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SOE Retains Star Wars License

Next Generation confirms that Sony Online Entertainment will retain the Star Wars license for for their Massive title Star Wars Galaxies. From the article: "LucasArts and SOE have no plans to 'sunset' Star Wars Galaxies. The two companies will continue to work together as partners in making Star Wars Galaxies the ultimate online Star Wars experience. As has been announced several times previously, LucasArts and SOE are 100% committed and determined to continue to support Star Wars Galaxies together, especially with our renewed focus on improving the game for existing players through robust publish and content offerings in 2006."

55 comments

  1. Obligatory Statement: by Anonymous Coward · · Score: 0

    Slashdot: Bringing you yesterday's headlines...TODAY!

  2. Die Sony Die by maelstrom · · Score: 2

    Anyone else remember when Sony was a respected brand? What the hell happened?

    --
    The more you know, the less you understand.
    1. Re:Die Sony Die by slavemowgli · · Score: 1

      The content part of Sony took over, and the hardware part was subdued.

      --
      quidquid latine dictum sit altum videtur.
    2. Re:Die Sony Die by beavis88 · · Score: 1

      What the hell happened?

      A foray into the music and movie businesses.

    3. Re:Die Sony Die by Sarusa · · Score: 0

      Sony Online Entertainment (as taken separate from the rest of Sony) basically got lucky - or at least had great timing. They took a text MUD and made it 3D at just the right time. So Everquest got hugely popular. At the time they read the market perfectly.

      Unfortunately, then they took this as license to use those tired old mechanics and punish the user for existing in everything they've made since. All the while trumpeting how brilliant their design (do what MUDs did in 1990) is in every interview and how they don't need to change anything.

      So after World of Warcraft and Star Wars Galaxies I guess everyone's finally realized how hollow they were all along.

    4. Re:Die Sony Die by CliffSpradlin · · Score: 1

      Everquest was developed by Verant, NOT Sony. Sony only bought Verant out several years later. Sony, if anything, killed Everquest.

      However, way before Everquest was the hugely popular Ultima Online, developed by Origin (bought out EA several years later).

    5. Re:Die Sony Die by CliffSpradlin · · Score: 1

      Er, Origin was bought out -by- EA several years later.

    6. Re:Die Sony Die by birder · · Score: 1

      It's actually a little bit more muddy than that. Smed was part of Sony Interactive Studios America (SISA) which made games for Sony. He hired Brad to help make EQ. A couple years later SOE was formed and SISA was renamed 989 Studios. This was around 95-96.

      Around '98 was spun off and focused on makeing PSOne games. They changed their named to Verant Interactive and EQ was released '99. In 2000, SOE bought back Verant and merged it with SOE.

      So, for most of the time EQ was being funded by Sony but they had no clue to its potential and then paid to get back what they once had.

    7. Re:Die Sony Die by birder · · Score: 1

      What I meant was:

      Around '98, 989 Studios was spun off ...

  3. Doesn't change the fact... by GundamFan · · Score: 1

    That the game is unfun... mostly becaues it is caught between two (some say 3) diffrent and incompatable designs. Well eather way I'm not coming back.

    --
    I don't give a damn for a man that can only spell a word one way.
    Mark Twain
  4. Thank Goodness! by Lemurmania · · Score: 1
    I was so afraid that Sony and LucasArts would stop supporting their bland, broken game! What would I do if I couldn't have my dancer running on macros 24/7? My little Twilek girl would cease to exist, and I would cry like a little girl.

    People with no lives can breathe a sigh of relief. Thank you Sony. Thank you LucasArts. God bless us every one (and Tiny Tim too).

    1. Re:Thank Goodness! by Anonymous Coward · · Score: 0


      People haven't been able to macro 24/7 for well over a year now...recursive macros went out about then (I think)....unless they had one of this dipping birds that keep hitting keys they were SOL.

    2. Re:Thank Goodness! by AgentDib · · Score: 1

      Everybody still runs macros fine 24/7. The key is to put your macro command on your hotbar, then make the last line of the command /ui action toolbarSlot 00; or whatever two digit code corresponds to the toolbar slot you put your macro in.

      That will run the command to the end, when it will then push the button which restarts the command, where it will run to the end, when it will then push the button which restarts the command, where it will run to the end, etc.

