Paying Subscriptions for MMOs with In-Game Ads?
CokoBWare asks: "Next Generation is reporting that NC Soft, makers of the beloved City of Heroes, Guild Wars, and other MMOs have announced that they will be incorporating in-game advertising for their MMO Auto Assault, using an ad service from Massive Inc. NC Soft has made no indication that they intend to change their subscription model in light of this new announcement. I wanted to know how other people would feel paying $50US for a game, plus approximately $15/month in subscription fees, and in addition be served with in-game advertising as well? Is this a good trend for subscription-based MMO games of the future? Should gamers pay for the privilege of having to be subjected to in-game advertising on a monthly basis?"
If I'm getting the service for free, bring on the ads.
- Just my $0.02, take with a grain of salt, your mileage may vary.
It was only a matter of time before advertising and subscription fees both hit you in a package. Cable has been doing this for years with little justification in my eyes. One of the major points in signing up for cable was to get rid of the advertisments, but that idea has been tossed by most cable networks decades ago. Now they are doing the same thing with online stuff. I hope they finally bump into a wall here. I hope this greedy sales model falls right on its face. It's one thing to get us to accept advertising for free services, but when you are paying, and you are online. It just feels so slimy and unnecessary. I hope this project falls flat on its face and serves as a lesson that online, people don't want to pay to be marketed to like everywhere else where they had no choice.
Judges and senates have been bought for gold; Esteem and love were never to be sold.
I don't mind blowing up, burning down or melting sideways the billboards inside the gaming world. Heck, I wouldn't mind slashing and dicing the local authorities if they try to arrest me for cleaning up the environment. Whatever makes the game fun. :)
Ya know what I'd like to say "Bullshit, I'm never gonna pay for a game that has advertisements". But the reality is thats not going to make a difference. Just look at TV. Most people pay around 50$ (or more) a month, and there are 15mn+ of commercials per hour.
At least with in game ads they aren't stopping you from playing. You can just walk right past them. And if this helps the companies put out better games cause they can afford to spend more time in devel becaues they are making X more per month per person - well great. (And Frankly, I'd rather see adverts than pay more than 15$ a month per MMOG)
snowulf.com
Guild wars is free to play per month, unlike EQ2, WOW, etc.
Death by snoo-snoo!
I'm not the hard core gamer I used to be, but I probably play 4-8 hours a week. So you figure $15/month = $180/year = $3.46/week = $0.43 to $0.86 per hour of entertainment.
Compared to a Movie, I paid $8.25 to see Underworld 2. Run time 106 minutes, but you could theoretical count the travel time and previews as "entertainment" so let's call it a 3 hour event. That puts the cost at $2.75/hour.
For me, $15 is a drop in the bucket. I would prefer to not have adds (specifically since I play high fantasy games usually) but in some games (the NFS series for instance) Ads can be put in the game seamlessly in a way that does not break immersion.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Prediction: 90% of respondants will react to the concept of in-game ads as if someone was offering to attach live leeches to their eyeballs. Brave proclomations will be made about how respondant will never, ever, EVER pay for a game that has in-game advertising, no matter what.
Prediction: If the game is good, same people will buy it and play it, complaining bitterly the whole time. Until and unless the advertisments get so intrusive that they actually interfere with gameplay, people will put up with them to get their gaming fix.
It's the land of the brave, and the home of the free
Where the less you know, the better off you'll be.
People pay $5000US for a hi-def set, plus approximately $80/month for HiDef satellite and/or cable service, and are served ads without complaint.
This is not how cable TV works. Cable TV is like online games are now. You pay for the cable to provide the connection to the content but the actual content providers still need to make money through their ads. This is like having to deal with ads on HBO.
Thanks for purchasing Product X! Please take the time to let is know where you heard about our product:
1. Newspaper
2. Billboard
3. Gaming Magazine
4. Farming Blue/Purple Items in Molten Core.
Thanks for your input.
"Get a bicycle. You will not regret it, if you live." - Mark Twain, "Taming the Bicycle"
The bar is set fairly high, and keeps getting higher. Ok so time was your competition was Everquest, a game that felt like a job run by people who seemed to actively go out of their way to screw their customers. Didn't need a big leg up there. However now there's World of Warcraft. It's a fun game, a REALLY fun game. Certianly the best of the five I've tried and the only one to hold my attention for over a year. Sales figures seem to back that up, with 5 million subscribers and rising.
Ok so people who need their MMORPG fix can (and do) go there, you game has to offer something different or better, if you don't, they'll ignore you for the most part. Thus if you decide that a fee plus intrusive ads is the way to go, gamers will tell you to fuck off, they have something better already.
The reason I'm very anti in-game ads is because I know how stupid advertisers are when it comes to computers. They seem to think that ads need to be extremely in your face, noisy, and interactive. If they aren't getting your full attention for an extended period with lots of click throughs, well they must be failing. I mean shit, look at the previlance of not just popups, but take-over-your-browser types of Flash ads. The web is a non-linerar medium and the closest thing would be a newspaper, where you can skip around as you want, yet they insist that's not good enough, their ads have to be in your face.
See I could go for a game with well integrated ads, I even think they could enhance the experience. For example you walk by a TV and instead of displaying some 3 screen loop with babble sounding audio, it has downloaded some new ads and plays them. Would feel nice and realistic, and integrate in to your experience well.
However that's not how it will go, I'm afraid. The advertisers would bitch since people could just ignore the ads and look at other things (I'll never understand why that's not a problem with real billboards and such, just ocmptuer ads). What they'll want is forced ads on loading screens. So you zone in to a place and it starts loading, but instead of a loading screen you get an ad that talks to you, wants you to click thigns, etc. You computer finishes all it's work in 5 seconds but you spend 20 more being bombarded by an ad before you can play.
Thanks, but no.
Your statement is not correct. Cable companies like Comcast *DO* pay networks for their content, using your cable fees. This is why cable channels oppose ala carte cable. I don't like the idea of MMOs putting ads in their games, but it really would be pretty analogous to how cable TV works.