Griffiths: "It's addictive because there is no end"
You: "Well did you ever consider it's addictive precisely BECAUSE there is no end? Frankly, I don't think you have."
Griffiths: "WTF? lern2read -_-; "
You are very wrong. Something like 75-90% of the population is level 60.
But I do agree that blizz have spent most (all?) their post launch resources on making more game for the powergamers to the detriment of features and things to for casual players.
By port is no use, I can be downloaing something legitimate on a port usually used by P2P and vice versa.
And if you see user 55462 downloading IconStudio224.zip and then H2O_Matrix.avi how do you know if they're allowed to download those files or not?
Re:real statistics would be nicer than hypothetica
on
Encrypted Ammunition?
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· Score: 1
Your argument made as much sense as and went something like this:
Lets take an example (percentages made up):
20% of people eating cooked chicked die from food poisoning. (100% of which from deadly bacteria)
10% of people die from eating raw chicken (55% from deadly bacteria, 45% from other toxic substances).
Therefore it might actually be safer to eat raw chicken. I have given an example (percentages made up) where this was the case.
I don't see how you come to the (albeit made up) conclusion that owning a gun will make you half as likely to be shot.
Robber/Mugger: "He's got a gun! Don't shoot him!"
Robber/Mugger: "He's unarmed! We can shoot him!"
(seems unlikely)
And if you say "Well if I have a gun I can shoot the mugger first!" then you're still raising the percentage of people who own guns who have been shot. Tricky eh?
And if you say "I also shoot unarmed people." then well, you aren't doing gun owners any favours either.
You realise this specifically mentions flash storage also? And what about when they decide to apply it to hard drives for all the reasons you stated? After all they have precident already now.
Not to mention all the non-FPU code run everytime the mouse moves, a unit moves, a keypress happens, the sound code in the game wants to do something, anything animates, the AI code runs (pathfinding), any counter anywhere changes, any other app or driver running within the OS does anything, the OS itself does any multitasking or other operations.
This fault occurs when you have nothing else running, just a piece of code that continuously uses the floating point operations over and over. Like continuously squaring a floating point number, without even counting how many times it has done it, just doing it over and over as fast as possible. Then it might get some data corrpution.
I love DAoC but it needs some serious changes in pvp so that it's not about who gets the first mez off or who has the higher mastery of concentration. Basically everyone does too much damage too quickly. And stupid hib casters that can quickcast a stun which lasts long enough for them to nuke you to death before it wears off.... (anyway I digress:P)
I quit daoc for WoW (and then went back for classic servers and then quit again). I'm going slowly in WoW, I'm finding the EQ style PvE encounters in WoW (that were pretty much absent in DAoC) a fair bit of fun. I'm sure it does get wearing though, but I've only just beaten UBRS once, so not burnt out yet. And BG, while obviously not as good as RvR are a bit of fun (well AB is, the other 2 I don't care alot for).
I think they did break DAoC a bit, with the task dungeons and instance dungeons. I like non-instanced content. I liked hanging around at the bottom of the barrows and meeting up with people, getting saved by them and saving them, after catacombs everyone just solos TD's to level up. And not doing something straight away about the buffbot problem I regard as a big mistake. ToA would have been less of a mistake aswell if it weren't for buffbots.
But yeah Warhammer is probably the one to look out for. Presumably they are using alot of their experiance from DAoC and will take the good things and leave the bad things.
Agree about the profession imbalance and cookie cuttering. But minus the terrible balancing problems (I'm going to even call them 'bugs'. They were full on mistakes, not just bad decisions.) It was very open.
If all they did from release was fix the broken things (like chef, squadleader, some harvesters, some recipes), balance the combat professions and armour properly (get rid of mind bleed, and burn, and crazy CH pets etc etc) and add some GOOD pve content (not stupid pve content) they would have had a fantastic game 6-12 months after launch. But instead they proceeded to screw it up more and more. IMO player cities and jump to lightspeed were where they started going wrong. (Some people liked them, but I had no interest in playing a dodgey space sim as part of my mmorpg, and player cities for me just diluted and fragmented the population).
Out of all my mmorpg characters I miss my chef/creature handler/pistoleer/architect dabbling human from SWG the most. (Closely followed by my awesome Minstrel in daoc - best mmorpg class ever). Playing a druid in WoW atm. (second best class ever).
Oh and (not responding to you in particular), I couldn't care less about being a hero in the GCW. The couple of days I spent doing tasks for 3PO, Leia and Han etc was my most boring time in game. I much prefered setting up my harvesters and factories and searching for and taming the odd monster, dealing with customers and doing deliveries. The game was for me was "live as a regular person in the setting of starwars". If you want to be a hero you should play Jedi Knight or something...
