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Paying Subscriptions for MMOs with In-Game Ads?

CokoBWare asks: "Next Generation is reporting that NC Soft, makers of the beloved City of Heroes, Guild Wars, and other MMOs have announced that they will be incorporating in-game advertising for their MMO Auto Assault, using an ad service from Massive Inc. NC Soft has made no indication that they intend to change their subscription model in light of this new announcement. I wanted to know how other people would feel paying $50US for a game, plus approximately $15/month in subscription fees, and in addition be served with in-game advertising as well? Is this a good trend for subscription-based MMO games of the future? Should gamers pay for the privilege of having to be subjected to in-game advertising on a monthly basis?"

49 of 246 comments (clear)

  1. It's quite simple: by robyannetta · · Score: 5, Insightful
    If I'm paying $15 a month, I better not see an advertisment.

    If I'm getting the service for free, bring on the ads.

    --
    - Just my $0.02, take with a grain of salt, your mileage may vary.
    1. Re:It's quite simple: by Anonymous Coward · · Score: 2, Insightful

      I agree that there should only be ads in a free version of the game. If that happens, they might consider an option to charge a couple bucks a month to get rid of the ads, too.

    2. Re:It's quite simple: by chrismcdirty · · Score: 2, Insightful

      That's slightly different. There is the middle man of the cable company that you're directly paying. That payment covers the cost of the infrastructure to get the signal to your home. You pay indirectly through the commercials, used by the networks in order to make money and stay in business.

      --
      It's like sex, except I'm having it!
    3. Re:It's quite simple: by tukkayoot · · Score: 4, Interesting
      Some product placement might be acceptable in a game that I'm paying a subscription for, assuming of course the game takes place in a modern or contemporary setting where you might actually expect the products being advertised to exist. It wouldn't necessarily obtrustive be too obtrustive to be playing a GTA-style game and to see billboards on the side of the road as you drive down the city highway. In fact, it might even make the game more believable. It could prove limiting as well, however. If a car game only features GM automobiles as a part of their product placement contract, it might not work out to be as immersive an enviornment as compared to if they populated the game entirely with made-up autos (or those patterned after a variety of different makes of car).

      If I'm paying the market price for a MMO subscription (presently, $15/month or so) not a single advertisement had better be integrated as a part of the UI/HUD, unless I can easily and permanently disable it. Integration of ads in the UI might be acceptable as long as you're paying less than what an adless MMO of comparable quality costs, and if you're given the option to pay a bit more to get rid of the ads.

      And though I say that might be acceptable, it doesn't mean I want to see it happen. I worry about the old slippery slope. Today you can easily fork over $80/month to your cable company and the majority of stations will still be displaying pure advertising 15% of the time or so. Gaming companies may figure that if people will accept this in television, they will accept it in games. This is obviously not the direction that I'd like to see another medium headed in.

    4. Re:It's quite simple: by Fulcrum+of+Evil · · Score: 5, Funny

      If a car game only features GM automobiles as a part of their product placement contract, it might not work out to be as immersive an enviornment as compared to if they populated the game entirely with made-up autos (or those patterned after a variety of different makes of car).

      That's suck in something like GTA - you jack a car and it breaks down 3 blocks later.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    5. Re:It's quite simple: by aichpvee · · Score: 2, Funny

      Just don't jack the Ford and you should be fine.

      --
      The Farewell Tour II
    6. Re:It's quite simple: by Traa · · Score: 3, Insightful

      "Better not" does not qualify as an argument. We live in a world where you pay for magazines that have advertisements, you pay for TV which has advertisements, etc. I would argue that we, as a collective "feed us"-species have come to embrace this advertisement model as a norm to shave of a few $$ with which we can buy more advertisement ladden services.

      Given that you got "+5 insightfull" hints that there is at least a certain group of us, I would say "market", that is willing to pay for advertisement-free content. Yes, I am one of those. But I at least recognize that our 'freedom-means-you-are-allowed-to-make -money-no-matter-what' attitude isn't as grandiose as is advertised by the overlords.

      Advertisement = $$. This simply equates to the fact that we will have to shell out extra $$ to allow the games to be how we want them to be. So be it.

    7. Re:It's quite simple: by Moofie · · Score: 2, Insightful

      I don't know about you, but I definitely choose which magazines I'm willing to subscribe to based on the mass fraction of advertising. I'm happy to pay more for a subscription to a well laid out magazine that isn't 3/4 advertising copy.

