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Gold Farmer Documentary Preview

There's a preview up on YouTube of an upcoming documentary on Chinese Gold Farmers. Terra Nova links to the video in a discussion on the hypermobility of labour in the 21st century. From the discussion: "In watching the video, I am most struck by the intertwined empowerment/disempowerment that is occurring simultaneously for these Chinese workers. Their lives in these virtual worlds are brighter, but yet their interactions with American players (and associated slurs) are a constant reminder of their inferior socio-economic status. The disembodied hypermobility granted by these virtual worlds is, to a certain extent, dispelled when they are labeled as 'Chinese gold farmers'. For them, it is a double-edged sword."

167 comments

  1. Is a documentary wise? by hal2814 · · Score: 0

    Who is going to watch a program about people who do something so boring that many players pay them to do it for them?

    1. Re:Is a documentary wise? by GoodbyeBlueSky1 · · Score: 3, Funny

      Maybe if they get Morgan Freeman to narrate, it will become a huge hit.

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      why? forty-two.
    2. Re:Is a documentary wise? by Vellmont · · Score: 3, Interesting

      Obviously the key to making a documentary is to make it about the business and controversy surrounding it, not the actual tedious gold farming itself. From what it looks like from the preview, the film maker hasn't accomplished this. Where's the interviews with the people pissed off about the practice? Where's the interviews with the people who buy the product? How about an interview with the game maker?

      I don't play the online RPGs, but I'd certainly be interested in a well made documentary about gold farmers. This doesn't appear to be that though.

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      AccountKiller
    3. Re:Is a documentary wise? by blunte · · Score: 2, Informative

      I'll watch it. Many people I know will watch it. It's a fascinating (and hopefully accurate) look at how the CGFs work. I'll bet there are many preconceived notions that will be demonstrated to not be correct, and there likely will be some surprises.

      There was an article in the past that gave some insight into the gold farming business, and I recall it created quite a lot of discussion. Seems to me that means people find it interesting.

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      .sigs are for post^Hers.
    4. Re:Is a documentary wise? by chrismcdirty · · Score: 3, Funny

      Morgan Freeman: If the Chinese gold slaves don't make 50 gold per day, it's quite possible they will die

      --
      It's like sex, except I'm having it!
    5. Re:Is a documentary wise? by SydShamino · · Score: 3, Insightful

      I saw the world premiere of High Score yesterday at SXSW. The film documents a person's quest to break the 25-year high score record for Missile Command, which requires him to be able to play for around 55 hours straight.

      I think many folks on Slashdot would agree that 50 hours non-stop in any game doing the same thing over and over and over and over is really boring. And yet, watching a documentary about someone else doing it was actually very enthralling. (Of course they didn't just point a camera at the screen and leave; the filmmaker actually made a film.)

      Anyway, so I think that the gold farmer documentary, if done well, might also be interesting. And I think that the gamer Slashdot crowd ought to check out High Score. (Both the star and director were quite nice; they invited me to the after-premiere party, where I had a chance to talk with them, and get autographs and a free T-Shirt.)

      --
      It doesn't hurt to be nice.
    6. Re:Is a documentary wise? by Anonymous Coward · · Score: 0

      I see your point, but it's a poorly worded question. I could say the same thing about, say, programming, which I think is dreadfully boring. However, the (admittedly few) documentaries I have seen about programming have been rather interesting.

  2. Empowerment? by Southpaw018 · · Score: 2, Insightful

    These people are doing something that disrupts the economy in online games and, in most cases, is wholesale against the rules. They have to buy account after account because they continually get banned. Their presence is detrimental to the game in numerous ways - from their inability to communicate with other players to the spam mail and tactics they use to 'sell' their virtual goods.

    How is this empowering? Sounds more like selfish to me. Stop playing my game! You're breaking the rules and making it worse for everyone!

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Empowerment? by 91degrees · · Score: 2, Insightful

      You're breaking the rules and making it worse for everyone!

      No. They're making it better for people who find making money boring but are willing to pay for the more rewarding experience of having a rich character.

    2. Re:Empowerment? by blunte · · Score: 1

      Please backup your claim that what they're doing is "wholesale against the rules". Please also backup the claim that they "continually get banned".

      I'd be willing to bet that (unfortunately) I've played this game more hours than you, and across my multiple characters on several servers, I've only been contact in-game less than 5 times with direct offers from gold sellers. Meanwhile I've been begged for gold by English-speaking players dozens of times.

      Most of the farmers quietly kill the same creatures in a given area over and over and over. They play a numbers game - kill more mobs and get more money, with more chances to get a rare item. Only a rare few of them actually use exploits or bots, or spam people to sell.

      While I do think we'd all be better off without them, I'd definitely argue that their behavior is much less disruptive than the typical bad-attitude (kid?) English player.

      --
      .sigs are for post^Hers.
    3. Re:Empowerment? by xtieburn · · Score: 1

      Oh well I guess ill go tell them to stop being selfish and quit making enough money to live so you can continue to play your game with the ample amounts of cash you earn...

      'These people are doing something that disrupts the economy in online games'

      Evidence?

      The one study that ive seen in to how gold farming affects the economy in an online game actually showed it improved it. All these refrences to it destroying the ecomony appear to be based on nothing more than rumour and 'Well it just has to.'

      Dont get me wrong im not saying goldmining is right. I think the situation is pretty messed up and people in China are doing more or less slave labour in order to get by. Thats a huge problem. Im glad, (and it probably is empowering for them) that its not all misery. It could be so much better though.

      The problem from the point of view of some player who wants a nicer game experience... yeah not to bothered about that. Contact Blizzard (As the game creators it is actualy _their_ fault.) or stop playing it or something, you know options that the chinese gold farmers dont actually have.

    4. Re:Empowerment? by Anonymous Coward · · Score: 0

      I think gold farmers are great. Sure they ruin individual games, but hopefully they'll force companies to re-think how rewards are doled out. If the most efficient way to earn gold in a game is doing something really tedious like killing rats, then people will always look for others to do it for them. How about, instead, games reward players for just playing? How about people get rewarded for doing things that are fun? Or maybe the best way to earn gold is to add content to the game world, like creating quests/dungeons/items?

      My point is, if a portion of your game is so boring, tedious, or repetitive that people are willing to pay real money to avoid it, then maybe the problem is with the game, and not the people that take advantage of it.

    5. Re:Empowerment? by drsquare · · Score: 1

      It's empowering because gives them jobs, and therefore allows them to support a family.

      I'm sure they're gutted that the thing that puts food on the table ruins a computer game for some spoilt Western geek...

    6. Re:Empowerment? by Slime-dogg · · Score: 1

      Selling game-gold for cash is against the TOS for the majority of MMORPGs out there, including WoW. This is why it is against the rules, and why accounts that have been found to be selling gold for cash get banned.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    7. Re:Empowerment? by Anonymous Coward · · Score: 0

      I would label you a bigot


      That's your response for someone you don't agree with? You call them a bigot? Don't you have a more intelligent answer than that, or is this something you always doing?

      Putting labels on people is bigotted in and of itself.
    8. Re:Empowerment? by blunte · · Score: 1

      There is nothing in the terms of service that says that earned gold cannot be sold to other players. If you believe otherwise, please quote the relavent section of ToS.

      Now, accounts that sell gold that was earned from hacks or exploits, yes those can be (and do get) banned. That is why Blizzard warned on the forums that if you buy gold from a source that stole it (by gaining access to another's account) or earned it from expliots, then that gold will be removed from your account (or the items purchased with it).

      Legitimately earned gold can be sold.

      --
      .sigs are for post^Hers.
    9. Re:Empowerment? by HTL2001 · · Score: 1

      you wouldn't need to play as much to get a rich character if they wern't inflating the market. It's especialy bad when the people who actually play a lot are still relativly poor

      --
      By reading this, you have given me brief control of your mind.
    10. Re:Empowerment? by HTL2001 · · Score: 1

      Quoted directly from the ToS:

      8. Selling of Items.

      Remember, at the outset of these Terms of Use, where we discussed how you were "licensed" the right to use World of Warcraft, and that your license was "limited"? Well, here is one of the more important areas where these license limitations come into effect. Note that Blizzard Entertainment either owns, or has exclusively licensed, all of the content which appears in World of Warcraft. Therefore, no one has the right to "sell" Blizzard Entertainment's content, except Blizzard Entertainment! So Blizzard Entertainment does not recognize any property claims outside of World of Warcraft or the purported sale, gift or trade in the "real world" of anything related to World of Warcraft. Accordingly, you may not sell items for "real" money or exchange items outside of World of Warcraft.

      --
      By reading this, you have given me brief control of your mind.
    11. Re:Empowerment? by the+chao+goes+mu · · Score: 1

      Not much of an economist are you? Putting more gold (money) into the economy causes prices to rise, making it less easy for casual players to buy expensive items. In additon, what exactly is bigoted about disliking gold farmers? Are you saying all gold farmers come from some subset of oppressed minorities? Is not that assumption the very bigotry of which you are accusing others?

      --
      Boys from the City. Not yet caught by the Whirlwind of Progress. Feed soda pop to the thirsty pigs.
    12. Re:Empowerment? by 91degrees · · Score: 1

      But it's still a game design issue. The developers need to create more rewarding ways to get ahead in the game. The only way to stop people from buying from gold farmers is to stop them from wanting to buy from gold farmers.

    13. Re:Empowerment? by blunte · · Score: 1

      Excuse me for being anal, but this does not specifically include gold. It states that players may not make property claims (because Blizzard owns everything), but gold sellers are not claiming property ownership. They are selling access to gold.

      The proof is in the enforcement though (or lack thereof). If Blizzard had a real issue with the sale of earned gold, it would already have made eBay cease to allow the sale of gold. Lastly, Blizzard has made additional official statements about this topic where they specifically mentioned that illegitimately-acquired gold (from exploiting bugs or using bots/macros) would be confiscated from any account that it had been passed to.

      So from the lack of specific inclusion of the word "gold" or "money" in the ToS, and from the total lack of enforcement of a perceived ban on the practice of gold sales, I take that to mean that there is no such policy.

      --
      .sigs are for post^Hers.
    14. Re:Empowerment? by twbecker · · Score: 1

      So from the lack of specific inclusion of the word "gold" or "money" in the ToS, and from the total lack of enforcement of a perceived ban on the practice of gold sales, I take that to mean that there is no such policy.

      Wrong. It's obvious that you've bought gold, and that you support the marketing of in game property. That's fine, you can admit it. Lots of people do or else it wouldn't be so successful. But picking nits in the TOS in an attempt to rationalize to yourself that what you're doing is not against policy is just fucking stupid. Gold is in game property period. If you pay someone money and they give you gold, that is a sale plain and simple. That sale is explicitly against the TOS.

      --
      "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
    15. Re:Empowerment? by fm6 · · Score: 1

      Great, let's bring back slavery. I mean, "unemployed slave" is pretty much an oxymoron. Now that was an empowering institution!

    16. Re:Empowerment? by Anonymous Coward · · Score: 0

      It is very simple to see the damage gold farming has done to the economy of the WoW servers. Look at the cost of low level blue items on your server. Level 15-20 Blues on the server I play on run 30-40 gold each. Some high level purples (Staff of Jordan) cost 2000+ gold.

    17. Re:Empowerment? by trepan · · Score: 1

      I recently saw an Ebay auction for a WoW character who had a disclaimer that read something to the affect: "What is being sold here is not the property of Blizzard, but the time I [the seller] invested in the character".

      It's unclear to me whether or not such a loophole works, but such a statement seems in line with the YouTube snippet on the gold farmers. One could argue that what they're really selling is their time.

    18. Re:Empowerment? by Bellum+Aeternus · · Score: 1

      I just logged to check. There's a Staff of Jordon on the AH for 250G on Moonrunner right now. The majority of blue items L25 are between 5-25 gold. Sure, that's a fortune to any character at that level (and it should be)... unless they have a main. Economy seems fine to me.

      --
      - I voted for Nintendo and against Bush
    19. Re:Empowerment? by HTL2001 · · Score: 1

      such a loophole could be covered by the "spirit of the game" clause in the ToS. For some reason the ToS page wont load for me right now but there is a line like that.