Wouldn't it be 1 meter per second PER SECOND anyway? (accelleration).
Any constant propulsion like from some kind of ion engine is going to be constant accelleration so we'd be able to move it heaps over a few years at only one meter per second per second.
Re:"but no one can get online to play it"
on
World of Queuecraft
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· Score: 1
How would blizzard stop people from rerolling on other servers to complain? Just blanketly say "If you have a character on a non RP server you can't roll on an RP server?" (That would be a bit elitist don't you think?).
I can't think of any kind of management decision they could have made to stop that. How do they determine if a character is for the sole purpose of straining your server and/or to complain, rather than a legitimate new character?
The Learn2Play comment was just a joke referencing a very common comment seen on the WoW forums. It goes " is fine. Learn2" and you see it in response to basically any complaint about anything (like the soviet russia jokes). I wasn't acutally suggesting you didn't know how to play. Sorry about that.
I also thought you quit prior to the review, I guess the review didn't address the things it was meant to, that sucks:(
Anyway didn't mean to cause an argument, was just making a (stupid) joke and informing you of the talent review that you already knew about.:P/wave
Oh! Oh that was CLEVER! What you did there was you used the NAME of the console to humourously DESCRIBE the console! Yes yes. Very Clever. I've never heard that one before! It was very witty and clever....
</Stewie Sarcasm>
Killstealing being possible in the game is pretty inexcusable and amateurish. Even UO fixed this by having it as the player that did the largest %age of damage. And WoW have it right where it's simply the first person to damage the mob, then if someone else attacks it they are just helping you get the kill. Also means people help each other out more without worrying about being chewed out about it.
Getting rid of healers and splitting exp in a group based on damage done also sounds very silly. Healers make pve interesting and aren't particularly hard to balance in PvP.
But seriously paladins can dish out pretty nice damage these days, They got a talent review not long ago. Also It's pretty obvious that a paladin is about defense, survival and healing, what with divine shield and their other bubble and the plate armour and the heals.
Griffiths: "It's addictive because there is no end"
You: "Well did you ever consider it's addictive precisely BECAUSE there is no end? Frankly, I don't think you have."
Griffiths: "WTF? lern2read -_-; "
It's the only way to be sure.
You are very wrong. Something like 75-90% of the population is level 60.
But I do agree that blizz have spent most (all?) their post launch resources on making more game for the powergamers to the detriment of features and things to for casual players.
By port is no use, I can be downloaing something legitimate on a port usually used by P2P and vice versa.
And if you see user 55462 downloading IconStudio224.zip and then H2O_Matrix.avi how do you know if they're allowed to download those files or not?
Your argument made as much sense as and went something like this:
Lets take an example (percentages made up):
20% of people eating cooked chicked die from food poisoning. (100% of which from deadly bacteria)
10% of people die from eating raw chicken (55% from deadly bacteria, 45% from other toxic substances).
Therefore it might actually be safer to eat raw chicken. I have given an example (percentages made up) where this was the case.
I don't see how you come to the (albeit made up) conclusion that owning a gun will make you half as likely to be shot.
Robber/Mugger: "He's got a gun! Don't shoot him!"
Robber/Mugger: "He's unarmed! We can shoot him!"
(seems unlikely)
And if you say "Well if I have a gun I can shoot the mugger first!" then you're still raising the percentage of people who own guns who have been shot. Tricky eh?
And if you say "I also shoot unarmed people." then well, you aren't doing gun owners any favours either.
You realise this specifically mentions flash storage also? And what about when they decide to apply it to hard drives for all the reasons you stated? After all they have precident already now.
There are still people playing Ultima Online which came out I THINK in 1997? People join communities and it's the community that keeps the game going.
How many equators are there to live in?
Me and 4 other's battled our way into his stronghold and slayed Balnazzar last week.
The Scarlet Crusade's reign of terror is at an end!
You can thank me by sending stacks of Arcanite to Scarletbegone on Daggerspine.
Not to mention all the non-FPU code run everytime the mouse moves, a unit moves, a keypress happens, the sound code in the game wants to do something, anything animates, the AI code runs (pathfinding), any counter anywhere changes, any other app or driver running within the OS does anything, the OS itself does any multitasking or other operations.
This fault occurs when you have nothing else running, just a piece of code that continuously uses the floating point operations over and over. Like continuously squaring a floating point number, without even counting how many times it has done it, just doing it over and over as fast as possible. Then it might get some data corrpution.
Someone kinda stole my joke above.. but I made it anyway! Muahaha.