      --
      Why yes, I AM a rocket scientist!
    8. Re:It's quite simple: by cp.tar · · Score: 2, Interesting

      Plain and simple: I wouldn't play it at all.

      Actually, the only MMORPG I play has no subscription either - Guild Wars.
      It is the only kind I can afford and the only kind I'm willing to play.

      If you're charging me for the privilege of viewing ads, sod off; I get quite pissed off just when I go to the cinema, pay the ticket and am forced to sit through almost half an hour of commercials. (OK, so maybe it just feels that long.)
      Anyway, a game that is serving me ads should damn well be totally free of charge just because of the annoyance factor. I don't respond (positively) to ads anyway.

      --
      Ignore this signature. By order.
    9. Re:It's quite simple: by SpacePunk · · Score: 2, Insightful

      It's like any media. Ads support the media cost, and lower the cost to the end user. If magazines, for instance, did not have ads the magazine cost to the reader would be above what it is with ads. It's inevitable that ads get into video games in one form or another. Got a magazine subscription? Do they have ads? Yup.

    10. Re:It's quite simple: by NeuroKoan · · Score: 5, Funny

      How about, instead of casting a fireball in your favorite RPG you instead get to cast a KC Masterpiece fire-spell presented by Ford.

      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    11. Re:It's quite simple: by patio11 · · Score: 5, Funny

      If I got 3 extra points of intellect out of the deal my mage would wear Nike. I'm not even kidding. Here's a bidding war, companies: I will wear your logo on my chest, and gladly, if it comes with a stamina boosting enchantment. And it will be associated in the minds of millions of Horde players with a rush of enjoyment: every time they see my mage charging at them, they'll know Coca Cola = honorable kill for free. You work out the details with Blizzard, the one with the best bonuses gets my chest piece. Losers take heart, I've got 10 other locations to auction off bit by bit.

    12. Re:It's quite simple: by the+argonaut · · Score: 2, Informative

      Not so fast, cowboy! The FCC ruled no such thing - all they did was release a report saying that consumers would save money if cable stations went to an a la carte model, contradicting a report they released in 2004 (from the National Journal, among other sources I'm sure you could find).

      --
      fuck you.
    13. Re:It's quite simple: by Charcharodon · · Score: 2, Funny

      You know what Stewart, I like you, you're not like the other people here in the trailer park.

  2. I knew it... by danpsmith · · Score: 4, Insightful

    It was only a matter of time before advertising and subscription fees both hit you in a package. Cable has been doing this for years with little justification in my eyes. One of the major points in signing up for cable was to get rid of the advertisments, but that idea has been tossed by most cable networks decades ago. Now they are doing the same thing with online stuff. I hope they finally bump into a wall here. I hope this greedy sales model falls right on its face. It's one thing to get us to accept advertising for free services, but when you are paying, and you are online. It just feels so slimy and unnecessary. I hope this project falls flat on its face and serves as a lesson that online, people don't want to pay to be marketed to like everywhere else where they had no choice.

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.
    1. Re:I knew it... by Urusai · · Score: 2, Insightful

      Parent is correct. Greed is boundless. I personally consider the vasty ad market to be a calculated evil that needs to be expunged. Since the cost of ads goes into the product, you end up paying for the right to be manipulated. This is as corrupt as a government that markets its position on debatable public policy. It gives an entity a say in the direction public affairs that has no business but serving the will of its clients.

  3. In-Game Ads... No problem... by __aaclcg7560 · · Score: 4, Funny

    I don't mind blowing up, burning down or melting sideways the billboards inside the gaming world. Heck, I wouldn't mind slashing and dicing the local authorities if they try to arrest me for cleaning up the environment. Whatever makes the game fun. :)

    1. Re:In-Game Ads... No problem... by Sylver+Dragon · · Score: 5, Insightful

      I don't mind blowing up, burning down or melting sideways the billboards inside the gaming world...

