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Sid Meier's New Games

Next Generation has an article discussing some of the newly announced titles Sid Meier introduced during his Walk of Game Induction Ceremony. From the article: "Following a time of kabobs and schmoozing, the projector flipped on, the movies began to roll, and the assembly of journalists and industry insiders was introduced to a trio of new Firaxis products (one down from the advertised four): the modern-day remake Sid Meier's Railroads; the CivIV expansion Warlords; and the major new curiosity of the evening, CivCity ROME."

54 comments

  1. Civilization 5... Not! by __aaclcg7560 · · Score: 3, Insightful

    You would think after all these years he would get tired of recycling and improving the same old material year after year. Or maybe he doesn't have any great new ideas and is afraid of falling flat on his face?

    1. Re:Civilization 5... Not! by Anonymous Coward · · Score: 0, Troll

      You realize he has had no significant input in the design and development of the Civ franchise in years, right? He sells his name, that's it.

    2. Re:Civilization 5... Not! by Kuvter · · Score: 2, Funny

      He might not have any new ideas but Will Wright does with Spore

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
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    3. Re:Civilization 5... Not! by __aaclcg7560 · · Score: 1

      I saw a video for that game. Very interesting. Gives "intelligent design" a whole new meaning. :P

    4. Re:Civilization 5... Not! by ultranova · · Score: 1

      He might not have any new ideas but Will Wright does with Spore

      Um... Ever heard of SimLife ?-) And there was an old NES game where you started as a fish, and got evolution points by eating others beings, and could then buy evolutions (bigger jaws, horns, etc. with them. You had to kill level bosses to evolve to the next age, and finally, if you could kill the Big Giant Microbe, you would enter the Paradise with Gaia.

      One of the more absurd things I've ever played...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:Civilization 5... Not! by Khamura · · Score: 1

      SimLife and EVO are certainly on the list of analogies, but Spore takes the cake for going beyond the simple putting together of functional parts. Imagine how cool EVO could have been if you had been able to decide, for yourself, the shape of your creature, rather than being limited by the (still very fun) selection of parts it offered you per stage.

      --
      Graduate of the LeRoy Funkified Badass School of Soul.
    6. Re:Civilization 5... Not! by Khamura · · Score: 1

      Oh, it also was a SNES game. ;)

      --
      Graduate of the LeRoy Funkified Badass School of Soul.
    7. Re:Civilization 5... Not! by shoemakc · · Score: 1

      ...kinda like Peter Norton who I suspect only shows up to work once a year to take the picture for the box.

      You know the one.....shirt and tie......arms crossed.....looks serious...classic.

      -Chris

      --
      --an unbreakable toy is useful for breaking other toys--
    8. Re:Civilization 5... Not! by zerocool^ · · Score: 1


      Dude

      O'dell lake for the Apple IIgs and a variety of early Macs and PC's.

      --
      sig?
    9. Re:Civilization 5... Not! by DerWulf · · Score: 1

      Evolution >> Revolution

      --

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      No power in the 'verse can stop me
  2. CivCity Rome? by FooAtWFU · · Score: 3, Insightful

    Hey, sounds like he's taking a page from an old Impressions Games franchise... hmm.

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    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:CivCity Rome? by js92647 · · Score: 1

      He is, however, that's not all.

      He's teaming up with Firefly Worlds, the guys that made the Stronghold series -- those games are awesome. Basically, on the crew for CivCity: Rome they have people who worked on Pharaoh and Cleopatra, hence the Ceasar 3 connection.

      I can only suspect that the game will be a mixture of Stronghold, Civilization and Ceasar. As for Firefly... they are going into fantasy making Stronghold: Legends, with dragons and what not...

    2. Re:CivCity Rome? by usrusr · · Score: 1

      Wasn't there rumors on a forced merging of firaxis with top-pop?

      Thinking of "CivCity" this could be a really nice excuse to steal as much gameplay concepts as possible from the tropico games, because they are really great games to steal from.

      --
      [i have an opinion and i am not afraid to use it]
    3. Re:CivCity Rome? by Doug+Merritt · · Score: 1

      Could you explain what you have in mind? What sorts of ideas do you think should be borrowed/stolen/liberated from tropico games? Do I have to play certain particular games to know what you mean? If so, which ones?

      --
      Professional Wild-Eyed Visionary
    4. Re:CivCity Rome? by usrusr · · Score: 1

      > Do I have to play certain particular games to know what you mean? If so, which ones?

      That one's easy: Tropico and Tropico 2.

