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SOE CEO Responds To CBS Critiques

CBS's GameCore page continues to follow up with Star Wars Galaxies players on the aftermath of the NGE. Sony Online Entertainment John Smedley has gotten into the act, responding to criticisms leveled at the company in previous GameCore pieces. From the article: ""I'm bent about that one ... As a person, I have zero problem with criticism. I don't have any problem whatsoever with our customers complaining. I think it's perfectly legitimate, and I think it's perfectly legitimate for you guys to have a mailbag with hate mail from Star Wars Galaxies. But of all the mail, that's the one that bothered me because it's filled with a bunch of BS ... There has never been a release by Sony Online Entertainment that has been incomplete.

55 comments

  1. Define: Incomplete by GuyverDH · · Score: 2, Funny

    'Nuff said.

    --
    Who is general failure, and why is he reading my hard drive?
    1. Re:Define: Incomplete by vertinox · · Score: 4, Insightful

      Define: Incomplete

      You know... Like it would be incomplete if say... A company came along and made a MMOG about Star Wars without including that space battles part... And maybe say patched it in maybe years as an expansion pack... Oh wait...

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Define: Incomplete by Tripledub · · Score: 1
      --
      The Poetry of Google Voice is very strange.
      gv-poetry.com
    3. Re:Define: Incomplete by GuyverDH · · Score: 1

      I was actually directing my comment at John Smedley....

      --
      Who is general failure, and why is he reading my hard drive?
    4. Re:Define: Incomplete by StikyPad · · Score: 1

      Empty spaces that fill me up with holes. :(

    5. Re:Define: Incomplete by Anonymous Coward · · Score: 1, Interesting

      Here's the text for those people at work that can visit /., but not fohguild.com:
      --

      Smed
      Registered User

      Join Date: Apr 2005
      Posts: 50

      The new CBS story including the interview I did is now up here:

      http://www.cbsnews.com/sections/tech...in500397.sh tml

      For the record, it was done prior to my getting involved in this thread. One quote I gave the CBS interviewer had to do with us never releasing anything that wasn't done . Throughout this particular thread I've had you all (and here I will give Utnayan the credit) point out several times in the past where there were unfinished pieces of some of our expansions.

      As I've double checked some of the specific instances he listed (and others as well) I think it's fair to say that there were indeed cases where stuff wasn't properly finished as it should have been. In other cases stuff was in fact completed, but bad loot was dropping.. or in some cases some progression stopping bugs.

      I apologize for that.

      We've got the process in place to make sure that doesn't happen again. My biggest beef all along with these issues is the idea that we would have done it on purpose. That has never been the case. We do take a great deal of pride in what we do, and as I've stated before in this thread we love making great online games. We need to always keep quality as our main priority when we're releasing content, and I think for the most part we do. I also know that as a company we've matured and our releases have gotten cleaner and cleaner. We're never going to be perfect, but we can and we will be better.

      Smed
      __________________
      John Smedley
      President, Sony Online Entertainment

    6. Re:Define: Incomplete by Anonymous Coward · · Score: 0
  2. Horseshit by Korben+Dallas · · Score: 4, Insightful
    There has never been a release by Sony Online Entertainment that has been incomplete.

    You chumps didn't even bill for EQ for the first month after "release", it was so fucked up.

    1. Re:Horseshit by GuyverDH · · Score: 1

      Yes, but I don't believe it was owned by SOE when Everquest was initially released.

      --
      Who is general failure, and why is he reading my hard drive?
    2. Re:Horseshit by s0abas · · Score: 1

      Correct, EQ was originally completely developed by Verant Interactive. SOE was just the publishing company. However SOE bought EQ from them.

    3. Re:Horseshit by Tarkadot · · Score: 2, Interesting

      It might not have been owned by SoE (which was created later, I believe), but it was owned by Sony. How else do you explain the game's biggest city: Qeynos (Sonyeq)?

    4. Re:Horseshit by vertinox · · Score: 2, Informative

      Right, but he was head of 989 Studio, who turned into Verant (who developed Everquest), and then went to SOE as its president when it aquired Verant. (source)

      So yeah... He was kind of responsible for that game too.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    5. Re:Horseshit by Shads · · Score: 1

      Nod, you're correct. It was owned by Verant... which was purchased by Sony. All the same people different umbrella.

