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What Are Some of Your Favorite RPG Quests?

Ryosen asks: "The current issue of PC Gamer Magazine has a rundown on the MMORPGs due out this year. Reading over the list of hopefuls and checking out some of the websites and comments, I continually ran across complaints from players about the tedium in a lot of the quests from various games. These are typically of the non-imaginative 'take this message to that person' variety, or 'go kill 4 of these creatures' sorts. Obviously there have been some great quests and plots in games of the past and, with so many new RPGs in development, I thought this would be a great time to reminisce over some of our favorites. Who knows? Maybe some of those designers might find some inspiration for their upcoming creations."

56 of 229 comments (clear)

  1. While in Final Fantasy... by MrChom · · Score: 4, Funny

    ..I loved the "Scream every time you hit a random battle" quest. I used to go back over and over just to play that!

  2. Baldur's Gate 2 by jspayne · · Score: 4, Interesting
    The variety and complexity of the quests in Baldur's Gate 2 make me long for the days when there were real RPGs. The quests were very political (taking sides with different factions), and had consequences for your choices. I loved the class-specific quests with the "stronghold" rewards - a great sense of accomplishment, even if the nature of the quest was kill'em all. And the romances - again, making you choose between potential mates, and then behaving in a way that character would want from you. Perfect.

    I never get bored playing BG2.

    1. Re:Baldur's Gate 2 by Cerberus7 · · Score: 3, Interesting

      Dammit, you're making me want to reinstall all of the BG series and play through the whole thing for the bazillionth time. Anyhow, back on topic:

      My favorite RPG quest of all time: escaping Irenicus's dungeon from BG2. I don't quite know how to explain what that quest does for me. The experiments in the jars; the discussions you can have with them. That one quest packs in a lot, including the death of a major character from BG1. It sets the tone, for me, for the entire game, and I always get a rush once it's over because, y'know, IT'S ON! That, and poor Immy gets kidnapped. I was _so pissed_ at that point.

      Just one example of the many great things about the Baldur's Gate series.

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    2. Re:Baldur's Gate 2 by Donniedarkness · · Score: 4, Insightful
      Agreed. Baldur's Gate 2 was so good that Neverwinter Nights DISSAPOINTED ME. The quests were interesting, the characters were interesting... I always got very into the storyline (and the comedy was such that it didn't feel out of place... Boo rox ^_^).

      In my mind, Baldur's Gate 2 has not been outdone yet.

      --
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  3. Involve players in the epic storyline by Metasquares · · Score: 5, Insightful

    I used to GM an Ultima Online shard. The most successful quests tended to be the ones that involved players in the storyline, bringing all of UO's lore into play and allowing them to mold the shard's future lore. These quests tend to be deeper, darker, and more dangerous than your run-of-the-mill "kill these monsters" quests. You can drag some of these storylines out over multiple quests spanning long periods of time, too.

    That's if you're talking about GM-run quests. If you plan on automating your quests, you're going to be kind of doomed from the start. Anything automatic will eventually become boring to players.

    1. Re:Involve players in the epic storyline by supersocialist · · Score: 2, Funny

      Anything automatic will eventually become boring to players.

      Like Nethack?

  4. Star Control 2 by SashaM · · Score: 4, Interesting

    Without a doubt, the best Quest I have ever played is Star Control 2. Its source code has recently been released and ported to modern platforms, too, now known as The Ur-Quan Masters.

    Disclaimer: I deny all responsibility for the days/weeks of "wasted" time if you decide to download this game.

    1. Re:Star Control 2 by antic · · Score: 3, Insightful

      Agreed - SC2 is a great game.

      I don't really play RPGs but I wondered if there were any out there that used a more natural format for quests. So someone's talking in the town about a rising threat in a nearby area. It's not mentioned as a specific quest, but should you not decide to deal with it, the threat's power may develop at a later date to the point at which it is simple too difficult to defeat. e.g., take care of a brooding Sauron before he's amassed his power.

      Or is the concept of a quest to finely engrained in the level-up, "I've achieved something" format of games?

