Gaming Now and 20 Years Ago
Anonymous Coward writes "A cool comparison of video games from the same genre, the only difference is about 20 years of technical development. The Bard's tale vs World of Warcraft is really funny."
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It's amazing how time flies. In 1986 I thought rogue was a huge improvement over hack....
Oh boy. Twenty years ago, I was 19. And that's probably around that time that I bought my Amiga (a short while after I bought an Atari ST). And, yes, I played the Bard's Tale on it. *sigh*
I am just an old fart. There, I said it. Thanks for listening.
The right to offend is far more important than the right not to be offended. (Rowan Atkinson)
My bet would be they are a lot closer than this graphics comparision which was purely a technology problem.
What, you can now believe what you see on the box-art?
To be fair, a number of those shots for Xbox games are pre-rendered. NHL 06 and Project Gotham Racing. To be completely honest, they should have stuck to ingame shots.
It still makes you laugh though. If only there was as easy a way to measure game playability as these is to measure graphic differences.
Last Christmas I got this The Ultimate History of Video Games book. And I can really recommend it. It describes how everything got started, from pinball machines to arcade machines to the first home entertainment systems. Also very nice to read how all of the Atari developers where smoking drugs all day long, and how their annoyed managers hated that :)
My blog: http://www.redcode.nl
For those interested in some more background (and with way too much free time), check this out:
Wikpedia article about computer games.
Comprehensive article with lots of detail.
Dependency hell? =>
The Bard's Tale is available for DOS, Apple II, Atari ST, Amiga, and Apple IIgs.
That photo is from the worst graphical version available(Apple II), and doesn't do it justice. The Bard's Tale was a wonderful game, and in many ways still is. Trying to play that game without the internet and without a clue book is extremely challenging. Games like The Bard's Tale, Wasteland, etc. deserve respect...they are the shakespearean classics of computer games.
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
> The only thing that hasn't advanced for some reason is the way human necks are modeled. Flight sim cockpit views still shift around as if the player's head is a perfect sphere mounted on top of a pole.
Yours isn't?
What planet are you posting from?
Sheesh, evil *and* a jerk. -- Jade
From TFA: "write this short article"... that little snippet is about 20% of the entire article text (yeah, bit of an exaggeration, but you get my point). At least he did call it short.
I was kinda hoping for an interesting in-depth article, rather than just a few side-by-side screenies. Graphics is probably the biggest, and definitely the most visible (pun intended) differance, but it's by no means the only change that's happened in games. The side-by-sides are kinda fun & interesting, but glancing at them really doesn't give any insight into much of anything. Sure, the graphics are better now. Does that make the games more fun? Well, yeah, all other things being equal, better graphics == better overall game, but is everything else really equal? I'd find an article making deep & broad comparisons between games today & 20 years ago very interesting to read. Little disappointed this wasn't that.
Join moola.com, play games to earn money.
I have seen many space based adventure games come and go but none blew me away as much as Starflight did. I even have an old Tandy TX and SX just so I can still play the game!
For a game that only required two 360k floppies it was amazing in depth. The story was great and the detail was good as well. There was even lots of humor involved, some required you to be a real fan of the genre.
Wiki reference : http://en.wikipedia.org/wiki/Starflight
Graphics can enhance a game but they never make a game.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Bards Tale, which was also recently remade as a non-party RPG wasn't online. A fairer comparison would have been Playing Army (running around the streets with sticks for guns) versus World of Warcraft. The prime difference being that when your mum called you in for tea you had to go. Whereas World of Warcraft players are sustained by an IV feeding beef stew directly into their bodies and hence never have to leave their desks. Ever.
I have a pretty large compilation of old NES ROMS on my computer. And I can tell you that almost all of them suck. Many of them really, really suck.
There are also plenty of good games mixed among them, but Sturgeon's law holds true for video games. Both "back in the day" and now.
You can see how much we've moved on, just compare the original Duke Nukem with Duke Nukem Forever!
Oh wait...
Even if they are done by the game engine, they aren't camera angles you actually use when playing the game. Take a look at the PGR shot, and ask yourself, "Could I really drive looking at my car from down there?"
I may be old-fashioned, but I prefer to play racing games with the camera looking forwards, and maybe with the speedo visible somewhere on the screen. Those wishing to take screen shots of racing games should read this useful guide.