      --
      Shadus
    6. Re:Horseshit by Tackhead · · Score: 2, Funny
      "There has never been a release by Sony Online Entertainment that has been incomplete,"
      - John Smedley, Information Minister, Sony Online Entertainment.

      Hey, if counterfactual computing works in the quantum world, why not use it in SWG?

    7. Re:Horseshit by dc29A · · Score: 3, Informative

      You chumps didn't even bill for EQ for the first month after "release", it was so fucked up.

      That's only the tip of the iceberg.

      The first loot out of Sleeper's Tomb was ... cloth cap, for non EQ players it's beyond an insult, it's a worthless level 1 item out of the hardest (at that time) zone. Why is an endgame zone loot that takes an entire well coordinated raid to beat a level one worthless item? Zone is incomplete. In the next expansion, Vex Thal, the endzone of Shadows of Luclin expansion was incomplete (shocker!). The next major expansion, Planes of Power had it's endzone blocked by SOE for months by an unkillable encounter. 190 well coordinated people failed the Avatar of Earth encounter because well, SOE didn't want anyone in the Plane of Time because ... you guessed, it was incomplete! This encounter should have been trivial with that many people and after SOE "fixed it" it was done by far smaller numbers. Fast forward to the clusterfuck that was the Gates of Discord expansion, another line of incomplete zones, buggy content and al. But at least this time, people got fed up and left. EQ started hemmoraging.

      Smedley lies. Period. He often lied about many things ingame being fine and working yet they were not. Nothing new for EQ/SWG veterans. He is only on the defensive now because it's not some guild website telling people SOE games suck, but instead a CBS, a reputable news source.

    8. Re:Horseshit by Ceirren · · Score: 1

      To be fair, Kerafyrm in Sleeper's Tomb was never meant to be defeated. Just the amount of HP it had, as well as how much it could regen per second, shows it was just there to be an unkillable fiend. I was online when they finally took him down, and it took a long time and a lot of people. Hundreds, if i recall correctly. One of, if not the, largest multi guild raids ever. I suspect the only reason they could take him down was because of the changes (new spells, items) from Luclin and PoP.

    9. Re:Horseshit by MMaestro · · Score: 1
      To be fair, Kerafyrm in Sleeper's Tomb was never meant to be defeated.

      Perhaps, but putting something in a game and says its supposed to be 'undefeatable' in a game is like leaving the keys to a hotrod on the kitchen table and then expecting a house with 10000+ kids not to take the car out on a 'test drive'.

      People were killing/trying to kill Lord British the first day Ultima 1 came out. When UO came out, people STILL tried to kill Lord British (and in one case actually succeeded). And if that isn't recent enough, in WoW you have players sneaking/breaking into uncompleted areas, despite the EULA stating that its a bannable offense, 'because they can'.

    10. Re:Horseshit by sedmonds · · Score: 1

      [BLOCKQUOTE]CBS, a reputable news source[/BLOCKQUOTE]

      I'm not sure why, but that made me laugh. It is better than a lot of them, but Dan Rather's career ending clusterfuck wasn't really -that- long ago.

    11. Re:Horseshit by dc29A · · Score: 1

      To be fair, Kerafyrm in Sleeper's Tomb was never meant to be defeated.

      I wasn't reffering at all at Kerafyrm, when Fires of Heaven first entered Sleeper's Tomb and killed the first few bosses, all loot they got was cloth caps.

  3. Smed is right... by Shads · · Score: 1

    ... it's not "incomplete" it's "barely started".

    Stick a fork in it already sony, it's done.

    --
    Shadus
  4. SOE is the worst by grumpygrodyguy · · Score: 1

    SOE makes trash, or buys good games and then runs them into the ground.

    They have negative creativity.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:SOE is the worst by s0abas · · Score: 2, Interesting

      I would disagree. Has EQ gone downhill? Sure maybe people have come and gone, but the game itself is still good. Same with Everquest II. Same with Planetside. I haven't played Matrix Online so I can't comment. But SWG is really the only game that has had this kind of problem, that is, making it so bad that a good amount of people leave.