      --
      'Thats they exact same thing a banana wrench monkey.'
  5. Legend of Mana by JensR · · Score: 4, Interesting

    There is one quest where you have to sell a 5 lamps to dupbears. The problem is, they speak their own special language where you just get a basic vocabulary for, and you have to chat with them for a while before you can get pitch your wares. Probably the nicest quest in the game.

  6. Returning back to real life ? by AwaxSlashdot · · Score: 4, Funny

    This is the most challenging quest I ever faced !

    AWx

    --
    Sig (appended to the end of comments you post, 120 chars)
  7. KOTR and KOTR 2 by rben · · Score: 2, Informative

    I loved both of the Knights of the Old Republic games. The whole game was one big quest that culminated in an epic battle. Those are the only Star Wars games that really made me feel like I was living in the Star Wars universe.

    Related Note: I like the quests in Dungeons and Dragons Online a lot better than most MMORPGs. If you pay attention, some of them have some great story lines, especially the Catacombs.

    --

    -All that is gold does not glitter - Tolkien
    www.ra

  8. EQ: The Spirit of Garzicor by Kalie+Ma · · Score: 2, Interesting

    As a 4-year EQ player that was a story and quest nut, I found most of the "talk, kill, loot, give" quests to be downright boring. O_o

    There's one quest though that stands out. It's an epic-length quest to return a legendary dragon's spirit to rest named The Spirit of Garzicor. Even with my feverish playing (over 110hr/wk) it took me over six months to complete and required large amounts of assistance, including a raid at the end. Of course this quest at the time wasn't well charted, which made it more fun for the questing players but quite a bit more challenging.

    In the end though, looking back on four years of EQ and the timesink questing process made me pretty depressed. I realized that I had sunk more of my time into EQ quests than pretty much any other hobby in my life in a mere matter of 4 years. That's part of the MMO experience though - time == reward! Quests just make that time less mundane. :)

  9. Admiral Harkov's betrayal in Tie Fighter by canozmen · · Score: 5, Interesting

    Anyone remember the mission where Admiral Harkov sends you and your wingmen to inspect an asteroid field (which turns out to be a mine field) to get rid of you, then you had to fight your way out of it alive to report his betrayal. I still remember how angry I felt the moment in mid-flight when I realized the trap. Touches like these really forced you to take part in the storyline and personalize the conflict told in the game. Oh, and the moment of sweet revenge at the end of the campaign when Darth Vader says "Welcome Admiral Harkov, we have a matter to discuss.". That's what you get for sending me into a death trap sucker!

  10. Planescape: Torment by circletimessquare · · Score: 4, Informative

    http://www.gamespot.com/pc/rpg/planescapetorment/

    the whole game is unique and unlike anything else i have ever played. the "choose between 4 relies" thing gets tired after awhile, but for sheer inventiveness, 5% of this game is more creative than 5 other videogames put together

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:Planescape: Torment by FhnuZoag · · Score: 2, Interesting

      Oh hell yeah.

      Planescape is really one of the only RPGs to have actual storylines, as opposed to maps or enemy sets to navigate or eliminate.

      The implicit sidequest to find the truth behind your beloved is probably the best in all of CRPGdom.

  11. My old time favorite... by __aaclcg7560 · · Score: 3, Interesting

    Is completing all the quests in Adventure (Atari 2600) to kill the gold dragon.

    1. Re:My old time favorite... by gEvil+(beta) · · Score: 5, Funny

      "Somebody get this freaking duck away from me!"

      --
      This guy's the limit!
    2. Re:My old time favorite... by poopdeville · · Score: 3, Funny

      My favorite quest is getting E.T. back to his planet in that old Atari 2600 game.

      --
      After all, I am strangely colored.
  12. Chrono Trigger by mrsbrisby · · Score: 2

    That's easy: Chrono Trigger is the only quest-oriented RPG that has ever sucked more than 150 hours of my life away.

    Unless, of course, you count nethack...

  13. Best quest ever by darthwader · · Score: 3, Insightful

    "Fetch a larva for the council."

    It must be the best quest, since it appears in the two best RPGs ever written.