      That loophole has been used in other MMO's and for the most part is completely invalid, and they (GMs) will still ban the accounts involved.

      --
      By reading this, you have given me brief control of your mind.
    20. Re:Empowerment? by Anonymous Coward · · Score: 0

      Of course, by your failed attempt at reasoning, stealing cars from "spoilt Western" middle class people is also acceptable.

      These "spoilt geeks", who are for the most part NOT the children of millionaires and oil tycoons, paid money for that game. They don't necessarily have much money themselves.

    21. Re:Empowerment? by Anonymous Coward · · Score: 0

      It's Blizzard's fault when people cheat?

      That's like blaming the police when someone is murdered.

      If someone gets hacked to bits by an idiot with a knife, I don't get mad at Officer O'Reilly, I get pissed of at the idiot that broke the rules.

      CGF's also like to group with you when they're alone. They roll need on every single drop, and you can't even explain to them that's not propor etiquette because they don't speak any English.

      What would be great is a foolproof way to give every country their own server. That's not racist.. The end game is centered around 10-40 man raids. Obviously communication is a key fucking element.

    22. Re:Empowerment? by Anonymous Coward · · Score: 0

      Well... you post maps of WoW worlds on the web, for all to see!

      Even those who haven't been to those worlds, and ground it out!

      Stop ruining it for the rest of us!

    23. Re:Empowerment? by MysteriousPreacher · · Score: 1

      It's as valid as me trying to illegally sell your car on eBay using the legal disclaimer "This is my car since I washed it every Sunday morning for a really really long time".

      It really doesn't mean anything.

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      -- Using the preview button since 2005
    24. Re:Empowerment? by MysteriousPreacher · · Score: 1

      I've probably read the study you mentioned and I agree that the selling of gold probably doesn't have the extreme infaltionary effect that some people claim it does. The fact that they are under pressure to sell items quickly could create a downwards trend in prices.

      This is great for buyers but not so good for those doing the selling. Gold farmers can obtain items far more cheaply than the average player can. They are being paid to spend long days just playing the game. Since their increased volume drives down the overall price, my time spent gathering these items is devalued since I will get less money when I sell them.

      People buying gold will of course be the buyers whereas the sellers are the poor sods trying to play by the rules of the game and earn their way in the world.

      From a personal point of view, the main effect I've seen of farming would have to be the annoying spam messages.

      The gold sellers like to advertise their sites in the game. They log in and then spam as many people as they can with their adverts. This alone is annoying and disruptive. They invite you to a party and then once in the party, they bombard the party chat channel with adverts.

      The gold farmers and the people who buy from them are the problem. Blizzard can shut accounts down and sue but it's the farmers and buyers who have voluntarilly agreed to take part in an act that is contrary to the rules.

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      -- Using the preview button since 2005
    25. Re:Empowerment? by drsquare · · Score: 1

      Of course, by your failed attempt at reasoning, stealing cars from "spoilt Western" middle class people is also acceptable.

      Why? No-one is stealing anything from anyone in this case. The rules of World of Warcraft are not laws, no matter how many of its hardcore addicts think it's real.

      These "spoilt geeks", who are for the most part NOT the children of millionaires and oil tycoons, paid money for that game. They don't necessarily have much money themselves.

      Come off it, compared to the typical Chineseman, even the poorest American is loaded. I reckon that most WoW players are in the top 1% of world wealth. They probably have houses, cars, electricity, the lot.

    26. Re:Empowerment? by Snaller · · Score: 1

      Stop playing my game! You're breaking the rules and making it worse for everyone!
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.



      Hey, its one of the rules here you don't have to register. So breaking the rules on slashdot!

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    27. Re:Empowerment? by Snaller · · Score: 1

      Also don't forget, that some of these sites BUY gold from players.

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      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    28. Re:Empowerment? by Snaller · · Score: 1

      Quoted directly from the ToS: ... Accordingly, you may not sell items for "real" money or exchange items outside of World of Warcraft.....

      Even if we assume that text is legally valid (which I doubt), its not outside the world of warcraft, Its *inside* world of warcraft - from one player to another.
      Now if a player want money for his time, there is nothing blizzard or any other company can do to prevent or even outlaw that (unless they can buy laws in the world)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    29. Re:Empowerment? by Snaller · · Score: 1

      If you pay someone money and they give you gold, that is a sale plain and simple. That sale is explicitly against the TOS.

      Except it isn't.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    30. Re:Empowerment? by Snaller · · Score: 1

      It's as valid as me trying to illegally sell your car on eBay using the legal disclaimer "This is my car since I washed it every Sunday morning for a really really long time".

      Nonsense - if you are selling his car its something you have stolen. That somebody want to charge you for their time is no business of Blizzards.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    31. Re:Empowerment? by Snaller · · Score: 1

      you wouldn't need to play as much to get a rich character if they wern't inflating the market.

      Nonsense.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    32. Re:Empowerment? by twbecker · · Score: 1

      From the grandparent: Accordingly, you may not sell items for "real" money or exchange items outside of World of Warcraft

      Seems pretty unambiguous to me; is English not your first language?

      --
      "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
    33. Re:Empowerment? by Snaller · · Score: 1

      Not much of an economist are you? Putting more gold (money) into the economy causes prices to rise,

      No, greed causes the prices to raise. Which mean they will anyway.

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      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    34. Re:Empowerment? by Snaller · · Score: 1

      They are not selling items, they are chargeing for their time.

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      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    35. Re:Empowerment? by MysteriousPreacher · · Score: 1

      Read the ToCs. They clearly state that the data within the game remains the property of Blizzard therefore you have no legal right to sell anything in the game, even if it 'belongs' to your character.

      You are not just charging someone for your time. You are charging someone for something that you contractually have no right to sell. This no better than trying to sell the Eiffel tower to tourists.

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      -- Using the preview button since 2005
    36. Re:Empowerment? by Snaller · · Score: 1

      Read the ToCs. They clearly state that the data within the game remains the property of Blizzard therefore you have no legal right to sell anything in the game, even if it 'belongs' to your character.

      Actually, I don't believe it has been proven that its a "legal right" - of course if Blizzard kicks out kids, they can't afford to mount a legal battle. Another view that has yet to reach the courts is that if this items have ingame value they should be taxed by the state, some have argued that is a potential valid point.

      You are not just charging someone for your time.

      That is your point of view - there are others. Courts exsist because there are different points of view.

      You are charging someone for something that you contractually have no right to sell.

      That is your spinn on the situation, others maintain that since there is nothing real in the game there is nothing to sell, except to rent out your time.


      This no better than trying to sell the Eiffel tower to tourists.


      Not related at all. Perhaps if you had postulated someone trying to sell a guided tour of the Eiffel tower you might have a vauge point.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    37. Re:Empowerment? by MysteriousPreacher · · Score: 1
      That is your spinn on the situation, others maintain that since there is nothing real in the game there is nothing to sell, except to rent out your time.


      This isn't spin, this is reading the terms of service and following them. The terms say that you're not allowed to sell items from the game. How is this spin? Would it also be spin to say that the licence for a regular Starwars DVD allows for personal/domestic use only and can't be shown on oil rigs or in prisons? No it would not. It's based on reading the licence. Now, whether the licence can be legally enforced is another matter.

      Just because the items in game can't be put in your pocket doesn't make them any less worthy of protection. Courts exist to interpret and apply the law. So far I don't believe Blizzard have sued anyone yet. It will be interesting to see if they can so this whole matter can be settled. In the meantime, it seems prudent to observe the conditions since remember that we are guests of their service.
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      -- Using the preview button since 2005
    38. Re:Empowerment? by Snaller · · Score: 1

      The terms say that you're not allowed to sell items from the game.

      Which they may or may not be able to enforce legally, but people can equally well say they are not selling ephemeral items, but charging for their time.
      How is this spin?

      The spin isn't what is written but how you try to enterpret it. You wrote "You are charging someone for something that you contractually have no right to sell." and I just said - no, that is your way of looking at it.

      So far I don't believe Blizzard have sued anyone yet. It will be interesting to see if they can so this whole matter can be settled.

      I doubt they will, they probably realise that most people do not have a problem with this, its mostly only kids and hardcore gamers who whine about it.

      In the meantime, it seems prudent to observe the conditions since remember that we are guests of their service.

      No, when you are a guest you are invited over for free. People on their servers are paying customers - and if they majority turn out to want this, then Blizzard should do what they ask.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    39. Re:Empowerment? by MysteriousPreacher · · Score: 1
      When you buy wheat, are you paying for the farmer's time or buying the produce? Buying gold could be seen as buying a service but it looks more like a product. When you go to a gold farmers web site, what are they selling there? Time or gold?

      I think my interpretation is quite straight-forward Gold farmers sell gold (an item). You're not allowed to sell gold. Your account will be closed (even if you can't be sued for it). Which part of the agreement would you say is vague and so open to interpretation?

      "No, when you are a guest you are invited over for free. People on their servers are paying customers - and if they majority turn out to want this, then Blizzard should do what they ask."


      Read the dictionary definition of guest. Being a guest does not automatically mean that you're invited over for free. Ever been a guest at a hotel?

      It'd be interesting to see if your demographical study of people who agree and disagree with gold selling is accurate. I like your comment about kids and hardcore gamers 'whining' about it. I'm not exactly a hardcore gamer but when someone is trying to piss in my local pond, forgive me if I point out the rules of the game. You think it's fine to go to a house to play monopoly and bring along a wad of your own cash without letting the other players know?
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      -- Using the preview button since 2005
    40. Re:Empowerment? by Snaller · · Score: 1

      When you buy wheat, are you paying for the farmer's time or buying the produce? Buying gold could be seen as buying a service but it looks more like a product. When you go to a gold farmers web site, what are they selling there? Time or gold?

      That is perception. Someone who does a job will usually say they are paid for their time.

        Read the dictionary definition of guest. Being a guest does not automatically mean that you're invited over for free. Ever been a guest at a hotel?

      No, I've been a paying customer at a hotel.

      It'd be interesting to see if your demographical study of people who agree and disagree with gold selling is accurate.

      Obviously its not a scientific study. Apart from the Everquest people did a poll among the customers, how they would feel if Sony started to sell items - and the big majority couldn't care less.

      I like your comment about kids and hardcore gamers 'whining' about it. I'm not exactly a hardcore gamer but when someone is trying to piss in my local pond, forgive me if I point out the rules of the game.

      I'll forgive you pointing out the rules, though not necessarily calling it pissing in the pond.

      You think it's fine to go to a house to play monopoly and bring along a wad of your own cash without letting the other players know?

      Not relevant. Its more a case of, would i care if you brought extra cash for the game you are playing next door - no, not really.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    41. Re:Empowerment? by MysteriousPreacher · · Score: 1

      I don't think we'll agree here but thanks for the discussion. One of the better ones I've had here.

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      -- Using the preview button since 2005
  3. Constant reminder of their inferior status by Anonymous Coward · · Score: 0

    If things get too tough, perhaps they could go to a virtual opium den or work on a virtual railroad, before getting fully assimilated into the virtual society.

  4. Fascinating by blunte · · Score: 5, Interesting

    Looking forward to a complete documentary.

    Just like with "normal" players, there's a great variety in the behaviors. Some gold farms are friendly, even fun (and some are quite skilled in PvP), but some seem ignorant robots that do the same things non stop and repeat the same phrases in horribly broken English.

    I've grouped with a few farmers before - even communicated to some degree with them (google for english to pinyin dictionary), but there are some universal behaviors they have. First and foremost, they will roll NEED on any item that drops, regardless of whether they can or would use it. As far as I can tell, they don't understand the difference between NEED and Greed.

    In some respects they've done less damage than some of the other entrepreneurs - the ones who troll the auction house all day buying up every single item and repricing them higher. There's some guy on Eredar alliance side named Plate (and Platejr) who literally buys every single item within a range of levels and then reprices it roughly 4x higher than what it would normally sell at. That guy is far more despicable than people who churn away at Tyr's Hand all day.

