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Half-Life Beats Half-Life 2 Over Time?

Anonymous Coward writes "Tom's Hardware has an editorial up entitled 'Half-Life vs Half-Life 2: No comparison?' It explores the two games, and how they're holding up over time. He states that while the score of HL1 may have depreciated from 'a spectacular 95% to around about an average 70%' over the past couple of years, the score of HL2 'I'd now rate it in the low to mid 80's, or a full five to ten percent drop in a fraction of the time that the original has been around. Why is this?' The reason, he goes on to elaborate, is a lack of characterization. Half-Life was a blank slate modders could use to fill in their own worlds. HL2, on the other hand, has a definite story that ages less gracefully."

18 of 139 comments (clear)

  1. huh? by trigonalmayhem · · Score: 4, Insightful

    Is he even aware of how many more modding features HL2 has? Maybe he's just pissed that most of the mods are coming out via steam and being charged for, but I say good for the small independent developers who are actually making money off all their hard work.

    1. Re:huh? by BAILOPAN · · Score: 4, Informative

      Are you an HL2 mod developer? If so, link to your HL2 mod.

      I am one (our project burned out for a while), and I'm far more satisfied with the HL1 modding environment. I don't feel like repeating all of the reasons why, but amongst the developers I know, it's a well shared sentiment. Valve is nowhere near as friendly to developers anymore, especially to us open source ones.

      The HL2SDK is astoundingly disorganized, barely compiles properly on GCC, is poorly supported, not ported to AMD64, and known serious bugs have gone unfixed for over a year.

      Look at the game stats. The most popular third party Source mod is a tinker toy called "Garry's Mod". The next highest used Source mod has users that can be counted in one server screen. Not only is independent modding for HL2 a failure, but Valve is directly impeding it.

      --
      If you say "here goes my karma" I will bite you!!!
    2. Re:huh? by smooth+wombat · · Score: 4, Insightful
      but I say good for the small independent developers who are actually making money off all their hard work.

      As opposed to the large, non-independent developers who are trying to make money off their hard work, right?

      I know I'll be marked down but I don't care. I'm questioning why the double-standard. Why is it ok for the small guy to make money off their hard work but not for the big guy to make money off what is arguably even more hard work? In both cases someone is producing a product which they want to be paid for yet many on here feel it is acceptable to use pirated versions which they don't have to pay for and which costs the producing company money.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    3. Re:huh? by MooCows · · Score: 3, Interesting

      I completely agree. The HL2 SDK is a mess.
      A few months ago I tried to start mod development by making the player jump higher when sprinting. Seemed like a simple enough mod. This took weeks to figure out because of 1. the poor design (the code that moves the player up is hidden like 20 methods deep, and fragments are all over the place) and 2. synch problems between the 'client' and 'server' code, which was also badly implemented.
      For comparison, after installing the Doom3 SDK it took me less than 20 minutes to implement a similar mod for D3. Including getting it to compile and run within D3.

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    4. Re:huh? by RoffleTheWaffle · · Score: 3, Interesting

      I'm glad you brought this up. The HL2 SDK is about as clear as mud - hard as a rock, dumb as a brick. Aside from the fact that HL2 is stupidly unoptimized and just really poorly coded for what few new features it truly delivered - Havoc's physics foremost among them - making ANYTHING worthwhile for it is like pulling teeth, from maps to complete mods. You practically have to be a professional and know the program like the back of your hand to even begin to navigate through this garbage, and really to me it just seems like that's Valve's way of saying, "You're not allowed to make your own fun with this one. Only we are."

      Honestly, the biggest reason in my opinion that HL2 isn't aging nearly as gracefully as HL1 is because it's much easier to renew HL1's value even if it does lack a fancy physics engine and good graphics right out of the box. A steady influx of mods, maps, and good development tools for HL2 would've certainly kept my attention on the game, but that didn't happen. The same goes for HL2DM and CSS - the biggest reasons I still play CS 1.5 on WON2 is because of the lack of Steam, the better power balance, and above all else, the sheer abundance of good maps and fun/funny mods and the ease with which you can mess with it. HL2DM and CSS lack all of those - Or in the case of Steam, they have it, and it sucks ass.

      That aside, if HL2 were published five years earlier, it would've seemed dramatically more impressive to gamers regardless. Pretty graphics and good physics have already been done before, and Valve really missed the boat on that one. The graphics and physics of HL2 were its biggest selling points, and the only reason that the Source engine exists - to say that pretty graphics and physics are all that HL2 really has wouldn't be too terribly far off. However, similarly attractive games - especially generic but good looking first person shooters - are in abundance today, and HL2 just didn't have what it takes to remain in the limelight for too terribly long. HL2 was built around an entertaining visual experience, not a challenging and enjoyable gameplay experience. If you do that to a game and make visuals its focus while taking a shit on the level design and gameplay, you make a game that's briefly entertaining, but not enjoyable or satisfying by any stretch of the imagination.

      Not to worry, though. WON2 is reasonably functional, and when CS 1.5 does get old, there are plenty of good freeware games out there to fiddle with...

