Paying Subscriptions for MMOs with In-Game Ads?
CokoBWare asks: "Next Generation is reporting that NC Soft, makers of the beloved City of Heroes, Guild Wars, and other MMOs have announced that they will be incorporating in-game advertising for their MMO Auto Assault, using an ad service from Massive Inc. NC Soft has made no indication that they intend to change their subscription model in light of this new announcement. I wanted to know how other people would feel paying $50US for a game, plus approximately $15/month in subscription fees, and in addition be served with in-game advertising as well? Is this a good trend for subscription-based MMO games of the future? Should gamers pay for the privilege of having to be subjected to in-game advertising on a monthly basis?"
If I'm getting the service for free, bring on the ads.
- Just my $0.02, take with a grain of salt, your mileage may vary.
It was only a matter of time before advertising and subscription fees both hit you in a package. Cable has been doing this for years with little justification in my eyes. One of the major points in signing up for cable was to get rid of the advertisments, but that idea has been tossed by most cable networks decades ago. Now they are doing the same thing with online stuff. I hope they finally bump into a wall here. I hope this greedy sales model falls right on its face. It's one thing to get us to accept advertising for free services, but when you are paying, and you are online. It just feels so slimy and unnecessary. I hope this project falls flat on its face and serves as a lesson that online, people don't want to pay to be marketed to like everywhere else where they had no choice.
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I don't mind blowing up, burning down or melting sideways the billboards inside the gaming world. Heck, I wouldn't mind slashing and dicing the local authorities if they try to arrest me for cleaning up the environment. Whatever makes the game fun. :)
Ya know what I'd like to say "Bullshit, I'm never gonna pay for a game that has advertisements". But the reality is thats not going to make a difference. Just look at TV. Most people pay around 50$ (or more) a month, and there are 15mn+ of commercials per hour.
At least with in game ads they aren't stopping you from playing. You can just walk right past them. And if this helps the companies put out better games cause they can afford to spend more time in devel becaues they are making X more per month per person - well great. (And Frankly, I'd rather see adverts than pay more than 15$ a month per MMOG)
snowulf.com
Guild wars is free to play per month, unlike EQ2, WOW, etc.
Death by snoo-snoo!
I'm not the hard core gamer I used to be, but I probably play 4-8 hours a week. So you figure $15/month = $180/year = $3.46/week = $0.43 to $0.86 per hour of entertainment.
Compared to a Movie, I paid $8.25 to see Underworld 2. Run time 106 minutes, but you could theoretical count the travel time and previews as "entertainment" so let's call it a 3 hour event. That puts the cost at $2.75/hour.
For me, $15 is a drop in the bucket. I would prefer to not have adds (specifically since I play high fantasy games usually) but in some games (the NFS series for instance) Ads can be put in the game seamlessly in a way that does not break immersion.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Prediction: 90% of respondants will react to the concept of in-game ads as if someone was offering to attach live leeches to their eyeballs. Brave proclomations will be made about how respondant will never, ever, EVER pay for a game that has in-game advertising, no matter what.
Prediction: If the game is good, same people will buy it and play it, complaining bitterly the whole time. Until and unless the advertisments get so intrusive that they actually interfere with gameplay, people will put up with them to get their gaming fix.
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I see nowhere in the announcement that NC Soft plans to charge a monthly fee in adition to having advertisements.
Seeing how they *already* have a very popular MMORPG without a monthly fee (Guild Wars), I don't think it is a stretch to think this one won't either.
If the publishers and content produces for MMO's are going to stick advertising in games, then I have no problem continuing to pay my monthly fee so long as the revenue from said advertising is used to improve the game im playing. Less downtime should be a top priority for both sides because downtime = less advert money. More content in general would also be nice. More places for that advertising to go i figure. You have to remember that disneyland is like the real life equivelent for an MMO, and in addition to your entrance fee, many of the E Ticket rides have corporate sponsors, which is totaly cool because it means the ride is better than it otherwise would have been. As long as the big wigs at the publishing companies arent just fattening their wallets, im cool with in-game advertising.
People pay $5000US for a hi-def set, plus approximately $80/month for HiDef satellite and/or cable service, and are served ads without complaint.
No publisher with any sort of standards would allow the game setting to be destroyed this way. I think we'll see the games with low subscribership succumb to this trend, and lose even more players as a result. Its one thing for Anarchy Online, City of Heroes or a game with a futuristic setting to use in-game ads (since ads exist within those worlds thematically), but a Volvo ad in a dungeon?