    --
    .sigs are for post^Hers.
    1. Re:Fascinating by Programmer_In_Traini · · Score: 1

      Kudos for your comment. its more because of people like "platejr" (rather than gold farmers) that we end up with gas at 1$/L (CAD price) and bigmacs at 5$

      But I think that a little education can help. Whenever I sell my crap on AH (flowers, leathers, greens..etc) I always sell under market price, just to counter the "PlateJr" effect. If every WoW'ers would do that, we'd realize we can be pretty self sufficient. After all, platejr and the likes still buy our crap, who cares if they re-sell 4x higher, I aint gonna buy it. You only gotta know what the item is worth, any price beyond its value, you dont buy it. At some point they will be forced to lower gradually their prices or get stuck with their inventory.

      The only reason they're successful is because we're walking in their trap.

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
    2. Re:Fascinating by blunte · · Score: 1

      I sell under market too. I like being essentially guaranteed a sale.

      The problem is that if you price it more "fairly" (what you think it's worth) and there's a big discrepency between your price and the AHbot's price, the AHbot will just buy it up and reprice it quickly.

      I think they could put some control on the AH so that no one player could post more than X auctions within a certain period (like say no more than 20 auctions per hour per character). I don't mind arbitrage, but this is just cornering a market.

      --
      .sigs are for post^Hers.
    3. Re:Fascinating by mmalove · · Score: 1

      All this finger pointing revolves around a natural phenomenon called mudflation. More currency enters the market than leaves it, so prices rise. If someone is buying goods and reselling them 4x higher, and they are actually selling, he's not ripping off the system, he's selling at market value. There are deposits in place that hurt the seller for posting items that aren't selling. A lot of times it's one player recognizing a price rise that should have occured but hasn't, that can make a ton of money.

      Chinese farmers don't drive prices up. An economy based on going out and looting walking treasure boxes (prefaced by a trivial combat scene) resulting in an infinite currency system drives prices up.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    4. Re:Fascinating by Lord_Dweomer · · Score: 1
      "First and foremost, they will roll NEED on any item that drops, regardless of whether they can or would use it. As far as I can tell, they don't understand the difference between NEED and Greed."

      Um....what part of "they sell loot to get gold to sell for cash" don't you understand? They roll NEED so they can increase their revenue...its not a question of Need vs Greed...its a question of "how can I get more crap to sell".

      --
      Buy Steampunk Clothing Online!
    5. Re:Fascinating by 0xABADC0DA · · Score: 1

      People get all upset with the chinese farmers as if they are 'stealing' something or doing something dishonorable or dispicable. But get some perspective. Most slashdot readers work a half-hour to pay for a month. I bet most farmers work all day for a couple bucks.

      The relative disparity in wealth is the cause of gold-farming, played out through market forces. But what's really ironic is that their farming makes you richer. How did you afford that 100-stack of water you bought for the instance run? Because the value for the vendor price is lessened through inflation caused by the farmer's gold creation. The things you sell at AH go for a higher price because gold has less value. So the ironic thing is that farmers actually give everybody more buying power.

      You may be at a disadvantage re: people who buy gold from farmers, but that's exactly the same situation the farmers are in (being disadvantaged by being relatively poorer to you that they have to work all day playing a freakin video game). If you think that the you are being put upon but don't feel sympathetic for the farmers then you are just a self-centered hypocrit.

    6. Re:Fascinating by blugu64 · · Score: 1

      See here's the problem with the "price it under market price to counter the effect" plan. Your leaving money on the table. You sell it for slightly less then it's worth, someone buys it and resells it for 4x the price, they make a profit, and do it again to more items. Your only feeding the man. If anything you should price at his price, or slightly under, as then you would recieve the most money, and would leave little for anyone else to buy/resell.

      --
      "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
    7. Re:Fascinating by HybridJeff · · Score: 1

      Well if theyre running in a group, might they possibly make more money by not getting kicked out for needing evreything?

    8. Re:Fascinating by QuantumPion · · Score: 2, Insightful
      You are wrong. There is not infinite money, because in WoW, time = money and there is not infinite time, at least for normal players. This is how the gold farmers hurt the regular players. They inflate time value by hiring shops of workers to "play" the game far more then the game was designed to handle.

      The game's economy was designed to accomodate the average player who plays a few hours a day. When you have a concerted effort with people playing 16 hours a day, you are essentially inflating time, and therefore, money. This devalues the currency of normal players, causing prices to rise, and thus forcing the average players to resort to buying gold in order to keep up.

    9. Re:Fascinating by Damvan · · Score: 1

      There should be zero tolerance in groups for such behavior. I immediately leave any group where someone rolls NEED on an item they can't use. Groups are easy to find, I have better things to do with my time than run through a dungeon to make a farmer richer.

    10. Re:Fascinating by Damvan · · Score: 0

      Come on, if you feel so sorry for these people who have to work all day for a couple of bucks, then how much of your paycheck do you send their way each month?

    11. Re:Fascinating by Anonymous Coward · · Score: 2, Insightful

      The majority of gold farmers make heavy use of bot programs, exploits, hacks, griefing (such as mob training), ninja looting, and other things that are considered by legit players as bad form and cheating. They are also explicitly breaking the terms of service of most games for some of these things, as well as the act of selling gold/items for RL cash. So yes, they are cheating.

      How did you afford that 100-stack of water you bought for the instance run?

      The mage made it for free. Or maybe the fact that I can buy a stack of vendor water for what I get from mob drops because neither of those things suffered from inflation.

      So the ironic thing is that farmers actually give everybody more buying power.

      No, they don't. There are at least a dozen Foror's Compendium of Dragonslayings on the AH on my server.
      Gold farmers are selling them between 1000-3000g. If a legit player puts one up for a reasonable price (say 500g), there is a very likely chance that the farmer will buy it before another legit player even has the chance to see it... and then they'll immediately put it back up for 1000-3000g. They can do this because they've got bot programs running their main farming characters, and have a lowbie alt constantly refreshing the AH at the same damn time. VERY FEW are buying them for the price the farmers want, but the farmers refuse to lower their prices because they are trying to increase demand for their gold selling services. Find a sucker who will pay $150 for 3000g, sell him the book, resell the 3000g you just earned to another sucker...

      On my server, the prices of even green items on the AH are inflated enough such that a legit new player (who doesn't have help from a high level buddy who's been playing a year) will have a more difficult time acquiring decent items for their level. The reason is that their primary source of money, quest rewards, mob drops (both money and vendor trash) has not increased with inflation. It is still the same as it was in November when WoW shipped. So they either need to get a lucky drop, get some veteran players as friends, OR give in and buy gold from the very people who are ruining the economy.

      If China's citizens are forced to actively ruin a GAME to earn a living, then maybe they need to consider blaming the government that keeps them in such a sorry state (despite billions of US dollars being funneled into their economy).

    12. Re:Fascinating by Evangelion · · Score: 0, Offtopic


      You do realize that most Foror's are sold to raiding guilds who pool the gold to buy them for thier tank? There are groups of people who will pay that much for a book, so selling for that much is justified.

      We've bought, I think, four that way to outfit four different tanks. When you split 1000 gold over 60-70 players, that comes to about 16-20 gold for each player to outfit thier tank.

    13. Re:Fascinating by mmalove · · Score: 1

      Ehh - a couple of counterpoints on this:

      Rather than saying we're inflating time, which is kind of silly, let's say we're increasing the amount of currency faster than intended, or inflation of currency is taking place faster than intended. Now, having said that, what is intended? I didn't see anywhere Blizzard set out an intended inflation rate. Inflation is expected, but there's no Greenspan guy behind the scenes trying to curtail it I don't believe.

      There is infinite money in an MMORPG. There is finite money in the real world. Once upon a time, 1 US dollar equated to 1 oz of gold. That's called backing. Today that has inflated, and a dollar is not necessarily worth an ounce of gold, but it can purchase goods that are of a finite quantity.

      In an MMO, gold comes out of thin air. Further if you think about how purchasing works, the items you buy from a vendor are for the most part of unlimited supply. There's nothing of lasting value backing the MMO gold piece. That's important, so I'll say it again.

      There's nothing of lasting value backing the MMO gold piece.

      The only money sink that epic geared players face is their own repair costs, and deposit fees on the auction house.

      Even in the real world, where real inflation occurs at a rate of about 3% per year (fluctating), folks with a lot of money rarely keep it in a liquid form. To do so would be financially unsound, why would you want to lose 3% of your money ever year? So they invest in some way or another. This is also possible in an MMO, and the only real protection wealthy players have. Rather than carry around 1000 gold pieces, buy a stack of righteous orbs, and put them in a bank slot. If everything doubles in price, you're still fine, and folks will still be using the orbs for enchants and paying for them what the market will bare.

      Forcing average players to buy gold in order to keep up? Only unsavvy players. Inflation actually makes the game easier for those that understand the market. Player tradeskills finds (herbs minerals and skins) and random item drops are going to sell for what they are going to sell for. As long as a player is finding and selling more than they are buying off the market, they will make money, and if inflation is in place, they will make more money. All that will happen is that set price items like mounts and repair costs will become cheaper and smaller obstacles, and players will be encouraged to use their gold since hoarding it would be a financially unwise move.

      The mistake often made is that a player insists they must have items that are beyond their means, they must have every good epic or rare for their class and level that can be bought from the auction house, they must level a production trade skill to the max as soon as level permits. This creates a huge trade deficit, they are buying all these items and materials, but what are they putting into the economy? Nothing, they're going to IGE and paying someone else to do that.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    14. Re:Fascinating by Evangelion · · Score: 1


      Yes, talking about WoW econmics in a topic about MMORPG economics is terribly, terribly Offtopic, isn't it?

  5. Why would it not be ? by Programmer_In_Traini · · Score: 5, Interesting

    Tsk, behind gold farming, there's a lot more than gold. Why do they do it ? Why do we buy gold if we hate that ? Why do we hate that ?

    Its basically putting a human side on gold farming. Most of these chinese farmers folks live in the worst kind of situation and they do what they do for a living. You gotta do what you gotta do to put bread on the table right ?

    Most situations in the world would be quickly solved if we'd at least try to get a good understanding. Personally, ever since I've started thinking about the why of gold farming, I've found myself struggling between grinding my ass (and keep my pride?) or just buy gold (and play more!) to do my part to help these guys.

    So to answer your question, I will be watching it....

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:Why would it not be ? by Kamots · · Score: 2, Interesting

      If the gold farmers were earning thier gold in ways that didn't grief others or exclude others from content, then I and a lot of others would be focusing our wrath on the gold buyers instead.

      However, when the gold farmers are at the same spot 24/7 with insta-claim bots keeping real players from having a chance at the mob that drops some great item...

      When the gold farmers attempt to MPK anyone that tries to compete with them weather it be for a mob or a mining/harvesting/whatever spot...

      When the gold farmers will 24/7 kill a mob that drop really nice untradeable and unsellable items... unless you pay them a large amount of gold... then they'll allow you to get the claim...

      When the gold farmers will purposely find a fast moving profitable consumable to make, then sell it at a slight loss until all thier competition gives up... and repeating as neccesary as real people try to reenter the market...

      When the gold farmers are causing this much grief, well, guess what? I don't feel much sympathy for them.

      Now there may be gold farmers that don't use these tactics. If there are, well, I really don't have an issue with them, they're not working hard at screwing me over.

    2. Re:Why would it not be ? by paeanblack · · Score: 1

      Its basically putting a human side on gold farming. Most of these chinese farmers folks live in the worst kind of situation and they do what they do for a living. You gotta do what you gotta do to put bread on the table right ?

      Born with a silver spoon in your mouth? Since when has a desk job ever been the "worst kind of situation?" Boring as hell, sure, but as far as human employment preferences go, being seated with a roof over your head ranks rather highly.

  6. Double-Edged Sword by kidcharles · · Score: 5, Funny

    [Ironforge - Trade Channel] xengzi: u buy [Double-Edged Sword] 600g?

