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Games Are Not Drugs

Kyle Orland has a considered look at some more poor reporting on gaming in the mainstream media. This time it's Chicago's WGN, and a weak report about the 'medical dangers of gameplaying'. From the article: "Sorry, but isn't this how rebellious teenagers have been acting for generations? I'd challenge the reporter to find a adolescent child whose hormones don't make them act this way at some point. I'd also like them to explain how playing fun games fails to make a child 'fun-loving' (or show some evidence that any of these children were 'family-focused' and 'totally different kids' before being exposed to the evil of games). And while it's regretful that the three children that are the focus of the story have a mother who says 'it felt like I really couldn't connect with them' it seems a bit much to blame video game for the generation gap that inevitably develops once a child passes the age of, oh, eight." Kotaku also has a nice deconstruction of the piece on journalism grounds.

90 comments

  1. Damnit by suso · · Score: 0

    Why'd have to tell me that.

  2. Huh? by kaldrenon · · Score: 3, Insightful

    I'm pretty sure this post's title is self-explanatory. Anyone who thinks otherwise is probably either crazy or just very badly misled.

    --
    My mind is like an arrow in flight: fast, deadly, and all the more dangerous because I have no control over it.
    1. Re:Huh? by Surt · · Score: 1

      ... or are on drugs or play games.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Huh? by Anonymous Coward · · Score: 0

      Ahhh yes.

      You are correct. Games are not drugs; then again, addictive behavior is not strictly tied to the use of drugs. People can become addicted to gambling, sex, lying, or a number of other things. Addictive behavior is continuing to do something even when you know it has a negative impact on you life. It is disregarding the consequences of your actions in favor the immediate reward they give you.

      In that regard games have become another outlet for people to exhibit addictive behavior. For instance, the man who dropped dead after a marathon 3 days on one of the MMOG's, or the non reported stories of people becoming shut-ins to live in a fantasy life where there can be everything they are not in real life.

      Deny all you want but games, especially online games, offer the same escape from reality as drugs that are made by chemists in a lab. The obsession to play them is there, the compulsion to play them is there, and by strict definition, they are addictive.

      And in the name of full disclosure, IAAEHA

      I Am An Ex Heroin Addict.

    3. Re:Huh? by name*censored* · · Score: 1
      ........A simple counter to the mainstream news' report is counter-claiming that the news is addictive, since many people get upset and agitated without knowing what's going on, and even (gasp) pay lots of money to get their fix (magazine susbscriptions, cable bills, buying newspapers etc).

      It's just the same logic that led them (the mainstream media) to say that games are like drugs....

      --
      Commodore64_love: I don't comprehend people who're so frightened of death that they'll bankrupt themselves to stay alive
  3. That's right! by Anonymous Coward · · Score: 0

    Drugs usually make you feel good! Getting owned by some pimply faced 10-year old and losing all my painstakingly acquired weapons and armor make me feel like crap! I only wish playing a computer game could make me feel as good as taking drugs!

    1. Re:That's right! by abb3w · · Score: 1
      I only wish playing a computer game could make me feel as good as taking drugs!

      Try eating a purple fungus.

      --
      //Information does not want to be free; it wants to breed.
    2. Re:That's right! by Anonymous Coward · · Score: 0

      Nethack is a drug... and I need a fix...

  4. if games were drugs by sumday · · Score: 1

    I'd probably still be playing my xbox regularly.

    --
    sudo killall humans
  5. Books are not drugs by keldog42 · · Score: 2, Insightful

    On a related note:
    Books are not drugs
    Movies are not drugs
    TV is not drugs
    Spatulas are not drugs
    Garden gnomes are not drugs
    Drugs are not drugs... no, wait...

    1. Re:Books are not drugs by NewWorldDan · · Score: 1

      TV is not drugs

      You've probably never seen a 3 year old child watching Dora the Explorer. The similarity between them and a heroin addic getting their fix is spooky.

    2. Re:Books are not drugs by keldog42 · · Score: 1

      I was referring to the literal meaning of this figurative statement. I agree with you entirely. Everything on my list is exteremly addictive including (and especially) the garden gnome.

    3. Re:Books are not drugs by Anonymous Coward · · Score: 0

      (and especially) the garden gnome

      OK, I'm scarred for life now.

      To be fair, I think the gnome is too.

    4. Re:Books are not drugs by Anonymous Coward · · Score: 0

      So why does sniffing garden gnomes make me all crazy? I forget everything!

    5. Re:Books are not drugs by Vintermann · · Score: 1

      Your comment is funny, but there is a grim truth to it. There are so many researchers who, presumably to secure funding or make headlines, make totally misleading statements like "reading stimulates the reward centers of the brain just like heroin does".

      Hans Olav Fekjær, chief medical officer at Blue Cross in Oslo (Blue Cross helps people with various addictions), wrote an article debunking such spurious drug-comparisons. I've been sufficiently annoyed by "TV/garden gnomes are like drugs" claims that I've translated it and posted it on my blog.
      http://vintermann.paranoidkoala.org/archives/00008 7.html

      --
      xkcd is not in the sudoers file. This incident will be reported.
    6. Re:Books are not drugs by keldog42 · · Score: 1

      I definitely agree. I wanted to show the obsurdity of the situation with that comment. Anything can be considered "addicting", but we tend to focus on the hot button topics like video games. Thanks for linking to that translated article. I hope some people get some insight from it.

  6. However by shuz · · Score: 1

    They often times can be as if not more so addicting than drugs. See recovering evercrack addicts and world of warcraft addicts.

    --
    There is or can be built a machine that can simulate any physical object. -Church-Turing principle
    1. Re:However by nelsonal · · Score: 1

      That isn't the game that is addictive, humans are pretty much hardwired to continue activities that grant a random reward. See slot machines for the same principle (there isn't even much fun except the occasional reward).

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:However by shuz · · Score: 1

      Interesting point, I must be hardwired for known rewards that I must work very hard for. See Civilization series of games.

      --
      There is or can be built a machine that can simulate any physical object. -Church-Turing principle
    3. Re:However by Anonymous Coward · · Score: 0

      MMORPGs offer a mix of rewards, both random (loot) and predictable (XP). I think that's why they're so compelling (not addicting) to play.

    4. Re:However by reidman · · Score: 1

      I can vouch for this. One of my relatives is hopelessly addicted to WoW - he doesn't sleep and often forgets to eat because he's playing that stupid game.