    --
    I hate it when I make a joke and I get modded "+5 insightful". Mod the stupid comments "funny", not "insightful", pleas
  14. Ambermoon by henni16 · · Score: 2, Interesting

    I have yet to see a RPG that impresses me technically, plotwise and puzzlewise as much as "Ambermoon" by Thalion for the Amiga has.

    Ambermoon on the Thalion Webshrine (files for Amiga emulators on the last page of the article).

    Oooh, I remember reading a "complete walkthrough" (that won an award/money prize IIRC)in one game magazine that didn't even cover half of the game.
    You could easily tell because the "complete list of NPCs for your party" didn't contain two key figures and didn't mention the place where you find one of them.
    And without visiting that NPC and place (as there is a - literal - key item), there is no chance to ever get to the second part of the game that mostly takes place on two other worlds instead of the (only) one you know of up until then.
    It was a little like "Fellowship of the Ring" ending on the gate to the mines of Moria because nobody could open the door.

    I am still somewhat amazed that nobody cared about all the dangling storylines, hints or even that there were some islands/areas on the (included) map that he didn't figure out how to reach..

  15. Would have to be The Bard's Tale (I II and III) by tinkertim · · Score: 2, Interesting

    Originally for the Commie, but later ported to PC's. Graphics for its time were awesome (simple sprites but they were COOL sprites!) plenty of plot and plenty of games within the game. Not many were able to get past the game without the clue books, but it was possible.

    Was one of the games that helped to put Electronic Arts on the map. 10 or so years later (after it wasn't sold anymore) I got nostalgic and called EA to see about ordering them , I missed playing them and low and behold they still got many requests, and had plent of not only games but clue books on hand. It developed a cult following.

    I liked the view the most, I think .. instead of looking down on your party from above you looked at what they looked at (sort of doom style). Plenty of easter eggs too :) I think there may even be a group working on porting it to a php -> ajax clone and open sourcing it, however when I went looking for the blog that mentioned it to provide it here I couldn't find it.

    I enjoyed Ultima, FF and the rest, but Bards Tale was my all time favorite.

    1. Re:Would have to be The Bard's Tale (I II and III) by VelvetHelmet · · Score: 2, Informative
      I was hoping someone would mention The Bard's Tale games.

      Bard's Tale 3 was my first RPG. What a great game! I don't remember if I used a clue book or not, but I do remember how freakin' difficult the final battle was. What a feeling when I finally won!

  16. Are we there Yeti? by mESSDan · · Score: 3, Funny

    This is a chain quest in WoW in Winterspring. It starts off normal enough, but the second or third part of it has you taking a mechanical yeti and scarying different npcs spread out around the continent. It was quite amusing, and provided quite a fresh look at the NPCs and their reactions. Everyone I've told about that quest has loved it too.

    --

    -- Dan
    1. Re:Are we there Yeti? by Zibara · · Score: 2, Informative

      Yeah, Are We There, Yeti? was one of my favorite WoW quests. Another favorite of mine was the lazy peons quest where you hit sleeping orc peons with a cludgel to wake them up and force them back to work.

  17. Final Fantasy VI - The Opera by zzz1357 · · Score: 4, Insightful
    Celes's performance at the Opera House is the number one quest in my book.

    It's so beautiful, but sad, and it foreshadows what happens during the second half of the game. Arguably the most famous sequence in the game, in 2002 Electronic Gaming Monthly declared the opera scene one of the "20 Greatest Moments in Console Gaming."

    --
    You can't add pianos and telephones.
  18. Dragon Quest VIII by zerocool^ · · Score: 2, Insightful


    I have to chime in for Dragon Quest VIII. It probably isn't the best RPG I've played - I'd say there are some parts of Final Fantasy US3 that can make my eyes water (locke's girlfriend and the phoenix)... but DQ8 is a throwback to Old school RPG's. It has excellent grapics in the "cell shaded" style, and I can not possibly say enough good about the music. The game has a good storyline, it's never taking its self too seriously, and I can't wait to see how it all ends.

