 features a new... by Anonymous Coward · · Score: 5, Funny

    ...talkative weapon Jar-Jar the Crowbar. His friendly jabbering promises to make busting up crabheads and boxes more popular then ever.

    1. Re:Half-Life 2 Episode 1 features a new... by Midnight+Thunder · · Score: 4, Funny

      ...talkative weapon Jar-Jar the Crowbar. His friendly jabbering promises to make busting up crabheads and boxes more popular then ever.

      On the condition the wielder hasn't had a mental break-down first.

      --
      Jumpstart the tartan drive.
  2. Overpricing Ahead? by bateleur · · Score: 5, Insightful

    So evidently they reckon SiN Episodes is going to be making big money.

    They're probably right too. It's much easier to sell a game for $100 if you split it up into ten $10 "episodes". Combine this with the advantages of sidestepping traditional retail and I can definitely see the appeal.

    1. Re:Overpricing Ahead? by Dr.+Eggman · · Score: 2, Interesting

      We just need to see if those 10 episodes equate to a longer, more detailed game than the full Half-Life 2. I'm in the camp that thinks we'll be getting a better deal buying episode to episode rather than waiting for a compilation album.

      I am optimistic and hope that each episode allows minor innovations that ultimatly result in an evolving sort of engine, bringing ever expanding longevity to the game (as modders revisit the original Half-Life 2 and integrate the new features much like modders such as Black Mesa:Source are doing to the original Half-Life.)

      I enjoy storylines in games and believe that episode content will be one of the best things to advance their prominence since the original Half-Life.

      --
      Demented But Determined.
  3. Too Vague. by Dubpal · · Score: 4, Interesting
    While I see the reasoning behind the name change, I'm not sure I like it.

    "Aftermath" was a title that gave direction. It's the story after the events of Half Life 2. For the majority who haven't been following the development of the expansion, and knew nothing of the original title, the new moniker "Episode 1" seems to beg the question "Of what?".

    1. Re:Too Vague. by Haeleth · · Score: 2, Insightful
      Quoting from the article you linked:
      More recently, to beg the question has been used as a synonym for "to raise the question", or to indicate that "the question really ought to be addressed". For example, "This year's budget deficit is half a trillion dollars. This begs the question: how are we ever going to balance the budget?" This . . . is now the most common use of the term.
      So, how long are pedants going to persist in this pointless prescriptivism? The language has changed. Deal with it.
  4. Retail by Dr.+Eggman · · Score: 4, Informative

    I would just like to remind people that earlier interviews noted that retail stores would sponser "episode packs," a combination of 3-4 episodes, rather than each individual episode.

    Not that I plan on buying retail, but I thought I'd just throw out that possibility just to freakout the retail buyers.

    --
    Demented But Determined.
  5. Better choice I think by wick3t · · Score: 4, Interesting

    First Counterstrike, then Aftermath. I think it's unnecessary for Valve to give their games the same names as Red Alert expansion packs.

    1. Re:Better choice I think by Sigma+7 · · Score: 3, Funny
      First Counterstrike, then Aftermath. I think it's unnecessary for Valve to give their games the same names as Red Alert expansion packs.


      The RA expansions are basically hard to find anyway, and thus the naming system should be okay. We'll be fine as long as Valve doesn't choose "Yuri's Revenge" as the next title... Which they will on April 1st.
  6. Hey wait a second..... by Premo_Maggot · · Score: 4, Funny

    I thought Half-Life 1 was episode 1??

    --
    Good karma sticks to me like velcro on a piece of plexiglass.
    Move along, citizen.
  7. Release date? by AK__64 · · Score: 2, Insightful

    And don't give me any more of this "when it's done" crap. They have to have an internal release target, otherwise Valve will never finish it. Why can't they go public with the target and, if they hit a snag, just push it back a bit? I think Newell is a genius and loved HL2 but his policy of not announcing release dates is a bit annoying.
    Also, in a episodic distribution system, I think a pre-announced release date is even more important, so I don't miss anything. Just my pair of pennies...