      He ignores his friends and family, who have in return given up on him, and neglects all responsibility except for work. Even then, he only gets a couple of hours of sleep a night, and is so exhausted that his mom has to do everything for him - she wakes him up, gets his clothes ready for him, gives him some food, and then drives him to work. He's even got a pillow and blanket in the car because he sleeps on the way there. And he's 22! How pitiful is that?

      I'm not saying it's the game's fault (it's clearly his fault, and partially his mom's for babying him), but the game is addictive. He's not the only person I know who's stuck on it, but he's definitely the worst case I've seen.

    5. Re:However by Hannah+E.+Davis · · Score: 1

      As a World of Warcraft player (and a former obsessive player of other games, mainly MUDs), I agree that such games can be addictive. However, personally, I have found that their most addictive qualities are actually also found in more "wholesome" media.

      There are really two things that draw me to games like WoW: one is that I get to forget reality for a while, immerse myself in a fantasy world, and become whoever I want. The other is the social nature of the game.

      I can get the first of these two things from reading a good book. But... although I do consider books at least mildly addictive, each one only lasts so long, and reading can be a very lonely activity. For my social needs, I can (if I so choose) interact with people in real life or on the phone, both of which are addictive activities for the vast majority of people. However, I'm an awkward, shy, nerdy gal.... so I prefer talking online, where people are less likely to judge me, and I can easily fade into obscurity if I screw up in any major way. I could just stick to regular online chatter, and I have indeed wasted many long hours on instant messengers, forums, and news blogs (*cough*Slashdot*cough*)... but then I don't get the aforementioned immersing-myself-in-a-fantasy-world benefits. Since WoW provides me with both of these things, I find it addictive.

      But the point that I'm making is that they aren't addictive because they're games -- they're addictive because they provide people with a variety of pre-existing and even "wholesome" addictive activities in one convenient package.

      Incidentally, does your relative actually ignore his friends, or has he simply made new friends? There's a big difference between the two: if he's ignoring everyone, that may indeed be unhealthy, but abandoning one group of friends in favour of another (even if the new friends are online) is completely normal. Most of my friends are online, and one reason why I particularly like making friends on various multiplayer games is that it's a lot easier to find people who have the same interests as me. I'm less likely to end up stuck being someone's "friend" purely because we just happened to be in a class together at school.

    6. Re:However by JofCoRe · · Score: 1

      They often times can be as if not more so addicting than drugs. See recovering evercrack addicts and world of warcraft addicts.

      That's really an issue of willpower though, as opposed to an actual physical addiction. Similar to the "addiction" to marijuana as opposed to other drugs that are actually physically addictive (heroin, cocaine, etc). There isn't really any physical addictivness to marijuana, but there's a psychological one possibly... it's just up to the individual to exert their will to control their situation rather than being a spineless jellyfish and blaming it on something else :)

      --

      Place sig here.
    7. Re:However by svip · · Score: 1

      I used to be like that, for years in fact. It wasn't the fault of the mmorpgs I played (Dark Age of Camelot and WoW) though. It was the rest of my life. During the process, I went through mental institutions and a lot of doctor visits and wound up with an Asperger's Syndrome diagnosis. That only made me want to escape my life more into a life where I was successful and popular, away from being a basement dweller who'd barely touched a girl. All the while I knew exactly who stupid I was being but actually turning my life the right side up was too big a mouthful, and being an Aspie makes things like that even harder.

      What finally got me out was a traumatic experience with my friends in WoW. I lost all will to play WoW or anything else, and for a month or two I just did nothing at all.

      Now, however, I've passed my exams with good marks, I have a sweet girlfriend (who's just as geeky as me), and I take care of my own life.

      I'm 24. If someone had told me a year ago I'd be happy about my life now, I'd have told them to stop letting light into my room.

      --
      This is a sig. There are many others like it, but this one is mine.
    8. Re:However by shuz · · Score: 1

      Agreed

      --
      There is or can be built a machine that can simulate any physical object. -Church-Turing principle
  7. Fake issues and real issues. by Lemmy+Caution · · Score: 0

    Kyle Orland is right to catch this as sensationalist media pap, but there is another issue with videogames and human development that I think is more important and substantial: the way that games, in conjunction with other media, have affected the nature of attention, protention, and concentration, and how these changes affect the ability for certain types of interior experience (aesthetic, moral, philosophical). Not that it creates amoral psychotics, but I would, casually, make the following observations:

    Affect has become a commodity, and videogames make this worse.

    We have a generation that completely naturalizes the context of the problems it has to solve, even while it is more flexible about solving those problems. We think of cleverer and more novel ways to make money and become successful middle-class people, without asking about the core values that being middle-class really mean and what alternatives might exist (and particularly alternatives that are not commoditized).

    Visually, we do not interact with aesthetic objects the way we used to: the ability to appreciate much great painting requires a kind of dogged patience, a kind of restraint, that is very inconsistent with videogame thinking. (This is why I think that videogame aesthetics is almost - almost - a contradiction.) Likewise with literature, etc.

    Finally, videogames are both a culprit and a response to an existing problem: that children do not have an opportunity to "go out and play" in an unstructured way like they could in the past.

    I think MMO addiction is also a real problem, but that's outside the scope of the piece.

    1. Re:Fake issues and real issues. by xilmaril · · Score: 1
      *puts on grammer natzi badge* defintion:
      No entry found for protention.
      that is not a word!
    2. Re:Fake issues and real issues. by Lemmy+Caution · · Score: 1

      It is a real word, just a specialized one from philosophy and the psychology of attention: it refers to a type of attention oriented toward the future. It is the complement to "retention."

      And it is, indeed, in my Oxford English Dictionary, albeit as the 'alternative' - that is, American - spelling of the British-styled "protension". I'm afraid the online dictionaries, like Orwell's Newspeak, do not list many of the more specialized terms.

      From the New Shorter OED: "3a. Extension in time, duration. b. In phenomenology. extension of the consciousness of a present act or event into the future; an instance of this."

    3. Re:Fake issues and real issues. by Anonymous Coward · · Score: 0

      no entry found for 'natzi' either.

    4. Re:Fake issues and real issues. by Anonymous Coward · · Score: 0

      Neither is natzi or defintion, and you used the wrong "grammer". I hope you are joking.