    2. Re:SOE is the worst by Shads · · Score: 1

      That's not exactly true. They release *killer* games. They wait till everyone is seriously addicted... then they beat the games to death the first time the subscriber numbers don't meet their expections. At which point the numbers continue to get worse and worse and they keep beating and beating. They need to take the view of "Numbers decline overtime is natural and not a sign of dissatisfaction with the game." rather than "Numbers decline overtime must be stopped and we'll keep changing things until it does."

      --
      Shadus
  5. SOE, Bugs and Subscribers by sterno · · Score: 3, Interesting

    I've been playing PlanetSide since it was released, and a lot of the complaints about SWG sound very familiar. Frankly SOE seems very content to release buggy products and to release updates to those products that turn off large parts of their core subscriber base.

    PlanetSide is perhaps the ultimate example of this. When the game first came out it was very buggy. I signed on in the first week that it was out but couldn't be compelled to recommend the game to any friends for a good 2-3 months after release because it was so flaky. Even then the person who joined up on my recommendation ended up leaving within a couple weeks because he couldn't get it to run stably on his system.

    The next big screw up was the release of an expansion pack, Core Combat. This expansion pack brought minimal content and was fairly expensive. Most of the people I know who bought it when it was first released regretted it. It wasn't until the price dropped to like $10 that I could recommend it to people. $30 for a few new maps (which also has the effect of diluting the player concentrations), 3 new vehicles and 3 new weapons is rather overpriced.

    Since that time, there's been a pretty steady decline in the population in the game. The final nail in the coffin was the release of BFR's, these big robots that are similar to what you'd see in Mechwarrior. It wasn't a terrible concept but they so radically altered the balance of the game that a lot of people abandoned ship.

    Currently the game is decent. The pop levels are rather low, so while you'll find a battle anytime you log on, the quality of the battles has suffered a lot. Lots of 3-way stalemates happen now because there's no fun in the strategic approach of attacking empty continents. They are trying to get moe people by offering a try before you buy option where you can play as a lower level player for free. That might bring more people, or it might get exploited as people create temporary accounts to log on and grief people and cause disruptions.

    It's a shame too, because the overal concept and play of the game is good. It's a really nice blend of strategy and action, but it's just been poorly managed by SOE.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:SOE, Bugs and Subscribers by Anonymous Coward · · Score: 0

      If you think SOE is bad, then have a look at other Sony products. I do not want to refresh the rootkit story again. Just take for example their DVD libraries. Those things suck. They lose the disk directory, fail in 1 of 4 attempts to load a disk, for some disk positions they need 5x3 attempts, screw up the sequence of the disks, manage to load more than one disk into the drive (a maintenance nightmare!), load a disk every time you turn them on - even if you disable this "feature", the whole system can end up in a stage where it freezes after you turn it on, and they are damn slow. And how does Sony fix these issues? They just update the model numbers and retire the version with the old number so that buyers do not find the bad reviews of the old models anymore. Customer support? Heck, no!

    2. Re:SOE, Bugs and Subscribers by RobinH · · Score: 1

      I played both, and Planetside players have little to complain about in comparison to SWG. Planetside and SWG had some bad implementation problems, granted, and neither were complete at launch, but the core game of Planetside is still solid, even today, and thanks to a decent new developer is actually improving. However, SWG was a terrible *design* from the beginning. It was always boring. Everyone played expecting it to get better, and it never did. I don't regret leaving SWG, especially after what I heard about the NGE.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
  6. This guy is way too sensitive. by Anonymous Coward · · Score: 2, Interesting

    These SOE guys just trip out every time anyone criticizes them or their products. Did you see that SOE director of public communications or whatnot railing against Joystiq and Penny Arcade a couple weeks ago for holding the simple and very reasonable opinion that Everquest 2 is a very ugly game? It was one of the most unprofessional things I have ever seen an electronics company representative do.

    Now we've got for the first time I'm aware of an SOE rep publicly commenting on something that almost everyone I know who has ever played SWG, especially the people who played the beta, has said over and over: SWG as a game was released incomplete and never really exactly finished. And what's the response from SOE? Shut up, if you think we make incomplete products you hate you. Basically.

