Also, he was a pretty horrible president himself. Forget lying about having sex with an intern. He bombed the only asprin factory in Sudan during the trial to divert the public's attention. And then he lied about that.
Just like USA isn't Korea, "The Wizard" (being a horrible fictional piece) isn't actual coverage of Pro Gamers.
Korea at least proves that some people, somewhere, will watch it. I mean, there's other examples too, MTV showed the finals of a CPL match a few months ago.
People follow pro gamers pretty obsessively in South Korea. Why not just accept it's something that you might not necessarily enjoy doing, and that it might be something other people would enjoy?
Nonetheless, this type of power carried a large price tag; the console was planned to debut at $599 USD and included two joystick controllers and a game (either Baseball Stars or NAM-1975). However, this plan was quickly scrapped and when the system had its national launch it debuted at $649.99 with two joysticks, a memory card, and a single pack-in game, Magician Lord (the early Neo Geo boxes had a gold sticker announcing the inclusion of Magician Lord over the initially planned choice of two games), this package was known as the "Gold System". The system was also released in a "Silver System" package, which included one joystick controller and did not include a game or memory card. Other games cost $200 and up--each. With these "premium" prices, most gamers weren't able to afford the system and so the console was only accessible to a niche market.
Although that was $650 before inflation. It was a pretty significant flop as far as home consoles went.
It's really mind-boggling that Bethesda thinks it's okay to sell a CD full of actual content for $50-70, and still thinking it's okay to sell a couple of extra skins for $1.99-$2.50.
Why didn't they follow the same pricing model when selling their game? Surely if 2 skins are worth $2.50, then an entire CD filled with thousands of skins, logic, sprawling maps, etc would be worth several thousands of dollars per disc.
The article talks a bit about what motivates a consumer. I just wanted to comment that XBox live has motivated me. I'm a Microsoft hater, yet here I am an Xbox 360 owner due to my curiosity in Xbox Live. I'm pretty pleased with the service. I wish there was a little more, a news browser or something maybe. Sometimes you get done playing a game and still want to use the XBOx but not want to play a game, or download a game trailer, or whatever. But really it's slick. Being able to download a demo or trailer for nearly every game is pretty brilliant, and I think the achivements system for each game - and how it keeps track for each player is pretty innovative.
I really hope the PS2 and Nintendo systems can compete. Xbox live marketplace has a lot of overpriced junk on there. Hopefully Sony / Nintendo can offer better products for less money. Should be an interesting couple of years.
No DRM just like you said - and somehow people aren't flocking to it in droves. Could it be that you really would like a product without DRM, but you're a little out of touch with what the masses want?
They were bringing up sexual orientation in a public chat channel. By the rules they agreed to when signing up for the game, their account would be suspended for 72 hours. There's nothing wrong with that! It's a FANTASY GAME! GLBT chat is fine in a private guild, but it is SHOULD NOT BE ALLOWED over the public channels.
A common sentiment, but unfortunately it doesn't work in this case whatsoever. It would be nice if you could play a game where no real life chatter goes on, but it's simply not the case. In fact, on the servers I have seen - there is more non-game related chatter than game-related chatter. I'm not exaggerating.
If you're really that offended by people discussing their sexuality or gender identities, you might consider ignoring them. Or maybe search for a game that prohibits all non-game chatter.
I think this is awesome, even if it is only the result of legal pressure applied from Lambda Legal and probably not done because it was the 'right' thing to do.
Is it cheating to exchange real world money for in game money? Probably. You are gaining some type of advantage inside the game using something that's not game related.
Although, what happens if I join a server 2 years into the game and I personally know 50 of the players on that server in real life? What happens if they all decide to deck me out in thousands of (real life or in game) dollars worth of equipment, is that cheating?
What about other outside of game mechanics (Teamspeak, Ventrilo)? Don't those pose a significant advantage over other gamers who do not have that particular software? What about a souped up UI when compared to the default UI?