      Unless the game doesn't let you. For those that haven't seen it yet, Rainbow six:Lockdown on the PC had in game advertisements. Actually it only had one, which was repeated over and over and over again. It was for a movie, The Hills Have Eyes which I will never see, partly due to the ad, also partly due to the movie looking like it is going to suck.
      While just about everything else in the game took damage, or at least spawned bullet holes when I shot them, the ads did not. No matter what you did to the posters, the looked good as new. This was tested quite often since the ad had a picture of the main actress on it, which was often mistaken for a taget for a second, and shot. In the end, I'm looking to find a way to replace the image with something a bit more interesting, say porn, before the next LAN (which is how I play the R6 games).
      This was bad enough in a game I just paid $50 for, getting that along with the StarForce crap was a real slap in the face. But, the idea of paying for a game subscription and then getting ads as well, just seems like too much to me. Yes, I realize that I'm getting shafted in the same way by the cable company; and that I will probably end up with no choice when it comes to my games; I still don't have to like it.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  4. Well Life is Tuff by ResQuad · · Score: 4, Insightful

    Ya know what I'd like to say "Bullshit, I'm never gonna pay for a game that has advertisements". But the reality is thats not going to make a difference. Just look at TV. Most people pay around 50$ (or more) a month, and there are 15mn+ of commercials per hour.

    At least with in game ads they aren't stopping you from playing. You can just walk right past them. And if this helps the companies put out better games cause they can afford to spend more time in devel becaues they are making X more per month per person - well great. (And Frankly, I'd rather see adverts than pay more than 15$ a month per MMOG)

    1. Re:Well Life is Tuff by danpsmith · · Score: 4, Insightful
      At least with in game ads they aren't stopping you from playing. You can just walk right past them. And if this helps the companies put out better games cause they can afford to spend more time in devel becaues they are making X more per month per person - well great. (And Frankly, I'd rather see adverts than pay more than 15$ a month per MMOG)

      It won't lead to better games, I can almost guarantee that much. And as far as being able to walk past them, yeah, that's true. But the way I look at it is that it's another place they've taken from us. Another form of entertainment that isn't ours anymore. Another form of advertising that they can use to force brand names on you. People never seem to mind, they always say "well advertising is everywhere else, why not?" And my question is, why is it everywhere else? Why do we tolerate things like the "Tostitos Fiesta Bowl" when the taxpayers paid for the stadium and the fans paid for tickets? We shouldn't. When I hear complacent comments like this one it just makes me sad and it reminds me of a Matthew Good Band song called "advertising on police cars."

      --
      Judges and senates have been bought for gold; Esteem and love were never to be sold.
    2. Re:Well Life is Tuff by Ohreally_factor · · Score: 4, Interesting

      I could even see where in game ads, properly done, would improve the experience. If someone where to make a Bladerunner MMORPG, it would seem utterly naked if there weren't huge electronic billboards.

      However, what would be interesting would be top player endorsements. Imagine if you were the "best" (whatever that might mean in the context of the game) in a game, and your play was subsidized by wearing logos or having logos on your vehicle. A Nascar MMORPG?

      --
      It's not offtopic, dumbass. It's orthogonal.
    3. Re:Well Life is Tuff by Turn-X+Alphonse · · Score: 2, Insightful

      You forget a very basic rule.

      Whoever puts in the money, gets to decide the content.

      While it may start with "just an advert here please", it could turn into "Well, I don't agree with that, lets drop it". Could even go as far as "A jail? No! How silly.. We'll goto a coke factory instead! It'll be a EVIL NAME HERE strong hold instead".

      --
      I like muppets.
  5. Missed a point.. by Daxster · · Score: 5, Informative

    Guild wars is free to play per month, unlike EQ2, WOW, etc.

    --
    Death by snoo-snoo!
    1. Re:Missed a point.. by snuf23 · · Score: 2, Insightful

      No - YOU missed the point:

      "have announced that they will be incorporating in-game advertising for their MMO Auto Assault"

      The article is about advertising appearing in Auto Assault NOT Guild Wars, City of Heroes, Lineage or any other NCSoft game.
      Auto Assault was pre-sold as an MMO with expected normal monthly MMO pricing. Now as to whether the monthly subscription will be for a game with advertising or if some other model is in the works, we don't know at this time.

      --
      Sometimes my arms bend back.
  6. cost per hour of entertainment by RingDev · · Score: 4, Insightful

    I'm not the hard core gamer I used to be, but I probably play 4-8 hours a week. So you figure $15/month = $180/year = $3.46/week = $0.43 to $0.86 per hour of entertainment.

