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Frustration With Oblivion Mod Costs on Xbox Live

Vizionary wrote to mention the player backlash swelling out of a recent addition to Xbox Live. Major Nelson's blog made the announcement that they'd finally added the (previously announced) barding for the player mount in Oblivion. The catch is that the simple modification costs 200 points, removing a lot of the appeal of the small mods the Elder Scrolls series has thrived on. From commenter 'SW 1540' on that site: "Unquestionably, some downloadable content should cost money/points. Having said that, the cost of that content should be directly proportional to the enhancement it provides to the original game. For example, I would expect to pay $20.00 for the soon to come Perfect Dark Zero maps or new cars for Project Gotham. On the other hand, I would expect any additional costumes for PDZ to be free. I imagine there is good arguments on both sides, but one can see that the potential is there to exploit an eager fan. "

26 of 360 comments (clear)

  1. Online PC Games by CastrTroy · · Score: 5, Insightful

    Remember when people used to play online games on PC, and there was thousands of Maps, Models, and complete game Mods available for free on the internet. Oh, and you could play for free, as long as you could find someone who wanted to run the server. Yeah, those were the days.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Online PC Games by CastrTroy · · Score: 2, Insightful

      What's this ringtone philosophy you speak of? The company i'm with currently charges $2-$5 for a ringtone, and the same goes for screensavers. I thought it was quite common for cell phone companies to charge more for the ringtone of a song than iTunes charges for the actual song.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Online PC Games by Ford+Prefect · · Score: 2, Insightful

      Remember when people used to play online games on PC, and there was thousands of Maps, Models, and complete game Mods available for free on the internet. ... And such free downloads would only exist because some people actually enjoyed building them.

      Probably 90% of my enjoyment as a PC gamer comes from building stuff myself. I don't buy that many games (I don't play very many; I'm not pirating anything) but can get many hundreds of hours of fun out of constructing my own maps, textures and worlds.

      I kind of see console gaming as Lego sets with all the parts glued together at purchase. Okay, it might be fun to play with to start off, but it's completely fixed. And being able to buy extra pieces (at excessive cost) with pre-defined uses doesn't really change my perceptions...

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:Online PC Games by RexRhino · · Score: 3, Insightful

      Of course on the PC there is Starforce copy protection, installing a rootkit if you want to play a game... or worrying about games that are shipped as beta because there is no quality control requirements, and not being able to play it until a month later and they release a patch. Or having to reinstall drivers on a machine because the current drivers are incompatible with a game. Or not being able to sell a game back to the store for nearly half of what I paid for it! Or buying a game that runs like crap because they totally underestimated what the minimum game specs should be! Or having to run Windows, even though OSX or Linux would be better, because a lot of games are Windows only. Or having to buy a desktop computer instead of a laptop so you can upgrade your graphics card every 6 months.

      I used to be a hardcore PC gamer, but now I will never buy a PC game again (unless Infocom starts releasing text adventures again :) ). Consoles are now powerful enough to have very fun games, and they save you all kinds of hassle and trouble.

    4. Re:Online PC Games by Haeleth · · Score: 2, Insightful

      And there is NO true rpg (RPG with the definition of rpgcodex.com) on a fucking console.

      What, Oblivion doesn't count? I see an awful lot of Oblivion coverage on that site you mention...

      In the console you don't have true adventure games like The Longest Journey, Day of the Tentacle.

      In what sense were, for example, Maniac Mansion and Broken Sword not "true adventure games"?

  2. Conversions please? by Krach42 · · Score: 4, Insightful

    How much money is 200 points? Not everyone plays X-Box Live you know.

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    I am unamerican, and proud of it!
  3. Armored horse, only $2.50! by Godeke · · Score: 2, Insightful

    While the armor is pretty, I can see how a "skin" (even if it adds armor points to the horse) at $2.50 does seem to be nickel and dimeing the player. Especially for people who were used to Morrowinds free mods that completely revamped the world.

    I guess this is an experiment with the micro content that Microsoft was looking to build an "ecosystem" of. Bah, I hate that marketoid term. Apparently the ecosystem complains loudly; wonder what that bodes for sustaining such prices for such small add-ons.

    --
    Sig under construction since 1998.
  4. "Ha Ha!" by Tridus · · Score: 4, Insightful

    Must feel nice for 360 owners to pay more for the game, then get the privilege of paying for stuff that PC gamers can simply download (or make) for free.

    Seriously, $2.50 for horse armor? At that rate, I can only imagine what actual content would cost.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  5. just the beginning by rabbot · · Score: 5, Insightful

    You're going to see a lot of developers holding back content so they can make you pay more through XBox Live. Here's hoping Nintendo and Sony take full advantage of the mistakes that are being made with Live. This is a great example of what *not* to do with an online service. Micropayments will be their downfall.

