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Alternate Reality Games Grow In Popularity

A Joystiq post has some commentary on the popularity of Alternate Reality Games. Specifically, they reference some statistics gathered to give quantifiable metrics to game popularity. From the post: "Based on official numbers, the volume of forum posting and the number of hits on Google, these figures are pretty impressive. Two of the better-known ARGs -- The Beast and I Love Bees -- attracted upwards of two million players, according to their designers." For folks who play: What is your sense of their popularity? How many people do you know who play?

55 comments

  1. What is "ARG"? by MyLongNickName · · Score: 1

    Okay... it is alternate reality gaming. I followed both links, but found no reference to what this actually means. A link in one of the articles pointed me to wikipedia, which seems to have that page slashdotted.

    Can someone fill me in on what "Alternate Reality Gaming" means? If I missed it in the linked articles, I apologize, but wish we'd get more of a background on something that we are not familiar with.

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    1. Re:What is "ARG"? by dc29A · · Score: 1

      Sounds like a vague description for a MMOG.

    2. Re:What is "ARG"? by yitzhak · · Score: 2, Informative

      It's not like MMORPGS, it's more like LARPing. But if you STFU and RTFM, you should know that.

      Just kidding. It pisses me off when things get posted to /. with NO background information whatsoever, especially when the articles themselves assume you know what it is.

      ARGs are basically playing a game in the real world, and suspending your disbelief long enough that you are in an alternate reality. The idea is that fiction should blend seamlessly into life.

    3. Re:What is "ARG"? by fosterNutrition · · Score: 2, Informative

      As I understand it, ARG is essentially a MMORPG, but one where the game is actually designed simply to let you live out a second life. (I think Second Life is actually the name of a popular one). Instead of running around for one or two hours a day doing some quest and killing fantasy monsters, you spend ten or so hours pretending to be a [instert favourite sexual orientation here] member of [inster favourite minority here] living in Laos.

    4. Re:What is "ARG"? by clamatius · · Score: 4, Informative
      Here's unfiction's definition (unfiction is one of the bigger ARG discussion sites):
      A cross-media genre of interactive fiction using multiple delivery and communications media, including television, radio, newpapers, Internet, email, SMS, telephone, voicemail, and postal service. Gaming is typically comprised of a secret group of PuppetMasters who author, manipulate, and otherwise control the storyline, related scenarios, and puzzles and a public group of players, the collective detective that attempts to solve the puzzles and thereby win the furtherance of the story.
    5. Re:What is "ARG"? by corbettw · · Score: 1

      Gaming is typically comprised of a secret group of PuppetMasters who author, manipulate, and otherwise control the storyline

      And this is different from real reality how?

      --
      God invented whiskey so the Irish would not rule the world.
    6. Re:What is "ARG"? by ReverendLoki · · Score: 1
      Yea, I know what you mean. I keep seeing articles for this "WWW" thing, but noone ever explains what it is. Ditto for PHP, RPG, and IRC. I mean, if people are just going to use these obscure terms without explaining them, what's the point?

      OK, a bit more serious now. Yea, ARG is a bit more obscure than the other acronyms I've listed, but considering just how many articles have been posted on ARGs on Slashdot in the past year (I tink there were 5-10 on "I Love Bees" alone, not including dupes), it is not entirely unreasonable to expect that a bunch of intelligent geeks might have picked up on the terminology by now.

      Er, um, no, I'm not new here, why do you ask?

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    7. Re:What is "ARG"? by -pms-mistletoe · · Score: 1

      Not at all. See the other posts in this thread for a proper definition :-)

      Second Life isn't an ARG--it's an MMO and a virtual world. Key ARG features missing: cross-media interaction; "This Is Not A Game" (blending of ingame and out-game resources--you never quite know if something is real or not); Web-based network of sites which follow a central universe or storyline; Puppet Masters creating content behind the scenes; puzzles including codebreaking, riddle-solving and distributed challenges (I Love Bees' payphones); etc. etc.

      --
      "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
    8. Re:What is "ARG"? by BrianGKUAC · · Score: 1

      Gaming is typically comprised of a secret group of PuppetMasters who author, manipulate, and otherwise control the storyline

      You're referring to FOX News?

      --
      Menus: Linux=function, Windows=vendor, OS X=as little as possible. Makes a statement, don't you think?
  2. The only worthwhile Alternate Reality games by Anonymous Coward · · Score: 0

    ... are the originals.