    Compared to a Movie, I paid $8.25 to see Underworld 2. Run time 106 minutes, but you could theoretical count the travel time and previews as "entertainment" so let's call it a 3 hour event. That puts the cost at $2.75/hour.

    For me, $15 is a drop in the bucket. I would prefer to not have adds (specifically since I play high fantasy games usually) but in some games (the NFS series for instance) Ads can be put in the game seamlessly in a way that does not break immersion.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  7. Predictions by BaudKarma · · Score: 4, Insightful

    Prediction: 90% of respondants will react to the concept of in-game ads as if someone was offering to attach live leeches to their eyeballs. Brave proclomations will be made about how respondant will never, ever, EVER pay for a game that has in-game advertising, no matter what.

    Prediction: If the game is good, same people will buy it and play it, complaining bitterly the whole time. Until and unless the advertisments get so intrusive that they actually interfere with gameplay, people will put up with them to get their gaming fix.

    --
    It's the land of the brave, and the home of the free
    Where the less you know, the better off you'll be.
    1. Re:Predictions by umbrellasd · · Score: 4, Insightful
      Most players lack the ability to switch off. Do people like television advertising? Most do not. On the other hand, most people will tolerate a great deal as long as their brain numbing distraction of choice remains available.

      Anything that enters the mainstream will have advertisements because if there's a way for someone to legally make a dime, it is going to happen, particularly when it feeds off the least common denominator of principle in the population as a whole.

      I don't watch television, I don't listen to radio, and I don't play games with ads in them. I personally know 0 other people like that. I've never even met anyone else like that. Sure you meet people that are angry about invasive advertising, but when it comes down to it, there's something in the media that they just need so bad they cannot really turn it off.

      The general reaction when I mention this and indicate that a big reason is that I get really pissed when I am interested in something and some fucker comes along and laces that something with every act of manipulation that they can to make me spend money...the general reaction is disbelief and comments about my dubious sanity.

      Given that, advertising is inevitable. Just look at it this way. If every single major game producer decides to go in-game advertising, you know without a doubt that gamers will continue to pay to play. Without a doubt. It's a bit like price fixing. Then eventually, the economy will adjust so that a successful game company pretty much needs (read: publishers won't back a game with a lower advertisement-free profit margin) the additional in-game advertising revenue, and there you go.

      There's no turning back, and huge economic pressure will arise to starve out competitors that would offer a liberated experience, but cannot do so because the majority of consumers are tolerant and costs are adjusted to require revenue generated by the tolerance of advertising and the profitability of the resulting impulse purchases that occur.

    2. Re:Predictions by CrayDrygu · · Score: 2, Insightful
      "I don't watch television, I don't listen to radio, and I don't play games with ads in them. I personally know 0 other people like that."

      I think most people would prefer a compromise, to giving things up completely. I know I do.

      So, I watch TV, but thanks to my HTPC, I don't watch the ads. I listen to radio, but thanks to XM, I don't listen to ads. And when Planetside added in-game advertising, I blocked Massive's ad servers.

      But I've got the same attitude behind it all: If you have a medium where I'm forced to watch your advertising, then you don't get to have my money too. TV has no fast-forward, but I can solve that with time-shifting. A first-person shooter doesn't always give you the opportunity to look away from the ads, but I can block them, too.

      So XM's a bit of an exception there. They aren't asking paying customers to listen to ads -- they're soliciting paying customers with the promise of ad-free music, and very, very few ads on the other stations. So with them, instead of saying "I'm paying you money, so I don't have to see ads", I'm saying, "I'm paying you money so I don't have to see ads."

      --

      --
      "I personal[ly] think Unix is "superior" because on LSD it tastes like Blue." -- jbarnett

  8. Re:Advertising actually fits the theme, so why not by xzanthar · · Score: 2, Insightful

    Games are a way to get away from real life.

    --
    I encrypt all my files with Double XOR Encryption!
  9. How do you even know there will be a fee? by brunes69 · · Score: 2, Insightful

    I see nowhere in the announcement that NC Soft plans to charge a monthly fee in adition to having advertisements.

    Seeing how they *already* have a very popular MMORPG without a monthly fee (Guild Wars), I don't think it is a stretch to think this one won't either.

    1. Re:How do you even know there will be a fee? by snuf23 · · Score: 2, Informative

      "Seeing how they *already* have a very popular MMORPG without a monthly fee (Guild Wars), I don't think it is a stretch to think this one won't either."

