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The Current State of the Games Industry

Joystiq has drawn some interesting tidbits out of an in-depth Forrester report on the current state of the games industry. The report's conclusions? The PC Game market is healthy. For example, "39% of all households use PCs for playing video games - this group makes up the vast majority of the 48% of households that have any sort of video games hardware." The report details what Microsoft and Sony has to do to dominate the U.S. market. The report details tactics for each side of that competition. Finally, the report finds that overall consumer interest in games is falling. "In the mindset of consumers games are still too expensive. According to 48% of gamers games still fail to offer good value for money. The report finds this surprising when considering a comparison to movies (games typically offer 30 hours of gameplay compared to a 3-5 hour movie with extra features) but we suspect the problem is more a matter of quality rather than quantity."

72 comments

  1. What else is new? by __aaclcg7560 · · Score: 3, Insightful

    Besides that most sequels generally suck?

    1. Re:What else is new? by Grant29 · · Score: 1

      Not only do most suck, but they are too complicated. I like to pick up a new game and play a few hours a week. Some games take hours just to learn how to play.

      --
      PriceAge. Check prices from multiple stores, coupons too!

    2. Re:What else is new? by tabby · · Score: 1

      "Besides that most sequels generally suck?"

      not always, except the microsoft server kind.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
  2. Two Questions by Supurcell · · Score: 2, Funny

    Does solitaire count as a video game?

    &

    Doesn't Miscrosoft already dominate the PC gaming market?

    1. Re:Two Questions by Moraelin · · Score: 1

      I'd vote that insightful rather than funny, if I had any moderator points atm.

      Such articles saying that PCs dominate the video game market are at best mis-leading. For example:

      1. Yes, I'd be very interested what they play on those PCs. The fact is, for better or worse, the console market has massively higher sales in dollars. If half of those PCs are used to run Solitaire or some freeware puzzle game (I know that's what my mother plays most of the time), the picture for a publisher, i.e., for someone trying to _sell_ a game, could be very very different. Actually, as I've said, we already know that when you measure it in dollars it _is_ a very different picture.

      2. For that matter, even if somebody wants to take that as "it means we _could_ sell games to 39% of the people, if we figured out what they want to play"... how many of those PCs are high-end enough for a new game? It's one thing to be able to play a 2D puzzle game, and it's a whole different proposition to get them to play EQ2 on that PC. (I know it often stutters on my 7800 GTX, Athlon 64 4000+ and 2 GB RAM system, so I shudder to even think how it would run on some grandpa's 5 year old Celeron with integrated graphics.) In practice, I suspect that at _least_ half those PCs can be safely considered non-existent for the purpose of running a new game.

      3. It's not an "exclusive or" there. Numbers like ""39% of all households use PCs for playing video games - this group makes up the vast majority of the 48% of households that have any sort of video games hardware."" does _not_ mean that 39% use exclusively PCs and 9% use exclusively consoles. In practice, there is a massive overlap between the two categories. I know I have both.

      So basically I'd take this as mostly just trivia. Yes, a lot of people have some kind of PC (even if an ancient Cyrix 300+) and play _some_ kind of game on them, but that doesn't mean by far that it's overtaking the profitable console game market.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  3. What games are they playing? by VanillaBabies · · Score: 1
    The report finds this surprising when considering a comparison to movies (games typically offer 30 hours of gameplay)


    What games are they playing that take up 30 hours to complete? Most games take 10 at most, and lack any sort of replay value. This isn't a real brain teaser, i can spend $15 on a DVD, or $50 on a game.
    1. Re:What games are they playing? by badasscat · · Score: 1

      What games are they playing that take up 30 hours to complete? Most games take 10 at most, and lack any sort of replay value.

      They didn't say most games take 30 hours to complete. They said most games offer 30 hours of gameplay.

      How long do you think it takes to "complete" Tetris? (There is no answer, because there is no end to Tetris.) Yet how many hours do you think you've put into it over the years?

      And that's ignoring games like Dragon Quest VIII that can take 100 hours or more to actually complete.

      You can argue, though, that the 30 hour average is heavily skewed by RPG's, GTA-style adventure games as well as a few quality games that are played for years and years and never get old (like Tetris, or Pac-Man, or whatever). The rest of the games out there are lucky to get played 5 hours before they get put on a shelf forever or resold back to the store. That's where the perceived lack of value comes in. It's not about quantity of gameplay for the money, it's about quality.

      They compare movies to video games. Well, for one thing, DVD's cost about ten bucks, and they usually offer 4-5 hours of entertainment if you count the movie and all the extras that DVD's typically include. Now, granted, most movies aren't Citizen Kane either, but for 10 bucks, all you need to do is offer some light entertainment. If you wanted to charge $50 for a DVD, as game companies do for their wares, then you'd better be offering Citizen Kane and then some every time out. But if most games only get played 4-5 hours, and those 4-5 hours aren't even particularly fun, then the value isn't there.

      There is a concept of "value pricing" in the games industry, i.e. a lot of publishers put out games now that sell for $20 when new, because they know they're not the same quality as "premium" games. But I would argue that the majority of games made today should cost $20 or less given the quality of gameplay. Only a few true premium titles should command $50 (or $60, in the Xbox 360's case).

    2. Re:What games are they playing? by AvitarX · · Score: 1

      When I buy a movie I plan on watching it at least 2-3 times, and with other people.

      that is 6 hours for me, and another 6 at least for other people. Sometimes I watch it with a half dozen people.