    5. Re:huh? by 2nd+Post! · · Score: 3, Insightful

      Well then, now you're comparing the SDKs from ID and Valve, aren't you? The original HL was based solidly on Quake, even if the engine was updated by Valve, so a lot of the basic stuff would still be sourced from ID.

      The new HL2 is totally new, so there is no common descent from Quake3 or Doom3. Id's had several years and generations to get this stuff right, and Valve only one generation of development.

  2. Don't bother with TFA. by beavis88 · · Score: 4, Insightful

    You'll just wish you had your two minutes back, like me.

  3. Subjectiveness by Kennego · · Score: 5, Insightful

    The second half of the article talks about why the author thinks that the fun factor of HL2 isn't nearly as high as in HL1, but as you'd expect this whole "rating" and "depreciation" score thing is completely subjective and made up. I really have no idea why this thing made Slashdot...

  4. My Opinion by MaestroSartori · · Score: 3, Interesting

    I loved the original. Just before HL2 was released, I reinstalled and played through it again to refresh my memory (and truth be told polish my FPS skills, it had been a while). I still liked it just as much - as much as anything else, it has character: the NPCs do things or not for reasons, the game seems to have a logical flow to it which takes you from place to place without seeming hugely contrived (although I didn't like Zen much, or the end boss). And it has that indefinable something that just makes it fun to play, even in the crappier bits, you still keep going to see what happens next.

    Fast forward to HL2. I get it on release day and install it, and I've instantly got Steam issues. I won't dwell on them here, but it did leave me in a mood where I was prepared to not enjoy the game which is why I mention it. Anyway, I played through almost to the end over the next day or so, and I did enjoy it. But I was left feeling like the game was a wasted opportunity. For me, it didn't live up to the promise it started with. Most of the game sections seemed to go on for too long, especially the boat and car sections. Many puzzles seemed to be an excuse to show off the physics engine rather than to be there for their own sake (buoyant barrels, seesaws). A lot of it is probably personal taste, I just felt like it wasn't all that good when viewed next to the original. I certainly have no urge to replay it, despite not having reached the end, since I reinstalled it on a new hard disk.

    I'd really like to try HL:Source, the original Half-Life in the new engine, but I don't feel like paying for the privilege. I'll keep an eye on the Black Mesa mod which seems to be a more ambitious project anyway... :)

  5. Duhhhh by MarkPNeyer · · Score: 5, Funny

    Half-Life 2 decays twice as fast as half-life 1!

    --

    My blog
  6. Lack of Imagination by CogDissident · · Score: 4, Interesting
    Ok, lets look at the plot of HL1 and HL2 for a second here.

    HL1: Main character is average-joe (well, scientist, but certainly a bit out of his element here). HL2: Main character is exhaulted hero praised by everyone (same guy as before, but people worship him now)

    HL1: Scary sequences where you know monsters are slowly picking off people and annihilating the base. HL2: Less scary open outdoor sequences, more of a serious-sam game than before. (except ravenwood)

    HL1: Fighting for survival, and little else. HL2: Fighting for an ideal and grand-purpose of saving humanity.

    See the difference? HL1 had much of a more noir, dark atmosphere. HL2 had more of a "lets shoot stuff and be heroes" kind of atmosphere. The first one tends to draw players in and keep them interested and thinking about the complex story, the second is just too streightforward to keep people playing.

    p.s. (completely unrelated to above comments) Hl 2 multiplayer is woefully poor. I would rather play HL 1 multiplayer. Granted, the physics engine is nice, but you see people dance up ladders (they fall, catch themselves, fall, catch themselves, ect.), see huge lag times even on direct connections, and the physics engine degrades severely in multiplayer play.

    1. Re:Lack of Imagination by DeafByBeheading · · Score: 3, Insightful
      HL1: Scary sequences where you know monsters are slowly picking off people and annihilating the base. HL2: Less scary open outdoor sequences, more of a serious-sam game than before. (except ravenwood)

      Um, for what it's worth I completely disagree. As another poster has already stated, HL2 is immensely atmospheric. Maybe 'scary' is not the right word to describe most of HL2, but 'creepy' certainly is. It seems to have that Eastern European WWII-era squalor look down perfectly, and with the Combine, the Striders, Doctor Breen's messages, plus the way zombies sometimes rise up in the distance and shamble towards you, and sometimes just pop out of nowhere, the feel of that game is incredible. Do you remember the first time the fast jumping zombie guys come at you? Among the best OMGWTFBBQ moments in all of FPS-dom.
      --
      Telltale Games: Bone, Sam and Max
  7. Half-life by ledow · · Score: 3, Informative

    As someone who owns several original versions of each of Half life, Opposing Force, Counterstrike, Blue Shift, Team Fortress, Gunman Chronicles and Condition Zero (as well as Half-life 2, CS:Source as Steam purchases) my reasons would include:

    A P233 with a Voodoo card could run all of the HL1-based games at a very decent speed when they first came out. Even now my 1GHz laptop can still perform more than good enough TODAY on all the above HL1 games without needing a brute of an AGP/PCI-Express card. CS:Source kills it stone dead, as does HL2.