      Got Tropico 2 (that's about pirate economy in the carribean) for 2.99 one or two months ago, good fun. Technically very similar to the first Tropico (you're a Fidel Castro like dictator over a few hundred "sims") but a completely inversed economy.

      --
      [i have an opinion and i am not afraid to use it]
  3. Colonization remake is overdue by kutuz_off · · Score: 4, Interesting

    I'm surprised they are not updating Colonization. It's as if the game is shelved and abandoned for good.

    1. Re:Colonization remake is overdue by Funkcikle · · Score: 1
      A remake of Colonization would be very welcome, though I recall reading something about sensitivity to issues of slavery making it unlikely. Which seems rather ridiculous...

      So ideally what will happen next is..oooh...I dunno...a rehash of Civ with even fancier 3D graphics and loads more rendered cut scenes. The box it ships in could be made of snow and Sid himself could piss his signature onto each one.

    2. Re:Colonization remake is overdue by Anonymous Coward · · Score: 0

      Okay, I'd just like to point out that a complete retard managed to get a mod point today. The parent poster mentions the possibility of a remake of the Sid Meier game "Colonization" under an article about remakes of Sid Meier games. How, by any stretch of the imagination, could this possibly be off-topic?

    3. Re:Colonization remake is overdue by AvitarX · · Score: 1

      I'd buy it.

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    4. Re:Colonization remake is overdue by Physician · · Score: 2, Interesting

      I'd just be happy if they'd release a Colonization with complete WindowsXP compatibility and updated graphics. Just make it a jewel case only game and sell it on the cheap.

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      Does God treat us as servants or friends? Check my homepage.
    5. Re:Colonization remake is overdue by addaon · · Score: 2, Interesting

      The Civ IV engine is more than powerful enough, and more than customizable enough, to easily support a colonization mod. It would be relatively easy to do it as a community mod, given enough support; and I suspect that it wouldn't even get shut down.

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    6. Re:Colonization remake is overdue by Krilomir · · Score: 1

      The official windows version is more than ready for windows xp. Just go google it - search for abandonware.

  4. Sid who? by Anonymous Coward · · Score: 5, Informative

    I was shocked and annoyed recently to discover that Sid Meier didn't actually design many of the games that bear his name. Civilization 2, probably the single most popular one, was actually designed by Brian Reynolds, as was Alpha Centauri. Reynolds now has his own company, Big Huge Games, makers of the only RTS to approach the depth and awesomeness of Civilization: Rise of Nations.

    1. Re:Sid who? by rm999 · · Score: 3, Insightful

      "Civilization 2, probably the single most popular one, was actually designed by Brian Reynolds"

      I don't think its fair to give NO credit to sid meier - he designed civ1, which civ2 heavily borrows from. Civ2 added many features, but the same basic underlying game is the same. This is true for a lot of the other turn based strategy games since civilization...

    2. Re:Sid who? by AoT · · Score: 2, Funny

      I was shocked and annoyed when recently I discovered that DaVinci did not actually paint many of the painting which bear his name.

    3. Re:Sid who? by metamatic · · Score: 1

      Pity he sold out to Microsoft. I'll probably never get to play his games.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    4. Re:Sid who? by Tedium+Unleased · · Score: 1

      What was so great about Rise of Nations? I tried the demo and found it a bit clunky... hard to manage, especially battles. What does it have that's better than the Age of Empires trilogy or other RTSes? I might give it another try.

    5. Re:Sid who? by QuantumPion · · Score: 2, Interesting
      What was so great about Rise of Nations? I tried the demo and found it a bit clunky... hard to manage, especially battles. What does it have that's better than the Age of Empires trilogy or other RTSes? I might give it another try.

      I was a long time veteran of RoN. In my opinion, it was THE best real time strategy game of all time. The eason was the innovative way the game mechanics are designed. Everything is made in order to get you to utilize strategy and macromanagement as opposed to micromanagement.

      For example, when groups of units are fighting each other, if you intentionally micromanage your units to focus fire on the enemy, there is a penalty involved. The law of decreasing returns applies so that the more units fire at one individual enemy unit, the less damage each successive one does.

      This promotes macromanagement and strategy as opposed to one of my least favorite strategy games, Warcraft 3, which is all about micromanaging to the extreme. In Warcraft 3, whoever was the quickest with the mouse and being able to micromanage each individual unit would prevail. In Rise of Nations, the victor is the commander with the better unit combinations and manuvering.