      When I buy a well reviewed game I expect to play it for about 20 hours, but it may be far less (like 2) or far more (like a bazillion), but I plan on playing it mostly alone, or maybe with one other person. Not since Worms on the Genisis have I played games in a larger group. So that movie is providing far more people hours of entertainment then the game.

      Movies being a social thing have a large added value, they can be a date, they can be something to do with friends while you drink (so can some games), and they can bring together disparate groups of people to enjoy themselves together (for example we watched Black Adder DVDs over the holidays when the family was together, the set was less than $100.00, and no amount of spending on video games would have had the same value.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    3. Re:What games are they playing? by jchenx · · Score: 1

      What games are they playing that take up 30 hours to complete? Most games take 10 at most, and lack any sort of replay value. This isn't a real brain teaser, i can spend $15 on a DVD, or $50 on a game.

      Obviously you don't play RPGs, since any decent RPG should take 30 hours to complete, not counting any additional side-quests or mini-games that developers often throw in as well. Then you've got MMORPGs like World of Warcraft, where people log MONTHS of playtime. I'm sure WoW alone skews the "average gameplay time" drastically.

      I agree that most FPS and action games typically only run 10 hours or so. I guess you're supposed to make it up by playing multiplayer, but only a percentage of gamers will go online in any given title. That is, unless you happen to be one of those killer multiplayer games like Quake or Counter-Strike.

      --
      -- jchenx
  4. Games Still Too Expensive by ObsessiveMathsFreak · · Score: 4, Insightful

    With due respect to the amount of time, effort, man hours, development tools and cold hard cash that goes into making a modern game, they are still way to expensive.

    A modern games costs about $60-70, depending on where you are. DVDs right now are around $10. And yes, I will by 6-7 DVDs before I buy a new video game. Why? Because the movies are cheaper, and my risk of purchasing a lousy one is spread out more.

    With a modern video game, especially if you're a causual gamer, there's always a risk when you purchase a new game that you'll end up with a flop, or at leats one you don't like. Spend $60 on a game only to find out it was sub par, and you won't be so eager to purchase another so flippantly. That game for me was GunGrave. Nice game, but far, far to short to be $70 worth.

    If they want to sell more games, developers and publishers are going to have to abandon this fixed price regieme. To set the price of a game before the first concept art drawings are even created, is an invitation for a sloppy implementation, as there is no incentive whatsoever to put any polish at all on the game. It won't jazz up the price, and you can sell more units with marketing cheaper than you can go about improving the quality of the end product and customer satisfaction.

    End result of fixed price games is mediocrity and customer dissatisfation, and hence, less demand for the product. Sell me something $60 that isn't buffed to a replayable shine and I'll have a sour taste in my mouth. I pick up the same title for $20 in a bargin bin and I'm a satisfied customer. Satisfied customers come back for more.

    Burnt fingers are hesitant to fork over dough. Will the game industry listen? No. They take their cue from the music industry. Fixed, artificially high prices, despite the ease of reproduction. Well then; witness hesitent, artificially skeptical consumers. Cry me a river.

    --
    May the Maths Be with you!
    1. Re:Games Still Too Expensive by IdleTime · · Score: 3, Insightful

      That is why I never have been on the New-Game-bandwagon.

      I've always waited until I can get the gamers reviews and comments and when I find a game that I think I will enjoy, I get it cheap by buying second hand.

      --
      If you mod me down, I *will* introduce you to my sister!
    2. Re:Games Still Too Expensive by Lord+Kano · · Score: 1

      That game for me was GunGrave. Nice game, but far, far to short to be $70 worth.

      For me it was Command & Conquer 2. I only paid about $50 for it, but I was highly pissed when I realized how bad the game was. I have been reluctant to buy any game at launch since then.

      I just bought Splinter Cell Chaos Theory, and it is FANTASTIC for the $15.98 that I paid for it.

      From now on, it's bargain bin only when I buy games.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:Games Still Too Expensive by StikyPad · · Score: 1

      I just get my games from the dumpster after they're obsolete, and then timeshift them back to "present day" via bittorrent.

    4. Re:Games Still Too Expensive by cliffski · · Score: 1

      Buy lower budget games then. Sony may want to charge you $60, but indie developers dont. gametunnel.com is full of reviews of new, downloadable games around he $10-30 range, including my own (blatant plug)
      www.positech.co.uk
      If you value gameplay over graphics, your better off with indie games anyway.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    5. Re:Games Still Too Expensive by Zangief · · Score: 1

      Well, you can buy used games, if you think new ones are too expensive. Rent them, or try them at the stores.

      Also, ask friends of similar tastes what games are good, or join an online community. The Penny Arcade Forums have lots of folks with different tastes, so you can find people like you, and ask them what to buy.

    6. Re:Games Still Too Expensive by Headcase88 · · Score: 1

      What they really have to do is make cheaper, funner games. XBox Live Arcade is a start.

      All I'm saying is if one guy can completely re-do Super Mario Bros 3 (Mario Adventure), certainly Nintendo could do the same and put it on, say, their Revolution portal for a few bucks.

      I'm talking about new games that feel old, or old games completely re-done, not the Super Mario Advance series and definately not (shudder) the Classic NES Series.