    I think it's really telling that SOE is awash in criticism, and their response to this is not to address the criticism or fix the problems they're being critisized for, but just to attack anyone who criticizes them. That technique might work for bloggers and political candidates, but it doesn't work when you're trying to sell a product. When you sell things, it isn't enough to be able to win internet arguments about whether or not your product is better. You actually have to make people like the product enough to buy it.

  7. Not much of an article by garylian · · Score: 2, Insightful

    Since SOE stopped posting numbers, and many game companies followed suit, numbers are ambigious at best. Besides, you get a Station pass, and you are now in all games. So, I bet their EQ, SW:G, EQII, and Planetside numbers are all the same.

    But, Smedley's contention that SOE didn't release an "incomplete" product is based on your definition of incomplete. I am sure SOE thinks that if they finished the code and got it out the door, it's complete. We players like to see the code go through a beta process, or a test server.

    The inherent problem is that many in the player base of any game think they know what would be better than the developers and designers. Sometimes they are right. Sometimes they are wrong. Sometimes they are just plain insane. More than 90% of the ideas suggested in various forums to the WoW developers were just plain horrible. 9% had a little merit, but wouldn't work for various reasons. Maybe 1% of them made good sense. But of that 1%, 5% of that small number fit in with what the designers/developers had in mind for the class/quest/feature. The rest was discarded.

    SOE made changes to try and attract more players, without getting real feedback from its existing player base. The burnt both ends of the bridge, and are now on an island by themselves, throwing ropes to the sides trying to pull players back. This has been a fine example of a game company not knowing its existing playerbase's desires for the future of the game.

    SW:G probably won't be consider a MMO in a year's time. There won't be massive numbers of players online.

    Then again, it wasn't that great to begin with.

    1. Re:Not much of an article by Joe+U · · Score: 1

      But, Smedley's contention that SOE didn't release an "incomplete" product is based on your definition of incomplete. I am sure SOE thinks that if they finished the code and got it out the door, it's complete.

      'It compiled without errors? Ship it!'

  8. Part of the problem by TubeSteak · · Score: 2, Interesting

    With the Star Wars fiasco was a complete lack of communication

    Sony/Lucas Arts/Whoever did not communicate with the existing subscriber base to explain WTF was going to happen. And after they had done it, they still didn't communicate worth a shit.

    People will stick around if you tell them "it will get better" or "we're taking your complaints into consideration". Sony didn't do that and got burned for it.

    --
    [Fuck Beta]
    o0t!
  9. Absurd article by merreborn · · Score: 2, Insightful

    "For some reason or another, the gaming industry has grown used to the idea that a game can ship with some bugs and that this is somehow an excusable side effect of dealing with computer software," Silverman contends. If a CD doesn't play the last track, you go get your money back. If a DVD is missing a chapter, you go get your money back. If the display on your television doesn't work properly, you go get your money back. If a car company forgets -- I don't know, the seat belts, you go get your money back (assuming you were dumb enough to buy a car without seat belts in the first place). Moreover, if one particular company keeps releasing CDs or DVDs or TVs or cars with bugs in them, people start to avoid that company like the plague because they're releasing "incomplete" products.

    Actually, more often then not, when someone releases a defective product (car, etc.), they issue a recall. Yes, this is so common, that there's a word for it. How many automotive recalls have there been? Many, to say the least. Frequently, a recall just means you bring your car back, and get whatever's broken in it fixed, and you go on with your life.

    Software's even easier to fix. You don't even have to bring it back to the shop! Frequently, you can get it fixed for free, in under 5 minutes, without even getting out of your chair!

    Concievably, software companys could increase their QA and/or development budgets by several orders of magnitude and iron out a few more bugs before release (or adopt a development method that avoids these sort of issues in the first place), but that cost would have to be passed on to the customer, and it wouldn't be cheap.

    Yes, if a group becomes notorious for releasing unusable software, people will stop patronizing them. But a non-fatal bug here or there... who cares?


    Back to the topic of writing bugless code, according to this article:
    "When Neumann's group worked with NASA on software for the space shuttle, developers were so careful about bugs that they produced just three lines of code per day..."