  5. Meanwhile... by NekoIncardine · · Score: 1, Insightful

    In other news, SOE is 100% committed to pissing off it's existing playerbases in desperate hope to steal customers from World of Warcraft. Success probability? I give it 5% unless they really, REALLY get things rolling with SWG's NGE, and FAST.

    --
    Omeg La. Rofl Leh.
    1. Re:Meanwhile... by inflamez · · Score: 1

      If they have a 5% success in stealing customers from World of Warcraft, it will bring them about 300k new subscribers. I would call that a great success and afaik that would be more players then SWG ever had. (WoW has an estimated player base of about 6 million. including multiple accounts, so maybe only 5.5 million unique ones)

  6. Thanks George by Kawolski · · Score: 1

    Skywalker Ranch remains open for visitors to pay $15/mo to beat a dead horse.

  7. Easy task by portwojc · · Score: 2, Informative

    It's easy to improve the game for existing players. All those who were pissed off left already and won't come back unless the impossible is done. A roll back.

    1. Re:Easy task by AuMatar · · Score: 1

      I really don't understand SoE here. It seems like there's a large number of people who liked the old game, but not NGE. It would seem an obvious solution to open up some non-NGE servers, allow character transfer, and contineu to make $15/month off them. A bit more money to maintain 2 codebases, but I'd be willing to be the number of people they lost was easily more than the cost of a few coders.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Easy task by MadJo · · Score: 1

      the sad part is, that they have no guarantee that those people actually return.
      Sure now they could promise "No NGE in here"...
      but what is to say that they reverse on that decision and screwing that userbase again? (I know stupid thought, but they have made some strange and idiotic decisions in the past year or so.)

      Don't forget, the larger part of that userbase lost their trust in SOE...

    3. Re:Easy task by C0rinthian · · Score: 1
      A bit more money to maintain 2 codebases,
      I think you're underestimating the ongoing development costs of a major MMO, as well as underestimating how drastic of a change the NGE was.

      You're basically asking them to maintain two MMO's, doubling the amount of work to be done. It's just not as reasonable an expectation you make it out to be.
    4. Re:Easy task by AuMatar · · Score: 1

      But they lost damn near half their playerbase due to it. I think that would more than pay for a small dev team and a profit. Assuming the bandwidth requirements for the 2 are equal, its just the dev team. A developer making 180K/yr in salary and benefits is paid for by 1000 full year subscribers. A team of 10 would only need 10K players. They lost far more than that.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Easy task by billcopc · · Score: 1

      What part of the solar system are you from ? 180k for a programmer ? Man, I wish I were stuck in the 90's too! More like 50k if you're lucky nowadays. Game programemrs especially take it hard up the ass, as if it was a privilege to be a game developer (because we're clearly not doing it for the money!).

      To quote the first poster: Die Sony Die!

      --
      -Billco, Fnarg.com
    6. Re:Easy task by AuMatar · · Score: 1

      I said salary and benefits, and all the other hidden costs of having an employee. Basicly, worst casing.

      As for 50K salary- possibly, for game programming. Anything else you're being fucked over. I make nearly twice that, I wouldn't even submit a resume for a 50K job.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  8. How to get this ex-subscriber back.... by Holdstrong · · Score: 2, Informative

    I won't go so far as to say that I will not come back as long as Sony has the license...

    However, I will say this, the only way I will ever give this game another shot is if I hear that they have totally abandoned the current version and built a new one from scratch. This entire concept of slapping on change after change is just not working (and no except SONY ever thought it would). The problems run deeper than that - they need to admit defeat and start over. If they do, I'd give the new game a try, but nothing short of that will ever make me come back

  9. Counter-intelligence by doorbot.com · · Score: 2, Insightful

    Most likely, this "confirmation" by SOE is designed to counter stories like this blog entry:

    SOE losing Star Wars: Galaxies license? @ GameSpot

    Given the previous statements made by SOE concerning SWG, any comments from their PR department should be cast in a very skeptical light.

  10. Alternate Timeline Servers maybe? by craenor · · Score: 3, Interesting

    Actually, if they kept much of their current game play, but introduced alternate timelines...such as 500 years before Phantom Menace, during the reign of the Old Republic...or even back 1000 years to Knights of the Old Republic. Then I would consider playing.