      Seeing as they *already* have multiple MMOs which require a monthly fee (City of Heroes/Villains, Lineage II)and have stated in their Auto Assault faq that the game will have monthly fees, I think it's unlikely that the game will use the Guild Wars model.
      What remains to be seen is if they will do the advertising vs paid model like Anarchy Online or if all paid accounts will have advertising.

      --
      Sometimes my arms bend back.
  10. Better Games? by carterhawk001 · · Score: 2, Interesting

    If the publishers and content produces for MMO's are going to stick advertising in games, then I have no problem continuing to pay my monthly fee so long as the revenue from said advertising is used to improve the game im playing. Less downtime should be a top priority for both sides because downtime = less advert money. More content in general would also be nice. More places for that advertising to go i figure. You have to remember that disneyland is like the real life equivelent for an MMO, and in addition to your entrance fee, many of the E Ticket rides have corporate sponsors, which is totaly cool because it means the ride is better than it otherwise would have been. As long as the big wigs at the publishing companies arent just fattening their wallets, im cool with in-game advertising.

  11. If the game is good people will accept it. by Quarters · · Score: 3, Insightful
    "...wanted to know how other people would feel paying $50US for a game, plus approximately $15/month in subscription fees, and in addition be served with in-game advertising as well?"

    People pay $5000US for a hi-def set, plus approximately $80/month for HiDef satellite and/or cable service, and are served ads without complaint.

  12. This alone will separate quality from crap by popo · · Score: 2, Insightful


    No publisher with any sort of standards would allow the game setting to be destroyed this way. I think we'll see the games with low subscribership succumb to this trend, and lose even more players as a result. Its one thing for Anarchy Online, City of Heroes or a game with a futuristic setting to use in-game ads (since ads exist within those worlds thematically), but a Volvo ad in a dungeon?

    Ambience, mood, storyline, graphical quality and believability are hugely important in a MMORPG. All I can say is, if my Lvl 20 Monk/Ranger comes across a "Lower Your Mortgage"
    ad in the depths of Hell, I'm never playing Guild Wars again. ...Not to mention the inherent problems with advertising Pepsi on some bloodstained field of carnage.

    --
    ------ The best brain training is now totally free : )
  13. US centric adverts by forgotten_my_nick · · Score: 2, Interesting

    One thing amazed me about the US when I lived there is how badly you are bombarded with adverts. Not just TV but everywhere. Really its like having a fast computer. You don't realise it until you start to try to use a slow one.

    I found amazing, and very annoying. But for everyone else because they grew up with it they more or less blocked it out. Advertising companies know this, which is why adverts are becoming more and more intrusive. Take a look at this site.. http://www.womma.org/wombat/agenda.htm

    It will give you an idea of how intrusive they actually get. Whats intresting in that site is that NCSofts Auto-Assault has used these marketing companies for viral/Gurrilla/astro-turfing. So having them put adverts into the game is just an extension of this to be honest.

    As for the OP question. I wouldn't play it. I'd quit. If I am paying a subscription why the heck should I be paying to be spammed with adverts. Don't talk to me about it. Think it helps? Guess you have never seen "Deuce Bigalow: European gigalo" pictures in planetside.
    http://www.secretlair.com/index.php?/clickablecult ure/entry/massive_ruins_planetside/

    which incidently was hacked to stop adverts spawning in game (just basically edited the hosts file).

  14. It's all in the execution by Zaffo · · Score: 2, Insightful

    In-game ads could work in a subscription-based game model, if done right.

    The most important thing advertisers (and game companies) have to accept is the fact that their ads will only be appropriate in contemporary-themed game environments. City of Heroes and Enter the Matrix fit this description, and not much else does. They try shoehorning an ad for potato chips (or anything else, for that matter) in a game with a fantasy/medieval setting. The reaction from subscribers will be instant and negative.

    Interstitials might work ("While the game loads, check out this tennis shoe!"), but they must be extremely low-bandwidth. Like a simple graphic. They cannot add to irritating stream of data coming and going between the game's client and server because people complain enough about lag and latency already; ads would earn a game company a blue ribbon in the "Fastest Drop in Subscriptions" contest, hands-down. Video or flash are absolutely detested on the Web, and their acceptance in a paid-for game is far below any means of measurement.