    5. Re:Fake issues and real issues. by CoderBob · · Score: 1
      Visually, we do not interact with aesthetic objects the way we used to: the ability to appreciate much great painting requires a kind of dogged patience, a kind of restraint, that is very inconsistent with videogame thinking. (This is why I think that videogame aesthetics is almost - almost - a contradiction.) Likewise with literature, etc.
      That depends on your definition of great art ("high" art) and why you consider it important. Personally, I'm of the opinion that the quality of art is always relative, and that it depends on the observer to determine if the piece is great to them or not. Some pieces speak out to a lot of people. Others do not. If a piece does not speak to a new generation, that is not a loss of society. It is not their job to appreciate what we do. It is their job to create their own art. Part of the problem with "great" literature isn't just a difference in how people are looking at it- it's a problem with how it applies to them. Shakespeare, for instance, is becoming one of those authors who students (at least from around here) are forced to read five or six plays from. Thanks to that, very few students appreciate Shakespeare because they don't get the chance to approach it at their own pace and in their own amount. Forcing a teenager to read a play that they can barely understand the language of is not a good way to introduce them to the story. A lot of Shakespeare's plots are timeless stories- but at the same time, as language evolves reading him is more and more approaching reading a foreign language. We had one teacher in high school who brought up "Hamlet" in a manner that the students could both latch on to and took the time to "translate" the story into modern language afterwards. Complain about "shouldn't need translation" all you want, but the fact was, a lot of students who were not exactly scholarly could understand the themes and the story a lot better when turns of phrase were "modernized" for them and an explanation was given for why certain events got to Hamlet as much as they did. Rambling aside, great art is any art that can reach it's audience. There should be no other requirement. It doesn't matter if it's a comic strip (Calvin and Hobbes, for instance) or Picasso. It doesn't matter if it's Hard Rock (A Toute Le Monde) or Classical (Beethoven's 9th). Hell, I can see art in well-written source code- an elegant beauty that is somehow more than just what is there in the text. Art exists for the people. The people have no requirement or responsibility to it. If it doesn't speak to them, that is not their fault, and it is not a fault against the artist. It just is, and to try to read into that is taking it too far. I'm not saying that video games aren't contributing to a divide between the younger generations and what was considered art to other generations, but that to consider this a loss is placing a value judgement on that contribution that really cannot be made. Surely, some of the youth and gamers of today will be the artists of their generation, and likely they will create something that will be considered great to them that we cannot understand. Will their art be "lower" than our art? No. It will just be different.
    6. Re:Fake issues and real issues. by CoderBob · · Score: 1

      Dammit, that's the 2nd time in two days I forgot to put in paragraph tags.

      **le sigh** Here's how that' supposed to look:

      That depends on your definition of great art ("high" art) and why you consider it important. Personally, I'm of the opinion that the quality of art is always relative, and that it depends on the observer to determine if the piece is great to them or not. Some pieces speak out to a lot of people. Others do not. If a piece does not speak to a new generation, that is not a loss of society. It is not their job to appreciate what we do. It is their job to create their own art.

      Part of the problem with "great" literature isn't just a difference in how people are looking at it- it's a problem with how it applies to them. Shakespeare, for instance, is becoming one of those authors who students (at least from around here) are forced to read five or six plays from. Thanks to that, very few students appreciate Shakespeare because they don't get the chance to approach it at their own pace and in their own amount. Forcing a teenager to read a play that they can barely understand the language of is not a good way to introduce them to the story. A lot of Shakespeare's plots are timeless stories- but at the same time, as language evolves reading him is more and more approaching reading a foreign language. We had one teacher in high school who brought up "Hamlet" in a manner that the students could both latch on to and took the time to "translate" the story into modern language afterwards. Complain about "shouldn't need translation" all you want, but the fact was, a lot of students who were not exactly scholarly could understand the themes and the story a lot better when turns of phrase were "modernized" for them and an explanation was given for why certain events got to Hamlet as much as they did.

      Rambling aside, great art is any art that can reach it's audience. There should be no other requirement. It doesn't matter if it's a comic strip (Calvin and Hobbes, for instance) or Picasso. It doesn't matter if it's Hard Rock (A Toute Le Monde) or Classical (Beethoven's 9th). Hell, I can see art in well-written source code- an elegant beauty that is somehow more than just what is there in the text. Art exists for the people. The people have no requirement or responsibility to it. If it doesn't speak to them, that is not their fault, and it is not a fault against the artist. It just is, and to try to read into that is taking it too far. I'm not saying that video games aren't contributing to a divide between the younger generations and what was considered art to other generations, but that to consider this a loss is placing a value judgement on that contribution that really cannot be made. Surely, some of the youth and gamers of today will be the artists of their generation, and likely they will create something that will be considered great to them that we cannot understand. Will their art be "lower" than our art? No. It will just be different.

    7. Re:Fake issues and real issues. by heinousjay · · Score: 1

      **le sigh**

      Never before have I seen such a small phrase adequately convey such an insane amount of arrogance. You've not only taken the cake, you've shredded the recipe and killed the chef. Congratulations.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    8. Re:Fake issues and real issues. by SloppyElvis · · Score: 2, Interesting

      I tried to read yur post, but I kept drifting off. Hmm, what am I typing? Must get to next lvl, earn food pellet [drool]. Flashy gfx, sound fx, zzzz....

      Seriously, video games are an artistic medium not unlike any other. How many teens do you know sit and contemplate fine art, or remain pensive when dealt life's great mysteries? The ones I know read pulp novels, stare blankly at MTV, or appreciate MC Escher because it looks cool on Acid. Pulp games are no different; they are targetted at this audience.

      Can there exist a game that embodies the greater stimulation you describe? There most certainly could be, in my opinion. There is no doctrine that mandates art be passive. There is no inconsistency as you indicate. It is a new medium that we discuss. Would a cave painting impress if it wasn't ancient? We reflect on the cave painting because it reveals a bit of ourselves to us; in that it becomes great art.

      Like a cave painting, modern games are a reflection of everyday life, or perhaps modern fantasy. The interactive nature provides opportunity for the artist to engage the patron in an unbounded manners, not excluding reflection on oneself or pause for contemplation. Simply because there are no clear examples of this today does not indicate the medium itself does not accomodate these facets of humanity.

      Yet there are perhaps challenges to creating a lasting work as a game. The pace of technical development is very rapid compared to any similar venue. The "here today, gone tomorrow" nature of this is significant, and cannot be ignored. Nonetheless, I submit great art could come in any form, at any time.

    9. Re:Fake issues and real issues. by Lemmy+Caution · · Score: 1

      Even though the grandparent poster was responding critically to my post, I have to defend him in this: his "le sigh" was self-directed at his own formatting problems, not at me.