/agree entirely
:P)
I love DAoC but it needs some serious changes in pvp so that it's not about who gets the first mez off or who has the higher mastery of concentration. Basically everyone does too much damage too quickly. And stupid hib casters that can quickcast a stun which lasts long enough for them to nuke you to death before it wears off.... (anyway I digress
I quit daoc for WoW (and then went back for classic servers and then quit again). I'm going slowly in WoW, I'm finding the EQ style PvE encounters in WoW (that were pretty much absent in DAoC) a fair bit of fun. I'm sure it does get wearing though, but I've only just beaten UBRS once, so not burnt out yet. And BG, while obviously not as good as RvR are a bit of fun (well AB is, the other 2 I don't care alot for).
I think they did break DAoC a bit, with the task dungeons and instance dungeons. I like non-instanced content. I liked hanging around at the bottom of the barrows and meeting up with people, getting saved by them and saving them, after catacombs everyone just solos TD's to level up. And not doing something straight away about the buffbot problem I regard as a big mistake. ToA would have been less of a mistake aswell if it weren't for buffbots.
But yeah Warhammer is probably the one to look out for. Presumably they are using alot of their experiance from DAoC and will take the good things and leave the bad things.
Oh my god. I never noticed before, but since I got back into WoW a few months ago I started eating cheerios.
And get this:
I play horde!
I would eat frosted flakes but they're worse for you. Maybe Alliance don't care so much about their sugar intake?
Or just run it on say port 80 instead of the telnet port (23 is it?)
Agree about the profession imbalance and cookie cuttering. But minus the terrible balancing problems (I'm going to even call them 'bugs'. They were full on mistakes, not just bad decisions.) It was very open.
If all they did from release was fix the broken things (like chef, squadleader, some harvesters, some recipes), balance the combat professions and armour properly (get rid of mind bleed, and burn, and crazy CH pets etc etc) and add some GOOD pve content (not stupid pve content) they would have had a fantastic game 6-12 months after launch. But instead they proceeded to screw it up more and more. IMO player cities and jump to lightspeed were where they started going wrong. (Some people liked them, but I had no interest in playing a dodgey space sim as part of my mmorpg, and player cities for me just diluted and fragmented the population).
Out of all my mmorpg characters I miss my chef/creature handler/pistoleer/architect dabbling human from SWG the most. (Closely followed by my awesome Minstrel in daoc - best mmorpg class ever). Playing a druid in WoW atm. (second best class ever).
Oh and (not responding to you in particular), I couldn't care less about being a hero in the GCW. The couple of days I spent doing tasks for 3PO, Leia and Han etc was my most boring time in game. I much prefered setting up my harvesters and factories and searching for and taming the odd monster, dealing with customers and doing deliveries. The game was for me was "live as a regular person in the setting of starwars". If you want to be a hero you should play Jedi Knight or something...
Never played an elderscrolls or morrowind, but...
Picking up coins is precision work?! What? Do you have to line them up in a cross hair like a sniper or something?
Weird game...
Wouldn't it be 1 meter per second PER SECOND anyway? (accelleration).
Any constant propulsion like from some kind of ion engine is going to be constant accelleration so we'd be able to move it heaps over a few years at only one meter per second per second.
Nice initiative!
How would blizzard stop people from rerolling on other servers to complain? Just blanketly say "If you have a character on a non RP server you can't roll on an RP server?" (That would be a bit elitist don't you think?).
I can't think of any kind of management decision they could have made to stop that. How do they determine if a character is for the sole purpose of straining your server and/or to complain, rather than a legitimate new character?
The Learn2Play comment was just a joke referencing a very common comment seen on the WoW forums. It goes " is fine. Learn2" and you see it in response to basically any complaint about anything (like the soviet russia jokes). I wasn't acutally suggesting you didn't know how to play. Sorry about that. I also thought you quit prior to the review, I guess the review didn't address the things it was meant to, that sucks :(
Anyway didn't mean to cause an argument, was just making a (stupid) joke and informing you of the talent review that you already knew about. :P /wave
Riddick didn't start out as a game.
What is your point?
Hmmm...
Oh! Oh that was CLEVER! What you did there was you used the NAME of the console to humourously DESCRIBE the console! Yes yes. Very Clever. I've never heard that one before! It was very witty and clever.
</Stewie Sarcasm>
Killstealing being possible in the game is pretty inexcusable and amateurish. Even UO fixed this by having it as the player that did the largest %age of damage. And WoW have it right where it's simply the first person to damage the mob, then if someone else attacks it they are just helping you get the kill. Also means people help each other out more without worrying about being chewed out about it.
Getting rid of healers and splitting exp in a group based on damage done also sounds very silly. Healers make pve interesting and aren't particularly hard to balance in PvP.
Paladins are fine. Learn2Play.
But seriously paladins can dish out pretty nice damage these days, They got a talent review not long ago. Also It's pretty obvious that a paladin is about defense, survival and healing, what with divine shield and their other bubble and the plate armour and the heals.