    --
    Ceci n'est pas une sig.
  7. breaking of rules = OK! by falcon5768 · · Score: 3, Interesting
    but yet their interactions with American players (and associated slurs) are a constant reminder of their inferior socio-economic status.
    Or maybe its a constant reminder of how their tactics and what they do ruins a game people pay VERY good money to play.

    I just dont get this need to feel sympithetic to people who play for free, make money (even if it is dirt) to do it, and ruin something I pay to play myself. Some sellers are nice guys, I have helped out one group in FFXI more than once simply cause they help others, and share their loot if you work with them. BUT I cant stand the majority who disrupt the game killing players, stealing mobs, price fixing items, and break the game rules get caught get kicked then manage to get back in as someone else.

    They are criminals, there is no sorta catagory. If a homeless man steals your money, they go to jail. Someone breaks into your computer system, they go to jail. Why is it someone is alowed to steal your money (which is what they are doing when they restrict you from doing something you paid for unfairly), and its ok cause its a game?

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:breaking of rules = OK! by Anonymous Coward · · Score: 0

      Never mind the fact that these documnentaries and articles sympathetic to farmers are usualy backed, if not created by, the pimps that are selling the gold, pocketing all the profits, and paying these poor farmers so little in the first place.

    2. Re:breaking of rules = OK! by _xeno_ · · Score: 2, Insightful
      Why is it someone is alowed to steal your money (which is what they are doing when they restrict you from doing something you paid for unfairly), and its ok cause its a game?

      Huh-wha?! Correcting the spelling and grammar mistakes, I still can't parse that into anything meaningful. I'm going to assume you meant "paid for fairly" and not "paid for unfairly" because that makes more sense. So, presumably, you meant:

      Why is it that someone is allowed to steal your money (which is what they are doing when they restrict you from doing something you paid for fairly), and it's OK because it's a game?

      Well, there's the obvious answer, which is "because it's a game, and we don't send people to jail for cheating in golf." Suggesting that stealing actual money is on the same par as selling gold in games is - well - ludicrous.

      Besides, it's the responsibility of the game company to police their virtual world. If they decide not to spend the effort to crack down on people "disrupting other's gameplay" then your only recourse as a player is to simply not play the game. Since it is, after all, a game and not real life.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:breaking of rules = OK! by falcon5768 · · Score: 1
      Suggesting that stealing actual money is on the same par as selling gold in games is - well - ludicrous.
      Are you paying 12-15 dollars a month to play a game?

      Don't you think being unable to progress in a game not because the game is hard, but because a outside entity has decided to make it so that you cant progress in the game without either working way harder than you should or paying them money is not extortion in a way?

      We are not simply talking about cheating and taking two off your stroke, we are talking about people who despite being constantly banned breaking in in new ways to push their same wares on people. I spent 3 weeks camping one item because it was a item I really want to wear, and a item that had been previously relitivly easy to get. What had happened was gilsellers saw how many people bought the item, sent teams of 6-12 people down to camp the item using third party programs, then raised the price over 600%. Now its actually a relitivly rare item, not because its not hard to get, but because the price has made it well beyond peoples means for a low lvl item.

      You can say its the companys job to get rid of these players, but how is that possibly when the sheer mechanics of how MMOs work allow for a willing hacker or even a Credit Card their to get into the system. Many of these sellers use US credit cards, and many infact are using stolen cards to spoof the system into thinking they are US players. The WWW makes it very easy to spoof servers into even thinking a shack in China IS the US, this just recently happed in WoW infact.

      Games use tactics to remove sellers all the time, FFXI infact just implimented a mailbox block to prevent large amounts of in game money to be sent to players, but this comes at the cost of the playerbase themselves who are made to be treated like criminals simply because some asshole pervert in the US (IGE's CEO who has had criminal charges against him) decided that for 50 cents a hour to some kid in china, he could make millions of dollars, with very little startup captial.

      While it might be a new type of crime, whats going on IS a crime, but the same courts who would rule that extortion is illegal in real life, when it comes to the internet gets all fuzy since it is real money converted to fake money converted to real money again.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:breaking of rules = OK! by Anonymous Coward · · Score: 0
      Why is it someone is alowed to steal your money (which is what they are doing when they restrict you from doing something you paid for unfairly), and its ok cause its a game?

      Huh-wha?! Correcting the spelling and grammar mistakes, I still can't parse that into anything meaningful. I'm going to assume you meant "paid for fairly" and not "paid for unfairly" because that makes more sense.


      You can assume, but I am sure what he meant to say was:

      "which is what they are doing when they unfairly restrict you from doing something you paid for"
    5. Re:breaking of rules = OK! by _xeno_ · · Score: 4, Insightful
      Are you paying 12-15 dollars a month to play a game?

      Actually, yes, I think it's $14/month for my two characters in FFXI. By the way, FFXI is a lot more fun when you don't take it so seriously.

      Don't you think being unable to progress in a game not because the game is hard, but because a outside entity has decided to make it so that you cant progress in the game without either working way harder than you should or paying them money is not extortion in a way?

      Who made the game like that? Did the gilsellers? Nope. Did Square-Enix? Yep. I remember years ago people were complaining to GMs about players monopolizing spawn points, and Square-Enix's response was "that's fair play." Take it up with Square-Enix, not the players playing within their rules.

      While it might be a new type of crime, whats going on IS a crime, but the same courts who would rule that extortion is illegal in real life, when it comes to the internet gets all fuzy since it is real money converted to fake money converted to real money again.

      I disagree that it's extortion. Poor game design, maybe, but not extortion. It's a game! You don't have to play it. You can just quit, like I've done twice and my brother does weekly. (It's becoming a bit of a joke. "That's it! I'm never playing FFXI ever again!" Fast forward to the next day. "So, whatcha doin'?" "Um, hunting pirates in FFXI." "I thought you quit FFXI?" "Yeah, well, shut up.")

      Back when it was released in the US, FFXI was set up such that it made gilsellers able to monopolize content. Square-Enix has slowly been changing the game to try and make up for this flaw in their game. But it's Square-Enix's job to police their game and not the courts. If the player's get fed up with the game world, they can just quit! No one is making you play FFXI. You're free to play any other MMORPG. Maybe World of WarCraft is more your speed. Maybe you'd rather play EverQuest II or Guild Wars. If you're that upset with the way Square-Enix is handling gilsellers in Final Fantasy XI, stop playing!

      But please, don't involve the real-world legal system in a problem caused by poor game design.

      --
      You are in a maze of twisty little relative jumps, all alike.
  8. Yes. this documentary is very wise. by Anonymous Coward · · Score: 1, Interesting
    Is a documentary wise? Who is going to watch...


    Plenty of people. IMHO, this outsourcing to gold farmers *is* the game for many people.


    I think these guys aren't role-playing warriors&wizards but CEOs and CFOs - and all the fun is in the power they have over poor people in third world companies just like the aristocracy running US businesses.

    • first pay to get the game.
    • then go on ebay or somewhere to buy an already leveled-up character from some guy in India.
    • then go online and get gold by paying gold farmers from China.

    It's all about the feeling of power you get when you realize that you too , and not just your boss, can outsource stuff to china.


    I think it was very insightful of the documentary guys to catch on to this angle.

  9. Well, thats what goldfarmers deserve by jtwronski · · Score: 2, Insightful

    It amazes me that these people will actually whine about being treated differently than other players, when their actions do nothing to help the greater good of the game. In FFXI, the'yre called gilfarmers, and I've never once heard anybody attack them racially. Nationally, sometimes, since the common opinion is that they're probably from china. Their existance in game makes everybody else's in-game life more difficult and time-consuming, since they camp NMs all day and inflate prices on high-level gear. Gilfarmers are singled out as a nuisance, because the common opinion is that they are are a nuisance. it doesn't matter if they're from China, Russia, USA, england, or the moon. If you make everybody else's life a pain in the ass, you're gonna get treated badly by other players. Also singled out, at least on the server I play on, are the folks who admit to buying gil, accounts, or items from these purveyors. I've seen people get kicked out of my LS (FFXI speak for guild) for helping to sustain the business model.

    1. Re:Well, thats what goldfarmers deserve by Anonymous Coward · · Score: 0

      Turn off your /shout chat filters in Lower Jeuno. At least on Ifrit, there's a ton of racism. It's getting a little out of hand. Everyone loves to blame these guys for wrecking the economy and what not, but really, it's still not that hard to get gil, just the uber items like a KClub or Speed Belt or Thief's Knife. It's certainly got my server's community up in arms, there's a thread over on the Allakhazam server boards that might be of some interest.

      That being said, most of the people posting on that thread are incompetent fools.

  10. Re:Empowerment in real money that is by vertinox · · Score: 4, Insightful

    How is this empowering? Sounds more like selfish to me. Stop playing my game!

    If you live in China or some other nation where $.25 per hour for a job is a dream come true, this is very empowering. Its either this or work a slave wage job in an unsafe factory or mine. That or turn to crime...

    Sure it ruins our games, but we are talking about people who don't have it good as us that have more money than we know what to do with so we spend it on "virtual" items.

    These people aren't doing this for fun... They are doing it to feed their families or eek a living. (well maybe not all of them)

    I don't blame them because they found a way to exploit a living.

    I blame the game companies for making a game that is so tedious to play and level that people are willing to pay others to do it for them.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  11. Oops by jtwronski · · Score: 1

    OK, before i get flamed into the seventh level of hell, my aplogies for not capitalizing England. Typos happen.

    1. Re:Oops by sidyan · · Score: 1

      You mean the United Kingdom of Great Britain and Northern Ireland, right? Or were you willfully trying to discriminate against Welsh, Scottish & Northern Irish goldfarmers?

      Burn!

    2. Re:Oops by _xeno_ · · Score: 1

      Can I flame you for the lack of paragraphs instead? How about misspelling "apologies?" Plus, Hell should really be capitalized in that sentence, and you should always capitalize "I." :P

      On a slightly more serious front, I have seen actual racism in FFXI against Chinese players. I actually remember a Chinese-American player who eventually quit because he got tired of hearing the racist remarks against Chinese players. Although this was a good two years ago, things could have changed since then.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Oops by jtwronski · · Score: 1
      Flame away. If I were an English major, I would probably be reading something other than Slashdot. Here comes a new paragraph for ya.


      I do find it unfortunate when folks bring racism to a game. Its not like its easy to tell who is black/white/green/etc. I do, however, get a kick out of the playful "racist" comments made about the different character types. I play a taru, and get to hear endless jokes about having a stick shoved up my ass and roasted over a fire for some galka to eat.

    4. Re:Oops by _xeno_ · · Score: 1

      Pft, Tarutaru, damned asexual tree-worshipping midgets!

      --
      You are in a maze of twisty little relative jumps, all alike.
    5. Re:Oops by Guppy06 · · Score: 1

      "I play a taru, and get to hear endless jokes about having a stick shoved up my ass and roasted over a fire for some galka to eat."

      Pity the poor Galka, he has no MP (not to mention they're built like Ken dolls).

      But of course, if the Galka doesn't want to be healed (or, in my case, covered), then that's his choice and his experience points to lose. (Repeat after me: Bastard Tarutaru from Hell)

      In general, though, it seems most Galkas are assholes like that. The Galka mages seem OK (really, you gotta respect that), but Galka melee types seem too impressed with themselves to have a conversation with beyond "Ha ha, I'm sitting on ur taru!" That's when you let the Galka monk tank instead of the Tarutaru paladin ("What's the matter? I thought you had more hit points than me!")

    6. Re:Oops by jtwronski · · Score: 1
      But of course, if the Galka doesn't want to be healed (or, in my case, covered), then that's his choice and his experience points to lose. (Repeat after me: Bastard Tarutaru from Hell)


      Nah, I never just let people die. Even if they really did piss me off for some reason, It just creates downtime. Usually, I'll just make some dumbass remark about them being big and dumb, ie "Roasted Taru, huh? Hmm, I didn't know that Galka had discovered fire yet.", or some other childish nonsense.

    7. Re:Oops by Guppy06 · · Score: 1

      "Nah, I never just let people die."

      Then you're not evil enough to truly be a Tarutaru!