      I guess that's a long way of saying I want "indie" games (whether or not actually made by "indie" companies) that are cheap, fun, and high in number.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    7. Re:Games Still Too Expensive by MrLogic17 · · Score: 1


      I never buy a car without test driving it. I don't buy a game without playing it first either.

      Reviews don't tell me anything, and certianly don't tell me if a well crafted game is something I would personally enjoy.

      The last game I bought was Halo, and that's because I enjoyed the demo so well. I'm not about to shell out $30-$70 bucks for a lottery ticket on CD.

      -Mitch

    8. Re:Games Still Too Expensive by DrMrLordX · · Score: 1

      One of the key factors keeping these indie-shop games in the $10-$30 is their delivery method: downloads. Much of the cost of an off-the-shelf video game comes from retail markups and distributor mark-ups.

      What amazes me is that many large publishers don't seem to want to try and end-run existing distribution channels and sell direct to customers. It may be that they fear reprisal from traditional distributors.

    9. Re:Games Still Too Expensive by KDR_11k · · Score: 1

      That game for me was GunGrave. Nice game, but far, far to short to be $70 worth.

      Consequently, the sequel goes for 15$. Or Euros, depending on where you live.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Games vs Movies is the stupidest analogy ever by billcopc · · Score: 4, Interesting

    Games are interactive, movies aren't so much. The whole point of a game is that you are in control of the story, and there should be several ways to affect that story and varying outcomes. There is also an element of skill, where you might replay the same portion a few times until you master it.

    I don't compare the fun of a $60 game to the entertainment value of four $15 movies. I compare a $60 game to other games. The latest whiz-bang console release from EA will probably entertain me less overall than a more deeply involved title such as an RPG or well orchestrated FPS. It has nothing to do with play length or how many long boring levels there are. Halo was fun why ? Because it had satisfying moments and the challenge was well balanced, plus I'm a sucker for co-op multiplayer ever since the original Doom. NHL is fun because, well, it's friggin hockey and you get to cram three of your best buddies in front of the TV and shove them when they pull a hat trick on your goalie.

    Everyone has their favorites, and those games are worth every penny. It's all the other stuff that falls short, when you buy a game and regret your purchase that same evening. Take for example Mark Ecko's horrible "Getting Up" game, which is like Jet Set Radio minus the skating, plus a bunch of pointless "gangsta shit". It looks like it's 5 years too late, plays worse than a 2 week old tech demo, just a ginormous disappointment.. a modern-day Daikatana. Is it worth the same as Half-Life 2 ? Not to me anyways. So then why do they cost the same ?

    That's why I like non-blockbuster games.. look at the Popcap model, or those cheesy $15 titles at Staples like computerized board games and whatnot. Yes, they're cheap, both in price and design, but you don't curse yourself for blowing $15 because you know exactly what to expect from it. When you blow $60 for a game that's less fun than that umpteenth Mahjong clone, you want to punch someone.. HARD.

    --
    -Billco, Fnarg.com
    1. Re:Games vs Movies is the stupidest analogy ever by Anonymous Coward · · Score: 0

      I agree that the parent had absolutely the wrong analogy. There's no comparison between games and non-interactive movies, just like $60 movies cannot absolutely compare to $60 hookers.

    2. Re:Games vs Movies is the stupidest analogy ever by edbulldog · · Score: 0

      What do you mean? Most of the new RPGs make me hit play, sit back and watch the movie... err... cinematics.

  6. Another question by BritneySP2 · · Score: 1

    I have another question: why violence (think FPS) is one of the most popular form of entertainment?

    1. Re:Another question by MassEnergySpaceTime · · Score: 1

      Perhaps the intensity, shock, and the rush you get with violence. Perhaps the chance to safely experience the rush when you can't normally experience it in real life. Unfortunately, you end up getting used to a certain level of intensity, and to make the next experience better, you end up with more violence in new ways.

      --
      Respect the laws of physics, for the laws of physics have no respect for you.
    2. Re:Another question by Anonymous Coward · · Score: 1, Funny

      Because people on the Internet are idiots, so therefore it is fun to pretend to kill them.

    3. Re:Another question by Aglassis · · Score: 1

      I have another question: why violence (think FPS) is one of the most popular form of entertainment?

      Easy, it's because most people have short attention spans and it is easy to program violence into games. The interaction to reward time is very short for a FPS; hence, it is popular with gamers who have short attention spans. Not everyone has a short attention span and there is a small market for those gamers (certain RPGs and most adventure games). I would say most CRPGs are in the middle ground. They have small short term rewards but also large long term rewards. Violence is part of most games because it is the easiest method to get those gamer awards (like drug hits). It also obviates any need for a plot! You really don't need to explain to a gamer why he is out in the middle of the woods fighting trolls or why he needs to kill the terrorists behind the building over there.

      --
      Suddenly, the hairy finger of a familiar monkey tapped me on the shoulder. It was time.--G. T.
    4. Re:Another question by rnx · · Score: 1

      our survival instincts are about as fundamental to us as it gets ... no surprise really that it makes for compelling narratives.
      of the form life vs. environment ( vulcano etc.) and even more so when it applies to both sides ... us vs. them.
      when it comes to games it's also a bit easier to model than romance ... but i don't think games are all that more violent than movies, books etc.
      most played games are still stuff like tetris, the sims and sportsgames.