      I remain skeptical about the expressive possibilities (as distinct from the creative possibilities) of games-as-games (the "game-ish" parts of games, rather than the games as containers for stories, visual art and landscapes, etc.) And I believe that a generation that plays games in lieu of a significant informal education in literature and art (an education that has long been too weak in the US, IMO) is going to perpetuate a kind of spiritual poverty, on cognitive grounds. I'm not completely pessimistic - of course I think game-think is adaptive in many ways, and has a lot of possibilities - but I am not as sanguine about it as I used to be: I think I have developed an acute sense of what really is being lost.

    10. Re:Fake issues and real issues. by Lemmy+Caution · · Score: 1

      Where I disagree is the assumption that the "container" or "delivery mechanism" is neutral. The kind of attention and focus you give to games is so starkly different than the attention you give to other media, that I really don't think the same kind of signs - the representations, the scale of experience - really gets through. Playing a game as a game (as distinct from, say, cut-scenes) moves you to an operational, problem-solving, systematic mode of interaction - which in its way is fine, and can even be compelling in its way, and given a kind of semantics (I'm thinking of Sid Meiers games as an instance of that - they really can be a way of thinking about ideology and society, although I do think he has a simplistic progressive notion of history in technology ladders that can be challenged...) But it isn't the same kind of mental state that other modes of aesthetic experience, like novelistic reflection on inner experience or the experience of sensation in the picture-plane offers.

      In fact, if game-thinking could complement these other ways-of-seeing and ways-of-understanding, I think it could be quite compelling. But I worry that, due to the incredible time commitment that game-play often demands, in the way that games are designed now to take so much spare time, that it is replacing, rather than augmenting, these other modes of perception.

    11. Re:Fake issues and real issues. by KDR_11k · · Score: 1

      Sssssshhhh! Don't tell him that, he got that badge from Taiwan!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Fake issues and real issues. by jythie · · Score: 1

      I have been hearing more and more about how video games are somehow inherently less expressive then fixed media (like books, 'high' art, etc) and I am not sure how accurate it really is. In a way, a video game is potentially far more expressive due to it's interactive nature compared to purely unidirrectional flow of information. Granted, it DOES give the creater less control over the exchange... which makes me wonder if this argument is born more of artists fearing loss of control more then anything else. As for spirtual poverty... since these are interactive, you would think they would have more impact rather then less, since the 'message' is no longer being spoon fed with no possible debate. I always feel like this part of the argument is comming from a desire to be able to dictate spirtuality rather then letting people explore it (and thus gasp! potentially comming to a differnt conclusion then the artist intends). Now.. a couple examples. The simplest being, well, teaching. In teaching, which is more effective.. someone who stands up, lectures, doesn't take questions, and leaves.... or a teacher who interacts with the students, sees where they are having trouble, expands where needed, and lets them otherwise have a hand in the process. While the former is traditionally more popular, it is increasingly falling out of favor as not very effient... An example closer to 'book vs game'. Take a war story, say a famous navel battle. You can read a book about it, learn what the two sides did and what the outcome was, and potentially add in glurge to get an emotional reaction.. or, you could play a simulator, as one side or other, having either tactice used against you, and experiment with both how the battle did turn out, and various other outcomes.. and potentially develop a much fuller understanding of why things panned out the way they did. Just my 3 cents.

    13. Re:Fake issues and real issues. by Anonymous Coward · · Score: 0

      Irregardless, the non-word gets the point across...

  8. Not so oblig. Fear and loathing by Anonymous Coward · · Score: 1, Funny

    We were somewhere around Barstow, on the edge of the desert, when half life 2 began to take hold...

  9. Same BS, different day... by PhoenixOne · · Score: 1
    This is why I don't watch the news. I'm sure there is some good information in their nightly broadcast, but it is covered in sensationalized Bull Crap. At best it is sick entertainment (like watching a car wreck), at worse they are twisting your view on how things really are:

    You can't change the world
    But you can change the facts
    And when you change the facts
    You change points of view
    If you change points of view
    You may change a vote
    And when you change a vote
    You may change the world
    - Depeche Mode

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:Same BS, different day... by Squiffy · · Score: 1

      Seems like the other parts of the song are more topical:

      "Sex jibe husband murders wife
      Bomb blast victim fights for life
      Girl, thirteen, attacked with knife
      Princess Di is wearing a new dress

      "Jet airliner shot from sky
      Famine horror, millions die
      Earthquake terror, figures rise
      Princess Di is wearing a new dress

      "In black townships, fires blaze
      Prospects better, Premiere says
      Within sight are golden days
      Princess Di is wearing a new dress"

  10. It's a downhill spiral. by bluemeep · · Score: 2, Funny

    First they get hooked on the Space Invaders, then they start playing the Dungeons & Dragons game, listening to the Rock and Roll music and reading comic books! Our children will be rife with disobedience, leather jackets and sassback!

    1. Re:It's a downhill spiral. by mcsestretch · · Score: 1
      First they get hooked on the Space Invaders, then they start playing the Dungeons & Dragons game, listening to the Rock and Roll music and reading comic books! Our children will be rife with disobedience, leather jackets and sassback!

      Hmmm...does this apply to my life?

      Space Invaders? Check

      D&D? Check

      Rock and Roll? Is it still called that anymore? Check

      Comic Books? Check

      OMG, that means I'm a rebel! Kiss my butt you establishment-worshipper! Power to the People!

  11. I give the response a check-minus by scaryjohn · · Score: 1
    Kotaku also has a nice deconstruction of the piece on journalism grounds.

    I expected to follow that link and get some incomprehensible humanities mush that tries to prove the original article means the exact opposite of what it says, because the subtext of the patriarchal influence that the interloquitor experiences is Hagelian in its existentialism... or some bullshit like that.

    No, it's pretty much a straight-up rebuttal. How banal in its bourgoise-logic encased cogitation. How pedestrian!

    --
    One might ask the same about birds. What ARE birds? We just don't know.
    1. Re:I give the response a check-minus by kevin.fowler · · Score: 1

      Lois, I find this meatloaf rather shallow and pedantic

      --
      Bury me in mashed potatoes.
    2. Re:I give the response a check-minus by scaryjohn · · Score: 1

      Meatloaf and mashed potatoes, eh?

      --
      One might ask the same about birds. What ARE birds? We just don't know.
  12. Can I have your game then? by WillAffleckUW · · Score: 1

    No? Um, hey, let go. You said you're not addicted, so put down the controller for three weeks.

    Hello?

