Time With The Revolution
IGN managed to get their hands on a Revolution Developer's Kit, and have put up a tantalizing hands-on impressions article. Folks who are very much looking forward to Nintendo's entrance into the next-gen war may find things of interest here. From the article: "One thing is crystal clear from the controller-based development kits, though: Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar, which some studios have labeled the 'wand.' So the obvious question is, how can developers possibly hope to test any of this gear out? The answer is simple: the controller and its attachments plug into existing GameCube development hardware."
Just because Nintendo made a low-cost controller dev kit by interfacing their new controller technology to their existing hardware doesn't mean that you can infer that the Revolution will be built on Gamecube hardware. All you can infer is that Nintendo has possibly made their prototype Revolution controller a derivative so that current Gamecube developers can explore the new controller paradigm without having to either buy, or wait, for the new Revolution dev kits.
Isn't the Revolution going to be backwards compatible with GC games?
Now that I think of it, what format are Revolution games going to be in? Certainly they won't use the mini-discs again.
"People seem to be in a fevor pitch about the Revolution and PS3, one has to wonder what is going to happen to the Xbox 360. Only a little more than a million have been sold and almost all of the big name games for the console have better pc versions of its games coming out."
Replace "XBox 360" with "Nintendo DS", "Revolution and PS3" with "PSP", and "pc" with "console", and you're getting pretty close to the general feelings of the DS when it launched.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
Not only that but they could also quickly port an existing game over to the new control set-up to see how it works before they spend millions of dollars developing a next generation game. If you're UBI-soft do you want to get the Revolution Dev-kit, spend a month porting your engine to the Revolution, wait for new content to be at a level to do an appropriate play test (which could take months), or would you want to plug in the controller and have your team port XIII's controls to the device and start playtesting your setup in a little over a week?
(Although XIII was a pretty crappy game, it would work well as a test for a FPS because it maintained pretty standard FPS controls and suffered [more than most] for this inelegant control setup)
Which is why this article is so worthless.
"Uh, we agreed not to take pictues, but, like, it's 'surprisingly' smaller than we expected. So, you know, in case you didn't see all those pictures at E3 showing it being held by hands, this article might be worth a shit".
But since it's about the Revo and they use the term "hands-on", every gaming blog in the Universe has to link to it and give IGN undeserved ad revenue.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"