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Real Warriors Trained In Virtual Worlds

The Washington Post has a piece looking at the U.S. military's increased reliance on gaming for training the next generation of soldiers. From the article: "'The technology in games has facilitated a revolution in the art of warfare,' says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office, a high-level office within the Defense Department and the focal point for computer-generated training at the Pentagon. 'When the time came for [a solider in training] to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute. His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point.'"

53 of 312 comments (clear)

  1. Hesitation by BWJones · · Score: 5, Informative

    When I did small arms training, one of the hardest things to do (for the Corps at least) was to get people to pull the trigger at the moment of truth. There is a built in hesitation that people have to shooting others. So, training typically starts off with standard targets and then progresses to targets of humans in silhouette, then for close quarters battle training, targets become more realistic looking.

    Using CG generated images helps significantly by enhancing the realism and lowering the threshold of resistance to "trigger pull".

    What computers cannot teach however, is the NOISE and physical presence of a firefight.

    --
    Visit Jonesblog and say hello.
    1. Re:Hesitation by __aaclcg7560 · · Score: 2, Interesting

      What computers cannot teach however, is the NOISE and physical presence of a firefight.

      A 5.1 Surround System with a subwoofer set on high should fix that problem. When I recently started a Quake 4 game, and firing the machine gun in the game, I had no sound. Turned up the volume, still no sound. Unplug the headphones... WTF! I was on the floor as the machine gun firing at high volume blew me out of my chair. I was surprised that the police didn't surround my apartment since it was so OMG LOUD!

    2. Re:Hesitation by 7macaw · · Score: 2, Insightful

      Ever fired a real RPG? ;)

    3. Re:Hesitation by Belseth · · Score: 2, Insightful

      I'm not one to bash video games, I'm a fan of FPS style games. What's interesting though is you make exactly the same agrument that the anti violence game radicals make. I never supported the argument but I have to wonder if it is in fact true. Especially if the military is using them for that exact reason.

    4. Re:Hesitation by BWJones · · Score: 5, Informative

      A 5.1 Surround System with a subwoofer set on high should fix that problem.

      Trust me..... No Surround system I have EVER seen will simulate the experience of standing next to/behind/infront of/below a M60 when that sucker goes off. You feel it as much as you hear and see it. The German contingent that trained with us also had an equivalent H&K that is unbelievably loud and fearsome. Even more so than the SAW. Even the combined fire of a squad with small 5.56mm based platforms (M4 and M249) can make for some pretty impressive sound sight and smell. Nothing I have ever seen can simulate that.

      --
      Visit Jonesblog and say hello.
    5. Re:Hesitation by MattyDK23 · · Score: 3, Funny

      Ever fire a gun? It's not just the noise, it's the kickback that you need to get used to. Plus actually aiming the damn thing.

      I doubt real people will let you friendly-fire them two or three times before they start to get pissed off...

    6. Re:Hesitation by cat6509 · · Score: 3, Interesting

      "What computers cannot teach however, is the NOISE and physical presence of a firefight." Not that it is the same as combat, ( or anywhere near watching friends die / actually having to KILL someone ) but this is why I like paintball better than FPS games.

      --
      "Tolerance is a virtue of a man without convictions." G.K.Chesterton
    7. Re:Hesitation by William+Baric · · Score: 3, Interesting

      Sorry, but that's bullshit. I did two years of military services. From the beginning we shot on human looking targets and nobody had a problem with that. And a few days after our first target practice we went straight for exercises with practice ammo (not sure if it's called like that in english but, if not, you can guess what I'm talking about) and nobody had a problem with "shooting" other people. We even threw fake grenade (the kind that covers you with white stuff) and we had a lot of fun doing it.

      From the beginning our training was about dying and killing. The songs we sang and a lot of what we learned in our training was about that. And you know what ? With sleep deprivation, this kind of training work pretty well. I never had to shot someone, but I know that in a combat situation I would have done it without hesitation. And except for a few who were against violence, everyone was like me.

      So this "hardest thing was to get people to pull the trigger" is plain bullshit.

      I wonder one thing... is this game thing really for training or simply to get people to join the army ?

    8. Re:Hesitation by BWJones · · Score: 3, Insightful

      In other words, people have a natural resistance to killing another human being.

      Exactly. "The moment of truth" is a euphemism that is used as part of the training to further separate the soldier from the possible reality/finality. One of the major problems that any civilized society has however, is the re-indoctrination of soldiers back into civilian life after having those soldiers serve in combat. It is a real psychological/social/medical issue that many of our troops are having to face right now.