    Guess he was addicted to gaming.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Can I have your game then? by Spaceman40 · · Score: 1

      Sarcasm perhaps, but that's a pretty bad test. I'm sure they could do it, but there's simply no reason. Replace it with something else you have no need of, but that doesn't have any negative consequences: perhaps you read lots of books. Could you stop? Sure, but why?

      Many drugs (especially those that the media's trying to draw connections to) have major negative consequences. Gaming simply doesn't (except in the extremes, but then so does anything).

      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
  13. If otherwise..so what?? by mayhemt · · Score: 1

    i dont get the big deal..
    if at all games r like 'drugs', so what???
    alcohol is like drugs, u gonna ban it??
    gambling is like drugs, u gonna ban it??
    recently there was another /. article that computer addictions getting high, u gonna ban it??
    comon ppl wake up, games are like good drugs, making you strong (in terms of reflexes, & other common sense stuff)
    for instance, Did anybody notice that game players are better drivers in real world, & they know to keep watch on other cars while on road, while traditional drivers just watch the car before them.

    1. Re:If otherwise..so what?? by voice_of_all_reason · · Score: 1

      alcohol is like drugs, u gonna ban it?? gambling is like drugs, u gonna ban it??

      If the fundies were in charge? Well, actually, yes!

    2. Re:If otherwise..so what?? by lxs · · Score: 1

      Bad spelling on the internet isn't at all like drugs, but I'd still like to ban it.

  14. Drugs is a misused word in the english language by vertinox · · Score: 3, Insightful

    Drugs used to mean medication and it still does.

    But mostly people refer to drugs as a bad thing.

    Like "He is on drugs" or "She gives special favors for drugs" when the meaning could be just about someone having to take allergy drugs or aids drugs or some one take a pharmacy drug for medical reasons.

    One can't go about and say "That guy is addicted to AIDs drugs" because he'd most likley die without them.

    However, because some medical drugs like morphine and cocaine turned out to be addicted, we ended up referring to them as a bad thing. Then we started calling things that were not medical drugs as drugs. You know... LSD and pot... While not calling tobacco and beer drugs.

    I mean, one does not smoke tobacco and drink beer for cure ailments... Well maybe I do, but I don't expect medical benefits or a doctors prescription to buy a six pack. Now back to my point...

    Because people who speak english have a bad habbit of making analogies like how a car engine is like Microsoft windows, we eventually started referring to anything addicting to be akin to drug use.

    The truth of the matter is, anything can be addicting:

    You know like breathing air and clean water.
    Religion can be addicting.
    Sex can be addicting.
    Reading books can be addicting.
    Exercise can be addicting.
    Eating and sitting on the coach can be addicting.
    Playing poker can be addicting.
    Posting on slashdot can be addicting.
    Sleeping can be addicting.
    Doing nothing can be addicting
    Doing everything can be addicting.

    Any activity that stimulates the brain can cause an addiction. That is all there is to it. Some activities are more addicting than others and some habbits are harder to break than others.

    However, this has nothing to do with drugs.

    Certain drugs do give a euphoria or a brain stimulas that cannot be acheived otherwise and many people can get addicted because they haven't felt anything like it before and just want to do nothing but doing that.

    While, most other activities that do not affect the mind directly with a chemical injested stimulus can be walked away from.

    Well... At least until my Xbox720 or Playstation 4 has a direct neural interface into my brain via a cybernetic jack.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Drugs is a misused word in the english language by Anonymous Coward · · Score: 0

      Also posting on /. can be addicting.

    2. Re:Drugs is a misused word in the english language by Wolfstar · · Score: 1

      English is an infinitely flexible language, and I think you overlook something here.

      In modern usage, what has happened is that narcotics and hallucinogenics such as Opium, Pot, Cocaine, LSD, etc. are commonly referred to as drugs, with an implicit chemically addictive component. Anything taken as a prescription or for medical purposes is called what it is - a medication, often short-handed as "meds".

      Common usage is far more flexible and faster to react than any dictionary out there. You can't call a change in how a word is fundamentally used by a nation of nearly 300 million people "misused" because that, by itself, fundamentally changes how the word should be used, especially if it's a gradual change like this one has been.

      --
      You thought that this sig was what you think that I thought you wanted me to think. I think.
    3. Re:Drugs is a misused word in the english language by Mprx · · Score: 1

      There's nothing addictive about LSD, and cannabis is less addictive than caffeine. Addictiveness has nothing to do with whether something gets labeled as "drug" or not.

    4. Re:Drugs is a misused word in the english language by HunterZ · · Score: 1

      In modern usage, what has happened is that narcotics and hallucinogenics such as Opium, Pot, Cocaine, LSD, etc. are commonly referred to as drugs, with an implicit chemically addictive component. Anything taken as a prescription or for medical purposes is called what it is - a medication, often short-handed as "meds".

      Ah, so then by that logic "drug stores" really are primarily intended to serve as distribution networks for pseudoephedrine for use in the manufacture of illegal drugs! I knew it!

      On a serious note, I still hear medication (perscription or over-the-counter) referred to primarily as "drugs". "Meds" is a more colloquial term that hasn't caught on as much in my experience.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    5. Re:Drugs is a misused word in the english language by TubeSteak · · Score: 1
      However, because some medical drugs like morphine and cocaine turned out to be addicted, we ended up referring to them as a bad thing.
      You don't know your history very well.

      Back in the day, yes, cocaine and opiates were easily bought at the local pharmacy, but that isn't the end of the story.

      Lots of heavy duty tranquilizers and painkillers were routinely overperscribed. People back then wanted an escape & it came in the form of drugs.

      Cocaine wasn't truly demonized until it got associated with "the Negro cocaine feind," at which point, it was banned throught the U.S. in 1915. Morphine didn't become a formally controlled substance until 1970.

      The idea that someone was "on drugs" is much, much older than that.
      --
      [Fuck Beta]
      o0t!
    6. Re:Drugs is a misused word in the english language by macshit · · Score: 1

      "Meds" is a more colloquial term that hasn't caught on as much in my experience.

      In fact, the only place I've seen it used has been in spam! [Really, no kidding]

      --
      We live, as we dream -- alone....
    7. Re:Drugs is a misused word in the english language by cobras2 · · Score: 1

      >Drugs used to mean medication and it still does.

      >But mostly people refer to drugs as a bad thing.

      No. A "drug" is something which has a lethal dosage. (Let me repeat that: *all* drugs have a lethal dosage.) In other words, if you keep on increasing the dosage, it will eventually kill you. So yes, even the drugs that are used for good things are bad for you.. just not always. Sometimes they can help. If you don't overdose. Which is why we have something called a "prescription".