    1. Re:It's all in the execution by Slithe · · Score: 2, Interesting

      For fantasy settings, (if they can) they will probably try some product integration style thing. I once saw an advertisement about a Sony, Pizza-Hut partnership that allowed an Everquest II player to type '/pizza' into the chat window, and a Pizza-Hut online ordering menu would pop-up. I thought this was the stupidest thing I had ever seen, but Evercrack junkies probably found it uber-convenient.

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
  15. Re:Like Cable TV by ab0mb88 · · Score: 3, Insightful

    This is not how cable TV works. Cable TV is like online games are now. You pay for the cable to provide the connection to the content but the actual content providers still need to make money through their ads. This is like having to deal with ads on HBO.

  16. Planetside has that by RobinH · · Score: 2, Informative

    Planetside already has that. They're not overly invasive, but they are noticeable in areas that people frequent (it's not like people's tanks have billboards on the side of them, a la nascar).

    It's also very very easy to get rid of the ads. Apparently you just enter a line in your lmhosts file that tells the game to redirect all requests to the Massive Inc servers to some black hole. No more ads.

    --
    "I have never let my schooling interfere with my education." - Mark Twain
  17. New registration card for products by Tsunayoshi · · Score: 3, Funny

    Thanks for purchasing Product X! Please take the time to let is know where you heard about our product:

    1. Newspaper
    2. Billboard
    3. Gaming Magazine
    4. Farming Blue/Purple Items in Molten Core.

    Thanks for your input.

    --
    "Get a bicycle. You will not regret it, if you live." - Mark Twain, "Taming the Bicycle"
  18. Re:This Depends... by Spy+der+Mann · · Score: 2, Funny

    On the other hand, if I see one advertisment in Guild Wars...

    Magic Boots +1 (sponsored by Reebok) - 1000GP
    Chain mail +1 (sponsored by Adidas) - 2000GP
    Regeneration potion (sponsored by Novartis) - 50,000 GP
    Screwing up your game experience with ads like this one - Priceless.

  19. No in-game advertising! by MaWeiTao · · Score: 2

    I have two fundamental problems with in-game advertising.

    The first is immersion. If I'm playing a game set in a post-apocalyptic world why am I seeing ads, and worse yet, why are they for products that don't exist in this world.

    The second problem is specific to subscription based games. If I'm paying a monthly fee why should I be subjected to advertising? I don't even think I should see advertising in a game I've spent $50 for. Corporate greed knows no bounds and I expect in-game advertising to grow increasingly obnoxious and obtrusive.

    I have a few other problems with this form of advertising, one of the largest being the general lack of quality for these ads. It's like ad banners, nearly all of which are complete and utter garbage. The stuff I've seen from screenshots of other games looks awful. I don't expect this to improve and I'm sure we'll see poorly placed ads. Like posters for Subway sandwiches in terrorist hideouts.

    Now, advertising fits a bit more neatly into a world like that in City of Heroes; it's a contemporary city based in the United States. But again, the general idea of advertising in games rubs me the wrong way.

    It's far more enjoyable and faithful to the game world to see the fake ads the designers have created. The moment I see an ad for a real-life product I'm no longer based in the game, I'm thinking about my life outside the game.

    To put it simply, I think in-game advertising is lame. It's companies tried to grab every last penny from consumers. But too many consumers seem to think this is okay which means that its going to be forced on us all whether we like it or not. Consumers are far too accepting of being charged for nonsense and there aren't enough people willing to organize to oppose anything.

  20. The problem is by Sycraft-fu · · Score: 5, Insightful

    The bar is set fairly high, and keeps getting higher. Ok so time was your competition was Everquest, a game that felt like a job run by people who seemed to actively go out of their way to screw their customers. Didn't need a big leg up there. However now there's World of Warcraft. It's a fun game, a REALLY fun game. Certianly the best of the five I've tried and the only one to hold my attention for over a year. Sales figures seem to back that up, with 5 million subscribers and rising.

    Ok so people who need their MMORPG fix can (and do) go there, you game has to offer something different or better, if you don't, they'll ignore you for the most part. Thus if you decide that a fee plus intrusive ads is the way to go, gamers will tell you to fuck off, they have something better already.