      You give me the creeps. I hope I'm not the only one.

      I am sorry you feel that way. I myself am not a soldier, but a scientist now and I would hope that you could reserve judgement for when you truly understand a person. Many of our soldiers are simply carrying out their jobs and doing what they are trained to do. It's a job. If you have a problem with their job, then talk to the people that direct soldiers and deliver the policy and strategy that sends soldiers to work.

      --
      Visit Jonesblog and say hello.
    9. Re:Hesitation by Daniel+Dvorkin · · Score: 2, Insightful

      I never had to shot someone, but I know that in a combat situation I would have done it without hesitation.

      Oooh, you're so tough. I'm so impressed.

      I was a medic in Desert Storm (and a civilian ER tech at a hospital nicknamed "The Knife and Gun Club," which was in many ways a comparable experience) and I can tell you that if you'd ever seen the effect a bullet has on a human body up close and personal, you might not be so sure.

      And before that, I was an infantryman, so I went through the same kill-kill-kill training you did, and generations of grunts before us went through it too ... but the fact is that in real wars, with real killing, a significant percentage of soldiers still don't shoot at the enemy. And a rather larger percentage do, and suffer for it the rest of their lives.

      But that's fine: go ahead and treasure your untested machismo, and hope to God you never have to face the consequences in the real world.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    10. Re:Hesitation by JahToasted · · Score: 2, Insightful
      "No hesitation" is a double edged sword. When there is an enemy in front of you you don't want to hesitate. But what if its a civilian or a friendly? You train soldiers to shoot without thinking and they will kill civilians and friendlies.

      Killing civilians gains the resistance recruits. Killing friendlies lowers moral and damages alliances.

      The result is what you see in Iraq. A very quick and effective offensive in the first few weeks followed by a long, drawn out occupation, with a lot of unnecessary friendly fire and civilian deaths.

    11. Re:Hesitation by William+Baric · · Score: 2, Interesting

      Do you really think I wanted to impress people ? Do you really think I'm proud that I was able to kill someone without hesitation ?

      I know I'm lucky that I never had to kill anyone and I'm strongly against war.

      But back to the point. I agree that a significant percentage of soldiers still don't shoot at the enemy. But this is still a minority. And a lot of those who don't shoot, don't do it because they are paralysed with fear of dying, not fear of killing. A video game will never change that.

    12. Re:Hesitation by flyingsquid · · Score: 2
      You are actually only to fire between two and four of these per day, or else risk ripping the pericardium that surrounds your heart. And, actually, that wouldn't be a great end to a happy Valentine's Day...

      I'm sitting here with a bottle of nice wine and no one to share it with, a DVD and no one to watch it with, and fifty bucks worth of roses without the girl I wanted to give them to.

      Exactly how would a ripped pericardium be worse than my current situation?

    13. Re:Hesitation by hansreiser · · Score: 2, Insightful

      One of the things I still remember from when I was 16 and in ROTC basic training was the feeling of a tank firing near you. When it fires, the wave of sound goes through your body, and you are intensely aware of what a frail thing you are. The feeling of being tissue paper, I still remember it. Nobody will ever make speakers that sound quite like a real tank.

      You may understand intellectually that you are tissue paper, but until you feel it via the shockwave of sound, it will never be entirely real to you emotionally.

      All that said, videogames do a lot to help one understand one's mortality.

    14. Re:Hesitation by gardyloo · · Score: 2, Funny

      Aim? Who needs aim? They invented automatic weapons for people like me that don't feel like aiming. :)

            You and the Vice President....

    15. Re:Hesitation by vivtho · · Score: 2, Interesting

      I was lucky enough to witness a commando assault training exercise where a team of eight naval commandoes blasted apart a structure representing an oil rig. I was in a viewing gallery almost 500 feet away. When the explosives went off, the sound was loud enough, but much more impressive was the shock wave (I think it's called a concussion wave, but I'm not sure) hit us, it felt like a hard punch to the chest.

      More interestingly, from a gaming point of view, while games represent the sound of the explosion quite accurately, what lacks from the realism are the associated sounds, like the sound of debris falling back into the water, the fat that you go partially deaf for a few moments after the explosion etc.

  2. Tis true! Video games teach real life lessons by Average_Joe_Sixpack · · Score: 5, Funny

    I learned everything I know about women through the Leisure Suit Larry series.

  3. wait by 42Penguins · · Score: 5, Insightful

    Wait... do video games train killers, or don't they? I'm so confused.
    What does Jack Thompson have to say about this?