    ~Will

    --
    sig?
  19. Paranoia by GhaleonStrife · · Score: 2, Funny

    I'd have to say my favorite quest was in a tabletop game of Paranoia. "Deliver this note to the clone across the hall." Of course, what the briefing officer neglected to mention was the fact that they still had to go to outfitting and R&D, which were on the other side of the complex. By the time they were done and found the clone they were supposed to deliver it to, they got in a fight over who would deliver it, and not only killed him with a grenade, but blew up half to 3/4 of Alpha Complex.

  20. Arcanum's Half-Ogres by popeguilty · · Score: 2, Interesting

    The fantasy/ steampunk RPG Arcanum has as one of its races Half-Ogres. Only males exist, and the manual even remarks on how odd it is that there's so many of them, since they're presumably the product of rape and ogres would most likely eat their young.

    There's an extended, wholly optional, and even somewhat difficult to acquire quest that starts in Tarant (Arcanum's largest city, comparable to London) in which we discover why the gnomish capitalists almost all have half-ogre bodyguards, and why prostitutes keep disappearing- they're being kidnapped and taken to an island to breed with ogres until they die, so that the gnomes, who are universally terrified of a worker's uprising, might have half-ogres to defend themselves with.

    It's convoluted and weird, and one of the best quests I've ever played through.

  21. Easy by SmallFurryCreature · · Score: 4, Interesting
    In Planescape Torment you come across a society made up out of ghouls, skeletons and zombies. No it is not hack and slash time, well you can but then your playing the wrong game, but the 'quest' is not to do the 'quest'. You can find out the truth of their 'god' but that would destroy the carefull balance that makes this undead society work.

    All of the quests in that area are nice but the best is helping a zombie remember her name. It has multiple solutions and none of them involve killing anything just making what you think is the best choice.

    Same as, what can chance the nature of a man. That one had me really thinking about what to answer. It doesn't matter of course as the game continues on the same path but I felt the 'right' response was important.

    Those are the best quests for me. When you can make choices that perhaps don't 'matter' but wich you feel are the ones you can live with. When you choose a response not based on loot or XP but just on roleplaying THAT is when a RPG is at its best.

    Vampire Bloodlines has another quest like that. You come across an apartment of a prostitute and can read her diary where she talks off how she hates the live but has met someone nice. It also becomes clear that some vampire has infected her and her new love with a deadly disease. She is dying and you can talk to her to find out more. Depending on your race of vampire you can comfort her by pretending to be her love. It doesn't do anything. Just feels right. As the mad vampire race you even have some very poignant observations to make.

    Nice. When I went to slay the vampire that infected her it wasn't for the XP.

    MMORPG's rarely if ever can achieve this. How can they? It would ruin the moment of her passing away if there was a line behind you waiting to talk to her as well. The nameless zombie would be more comedy for having thousands of people tell her her name only to forget again.

    A truly great RPG is about roleplaying, where you make your choices based on the character you have chosen to play. To me a that would mean that an evil character would indeed have more wealth and power but also find himself ultimately alone with noone to trust.

    BUT a purely good character would be poor (not nice to accept a widows wedding ring as payment for rescueing her childeren) and ultimately just as alone as a purely good character could never tolerate say a thief in his/her party.

    For me a true MMORPG would have 3 alignments. Good, evil and the most common one. Slightly evil. The alignment most of us have in real live. Make a player pay throught the nose if he wants to play a dogooder. Make evil characters outcasts from society who like real criminals have to spend much of their wealth in bribing people to be their friends.

    Oh and stop it with the quest que. It ruins it when a dozen people are getting the same quest if everything in the story suggests that the quest should be unique.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  22. Re:Recent? by Meagermanx · · Score: 2, Informative

    I'm glad somebody mentioned Fallout. The atmosphere really makes you feel like you're in a dirty, lowbrow environment. Plus there's all the dialog options and different ways to complete quests.
    I've just started going through Fallout 2 again (I quit the first time, due to lack of character planning), and it's an amazing game.

  23. Re:Progress Quest by usrusr · · Score: 2, Insightful

    heh, why did you have to mention progressquest? now i'm heading back to the killing fields, only because of you!

    "Placate the Ochre Jellies"
    "Seek the Crafted Spangle"
    "Seek the Proverbial Galoon"

    --
    [i have an opinion and i am not afraid to use it]
  24. The Babel Fish! by MeanMF · · Score: 3, Interesting

    Getting the Babel Fish in Hitchhiker's Guide to the Galaxy! Ya, it's not technically an RPG but it's a great quest.