    5. Re:Another question by Skreems · · Score: 1

      Because very few games are fun without conflict, and it's a lot more time and energy to come up with a conflict system that doesn't involve guns.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    6. Re:Another question by ClamIAm · · Score: 1

      This is just an effect of the way the game industry has grown up. One hit game spawns dozens of copycats. Look at games like Super Mario Brothers, Doom, or Tony Hawk. Out of the copycats, sometimes a genre emerges. But the problem is that the fans of the genre keep wanting "more", so you get more violence or whatever they want. Eventually, the genres fade (a la REAL shooters, which are relegated to the uber-hardcore now), or they get reinvented as something else.

    7. Re:Another question by Mcgreag · · Score: 1

      The easy answer is: It's not. If you check what the best selling games are you'll find it's not half life etc it's games like Myst and Sims. FPS players are just a vocal minority.

    8. Re:Another question by some+guy+on+slashdot · · Score: 1

      I don't think it is. Bejeweled and Zuma are probably the most-played games in the world right now. Animal Crossing and Nintendogs are topping the sales charts. MMOs are quickly becoming the new game stereotype. There are no less than 6 different flavors of The Sims available at Wal-Mart. RPGs are still the most influential games on the market in terms of driving console sales, and it's doubtful that will change in your lifetime. Mario, Zelda, and Metroid alone support about 1/3 of the gaming market.

      FPS's are so 1998.

  7. bad comparisons by Forrest+Kyle · · Score: 1

    Comparing a 30 hour game and a 3 hour movie as competing for the same entertainment dollars is not fair. It's like comparing Pizza and baseball gloves competing for food dollars. Someone who wants food is not going to buy baseball gloves simply because they are a better value. I don't want to buy movies. I want to buy games. I'm not going to stop buying games because I think they aren't worth it, and somehow try to satiate my appetite for games with a bunch of DVD's. I have money I allocate to spend on games and I will only spend it on games because that's what I'm interested in.

    1. Re:bad comparisons by racermd · · Score: 1

      Your analogy is flawed. Before I get flamed into oblivion, let me explain.

      Food is a 'need' item. Baseball gloves are (typically) a 'want' item. Both movies and games are 'want' items in absolute terms. Most ordinary consumers *could* do without either and still survive on a daily basis. Same goes for baseball gloves. The same cannot be said about food. I'm ignoring the fact that the primary audience here certainly would suggest that games and/or movies are more than 'want' items, though.

      However, your point still stands that comparing games and movies for the same dollar(s) isn't always fair. What balances pricing in the market is a complex equasion that I won't even try to fully lay out. There are some obvious items that might help explain the general price difference:

      1: Movies have a larger base of consumers than games. Perhaps not as much as pricing might suggest, but it could be fair to say that there are certainly households that have DVD players (and purchase movies on DVD) and do not purchase games (PC or console). I would think that the inverse - PC/Console owners that buy games and do not buy movies - is *very* unlikely. The demand for a product from a smaller set of consumers would naturally lead to higher prices than if the set of consumers were larger, all else being equal. The target audience for movies is intentionally very broad. The target audience for games is, by comparison, rather narrow. Keep in mind, this is strictly my perception, and it might be a long way from reality. No need to give me counter-examples, as I'm perfectly aware they're out there.

      2: Cost per shipped unit is higher. Ignore the costs of production (including bug testing, buying computers to write code on, hiring developers, buying master film, hiring actors, editing, etc.) for just a moment, and consider only the physical material in the package. In most games, there are disc(s) and manual(s), and usually contained in a cardboard box of some type. The typical DVD has a molded plastic case and a sheet or small fold-out of content with the disc. From a materials point of view, the DVD should be less expensive. Again, simply my perception. And again, no need for counter-examples - I'm aware they're out there.

      3: Perceived value for games is higher than that of movies. Spending $50 on a game that will give you unique content for 10+ hours seems (to me) to be a better value than a $20 DVD with about 3 hours of unique content. My 'bang for buck' is better with games than for movies.

      There are going to be many more factors than can be explored by the crowd at /., but the market will usually figure itself out over time. I think pricing for both DVDs and games is just fine where it is, so long as my perceived value per dollar is sufficiently high.

      --
      My sources are unreliable, but their information is fascinating. -- Ashleigh Brilliant
    2. Re:bad comparisons by Anonymous Coward · · Score: 0

      I'm not so sure about that. It seems (much like movies) most games today are more and more about a viewer being entertained by something shiny rather than a player doing something challenging.
      Which may explain why people feel so let down by them, if everyone and their mom can beat a game in less than 10 hours where's the sense of accomplishment? It might as well be an overpriced movie with some really long dull scenes.

      Of course multiplayer games are another issue and they vary greatly depending on the skill levels (or maturity levels in the case of RPGs) of everyone in the game when you play it.

    3. Re:bad comparisons by Anonymous Coward · · Score: 0

      You forgot another factor that impacts pricing: most movies are released in theaters before they hit home media. Most people aren't going to pay $50 for something they saw for $10, and the smart studios know that. Video sales add to the box office sales; not all of the money comes from purchases.

  8. Here we go again by Anonymous Coward · · Score: 0

    Every time new consoles are on the horizon, people pull back a bit on buying. And every time, some analyst reads it as a game industry decline. Do they report on this at the end of every car year, too?