  4. An armchair soldier's perspective... by Anonymous Coward · · Score: 5, Funny

    Yes, thanks to my many grueling hours of Halo training, my situational awareness and my proficiency with all plasma weapons is markedly improved.

  5. Military better watch out.. by BigZaphod · · Score: 3, Funny

    ..or else Jack Thompson is going to sue their violent-game-promoting asses!

  6. Finishing the Quote by Valiss · · Score: 3, Insightful

    His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point.

    "He was the perfect drone."

    Well, that's how I imagine the next sentence to go. Talking seriously about war and somehow working in Halo doesn't give me the vote of confidence I would expect to get from the military. It simply conjures up images of kids playing FPS's and thinking that it's somehow even remotely close to the real thing.

    --

    -Valiss
    1. Re:Finishing the Quote by caffeinemessiah · · Score: 2, Insightful
      Without bringing out the crazy right wing, did anyone see the Fahrenheit 9/11 footage of troops in combat in Iraq? They were literally a bunch of kids who went around using real weapons like they were in a video game, complete with heavy metal music in the background. Perhaps this is what the Pentagon wants, but to me it seems slightly disturbing that 18 year old kids are trained to rack up frags so casually (perhaps not carelessly) in real life.

      The average 18 year old is barely smart enough not to get (somebody) pregnant at prom. The last thing they need is to get desensitized to killing game-style and then released into regular society a few years later.

      --
      An old-timer with old-timey ideas.
    2. Re:Finishing the Quote by thermopylae300 · · Score: 5, Insightful
      Simulations aren't remotely close to the real thing, but you can't accurately simulate war (since death = bad) so you have to break it down into what you can simulate. Sometimes this requires different training exercises in different combinations.

      A few examples:

      Fatigue: Physical stress is the one people always think of, but food/water/sleep deprivation are multiplying factors. The difference between a hero and a coward can be full belly and a good night's sleep. This element is often mixed heavily with the others.

      Battle noise/Fog of war: Live ammo fire and manuever assaults with mortars/artillery (or artillery simulators), machineguns firing over your heads (usually from a hill that allows you to hear the crack of bullets), etc. This is often against plastic pop-up targets (a.k.a Crazy Ivan).

      Enemy fire/cover: This is probably the hardest to simulate. Paintballs and Simunitions http://en.wikipedia.org/wiki/Wax_bullets/ are one strategy. Paintballs are undesirable because you want to use your actual weapons. Simunitions are undesirable because it requires expensive weapon parts and simunitions aren't even as accurate as paintballs. Of course, neither of them simulates a near death experience.

      Rifle range - marksmanship: accuracy, speed, distance shooting (500 yards with no scope and a man-sized target)

      Simulations - Inexpensive way to play out complex scenarios. This is newer, but it can be surprisingly creative. The digital portion is only one piece, many Slashdot readers are familiar with what you can do with that end. I've seen some complex scenarios that involved a four man simulation in one room playing military scenarios on a big screen, communicating via radio to a mortar team practicing in a field. This scenario also had a corpsman (medic), referees (point out casualties), and it involved physical training before and after you were in the simulation.

      By the time you get behind your rifle to execute the scenario you are dripping sweat and breathing heavily. In the middle of the game you might have to fireman carry your buddy to the corpsman (medic) or call in fictitious artillery/air strikes.

      It isn't combat, but it is good training.

      --
      Before the invention of eruptions, lava had to be carried down the mountain by hand and thrown on sleeping villagers.
  7. Americas army... by mayhemt · · Score: 3, Informative

    I love americas army http://www.americasarmy.com/ ..
    very role based, strategic shooting game...& above all its free ;-)
    $$ profit

    1. Re:Americas army... by chill · · Score: 2, Informative

      They upgraded to 2.6 last week and most of them switched overnight. There are tons, if you run the Windows version. Linux & Mac users will have to wait another week or so for the update. They ARE there...tons of them.

      [chill]

      --
      Learning HOW to think is more important than learning WHAT to think.
  8. The Geneva Convention will have to be modified... by Anonymous Coward · · Score: 5, Funny

    To prohibit spawn camping.

  9. So, on the one hand... by kclittle · · Score: 4, Interesting
    So, on the one hand we have all the game makers vehemently denying that the violence of FPS's can be blamed for causing young people in the real world to go shoot up their schools, while on the other you have former high-ranking military officers declaring:
    "The technology in games has facilitated a revolution in the art of warfare," says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office, a high-level office within the Defense Department and the focal point for computer-generated training at the Pentagon. "When the time came for him" -- meaning Swales -- "to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute. His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point."