  12. Build better bots by Animats · · Score: 2, Funny

    Manual gold farming is inefficient. We need to build better bots to compete with offshore low-wage countries.

    1. Re:Build better bots by HTL2001 · · Score: 1

      Sad thing is this is true: http://www.openkore.com/

      There were several open source versions at one time, but most have closed up by now

      --
      By reading this, you have given me brief control of your mind.
  13. However they enable people like Plate by Sycraft-fu · · Score: 1

    If people weren't able to get tons of gold with no effort, all his rebuying would be for naught. The items would expire, unsold, and he'd simply lose money, eventually running out of captial to keep trying this. However players that buy gold don't see it as worth much, after all they can simply buy more, and thus are willing to spend inflated prices.

    1. Re:However they enable people like Plate by blunte · · Score: 1

      I do wonder about this. I actually think most of the people who buy the overpriced junk are actually alternate characters of players who already have established (reasonably wealthy) 60s. They start a new character, and they can afford to pay 1g for a level 20 robe.

      Seriously I doubt that he makes much money doing this disservice, but I could be wrong. Much of the stuff I see overpriced are items that really no smart player would wear anyway.

      You're right though, people who buy gold are more able to overpay and are less likely to care, so they contribute to the problem. But all this really leads to the issue of how WoW's economic simulation is poor. I'm not an economist, and my command of their vocabulary is poor, but there's some name for an economic system where the money supply grows and grows (leading to inflation) and there's nothing to suck things out. Since equipment doesn't ever permanently wear out, the only way gear ever goes away is by becoming soulbound (worn or equipped), and then discarded as a player outgrows it. But the rate of that compared to the rate of influx of found equipment is way out of whack.

      If I were making an MMORPG I'd completely drop the focus on gear though. Ultima Online was vastly less focused on equipment than more recent games have been. As a GrandMaster Swordsman you would typically choose between buying a GM-smith-made katana or halberd (you'd buy both to cover different situations). Here every piece of gear has some fancy name, such that there must be 10s of thousands of items in the WoW item database. Everyone just becomes desensitized. Ultimately it's not the gear that makes the game, it's the areas, the mobs, the quests, and the AI. The gear is just candy or icing, and yet that's what most people totally focus on.

      I could rant for hours, but I will spare the readers :)

      --
      .sigs are for post^Hers.
    2. Re:However they enable people like Plate by Stradenko · · Score: 1

      In UO, you could run around naked with a DP dagger and inflict tons of damage to things.

      In WoW, once you hit level 60, gear is the only way to advance the character.

  14. Re:Empowerment in real money that is by Sandman1971 · · Score: 2, Insightful

    I blame the game companies for making a game that is so tedious to play and level that people are willing to pay others to do it for them. You're placing the blame on the wrong people. The blame is with the Me generation who want everything right now. Instead of working and EARNING things from their effort, they'd rather spend cash to get instant gratification. If you want to play that type of game, go buy a single player game with built in godmode.

    --
    It's better to burn out than to fade away
  15. Sympathy for the devil? by Opportunist · · Score: 1

    Farming and selling the goods for real life money is "illegal" in most games (read: Against the terms of use). Selling, and in some games buying, in game content or services in exchange for real life goods, services or money can result in suspension or ban.

    So I doubt many hardcore gamers who kinda "live" inside their games will have a lot of sympathy for them. They're breaking the rules, the "law" of the game. Now, would society have sympathy for outlaws in the real world?

    Unless the laws are unjust and thus the majority of people supports breaking them, few people would feel sympathetic to people breaking those laws.

    Now, I consider the law that selling in game stuff for real life money is fair.

    Why should I feel sympathy for farmers? Why should I support them? Why should I wish them anything but NO luck at rolls, NO luck at drops and thus a very crappy paycheck?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  16. I Don't See Why Farming is Bad by alexgieg · · Score: 2, Insightful

    Paying for someone to transfer you gold accumulated by him is no different than, let's say, paying someone to sit at your home computer using your own char to farm for items and gold while you work.

    Granted, WoW's EULA forbids your from both purchasing gold from a 3rd party and allowing someone else to play your account, even your brother (the account is considered exclusive and non-transferable). Also, it's obvious that any online "gold" is Blizzard's possession, not the player's possesion. But other than that, I surely don't see why farming, leveling service and gold selling is bad.

    By the way, the argument that gold farmers disrupt the server economy would be valid if they farmed only for gold, with the offer of goods remaining the same. This, by standard monetary inflation rules, would push prices up. But the actual fact is that they also obtain lots of items, many of which end up in the Auction House, what by the same logic makes prices go down. Actually, if those tons of itens did not go into the AH, the farmers wouldn't obtain lots of gold in the first place. So, things end up in a more or less balanced state, and the gold farmers interference in the economy isn't all that big.

    The only thing that some gold farmers do that is very wrong is to cause social disruption (read: spam). Other than that, their presence is almost inocuous and hardly noticeable.

    Blizzard and other MMORPG manufacturers would do well if they simply regulated this market so that it wouldn't be a black one anymore. If done right it might become a new profit source for them, a way to not discourage casual players who're unable to farm by themselves, and a means to make farmers behave in a more appropriate way.

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    1. Re:I Don't See Why Farming is Bad by YodaToad · · Score: 1

      The prices tend to get inflated, though, because when the farmers put the items up for sale they're not putting it up for common-sense prices. They're putting up the items for inflated prices so they get more gold that they can sell. In turn people buy that gold so they can afford the items the farmers put up for sale in the first place. It's a vicious cycle, but the opposite way that you explain it.

    2. Re:I Don't See Why Farming is Bad by paeanblack · · Score: 1

      Granted, WoW's EULA forbids your from both purchasing gold from a 3rd party and allowing someone else to play your account, even your brother (the account is considered exclusive and non-transferable).

      What if the account is owned by a Limited Liability Partnership formed by you and your brother?

    3. Re:I Don't See Why Farming is Bad by alexgieg · · Score: 1

      Not true, because the farmers will be competing among themselves, what drops the prices to market levels. What you describe would happen if they united in a cartel. But even so, a cartel in a free market works only so far as no new non-cartelized merchants enter it, for when this happens it's very that they won't put items at a little lower price than the one practiced by the cartel. After a while the cartel breaks due to lower sales and full blown competition returns. Were Blizzard to allow only 'x' gold farmers per server, all registered, and no more than those, and a self-sustaining cartel would surely arise, increasing prices without end. With a random number of gold farmers this is simply impossible: the market wins.

      In short, it's very hard to disrupt the offer vs. demand curve, even in a MMORPG. The game manufacturer might create this, for it would work as a government, with the powers of government. But other than that, there's no way for that to happen.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    4. Re:I Don't See Why Farming is Bad by alexgieg · · Score: 1

      It's simply not allowed by the EULA. The EULA states that the only situation where you, being the owner of an account, is allowed to let others play it, is when you're a grow up purchasing an account for your children to play. In this case the account can be shared between you and him/her, and that's all.

      Of course, most people don't give a damn about this. I myself have a shared account with my brother. :) Anyway, Blizzard has the right to terminate my account if they so which. I don't think they'll do it because that would mean $15 less for them each month, but the possibility surely exists.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    5. Re:I Don't See Why Farming is Bad by _Sprocket_ · · Score: 1

      Where they seem to compete is the USD price per gold piece, not the gold price for objects.

  17. Over Hyped - Fan Boys need to shush by Jack9 · · Score: 1, Offtopic

    I've not seen a single thing that leads me to believe this is going to be a revolutionary or even GOOD game. Frankly, any game claiming to provide an all-encompassing open-ended experience is a pure unadulterated lie. Please, someone explain why this is getting any attention at all. The press releases and marketing machine of EA is in full swing, but /.'rs are actually believing it???

    In my years I've seen too many examples of how to poorly implement a scenario to believe a complete evolution of a civilization into morpg would be possible. Sim Earth to CIV? Ask yourself, how simple the game has to be to make that work. It would be TERRIBLE. One of many unlikely scenarios is Spore will be a puzzle game to level abilities of a single genetic line then onto a tradewars-like environment with your planet serving as base. Not that that's going to be much more fun. In any case, the initial development is all Single-player grind to get to abilities. Yay? Then onto a new playfield that has to keep 1 played from growing large enough to stomp anyone else and has to be able to run 24/7. Good luck with that.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
    1. Re:Over Hyped - Fan Boys need to shush by Anonymous Coward · · Score: 0

      I don't know how this has anything to do with the documentary or Gold Farming, but leave it to /. mods to mark it as "Interesting" instead of "Off-Topic."

    2. Re:Over Hyped - Fan Boys need to shush by Anonymous Coward · · Score: 0

      Well done. You've blown past beginner slashdot training: "Not reading the article and posting anyway" to advanced slashdot training: "Posting about the wrong thread entirely"

    3. Re:Over Hyped - Fan Boys need to shush by Jeng · · Score: 1

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.

      And your in the wrong thread. /boggle

      --
      Don't know something? Look it up. Still don't know? Then ask.
    4. Re:Over Hyped - Fan Boys need to shush by Anonymous Coward · · Score: 0

      whoops trolling the wrong thread.

      Google Spore video, as there is quite an interesting video floating around where Will Wright demos Spore. It seems that you can pick how you evolve and then enviroment evolves around that.

      Like in the video he adds an extra pincer which means it's easier to kill these black blobs, so they evolve into black lines which are harder to hit.

    5. Re:Over Hyped - Fan Boys need to shush by Jack9 · · Score: 1

      sure nuf!

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    6. Re:Over Hyped - Fan Boys need to shush by nasch · · Score: 1

      Did you watch the video? It is (at this point) not a realtime MMOG. Yes, you get content downloaded from the internet that's been created by other players, but you don't interact with them like you do in WoW, etc. From the demo it sounded like it's pretty much a single-player game.

    7. Re:Over Hyped - Fan Boys need to shush by nasch · · Score: 1

      Yeah I just realized I was replying to a post in the wrong thread as well... no wonder it seemed like a sudden gear change.

    8. Re:Over Hyped - Fan Boys need to shush by Jack9 · · Score: 1

      I have not watched the video. There is no point to keeping track of backtracking. There are still PLENTY of potential customers on any number of forums expecting this to be the MMORPG pitched for months.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    9. Re:Over Hyped - Fan Boys need to shush by _Sprocket_ · · Score: 1

      A bit of advice for Jack9... "know thyself." Obviously he doesn't.

  18. Re:No, we are tired of the grind. by vertinox · · Score: 5, Insightful

    You're placing the blame on the wrong people. The blame is with the Me generation who want everything right now. Instead of working and EARNING things from their effort, they'd rather spend cash to get instant gratification. If you want to play that type of game, go buy a single player game with built in godmode.

    Truth be told, I don't play MMOGs anymore, but I can tell you that it results from the following two reason (which are related to gold farming).

    1. I'm tired of killing things over and over again to level.
    2. I'm not willing to spend money on paying other people to do this for me.

    I've been playing MUDs since Legend of the Red Dragon and I'm sick... so sick and tired of the same old formula. Kill 1,000 rats and get to level 10. Kill 10,000 Goblins and get to level 20. Kill 30,000 orcs and get to level 30.

    After Muds, UO, EQ, Shadowbane, and WoW I am just sick and tired of killing things with not a simple damn end game or something like direct player interaction.

    Truth be told, Ultima Online was the funnest MMOG I have ever played until they care beared and tried to copy EQ down to every last detail. I want to play a game for at the most 3 months and have my characters stats to what I want to be. The rest of the game should be a sandbox and player interaction (housing, crafting, player vs player, factions and basically player made content).

    If I want to kill things over and over again to get a higher level so I can get a more powerful sword so I can kill more powerful things so I can level to get a more powerful sword yet again... You are right, I can play Diablo 2 or Baldur's Gate... Or maybe Fallout 2 which has more story and enjoyment than most of thes MMOGs today.

    Ralph Koster is right... We need to shift focus away from mass genocide of rats and orcs and make the games more than just leveling. We need virtual worlds. Not single player hack and slash games with a chat interface with other players.