  3. Definition by xtieburn · · Score: 3, Informative

    'An alternate reality game is a cross media game that deliberately blurs the line between the in-game and out-of-game experiences, often being used as a marketing tool for a product or service. While games may primarily be centered around online resources, often events that happen inside the game reality will "reach out" into the players' lives in order to bring them together. Elements of the plotline may be provided to the players in almost any form, some of those used have been'

    From wikipedia for anyone else who was wondering what the hell this is all about.

    1. Re:Definition by wrast · · Score: 1, Funny

      Based on that definition, every time I touch the keyboard I'm in an ARG. My wife would give several examples of "reaching out" into my life as a result of games: not taking trash out, ignoring kids, not paying bills, etc etc.

  4. I'm sorry... by Anonymous Coward · · Score: 0

    All video games are "alternate realities"; there's no point otherwise.

    1. Re:I'm sorry... by voice_of_all_reason · · Score: 3, Funny

      I dunno about you, but my job has me running around corridors in a cardbox box before popping out to snap the necks of enemy guards.

      Whoops, gotta go. Getting another call on the transceiver...

    2. Re:I'm sorry... by GeekyMike · · Score: 1

      I know what you mean, the last thing you want to do when you get home is control someone walking around in a box and snapping necks. I mean screw that, neck breaking is some hard work. You may be interested in second life or the sims, which is basically the same as real life (work, sleep, eat, excrete) for normal civilians... *Whee!*

      --
      Beware the fury of a patient man
      - John Dryden
  5. It's a shame... by inio · · Score: 1

    It's a shame that there's only one company in this industry that can put on a decent show: 42 Entertainment. It's also a shame that they have to change their name for every big project they do (they were Myriad Entertainment when they made The Beast).

    1. Re:It's a shame... by Anonymous Coward · · Score: 0

      Well, weren't they essentially a subsidiary of Microsoft when they made the Beast? They've been 4orty2wo Entertainment for both ILB and LCP, and I think they'll probably stick with the name now that they're an independent company.

    2. Re:It's a shame... by clamatius · · Score: 1

      It seems to me that a bigger problem with the ARG genre is that the creators are often hidden till game end. Given that the game experience depends to a large extent on the quality of the writing and game design, you'd only want to play the ones which are designed by competent teams unless you had a lot of free time.

      For example, the parent says that only 4orty2wo creates decent games - but you don't know whether it's them when the game starts. By the time you know, you've missed some or all of the game.

      I think sooner or later that game designers will realise this and start "branding" games so fans of a previous game will be attracted to their next effort. Mind Candy did this for Perplex City but as far as I know 4orty2wo hasn't (please correct me if I'm wrong).

    3. Re:It's a shame... by some+guy+on+slashdot · · Score: 1

      4orty2wo confirmed that they were behind Last Call Poker fairly early on, partly by having Jane McGonigal (a sort of ARG celebrity) show up at live events, but also through press releases and the interviews. From what Jane has been saying lately, she agrees with you, and you're going to see 4orty2wo announcing their presence subtly for future games.

      You can usually tell anyway. For example, the entire site design for I Love Bees was similar to Ivy's breakdown page in The Beast, and some of the stories and characterization were very similar between the two. You can also tell a Szulborski game a mile away - the guy has a very distinct style.

      In any case, these games are supposed to draw you in with a good hook and compelling story, and since most of them are ads for other products, the creators are going to be as discreet as possible in promoting themselves. It seems silly to advertise when the game itself is an advertisement!

  6. Any that are currently running? by warmgun · · Score: 1

    I know some ARGs have real world events (such as calling payphones). Are there any new ARGs that are currently running and are fairly interesting? None of the links seemed to say how one can get started (in true ARG fashion).

    1. Re:Any that are currently running? by Miscreatn · · Score: 1

      Sounds like LARP'ing. Bunch of freaks they are!!

    2. Re:Any that are currently running? by inio · · Score: 2, Informative

      Who Is Benjamin Stove seems to be the current big (promotional) one. Not sure what it's promoting yet though.

    3. Re:Any that are currently running? by Anonymous Coward · · Score: 0

      "Mysterious" cliché crop circle image right on the front page with a "Who is this man, and what does this painting mean?".

      Baaah, boooring...

    4. Re:Any that are currently running? by DorkusMasterus · · Score: 1

      Try This.

      It's one that's a little more accessible. It's always the same timeline, and the story doesn't adapt, so it's not like a live game, but it's a good starter game by all means, as you get the ARG experience, in a short time, with quality behind it.