      By the way, my dictionary says:
      drug n.
      1 any substance used as or in a medicine
      2 a narcotic, halucinogen, etc
      (Webster's New World Dictionary, Copyright date is 1996)

      in other words, it is proper to use the word to refer to either one or the other, because the two are actually generally the same - just with different usages (i.e., narcotics and halucinogens are usually overused/abused rather than just used)

      --
      Early bird may get the worm.. but the second mouse gets the cheese.
  15. Doe this mean... by __aaclcg7560 · · Score: 1

    That Evercrack is not a drug? Why do all my friends turn into zombies after playing that game for 12 hours a day?

  16. VR will be illegal by DigiShaman · · Score: 2, Interesting

    The real reason pot is illegal in the US is because it cuts back on a users economic productivity. It's rather harmless substance, but very harmful to the GDP rate if the masses started smoking it casually...so it's been theorized.

    Point is, once the VR experience provides a "holodeck" sense or realism then you will see a level of introversion in society like never before. Why face the real world when you can live our your fantasies as though it was the real thing?

    My prediction is that a new law will be passed banning any biological or technological method of providing an "alternate reality".

    --
    Life is not for the lazy.
    1. Re:VR will be illegal by Shawn+is+an+Asshole · · Score: 1

      How would life be if the world smoked weed?
      Guaranteed there'd be peace not greed

      --Kottonmouth Kings, Peace Not Greed

      --
      "It ain't a war against drugs.it's a war against personal freedom" --Bill Hicks
    2. Re:VR will be illegal by Anonymous Coward · · Score: 0

      No offense, but the economic productivity argument is pretty tired and, as you say, just a theory. The REAL reason pot is illegal is because pot and hemp are the same thing and products made from hemp can replace over 90% of the products we make from petrochemicals. Not only that, but if we grew it as a non-polluting, renewable source of oil (the seeds are full of high-grade oil), we could release ourselves from the stranglehold of the oil companies. We could also stop cutting down our old growth forests for paper and wood products. Also, hemp seed is also one of the most nutritious foods on the planet, full of essential fatty acids. Hemp for food, fuel, and fiber!

    3. Re:VR will be illegal by DeafByBeheading · · Score: 1
      Almost, but no cigar (or, err, joint). Pot and hemp are *not* the same thing:

      Hemp is cannabis grown specifically for industrial use and thus contains very low levels of cannabinoids (THC). The use of hemp dates back many thousands of years. Properly grown hemp has virtually no psychoactive (intoxicating) effects when consumed. With a relatively short growth cycle of 120 days, hemp is an efficient and economical crop for farmers to grow.
      --
      Telltale Games: Bone, Sam and Max
    4. Re:VR will be illegal by Anonymous Coward · · Score: 0

      Sorry, but they ARE the same thing. Hemp and pot are both generic terms for Cannabis Sativa/Indica. It's like the difference between different varieities of apples or pears. ALL pot and ALL hemp is either Cannabis Sativa or Cannabis Indica just like ALL varieites of apples are still apples, not a different fruit.

  17. Games are good for people by egarland · · Score: 2, Insightful

    There has been this huge backlash against video games ever since doctors started blaming them for childhood obesity (because they didn't want to face the real reasons) and parents started blaming them for badly behaved kids (because they didn't want to face the real reasons). Gaming is an easy scapegoat and punching bag but if you look at it carefully, it's usually great for those who play.

    Good games teach mental agility, strategic thinking, problem solving, and some even teach some light programming skills (macros in the old QuakeWorld and in WoW). There are twitchy games like fighting games that aren't necessarily that good for your brain but even they have evolved the complexity that requires strategic thought to be good at them.

    Just like with any artistic media though, parents need to re-enforce positive messages and discourage negative ones. The problem is many parents treat games as these foreign alien things that it's not their job to have any interaction with. It's kinda like dropping your kid in front of pay-per-view and not paying any attention to what movies they choose to watch. Not a great idea.

    Parents need to sit their butts down, pick up the controller, and beat some monsters with their kids. And when the game's plot starts moving into pushing drugs and slaughtering police.. they need to express disgust. It's a rare teachable moment, and if you aren't there, they aren't learning your values, they are learning lord of the flies style.

    Parents with badly behaved kids need to understand that if the "real rules" are fair and consistent, kids will follow them. They also need to understand that the real rules aren't what you say they are, they are what you enforce. For example, saying "turn that off in 15 minutes or I'll take it away for a week" and then saying it again in half an hour means the real rule is "Ignore them and we do what we want" and every time you do that you reinforce that rule. Pay attention to what the real rules are and make sure they are fair and consistent. With games, making them fair usually means not making the end of play time based. "15 minutes then shut it off" is rarely fair except for the most twitchy stateless games. Most parents don't bother to understand the games their kids are playing enough to set realistic rules. Setting an arbitrary time like that in a game where it's not appropriate is not fair. If a kid's been working towards something for 2 hours and has 5 minutes left until they achieve a goal, coming in and pulling the plug is cruel. It's like walking into a room where kids are building something and stomping all over it, destroying it, and kicking them out. To be fair you often have to understand the game and that's more work than parents often want to do. "You can play until this map is done." "Go straight to a save point right now without doing anything else." "You have 5 minutes, tell the rest of the party to find a replacement, kill the next boss, then hearth." Those are all much more appropriate rules and will help children feel respected and understood. Monitoring that they aren't abusing those rules is harder than looking at your watch every time a commercial comes on though so parents often don't bother.

    That said.. exercise is important for kids too, especially young ones, so don't let them hide in the basement playing games every day either. A little moderation is warrented.

    --
    set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
    1. Re:Games are good for people by Gulthek · · Score: 1

      Some games directly teach programming skills, like Sierra's Dr. Brain series.

    2. Re:Games are good for people by Anonymous Coward · · Score: 0

      So, how do kids get fat? Inactivity seems to be a big issue to me. I grew up with video games, but I played when it was dark, when it was raining or when I was sick. Mostly if I had free time, I went outside and played. Of course, my console was an Atari 2600.

      Now, games are more and more real and they are easy to get lost in. As an adult I've stayed up way too late playing Diablo or Civ. While parents shouldn't let that happen to their kids, it happens. Mostly because the parents are caught up in their HD movie with 5.1 surround, or playing games as well.

      It is getting easier and easier to spend more time in front of an LCD - and be immersed in a different world.