    1. Re:The Babel Fish! by Robaato · · Score: 2, Interesting

      1. Hang your robe on the hook, covering the hole in the wall.
      2. Put your towel over the drain.
      3. Put Ford's satchel in front of the Robot panel.
      4. Put your junk mail on top of the satchel.

      I think that was everything. You push the button, the fish shoots out, hits the robe, falls to the towel. A cleaning robot comes out, hits the satchel, sending the mail flying. Another robot flies out, cleans up the mail. Somewhere in all this, the fish lands in your ear. Anyone else remember how this went?

      ...my god, I just typed all that from memory.

  25. BG2 vs NWN by MattW · · Score: 5, Informative

    BG2 was unquestionably the better RPG if you just bought them and wanted to play through them. However, BG2 inspired, as the poster said, the urge to "play through it over and over again". But NWN was never meant just as a single player game, and honestly, I believe that the reason NWN's single player campaign was disappointing was just that SO many man hours were put into developing the engine and tools and assets and scripting that there wasn't enough time to create a BG2-like experience.

    That said, if you were willing to look beyond the official campaign, NWN becomes more competitive. There have been a lot of fan-created, really great modules. At the top of my favorites is Adam Miller's Dreamcatcher series. Some people swear by Stefan Gagne's work (which is prolific). Almost everyone agrees that Rick Burton's Twilight/Midnight modules are fantastic. I'm really fond of the Aielund saga.

    Go here: http://nwvault.ign.com/fms/TopRated.php?content=mo dules

    If you have NWN installed. And play some of the top rated modules that sound appealing. There's some great stuff, stuff that you may well enjoy a lot more than the original NWN.

    Bioware, for their part, got their act together a bit for their expansion, Hordes of the Underdark. It had a much more enjoyable single player campaign. Even the developers said that by this time they'd really gotten better with their own tools, the engine was refined, and lots of important art assets (robes, for example) were in the engine.

    Meanwhile, the expandability of this game may never be matched. There is literally tens if not hundreds of gigabytes worth of custom content - tilesets, weapons, icons, creature models (with animations), to say nothing of actual modules. People have hacked in ridable horses. It's amazing.

    Right now you can pick up the NWN Diamond edition in stores and it comes with the original game plus both expansion packs PLUS some of Bio's "premium modules" they sell now.

    Meanwhile, online, you can play with others in a way you never could play BG2. Since the game has a DM client, there are a ton of people running bona fide campaigns. Neverwinterconnections.com is a matching service to hook up people to play together. There's also a list of "persistent worlds" a mile long, some of which actual merit being played; they're like mini-MMOs (or graphical MUDs, perhaps) where 20-60 players will play all hours of the day and you can return and keep playing the same character.

    One ambitious project even attempted to create a huge set of servers which connected the Forgotten Realms all togther (ALFA, although it's sad that enthusiasm and competence don't always go hand in hand, although the Roleplay level there is pretty amazing).

    So all in all, Baldur's Gate 2 for someone who just wanted to buy a game off the shelf and play it was certainly a better game, in my opinion, especially for its time. But NWN quite literallly broke new ground. For those who were willing to go out and look for fresh content and people to play with, it continued to pay dividends. NWN, if you got into it, is probably pound for pound the best value any game has ever delivered. I probably played all the way through BG2 at least a half dozen times, maybe more - there are some good addons for it, including David Gaider's hacks that make some of the "big" fights a lot more difficult, add NPCs and quests, etc. But even still, that amount of time and fun is dwarfed by the play of NWN because of the fact that I can always go grab something fresh. I think you really have to be a fan of that TYPE of game to fall in love with NWN, but if you are, I think it's unmatched on the whole.

    1. Re:BG2 vs NWN by aevan · · Score: 2, Interesting

      Stephan's Penultima series was a riot...a total satire on RPG... i was sold when i saw the edge of the map having lil hex grids. The humour factor nailed me for that one.

      Whenever I think of NWN it's his series that comes to mind.