      There are many other aspects to RoN which I adore, such as the subtle differences between the different countries, the resources system which was similar to Total Annihilation, and the way you have to balance research with military production. I could go on for pages but suffice it to say, RoN's game design was very innovative and just plain fun on a competitive level, unlike Warcraft 3 which was just brutal and painful.

    6. Re:Sid who? by Tedium+Unleased · · Score: 1

      Thanks, I think I tried to play it like it was WC3 or AoE, I may give the demo another try. The screens for Rise of Legends look interesting.

    7. Re:Sid who? by coastwalker · · Score: 1

      Submarine warefare on the Atari ST circa 1986, brilliant

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    8. Re:Sid who? by rasmusneckelmann · · Score: 2, Informative
      I don't think its fair to give NO credit to sid meier - he designed civ1, which civ2 heavily borrows from
      Don't forget the board game, which civ1 heavily borrows from.
  5. I hope... by MaestroSartori · · Score: 2, Interesting

    ...this time it gets a decent amount of QA before release. Civ IV felt very rushed, and wasn't even playable on my machine until after the first patch. Looking forward to the railroad game though, I always like those :D

  6. Rise of Nations is excellent by MikkoApo · · Score: 1

    Civilization 4 felt really sluggish and cumbersome after Rise of Nations. Can't wait for the next game in the series, Rise of Legends.

    1. Re:Rise of Nations is excellent by 4D6963 · · Score: 1
      Can't wait for the next game in the series, Rise of Legends

      I just looked at the official site, and I'm feeling slightly disappointed. Instead of following the realistic AoE vein, like Rise of Nations, it seems to be something like the son of Warcraft III and Total Annihilation. Personally I'm more into the realistic stuff than the futuristic-medieval fantasy (btw, why do they always have to mix futurism and medieval type shit?)

      --
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  7. Railroad Tycoon by NoMaster · · Score: 2, Interesting

    Cool! As fate would have it, I've just spent the last day playing the original Railroad Tycoon under Petit Dosbox on my Mac!

    (It's a little choppy on my 800MHz G4 though - gameplay is OK, but the sound clicks about once every 10 seconds. Still totally playable. And I'd forgotten about the $32 million 'bug'...)

    --
    What part of "a well regulated militia" do you not understand?
  8. How did Pirates do? by MilenCent · · Score: 1

    I've been playing a fair bit of the recent Windows remake of Pirates, it's actually quite nifty. However, the relative quickness with which it hit the discount bin makes it seem like it didn't do too well in stores. Anyone have any hard data?

    1. Re:How did Pirates do? by RobinH · · Score: 2, Funny

      Well, I own a copy. That's hard data. :)

      --
      "I have never let my schooling interfere with my education." - Mark Twain
  9. Sid, If you are reading this... by craXORjack · · Score: 1
    How about taking requests from the people who have been buying your games? Please do an update of Gettysburg! Antietam was a vast improvement, but there is still much more that could be done. How about using the same 3d engine as in Pirates and CivIV? One of my major complaints with Gettysburg was the terrain and elevation. And toss in a map editor this time.

    Oh, and since the plug got pulled on that dinosaur game, how about open sourcing the code?

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
  10. Maybe you don't need Sid. Check this out. by jthill · · Score: 1

    You might like Blue & Grey, built on the Myth II engine. I'm not a Civil War buff, and never played the game you're talking about, but the engine I'm talking about has all your desiderata and the people who put together b&g weren't just kiddieing around.

    --
    As always, all IMO. Insert "I think" everywhere grammatically possible.
  11. http://www.freecol.org/ by Mustang+Matt · · Score: 1

    http://www.freecol.org/

    Not perfect, but a good start!

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:http://www.freecol.org/ by Physician · · Score: 1

      That is really cool. Too bad it's been 9 months since their last update. I wonder if they still have time to work on it.

      --
      Does God treat us as servants or friends? Check my homepage.
    2. Re:http://www.freecol.org/ by Deusy · · Score: 1

      The mailing list is still active... so... yes.

      --

      Free Gamer - Free games list and commentary

  12. Civilization by shoemakc · · Score: 2, Insightful

    In general, I like how the civ games have progressed over the year and disagree strongly that it's just been tacking better graphics and cut scenes on the same old game.

    I started playing with civ2.....played a lot of civ3 and now have been playing a bunch of civ4. What I like about the game...and what is rare in a computer game is that each game you play will be unique, there's so many different variables and so many ways to win.