Ambience, mood, storyline, graphical quality and believability are hugely important in a MMORPG. All I can say is, if my Lvl 20 Monk/Ranger comes across a "Lower Your Mortgage"
ad in the depths of Hell, I'm never playing Guild Wars again.
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One thing amazed me about the US when I lived there is how badly you are bombarded with adverts. Not just TV but everywhere. Really its like having a fast computer. You don't realise it until you start to try to use a slow one.
t ure/entry/massive_ruins_planetside/
I found amazing, and very annoying. But for everyone else because they grew up with it they more or less blocked it out. Advertising companies know this, which is why adverts are becoming more and more intrusive. Take a look at this site.. http://www.womma.org/wombat/agenda.htm
It will give you an idea of how intrusive they actually get. Whats intresting in that site is that NCSofts Auto-Assault has used these marketing companies for viral/Gurrilla/astro-turfing. So having them put adverts into the game is just an extension of this to be honest.
As for the OP question. I wouldn't play it. I'd quit. If I am paying a subscription why the heck should I be paying to be spammed with adverts. Don't talk to me about it. Think it helps? Guess you have never seen "Deuce Bigalow: European gigalo" pictures in planetside.
http://www.secretlair.com/index.php?/clickablecul
which incidently was hacked to stop adverts spawning in game (just basically edited the hosts file).
In-game ads could work in a subscription-based game model, if done right.
The most important thing advertisers (and game companies) have to accept is the fact that their ads will only be appropriate in contemporary-themed game environments. City of Heroes and Enter the Matrix fit this description, and not much else does. They try shoehorning an ad for potato chips (or anything else, for that matter) in a game with a fantasy/medieval setting. The reaction from subscribers will be instant and negative.
Interstitials might work ("While the game loads, check out this tennis shoe!"), but they must be extremely low-bandwidth. Like a simple graphic. They cannot add to irritating stream of data coming and going between the game's client and server because people complain enough about lag and latency already; ads would earn a game company a blue ribbon in the "Fastest Drop in Subscriptions" contest, hands-down. Video or flash are absolutely detested on the Web, and their acceptance in a paid-for game is far below any means of measurement.
This is not how cable TV works. Cable TV is like online games are now. You pay for the cable to provide the connection to the content but the actual content providers still need to make money through their ads. This is like having to deal with ads on HBO.
Planetside already has that. They're not overly invasive, but they are noticeable in areas that people frequent (it's not like people's tanks have billboards on the side of them, a la nascar).
It's also very very easy to get rid of the ads. Apparently you just enter a line in your lmhosts file that tells the game to redirect all requests to the Massive Inc servers to some black hole. No more ads.
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Thanks for your input.
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On the other hand, if I see one advertisment in Guild Wars...
Magic Boots +1 (sponsored by Reebok) - 1000GP
Chain mail +1 (sponsored by Adidas) - 2000GP
Regeneration potion (sponsored by Novartis) - 50,000 GP
Screwing up your game experience with ads like this one - Priceless.
I have two fundamental problems with in-game advertising.
The first is immersion. If I'm playing a game set in a post-apocalyptic world why am I seeing ads, and worse yet, why are they for products that don't exist in this world.
The second problem is specific to subscription based games. If I'm paying a monthly fee why should I be subjected to advertising? I don't even think I should see advertising in a game I've spent $50 for. Corporate greed knows no bounds and I expect in-game advertising to grow increasingly obnoxious and obtrusive.
I have a few other problems with this form of advertising, one of the largest being the general lack of quality for these ads. It's like ad banners, nearly all of which are complete and utter garbage. The stuff I've seen from screenshots of other games looks awful. I don't expect this to improve and I'm sure we'll see poorly placed ads. Like posters for Subway sandwiches in terrorist hideouts.
Now, advertising fits a bit more neatly into a world like that in City of Heroes; it's a contemporary city based in the United States. But again, the general idea of advertising in games rubs me the wrong way.
It's far more enjoyable and faithful to the game world to see the fake ads the designers have created. The moment I see an ad for a real-life product I'm no longer based in the game, I'm thinking about my life outside the game.
To put it simply, I think in-game advertising is lame. It's companies tried to grab every last penny from consumers. But too many consumers seem to think this is okay which means that its going to be forced on us all whether we like it or not. Consumers are far too accepting of being charged for nonsense and there aren't enough people willing to organize to oppose anything.