    Each HL1 game provided many hours of play and something completely different each time (even CZ was quite different to CS). Most were designed for offline play for the most part and therefore the single player game was the primary focus. In a time when the Internet WAS 56K modems or less this was a big plus.

    Mods were very prevelant and didn't require extreme 3D graphic skills to get a basic mod running. For HL2 serious physics, enormous maps, complicated AI, professional-level 3D graphics and level design all mean that a casual mod will be next-to-impossible for the average small team to produce on their own.

    http://steampowered.com/status/game_stats.html

    That page shows you that I'm not on my own with this. The sum total of all source-based games doesn't come NEAR the sum total of all HL based games. CS alone has 4 times the number of player-minutes compared to CS:S. Then include the fact that even the serious competitions are skipping CS:Source completely because it's been dumbed down.

  8. My humble take on it all... by east+coast · · Score: 4, Interesting

    While I do enjoy HL2 there was just far too much vehicle crap, this also killed the single player MOH games too, IMHO, but the MOH multiplayer just rocked.

    HL2 was also a bit short. Aside from that I had a great time.

    But now, my complaint is CSS. What are they thinking or am I the only one who doesn't get it: The new lighting SUCKS. Very much. It doesn't take my eyes 5 seconds to fully adjust from the dimness of looking at the shadow of a building to the sunlit street 25 degrees to my right. It's nearly as effective as a flashbang in some cases when leaving the middle structure in Dust to going into the open.

    Also, they need to have more secondary attack modes. Aside from silenced and scoped weapons there is next to nothing. The reality is that when you swing an AK safty arm the entire way down it goes into semi-automatic mode and not full auto. I'd like to have this option as semi and burst seems to produce better results in accuracy. The Clarion rifle has burst, why can't the AK have semi? Or how about 3 round burst on the MP5 since there is no secondary mode on the weapon?

    Also, the nades are WAY under powered. I'm sorry guys, but if a half a pound of explosives encased in a thin metal canister goes off at your feet you're probably going to die. But on the HE nades in CSS you might take 40% damage... what's up with that? And there is no secondary effect such as loss of hearing or even a minor "shell shock" effect like in COD.

    I recently seen a posting on a message board addressing the lack of nade power and it was laughable that the best responce to it all was that they were under powered because it would make it easy to kill an entire team on some unknown custom map.

    There is probably a way to mod this on some server settings but that should be in the server options and not some obscure .ini file hidden somewhere deep in the valve directory. Make customization of the server more user friendly to give the game better dynamics without having to go through file after file and make adjustments. It also makes it much easier to restore default settings.

    It's great that they keep bringing out new skins, now if they could just make a bot that can actually get a nade through a window and not have it bounce back on a rushing team mate...

    I could probably go on for days. The sad things is this is still just as good as 90% of all FPS multiplayers, but I still find myself playing MOH objective matches 3 or 4 years after the fact because the game seems better than what CS has turned into with CSS.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  9. ooookayyyyyy by MuNansen · · Score: 3, Interesting

    "Lack of characterization"? Then he says he likes HL1 for being a "blank slate" for modders to work with, and HL2 has a too well-defined story? How in the hell does that make any sense?

    Personally I think HL2 was too far ahead of its time for a good chunk of gamers to get it. Or that it's a genre all its own that players don't yet know how to enjoy. The ass-backwards criticisms are a testament to that. The PC gaming community has become so obsessed with mod-ability (which HL2 actually is first-class in, only beaten by Unreal) that many can't enjoy a linear, non-sandbox masterpiece of a game because you're not allowed to go off in any direction and do whatever you want, GTA-style. Games don't HAVE to be open-ended.

  10. Completion of the story.... by Tragek · · Score: 3, Insightful
    Well I do think he may have been off base on a couple things; he's spot on with other things. The ending of HL left me craving more, but in a way that felt like I had achieved something. On the otherhand, the cop out that was the ending of HL2, made me feel as if everything I had done in the game was really for naught. Now, we know that stuff like that will be resolved in HL2:Episode 1 (aka Aftermath), but to be honest, dropping more cash for something I know will continue ad infinitum is not exactly my cup of tea.

    The most exciting thing in my mind right now is the project Black Mesa:Source. Playing through the original half life with updated graphics? Kick ass.

  11. Re:Half-Life 2: The FPS for people who hate FPSes by MjrTom · · Score: 4, Funny

    I dunno man, I've got quite abit of experience following girls. It gets more fun once they ask you to stop and you have to go all steath commando. /* looks around nervously */

  12. I disagree by billybob · · Score: 3, Interesting

    Half life 2 already down to the low 80's, what? This was the best single player FPS I've ever played. For their time they were both excellent games, but you go back and play HL1 now and it's just awful... I tried maybe 6 months ago and just couldn't get through more than a few hours, the graphics are abysmal and the play control makes you want to die. I'd give it 3 or 4 out of 10. On the contrary I've played through HL2 three times, and I absolutely love it every time, I dont think you could make a better game. There's still nothing that even comes close to competing with it in my opinion. It was 10/10 in November 2004 and it still is today. Just because there aren't as many MOD's for it doesn't make it horrible.

    --
    Joseph?