    As it is, all those Jedi running around during the New Hope - Empire Strikes Back timeline just bugs the crap out of me.

    1. Re:Alternate Timeline Servers maybe? by Daggon · · Score: 1

      If they failed to stick to their guns on the Jedi issue from the get go, no way its going to happen now. Remeber the beging, when Jedi were to be scarce and if they dared show themselves in public bounty hunters could gun them down and they would die, permanently.

      Buy the fanboys cried, LA instantly capitulated and a good game design was thrown out the window with the rest of the good ideas this game started with.

    2. Re:Alternate Timeline Servers maybe? by Anonymous Coward · · Score: 0

      I remember times when there were spell checkers and basic knowledge of grammar.

      I mean, we ALL make spelling mistakes. But "Remeber the beging"? You've got to be fricken kidding me.

    3. Re:Alternate Timeline Servers maybe? by Daggon · · Score: 1

      I also remember times when people had a spine and posted on real accounts.

      An edit button would be nice some days.

  11. SWG Fun? by Anonymous Coward · · Score: 0

    Only way this game will ever become fun again is if they add more content for low-mid level players, and to pick a style of game, and adhere to it. Currently you need to buy expansions if you want to level up, while that makes sense financially to do things that way, I reckon it just pisses people off that they have to spend more money, above and beyond what they already pay monthly, just to have access to ways to advance their characters.

    As for the style of game, well they can't seem to decide if they want to be a sim game, a FPS game, or an RPG. Lack of vision is killing these guys.

    (Disclaimer: Yes I am an ex-player) :)

    1. Re:SWG Fun? by Kingrames · · Score: 1

      Ex-player here as well. Nobody seems to be posting their character's history or their play experience, so let me be the first.

      I started out as a Twi'lek dancer, on naboo. It was quickly apparent that the Empire ran the planet, and I considered moving to a different one. Left for Tattooine, picked up some pistol skills and some scouting experience.

      Then I actually ran into a decent-sized group that was going to go out "hunting." They said they needed some entertainment, so I hopped along. we went to Dantooine. Hunted pikets for a while and someone suggested that we go hunt some critters way off in the distance. everyone else was interested so I followed. That was the first time I actually stood slack-jawed at the game. We were fighting something two... no, three... no, TEN times the size of me. They were huge! I can't for the life of me remember what they were called but I was convinced at that point the game was awesome.

      That same character later on would master the dancing profession, and then take up crafting and build landspeeders, speederbikes, and other vehicles to pay for what would be my goal of becoming a Bioengineer.

      That day arrived, and I immediately began going out into the wilderness collecting "samples." This was the single most fun thing I'd ever done in the MMO up 'till then. My "sampling" would either instantly kill the target, fail and cause it to one-shot me (I had very little combat skill), or get a sample but not kill the creature. Using mask scent, I could sneak up BEHIND monsters and kill them in this way. I even went and got samples from those gigantic creatures I'd been hunting before.

      What did I do with these samples? Why, I made critters, of course! But in my special case, they were small furry cat-like critters that spit acid at 100 yards and had fire resistance. Quite fun, and very lucrative.

      Now, after all of this amazing fun that I had:
      I can tell you that SOE still ruined it. You can make your judgement calls from there, but I want you to know the extent of their damage.

      Oh, and the Bioengineer is no longer a character class in the game. And neither is the creature handler.

      --
      If you can read this, I forgot to post anonymously.
  12. SOE has posted this on their forums... by Anonymous Coward · · Score: 0
  13. Amusing... by Starsmore · · Score: 4, Insightful
    From the summary...

    "The two companies will continue to work together as partners in making Star Wars Galaxies the ultimate online Star Wars experience."

    It's pretty easy to be the "ultimate online Star Wars experience" when you're the only game in town...

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
    1. Re:Amusing... by snuf23 · · Score: 1

      Although a different genre, I'd vote for Star Wars Battlefront as the ultimate online Star Wars despite the fact that it's not very good.

      --
      Sometimes my arms bend back.
    2. Re:Amusing... by Anonymous Coward · · Score: 0

      It's pretty easy to be the "ultimate online Star Wars experience" when you're the only game in town...