    1. Re:just the beginning by Lord_Dweomer · · Score: 4, Insightful
      "You're going to see a lot of developers holding back content so they can make you pay more through XBox Live."

      You think this is just for XBox Live? I got news for you...this kind of bullshit has already been pulled, quite successfully, by EA with BF2.

      First, they started with their regular expansions. You know the drill...some cool new gameplay elements (like rocketpack, etc), a slew of items, and MANY new maps. Then we had the bullshit that was Special Forces. Now, by itself, it was pretty cool. However, what was utterly unexceptable was that EA allowed people who purchased that expansion to use their new uber-weapons in the regular BF2 game. And the only way players who didn't have the expansion could obtain those weapons was to pick them up off the corpses of people carrying them. In essence, EA enabled players to pay to upgrade their weapons in the game.

      Then it progressed to crap like the Euro forces expansion, which is basically $10 for 3 maps, 4 vehicles and 7 weapons. Now, many have said it was a good value...I personally feel it was an over-priced money grab. And they are continually trying to crank out mini-expansion packs at an inflated cost.

      The other great example is Valve with their "episodic gaming" vision. While normally you'd pay roughly half of the price of the retail game for approx. 1/2 the value of the content of the full game for an expansion, they've now shifted that by charging you $20, or roughly 1/3 the price for what amounts to 1/5 the content.

      The overall trend here is that all of these game companies are drooling over the success of the monthly revenue stream provided by subscriptions from MMO's and such while at the same time salivating over the potential to sell things on a per-item basis with next to zero distribution costs in the way that cell-phone companies sell ringtones etc.

      Everybody ignores this slippery slope, but I'm glad players are standing up for this for once, even though its just because of the issue of Xbox players got charged while PC gamers didn't. The reality is that NEITHER should have been charged for something that insignificant.

      Whatever happened to free patches that gave great new content? Nowadays the only free patches are those that fix horrendous bugs which the game shouldn't have even been released with in the first place.

      End result: You pay $60 for the original game + what amounts to a monthly fee for as many "episodic expansions" as they can cram down your throat + whatever nickle & dime upgrades they can make you buy in order to even remain competitive with your fellow gamers.

      It is utterly disgusting and unfortunately I see no hope of this situation improving at all.

      --
      Buy Steampunk Clothing Online!
  6. Exploitation? Yeah right... by Watter · · Score: 5, Insightful
    but one can see that the potential is there to exploit an eager fan.
    That's called a free market. The only time "exploit" can be used to describe letting free markets work is in situations like price gouging during a hurricane something like that. Good grief, folks. If they think it's an unfair price, then by golly, take the 'drastic' step of not buying it. If enough folks buy it at the price offered, then I guess it wasn't too high after all.
  7. Dumb by billybob · · Score: 2, Insightful

    That's retarded. Why don't they just make 100 points = $1, aka 1 point = 1 cent. That would make it a lot easier to gauge the actual value or things. Maybe that's the point, I guess..

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    Joseph?
    1. Re:Dumb by misfit13b · · Score: 2, Insightful
      I don't like it much either. Tries to make things "look" cheaper, "400 points? Must be four bucks!" (No, it's $5.)

      They also have to sell them globally, across different currencies, which might reflect in the regional pricing.

      Damn this lameness filter...

    2. Re:Dumb by Anonymous Coward · · Score: 1, Insightful

      You can make it match one currency neatly, but remember there are other ones out there. If 1 point = 1 cent, how many can I get for a pound sterling? That said, the existing system (not adjusting for exchange rates) is pretty daft as well.

    3. Re:Dumb by AndrewStephens · · Score: 2, Insightful

      Its a smart move not to tie the in-game points to any one currency. It means that at some later date they can start charging more or (unlikely) less for each point, effectively raising prices without having to change the point system.
      Lots of online game systems do this, for instance Magic:The Gathering Online with "ticks".

      --
      sheep.horse - does not contain information on sheep or horses.
  8. Give me a Break by Covetous+Knight · · Score: 4, Insightful

    It's really mind-boggling that Bethesda thinks it's okay to sell a CD full of actual content for $50-70, and still thinking it's okay to sell a couple of extra skins for $1.99-$2.50.

    Why didn't they follow the same pricing model when selling their game? Surely if 2 skins are worth $2.50, then an entire CD filled with thousands of skins, logic, sprawling maps, etc would be worth several thousands of dollars per disc.

    Bethesda should be ashamed.

  9. id10t Error by cybrthng · · Score: 4, Insightful

    No one forces you to buy a 360, no one forces you to buy Oblivion, no one forces you to buy Horse armor, no one forces you to buy Xbox live.