  9. Definitely a matter of quality by scolby · · Score: 1

    The crumminess of recent games drove me to a Gamefly subscription. For about $25 a month, I can try as many games as I can ship back and forth in the mail. If I get a stinker, it goes right back, and if a game doesn't have any replay value, it's no big deal to play through it once and forget about it. Haven't bought a new game since Half Life 2 came out for the Xbox.

  10. Entertainment as $/hr by EEBaum · · Score: 2, Insightful

    I really wish people would stop equating entertainment to how much it costs per hour. It really doesn't work that way. It's not like we're filling up the gas tank and shopping around for best miles per gallon. By that logic, nobody should ever do anything except walk outside, because it's free.

    Besides, the time of fun from a movie, game, etc., doesn't immediately stop when it's over. I don't see people reminiscing with their friends about Super Mario Bros. 2 (though it does happen) nearly as much as I hear people crying to "Come see the violence inherent in the system!"

    Sorry, not quantifiable like that.

    --
    -- I prefer the term "karma escort."
    1. Re:Entertainment as $/hr by Rimbo · · Score: 1

      "It's not like we're filling up the gas tank and shopping around for best miles per gallon. By that logic, nobody should ever do anything except walk outside, because it's free."

      Wait... I do fill up at the cheapest station, and I walk to work to save on gas! So what's your point?

    2. Re:Entertainment as $/hr by Ford+Prefect · · Score: 1

      Well, I walk to the petrol station! Beat that!

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:Entertainment as $/hr by DannyO152 · · Score: 1

      Oddly, the comparison was brought in to counterpoint the survey finding of reduced cosumer demand. And, last I looked, the movie companies were freaking about reduced demand for DVDs and a continued downturn in tickets sold which last year resulted in reduced total receipts. So is 30 hours per game (which I take is a mean amount of accumulated play per person per title) trending up or down? I'm not a gamer and have no base-line for comparisons but I find the 30 hours figure surprisingly low, I'm guessing it means there must be a lot of dog games, which people abandon after the first play, out there. That can't be good.

      So. Everything's fine. Hey Sony here's how you can sweep the board. Hey Mircrosoft here's how you can sweep the board. By the way consumer interest in games is fading, so you may be spending millions to sweep a smaller board. Let's have lunch.

      Do I have the picture?

    4. Re:Entertainment as $/hr by EEBaum · · Score: 1

      Erm, I meant walking outside as a form of entertainment. But yeah, that works.

      --
      -- I prefer the term "karma escort."
    5. Re:Entertainment as $/hr by Rimbo · · Score: 1

      Oh, cool... We do that too. Granted, we have a 14-month old. He's entertaining enough as it is.

    6. Re:Entertainment as $/hr by Jack9 · · Score: 1

      Entertainment per hour is EXACTLY how it works. What on earth leads you to think differently? Even when they are talking about a game, away from the game, they are enjoying it. The problem is that you cannot gauge how many hours ppl are going to get out of a game and it's not consistent across players. There are casual and hardcore to every genre. That's about as specific as it gets. I played more halflife, starcraft, and diablo 2 (individually) than I have WoW. I still consider them superior games to WoW. of course the term game is a misnomer being applied to a wide variety of experiences that we can choose to enjoy in any number of ways. I specifically HATE the grind game of WoW while meph runs were great fun. Why is that?

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    7. Re:Entertainment as $/hr by rohlfinator · · Score: 1
      "Entertainment per hour is EXACTLY how it works. What on earth leads you to think differently?"
      Because "entertaiment" isn't a discrete measurement. Not every game (or movie, or whatever) produces an equal amount of fun for every person.

      For an anecdotal case: I spent about $50 on Pikmin (often criticized for being too short), but I'd consider that a more worthwhile purchase than a $40 RPG that lasts for 80+ hours. I'd still enjoy the RPG, but I'd have more fun with Pikmin, even though it was shorter.
    8. Re:Entertainment as $/hr by Jack9 · · Score: 1

      I stand corrected. I hadn't considered intensity.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  11. No by cubicledrone · · Score: 3, Insightful

    Finally, the report finds that overall consumer interest in games is falling.

    The overall consumer interest in sequels is falling.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:No by WhatAmIDoingHere · · Score: 1

      Actually, I think that if done right, consumers would love a sequel. Diablo II, for example. A sequel that we all would enjoy is Starcraft 2.

      Like I said, if you make a great game it doesn't matter if it's a sequel or not.

      --
      Not a Twitter sockpuppet... but I wish I was.
  12. 1982 anyone? by minus_273 · · Score: 1

    market crashes because there are tons of bad games. good thing we have the internet this time and can actually see reviews. Imagine buying some of the trash that is put out with no info.

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:1982 anyone? by badasscat · · Score: 1

      You mean 1983/1984. It was Christmas of 1983 that things first went south, then throughout 1984 all of the current console manufacturers pulled out of the market.

      The market conditions this time are pretty much the same, that much is definitely true. But the real difference is that nowadays we're dealing with multi-billion dollar major worldwide conglomerates, not little toy companies like Mattel and Coleco. In 1983/84, only Atari had the backing of a major corporation (Warner Bros.), but they were a separate division, and Warner themselves had little to no interest in video games.

      At the time, it also wasn't clear that video games were really a continuing concern. They'd only really been around for about six years, so that any major downturn looked like the end of a fad rather than just part of a long-term cycle.

      Nowadays, manufacturers are better able to weather these downturns, and they assume that the industry will eventually bounce back, just as it did in 1985. So they're less likely to pull out and cede the market to a relative newcomer (as Atari did for Nintendo after that crash).