      I guess that also makes it the worst online Star Wars experience...

  14. Damn by Daggon · · Score: 1

    I almost thought they were going to finally put this farce to rest. But I guess they figure as long as the train's still running, might as well wreck it a few dozen more times.

    Let this game die already, its suffering.

  15. Lowered expectations by pigs,3different1s · · Score: 0

    "The two companies will continue to work together as partners in making Star Wars Galaxies the ultimate online Star Wars experience."

    Isn't it the only "online Star Wars experience"? Lucas' Star Wars I, II, and III, have put a poor taste in the mouths of most of the original Star Wars fans, like myself. When you consider that one of the definitions for ultimate is:

    Being last in a series, process, or progression

    Thank you George Lucas and SOE. You've certainly sucked all the life out this great idea. You've ensured that there won't be a market for it, or anything similar in the future. I consider that quote to be a self-fulfilling prophecy.

    --
    "Put your message in a modem, and throw it into the cyber-sea." - Rush
  16. Total BS by fallen1 · · Score: 2, Interesting
    WHEN I see an official response from LucasArts on either LA's website or in another official channel (game magazine, game news website, etc.) then I will believe that Sony is keeping the Star Wars MMORPG license. Until such time as that happens, Sony can dish out all the "official" drivel it wants to - aka Press Releases to Cover Our Ass. Sony Online have lost a non-virtual multitude of their player base and continue to bleed heavily from all SWG related orifices.

    I see a couple of main ways (other than another posters multiple time-line server idea) to get back players they have lost - PRIMARY is to revert back to the original "complex" game idea and (pardon the shouting) FIX WHAT ACTUALLY FUCKING NEEDED TO BE FIXED: armor certification and some balancing (but give crafters decent damn armor so they don't have to hire people to guard them or bug their buddies to help them place harvester on Endor, Yavin, and other extremely hostile worlds), rebalance doctor buffs (not a complete nerf, balance), let the MIND stat be changed like every other stat (thus reducing the Swordmaster and TKAs ability to kill all fast), include GOOD mind buffs to EQUAL what docs could do to Health and Action and their sub-stats (again to balance out swords and TKA), and fix all the other little crap that needed to be fixed (locations that were not all there, elevators that didn't work, mini-missions you could not complete, NPCs you could not reach, etc.). I'm sure I forgot a few things since it has been a long while since I played but that is the major issues that I can remember.

    The other main way to bring back their player base is simple: Give up the Star Wars license and let someone else take over the old code base and/OR let the new licensee create an entirely new game (although I would suggest using the first, apparently too complex, version of the game as a basis for any new game). *shrug* Maybe I'm just too optimistic but I enjoyed both sides of the original SWG especially since I didn't feel forced to grind out combat and could craft instead.

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

    1. Re:Total BS by Anonymous Coward · · Score: 0

      hey tard the annoucement came from LucasArts as well as sony. slow down and read it again.

    2. Re:Total BS by fallen1 · · Score: 1

      I saw it the other day when the "spurious internet rumours" were floated around heavily. Do I believe it? Yeah, I believe Julio Torres wrote it. I also don't (want to) believe LucasArts would continue to support a game that is, for all intents and purposes, DYING. If SWG was a horse, the community would do the right thing and take it out back of the barn and put a bullet in its head.

      Then again, it is (at times) much harder to admit defeat and failure in the dog-eat-dog world of corporations and say "OK, let's try it a different way" than it is to keep pumping money into that dying horse and hope you ride it to a greener pasture. This is, I will bet, what LucasArts is doing. Perhaps Uncle George has been insulated from the fiasco that is SWG? Would YOU want to be the top dog who had to go tell George that a franchise with, arguably, the potential to rise to World of Warcraft heights* had fallen to the point of The Matrix Online? I don't think I would.

      * SWG had the potential to keep on a heavy curve of gaining players. It might not have banged out 5 million players as fast as WoW did, but I think it had the long-term player base and the draw to bring in a vast membership that would have made it one of the top 2 or 3 MMORPGs continuously.