  26. PST -- A quest to know YOURSELF! by JonTurner · · Score: 2, Interesting

    Another vote for Planescape Torment as the all-time greatest RPG.

    I mean, what better quest can there be, than a Quest to learn who you are? A chance to discover yourself and, just maybe, make amends for past sins and save your own soul and prevent the suffering of others.

    Beautifully written, IMO it is the high-water mark of videogames.

    P.S. For those who enjoyed PST, I highly recommend Stanislaw Lem's novel, Solaris. The central character (Kelvin) asks many of the same questions. If you've seen the Russian film version or the pathetic watered-down Hollywood adaptation but not read the novel, then you're cheating yourself. Go read the book -- it is rich, emotionally moving, haunting and you will never forget it.

  27. Morrowind by jack79 · · Score: 5, Informative

    Not a particular quest in Morrowind but more a genre: the ones that sent you into the Dwemer ruins. The quest objectives themselves were pretty superfluous but I loved the mystery and dank beauty of those deserted underground cities. All that steam-punk machinery sitting there with no explanation, the robotic spider guards etc. Amazingly atmospheric and it drew you into the of the world without ever providing nicely packaged answers about the Dwemer disappearance, or even shouting "Hey, guys, the Dwemer have TOTALLY DISAPPEARED!" It was just this puzzling aspect of the world that you could either safely ignore or get really intrigued by.

    1. Re:Morrowind by Anonymous Coward · · Score: 2, Insightful

      Yeah, that was one great thing about Morrowind. The two quests I liked best weren't even in the quest log - find out what happened to the Dwemer and find out how Vivec became a demi-god. I guess I skipped about 50% of the main storyline just bashing around the island searching ruins for books and clues.

  28. PC RPG vs. PnP RPG by grumpygrodyguy · · Score: 3, Interesting

    I've played and loved dozens of pc and console rpgs over the last 20 years and I'm amazed that I can't recall a single 'quest' I enjoyed. I guess I always thought of quests as a chore separating me from a better sword or more xp.

    I do however have many fond memories of 'quests' from pen and paper RPGs like AD&D, or Shadowrun, or Star Wars. Actually I can't remember any that were boring!

    I wonder if I'm the only one who feels this way...and if I'm not...why then are pen and paper 'quests' so much more memorable than their pc counterparts? Maybe 'quests' were one of the things that never succesfully transitioned from the table top to the screen?

    Beta testing auto-assault this weekend leaves me feeling the exact same way as the article describes, I'm jumping from one mission to the next without even reading what they are about =(...and I couldn't care less. It's a far cry from the glory days of pen and paper...the progenitor of all computer RPGs.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  29. Collecting Cuccos by vga_init · · Score: 2, Interesting

    I don't know why, but one of the first things that jumps to mind is that part of Zelda64 where you have to run around the town and find the lady's lost cuccos, returning them all to the pen for a shiny glass bottle. That game had a lot of good quests like that, even IF nearly all of them involved collecting items. It makes the kleptomaniac in me happy. :-)

  30. Re:Admiral Harkov's betrayal in Tie Fighter by dougmc · · Score: 3, Interesting
    I concur -- that mission (quest?) rocked. Clearing mine fields in unshielded craft is not for the meek!

    Tie Fighter really did kick so much ass it's not even funny.

  31. I recommend by tuna_boat_tony · · Score: 2, Interesting

    My personal top three are: Secret of Mana 2 (SNES) Dragon Quest III (NES, SNES, GBC) Mario & Luigi; Superstar Saga (GBA)

  32. KoToR... by Senjutsu · · Score: 3, Informative

    had a quest where you had to solve a murder case by talking to different witnesses and suspect and thinking things through. I thought it was a nice way to capture the sense of Jedi as Mediators instead of just fighters, and it was pretty fun too.

  33. Re:Admiral Harkov's betrayal in Tie Fighter by ocbwilg · · Score: 3, Interesting

    Tie Fighter really did kick so much ass it's not even funny.

    True. The games that came after that (X-wing vs Tie Fighter and X-Wing Alliance) were good too, but Lucasarts hasn't done anything in that vein for a long time. I really wish they would though. It would give me an excuse to dig out my old joystick. They have roughly 20 years between the end of Episodes III and IV that they could develop.