    The games are broken and until they find a better system of advanment, neither the MMOG companies nor the gold farmers will see any of my money.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  19. Jesus Christ! by Anonymous Coward · · Score: 0

    Was the "staring at your shoes" documentary too dynamic and risky?

  20. Welcome to the free market economy by Anonymous Coward · · Score: 1, Insightful

    Trying to stop people selling goods for their true worth is futile, counter-productive and illegal in most developed countries. Price fixing is typically associated with command economies - e.g. communism - which most folks here are hyper-quick to condem. So leave the goldfarmers alone - anything else would be hypocritical.

  21. Re:No, we are tired of the grind. by Ricken · · Score: 1

    I agree

  22. That makes no sense by Gorimek · · Score: 1

    That 'Plate' scheme you describe doesn't sound like it can work.

    You're saying that he buys X at an auction for 5g and then reauctions it for 20g. Why didn't the people who buy it for 20g outbid him in the first auction?? Why can he get people to pay 4 times as much at an auction than others can??

    1. Re:That makes no sense by Anonymous Coward · · Score: 0

      He doesn't buy anything over a threshhold... I've talked to the guy, and he has a very smart learning algorithm (smarter than my spelling of the word) to know when you can sell for a profit.

    2. Re:That makes no sense by Jurrasic · · Score: 2, Informative

      It takes time and patience to make that scheme work. Eventually, when he holds all the items in question in that level range and none are availible, his price becomes the 'going' price. People coming into the market to sell will sell at or near his price, (or be bought up by plate) and new buyers are forced to pay the 'going' rate as that's what it is. You have to speculate for a long time and prepare to lose some gold before you start earning it back in bucketloads, but it does work. A guildie of mine did this as well, and lost his shirt a couple times figuring out the right items to do it with. (dont try it with any tradeskill supplies)

      --
      Devil bunnies! I snort the nose! Lucifer! Banana! Banana!
  23. They dont like being gold farmers.... by Anonymous Coward · · Score: 0

    then get a fucking education and/or be a real farmer instead. I dont give a rat's ass how they are treated, they took the job, they dont like it.... quit! It is that simple. I know they are treated like hell, but it's their problem.

    This wont gather any sympathy from me, in my opinion it's cheating the system of a way the game was intended to be played. They can quit and of course they are going to be treated like garbage by other players, those players are hip to their ways.

    Documentary, geez, but to tell the truth I'd be interested in seeing it just to prove my point, it wont change the way I feel.

  24. Re:Empowerment in real money that is by blugu64 · · Score: 1

    Which is exactly why I don't like RPG's. I work at the office 8-5, then I goto class 7-10, then I get home...I don't want to work another couple hours getting gold. However starting up UT2k4 and blasting the crap out of some people online isn't anything like work. Am I spending cash for instant gratification? Maybe, however I also work quite a bit during the day and don't really see a problem with not wanting to *have* to work at something I supposed to be having fun doing.

    --
    "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
  25. Like momma used to say: by Kelz · · Score: 4, Funny

    "Don't loot that! There are starving people in China!"

  26. I see your point by Programmer_In_Traini · · Score: 2, Insightful

    Yeah, I see your point, I'm a wow player too. I've actually met farmers only a few times maybe that's why I don't share your PoV.

    From the way I see it, they don't do anything that I can't do myself. Can we reprehend them from doing something the game allows them to do ?

    Of course its annoying when you meet one because they literally camp the place. so you're confronted to either stay and compete for the grind and leave and find another place.

    For the few times it happened to me, you know what we did ? we brought a few guildies and camped the place too. The place quickly became not profitable for the farmer so he went elsewhere, probably came back later but it did leave us some room too.

    As long as they're not actually hacking the game to steal kills/items from me, its can only be called competition, as annoying as they get, its no different than we do (and tolerate) in real life.

    Don't think I just approve what they do, I believe blizz could possibly tweak the game, the farmers farm a little less and the gamers tolerate a little more. This is not a simple problem and there's no simple solution.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  27. Re:No, we are tired of the grind. by hab136 · · Score: 1
    Ralph Koster is right... We need to shift focus away from mass genocide of rats and orcs and make the games more than just leveling. We need virtual worlds. Not single player hack and slash games with a chat interface with other players.

    Um, they have that. It's called the Sims Online.

    http://www.ea.com/official/thesims/thesimsonline/u s/nai/index.jsp

    Personally, I like killing stuff while chatting.

  28. It's been said before... by Haroshia · · Score: 2, Interesting

    ...but I'll say it again. You wanna stop goldfarming? Don't make it boring and tedious to get gold, or don't make massive amounts of gold helpful. How can this be done? Make better skills equal better gear, and get rid of non-player bound world drops. Get rid of massive goldsink things, such as 900g epic mounts. Get rid of gold entirely by having an economy based on bartering and exchanging crafted goods. People will always pay others to do things that they don't want to spend time to do themselves. If it seems like work, people will find a way to get paid for it. For example...I mow my own lawn. I enjoy mowing my lawn. I would not pay somebody to mow my lawn. I also make money mowing my neighbor's lawn, because my neighbor does not enjoy mowing his lawn. My neighbor enjoys playing football on his lawn however, and would therefore like a nicely mowed lawn. The money he spends for me to mow his lawn, is worth him avoiding the displeasure of mowing his lawn, so he can play football on his lawn. If he could play football on a lawn that wasn't mowed, I'm sure he'd rather do that however...

  29. Re:Empowerment in real money that is by Samrobb · · Score: 1

    According to this news item from the PRC, the hourly wage for urban workers in 2000 was more like $0.42/hour.

    Since income in general in China has been trending upwards since 2000, let's assume a modest 10% annual increase in income. Not too hard to imagine - the article showed a 13.1% increase from 1999 to 2000, and the Chinese economy has certainly been booming. If that assumption is correct, then your average urban worker in China is now earning around $0.75/hour. Pretty darn miserable, by western standards... not quite so bad if you're actually living in China, though. Having been there several times, it seems as if earning 50 yuan a day (or around 1200 yuan/month) would provide a much better standard of living than earning the same amount of money ($144/month) would in the US.

    --
    "Great men are not always wise: neither do the aged understand judgement." Job 32:9
  30. Re: tired of the grind. by Anonymous Coward · · Score: 2, Interesting

    So what's the alternative? You can go entirely skill-based (as in a system based entirely on the gamer's ability to manipulate controls and the system). However, that markedly decreases player "attachment" to his or her avatars and can encourage shallow play. Pure skill means that everyone's avatar is equal; the gaming experience needs to be competitive enough or deep enough that skill and understanding of the game are primary and sufficient motivators to continue playing. You could go half-way, requiring limited amounts of avatar development before being put out into a "sandbox" to explore the game, but at that point you run headlong into the content problem under a traditional model. As for player-made content, one significant issue seems to be scalability. MUD/MOOs halfway floated through by often having players highly skilled at programming and content design and (honestly) rather low expectations; Neverwinter Nights got by with less skilled designers and very low player counts. Will Wright's upcoming meta-game Spore will be interesting to look at in this regard, but IMO its player-designable elements lack the scope necessary to create an interesting RPG experience. If all the players can do is make cities full of critters, as appears to be the case in Spore, then the end game will simply consist of killing the latest seven-armed, seventeen-foot satyr someone designed. Now, the concept works in pen-and-paper RPGs quite nicely; a smart GM/content designer can create all sorts of outlandish demons for the players to confront through both combat and interaction. An excellent pen-and-paper GM may have a flow-chart for every significant interaction s/he expects to occur, but is also ready to toss those charts out the window, fudge a few blinded rolls, and play on instinct when someone comes at the problem in a novel fashion. Unfortunately, at the MMO level, humans can't be responsible for driving MOBs; a computer program has to drive the thing. Moreover, it needs to be rather simple for the sake of the server. You can't have an algorithm as complex as the one driving Malcolm in Unreal Tournament running on every monster in the game. Menu-based text added to critters simply forces players to learn the right sequence of answers to optimize results; the second person to encounter the critter will upload his/her findings to Allakhazam and that will be the end of the mystery.

    Since the original topic was on these games' economy, let's look at options there, as well. You can make the monetary system superfluous, as it was in Diablo II, but without fail, a barter economy is likely to surface to replace it (e.g. Chipped gems and Stones of Jordan). Either way, it's farmable, either by bots or by wage, and barter systems add to the confusion new players experience in entering the game. You can make all items NODROP or level-dependent in some fashion, but many people tend to feel that this discriminates against more developed players who want to replay the early game with superior, "twink" gear. Decay can be added to items, but this only hastens the inevitable quality inflation that naturally occurs as yesterday's elite gear becomes commonplace. Items/avatars can require some sort of mandatory real-time investment to become useful, as in EVE Online, but sans server resets/splits, this means that the first players in will eternally have an advantage over any later entrants if they choose to maintain it. The economy can even be drivien by the acquisition of "player-made" goods, but as the quality of these goods is formulaic, it is rather trivial for a number of "grinders" to optimize the equation and mass-produce the best quality-for-cost good possible and tank the market.

    Essentially, the problem is that the current MMO philosophy does not seem compatible with pen-and-paper or "sandbox" style gameplay. A minority of players engage in "role-playing" behavior, but such players could do the same thing over an IM program or a conference call; it's not specifically encouraged by the game software. Meanwh

  31. Re:Empowerment in real money that is by ATMAvatar · · Score: 1

    If you live in China or some other nation where $.25 per hour for a job is a dream come true, this is very empowering. Its either this or work a slave wage job in an unsafe factory or mine. That or turn to crime...

    In a way, they did resort to crime. They're breaking the laws of a virtual world to secure real-world cash. If EULAs and service agreements had any weight in courts, you could say that gold farmers were breaking real-world law as well.

    --
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
  32. I like the Sims +10000 gold by WillAffleckUW · · Score: 1

    makes gold farming a waste of time, IMHO.

    --
    -- Tigger warning: This post may contain tiggers! --
  33. Re:Empowerment in real money that is by 00Dan · · Score: 1

    I don't blame them because they found a way to exploit a living.

    I take it you also don't have any problem with those Nigerian 419 scams then? After all, they're just trying to make a living.

  34. You mean punishment by 0xdeadbeef · · Score: 1

    They should ban the accounts of every person who has received gold from an account that they ban as a gold farmer. But they'd never do that, because then they'd lose those players and their subscription fees.

  35. Roof isnt everything by Programmer_In_Traini · · Score: 2, Interesting

    This is the article that originally somewhat changed my mind about gold farming, the people behind, not the actual act.
    http://www.iht.com/articles/2005/12/08/business/ga ming.php

    I had mentionned they live in difficult situation because, yes, they do have a roof but knowing that most of them are being paid .25c an hour wiht 12hours shift, I wouldnt describe that as a good situation.

    Apparently now they make $250 US per month, how many of us can make a living out of that? .. and it used to be $75!

    and their offices ain't exactly penthouse either. Its more like a 4x4 desk, in a dark and humid place, with poor lighting.

    Besides, with overpopulation in china, im sure a young person would take just about any job as long as it gets them money, its better than nothing.

    I know that in the WoW world, farming isnt so good, but the complaining about the farmers ain't part of the solution, trying to reach somekind of agreement with gold farming companies would be more the way to go (for instance).

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:Roof isnt everything by fatboyslack · · Score: 2, Interesting
      I know that in the WoW world, farming isnt so good, but the complaining about the farmers ain't part of the solution, trying to reach somekind of agreement with gold farming companies would be more the way to go (for instance).


      Reach an agreement with the farmers? Hell no. I would rather have a way of paying cash for ingame gold direct from Blizzard (actually, I'd rather not), and all gamers on the US servers with an IP address originating from China banned. There already is a chinese server they can use if they want to play the game properly.

      Remember, this is a game, a game which we pay US$15 a month to play. I don't want to be beaten by some 13yo who has awesome BoE gear paid for by mum's credit card because I didn't want to waste (more?) cash. I don't want to not be able to sell things for a decent price because farmers have devalued the market. As idealistic as it sounds, I want a game with a level playing field. It's a great game, especially leveling 0-60 and at AUS$20 a month, I want a fair game for the time I put in.