Personally I believe all of that I've listed above is 'cheating' in various different degrees. I haven't personally spent real life cash for in game gold, but I don't look down on those I know who did. If people are upset at how farmers are 'ruining' the game, I think that anger would be better directed towards Blizzard who designed the game that made this so easy to do, so worth it to some people.
I think the challenge here, for future designers is to design a game where this type of real world transaction for in game gold is not desirable - rather than trying to crack down on the sellers and buyers.
It's still a time saver though, the subject was a trick question! It's a time saver, and it's cheating!
Wow, the summary seems to conflict entirely with the second paragraph of the essay/article:
For the purpose of this essay, let's forget about whether Apple failed to live up to its own PR. In fact, let's ignore the PR strategy altogether and focus on one of the product announcements: the new Mac Minis. There are a couple interesting features that (while not necessarily spin worthy) may provide a glimpse into how Apple is planning to approach the digital living room.
Oh well. Anyway, the event was clearly entirely overhyped by the Apple blogs, rumorsites, etc. They took a small, private low-key invitation for fun-new products as an excuse to foam at the mouth and encourage their readers to do the same. "Send us in pictures of what you think the new iPod video will look like! Will Apple make a new snowblower? What do you think? What's going to happen? Oh geez we're so excited!"
Was I blown away with Apple's announcement on Tuesday? No. Was I given any reason to expect some mind blowing new products? Not from Apple. The Apple sites complaining about Tuesday's announcement have themselves to blame.
I've seen several television commercials for it, and I don't even watch much tv.
Bill Clinton wasn't impeached.
Also, he was a pretty horrible president himself. Forget lying about having sex with an intern. He bombed the only asprin factory in Sudan during the trial to divert the public's attention. And then he lied about that.
Just like USA isn't Korea, "The Wizard" (being a horrible fictional piece) isn't actual coverage of Pro Gamers.
Korea at least proves that some people, somewhere, will watch it. I mean, there's other examples too, MTV showed the finals of a CPL match a few months ago.
Plagerize much?
People follow pro gamers pretty obsessively in South Korea. Why not just accept it's something that you might not necessarily enjoy doing, and that it might be something other people would enjoy?
http://www.answers.com/topic/neo-geo
Nonetheless, this type of power carried a large price tag; the console was planned to debut at $599 USD and included two joystick controllers and a game (either Baseball Stars or NAM-1975). However, this plan was quickly scrapped and when the system had its national launch it debuted at $649.99 with two joysticks, a memory card, and a single pack-in game, Magician Lord (the early Neo Geo boxes had a gold sticker announcing the inclusion of Magician Lord over the initially planned choice of two games), this package was known as the "Gold System". The system was also released in a "Silver System" package, which included one joystick controller and did not include a game or memory card. Other games cost $200 and up--each. With these "premium" prices, most gamers weren't able to afford the system and so the console was only accessible to a niche market.
Although that was $650 before inflation. It was a pretty significant flop as far as home consoles went.
Is MS to blame? It's my understanding that the developers come up with the price per download.
In fact, I downloaded a full game (Geometry Wars) for twice the price of Bethesda's stupid horse armor. What's wrong with that?
I didn't feel fleeced after I got Geometry Wars for $5. Maybe I shouldn't have said that, wouldn't want any facts to get in the way of your rant.
Hi, sorry to tell you this but you're wrong. Bethesda has not released the model importer/exporter for Oblivion like they did with Morrowind.
Apparently they want control over the models so that they can charge $2.50 for each new one.
Without that how will the PC community create a similar mod?
Still laughing?
It's really mind-boggling that Bethesda thinks it's okay to sell a CD full of actual content for $50-70, and still thinking it's okay to sell a couple of extra skins for $1.99-$2.50.
Why didn't they follow the same pricing model when selling their game? Surely if 2 skins are worth $2.50, then an entire CD filled with thousands of skins, logic, sprawling maps, etc would be worth several thousands of dollars per disc.