... which versions were more fun?
"" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
Still, these are cutscene shots, not actual gameplay. They could just as well put box art comparison (these old games had some pretty amazing box art at times).
Or would you like to play Gotham Racing with camera view stuck in direction of your front bumper? Or to see the face of the basketball player instead of the basket?
The problem with many new games is that they often concentrate on different 'cinematic' angles to show off the game art and disrupting the player's concentration. One moment you look how your car beautifully jumps from a ramp and the moment you see it composed into a lamppost. Or you frantically try to turn around to get the camera to show the opponent because the engine decided to focus on your face and the opponent is 'somewhere' in front of you but you have no idea where. That's actually where the old games had it right.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
And where are NEW games?
Double Dribble vs. NBA Live'06
Karate Champ vs. DOA 4
Tennis vs. Top Spin 2
Bard's Tale vs. WOW (there were quite a few warcrafts/starcrafts/etc before)
Rad Racer vs. PGR 3
Ice Hockey vs NHL 2006
10 yard fight vs Madden NFL 06
Punch Out vs Fight Night round 3
Anagram("United States of America") == "Dine out, taste a Mac, fries"
I agree, but Nintendo didn't really hit their stride until the SNES. That's where the games are that I still load once in a while.
-- No Sig is a Good Sig
Memory.
For you old farts(i'm 26) who seem to think old games were better than new games remember the following: point Your memeory doesn't serve you well (neither does my spelling)
you don't remember the bad things, and you will make the good things seem even better than they were. When you remember that really good game that you spend hours playing when you were younger,
you forget about both the bad sides of the game and the other bad games. All the good games, i've gone back and revisited, have been good for the first 10 minutes, but few of them i've kept playing for more.
They're fun, but the fun part lies mainly in my memory and in the storytelling, and with the really good lines, i remember the story. A few of them i manage to keep playing (like the original master of orion), a few have better gameplay than current day; I still think Dune 2 is superior in game play to many modern rts' unfortunately the interface is horrid and the bugs are weird.
The first mistake lies in comparing the great old games to the games that disappointed us, if you wanna compare bards tale, do it to something like the elder scrolls series instead of a game we'll all happily forget next year. The second mistake is forgetting all about the disappointing games in the past or all the horrid pacman clones that were sold to diehard fans, all the pong alike games or the front/side -scroller inferno with thousands of ever more similar games. Anyway if you want a good game, without paying for hyped graphics, indie games have a lot to offer.
The reason that the past always appear more glorious than the present,
is that we're repeating the past and this time we have the experience to see the flaws and are too stubborn to revise the past.
Blah blah sig blah blah blah irony blah blah
Seeing that shot of Ice Hockey made me want to take out my NES now and play it. I actually haven't really played many post-N64 video games, so I don't even know how the controls would work in the newer games. If the game played exactly the same as Ice Hockey, wasn't unnecessarily more complicated for "realism's" sake... but just LOOKED better and that's it... I'd be willing to play it.
The problem is I don't think it's just the look of the games that's changed fundamentally over the years, it's the actual dynamics of the gameplay. Ice Hockey aimed at being fun and amusing... I have a feeling this new NHL game aims at being intense and real.
I think the old games were just more fun. Nintendo has been keeping the spirit of being "fun" alive through to the Nintendo64, but after that I felt Nintendo tried to become aimed at an even younger audience. And the Playstation and it's style and mindset just was never me. I hated the look of all those games.
I'm 24 years old, and me and some other computer science students recently got together and took out the old NES and SNES... and I think we had a LOT more fun playing those games than we would on any new system.
(My favorite system I own is still the Genesis/32X/Sega CD... 3 power plugs, yeah!)
Am I the only one noticing that the article mainly (only?) compares crappy old Nintendo graphics with shiny new XBox graphics.
:-D
They could just as well have compared some of the 1986 4-coloured PC games with new Gamecube games. Heck - even comparing old PC games with other games from the same era, would make the PC look silly!
My friends had Atari, and I had junk. It was so embarrassing when my friends would be over and my dad would ask us if we wanted to play video games. He was so proud of this cheap, no-brand, POS.