    So, which is it?

    --
    Generally, bash is superior to python in those environments where python is not installed.
    1. Re:So, on the one hand... by Chris+Burke · · Score: 2, Insightful

      Let me put my point more conscisely and without the bad formatting (Second time today I've forgotten "preview"; unforgiveable):

      There is a fundamental difference between using combat simulators for training, and combat simulators for casual entertainment. Proof? Military training is very effective at producing soldiers who are able to pull the trigger in the real situation, but isn't 100% as many soldiers still have problems firing on a real human. The desired goal is to blur the fantasy of the simulator with reality of the battlefield, but the soldier can still distinguish. Contrast with casual non-military gaming, where only a few out of millions of players actually go on to commit real-world violence similar to what occured in the game.

      FPS games are only "murder trainers" if you want them to be, and that desire makes all the difference.

      --

      The enemies of Democracy are
  10. Why just the soldiers? by STUPiDflY · · Score: 5, Funny

    Why not just take the entire war to the virtual world then? That would be awesome! "Tonight at eleven we'll have live coverage from the war in Iran. The US Special Forces have cornered the insurgents into de_dust after dominating them 4-0 in a de_dust2 tournament. 12 year old Mikey Thompson who leads the USSF says he's confident about the outcome as the insurgents are all 'camping awp wh0res'."

    --


    --------
    Linux is only free if your time is of no value.
    1. Re:Why just the soldiers? by Rude+Turnip · · Score: 5, Insightful

      "Why not just take the entire war to the virtual world then? That would be awesome!"

      Duh, because my SUV doesn't use virtual oil!

    2. Re:Why just the soldiers? by sleighb0y · · Score: 2, Interesting

      You joke, but if you have seen the work these guys do ( http://www.21csi.com/ ) you would be totally "on target".

      We're talking battlescape monitoring and management all via a free 3D interface. You can dispatch orders to deploy tanks, jets, etc.. and also monitor each units' vitals remotely.

      When I saw it in action and saw the jets and helis moving around, I expected to see a little "life" bar under them.
      They are already suppling the DOD with technology, so this is not some far-off idea.

      The employees demoing it flat out told me that many of the soldiers and officers had been trained using video games, so this was a pretty natural progression and interface.

      Personally, I was hoping it to work a little more like Total Anihilation and have the ability to build units using nanobots. I was told though that is in the works for the next version. :)

  11. Enders Game by WHAMP3 · · Score: 3, Interesting

    FUNNY!!! Seems like Orson Scott Card had the right idea after all. Sounds to me like the defense department has started reading Enders Game instead of listening to Bush =)

  12. At what point do you draw the line? by tacokill · · Score: 3, Interesting

    At what point do you draw the line (if there even is one) and restrict what a simulation can do? Hear me out on this one before you flame me for being a freedom hater...

    We all know that "simulations" - be it games, VR, or whatever - are getting more and more realistic. And that trend will continue until things are VERY realistic. We all also know that many simulations are based on a wide variety of behaviors that society would not want to encourage. (ie: killing someone in Doom is fine, doing it in the real world is obviously bad)

    So how do you draw a line between these two? Or is there even a line? Obviously a simulation is just that -- a fake environment that mimics a real environment. But from the sound of this article, simulations have a very REAL effect on those who are participating in them - at least according to the military. So their impact stretches beyond their own environment and "spills out" into real, quantifiable behaviors, actions, and feelings.

    So, I guess my question is this: is there ever a point where we have to draw some lines about what is and is not allowed in simulations? Be it violence based. Or sexually based. Or behaviorally based. Is there ever a point where we have to say NO?

    1. Re:At what point do you draw the line? by Feanturi · · Score: 2, Interesting

      Is there ever a point where we have to say NO?

      Probably not, except for designing safety protocols for the Holodeck so nobody really gets hurt. Aside from that, no I think we will continue to try improving simulation regardless of subject matter, to the point of it being BTL (Better Than Life), and that the motivation to pursue virtual reality will continue until we get there. If we never do get there, we will probably still keep trying as long as our species exists. We started all this a long time before computers, through plays and other writing, vocal traditions of storytelling, etc. We are ever seeking fantasy escape, always wanting to put our minds somewhere other than where we are. Subject matter is a secondary consideration. If something can be simulated, rest assured someone somewhere will want to simulate it. A bunch of people saying you shouldn't simulate subject x y or z isn't going to change that.