  34. World of Warcraft has some good ones... by matthewcraig · · Score: 2, Insightful

    Though most of them are "fetch my hoe" or "deliver this note" or "kill me some rats" quests, there are some good story quest chains in World of Warcraft. I think my favorite ones are in the Plaguelands. The Redpath quest chain is really enjoyable.

    After the fall of Darrowshire, the Redpath family was split up. The ghost of the daughter starts the chain sending you off to located the remaining living family members. Through magic you rewrite their historic battle to allow yourself to enter into the defense of the town. The last quest involves gathering up to 39 other friends to fight along side the ghostly town defenders against the undead scourge onslaught. Really an epic conclusion to an interesting fantasy story.

  35. WoW: In Dreams by Incoherent07 · · Score: 2, Interesting

    By far the best quest I've found in WoW is a quest that starts by talking to an old man named Tirion living off by himself on the edge of the Eastern Plaguelands. After a few "go decimate everything in the area" quests, he decides to trust you with his story, which involves his and his son Taelan's involvement in fighting the Scourge as part of the Silver Hand (in the Warcraft 3 era). Eventually he tells you Taelan joined the Scarlet Crusade, a fanatical organization that thinks everyone who's not a part of them is allied with the Scourge. To redeem him, you retrieve some various articles from Taelan's past, then enlist some help to disguise yourself as a member of the Scarlet Crusade. When you show these to Taelan, he decides he wants to be with his father again, demolishing anyone who stands in his way. (And unlike most escort quests in the game, you don't have to do anything because he hits like a truck.) [massive spoilers] In the end, he dies, and his father arrives and pledges to reform the Order of the Silver Hand. [/massive spoilers]

    --
    This is my sig. There are many others like it, but this one is mine.
  36. The Glow by necrognome · · Score: 4, Insightful

    I will never forget the Glow in Fallout. The atmosphere and music were perfect, and I loved the way in which the veil was peeled away from the game's storyline.

    --


    Let's get drunk and delete production data!
  37. Re:Admiral Harkov's betrayal in Tie Fighter by dabigpaybackski · · Score: 2, Interesting

    I'd settle for a complete EPs IV through VI campaign. Imperial or Alliance--it doesn't matter. X-Wing rocked and TIE Fighter is still the bomb. What they need to do in the new game is give the player command of the capital ships.

    --
    "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
  38. Ultima V: Lazarus by Slithe · · Score: 2, Interesting

    While not exactly a quest, Ultima Lazarus contains a great example of an event (or set of events) that both really piss you off and really draw you into the game. The provisioner in Yew tells the Avatar (i.e. the player for those of you unfamiliar with Ultima) that Lord British commisioned a Map of Britannia with the Mantras for all the shrines and the Words of Power for all the dungeons, and she wants to finish the map as a 'tribute' to his memory, so she tells the Avatar that she will pay handsomely (200 gold coins) for every Mantra you tell her. This is a very good way to earn money early in the game. From her dialogue, she seemed slightly concerned with the Opression (i.e. she said 'everything is safer, but I have the feeling that I am living with a noose around my neck), and she even warns the Avatar about the Yew Captain of the Guard. It turns, out, though, that she is an undercover spy for the Opression, and every Mantra you tell her allows the Opression to destroy one more shrine (they can be restored, though). I only learned about her deception from a post on the Lazarus forums www.u5lazarus.org and I was both angry with myself for allowing greed to overwhelm good sense, and I was amazed that the game had so utterly fooled me. Many 'spies' are rather obvious, but this one caught me completely off guard. Which reminds me, I need to finish it.

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    ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
  39. Re:Favorite WoW Quest by WIAKywbfatw · · Score: 2, Insightful

    I think that you mean Gnomeregan rather than Gadgetzan. Gadgetzan is a neutral town in Tanaris, whereas Gnomergan is the fallen city of the Gnomes.