    5. Re:Any that are currently running? by -pms-mistletoe · · Score: 1

      as the author of the Joystiq article in question, I'd totally recommend Perplex City. Crazy, futuristic, with a real money prize and puzzle cards to collect.

      Getting started with ARGs is always the hardest part both for players and designers. Most people fall down the rabbit-hole by accident :)

      --
      "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
    6. Re:Any that are currently running? by inio · · Score: 1

      I didn't say it was any good, just that it was the only commercial one I knew about.

  7. sigh by Njoyda+Sauce · · Score: 1

    These stories never end up being about
    http://en.wikipedia.org/wiki/Alternate_Reality

    --

    You can only be young once, but you can be immature forever.
  8. eXistenZ by dhoonlee · · Score: 1

    This reminds me alot of the movie, eXistenZ.

    1. Re:eXistenZ by Anonymous Coward · · Score: 1, Informative

      Just to clarify about eXistenZwhich for the 90% of the population, who have never even heard of it much less saw it, was like The Matrix only it would have done better had it some out a year or two before it. Like Eragon and Prince before it.. Existenz was overshadowed by the more popular (notnecessarily better) precursor.

    2. Re:eXistenZ by Golias · · Score: 1

      They are two completely different movies.

      eXistenZ was a fair-to-middling David Cronenberg sci-fi, with all his usual metaphorical references to kinky sex and schisms with reality (he also directed The Naked Lunch.)

      The Matrix was a fun wire-fu movie which used bad sci-fi to stand in place of the eastern concepts of "chi" which Western audiences usually can't get past when people are jumping 20 feet in the air and running up walls. Putting the characters into a virtual environment made the suspension of disbelief a little easier than with a typical Jet Li chop socky flick.

      Some people (who didn't really think it through very far) actually took the cheezy sci-fi elements of The Matrix seriously, but the next two films quickly cured them of that.

      --

      Information wants to be anthropomorphized.

  9. Scary. You need to diversify. by Anonymous Coward · · Score: 0

    These games, MMORPGS and their ilk, have always scared me. I dont like the idea of being totally absorbed into an artificial world at the expense of the real one. Everyone I know that plays WoW describes their playing experiences as "I spent 70% of my weekend playing WoW."

    Eesh. Videogames, for me, are brief distractions. Something to take up a rainy weekend day or maybe an evening twice a week. I prefer to spend my time working on small projects and creating things. Usually crappy things, but my friends get wierd bookends, shelves, and random art and I get the satisfaction of building cool shit.

    Its a pity, really. I am fascinated by WoW, it looks beautiful and Ive leaned over shoulders and watched them play. Gameplay seemed to have a lot to be desired. clickaclicka.

    I get my geek from our bi-weekly D&D sessions, instead of this encompassing, life-sucking fantasy game.

    Games are okay, but you need to diversify your life.

  10. One gamer's take... by RyoShin · · Score: 3, Interesting

    I'm not part of any of the active ARGs right now, but I heavily got into ILB during its campaign, to the point that it could have been classified as an addiction. Unfortunatly, school and work got in the way of leading the forefront, but I still made sure to keep up on discoveries and hypothesises (hypothesii?).

    One of the big reasons ARGs create such fervor is that it's more like virtual reality than playing a game console. Instead of manipulating a character in the game, you are in the game. Your personal reactions can change or advance the story, but so can the actions of millions of other people around the world.

    However, I think ARGs more easily attract non-gamers than gamers. Because of the non-physical and low-visial environment that ARGs take, there's no fighting, adventuring, sword-swinging, racing, or gun shootng- in short, 70% of the gaming world wouldn't quite understand.

    "Regular" people would get into it more because it's closer to an interactive novel than a video game. You still read along and try to think ahead, but now you actually do things instead of placidly sitting to the side, which would excite home-making housewives everywhere. You don't need anything more than a keyboard and mouse (and maybe a cellphone), things that most people are comfortable, if not really adept, with.

    The gamers that would hop into it naturally are those who are into RTS or Myst. No longer is hack, slash, and headshot part of the formula, but strategy and puzzles rule the day. Critical thinking is necessary if you don't want to get left in the dust, and odd specialities can actually come in handy (we had one guy in ARG who was good with changing voice pitches and the like who was modifying voice recordings to see if there was a hidden message.)

    Another big thing is that, unlike msot other games, this all happens in real time. You can't just save and come back later, or restart if something goes wrong. You have to stick with it and check it often, or you might just miss out.

    ILB limited itself to one or two sites, e-mail, and a couple dozen public phones. The Beast, IIRC, covered a wild variety of sites, and used many other means of communication to advance the story.