    Bugless code is very expensive. Anyone who claims all software should be flawless clearly has no idea what they're talking about.

    1. Re:Absurd article by Anonymous Coward · · Score: 0

      The problem for SOE is not that their software needs to be patched.

      They earned a reputation for shipping software that is obviously broken.

      This doesn't fly with consumers when the alternative is a company with a motto more along the line of "we'll sell no wine before its time."

    2. Re:Absurd article by merreborn · · Score: 1

      Agreed, SOE probably falls into the "notorious for releasing unusable software" category.

      My point was simply that the article (and many gamers) seems to assert that games should be error free, comparing the number of bugs in software to major defects in automobiles. It's an unfair, invalid, and absurd analogy.

    3. Re:Absurd article by SetupWeasel · · Score: 1

      It really isn't. Many many cars have very bad flaws that will cause them an early death, but they are not exactly broken. The Chrysler Neon has a reputation for this. Same with things like the PlayStation 2. But lets say that you buy your Neon and you hear this grinding sound as you pull out of the dealer's lot. You can turn around and say fix it or give me my money back.

      Now let's say you, like me, bought Star Wars Galaxies when it first came out, and as soon as you logged on to a server you learned that some gameplay elements cannot be implemented because people are dying too much for unfair reasons. Events for certain classes existed and others were put on the back burner for a later patch. Could you turn around and demand they fix it or get your money back?

  10. After 340+ days played as a shaman in EQ by thewise1 · · Score: 2, Informative

    I can confidently say that the CEO of SOE is not in touch with his company. Everquest bugs made Windows appear to be a paragon of good software design, development, and QA. Seriously, what an idiot. Although I did have fun playing it, the idea that it was "complete" is hilarious. Aside from broken encounters... Vex Thal? Plane of Mischief? I could go on for hours but it would just make me look nerdy :D

    1. Re:After 340+ days played as a shaman in EQ by Anonymous Coward · · Score: 0

      Too late :P

  11. LOL - I was there by Yoik · · Score: 3, Informative

    "There has never been a release by Sony Online Entertainment that has been incomplete."

    What a crock! I was in the beta, and nobody I knew there thought they were within weeks of ready. It literally didn't come up at all the first day, and none of the advanced professions were playable.

    There was a serious disconnect somewhere in that organization that continues in Smedley's statement.

    1. Re:LOL - I was there by Komarosu · · Score: 1

      Also a fellow beta player here, just one note... the shuttle bug. Remember that bug? How the hell did the game make it to beta with that issue?

      --

      "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
  12. Child's Play by ShawnDoc · · Score: 2, Informative
    Keep in mind this is the same SOE that refused to participate with the Child's Play charity because one of the Penny Arcade guys publically criticized their Art of Everquest book.

    Looks like Gabe took it down, but you can see how it started.

    1. Re:Child's Play by cgenman · · Score: 1

      To be fair to Sony...

      Everquest 2
      World of Warcraft
      Everquest 2
      Lineage 2
      Everquest 2
      A Tale in the Desert
      Another Lineage 2, just because I like the art style.
      Everquest 2
      Asheron's Call 2
      Everquest 2
      Everquest 2
      Final Fantasy XI Online
      Everquest 2
      Ragnarok Online

      These are hand-picked images from a quick google images search. Hopefully that balances both ways. I'll let you all be the judge of the aesthetic quality of EQ2.

      You'll also note that the imagery has gotten much more stylized as the series has progressed into the desert of flames expansion. I suspect this has been a touchy subject within Sony, which is why they had the strong reaction they did to the criticism.

  13. Smedley unhinged by WCMI92 · · Score: 3, Insightful

    The guy has lost it. They took a game that was succesful by the standards of the time of it's release that had 300K subs, and revamped it twice and lost tens of thousands of subs each time, the last one lost 100K subs.

    They ignore the player in any SUBSTANTIVE way and wonder why they now have a game that should have at least a million subs and have 50,000

    Arrogance.

    --
    Corporatism != Free Market
  14. Surely he's joking by Dagmar+d'Surreal · · Score: 4, Insightful

    I've given this some thought, and my best guess as to the reason for Smed's comments are that he has some stock options or something that haven't vested yet, and he's trying his best to respond in the "best interests of shareholders", i.e., simply putting the best face possible that he can on it so that he stands a chance of getting some retirement money before the whole thing crashes to the ground.