    2. Re:At what point do you draw the line? by LionKimbro · · Score: 4, Insightful

      Well, freedom hater, here is how you draw the line.

      If you kill someone with a gun in real life and they die, that's bad. But if you kill someone with a gun in a game, and they don't die in real life, that's okay.

      If we need to draw a physical line, we can draw a nice outline around the chips in your computer. Until knives and bullets come flying out of your computer chips, the line has not been crossed.

      Now as for the next question: "Is there ever a point where we have to say NO?" ...the answer is, "no."

      You are free to limit your own mind, for the sake of protecting yourself from whatever horrible creatures of the imagination you want to avoid choosing for yourself. But that does not give you blanket authority to determine the operation of other people's imaginations, no matter how much you fear the creatures of their imagining.

      Punish them for their actions, but not their drawings. I mean words.

      Glad to be of service.

  13. Training isn't cause-and-effect; it's context by Chris+Burke · · Score: 3, Insightful

    It is absolutely true that video games don't cause a student to go shoot up a school, any more than training simulators cause a soldier to go to war.

    Training in a video game prepares soldiers for firing on real humans in battle because they know that is what they are training for. A soldier is a professional killer. They have already signed up to kill people, and are being trained in how to do that. The simulator is just preparation, preparation for a real-life job. Mentally preparing soldiers for the difficult task of firing on another living human was done long before the video game, and this is nothing more than an extension of that training using technology.

    This is nothing at all like playing a game casually at home. Could a student bent on shooting up his school use an FPS to mentally prepare themselves, like the soldier? Sure. Could a mentally unbalanced person try to carry over their virtual endeavors into the real world? Sure. But in both cases, whether deliberately or not, you have a person blurring the line between the game and reality. This person was already dangerous/i> and video games aren't doing anything that any number of movies, books, or just imagination couldn't do.

    If you are capable of distinguishing between reality and fantasy -- and any sane child over age 9 should easily be able to do this -- then there is no danger of video games causing you to shoot up a school. If you make the conscious decision to use video games to train yourself to kill, then you are either a soldier training for war, or a psychopath training for crime. In no case are video games to blame.

    --

    The enemies of Democracy are
  14. Thank you Full Spectrum Warrior by Mancat · · Score: 5, Funny

    When China finally launches nukes at us and commences ground offensive operations, I'll already be fully familiar with military hand signals, squad and individual tactics, and weapon systems. I'll be able to link up with militia and fight for the 'ol Red White & Blue, whithout ever having been in the military in my entire life. I'll be living the survivalist's dream!

    All thanks to you, Full Spectrum Warrior!

    --
    hello dear sirs my name is jamesh i are india (bihar) can u guide me install red had linux 9?
  15. Bunny by WRoach · · Score: 2

    Against an unsuspecting opposing force, I'm pretty sure bunny hopping and crouching would work for a couple years.

    disclaimer: I don't play AA and you don't know Halo was a bogus reference

    On a serious note now, considering my experience as a long time America's Army player and warfare coordinator of my clan, I'm totally confident in saying that playing FPS matches is the next best thing to RL when it comes to learning and testing strategies as well as learning how to behave during an operation.

  16. Trigger Happy? by Stephen+Samuel · · Score: 2, Insightful
    "It didn't even faze me, shooting back."

    Might this cause an entirely different problem -- Trigger happy soldiers?

    Ultimately, success in almost any occupation situation depends on making the people accept the new government. If soldiers are too trigger-happy and don't mind shooting people, you can end up with more innocent 'collateral damage'.

    Dead non-combatants can make the surviving members of the family more hateful of your army. Some of them will go into the resistance, and the army now has more people to worry about -- so they become more trigger-happy. It quickly becomes a death-spiral.

    This would explain at least part of the problem that US soldiers are having.

    --
    Free Software: Like love, it grows best when given away.
  17. Not true. this is what actually happens. by AzraelKans · · Score: 5, Insightful

    I have no idea why the government keeps trying to pull this completely false fact as some mantra, FPS games are not "soldier trainers", I have played hundreds of FPS yes, they make you FEEL like you are ready for a dangerous situation should it happen, but as soon as you face something similar in real life, your brain starts to recognize patterns the smell of blood and gun powder, the noise, the simple realization you are in mortal danger, it all triggers the alarms. If you have no real training you are still are as defenseless as any other civilian.