    3. Re:Games are good for people by egarland · · Score: 1

      Inactivity is part of the problem but modern studies seem to point at changes in our food supply and eating habits that are mostly to blame. Sugar intake is dramatically high as well as our intake of highly refined "bad" carbohydrates that wreak havoc with children's (and adult's) blood sugar systems. Portions have also increased. As the cost of the food itself becomes less significant in the cost of preparing a meal we've tended to super-size everything.

      The real zinger, and I suspect part of the motivation behind their lashing out at video games, is that part of the problem, the transition away from balanced foods to ones high in sugar and carbohydrates was largely a result of following doctors advice. "Low Fat" is the label you'll find on these types of food which is precisely the thing that doctors were recommending. This isn't entirely their fault. The food industries create obviously unhealthy foods and market them under that label trying to imply they are healthy.

      --
      set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
    4. Re:Games are good for people by 4D6963 · · Score: 1
      "There has been this huge backlash against video games ever since doctors started blaming them for childhood obesity"

      I agree with you on that one! I play video games all the time, and I'm skinny as fuck!

      Well yeah, I don't eat alot. If you don't eat alot and play video games all day you won't get any bigger.

      Yeah, it's the food you eat that makes you fat, not the video games you play, you stupid muthafuckas!!!

      --
      You just got troll'd!
  18. BS by PhoenixOne · · Score: 2, Insightful
    Maybe some people have a hard time giving up their WoW or EQ accounts, but this isn't the same sort of addiction that you get from drugs. Comparing the two is not helpful for game players *OR* drug addicts ("Why can't you give up Meth? I stopped playing EQ.").

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:BS by smvp6459 · · Score: 1

      I'm not so sure. I remember in college when I was first exposed to Quake...man I could think of nothing else for weeks, when I wasn't playing it I was thinking about it. It was more addicting for me than alcohol, sex, or gambling.

    2. Re:BS by Anonymous Coward · · Score: 0

      It was more addicting for me than alcohol, sex, or gambling.

      Hmm, you were probably underage, so couldn't buy alcohol (legally).
      You post on Slashdot, so sex probably wasn't stalking you at night.
      You were a student, so you couldn't afford to gamble.

      Yeah, Quake would work for me in the same situation :)

    3. Re:BS by PhoenixOne · · Score: 1
      So how bad was the shaking, nausea, and palpitations when you kicked your dangerous Quake habit?

      I'm not saying you can't become addicted to games. You can become addicted to *anything* (food, water, sex, sun-light, driving fast, ...). But it isn't the same thing as a drug addition.

      --
      Spell cheek you've failed me four the last thyme!
  19. Re: Games are not drugs by mmalove · · Score: 1

    Seems like a bit of a straw man setup to me. Of course games are not drugs, the association is entirely due to the likelyhood of becoming addicted. But how long are we going to blame the capitalist for finding a good market, and creating a good offering, instead of holding an individual responsible for his own behavior?

        A prime example, from world of warcrack, is the pvp honor grind. The game holds 14 ranks in pvp, each week one's standing in overall honor point gain is used to determine if they gain or lose progress in these ranks. Rank 14, the coveted grand marshall/high warlord, can only be held at any one time by less than 1% of the server.

        The result? Fierce competition. People spending 16 hours a day farming for pvp honor. People ignoring jobs, school, families, for a chance to succeed in reaching rank 14. And after months (yes, months) of this behavior, they look up and realise their real lives have been affected. Some revolt quit the game outright, some return to normalcy, a good number run to Blizzard forums or other means of public communication - to denounce Blizzard for creating the system. But the fact is, and more and more realise this, that it is the people making crazy insane attempts to overcome one another that created the problem, not Blizzard.

    We expect game creating companies to make really good games - the same way we expect the ride designers in an amusement park to make exciting roller coasters, or film directors to make awesome movies, or a restaurant to serve great food. But it is our own responsibility as consumers to make healthy choices about how much food and entertainment we can afford, it is not on companies to cut us off at the tap.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  20. blame the parents by MaskedKumquat · · Score: 2, Insightful

    I would guess that the parents complaining about games are the same ones whose children go to school on a shooting rampage. Seriously folks, the populace of the United States has some serious issues that are a direct result of reduced social expectation of individual responsibility. To be blunt, The parents of these children should be taking responsibility for their own (in)actions that led to their childrens' so-called "addictions", just as they should be held responsible for their kids becoming hooked on drugs (or other results that the parents did not want to see realized). Put the parents in jail overnight when they complain like this; teach them to take responsibility for their kids' actions, as any good parent should already be doing.

    1. Re:blame the parents by adam.dorsey · · Score: 1


      the populace of the United States has some serious issues that are a direct result of reduced social expectation of individual responsibility.


      You, sir, are a prophet and a wise man.

      --
      You are still innocent until proven guilty. What's changed is what they do to innocent people. - notnAP, #26891325
    2. Re:blame the parents by Anonymous Coward · · Score: 0

      fuck you
      fucking libertarian fuck
      you assholes have been saying that for how long?
      how long have your jackasses been elected saying that?
      you'd think that, after so long, with your people in positions of power, you'd be able to do something about it.
      but you can't. Because that isn't the problem in the first place.
      It's just something you guys keep repeating to get votes for your agenda of bringing back feudalism.
      fuck you
      i hope you die
      you and the rest of your "decline of personal responsibilty" "conservative" myopic libertarian fuckheads.
      a real conservative would stand behind the bill of rights, like the aclu
      a real conservative would be against the draft, like noah "conscription is slavery" webster
      a real American conservative... is nothing other than a liberal. This is because America was founded on the (liberal) ideas that all men are created equal and are endowed by their creator with certain unalienable rights.
      The rights that you assholes want to alienate people from.
      fuck you
      fuck you and the horse you rode in on
      torie

  21. UPMOD 'RENT by fbartho · · Score: 1

    I'd mod you up if I had any points today... hehehe

    --
    Gravity Sucks
  22. Bad Parenting by Chabo · · Score: 1

    When I was younger, my parents limited the amount of time I could play video games. If our homework was done, they sent me outside to play baseball/croquet/whatever with my brother, or had us do other things like play a board game, or maybe even try to get us engaged in a new hobby, like woodworking. Now that I'm in college, I know how to limit my time spent playing games, although online multiplayer games haven't helped with that... ;)

    Any parent who doesn't provide alternative activities in which their children can engage is doing a piss-poor job.