    Coming back on topic (or at least this particular thread of it), I personally enjoy doing the quest chain that gives access to Onyxia's Lair. It's one of the longer, more complicated quest chains in the game but it has one or two really nice parts to it. I don't know exactly how much health and armor that Highlord Bolvar Fordragon has, but he can tank for me anytime.

    The basic problem with quests in World Of Warcraft is that they have to be accessible to the average player, and by that I mean that they have to be pretty much idiot-proof. Any quest that wasn't would only:

    1. Cause a disproportionate number of GM tickets (support requests from a Blizzard employee);
    2. Be ignored by most players unless it offered particularly good quest rewards;
    3. Be completed by 95 percent of players only after they looked up the complete solution on a site like thottbot.com or allakhazam.com.

    If you want to over-analyse things then you'll find that there are only four core quest types in WOW: killing, collecting, delivering and escorting, and that all the quests are basically made up of one or more of these elements. But then there are only actually seven core stories/plots used in novels and movies, and all of them can basically be boiled down to a combination of one or more of those too.

    Yes, if you just look at quests as "kill 10 murlocs" or "collect 8 murloc scales" then they will seem rather banal, but if you actually take the time to read the back stories, and the various non-quest-related texts around the world of Azeroth then there is a lot more depth to the story to appreciate.

    Again, it's to WOW's credit that if you don't want to take all that in that you don't have to: if you just want to kill, collect and level up then you can do that, and have a lot of fun doing it without having to totally immerse yourself in the rich lore all around you.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  40. Re:Admiral Harkov's betrayal in Tie Fighter by geminidomino · · Score: 2, Interesting

    Oh hell yeah. At least they give you the finest ship in the fleet. Shields are for pussies!

    Nothing like doing a flyby on the containers while waiting for backup in a T/I. By the time you finished that mission and all it's objectives, you damn sure knew how to jink. :)

  41. NannyMUD Quest: Keep the MUD tidy! by jtcm · · Score: 2, Interesting

    Without a doubt, NannyMUD had (and perhaps still has) the best quest system I've ever had the pleasure of playing. In NannyMUD you need both QP (quest points) as well as traditional EXP points in order to level-up. Once players reached a certain level, they became wizards, and were given the ability to script their own portions of the game and create their own quests to go along with their areas. A very novel thing for a MUD, especially in 1990.

    The real beauty was the diversity and ingenuity of the quests. Many required no fighting, just a bit of logic and a little hunting around for what you need.

    A few of my favorites:

    * The walking castle is sweet. You spend long enough inside it that you could be anywhere by the time you leave...often without a clue about which direction is home!

    --
    @ASP.NET's parent-teacher meeting: "Little Johnny.NET is very bright, but he doesn't play well with others."
  42. Eye of the Beholder by __aalwyc6372 · · Score: 2, Interesting

    i think of this of one of the best rpg's ever created. there wasn't much emphasis on quests as such, more like: there's that one thing you'll need to do and some of the side quests were merely obstacles in your way.

    so the main quests was, to get out of the dungeon and YEAH, you've had learn those friggin dungeon map by heart, or you'd constantly go in circles. i just love all those tiny secrets. the well hidden buttons, or the illusional walls. i've never bothered to use any cheats or walkthroughs and thus, the game still holds mysteries for me today and i think i've played through it 20 times or more.

    eob2 was great too (while eob3 really sucked hard) and the puzzles were harder than ever, but i think no other game had so much impact on me than eob1. i'm still playing it today from time to time.

    this type of game becomes a rarity. today you've got automaps, log and questbooks. there's virtually nothing left to do any more.

  43. Chrono Trigger Anyone? by empvirus · · Score: 2, Interesting

    I'd call most of the game up until near the end a giant quest. I love how it just went from one thing immediately to another with little in between. It was far from doing the same things over and over again. It got me hooked and I played it obsessively for some time. I still go back to it once in a blue moon.

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    Sometimes I comment just to hear myself typing.
  44. CRPG quests = mostly errands by Lazy+Jones · · Score: 2, Insightful

    This is a problem of CRPGs and probably the reason why I don't remember anything particularly enjoyable (OK, some were funny, but that's about it). Really noteworthy "quests" were always the domain of adventure games (you know, good old Infocom and Sierra stuff etc.)

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)