    As for people I know personally, not that many. Most of the people involved in ARGs that I know I met through the ARG.

    I think that, as people get tired of Sequal of the Year awards, they'll turn towards things like ARG, which can have a much smaller budget, but a lot more user interaction.

    1. Re:One gamer's take... by inio · · Score: 3, Funny

      Because of the non-physical and low-visial environment that ARGs take, there's no fighting, adventuring, sword-swinging, racing, or gun shootng- in short, 70% of the gaming world wouldn't quite understand.

      I dunno, hunting for payphones would qualify for about half of that.

    2. Re:One gamer's take... by RyoShin · · Score: 1

      True, but there's a difference between controlling a character doing that and actually doing that yourself.

    3. Re:One gamer's take... by Anonymous Coward · · Score: 0

      Sounds like those "Chose Your Own Adventure" books I used to read when I was 8.

    4. Re:One gamer's take... by Anonymous Coward · · Score: 0
      I still made sure to keep up on discoveries and hypothesises (hypothesii?).
      hypotheses
  11. PerplexCity by araven · · Score: 2, Interesting

    As someone firmly addicted to PerplexCity (perplexcity.com), which is a cruelly addicting crossover between ARG and CCG, I'd have to say that there's something to this ARG thing.

    Darnit.

    -kian

    P.S. Help on #251 would be very welcome.
    ~

    --
    "A foolish consistency is the hobgoblin of little minds." -Emerson
    1. Re:PerplexCity by Anonymous Coward · · Score: 0

      You know, I've not gotten into this whole ARG thing (bad acronym, btw..)

      I've already got my own alternate reality to deal with, complete with its own sets of truth: how we're winning in Iraq, how people around the world really love us, though they misunderstand us; and Stephen Colbert...

    2. Re:PerplexCity by Anonymous Coward · · Score: 1, Funny

      "You know, I've not gotten into this whole ARG thing (bad acronym, btw..)"

      It's not a bad acronym at all. It quite accurately represents the sound you end up making at 2 AM when you can't go to bed because you're addicted to an exquisitely excruciating puzzle...

  12. Why do people play ARGs? IMHO by Zorplex · · Score: 1

    I think that the biggest reason I enjoy playing ARGs is for the social problem solving.

    I played both "The Beast" and the "I Love Bees" ARGs and have played some of the grassroot games(the smaller "indie" games). I find that the better the story and puzzles that have to be solved the better the game. This is probably blatantly obvious but I think these things are much more important than the voice acting, script writing and what not. While having a bigger budget definitely helps, having good ideas and decent puzzles can make or break a game.

    Unfortunately, as has been mentioned before, bigger budgets usually define how successful a game is. Not all ARGs are used as advertising as most grassroots are just games with no corporate backing. What really draws me to the genre are the storys that unfold and the people involved with the project. Good ARGs should unfold based on how the players play the game. Having a rigid story line may work but allowing players to alter the course of the story definitely increases the enjoyability of the game.

    Not all people may find ARGs enjoyable. ARGs usually play slower than some people like and take a while to truly enjoy. The more involved the players becomes with the story the more enjoyable the game becomes. Taking this into consideration, if you are willing to give it a chance and dedicate some time and effort into the game, ARGs can be a very rewarding and enjoyable experience.

  13. Didn't EA run such a thing? by Zentac · · Score: 0

    In the past? I can't remeber the name, they closed it down after 9/11 I think because it was inapropreate or something...

    search and you will find...

    http://www.google.com/search?hs=DR4&hl=en&lr=&safe =off&client=firefox&rls=org.mozilla%3Aen-US%3Aunof ficial&q=ea+majestic&btnG=Search

  14. The Publius Enigma by tgd · · Score: 1

    Man, this was twelve years ago which really makes me feel old...

    Reading about alternative reality games immediately brought this to mind: the Publius Enigma.

    Eleven years later it was finally admitted that it was a record label marketing gimmick, but a LOT of people spent years chasing down clues online and offline about it.

  15. woo LARPing by Anonymous Coward · · Score: 0
  16. Reminds me a lot of by jdgreen7 · · Score: 2, Interesting

    The Game. I really liked that movie and thought it would be really cool (if not crazy and scary at times) to be involved in something like that. Might have to give some of these links a try...