    I had active accounts on both EverQuest II and Star Wars Galaxies up until last month (when I finally got around to cancelling them). In virtually no way was SOE actually doing what they were supposed to be doing from a gamer's point of view. They were interested in selling a product and getting people's money--which is an entirely different goal from making a game (good or not). It's possible for a company to do both, as both Blizzard and Cryptic Studios have proven. I was also a long-time subscriber to the original EverQuest. Even by the low standards EQI set, SOE was practically just marking time and cashing checks while running EQII.

    The entire time I played EQII, it seemed like maybe one or two bugs got fixed a month. For a game which was supposed to have lots of developers and coders working for it, their output was approximately what I would expect from having maybe three or four people working for them. They were very good at regularly releasing "expansions" for people to buy, tho'. The problem with this is that from a traditional gamer's standpoint, these were just regularly scheduled times when the GM could be bribed to give you more loot. Every single expansion SOE releases seems to increase the amount of loot per hour players get, so you either buy the expansion, or your character suffers a serious disadvantage to the people who did.
    The expansions themselves were also full of serious bugs which never seemed to get fixed. The combat system in EQII was annoying at best, since it again boiled down to the most trivial form of tank in front, healers in the back, and everyone else gets to buff and cheer them on. The "upgrade" it recieved made it even more simplistic (and intolerable).

    To Penny Arcade's credit, what they said about the EQII artwork is entirely correct. I'm sure they thought they were trying to create a photorealistic environment, but that's not quite reasonable to expect out of the engine, and the end result is that the world does look like a hackup of Bryce and Poser images.

    Much the same thing went on with SWG. The released without actually having finished the game, and then had to turn around and do a major 'upgrade' to it. Their space combat expansion was basically just another bribery session. You could struggle to make money as a newbie in the desert, or spend half an hour flying around space and collect literally a week's worth of money all at once. The "combat upgrade" fixed one thing at the expense of losing nearly all of it's complexity. I suppose if the goal was to make existance on the planets of SWG as simplistic as their space combat, they did the right thing. However, neither I nor apparently many other people are willing to pay a monthly fee to pay something less challenging or complex than a shareware single-player shooter. ...and regardless of how carefully SOE tries to deny and hide that they've not lost players in droves, it's very obvious that the most recent major changes to both games basically killed them by causing players to jump ship en mass, although SWG to a much greater degree. Their cities are ghost towns and only moderately populated at "peak" times. I suspect the only reason they've not formally had server merges is simply because that would give away the fact that they've managed to basically chase away most of the players of both games now.

    Basically, I think SOE got spoiled by having no real competition--then continued on that same path of being able to ignore the entire player base (95% of them are morons, but there's about 5% that must be listened to because they're right. SOE regularly ign

  15. Sony's new tagline: by Harker · · Score: 1

    Sony Entertainment: The Art of keeping angry customers paying for bad products.

    H.

    --
    When VCR's are outlawed, only outlaws will have VCR's.
  16. Fixed! by SonOfAGhost · · Score: 1

    There has never been a release by Sony Online Entertainment that has been complete.

  17. SWG - may they pull your plug soon by beetlefeet · · Score: 1

    Please stop killing SWG, Let it die with a semblance of dignity.

    Everytime I read about SWG I get sad inside. I was in the last beta and played from retail until arount Jump to Lightspeed when it was clear that they had no idea of balance and weren't going to fix certain things.

    At the start the game was really quite amazing and wonderful and promising. It started out at about 75% complete (it was definately incomplete). Most professions I chose were broken: chef, squadleader. We all thought that after 3 or so months of patches it could be excellent, but instead of fixing things, the overwhealming majority of changes made things worse, less balanced, less interesting.

    Basically they did a decent job and instead of polishing it up they smashed it up. I imagine there are alot of people who worked on the game who knew what was going on and who's efforts and suggestions to make the game go in the RIGHT direction were ignored by 'higher ups' I feel really sorry for those people.

