Slashdot Mirror


Half-Life Beats Half-Life 2 Over Time?

Anonymous Coward writes "Tom's Hardware has an editorial up entitled 'Half-Life vs Half-Life 2: No comparison?' It explores the two games, and how they're holding up over time. He states that while the score of HL1 may have depreciated from 'a spectacular 95% to around about an average 70%' over the past couple of years, the score of HL2 'I'd now rate it in the low to mid 80's, or a full five to ten percent drop in a fraction of the time that the original has been around. Why is this?' The reason, he goes on to elaborate, is a lack of characterization. Half-Life was a blank slate modders could use to fill in their own worlds. HL2, on the other hand, has a definite story that ages less gracefully."

9 of 139 comments (clear)

  1. huh? by trigonalmayhem · · Score: 4, Insightful

    Is he even aware of how many more modding features HL2 has? Maybe he's just pissed that most of the mods are coming out via steam and being charged for, but I say good for the small independent developers who are actually making money off all their hard work.

    1. Re:huh? by BAILOPAN · · Score: 4, Informative

      Are you an HL2 mod developer? If so, link to your HL2 mod.

      I am one (our project burned out for a while), and I'm far more satisfied with the HL1 modding environment. I don't feel like repeating all of the reasons why, but amongst the developers I know, it's a well shared sentiment. Valve is nowhere near as friendly to developers anymore, especially to us open source ones.

      The HL2SDK is astoundingly disorganized, barely compiles properly on GCC, is poorly supported, not ported to AMD64, and known serious bugs have gone unfixed for over a year.

      Look at the game stats. The most popular third party Source mod is a tinker toy called "Garry's Mod". The next highest used Source mod has users that can be counted in one server screen. Not only is independent modding for HL2 a failure, but Valve is directly impeding it.

      --
      If you say "here goes my karma" I will bite you!!!
    2. Re:huh? by smooth+wombat · · Score: 4, Insightful
      but I say good for the small independent developers who are actually making money off all their hard work.

      As opposed to the large, non-independent developers who are trying to make money off their hard work, right?

      I know I'll be marked down but I don't care. I'm questioning why the double-standard. Why is it ok for the small guy to make money off their hard work but not for the big guy to make money off what is arguably even more hard work? In both cases someone is producing a product which they want to be paid for yet many on here feel it is acceptable to use pirated versions which they don't have to pay for and which costs the producing company money.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  2. Don't bother with TFA. by beavis88 · · Score: 4, Insightful

    You'll just wish you had your two minutes back, like me.

  3. Subjectiveness by Kennego · · Score: 5, Insightful

    The second half of the article talks about why the author thinks that the fun factor of HL2 isn't nearly as high as in HL1, but as you'd expect this whole "rating" and "depreciation" score thing is completely subjective and made up. I really have no idea why this thing made Slashdot...

  4. Duhhhh by MarkPNeyer · · Score: 5, Funny

    Half-Life 2 decays twice as fast as half-life 1!

    --

    My blog
  5. Lack of Imagination by CogDissident · · Score: 4, Interesting
    Ok, lets look at the plot of HL1 and HL2 for a second here.

    HL1: Main character is average-joe (well, scientist, but certainly a bit out of his element here). HL2: Main character is exhaulted hero praised by everyone (same guy as before, but people worship him now)

    HL1: Scary sequences where you know monsters are slowly picking off people and annihilating the base. HL2: Less scary open outdoor sequences, more of a serious-sam game than before. (except ravenwood)

    HL1: Fighting for survival, and little else. HL2: Fighting for an ideal and grand-purpose of saving humanity.

    See the difference? HL1 had much of a more noir, dark atmosphere. HL2 had more of a "lets shoot stuff and be heroes" kind of atmosphere. The first one tends to draw players in and keep them interested and thinking about the complex story, the second is just too streightforward to keep people playing.

    p.s. (completely unrelated to above comments) Hl 2 multiplayer is woefully poor. I would rather play HL 1 multiplayer. Granted, the physics engine is nice, but you see people dance up ladders (they fall, catch themselves, fall, catch themselves, ect.), see huge lag times even on direct connections, and the physics engine degrades severely in multiplayer play.

  6. My humble take on it all... by east+coast · · Score: 4, Interesting

    While I do enjoy HL2 there was just far too much vehicle crap, this also killed the single player MOH games too, IMHO, but the MOH multiplayer just rocked.

    HL2 was also a bit short. Aside from that I had a great time.

    But now, my complaint is CSS. What are they thinking or am I the only one who doesn't get it: The new lighting SUCKS. Very much. It doesn't take my eyes 5 seconds to fully adjust from the dimness of looking at the shadow of a building to the sunlit street 25 degrees to my right. It's nearly as effective as a flashbang in some cases when leaving the middle structure in Dust to going into the open.

    Also, they need to have more secondary attack modes. Aside from silenced and scoped weapons there is next to nothing. The reality is that when you swing an AK safty arm the entire way down it goes into semi-automatic mode and not full auto. I'd like to have this option as semi and burst seems to produce better results in accuracy. The Clarion rifle has burst, why can't the AK have semi? Or how about 3 round burst on the MP5 since there is no secondary mode on the weapon?

    Also, the nades are WAY under powered. I'm sorry guys, but if a half a pound of explosives encased in a thin metal canister goes off at your feet you're probably going to die. But on the HE nades in CSS you might take 40% damage... what's up with that? And there is no secondary effect such as loss of hearing or even a minor "shell shock" effect like in COD.

    I recently seen a posting on a message board addressing the lack of nade power and it was laughable that the best responce to it all was that they were under powered because it would make it easy to kill an entire team on some unknown custom map.

    There is probably a way to mod this on some server settings but that should be in the server options and not some obscure .ini file hidden somewhere deep in the valve directory. Make customization of the server more user friendly to give the game better dynamics without having to go through file after file and make adjustments. It also makes it much easier to restore default settings.

    It's great that they keep bringing out new skins, now if they could just make a bot that can actually get a nade through a window and not have it bounce back on a rushing team mate...

    I could probably go on for days. The sad things is this is still just as good as 90% of all FPS multiplayers, but I still find myself playing MOH objective matches 3 or 4 years after the fact because the game seems better than what CS has turned into with CSS.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  7. Re:Half-Life 2: The FPS for people who hate FPSes by MjrTom · · Score: 4, Funny

    I dunno man, I've got quite abit of experience following girls. It gets more fun once they ask you to stop and you have to go all steath commando. /* looks around nervously */