    I have to confess this actually happened to ME, I witnessed a real robbery, one of the robbers was shot (in the leg) a few feet from me, I couldnt even MOVE. Let me get this straight: contrary to Jack Thompson's and Government theories I did not grabbed a gun from the robbers and blew them away while dropping catchy lines or checking some imaginary score, I was PARALYSED, convinced I was going to get killed any minute, and tried to stay as low as possible (just like any guy would) then as soon as things were calmed I almost puked in the bathroom.

    Soldiers have to go trough basic training as always, games such as AA have been used for years only to teach soldiers to strategize during combat, and specifically AA teaches soldiers to play by the book other than going out solo, they have to comply every task they are commanded or lose.

    Dont even try to get the "Murder simulator" on me you cant even save your OWN life with that "training".

    --
    Go ahead MOD my day!
    More opinions here
  18. Maybe it's bullshit for you by Infonaut · · Score: 5, Insightful

    I never had to shot someone, but I know that in a combat situation I would have done it without hesitation.

    For most armies, the most important and difficult task they face is in training their young soldiers to accurately and deliberately fire their weapons at enemy soldiers. S.L.A. Marshall's classic work "Men Against Fire" first addressed this issue over 50 years ago, and although the statistics he cites in the book have been vigorously disputed, the gist of his argument is still true. So modern armies spend an awful lot of time and energy doing the sort of training you mentioned - running around in the rain and dirt and snow and mud, creating situations that are as close as possible to real combat. If you want to talk about successful training, don't look to video games. Look instead at the NTC and JRTC.

    One of the things that no video game (in particular) or sterile target range training environment will ever reproduce is the uncertainty of combat. You are not operating in a pre-defined, bounded killing zone. Your squad leader is shouting something and you're trying to hear what he's saying. You hear the crack of an AK nearby, but your hearing is so screwed up that you can't tell where it came from. You're hot. You're tired. Sweat is running down into your eyes, forcing you to swipe at your face every few minutes with the back of your free hand. Your flak vest is trying to strangle you. There is dust all over the place, making it that much harder to see. There are friendlies nearby. They're supposed to be on your flank, but are they? There are enemy combatants to your front, but they've hidden in a crowd and they don't wear uniforms. Is than an AKS or just a big stick in that kid's hands? Your ears are ringing from the M60 being fired right next to you, and when you can't hear things, it takes one more of your sensory inputs away from you. Now you're relying purely on your vision. What if that guy waving at you at the intersection 100 meters away is a friendly, who lost his helmet somehow? Is he shouting? What is he shouting at you?

    All of this business about virtual combat training is crap. There's a reason small unit combat courses aren't virtual. There's a reason Ranger School, BUD/S, and the Q Course aren't virutal. You train to fight. The closer you can replicate the real experience in training, the more likely you'll do the right thing reflexively in real combat.

    Still, even with all that training, I find it difficult to believe that anyone truly "knows" what they will or will not do when forced to fire a weapon in combat. The military training makes it more likely that you will react as you have been trained, but there is only one way to find out for sure.

    --
    Read the EFF's Fair Use FAQ
  19. On Killing by Inthewire · · Score: 2, Interesting

    Former West Point instructor Lt. Col. Dave Grossman wrote a fascinating book called On Killing: The Psychological Cost of Learning to Kill in War and Society that addresses, among other things, techniques used by the military to train soldiers to kill.
    He brings up some interesting points, including only 15 to 20 percent of the individual riflemen in World War II fired their own weapons at an exposed enemy soldier and Conditioning in flight simulators enables pilots to respond reflexively to emergency situations even when frightened. And similar application and perfection of basic conditioning techniques increased the rate of fire to approximately 55 percent in Korea and around 95 percent in Vietnam.

    In other words, simulation and conditioning absolutely has an effect on people.

    --


    Writers imply. Readers infer.
    1. Re:On Killing by ScentCone · · Score: 3, Insightful

      Even more so when you start to realize how phony this whole war on terra is, and how much it's driven by Cheney's stock options rather than any of the plentiful real threats that are facing us.

      Nice myth-spinning there. But ignoring your regurgitated lefty talking points, how would you like to send armed forces into a situation when they are likely to be under fire? You know, like when they're working with the UN to disarm a bunch of Serbs slaughtering Muslims in Bosnia? Or when you have armed UN peacekeepers protecting the progress of an election in east Africa? Or would you rather that there were no armed forces other than those armed by the thugs, killers, cleptocracies, and medieval-minded extremist theocratic movements? If you cannot imagine any circumstance when western democracies might need to field armed forces, then you're spectacularly naive. If you do recognize the need for armed forces, then you have to recognize the need for the people in that role to be able to act to defend themselves and accomplish what they're setting out to accomplish. And sometimes that means shooting someone before they shoot you.