    It makes me mad, I wish that the release version of SWG was given to Mythic to 'finish' and improve. They would have done right by it I think. They certainately seem to listen to their customerbase and provide what their customers wants rather than tell the customers what kind of experiance they should want.

    Those comments a while ago from some head SOE guy about how (paraphrased, but not much) "People don't want to be Uncle Owen! They want to be Chewie or Luke! They want to kill things for loot!" REALLY hit a nerve for me. Such ABSOLUTE IGNORANCE in regard to who is actually playing their game and what THEY want. SWG when I left was full of roleplayers and social players, People who just wanted to run their moisture farm and have a chat in the cantina over some blue milk, perhaps with the odd jaunt into the deep desert to collect some animal skins.

    I really liked the whole surveying/harvester/factory thing, it meant I could spend an hour or so finding a mineral deposit and then mine it for what I needed while offline. But they tell us that "Nooo you find that too boring! You want to kill big monsters! And you want faster paced combat! And you want to be a central character in the galactic war! you want to be a hero!". Part of the charm of the game was that you were a 'nobody' in amongst the galactic war. Even if you were a member of the rebel or the empire you were still a lowly soldier. People liked it that way.

    Why couldn't they have let SWG go in the direction it was going and started another SW battlefront / planetside type action MMORPG. I don't know much about business but I really think someone made a REALLY stupid decision (SOE or Lucasarts I dunno) and they lost out on ridiculous amounts of $ over their handling of Starwars in massively multiplayer format.

    I can't go back to SWG now, even if I wanted to because they erased my favoured professions. Imagine if in an MMORPG they decided to simply REMOVE your class. Well, I think they just did something similar in EQ2 actually, though I don't know that game very well.

    I can't believe how riled up I get about SWG when I start typing....

  18. Bugless vs Low Bugs by airos4 · · Score: 1

    Absolutely bugfree code is expensive, yes, and the cost of developing code ramps up as you attempt to make the "bug rate" lower... however, console games have been out for years. While there are some very well-known examples of bugs in consoles, and I acknowledge that console games by nature are simpler.. the overall quality that is expected and received of console games tends to be higher, IMHO. Having the safety line of "ship it and we'll patch it later" encourages shipping code with glaring errors and inadequate testing. In many cases, you can argue that the customers ARE the beta testers even though they've paid for a gold product. That isn't right.

    --
    I wish there was a choice that said "Factually Wrong -1" when I mod.
  19. incomplete? by Anonymous Coward · · Score: 0

    Is that a typo? Isn't the 'in' NOT supposed to be there?

  20. Changing directions by Over00 · · Score: 1

    SWG changed directions so many times that in the end, it went nowhere.

    The initial direction could have been better but still, one can only tell that they would have been better to stick with it and work it out instead of making of this game a running headless chicken.

    --
    yeah! Let's argue on the Internet...
  21. SWG by Anonymous Coward · · Score: 0

    I have played EQ since beta, SWG since beta, PS since beta, EQ2 since beta.

    SOE regularly release games and expansions long before they are ready.

    "Ship now, patch later" has always been the mantra.

    As far as SWG goes, it will long be remembered as the worst waste of the Star Wars licence since Force Commander.

  22. As somebody who has dealt with Smedley... by Garwulf · · Score: 1

    When I wrote my book about EverQuest (which, despite its title, is NOT a strategy guide), one of the things I had to do was interview John Smedley.

    It was an absolutely critical interview, partly because we needed Sony's support behind the book to get the material we needed, and if Smedley didn't like it, the book was sunk. To make matters more interesting, this was not a book that was going to be a PR release for Sony - my editor and I were walking in with a book that was going to deal with both the good and the bad of EverQuest. And I was going to be asking him for comments on the record on things like eBay sales of characters, intellectual property, privacy issues, and online addiction. Let's just say that both my editor and I were pretty nervous.

    Walking into the interview, we were there on sufferance. SOE could have pulled our support at any time, and we knew it. When we explained what we were going to do to Smedley, and asked him some of those hard questions, THEN we got SOE's full support. The company literally bent over backwards to make sure we got everything we needed. And, from talking to him, I honestly don't think we would have gotten the support we needed if we had been doing a spin job making SOE look like the second coming.