    For example, civ2 (as I recall) focused on aquiring land, technology and military. Civ3 came along and added culture and diplomacy to the mix....and civ4 added religion and really did a good job refining everything that was added in 3 and making it less tedious at times. All of these represent ways to win; you can focus on one and ignore the others, but it's often at your peril.

    It's a complex game and one that I keep coming back to.

    -Chris

    --
    --an unbreakable toy is useful for breaking other toys--
    1. Re:Civilization by usrusr · · Score: 1

      A problem i see with the 3 and 4 of the series is how little space it gives you to turn around a botched game - you usually know wether you win or not by the time you reach the middle ages.

      In the original civilization (which had a number of conceptual bugs that allowed for a few completely failsafe strategies) the most interesting games where those in which you would greatly fall behind the other empires but still somehow managed to gain the upper hand again by strategically sacrificing half your cities (or so) just to steal that one technology you so desperately needed...

      the diplomacy system of 3, while being crude compared to 4, was the only one that did really lead to "alliance catastrophies" like the one that lead to ww1 or block building like after ww2.

      anyways, personally i still think alpha centauri is the best civ.

      --
      [i have an opinion and i am not afraid to use it]
    2. Re:Civilization by Anonymous Coward · · Score: 0

      If you started with civ2, you missed the real winner of the series: the original Civilization. I tried civ2 and it just wasn't an improvement. I gave civ3 even less of my time. Civ4 however looks like it might be OK. If it's almost as good as civ1 but with nice graphics it will be worth buying. Only after I'm sure they've patched all the bugs, of course!

    3. Re:Civilization by Jarlsberg · · Score: 1

      Civilization is a good series, and I like the direction they've taken it with Civ 4. One thing that really annoys me about the game, however, is the winning conditions, especially the space race. You can play really well, and still loose because some nutter finishes the umpteenth space module/life support/etc. system before you do. Launching a space probe shouldn't be a win condition, IMHO. I know it's been there since Civ 1 (which I played for months on my Amiga 500), but it's time to let it go, I think.

    4. Re:Civilization by DerWulf · · Score: 1

      The "alliance catastrophies" part was definatly fun. Although not so much when you weren't the one gaming the system ;) ... What bothered me about civ3 diplomacy was how much the culture specific aspects played into the decision making of the AI. Lasting peace with war-like nations was highly unlikely except, so it seemed, when the AI thought it couldn't even stand up to one of your units. The "extortion game" from weak cultures got old real fast. "give us the Republic or ELSE" just doesn't go over too well when all the demanding side has is like three spearmen.

      --

      ___
      No power in the 'verse can stop me
  13. WAAAH....he only designed Civ, Pirates & RRT by SalaciousPucker · · Score: 1

    ....and the Beatles suck cause they haven't had new material in decades.

    Please.

    I'd put Sid Meier on the level of Will Wright or Shigeru Miyamoto even if all he did was Civilization. It's a game that encompasses all of human history while being as addictive as crack. Add to that Railroad Tycoon, which actually makes an economic simulator fun and Pirates, or Ye Olde Grande Theft Auto, and you gotta show some respect people.

  14. What sort of indoctrination, I wonder? by TRINITE · · Score: 1

    From the article:

    "Fresh from his indoctrination ceremony..."

    Perhaps they meant "induction." Or maybe it's a slip that reveals the REAL powers at work behind the so-called "video games industry." Fnord!

  15. Re:WAAAH....he only designed Civ, Pirates & RR by skreeech · · Score: 1

    don't you mean grande theft gallion?

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    [20:36] wwwdot/.dotorg
  16. Play balance was badly out of whack by ianscot · · Score: 1

    Between "You touched the right village, here's a bajillion settlers" (the Fountain of Youth?) and the effects of some of the founding father specials, I thought Colonization's play balance was badly out of whack. A piece of minor luck would change everything, and the order in which you went for the fathers got to feel like you didn't have any reason at all to choose Paul Revere...

    The game had its strong points. I've never played a game that bogged down more dramatically in the late stages, though. Micromanagement -- oy. Every turn it was "I'll move my miner over to help make the tools or the guns, and then move him back in two turns when the ore's down a bit..."

    Any "refinement" would necessarily involve some basic reworking along those lines.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  17. Customizable Victory Conditions by wbm6k · · Score: 1

    Fortunately, the Civ series allows you to pick which victory conditions will be available. If you want to play without the space race active, all you have to do is deactivate that check box in the game options when you start.

    1. Re:Customizable Victory Conditions by Jarlsberg · · Score: 1

      Yeah, I know, but I still think it's a bad win condition. I hoped for more creative win conditions to appear rather than the same old. :)