      (also, slightly angry at farmers atm for screwing up the alchemy market on Frostmourne)

      Joolswanders, 60 Hunter, Bleeding Hollow
      JazzyJeff, 45 Shaman, Frostmourne
      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    2. Re:Roof isnt everything by Programmer_In_Traini · · Score: 1

      >> As idealistic as it sounds, I want a game with a level playing field. It's a great game, especially leveling 0-60 and at AUS$20 a month, I want a fair game for the time I put in.

      it is also my other point of view on the topic, I value WoW first for the great game that it is and its true that its not fun to see all those 13 year old kiddos with full gear that they "bought".

      The player in me wants the end (or at least, the moderation) of farming
      but
      the human in me understands why farmers do what they do

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
    3. Re:Roof isnt everything by geminidomino · · Score: 1

      I know that in the WoW world, farming isnt so good, but the complaining about the farmers ain't part of the solution, trying to reach somekind of agreement with gold farming companies would be more the way to go (for instance).

      Come to an agreement? And give them legitimacy? Not on your life.

      I came up with a better agreement, with Blizzard. "Enforce your own fucking rules[0], and I'll consider giving you money again."

      [0] Lack of enforcing anti-gold selling provisions is just one of their failures.

    4. Re:Roof isnt everything by Dracophile · · Score: 1

      I don't want to be beaten by some 13yo who has awesome BoE gear paid for by mum's credit card because I didn't want to waste (more?) cash.

      This is a bigger deal for PvP players than for PvE players, right? I mean, the mobs don't take part in the economy, buying cheap BoE gear in the AH or what-not, so the PvE game is relatively free from gold farming influence. That's because a lot of the you-beaut stuff that drops drops in instances. PvP is more at risk from gold farming because those that can and do buy gold and/or gear with meatspace money will generally have a material edge over their more idealistic opponents.

      I guess it's easy for me to be philosophical about this, because I don't play EverQuake. I imagine I'd be a bit more exercised about this if I played PvP.

      --
      Athy, athier, athiest.
  36. It's a shame it's so boring by climbon321 · · Score: 1

    It's a shame that the film makers were not even able to make an interesting preview with such a rich topic. There is a lot of potential here to make a good film but I would have to say that it would work much better as a character profile rather than focusing on the acctivity as much itself, this being that all the activity is, is people sitting in front of computer screens which in and of itself is not very visually stimulating. Also, the fact that the preview is slow moving does not speak well for how well the full length version would be at holding someones attention.

    Again, interesting topic but the documentary makers seem to have dropped the ball on this one (don't even get me started on the crappy picture in picture effect their trying to get to work)

    1. Re:It's a shame it's so boring by Zibara · · Score: 1

      Despite the somewhat poor production values, I enjoyed the brief bit of the film. The content of the film is something unique that other films have yet to capture, so I can look past the editing and enjoy the film.

  37. those poor, poor chinese gold famers by jasen666 · · Score: 2, Funny

    My heart bleeds for them having to endure being called such harsh names and berated in a game all day long.
    What, they don't like being called "Chinese gold farmers"?
    Well, lets see...
    Chinese? Check.
    Farming? Check.
    For gold? Check.
    I guess an appropriate retort to me would be for them to call me "American game player" in the most derogatory typing style they can.
    Waa?

    1. Re:those poor, poor chinese gold famers by geminidomino · · Score: 1

      My heart bleeds for them having to endure being called such harsh names and berated in a game all day long.

      Why am I reminded of telemarketers whinging about being treated as if they were disease-ridden, oxygen-wasting boils on the ass of humanity? (Answer: They are.)

      Gold Farmers can join Spammers and Telemarketers: cocksuckers who ruin a good thing for other people so they can make an easy buck.

  38. Re:No, we are tired of the grind. by palantir0 · · Score: 1

    You must not have played Shadowbane very much if you came away with you must batter mobs for a year and a day. Shadowbane was about pvp, politics, and control. IMO, a good game will have interesting graphics, pvp, a variety of things to do, a decent storyline, and the ability of the player to impact the landscape. I agree the grind can be bad in some games but most of it is player attitude. I enjoy challenges as many others do. As long as there are challenges as you progress then focusing on grinding rather than having fun is the problem. Burnout is the result of grinding. I've been in long leveling games and never thought of it as a grind since I never focused on leveling. As to the article, I don't have too much of an issue with gold farming as long as I can kill (as in game death lol) the offending parties. When I can't do anything about it, that's where frustration comes in and ruining the game economy, etc. Cheers

  39. Re:No, we are tired of the grind. by cthellis · · Score: 1

    Unfortunately the public (both "regular" gamers and the hardcore) have pretty much proved that this is what they DON'T want. What was SWG but a game that took very little time to "max out" (excepting the Jedi grind, of course), and otherwise was a giant sandbox for (allegedly) good character interaction?

    People like their grinds. As long as--at this point--they're slightly more CLEVER grinds.

  40. Re:No, we are tired of the grind. by vertinox · · Score: 1

    Actually, Shadowbane was kind of fun for what it was. I participated in a few player city raids killing off their trees, but in general it was kind of the same constraints that made me want it to be Ultima Online. It was like EQ but with city building and unconstrained PvP. I played for a about a few months and they just felt it was the same old same old... Either we went out and killed mobs or we brutually destroyed somone's city or we got pk'd while hunting mobs and vice versa.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  41. I wish Blizz would hire the gold farmers by rujholla · · Score: 3, Interesting

    What if Blizz sold gold -- they wouldn't need to hire farmers to create it since after all it is just 1's and 0's but then turned around and used the money that generated to hire these players to play the mobs.

    Can you imagine how much more fun the game would be if you go to attack some mob healer character that instead of maybe trying to heal itself once at low health it actually thought about and reacted to what you were doing.

    How much more challenging could the game become if when faced with a serious threat the gnoll encampment instead of letting you pick them off one by one screamed for help and all its buddies came around.

    They could be randomly cycled through any mob in the world which when not occupied would follow its standard ai script. You would never know when "pulling a mob" whether you were facing a dumb AI mob or a smarter "farmer" controlled one.

    Sure there would probably be lots of issues to iron out but imagine the fun!!!

    1. Re:I wish Blizz would hire the gold farmers by MysteriousPreacher · · Score: 1
      What if Blizz sold gold -- they wouldn't need to hire farmers to create it since after all it is just 1's and 0's but then turned around and used the money that generated to hire these players to play the mobs.


      If gold selling became legitimate and widely used, the in-game economy is likely to experience price inflation. It's difficult enough for casual players to compete with powergamers but it certainly would not help if buying gold became as easy as paying for your WoW account.

      They are just 1s and 0s but the game relies on certain economics in order for it to work in the same way that you couldn't just reduce gravity and expect everything to function.

      Can you imagine how much more fun the game would be if you go to attack some mob healer character that instead of maybe trying to heal itself once at low health it actually thought about and reacted to what you were doing.

      How much more challenging could the game become if when faced with a serious threat the gnoll encampment instead of letting you pick them off one by one screamed for help and all its buddies came around.

      They could be randomly cycled through any mob in the world which when not occupied would follow its standard ai script. You would never know when "pulling a mob" whether you were facing a dumb AI mob or a smarter "farmer" controlled one.


      Some of the mobs do this, it depends on their placement. Murlocs tend to be bunched together and so it can be tricky to pull one without drawing a little entourage with them. It's true though that some mobs seem to be strangely oblivious to the fireball throwing lunatic who's slaughtering all their friends. AI could be improved somewhat. I do like the way a healing mob will heal it's friends - that's a nice touch.

      Player controlled mobs? Nah, that's what PvP is for. It would be fun though if a GM got bored one day, decided to turn Gamon in to a 70 elite and then raid Stormwind.
      --
      -- Using the preview button since 2005
  42. Rang rang... by Anonymous Coward · · Score: 0

    Rang rang ! PVP! PVP!

    These professional players (shall we call them) absolutely ruined the US version of Lineage 2. I played for 3 months after beta and quit. Anywhere you went there they were. And if you fought a couple monsters, then they'd bring a high level group in to kill you over and over until you left. (Cleaning the dungeon one guy told me they called it)

    It's not the fact that they are there that bothers me, it's the tactics they employ and the way regard us US players. It's like we are in the way of them doing their job. And they threaten and bully you to leave.

    That said there were a couple decent guys there that if you walked in room they'd share with you. One even kept me from getting ganked during one of the dungeon "cleaning" sessions by his bosses because he and I spoke a little bit (he knew some english).

    Basically if they want to go to some underutilized area and kill everything for loot, if they want to buy up everything on the auctionhouse, and if they want to craft like mad.. fine. But don't monopolize content to the detriment of other players.

  43. Some simple math: by dsands1 · · Score: 1

    Let's take the following as givens:

    1. I'm an alchemist in wow and gather herbs to make potions, making about 20 gold a day in wow at MOST. This takes me about 2 hours per day to gather and put on Auction.
    2. It would take me about 25 days and 50 total man hours to make 500 gold
    2. 500 gold on my server is ~$35 bucks
    4. I make $50 bucks an hour at my real-life job.

    So, either I can buy 500 gold for the cost of what I make in 45 minutes at work, or spend 50 hours over a month's time making potions. Really, it's an economic no-brainer.

    --
    "What is the answer?" (Silence) "In that case, what is the question?" --Gertrude Stein
    1. Re:Some simple math: by _Sprocket_ · · Score: 1

      Maybe you don't need an instant 500 gold.

    2. Re:Some simple math: by Anonymous Coward · · Score: 0

      Exactly. Wouldn't it be nice if everyone just lived with the drops they got randomly instead of feeling the need to buy them?

      Remove all non-patterned (non user-created) armor and weapons (and quest items) from AH, and this problem would dissappear IMMEDIATELY, wouldn't it?

      Fuck the AH. Fuck an economy. If you can't enforce your current rules, it's time to read the riot act.

    3. Re:Some simple math: by q256 · · Score: 0

      I must agree... damn - the skill trades in WOW are crap - my time to farm or pay for farming... Daaaaa

      I am not a farmer and I have played enough of these games to grow tired of the farming concept. Kill 1,000,000 mobs for 1000 g which will take several weeks and massive time or I can pay $50 or my 1000 g. This concept is worth an hour or two of my time at work to pay for play.

      Blizzard can kill the 'farmer' by suppling the gold to the selling companies (many games have done this). But Blizzard chooses not to. Bottom line : I can afford to buy the gold and consider the action of farming worthless... I buy gold. Support the 'Chinese' gold farmer and help him / her make a living - sure - visited there and trust me - there are far far worse jobs to be had (check your Fruit of the Looms, shoes and sex enslavement businesses).

      BTW : My son's 16 yo friend will level a peep to 60 and sell it every two to three weeks or so... he lives in game (and is the geek extra pale white boy with no social skill out of game). He gets a few bucks out it - takes most of the gold / best items from the peep ... hey - ban him too ?

      --
      Once upon a time, a soon to be mommy and daddy loved each other very much (the lust was strong as well as the drinks)
    4. Re:Some simple math: by Zibara · · Score: 1

      This may be an economic no-brainer if you make $50 an hour. But if you're paying 25 cent or less an hour sweatshop wages, this becomes very profitable. It's probably quite profitable to the people that own the farming operations overseas.

  44. Lineage II - The reason to block "Chinese Farmers" by cwcpetech · · Score: 2, Insightful

    If you need an example of why you can justify blocking Chinese Farming - you need only look to the game that all but endorses it - Lineage II.

    You can get banned for reporting farmers or disrupting any activities they do (with them able to do whatever), with the rare mass ban to cycle the low revenue farmers out, coincidentally with a predicted rise in gold cost. Items, crafting, and quests all are engineered to be accomplished in only one way, botted farming. It is either risk being banned or being illequipped against those who buy adena and use third party programs.

    These are the same kind of farmers that in countries that run legitimate adena sales(e.g. South Korea), will steal identities to "legitimately register" farming accounts as additional insurance to keeping their business.

      To go through the game since beta testing, it clearly has shown itself the primary reason you must enforce the rules to the point where you have cut China out of a US / European game.