    So, I have a lot of respect for the man. He could have been a petty spin doctor, but he wasn't. He was absolutely straight-up with me. So, perhaps he does have to do some PR work in these interviews, but I'm willing to give him the benefit of the doubt. Unless a lot has changed between now and then, he's still an honest man.

    --
    Robert B. Marks
    Author, Demonsbane in Diablo Archive
    1. Re:As somebody who has dealt with Smedley... by Rog7 · · Score: 1

      You just illustrated everything that is wrong with the videogame press today. You explained how co-dependant your work is on the producers of what you review/report/examine, then you push an edorsement of trust on a man who is clearly spinning for the sake of his shareholders. Then on top of which, you emphasize that somehow that dependency is the actual proof of merit to an unbelievable claim.

      I'm not saying that videogame journalists have to be 100% critics, but far too often they appear to be in the same bed as the industry they report upon. Actually, thinking about it, they simply ARE in the same bed, which is why nobody takes your type of credentials seriously anymore. That's not intended as an insult, it's just the sad truth.

    2. Re:As somebody who has dealt with Smedley... by Garwulf · · Score: 1

      Okay, first of all, we were dependent on SOE for interview access to the developers and permission to publish the screenshots. Without it, it would have been a much thinner book.

      Second, you speak a bit too easily about my endorsement of the man. If you look at my posts on Slashdot alone, or my Garwulf's Corner column on Diabloii.net, you'll find that I'm not exactly easy on people who I think are full of bullshit. But I sat in the man's office, asked him difficult questions while looking into his eyes, and got direct and honest answers, even about some of SOEs most ridiculous blunders. He treated me on the level. He could easily have given us a PR spin, and he didn't. And so, yes, he won my respect.

      Now, unless you've actually met the man on a one-on-one basis, I somehow doubt you're able to get anything even close to the read on him that I have. And, before you question the credentials that book gives me, I suggest you read it (assuming you haven't).

      --
      Robert B. Marks
      Author, Demonsbane in Diablo Archive
  23. What about Tinkering in EverQuest ? by DCGaymer · · Score: 1

    "There has never been a release by Sony Online Entertainment that has been incomplete."

    What about Everquest? I know for a fact that the "Tinkering" skill was never finished? During a clinic at the first EQ Fanfaire I specifically asked the designer why tinkering never seemed to get any attention...and his reply was, "Yeah we never did finish that did we? Tinkering is basically a dead end at the moment"

    When I got back home I simply cancelled my account and never went back.

  24. And, you're welcome to.. by beldraen · · Score: 1

    As for someone who has dealt with Smedley as a customer, I cannot count the number of imcomplete issues about SWG. From missing necessary items to grammatical errors in dialog, the simple truth is their definition of complete is seriously off-base. Numerous aspects of the game were removed simply because they could not get them to work (i.e. corpse runs, battle grounds, etc.). The jetpack was not craftable for two months until SOE finally acknowledged that one part was, indeed, not dropping in the game. Then it was "fixed." Jedi was supposedly always "in the game, ready to be unlocked." Except, when patches came out, we the customers looked inside the executable, as it was often the only way to found out about all the commands the client would take. (Yeah, the documentation was incomplete, fancy that..) The month someone actually unlocked was on the same patch that a series of Jedi action command names appeared in the executable, plus Jedi resources (graphics, items, etc).

    The simple truth is: SOE has be shown without a doubt that they release incomplete products. It is beyond dispute. The classic blunder was the boss in EQ that had to be downed to get to the new zone. After four hours combat, the players actually beat it to move to into the new zone to find litterally nothing was there. The boss wasn't supposed to have been beaten. SOE are liars, and generally always have been. I have found no personal understanding that allows me to remove Smedley from this list.

    --
    Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
  25. Oh John -boy ,Your products are unfinished by Anonymous Coward · · Score: 0

    And your Customers Service make the Third Reich look like a group of kindergarten teachers.

      Smed, Your Staff overreacts and your developers under perform. Its Like they write there code, roll it in a ball and then throws it at the players hoping that it will stick - We all know the results of that - Don't we.

      Love that Jestor and for a second glorious year SOE does not
        Jestor Rodo is a copyrighted character - Please Look of Rodo Products coming soon!