  8. One of the real losses is the bargain bin. by (H)elix1 · · Score: 4, Insightful

    If they ship this only via steam, there will be no bargain bin like you see in the retail channels. I've been burned a few too many times when they charge an extra $30 for five to seven missions as an add on - at this point, I just wait for the add on to hit the cheap deals. Poke around on Steam's web site. You would be silly to buy the backlog of the titles, plus HL2, for $80 when you can pick up the entire anthology for $20 or less, plus whatever price you can get the full cut of HL2 for $20-30 at the store. If they go download only, there is very little chance they will hit that level.

    The other bit is games tend to be way to short these days. C&C: Generals really needed the add-on pack, as did Warcraft 3, as did many others to feel like a 'real' top tier game. You get what, 7 missions per nation/race/etc, with the several being unit trainers? HL was worth every penny. Opposing Forces was ok and added a lot of fun to multiplayer. Blue shift left me feeling robbed. I waited on HL2 until it hit the bargain bin, and if not for Counter Strike, would have felt shorted had I paid full retail. (lord knows I'm still bitter about Doom3) The point being, while they may be honest - this bit is a mere chapter or so in a longer story - I really resent the current trend to shorten games to generate a better revenue flow and try to price it for optimum wallet extraction. Maybe it works... Won't with me. I won't give them $10 for each three hours of game play.

    1. Re:One of the real losses is the bargain bin. by djroute66 · · Score: 2, Insightful

      Who says there isn't bargain bins in the digitally delivered world? Digitally delivered products will drop in price if no one buys them, just like actual media from a brick-and-mortar store.

    2. Re:One of the real losses is the bargain bin. by Pulse_Instance · · Score: 2, Insightful

      With the very low cost to store a copy of a game on a hard drive, have a backup and even if you wanted have a backup of the backup. This is going to cost you very little money to store. However, take a look at brick-and-mortar stores where the boxes for the game actually does contain space and you actually have either sell it or get rid of it to make way for new games. The cheapest option for the brick-and-mortar is mostly likely to move the game to the bargain bin and hope it sells.

    3. Re:One of the real losses is the bargain bin. by The+OPTiCIAN · · Score: 3, Insightful

      This started as a reply but gets ranty.

      > I really resent the current trend to shorten games

      Wow - I feel the opposite. I have memories of wading through level after level of old games and just wishing it would end. There was a Final Fantasty game for the gameboy that was bad, and Crusader: No Regret was enormous. I spent an age playing No Regret and gave up on it eventually (I think I had a hdd crash that killed my save files or something). Later I learned I was probably far less than half way through the game at that point (part of this would be that I insisted on playing on the insane difficulty level but it was stil just huge). I think games are moving towards a model where they have a tighter plot and less mindless filler, and that's a good thing. Consider some of the old 8 bit games as well - you didn't have a hope in hell of finishing a game like Jet Set Willy.

      I agree with you that Half Life 2 was just too short. An aspect of this might have been the poor quality of the plot wrapup and closing levels. Some early bits were excellent - the priest in the zombie village; the coastal outpost where you get the buggy; the bug section. But everything after the moment the player has killed the bug in the gym feels like an afterthought. There was a similar feel about the Xen section of the original.They're getting there but there's lots of room to improve.

      It's hard to finish a game well though. The original No One Lives Forever was fantastic from start to end, but apart from that, I can't think of many endings that have impressed me. The Interactive Fiction _Spider and Web_ was pretty cool. I imagine the ending of nethack would have to be cool through sheer satisfaction. I think a lot of the problem with endings is they just realise the aims of the game without making a point. That's fine for mario games. But where's the conclusion about the nature of the human spirit at the end of the half life games, or the fact that even if the combine were evil "at least they made the trains run on time"?

      --


      Believe with me, my saplings.
  9. Ha ha ha ha ha by sunbeam60 · · Score: 3, Insightful
    That was a funny joke.

    Half Life 2 was incredibly well received, both in terms of reviews (metacritic, rottentomatoes and sales numbers.

    It sold massively, created a new method of distribution, which other vendors have embraced and cuts out the middle men so hated on Slashdot.

    It was first to feature real-time radiosity lighting, scaled from DirectX 6 to 9 and pushed the character animation and expression envelope considerably.

    Do you ever look in the mirror and ask: "Maybe I am wrong this time?"