    --
    Convert FLACs to a portable format with FlacSquisher
  23. Games Are Not Drugs by killermookie · · Score: 1

    Holy crap, that's so true! I rolled up and tried to smoke my GTA3 manuel but only got a headache.

    I even tried to shoot WoW into my arm but all it did was make me run around shouting "LFG GNOMER" in my neighborhood.

    When I snorted my UT2004 my head exploded and all I heard was "Head Shot".

    *Winners Don't Use Games*

    1. Re: Games are not drugs by TubeSteak · · Score: 1

      A prime example, from the real world, is the political honor grind. The real world holds 4 ranks in politics, each week one's standing in overall honor point gain is used to determine if they gain or lose progress in these ranks. Rank 4, the coveted President, can only be held at any one time by 1 person.

              The result? Fierce competition. People spending 16 hours a day farming for political honor. People ignoring jobs, school, families, for a chance to succeed in reaching rank 4. And after months (yes, months) of this behavior, they look up and realise their real lives have been affected. Some revolt and quit the game outright, some return to normalcy, a good number run to National forums or other means of public communication - to denounce America for creating the system. But the fact is, and more and more realise this, that it is the people making crazy insane attempts to overcome one another that created the problem, not America.

      ~Replace President with Congress, Senate, Vice-President, *EO, Senior Manager, Full Partner, Professor, Doctor, etc.

      Obviously the ranking system is a bit different for each of the counter-examples I've mentioned, but your statement applies almost anywhere.

      --
      [Fuck Beta]
      o0t!
    2. Re:Games Are Not Drugs by Prophet+of+Nixon · · Score: 1

      That's the best thing I ever read!

  24. Principles of addiction by CuBeFReNZy · · Score: 1
    If this was to be a well-done news story by the station, they would've found a doctor who actually understood the principles of addiction. To be brief, people can be addicted to things other than drugs... and it is very typical for people to be addicted to different behaviors that have nothing to do with drug abuse. But to label the hobby of playing video games as a dangerous addiction comparable to a drug addiction is being careless. Just because I play games for an average of 2 hours per day doesn't necessarily mean I'm likely to suffer from some harmful consequence.

    In fact, replace those 2 hours of gaming with television (typical shows) and I've likely put myself at more of a 'risk' (just to stay proportionate) for something like overeating because my body is not actually occupied with anything, or even mental deterioration since my mind is being hardly being stimulated by watching TV the way it could be through playing a relatively challenging game.

    It is true that some people spend unhealthy amounts of time playing video games, and will neglect their priorities to play... but this is true with all kinds of activities other than video games. And certainly the amount of exercise and social activity has gone down among kids these days, but couldn't television, movies, music, and internet be as equally to blame? Of course, the media is less likely to attack any of those without strong warrant because they are a lot more likely to sponser their program than a game company is. I wish the public media would stop wasting energy trying to bring down video games at every exposed angle, or atleast have decent proof to backup all these claims.

  25. Re: What games REALLY are by halcyon1234 · · Score: 1
    I'm pretty sure this post's title is self-explanatory. Anyone who thinks otherwise is probably either crazy or just very badly misled.

    Yeah! They should know better. I mean, games aren't drugs.

    They're porn!

  26. A comment on endorphine by MythoBeast · · Score: 1

    I want to start by saying that I agree that the idea that "video games are a negative influence" is horribly flawed. People have been making that conjecture about any activity that they don't like for all of recorded history. Dungeons and Dragons is a good example and, before that, cards and dice in general.

    However, there is something to the addictive nature of games. There are three forms of addiction. The first is a physiological addiction where your body is used to something and craves it. This kind of addiciton is well understood and pretty easy to deal with. The second kind is psychological and/or social, where people feel that doing such a thing will make them happy. Often they are right, but they don't consider the future consequences of such actions (i.e. rampant consumerism gives you cool toys, but results in being poor).

    The third kind of addiction is something that's only been recognized in the past ten years or so, and it's neurochemical in nature. The short version is that endorphins cause the release of chemicals that mark recently fired neurons to tell the mind that the behaviors associated with those neurons are the "good" behaviors. This is how our body teaches us that things like exercise, sex, and food are the good things to do. This worked fine a few thousand years ago, but technology has caused a few glitches in the system.

    Specifically, chemicals like heroin imitate endorphin and teach us that taking heroin is a good activity. This is the primary basis of heroin addiction. Alcoholism is similar because alcohol triggers the release of endorphins. (surprise, it isn't just poor self control!) Similarly, television, video games, spectator sports, gambling, and consumerism all tend to release endorphins into our system, resulting in a neurochemical addiction.

    They've actually discovered a cure for this addiction called pharmacological extinction. Again, the simple version is that (activity + endorphine = addiction), whereas (activity + !(endorphin) = extinction). Extinction means the neurochemical addiction goes away. They're treating gamblers like that right now by blocking the endorphin receptors with naltrexone and having them do their usual gambling. The gamblers lose interest over time and get control of their habits. In Finland they're using this to very effectively treat alcoholics, over a three month period the treatment turns hard core drunks into people who can drink socially.

    This bit of science is in its infancy, but it's likely that it can be used to treat compulsive spenders, bulimics, anorexics and overeaters, drug addicts of all kinds (except nicotine - still haven't found an appropriate chemical for that), and, yes, even video game addicts.

    --
    Wake up - the future is arriving faster than you think.
  27. THIS WAS MY STORY BY THE WAY. by funnydale · · Score: 1

    You guys are welcome for the video. I spent 2 hours converting the video, and posting it on You Tube. I also spent a considerable amount of time writing up the blog that that I LINKED MY VIDEO TO. You guy's can use the video, just give the original poster of the video(me) and the writer of the blog which broke the the news of the video(me) some credit. By the way, I am going to update my blog tonight, at around 8 to 10 pm, I will be posting new videos of newscast trashing video games(comparing them to porn etc..) Most of these videos are between 1 and 3 months old, but I wanted to post them as part of my blog on the way the news media twist the facts and give half-truth's about video games. These video's are interesting to say the least. Here's the link to my, blog, which originally posted the video. http://www.1up.com/do/my1Up?publicUserId=5713859 Thank you.

  28. Mod parents down by Tsagadai · · Score: 1

    All bad parents. That will teach them not to raise their kids poorly.

  29. Hey Guys by RiotXIX · · Score: 1

    Do one of you want to print out this thread tomorrow and send a copy to the offending newspaper, and then it's rival? Because otherwise it's not going to matter - no really.

    --
    "You know you don't act like a scientist, you're more like a game show host." Dana Barret