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    3. Re:Total BS by fallen1 · · Score: 1

      I usually don't respond to ACs but I feel like I don't give a fuck today. So... Hey, dumbass, I did read the reponse. I know it was from Julio Torres - paid lackey of Sony and LucasArts. As I said above - I believe Julio wrote it. Other than that, nah. Maybe LA will prove me completely wrong (more power to them) but I don't want to believe they would be so stupid as to continue flogging the dead horse that is SWG. *shrug* Besides, as I said in my original response - the announcement was ONLY on Sony's forums. Nothing on LucasArts site, nothing in trade magazines, nothing ANYWHERE else at the moment other than Sony's shilling machine (aka SOE's SWG forums).

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

  17. What they could do with SWG is... by sgant · · Score: 1

    Just say it was all a dream...the revamp was a dream and they just revert back to the way it was before. You know, with creature handlers and all. Then from THERE they work WITH the community to FIX the problems.

    Nah, screw the people that play it...THIS is how SOE wants the game to be, now pay your fees and play it dammit!

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:What they could do with SWG is... by Atomic+Fro · · Score: 1
      I would consider going back if they did something similar to what Dark Age of Camelot did, which would be creating "classic" servers. They should have a couple servers that run the game the way it was before the revamp.

      In my opinion they should have spent the time they spent on the new design in making the JTL part of the game more like X-Wing Alliance. The orignial design of Star Wars Galaxies with an X-Wing Alliance style space fighting would be my wet dream.

      --

      ==================
      Hippie Logger Jock
      ==================
  18. This is not the SWG you thought it was by kherr · · Score: 3, Interesting
    In the last couple of days there was some extensive feedback from SOE developers (which is amazing in and of itself), nicely summarized in this forum post.

    Some of the highlights:

    • Moving from crafting-based economy to loot-drop economy
    • No longer interested in "sandbox" play, switching to quest content
    • If you don't fight, you don't belong in the game

    This is, for all intents and purposes, SWG becoming a sci-fi analog to WoW. There's nothing wrong with that per se, but it's not the game a lot of the players signed up for. If SOE pulls it off they may get a sizable player base, although I wouldn't pretend they'll match WoW's size.

    The developer Helios has really upset the players with his pronouncement that SWG no longer strives to be a world simulator. One of the selling points of the original SWG was the open world where players would find their own things to do instead of being on treadmills. Sure, SWG failed in large ways because of experience grinding and lack of working, interesting content. But the play area was flexible enough and the way things worked pre-NGE managed to keep a lot of people interested.

    Another developer, ChrisCao, comes across as an ass. He managed to insult just about everyone with what he said, being particularly dismissive of entertainers. His contention is that entertainers don't belong in the Star Wars universe because the only one in the movie got eaten. Not only is this wrong (cantina in Mos Eisley, partying ewoks, Jabba's personal entertainers), but by his logic they should eliminate bounty hunters because Greedo and both Jengo and Boba Fett were killed.

    There was also a developer comment made (I think by ChrisCao) that droid engineers didn't exist in Star Wars, which is also ridiculous. Annakin was a droid engineer who built C-3PO. Luke, too, was a budding droid engineer. It was his tinkering with R2-D2 that unlocked Princess Leia's message. The jawas, as scavengers, also served as droid engineers. Gotta whip them into shape to sell them.

    I don't know what kind of Star Wars fans the developers are, but it seems the ones making the decisions only understand the superficial aspects of the story arc. Some of us like playing someone like Oola or Watto or Uncle Owen. Give me an arid planet and some second-hand, rusted moisture extractors and I'll keep myself entertained for as long as there's a market for water.

    SWG is turning into a radically different game. That's fine, if that's the business decision that needs to be made. I'm not sure they'll be able to make all of their changes in a short enough time to save the game, but that's just one player's opinion. And thank you, SOE, for finally being forthcoming in your intent so we can make informed decisions about playing. I started playing SWG because it was sci-fi and it had one of the most elaborate crafting systems of any MMOG on the market. Now that crafters are going to shift to glorified loot pimpers maybe I'll look elsewhere. Seed looks intriguing and is scheduled to launch in about a month. A zero-combat MMORPG may be just the antidote to what SWG wants to become.
  19. This is news? by Anonymous Coward · · Score: 0

    Isn't this almost verbatim exactly what Smed said in his forum post denying this very charge?

    Of course, he *is* the CEO and can "officially" spout the same drivel that he put out in a forum as immediate damage control...