    Very similar concepts can be applied to the other MMO's - There is no free market system, only the illegitimately run Chinese Farmer market that is sanctioned.

  45. Gold Farmers give Chinese players a bad name by blindauer · · Score: 5, Interesting

    It turns out, not all Chinese WoW players are gold farmers. Maybe they're the exception rather than the rule, I don't know the numbers, but allow me to share an experience I had just a few days ago.

    I'm killing gorillas in Un'goro crater, grinding my hunter up to level 54. I've been doing this for about 30 minutes now, and I find myself in front of U'cha, a gorilla boss who lives in this cave. There's a quest to kill him, and I've done it probably a dozen times on various other characters. Right now, on this character, I don't have the quest, and no real reason to kill U'cha. Except for the fact that I love killin'. So I am gonna kill him.

    Just as I place my hunter's mark on U'cha's soon-to-be-departed ass, I get a group invite from a player named "Xiojuang", or some such Chinese sounding name. Now, I normally decline unsolicited group invites without a second thought. If you don't have the courtesy to ask me if I want to join you, I don't want to help you, it's just common courtesy to ask first. Also, the very Chinese sounding name reminds me of a gold farmer. Between trade channel spamming and spawn point camping, I generally hate gold farmers. I'm reasonably sure this guy is a gold farmer who needs my help (he's a warrior, several levels below me, and there's no way he's gonna take down this big ape on his own). But at this point I'm bored, so with a grin on my face, I accept the group invite to see what he wants.

    We stand there in silence for minute, he and I. Then he says, "i am chinese friend". Fuck, I knew it, gold farmer. I respond, "umm... ok". More silence. Still standing just out of combat range of U'cha, my Chinese friend finally says, "i need kill him you help me plz". Well, you know, I was gonna kill him anyway. What's the harm in helpin this guy out? None, really, and I am bored, so I respond, "ok". "go go go", he says. Damn, he's impatient, as I'd have guessed. Fine, I'll kill. I send my pet after U'cha and, after giving him a few seconds to establish aggro, I open fire. Within 20 seconds U'cha is lifeless on the ground, and Xio is looting his corpse, picking up the quest item he needed.

    Are ya happy, ya goddamn chinese gold farmer? See, this is where things change. Nearly as random as his unsolicited group invite, he opens a trade window with me, and without a word, places a pair of pants into it. They're mail pants, with +agility on them, pretty nice gear for a hunter of my level. It so happens that my gear is better, but I'm not going to turn them down, so I accept them, and, wondering why he did this, I message him with a simple "?". He responds, "i give you". Hmm, that's not what I expected at all.

    Now, U'cha may be eating the floor, but my Chinese friend and I are still in the back of this cave, with at least a dozen gorillas between us and daylight. We're both going the same direction, so I figure, why not fight our way out of here together? In the battles which ensued during the course of our exit from the cave, several "green" (uncommon) items are dropped by various gorillas we kill. When grouped with strangers in WoW, it's generally accepted that any green or higher items are simply greed rolled by all members of the party, and the high roller gets the item. You can generally expect farmers to always roll "need", in order to get the items, whether or not they actually need them. They're going to put them up for sale in the Auction House. But this guy didn't roll, neither need, nor greed, he PASSED on both items. The first time, I messaged him, "hey, don't you want that? just roll greed...". He responded, "no you have". Whoa.

    Finally we get to the exit of the cave. He messages me, "i go now". And then, "good bye friend". Then he mounts his horse and rides off.

    Now, this guy was either NOT a gold farmer, or maybe just a really crappy one. Giving me items? Passing the roll on items? No, farmers would NOT do that, certainly not good ones. I think this was just a regular Chinese guy playing WoW, just lik

    --
    --Bradley
    1. Re:Gold Farmers give Chinese players a bad name by elrous0 · · Score: 2, Insightful
      not all Chinese players are gold farmers.

      On a similar note, I've been trying to explain to Europeans that not all Americans are Bush-loving assholes either. It seems that we all get pigeonholed one way or the other.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  46. Re:No, we are tired of the grind. by hanoverjames · · Score: 0

    I agree. But that's why Second Life is so interesting. Need a cool sword? Make it! Need a motorcycle? Create one! Attach your homemade script to it!

    Granted, it isn't quite there yet, which is why i'm stuck grinding in WoW. But the more people are aware of it, the faster it will progress into the metaverse that Stephenson predicted.

  47. obCorey ref by ian_mackereth · · Score: 2, Informative
    What? No link to Cory Doctorow's excellent take on this situation in his story "Anda's Game" yet?

    http://craphound.com/000187.html

    The full text and a podcast version are there.

  48. ...I do not think it means what you think it means by Anonymous Coward · · Score: 0

    I don't blame them because they found a way to exploit a living.

    So, I don't blame drug dealers because they found a way to exploit a living might sum up your views on some other group?

    I blame the game companies for making a game that is so tedious to play and level that people are willing to pay others to do it for them.

    I blame the people for exploiting others which is clearly outside of the agreement with the game manufacturer. There is a reason for the restriction on gold purchasing, character purchasing, etc. They are social norms and ethical constraints or 'laws'. They exist only so long as they can guide behavior (through enforcement or support by the group governed). This is no different than other forms of unacceptable behavior in social circles. If someone started selling the output of your daily work product on ebay, would they be exploiting the system? Would you be pissed if your employer figured they could purchase it more cheaply by outsourcing you? Or more appropriate to considering the real impact, should you be allowed to purchase your work product externally and deliver it to your employer as your own work?

  49. Chinese farmers and ID theft by Augmento · · Score: 1

    probably a bit late too post as a separate news item... "The popular online game Lineage has led to the online theft of no fewer than 1 million identities, a police investigation has revealed. The police's Cyber Terror Response Center said Monday its analysis of Lineage accounts created between October 2005 and Feb.14 this year revealed that anywhere between 980,000 and 1.22 million of them were set up in the name of Internet users who never signed up to play the game. Most of them were created in China" from this article http://english.chosun.com/w21data/html/news/200603 /200603130026.html

  50. Planetside by Chibi+Merrow · · Score: 1

    Sounds like you should be playing Planetside. =)

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
  51. Out of Touch by awol · · Score: 1

    Man I am so out of touch "with the kids". I cannot imagine anything less entertaining than playing an online game where paying someone to accumulate items for me makes sense.

    In my day, role playing was all about the journey. Mind you, then there was no such thing as "online" so like I say, I'm soooo out of touch.

    --
    "The first thing to do when you find yourself in a hole is stop digging."
  52. Maybe some have earned it? by Sierpinski · · Score: 1

    In the interactions I've had with some gold farmers (note the lack of the word 'Chinese' there) they have all basically been rude. As a mage, I've had several approach me and demand 20 stacks of water and food. Something like 'food20 water20 NOW!!!' When that happens I usually sit and watch for a while, just to see if they're a farmer, and they're usually pretty easy to spot. Some randomly invite me into a group and in the couple times I accepted (due to expecting a group invite from a guildmate around the same time) they spout some all caps dialog in party chat then disband. Always something I cannot understand. Probably 95% of these types of people I have encountered have Eastern-style names. I understand that doesn't necessarily mean anything, but there does seem to be a pattern. I just think that if they modified their social interactions just a bit, they'd not get as much flak from the rest of the WoW community.

  53. Re:Empowerment in real money that is by elrous0 · · Score: 1
    If you live in China or some other nation where $.25 per hour for a job is a dream come true, this is very empowering.

    Yeah, I'm sure there is some peasant in Columbia who would be very "empowered" by becoming a rich drug lord too. That doesn't make it right or good.

    "Empowering" yourself by exploiting others isn't a noble act, even if you're poor.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  54. Good money by Anonymous Coward · · Score: 0

    As the video says, 1 YUAN is worth 8 dollars. Power levellers charge roughly $1 per an hour, during which they syphon off some of the gold they get from grinding for you (I know this from paying one to level my WoW character). The average wage in china according to the beeb is 17,000 Yuan per year for a production worker. So they are charging you $1 an hour to farm themselves gold and have fun in the game. It's not really exploitation in my view - as the guy in the video points out things cost more in the US, ergo wages are also higher.

  55. WTF by 4D6963 · · Score: 1
    In the words of my father : "What an insane world we live in!"

    That's why I don't wanna play WoW, there's something strange about it. Probably I don't wanna end up spending 12 hours a day playing it and even spending money on eBay for skills instead of spending my day geeking and looking at naked playmates.

    Let's all rather make a good massively multiplayer clone of Super Maze Wars and play it all!

    --
    You just got troll'd!
  56. Re:Empowerment in real money that is by MysteriousPreacher · · Score: 1

    People who feel like they're working probably shouldn't be playing the game since it can't be that enjoyable. Learning to play the guitar can feel like work to some people or fun to people with a genuine interest. I think it's only really an issue when someone expects to play like Hendrix without putting in the work. Buying gold is just plain cheating, just like enabling 'god mode' in a single-player game.

    Casual players are at a disadvantage but there is still plenty to do in the game for people like myself who aren't chasing uber equipment or wanting to go on 40 man raids. A few hours of smart playing is enough to gather decent amounts of equipment or gold - you don't really have to spend days grinding unless you're after a particularly special item.

    --
    -- Using the preview button since 2005
  57. Farmers by kenp2002 · · Score: 1

    More power to them. It is a complete MYTH that farmers cause inflation. Talk to any graduate economics student and let them run the numbers (I had my work's accounts crush numbers because they found the idea of virtual economies fascinating.) and they came back with a simple summary for us non-economics majors (my bg is in theology and history).

    Ready?

    "Because there is no real scaricity in a vitual economy the laws of supply and demand and basic inflation do not function as they do in the real world."

    There are an unlimited number of item X given the amount of time Y. Gold and Item farmers do not sell items or gold in a virtual economy, they sell time. 99% of items sold for costs > 100gp are from instances (base on the logs I gave them). Farmers most likely would spend most, if not all, of their time in instances (don't ask how long it took to explain instances to non-gamers, it was bad) as the time\value ratio is higher then world-drop items you would sell. This assumes that the whole group is farmers (more likely then a mixed crowd and more efficent use of time) and used some rather relaxed pacing for time to clear an instance. There was one interesting fact that came from the logs (auctioneer's data was a big help along with a modded loot link,cosmo,thott cruncher) that the most profitable trade skill, via AH was in fact, skinning. I would have figured enchanting but seems skinning has best margin (99% profit) and best volume via the AH. Based on figures btw, skinning trails instance whoring by less then 20% for time\gold ratio. Not bad for grinding on furries. They gave me a shit load of weird Macro\Micro Encono gibberish but I couldn't make it out.

    Their best guess is game-inflation has more to do with the bulk of a server's players hitting the END-GAME (or as we called it the PE (Player\Endgame ratio) and higher level players twinking out their lower level players (inflation as a result of convienence.) They were pretty confident that inflation was most likely tied into the level dynamics rather then any form of gold\item farming.

    I firmly belive this is more a perception issue then a reality. Based on world drops in zones (using Thott's drop rate data) and excluding BOP (bind on pickup) compared to instance drops (again excluding BOP) no farmer would farm outside of an instance, it simply is not efficent use of time to farm outside of an instance. (Mathmatically that is.) For Solo farming your typical farmer is skinning, skinning, and skinning and probably disenchanting damn near everything else for parts.

    I support gold farmers as they sell time, something many don't have a lot of. I used to be a hard core gamer but adult married life doesn't afford me 12 hours a day to farm MC or Blackwing. Main reason I left EQ was spending 6 hours as a warrior to kill 1 epic mob only to find out the loot got ninja'd by a toon named Warner. The reality and most people don't have that kind of time and Gold Farmers filled the void. I think what we need is Blizzard, Mythic, M$, and Sony, as an industry sit down with some economists and draft as standard model for virtual economies. Until I see hard evidence that gold farmers ipact the economy the complaints about them seem more like the echos of angy miners pissed at cheap asian laundry workers.

    Throw people into Chaos, run around and yell "You Make Big Bread, You Sell Gold?!"

    my 2 cents

    --
    -=[ Who Is John Galt? ]=-