    You buy it because you choose to do so. You buy it because it works, because you enjoy it and because you don't mind paying for someones hard work.

    Sure horse armor for 2.50 is a joke. I don't dispute that. However the 360, xbox live and the game are all worth every penny i paid and then some. I'll choose not to buy the horse armor because..

    you may guess it

    i don't freaking HAVE to.

    Thanks for blowing this way out of proportion and making yourselves look like idiots. Move along.

  10. Re:Buyer's Remorse by TheBishop613 · · Score: 3, Insightful

    You're kidding me right?

    Firstly, I'm sure that when comapring the cost of the game the poster was trying to point out that the PC version is typically $49 while the XBox360 version is $59. (Check out EBWorld and Amazon to compare)

    Secondly, comparing the cost of my PC to the cost of an XBOX360 is ludicrous. I use my PC for all kinds of things, gaming being one of them. As such the 'cost' of the gaming component of my PC is weighted in with the other uses. Its not like the only thing I do with my PC is Oblivion (or gaming in general). And to be honest, my PC didn't cost all that much. $79 at Frys for an AMD 2800+ and motherboard, $50 hard drive, $100 used Nvidia 6800 Graphics card, 1 Gig Ram ($79), mouse/keyboard ($20), case ($50). $358... Xbox360 is $399...

  11. Re:MMO-RPG vs Single Player RPG by Surt · · Score: 2, Insightful

    You don't get to rewrite other people's rules just because you want to do something that benefits you.

    To play devil's advocate, my game is reality, and I play to make money. In my reality, I can sell items from a game online for real money. Just because you introduce a game and want to play it a certain way, don't think that you get to rewrite my rules just for your benefit.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  12. Not Anymore ... by everphilski · · Score: 2, Insightful

    In an MMORPG, its against policy to sell in-game items to other players.

    SOE changed that. There are authorized servers where this is allowed through official means. This allows the game creators to monitor the traffic and make sure no one gets ripped off. (they do take a cut, I believe.) EQ and EQ2.

    In single player RPGs, its policy to sell in-game items to players. Now I'm confused.

    These are external mods. Downloading one for your game doesn't affect the gameplay of others.

  13. same thing in Kameo months ago by YesIAmAScript · · Score: 3, Insightful

    Months ago, MS sold an alternate outfit for Kameo (main character in the game Kameo) for the same price I believe.

    I didn't pay and I encourage others not to pay either.

    I'm not against micropayments, but I lets make MS work for their money, make them develop good additional content. Like Geometry Wars.

    When additional tracks/cars become available for PGR3, I don't know what I will do. I would like the content, but the problem is if we pay them, they'll leave stuff out of the next PGR3 on purpose, just so they can sell it to you later.

    --
    http://lkml.org/lkml/2005/8/20/95
  14. so... by tratch · · Score: 1, Insightful

    Isn't this the point of the Xbox Live Marketplace thing? I mean, microtransactions and all that? I could have sworn that people have been talking about this for quite a bit.

  15. Re:Who even uses a horse? by jgreath · · Score: 2, Insightful

    Perhaps you should try outrunning a black horse...

  16. Re:Before everyone freaks out here, too... by Tim+C · · Score: 2, Insightful

    Besides which, what did he mean, "allowing" developers to ship "stripped-down" games? So, suddenly MS has to take control of other companies' edvelopment process and force them to meet all their initial feature predictions?

    I can just imagine the outrage if they tried messing with other companies like that...

  17. Not dumb, smart. by nekojin · · Score: 3, Insightful

    It's not dumb at all. By making the amount different than 1 pt = 1 ct, Microsoft has made it harder to recognize the amount of money you're spending, so you're more likely to spend over your limit.

    Also, as soneone else mentioned, by making the exchange less than 100, they can post amounts that look like less than they really are.

  18. Re:Oh, the humanity! by Warskull · · Score: 2, Insightful

    This isn't about paying more for a premium service. This is more like going to McDonalds, purchasing a drink for 99 cents and finding out to get the straw you have to pay an additional 10 cents. They are charging a ridiculous amount of money for an extremely trivial thing. This isn't a pack of skins, new areas, or a set of new weapon skins. This is about charging $2.50 for two game skins. People are calling them out on how stupid and insane that price is. It it were a pack of say 50-100 high quality skins I could see possibly a dollar or two for it. If that McDonalds combo meal cost $50 instead of $2.50 I am willing to bet you would tell them they were crazy, greedy people too. The overall thing people are saying is that it is fine to charge for content. Just make your content worthwhile and reasonable. This set of skins is clearly neither.