I don't care how prehistoric some of the old games seem in comparison to the flashy new stuff. Back in the '70s, I would have killed for those prehistoric games.
- Greg
Start a happiness pandemic
Lode Runner has got to be one of the all time great games on this planet, solar system, galaxy and universe! (Apple ][)
The amount of creative time I've wasted playing that game and the amount of joysticks I wore out is immense. Tehre goes about 2 years of my life. I must be some kind of loser......
What I really miss are the BBS games. Anyone remember them???
Don't be apathetic. Procrastinate!
Along with new stuff for gaming, it appears Dell will sell a massively overclocked (4.26GHz) Pentium D version of the XPS 600.
With ZX spectrum and Commodore 64 games taking anything up to ten minutes to load from a cassette [if they loaded at all], you were kind of blackmailed into thinking they were better than they really were.
Sure, as my old German teacher once said "Memory is a very kind and gentle judge". Sure, we remember the gems, the Railroad Tycoon, the Civilisation, the M.U.L.E, the Starflight and of course the ELITE, and forget about the bombs that we wasted money (or at least Disks) on, the crappy rip-offs made after some movie hits. Sure, they existed as well. The games that weren't even good for an hour of entertainment.
:(
But the other ones existed too. Games that kept you up at night, games that made you lose sleep over, games that swallowed away half a year of your life by simply being SO good that you cannot get away from them.
And, to be honest, I miss those kind of games. I haven't met a game in the last 10 years that had the capability of sucking me in as badly as Starflight or Elite did. Sure, graphics are stunning today, but it's still the same games that I played already. Did we reach the level where there's no longer anything new to come? Where we've seen it all?
Appearantly, there's only a market for shooters and realtime strategy games and nothing else. And appearantly there's a market for a billion of either. Personally, I can't even see them anymore. What happened to space sims? Economy sims? Adventures? Flight sims?
No longer viable? Take too long to make for little return?
I don't know how to say it, but today's games lack the power to keep me going for months. Few games interest me for longer than a few days, even though I got far less time to play today than I did 20 years ago. Am I getting old? Or are games getting worse, gameplay-wise? Considering that I don't care about graphics at all, could it be the effect of feeling that I already played it (in another incarnation, so to speak) and dumping it because of that?
I don't know. All I know is that I miss the originality in games. Todays games are bland, in my opinion. They lack depth, they lack challenges, all that's left is better graphics, better sound and needing more horsepower in your computer. And, honestly, I'd love to play my old games again. But my 486 recently died, so they don't run anymore.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
So we'll be seeing today's Windows games vs today's Linux games?
I kid, I kid
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
I think that games today are a stinking pile of highway banditry, and are leaning towards fleecing hard earned dollars constantly from consumers. The owners of WoW can hang up their oven-gloves and spend the rest of their lives doing the gardening since they've turned a significant amount of the worlds population into financial slaves. (I wonder where they got that methodology (M$) from?)
At least with The Bards Tale on my trusty ol' Atari ST, I could spend hours beneath Skara Brae without having to worry about my bank account being emptyied by Interplay.
My message to the current generation of hardcore-games players is: Free yourselves, and run! Stick to the single players while you still can avoid being sucked into a dominance that you might find one day hard to abandon.
More on topic, computer graphics back then were, well, what graphics were supposed to look like. Today they might as well be digitised photo's. The art of the bitmapped pixel was never really understood by the management of the games companies, and were chucked from the mainstream way too soon in my opinion (bring back Outrun-like graphics, Sony!).
They were simple yet not stupid (i.e. Bards Tale). That's why those games worked. Games today are complicated to look at, but stupid, requiring little brainpower (although RTS is an exception to that opinion), and like I said earlier, present day computer leisure-time is being designed to drain your coffers and turn people into currency slaves. (but what's new?)
Bah, it almost sounds like a conspiracy!
I started gaming with the Spectrum 48k. Apart from the 15 minute load times the thing that stuck out the most in my memory was the desire for the flash screen the apeared halfway through game load was the actual ingame graphics.
When I finally got my grubby little paws on a NES my wish was granted, and then I started to wish that the games I were playing were more 'realistic'. At the time I played beginner Games Worksop games like Hero Quest and Dungeon Bowl. What I wanted was a game were I could actually be in the 'dungeon' and walk around it like my characters in the game could. I upgraded my PC to a 486 SX20, installed Wolfenstein 3D and then I wanted it to have better graphics.