      The bottom line being that while the conditions right now are very similar to 1983, it's highly unlikely that we'll see a major shakeout like that again. The major manufacturers and publishers will weather this.

    2. Re:1982 anyone? by minus_273 · · Score: 1

      no, i meant 1982. We aren't quite there yet. I suspect 2005 was 1982, most of 2006 will be 1983 and the arrival of the revolution will be 1985 :)

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    3. Re:1982 anyone? by badasscat · · Score: 1

      no, i meant 1982. We aren't quite there yet. I suspect 2005 was 1982, most of 2006 will be 1983

      Well, I'm arguing semantics now, but a) you did say "1982 anyone? the market crashes..." and b) we are in 2006 right now. So the title of your post should have really been "1983 anyone?"

      But regardless, yes, we're in a downturn. If the original Xbox is akin to the Mattel Intellivision (which is a pretty accurate comparison in every way, IMO) vs. the less powerful but more popular Atari 2600, then by all rights MS should have exited the business by now. But because they're such a large corporation, they can absorb those $4 billion in losses and just keep going. Mattel couldn't, and they pulled out... just like Coleco and eventually Atari did as well. MS is proving that's not going to happen this time, though.

  13. No 2. by StikyPad · · Score: 1

    The overall consumer interest in sequels is falling.

  14. But where can I freakin' BUY them? by bluemeep · · Score: 1
    Perhaps I'm just in a lousy section of Orlando, but every single Game Stop and EB within easy driving distance of me now has one single 2' standing rack of PC games. Typically, these will include titles released in the last 6 months (longer if it was from a brand with selling power or they just can't liquidate them, like LotR/Half Life or the City of Villains collector's edition). Yet surrounding me are entire walls dedicated to a single console per 12' span.

    PC games are dead here because I can't freaking *BUY* any of them...

    1. Re:But where can I freakin' BUY them? by Anonymous Coward · · Score: 0


      Try that newfangled intra-web thingy I hear people talking so much about.

    2. Re:But where can I freakin' BUY them? by xenocide2 · · Score: 1

      PC games aren't dead, they're just in a state of suspended animation. Console games have pretty much always outsold PC games. Obvious reasons include ease of use and the price consumers have to lay down to enjoy the goods. Babbages (now a part of EB I think) went down the toilet pretty much because this gap grew wider instead of narrower. Still, games like WoW, Everquest and halflife are pretty big items for their owners. Why doesn't EB dedicate more shelf space to them?

      Because they can't carry used PC games. Go back and look at those walls, you'll notice that a lot of it is dedicated to used games. Consumers are price sensative (cheapassgamer.com is a testament to this), and used games are not only cheaper, but the markup is higher, so the stores naturally gravitate that way. In contrast, there's no market for used PC games. Hell, you can't even return them if they're opened a lot of times. It's called fighting piracy, but the net effect appears to be fighting customers. And of course, a used copy of halflife 2 or WoW is close to worthless because there's monthly fees or non-transferrable accounts associated with the game's key number.

      Your best bet for finding PC games is to look in places that don't sell used games. Target, Walmart, and Best Buy (but that may soon dissapear). And online stores can easily stock both new and used games, so that's another place to look.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    3. Re:But where can I freakin' BUY them? by CoderBob · · Score: 1
      Babbage's isn't a part of EB. Babbage's, FuncoLand, and Software, Etc. are all a part of Gamestop, which is owned by Barnes and Noble (last I knew, anyway). They went down the toilet for a lot of reasons, not the least of which is their inability to pay gamers enough to fund their gaming. When I was a keyholder at Babbage's as a job during college, I wasn't making enough to actually pick up more than one or two new games a month (using the employee "discount")- and I'm supposed to be able to refer customers, to suggestively sell similar titles, and help them with patching issues?

      All of the EBs around here do sell used PC games- they have for years. Granted, WoW, Evercrack and the likes are not carried as used games, but you can get a lot of used PC games. That is how I stocked up on BG, BG2, IWD and IWD2 after I had a bunch of my game CDs stolen- I wasn't going to pay full price for games I already purchased just so I could play them occasionally.

      Best Buy around here has been consistently shrinking the PC games section, and Target and Walmart are about useless for gaming purposes. The only place to get a decent selection seems to be the stores that sell 2nd hand games, and even then it's pretty slim pickings.

      For those of us who won't buy games online, they've effectively shut down the PC games market. I have a feeling that the industry doesn't care, though.

    4. Re:But where can I freakin' BUY them? by xenocide2 · · Score: 1

      Gamestop and EB merged according to wikipedia. A member just said an hour ago in #kclug that EB didn't take PC games. I've only seen one place take used PC games, and only one place that rented PC games, neither of which were national franchises likely to draw the attention of lawyers.

      Amusingly, Wal-mart has a better selection of PC games than EB does. I was looking for warcraft 3 for a roommate and the brick and mortar walmart had it in where a lot of online places had stopped carrying it. They've got some pretty decent shelf space dedicated to PC games, if you bother to actually look. Perhaps its a regional thing?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  15. We don't need no steenkin REPLAY VALUE! by Travoltus · · Score: 1

    That's what the industry pretty much says right now.

    Aside from Bethesda (who produces ultra fraggin mega hits like The Elder Scrolls, part 4 of which is coming out for the PC and XBox 360 soon), replay value is a joke in the eyes of game makers.