    The reason I'm very anti in-game ads is because I know how stupid advertisers are when it comes to computers. They seem to think that ads need to be extremely in your face, noisy, and interactive. If they aren't getting your full attention for an extended period with lots of click throughs, well they must be failing. I mean shit, look at the previlance of not just popups, but take-over-your-browser types of Flash ads. The web is a non-linerar medium and the closest thing would be a newspaper, where you can skip around as you want, yet they insist that's not good enough, their ads have to be in your face.

    See I could go for a game with well integrated ads, I even think they could enhance the experience. For example you walk by a TV and instead of displaying some 3 screen loop with babble sounding audio, it has downloaded some new ads and plays them. Would feel nice and realistic, and integrate in to your experience well.

    However that's not how it will go, I'm afraid. The advertisers would bitch since people could just ignore the ads and look at other things (I'll never understand why that's not a problem with real billboards and such, just ocmptuer ads). What they'll want is forced ads on loading screens. So you zone in to a place and it starts loading, but instead of a loading screen you get an ad that talks to you, wants you to click thigns, etc. You computer finishes all it's work in 5 seconds but you spend 20 more being bombarded by an ad before you can play.

    Thanks, but no.

  21. Matrix Online was doing this a long time ago... by TheNetAvenger · · Score: 2, Interesting

    Billboards in the Matrix Online had both fake and real ads on them from launch. It actually added to the realism of the game, as it wasn't just fake ads. (Made it feel more real)

    I quit Matrix because SOE (Sony Online) bought it, and started adding in everquest abilities to the game model, a lot like when they brought the everquest developers over to Star Wars Galaxies and started destroying because they didn't 'get the difference'.

    But until then it was kind of cool to see new movie billboards or alienware ads for a new model, etc.

    It can make the world more real, but if it fits in the context. I wouldn't expect to see a Pepsi Machine In WoW or a Billboard for a new movie in WoW, it has to fit the game and not break it. Matrix it worked because it was mimmicking a real city.

    And if it adds revenue they use to make the game better and add content and expand the game, I'm for it...

  22. It _could_ affect gameplay by Man+in+Spandex · · Score: 2, Funny

    Just imagine this. 2 players in a duel. In the middle of the match, you hear a voice

    *Players freeze*
    "AND NOW, a message from our sponsor. Tired of a small dick? Get Viagra NOW!........ back to fight in 3... 2 ... 1.."

  23. Re:Advertising actually fits the theme, so why not by Andrew+Kismet · · Score: 2, Insightful

    Maybe for you - don't cast your opinion on all gamers. I read books too, but not to get away from real life. I play games for the same reason I read books - either as a mental exercise (Ikaruga, Starcraft) or for an amazing story (Kingdom Hearts, FFVII, Starcraft) and sometimes both (Starcraft).
    Adverts would be intuitive in a game like GTA, which is meant to be realistic, and Full Auto makes sense too. As long as they're not intrusive, and they stay to realistically-placed billboards, vending machines, a few posters and loading screens, I'm happy. Besides, a McDonalds poster might remind me that I need to eat when playing.

  24. parent is incorrect by sbma44 · · Score: 4, Insightful

    Your statement is not correct. Cable companies like Comcast *DO* pay networks for their content, using your cable fees. This is why cable channels oppose ala carte cable. I don't like the idea of MMOs putting ads in their games, but it really would be pretty analogous to how cable TV works.

  25. Re:Like Cable TV by Misch · · Score: 2, Insightful

    In the US, Except for the major Network stations, channels don't always get a lot of national ad coverage. The cable company is the one that sells a lot of the ad space.

    --

    --You will rephrase your request for me to go to hell. Goto statements are not acceptable programming constructs
  26. Sound Ad's by X6Gothic6Chik6X · · Score: 2, Insightful

    If you guys think thats bad, Planetside, my current obsession is a 12.99$ a month MMOFPS. It has ads. The started as silent, and were insanly easy to ignore. Some of them were a bit funny to read. Then however, They added sound.

    The second you spawn at sanc and step out of the tube, You here the same 2 ads over and over and over. Not just once, then it changes to a difrent ad... the same ads. Over. And over. and Over untill you memorized the god damn thing. One is some Anti-drug thing thats blaring loud depending on your sound settings. The other is something about school.

    I dont blame you guys for not wanting ad's in a game you're paying for monthly, but untill you deal with ads that have sound and repeat over and over and over untill you leave the inside of a building, Consider yourselfs lucky.

    --
    Your Lady and Mistress, X6Gothic6Chik6X