There were side wishes: I want to be able to shoot someone with a genuine fake gun: duck shoot. I want to be able play golf with a genuine fake club, I want to play racing games with a genuine fake steering wheel.
My current wishes include: play jedi knight with a real lightsaber (revoluntion?) and I want a truely immersive environment - just like the matrix. Do I expect the games to be any better? No not really.
Its not the games that are to blame for the increasingly bland gaming landscape its the market. We understand that emmersive 3D environments are expensive, so we're prepared to handover $60 per game, but we are also defensive about handing over that ammount of cash if we don't know we're going to like it.
Scared of flying, pointy things snce 1979!
...about REALLY old computer games was that they used to be entirely the product of *one person's vision*, like the old Infocom games and the first few Ultimas. I mean one or two guys used to code/write entire games! Now I don't think anyone of those games listed has less than what? 50 people in the credits?
Not that I'm pining away for times of old particularly...I love new games as well...too much. I'm a recovered EQ addict who avoids anything WoW like the plague for fear it will suck away my life as well.
Random_Amber
I'm 18 (born 1987) and have been gaming since I was a little tyke. I don't remember any of those games mentioned in that article... But the only game I do play from the current ones is WOW, and usually then its just the Frozen Throne expansion at LANs. But we were actually discussing this at school today (I'm a first year programming student) and we all agree that some of the best games we played were from when we were younger. Games that got mentioned were like Frogger, Tetris, the original Alex Kidd, Sonic 2, Pac-Man, Space Invaders... We all had fond memories of earlier consoles like Atari, Sega Master Sytem and MegaDrive, original GameBoy, and Super Nintendo. A lot of games these days, while flashy, don't seem to have the same substance. Fair enough, they still keep us occupied for hours... But if you gave me the choice right now of pulling out my old Atari or giving me an Xbox 360, I'd take the Atari.
The comparisons are unfair. People will look at the graphics and go "Woah! Glad I live in this age!" But all it's show is how technology has advanced to give us flashier graphics and therefore creates a gimmicky feel. Not to say I hate todays games =0) But this is such an apples and oranges comparison... And not really all that informative anyway!
Not completely true. Most consoles have some dedicated hardware to do some pretty nifty effects that would be
almost impossible on a home computer of the day. Eg the
SNES had sprite scaling and rotation and perspective that
could all be done in real time. Try doing that on a Spectrum.
The only home computer AFAIK than could do the same was the
Amiga.
That is such an old bunch of trotted out cliched tripe. Twenty years ago games were not as fun as they are today. Twenty years ago you didn't have MMORPG junkies that derive their entire existance from games. Twenty years ago you couldn't make your own fun in computer games like you can in HL2 by painting zombies and walls with the grav gun, or in BF1942 where you can forgo the game for acrobatics like detpack jeep boosting and wing to wing transfers. Twenty years ago you couldn't be in a situation where you have a whole city or world to explore with no rules like you do in many of todays games like the GTA franchise. Generally speaking games 20 years ago were twiddle tests where only ones reflexes are ever challenged. Games today embody strategy, tactics and sometimes even empathy, things that could never by fortold 20 years ago.
I buy a game today and generally I am far more satisfied than I ever was in the past, I like nice graphics and I like added realism but I also like gameplay and I don't see any reason I'm getting less of that now than I ever was. We all see the past as a rosy time but really, games wern't that great back then either. The franchise has always been a part of games, we all remember the crap that was River Raid 2; plajorism has always been there, how many space shooters did you play in the old days; bad movie tieins have always existed, remeber ET?
Don't kid yourself, the game industry would have to be REALLY bad if things were going downhill.
By the way, does it occur to anyone else that when people ask for "innovation" they tend to really be asking for abstract games? Does anyone else just plain enjoy games better if they can immerse themselves in a model of the real world and get down to some good old fasioned violence? The best times I ever had was commanding my huge army in Rome: Total War and thinking about how cool I am, that wouldn't be possible with brightly coloured squiggles and dots.