    They figure that the audience for this is very small and that they can keep the hard core gaming crowd captive with re runs of Resident Evil or whatever.

    Everyone watched as the super bug-ridden Elder Scrolls III skyrocketed to Game of the Year and THEN SOME, but no one saw the writing on the wall: there is a huge market for non linear play and replay value. There are still people buying TES-III and its sequels right now.

    Here's an idea, guys... make a game that competes on TES's level, and sell me expansion packs. I'll be at the store every day with my wallet open and my eyes peeled. Just look at all the Neverwinter Nights expansion packs I've bought online and offline... there's another awesome game with awesome replay value.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:We don't need no steenkin REPLAY VALUE! by AuMatar · · Score: 1

      Of course, there's the other side too. I HATED all of the Elder Scroll games, I think they're the worst RPGs ever written. Daggerfall was a buggy piece of shit. Morrowind just wasn't fun- it was too open, I felt no goals and no objectives. There are those of us who don't like non-linear gameplay at all. What I want is innovations in gameplay and a long enough storyline to actually make the game worth the cost.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  16. Try teh Intarweb by Dachannien · · Score: 1

    All the major game retailers have an online presence, and they generally have a better selection of computer games online than you'll find at the brick-and-mortar stores. Also, a lot of computer retailers (CompUSA, for example) have a pretty wide selection at both their physical locations and their website. Finally, there's always Amazon.com.

    Really, it makes sense that the market for computer games is shifting online. A big portion of computer users have Internet access now, so retailers can sell the computer games that way, freeing up store space for the console gamers who are less likely to be able to order online.

  17. I call bullshit by jcorno · · Score: 1

    A modern games costs about $60-70, depending on where you are. DVDs right now are around $10.

    The games going for $60 are the brand new, big name titles. The movies going for $10 have been out for over a year, and even then, it's usually only the independents or the bombs. The big releases come out at $25-30, whether they're good or not. National Treasure has been out for 10 months and it's still selling for $20. So let's not pretend you can get 5 new movies for the price of 1 new game. If you wait a year, the hit game and the hit DVD are about the same price.

  18. Flip Side by airos4 · · Score: 1

    On the other hand, after Master of Orion 1 and Master of Orion 2, my friends and I were all desperately waiting for MoO3. As far as I'm concerned, I'm still waiting, and I seriously will be reading reviews and looking for demos before I hand over money for anything else based on the series. Once burned, etc etc etc

    --
    I wish there was a choice that said "Factually Wrong -1" when I mod.
  19. Not true, grasshopper by Moraelin · · Score: 1

    I can easily think of PC RPGs which took a lot less than 10 hours to finish. For example, take both Vampire titles. In fact, I dare say that that applies to any PC RPG that isn't a console port. (Not to mention that your average PC "RPG" game will actually be either a hack-and-slash action game or a mis-named RTS with some minimal stats thrown in.)

    BTW, KOTOR I and II were ports of console games, so don't bother giving those as counter-examples.

    But there's one aspect to it that's more important: the games industry itself is giving interviews and PR releases everywhere, saying that games should be shorter, and that somehow they're just doing what the gamers want. See, it's supposedly the gamers that want to pay 50$ for a 5 hour game. Yes, sir. Supposedly we gamers just don't have the attention span for those 30 hour games, and every single game most people didn't finish (because it was crap or became crap by the middle of it) is taken out of context and placed on a pedestal as prime example that gamers just want shorter games.

    So even if a lot of RPGs still are longer than 10 hours, their numbers are slowly going downhill. That "short is good" myth is the image that the publishers themselves are aiming for, and they're circularly reinforcing that myth for each other.

    There's a lot of wishful thinking in this industry. There are a lot of pseudo-truths or flawed truisms that publishers throw around, apparently in a hope that they'll become truth if one only repeats them often enough.

    E.g., that quality doesn't matter, and gamers actually _want_ to buy a dysfunctional unfinished POS now and maybe get a patch later. (Surely buying a game that crashes at the main menu with a script _syntax_ error (a la the German version of Victoria) is ok, as long as some time in the future you'll get a patch that actually lets you start the game.) E.g., that people only buy for screenshots, ergo gameplay and story don't really matter. E.g., that shameless hype sells, but you don't need to even try actually having a quality product that lives up to that hype.

    And one such hand-waved wishful thinking lately is that somehow gamers actually _want_ shorter games, and it's ok to charge 50$ for a 5 hour game. In fact, that it's outright perfect. It's just giving the gamers what they want, right?

    And this statistic basically just says: no, it's not perfect and it's not what the gamers want. In fact, we're already at the point where about half the market thinks that what they're getting isn't worth the price.

    That, in a nutshell, is the main merit of this statistic. It says it black-on-white that no, that's not what the gamers want. Not that I expect the publishers to get it, though. Being a jaded old cynic, I expect them to just issue even more PR "news" and interviews about how, really, deep in their hearts gamers do want short games. And keep hoping that they just need to repeat the falsehoods even more often to become truth.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not true, grasshopper by KDR_11k · · Score: 1

      Baldur's Gate?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Not true, grasshopper by Moraelin · · Score: 1

      Baldur's Gate is... how many years old? I seem to remember it coming out sometime in the late 90's.