      --
      Don't disappoint your bird dog. Go to the range.
  20. Can you say... by Anonymous Coward · · Score: 2, Insightful

    "Ender's Game"?

  21. On Killing by alphafoo · · Score: 5, Interesting

    I never put much faith in the idea that voilent video games help make kids into killers until I read Lt. Col. Dave Grossman's book On Killing, which discusses in a systematic and well-referenced manner exactly what the armed forces have done since the Civil War to increase the firing rate of their infantrymen.

    Firing rate? Contrary to what you may think of the typical Civil War battlefield, most soldiers did not fire their weapons. On a big field running with blood, cannons booming and everyone screaming, most soldiers would not fire a single shot. Battles would end with literally thousands upon thousands of loaded muskets on the ground. Fast forward to WWII, where we have the image of brave American soliders firing automatic weapons under terrible conditions. The nonfiring rate among infantrymen was 80-85%. Further, only 1% of airmen accounted for over 40% of all downed enemy aircraft. Most pilots did not shoot anyone down or even try to.

    The Army decided to look into this. What they found out is that people generally don't want to kill anybody, and would often rather die themselves, even in battle when they are scared to death, than shoot someone. Not that the soldiers were cowards. On the contrary, the same soldiers that would not fire a shot would repeatedly take terrible risks to rescue a wounded comrad. But the Army wanted them to pull the trigger and hit something, and they figured out how. The only way someone that scared would be able to do anything in that situation is if they had been subject to operant conditioning. They would need to program the soldier's midbrain to fire the weapon, since the forebrain is no longer in use under that much stress. They began to make training as realistic as possible in terms of exposure to violence, and make the thought/action of killing part of a soldier's reflex, so that when the bullets started flying, the American soldier would respond.

    It worked. During Korea the nonfiring rate among infantrymen rose to about 55%, and by Vietnam it was an amazing 90-95%. The American infantryman was a killer on the battlefield, and only later did the Army realize that fully 98% of soldiers who experience close combat and pull the trigger would be psychiatric casualties. The 2% that weren't mentally crippled are people who, outside the military, would be locked up.

    The author makes an excellent study of how this sort of operant conditioning for violence exists outside the military, in movies and video games. Before you knee-jerk and say that violent video games have no impact on the children who play them hours and hours a day, and who then go watch violent movies and television, you should check out this book. It's hard to dismiss the data out of hand.

  22. Re:Not true. this is what actually happens. by Burning1 · · Score: 2, Insightful

    The military uses games to teach soldiers teamwork and awareness, not how to shoot guns. War games are still critical. Live ammunition training is still critical. Live experience is important. Games are also important.

    One only needs to play a racing game and then take a cruze to get it.

  23. Experience with combat simulations by Hunter-Killer · · Score: 4, Informative

    My unit went through a computerized simulation before our deployment to Iraq in 2003.

    Disclaimer: I'm active-duty Army (only for a few more days, hallelujah), but I'm not infantry or a "combat arms" MOS. I'm Signal, and have likely spent more time debating OSPF vs EIGRP than being on patrol. MOS25F/Node Center FTW.

    As I said earlier, this was back in 2003, so I'm sure the tech has improved a bit since I went through.

    Typical exercise involves 6-8 guys in a darkened room. The simulation is projected at one end of the room, and we are arrayed directly across from it. We are provided with M16s, and one person each gets an AT4 anti-tank rocket and M16/M203 grenade launcher. I don't recall if blanks were used with the M16, or if firing sounds were simulated.

    Simulation starts with a nostalgic orange/white 3dfx splash screen. They wouldn't let me near the console PC, so I'll never know if it ran on a Voodoo5 6000. :)

    Everyone is in either a crouched or prone position, and we are greeted with picturesque dunes. A Soviet-style armored vehicle rolls across the screen, slowly meandering towards our posision. Nobody does anything. Bah, everybody's frozen up, I thought. I take the initiative, and start unloading my M16's magazine into it. Sure enough, everyone else does the same a few seconds later.

    Fun fact: 5.56 mm rounds have no effect on armored APCs. After being enlightened of this by the instructor, the simulation is run again. This time we get infantry swarming at us from over and between the dunes. We engage, and shoot at squad based groups for a few minutes. A running tally is maintained, and we are told our scores at the end. As expected, we were all wildly inaccurate (I blame sensor calibration), with the exception of the M203 guy, who managed to rack up a sizable percentage of kills. Who needs accuracy when you have grenades?