When Argumentum ad Hominem falls short, try Argumentum ad Matrem
A third column showing how said game would actually look in reality would have been nice. Especially with videos it often becomes pretty obvious that todays games aren't a lot closer to reality then those games 20 years ago, sure they look pretier today, but animation, physics and 'flexibility' of the environment don't even get close to how complex reality is. Animation is also often very primitive since motion captured sequences don't blend together all that well, making everything look robotic. Physics are still missing from many games, especially when it comes to objects that aren't the main focus of the game (ie. a car might have a (often lame) damage model, but the environment is far to often indestructable). And the player is also limited to a few predefined actions in very many games, so that the key differences between games today and games of the past is made by the more buttons we have on the controller, not by the rest of the game.
Sounds like you think the real fun is whipping out your dick, attracting all the gay-boys, then running back to your mama.
lemonade was a popular drink and it still is
Today's games, while they look amazingly realistic, remove one element that has made older games and toys so enjoyable: Imagination. Of course, games like Bard's Tale, Defender, Battle Zone, and Pong had low quality graphics, but the fun (at least for me and my friends) was that the vivid memories and excitement about playing these games was that you had to imagine a lot to "fill in the holes" that the "lesser" technology left out.
It reminds me of the scenario where kids were given a large, boxed-up toy to play with. When the parents returned a while later, they found that the toy was thrown in the corner, and kids were having fun playing with their new box "fort".
Imagination is what really makes playing fun. Technology that removes the need for imagination really takes the fun out of it...
My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
Himem.sys and emm386.exe, I had nearly forgotten all about you guys, ahhhh those were the days.
For those who want more of this jovial tweakfest go here
Most consoles have some dedicated hardware to do some pretty nifty effects that would be
almost impossible on a home computer of the day. Eg the SNES had sprite scaling and rotation and perspective that could all be done in real time. Try doing that on a Spectrum.
Uh... your chronology is rather inaccurate. The SNES reached the West in 1991, nearly a full decade after the ZX Spectrum.
By the time the SNES appeared, sprite scaling and rotation and perspective were trivial and commonplace on home computers. For example, the 3D space combat in Wing Commander (1990) is based entirely around smooth scaling and rotation of sprites in real time. And within a year of the SNES launch, PC gamers were enjoying titles like Wolfenstein 3D and Ultima Underworld (1992) that totally blew away anything that was ever achieved on unextended 16-bit console hardware.
http://jokaroo.com/funnyvideos/jerking_off_world_o f_warcraft.html
The real scary thing here is that all the best games from the mid-eighties were released for a Nintendo system, whereas all the best games released today are for a Microsoft system. :O ... Of course this has a lot to do with the fact that Microsoft is the only company that has a next-gen console on the market right now, but still.
Too bad they can't easily compare the emotions felt by the end-user the first time they got their hands on such a system back in the 80's to now.
Some games need stories, others do not... some music needs to speak to you, other music just needs a catchy beat. ITS CALLED VARIETY. My point was that on a whole those games with stories today typically have better stories then those games with stories way back when.
Some of my favorite games today are games like Burnout, and Call of Duty 2. Neither of those have stories and they're both fantastic games. Burnout flat out doesn't have any rime or reason for the things you do, you're in a car and you crash into stuff, thats it. COD2, while based on WWII doesn't really have a story, you're in some town and you need to kill all the enemy troops in the buildings in front of you, again THATS IT.
And while Tetris Worlds might have a story, most puzzle games today don't. Hexic, Bejeweled, Zuma, etc.. none of them have stories, or need them.
Other Games need a good story backbone. Games like Final Fantasy, or Condemned would be total garbage if it wasn't for their fantastic story. They don't offer any compelling gameplay but they encourage you to explore and experience their worlds, and they challenge your mind to figure out what's going to happen next and discover and peace together all the parts of the story.
Saying that all games should be one way and that's the only way is just ridiculous.
Collector's Edition
oops!
Let's try again.
Here's a screen shot for nethack in 1984,
+---------+
|...O.....|
|.....@d..+
|.........|
+-----+---+
Now, here's one from the current version:
+---------+
|...O.....|
|.....@d..+
|.........|
+-----+---+
This clearly shows the superiority of technology used in text games. But then, nethack is the only game that *matters*.
hawk