    1. Re:Reminds me a lot of by DorkusMasterus · · Score: 1

      Quite often, players of ARG (of which I am one) will reference this film to help new players get the feel of the interactivity and sense of immersion. (Mind you, to date, only one player has died in the course of playing ARG, and that was also "in-game" ^-^)

  17. Competition Overload by th3walrus · · Score: 3, Interesting

    I love the idea of ARGs. I played in Majestic when it came out and I loved the interaction. E-mails from characters, telephone calls at 2am with threatening messages, video diaries of kidnappings. It was awesome. Then I started interacting with the other players. Nobody was interested in the feel of the game. They just wanted to answers fast so they could try to get ahead of everyone else. It wasn't about solving the mystery through clues on your own for them. It was about winning. Other players would contact me and I'd offer them cryptic clues, but they would get angry at me for not just giving them the answer.

    I tried a couple since then, but could never get on board. Because so damn many people are hitting the mysteries so hard and so fast, the games have to keep pumping out stuff all the time. So while I'm still trying to figure out the first part of the game I'm getting clues to later parts that spoil or reference the stuff I'm still trying to work out.

    I think the future of this genre is going to be friends running small ARGs for each other in their spare time as a hobby.

  18. The Beast by Kr3m3Puff · · Score: 1

    I played the Beast as it rolled out. It was a very strange sort of online thing. The problem was the game was a lot more fun then the movie turned out to be. I remember waiting around hours for things like trailers and the like to hit. I was part of the Cloudmaker's Yahoo! Group. Those were fun days, especially because I was bored out of my mind at work.

    The problem is that their nature makes it very hard to be commercially viable on itself and their "ad-hoc" nature makes it hard to predict what the real market for something like this is. I say it will always be doomed for the "tie-in" realm and not really be a viable stand alone game experience.

    --
    D.O.U.O.S.V.A.V.V.M.
  19. The Official (hahaha) View by DorkusMasterus · · Score: 1

    As a writer for the prime ARG news-source, www.argn.com, I can say that I've personally seen how amazingly quickly this genre has grown. Since "The Beast" and Majestic (technically not ARG, but the first verrrrry close "packaged game") the numbers playing have skyrocketed.

    It's really a great way to meet some new people, to have a unique gaming experience, and more often than not (by far) it's 100% free to play. People are coming out with new games (quality-varying, of course) all the time, and it's still in its infancy. I'd reccomend it to anyone (really, ANYONE can play).

    For info, check out www.argn.com, www.unfiction.com, www.4orty2wo.com (if you're interested in using ARG to promote your company/product/whatever), or www.immersionunlimited.com.

    And a hearty "HI" to everyone who's nicknames I see every day!

    1. Re:The Official (hahaha) View by -pms-mistletoe · · Score: 1

      Well that's the thing Dorkmaster; Adrian's numbers show that actually more people played The Beast than any other ARG since! However I think awareness and popularity has definitely skyrocketed--the people who played Haunted Apiary and those playing PxC at the moment are not the same as played the Beast, though there's plenty of overlap (myself included).

      Here's to more grassroots games as well as more highly-publicised ones!

      --sherpa

      --
      "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
    2. Re:The Official (hahaha) View by CoffeeJedi · · Score: 1

      Sherpa!
      nothing to add, just saying hi :)

      --
      May you be touched by His Noodly Appendage. RAmen.
    3. Re:The Official (hahaha) View by -pms-mistletoe · · Score: 1

      :)

      I aten't dead.

      --
      "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
  20. Re: Commercial Viability by DorkusMasterus · · Score: 1

    A couple of pieces of evidence to the contrary

    www.perplexcity.com - Commercially viable ARG

    www.4orty2wo.com - Company that makes ARG for a living (behind I Love Bees, The Beast, and Last Call Poker)
    (they're doing just fine thank you.) :)

    www.gmdstudios.com (another company that makes ARG for a living)

  21. The Oldest ARG? by fm6 · · Score: 1
    Norman Spinrad once wrote a novel called The Iron Dream. The basic idea is that instead of going into politics, Adolf Hitler emigrated to the U.S. and became an SF writer. Now understand: the novel is not set in this alternative universe; it's supposedly written in the alternative universe by "one of the great 20th-century science fiction writers, Adolf Hitler". A cool idea, that would have worked better if the plot weren't just a retelling of the rise and fall of the Nazi party!

    I once sent a copy of TID to a friend who had been reading Spinrad and has a childish fascination with all things Nazi. The cover of that particular edition did nothing to indicate that it wasn't for real, and she anxiously IMed me, afraid that her entire understanding of 20th-century history was bogus! Though now she will not admit under any circumstances, that she was taken in.

    I suspect that part of the appeal of ARG is playing that kind of game with outsiders.