      So, basically, sorry, I was talking about the trend in the 21'th century, rather than about how long games used to be in the 90s. If anything, that just illustrates the decline I'm talking about.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Not true, grasshopper by jchenx · · Score: 1

      I can easily think of PC RPGs which took a lot less than 10 hours to finish. For example, take both Vampire titles. In fact, I dare say that that applies to any PC RPG that isn't a console port. (Not to mention that your average PC "RPG" game will actually be either a hack-and-slash action game or a mis-named RTS with some minimal stats thrown in.)

      Hmm, I wasn't even thinking of PC RPGs. Come to think of it, the last PC RPG I played was probably Neverwinter Nights, which was well over 30 hours, but also released in 2002. If you check Gamespot, there aren't very many PC RPGs that have been released. And you're right, most of them are just glorified hack-and-slash action games or dungeon-crawlers with some RPG elements thrown in.

      IMHO, the decent single-player RPGs for PCs are going to come mostly from consoles. As you already mentioned, there are the KotOR games. Upcoming is also the next Elder Scrolls game, Oblivion (also for the 360). And for some, Fable was a decent enough RPG, although that also came from the Xbox.

      Since any decent RPG takes much longer to develop than most titles, I think it's only natural that developers will want to take advantage of as many platforms as possible. Why limit yourself to only the PC? There's got to be a good reason to do so (for example, it's the only place for decent modding, which is why Neverwinter Nights is only on the PC). Otherwise, you're going to get ports.

      --
      -- jchenx
  20. Problem by BenjyD · · Score: 1

    The problem with the value per hour of videogames is that the play time is often artificially inflated. Things like copy-and-pasted levels, unskippable cut scenes or placing hard boss fights miles from save points (Spider Guardian in MP2, for example) are all cheap techniques to make the game last longer, while actually making it less fun.

  21. Big Problems with games by rfc1394 · · Score: 1
    Most games are overpriced relative to how much value people can get out of them. But the biggest issue is the issue of value. Too many games are being designed by hard-core gamers for hard-core gamers, and as a result the novice or new player is completely stumped or disappointed because the game is unplayable.

    I can give an example with Quake III Arena. I bought the game because it looked interesting. On the lowest possible setting the game is so hard I'm being killed before I even start. The action is so fast, violent and crippling that it's all but impossible to have any serious chance to play the game. These games need to get better design in order to make the game less challenging for people who do not want to have to spend 6,000 hours of time just to possibly get by at the lowest setting.

    And let's try having some good games that do not involve killing someone or something for a change.

    And if all the entertainment industry can develop is sequels, all they're going to get is a second-rate response from the public. A constant diet of fattening left overs is going to produce "hardening of the arteries" in the checkbooks of customers.

    --
    The lessons of history teach us - if they teach us anything - that nobody learns the lessons that history teaches us.
  22. I never pay more than 30$ for an unused game by RaggieRags · · Score: 1

    Most games fall dramatically in price in six months. I dont see a point in paying twice as much for a game just to play it a bit earlier. On top of that, the games are already patched and there are plenty of reviews available. I usually pay 10-25$ per game. The cheapest unused game Ive bought cost me under 2$. Take a look at the bargain bins and budget releases. Thats where last years classics live.

  23. Diablo2 Indepth by Frozen+Void · · Score: 1

    That because Diablo 2/1 designed for grinding.The game basically orders you to click away for hours on monsters.
    quests are thrown in to storyline as "required content" and without them game doesnt seem any different.
    Its popular not from grinding but item based economy(do you wonder why d2 items
    still sell for cash on ebay?) and charcter customization.(builds,item setups,playstyles and minor tactics)
    Still i don't consider it great game after playing for couple of years. dull and repetitive,with gameplay issues
    that remain unfixed forever(PK,duping,malicious data packets,char expiration,desync,heavy lag,queues,faulty servers,etc).Playing mods(D2 has large modding community)solves some of
    troubles but introduces others:even laggier servers,unbalanced mods with too much GFX content,closed "clique" communities,frequent crashes/bugs,etc
    I recall you could modify D2 server stats of your char before 1.10(havent checked 1.10/1.11)like cast/attack speed,run/walk,and maphack like changes from modded text files(which i played with).There isn't a clear boundary in the game whats server-side and what doesnt send packets,or something that changes per-game,or per-level basis.
    Blizzard (naturally) doesnt document their code.As for entertainment value Starcraft surpasses Diablo2 in all categories,and people don't get bored from it that fast.
    Diablo 2 will remain a mediocre RPG until blizzard shuts down the servers.
    Its not unique or something,just because people find nothing better and play D2.

    What entertainment per-hour is this when
    it so straight-forward most d2 junkies already use bots and scripts to automate their Meph-runs and countless other stuff(d2 is scriptable with hacks).
    Blizzard response :try to ban them all
    =fails,people just invent better scripts.
    If a game so dumb and straight-forward that people don't play it but use bots it means the game AT FAULT not the people.(I don't talk about CS bots,
    This game suppose to give you "entertainment" which is that dull after yuo make it first time,not worth to repeat(i.e. finishing game on normal mode)) that people don't want to play it again(for entertainmet).
    They play for items/level grinding their way to the top.No wonder its goign to be
    a better use of time to let a script to Level,read something check it after hour and order the script to "meph run,leave game after" and goto sleep.
    That reminds me why i deleted D2 from my harddrive.Progress Quest sounds like a better game compared to diablo...