    1. Re:Ha ha ha ha ha by cecom · · Score: 4, Informative

      Yeah, yeah, if only Half Life 2 didn't require an Internet connection to play a single-player game . Most people who buy it probably don't even realize it, except the hundreds of unlucky souls who bought it the first day and went home only to find out that the activation servers were overloaded.

      To clarify, apparently Half Life 2 requires Internet connection even after it has been activated. It needs to talk to its servers at least once every couple of weeks, or ir refuses to start.

      I remember reading a complaint from soldiers on a military ship - they didn't have an Internet connection while at sea, so they couldn't play the game. Too bad for them :-)

      IIRC, Half Life 2 also requires opening a tunnel through the firewall. Again, this also applies to the single-player version.

      This is totally unacceptable and it is really sad that the consumers and game reviewers at large have completely ignored this problem. I am looking forward to the day when the tiered Internet will require people to pay for the single-player game that they bought one year ago...

    2. Re:Ha ha ha ha ha by Masami+Eiri · · Score: 3, Informative

      When will you people realize this isn't the case? Yeah, you need it the first time you install, but after that, you can play with Steam in offline mode. Its not that hard.

  10. Canonical Order Clarification by DanTheLewis · · Score: 4, Funny

    Half-Life is Episode IV: A New Gordon.

    Half-Life 2 is Episode V: The G-Man Strikes Back.

    Half-Life 3 is Episode VI: The Return of the Headcrab.

    Aftermath is Episode I. Counterstrike is off canon. Day of Defeat is like those Clone Wars cartoons.

    Don't blame me. Valve decided to do it out of order.

    --

    Q: What did the comedian say to the crowd?
    A: If I knew, this joke would be funny.
  11. Excellent. Great idea. by TechieHermit · · Score: 2, Interesting

    Whenever I've played a truly enjoyable first person shooter, I've always hoped that a sequel would be made. If a great game franchise, like Half Life 2 or SiN, successfully pursues an episodic approach it'll be a great thing for everyone involved.

    * The game company will be sure of an ongoing revenue stream, so they'll continue to support the storyline, and

    * Gamers will be able to continue to enjoy adventures in a world they enjoy. Possibly for YEARS.

    I consider this a relationship model, as opposed to current games' "one night stand" model. If you like something, why WOULDN'T you want it to go on for years? Why WOULDN'T you get a subscription to it and keep enjoying it for as long as possible?

    This is a natural progression. I think it's great. And I hope they include a persistent multiplayer feature, alongside the storyline episodes. THAT would be almost IDEAL.

    1. Re:Excellent. Great idea. by patternjuggler · · Score: 2, Insightful

      I consider this a relationship model, as opposed to current games' "one night stand" model. If you like something, why WOULDN'T you want it to go on for years? Why WOULDN'T you get a subscription to it and keep enjoying it for as long as possible?

      Because it might be taking your time and money away from something fresh and different being made by a different company? Because eventually the people who worked on it from the start and made it good are going to get tired and move on, but the less creative ones will stay and run the whole thing into the ground by trying to make it their meal ticket for all time?

      It's nice to sit down to play a game and know that you have some hours in of unexplored territory right in front of you- and there's a definite stopping point at the end of that. Just like it's nice to sit down and watch a two hour movie that draws you into a world and then ends decisively.

      If you knew it was only going to be only a handful of hours and not really bring any closure, and then you have to wait for a month, that's going to make you approach the game differently. Starting to play HL2 for the first time you feel like you have something weighy in your hands: a game years in the making, this slow reveal as you glimpse the occupied Earth of the future and have to play for some time before the action starts, incredible graphics and physics and attention to detail like you've never seen before. Waiting a few months for a few new levels on a well established game engine is not going to feel terribly important, it's going to feel more cheap and disposable.

      I don't deny that episodic content may become a source of revenue for some more types of games eventually than MMORPGs and the sports and racing games that release 'episodes' on a yearly basis, but for plot-based FPS type games they will have to find the right price and playing time per episode and time between releases to satisfy the consumer.

  12. Man of few words... by LordNightwalker · · Score: 2, Funny

    When asked whether the name change is indicative of a change in direction for the Half-Life 2 franchise, Valve marketing director Doug Lombardi replied, 'episodic.' When asked the follow-up question of whether the new name meant that beginning of a regular flow of content, Lombardi replied, 'yes.'

    What is he, a vorlon?

    --
    Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?