The bar is set fairly high, and keeps getting higher. Ok so time was your competition was Everquest, a game that felt like a job run by people who seemed to actively go out of their way to screw their customers. Didn't need a big leg up there. However now there's World of Warcraft. It's a fun game, a REALLY fun game. Certianly the best of the five I've tried and the only one to hold my attention for over a year. Sales figures seem to back that up, with 5 million subscribers and rising.
Ok so people who need their MMORPG fix can (and do) go there, you game has to offer something different or better, if you don't, they'll ignore you for the most part. Thus if you decide that a fee plus intrusive ads is the way to go, gamers will tell you to fuck off, they have something better already.
The reason I'm very anti in-game ads is because I know how stupid advertisers are when it comes to computers. They seem to think that ads need to be extremely in your face, noisy, and interactive. If they aren't getting your full attention for an extended period with lots of click throughs, well they must be failing. I mean shit, look at the previlance of not just popups, but take-over-your-browser types of Flash ads. The web is a non-linerar medium and the closest thing would be a newspaper, where you can skip around as you want, yet they insist that's not good enough, their ads have to be in your face.
See I could go for a game with well integrated ads, I even think they could enhance the experience. For example you walk by a TV and instead of displaying some 3 screen loop with babble sounding audio, it has downloaded some new ads and plays them. Would feel nice and realistic, and integrate in to your experience well.
However that's not how it will go, I'm afraid. The advertisers would bitch since people could just ignore the ads and look at other things (I'll never understand why that's not a problem with real billboards and such, just ocmptuer ads). What they'll want is forced ads on loading screens. So you zone in to a place and it starts loading, but instead of a loading screen you get an ad that talks to you, wants you to click thigns, etc. You computer finishes all it's work in 5 seconds but you spend 20 more being bombarded by an ad before you can play.
Thanks, but no.
Billboards in the Matrix Online had both fake and real ads on them from launch. It actually added to the realism of the game, as it wasn't just fake ads. (Made it feel more real)
I quit Matrix because SOE (Sony Online) bought it, and started adding in everquest abilities to the game model, a lot like when they brought the everquest developers over to Star Wars Galaxies and started destroying because they didn't 'get the difference'.
But until then it was kind of cool to see new movie billboards or alienware ads for a new model, etc.
It can make the world more real, but if it fits in the context. I wouldn't expect to see a Pepsi Machine In WoW or a Billboard for a new movie in WoW, it has to fit the game and not break it. Matrix it worked because it was mimmicking a real city.
And if it adds revenue they use to make the game better and add content and expand the game, I'm for it...
Just imagine this. 2 players in a duel. In the middle of the match, you hear a voice
... 1.."
*Players freeze*
"AND NOW, a message from our sponsor. Tired of a small dick? Get Viagra NOW!........ back to fight in 3... 2
Maybe for you - don't cast your opinion on all gamers. I read books too, but not to get away from real life. I play games for the same reason I read books - either as a mental exercise (Ikaruga, Starcraft) or for an amazing story (Kingdom Hearts, FFVII, Starcraft) and sometimes both (Starcraft).
Adverts would be intuitive in a game like GTA, which is meant to be realistic, and Full Auto makes sense too. As long as they're not intrusive, and they stay to realistically-placed billboards, vending machines, a few posters and loading screens, I'm happy. Besides, a McDonalds poster might remind me that I need to eat when playing.
Your statement is not correct. Cable companies like Comcast *DO* pay networks for their content, using your cable fees. This is why cable channels oppose ala carte cable. I don't like the idea of MMOs putting ads in their games, but it really would be pretty analogous to how cable TV works.
In the US, Except for the major Network stations, channels don't always get a lot of national ad coverage. The cable company is the one that sells a lot of the ad space.
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If you guys think thats bad, Planetside, my current obsession is a 12.99$ a month MMOFPS. It has ads. The started as silent, and were insanly easy to ignore. Some of them were a bit funny to read. Then however, They added sound.
The second you spawn at sanc and step out of the tube, You here the same 2 ads over and over and over. Not just once, then it changes to a difrent ad... the same ads. Over. And over. and Over untill you memorized the god damn thing. One is some Anti-drug thing thats blaring loud depending on your sound settings. The other is something about school.
I dont blame you guys for not wanting ad's in a game you're paying for monthly, but untill you deal with ads that have sound and repeat over and over and over untill you leave the inside of a building, Consider yourselfs lucky.
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