Bethesda should be ashamed.
It isn't just XBOX gamers who are being fleeced. PC users are being "fleeced" as well, although $0.50 less.
The article talks a bit about what motivates a consumer. I just wanted to comment that XBox live has motivated me. I'm a Microsoft hater, yet here I am an Xbox 360 owner due to my curiosity in Xbox Live. I'm pretty pleased with the service. I wish there was a little more, a news browser or something maybe. Sometimes you get done playing a game and still want to use the XBOx but not want to play a game, or download a game trailer, or whatever. But really it's slick. Being able to download a demo or trailer for nearly every game is pretty brilliant, and I think the achivements system for each game - and how it keeps track for each player is pretty innovative.
I really hope the PS2 and Nintendo systems can compete. Xbox live marketplace has a lot of overpriced junk on there. Hopefully Sony / Nintendo can offer better products for less money. Should be an interesting couple of years.
Yup. That story was posted to the front page of Slashdot as well.
Umm, okay. How about the Archos.
No DRM just like you said - and somehow people aren't flocking to it in droves. Could it be that you really would like a product without DRM, but you're a little out of touch with what the masses want?
They were bringing up sexual orientation in a public chat channel. By the rules they agreed to when signing up for the game, their account would be suspended for 72 hours. There's nothing wrong with that! It's a FANTASY GAME! GLBT chat is fine in a private guild, but it is SHOULD NOT BE ALLOWED over the public channels.
A common sentiment, but unfortunately it doesn't work in this case whatsoever. It would be nice if you could play a game where no real life chatter goes on, but it's simply not the case. In fact, on the servers I have seen - there is more non-game related chatter than game-related chatter. I'm not exaggerating.
If you're really that offended by people discussing their sexuality or gender identities, you might consider ignoring them. Or maybe search for a game that prohibits all non-game chatter.
Found here.
I think this is awesome, even if it is only the result of legal pressure applied from Lambda Legal and probably not done because it was the 'right' thing to do.
Is it cheating to exchange real world money for in game money? Probably. You are gaining some type of advantage inside the game using something that's not game related. Although, what happens if I join a server 2 years into the game and I personally know 50 of the players on that server in real life? What happens if they all decide to deck me out in thousands of (real life or in game) dollars worth of equipment, is that cheating? What about other outside of game mechanics (Teamspeak, Ventrilo)? Don't those pose a significant advantage over other gamers who do not have that particular software? What about a souped up UI when compared to the default UI? Personally I believe all of that I've listed above is 'cheating' in various different degrees. I haven't personally spent real life cash for in game gold, but I don't look down on those I know who did. If people are upset at how farmers are 'ruining' the game, I think that anger would be better directed towards Blizzard who designed the game that made this so easy to do, so worth it to some people. I think the challenge here, for future designers is to design a game where this type of real world transaction for in game gold is not desirable - rather than trying to crack down on the sellers and buyers. It's still a time saver though, the subject was a trick question! It's a time saver, and it's cheating!
Wow, the summary seems to conflict entirely with the second paragraph of the essay/article:
For the purpose of this essay, let's forget about whether Apple failed to live up to its own PR. In fact, let's ignore the PR strategy altogether and focus on one of the product announcements: the new Mac Minis. There are a couple interesting features that (while not necessarily spin worthy) may provide a glimpse into how Apple is planning to approach the digital living room.
Oh well. Anyway, the event was clearly entirely overhyped by the Apple blogs, rumorsites, etc. They took a small, private low-key invitation for fun-new products as an excuse to foam at the mouth and encourage their readers to do the same. "Send us in pictures of what you think the new iPod video will look like! Will Apple make a new snowblower? What do you think? What's going to happen? Oh geez we're so excited!"
Was I blown away with Apple's announcement on Tuesday? No. Was I given any reason to expect some mind blowing new products? Not from Apple. The Apple sites complaining about Tuesday's announcement have themselves to blame.