    Since then, training has been heavily modified to focus more on "modern" threats, but I don't think I should go into particulars. ;)

    1. Re:Experience with combat simulations by woolio · · Score: 2, Interesting

      I have great respect for you being in the military.

      However, I have to ask: What do they do with the guys who were addicted to things like Tribes?
      (When *playing* Tribes, its all too fun to shoot a few spinfusors at a teammate, particularly one who is standing still)

      I wonder if skiing or rocket jumping works in these simulations... [Yes, I realize this is far beside the point, but it brings up some amusing ideas].... Seems like people who are used to shooting+strafing+turning all at the same time might have some advantage....

  24. They're forgetting an important feature. by superchi · · Score: 2, Funny

    No video game will be a complete "warrior" training simulator until the video game can physically punch you in the face.

  25. Columbine ... by gstoddart · · Score: 2, Insightful
    When I did small arms training, one of the hardest things to do (for the Corps at least) was to get people to pull the trigger at the moment of truth. There is a built in hesitation that people have to shooting others. So, training typically starts off with standard targets and then progresses to targets of humans in silhouette, then for close quarters battle training, targets become more realistic looking.

    As I recall, the kids who did the Columbine massacre had a higher percentage of accuracy than many seasoned police officers.

    At the time, I seem to recall that they were saying that the sheer number of FPS games they had played had contributed a large amount to their, er, effectivenes. Mostly because they had long since overcome any aversion to firing at human targets, and had a highly developed ability to do this.

    I'm not saying FPS games caused this to happen, but if the military uses these things to desensitize people, then one has to wonder how much people are being trained for these things without knowing it.

    It's quite scary to think that an entire generation of kids would be more skilled in combat situations than trained soldiers are -- for the simple fact that they've already shot at more human shaped targets. It reaffirms my discomfort with the kind of games my nephews play.

    Kind of creepy when you think of it.
    --
    Lost at C:>. Found at C.
  26. The two greatest lines from MGS2: by Money+for+Nothin' · · Score: 3, Funny
    From IGN:

    Pliskin : VR, huh.

    Raiden : But realistic in every way.

    Pliskin : A virtual grunt of the digital age. That's just great.

    Raiden : That's far more effective than live exercises.

    Pliskin : You don't get injured in VR, do you? Every year, a few soldiers
                              die in field exercises.

    Raiden : There's pain sensation in VR, and even a sense of reality and
                              urgency. The only difference is that it isn't actually happening.

    Pliskin : That's the way they want you to think, to remove you from the
                              fear that goes with battle situations. War as a video game --
                              what better way to raise the ultimate soldier?


    -- Solid Snake meeting Raiden, referring to that whiny metrosexual on his first mission with nothing but VR training under his belt.

    This was simultaneously a very humorous and clever way of smacking the player into realizing that there is a vast difference between war in video games and real war; yet, that the wars of video games assist real-world warriors by desensitizing them to violence... The blunt irony of that conversation was probably lost on more people than it should have been, and I imagine a lot of impatient fools skipped over it as being "just another damn cutscene"...
  27. Hesitation may be a good thing by js_sebastian · · Score: 2, Interesting

    I don't think a videogame attitude is a good thing for soldiers. Of course it helps them lose awareness that what they are doing, really, is killing people. Reminds me of some of those videos we've seen of US military in action in Iraq: their comments really sounded like they thought they were kicking ass at some LAN party. Or the guys interviewed in the Michael Moore movie telling what music they listened to in their tank to pump up during the fights.

    Soldiers should remember that they are fighting wars, and killing people: if they forget that they become (expendable) tools that can be used for any purpose.

  28. On Killing by Daengbo · · Score: 2, Informative

    What you say about getting soldiers past the point of firing (or firing AT something) is true, and the DoD has known about it since WWII, and changed training methods specifically to get past the 90% rate of ineffective fire they saw there. Bullseyes were replaced with more man-like targets and many more sophisticated changes were made. The resulting shift in effective fire to near the 90% level is credited by the professor of psychology at Westpoint as the reason for the increase in post-traumatic stress disorder after Vietnam.

    Anyone really interested in this subject should read On Killing, because it covers the subject very well and even talks about the role of FPSs in the "training" of civilians. You may not agree with its contents, but it may change the way you think about modern warfare.