    Along with things like "Nono, we aren't hemorhaging users! What do you mean?"

    1. Re:This is news? by tuzzyfoad · · Score: 1

      Yeah, he also said that SWG was the #4 MMO overall behind WoW, EQ2 and EQ(in that order). Never believe anything that comes from SOE.

  20. How this could work... by Sarusa · · Score: 1

    First of all, they could just be flat out lying. That happens all the time in this industry, like the Nintendo head denying outright that there were any plans to introduce a new, better, Nintendo DS - and then they announce the DS Lite the next month. They can't possibly say they're going to pull the Star Wars license from SOE until they have a replacement.

    But even if they're telling the truth, it would make perfect sense for them to make another completely different Star Wars MMO with Bioware (in fact it has to be, because you don't want the SWG stench attached to it) and then 'fully support' SWG while letting it die the slow painful death it deserves.

    All Bioware has to do to make a better game is start with 'How can we make this fun?' instead of 'How can we drag this out?'

    1. Re:How this could work... by Sarusa · · Score: 1

      And of course, yes, this is all my wishful thinking. I'd love SOE to go down and I'd love to see Bioware have a chance at doing a decent Star Wars MMORPG. So of course I think it could happen, even if it isn't.

  21. Why... by sofo · · Score: 1

    Why why oh lordy I ask why doesn't Lucas Arts care that this game, SOE and the utter arrogance and apathy they constantly display towards thier players old and new is not doing the Star Wars license any good at all!?

    I mean, of all franchises, of all pop-culture icons, how can George Lucas allow this to happen to the one that made him king? The game is not canon, it changes every year, it's currently losing subscribers new and old no matter what the latest spin from SOE's PR department says. All those things sum to one thing, a series of bad decisions and a temporary loss of what the "Ultimate Star Wars Experience" really is. It's not playing yet another game where you are given a lightsabre and led around like a mindless drone through a pre-set path, it's playing whatever it is that was in every fan's head all these years without some hapless market-driven game developer getting in the way.

    George, show up at SOE's offices with the can of whoop-ass that only you can carry and make it right.

    I'm going to go re-arrange my clone trooper action figures now.

    1. Re:Why... by Anonymous Coward · · Score: 0

      Unfortunate, George didn't allow all the problems to happen. He caused them to happen. Lucasfilm has control over all policy decisions and in-game content in SW:G, not SOE. Believe me, the SOE GMs are just as unhappy with a lot of the things Lucas has done with SW:G as the players are, but contract terms are contract terms.

  22. part of me died by itak.karstaag · · Score: 1
    [. . .] improving the game for existing players through robust publish and content offerings in 2006.

    Robust is a funny word. It sounds nice, but it doesn't actually mean anything. Slowly destroying most of the professions then removing them altogether in favor of cookie-cutter character clones hardly qualifies as a game "fix." Part of me wishes they'd just let it die already and move on, while another part wants them to hand the game over to a company that knows what they're doing. I mean, let's be honest, how do you screw up a Star Wars MMO? You have to try. And try SOE did. good job, guys.
  23. How Unfortuanate by Tong+Fei+Kasamatsu · · Score: 1

    IMHO SWG was pretty darned fun for about the first 6 months. Yes there were problems, but SOE ignored those and kept tacking on more and more crap. I am very displeased to hear that Lucas Arts (according to SOE at least) is going to keep the license with SOE.
    I will never go back. And even if they started a new SW MMORPG from scratch I will never give SOE any more of my money or time.

    The most interesting thing to me is the fact that I have yet to read a positive comment on this article. Now of course those who are unhapy will speak loudest. But generally you have a couple people who speak up if they ahve differing opinions (especially here at /.) SOE has bruned so many people with this game. I'm wondering how much SOE is paying Lucas Arts to keep rushing out buggy, unimaginative, bottom line is money based garbage.

  24. If they keep on saying this... by Jestor+Rodo · · Score: 1

    SOE may convince themselves that it is all true but if were not for the fact that SOE has had a long standing history of deceit and lies. SOE it looks like they are kidding themselves in an effort to fool us - again.

  25. Maybe someone rootkitted their brains by elrous0 · · Score: 1
    Actually, come to think of it, I don't recall Sony EVER being particularly well-respected. Ominous, yes.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.