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Half-Life Beats Half-Life 2 Over Time?

Anonymous Coward writes "Tom's Hardware has an editorial up entitled 'Half-Life vs Half-Life 2: No comparison?' It explores the two games, and how they're holding up over time. He states that while the score of HL1 may have depreciated from 'a spectacular 95% to around about an average 70%' over the past couple of years, the score of HL2 'I'd now rate it in the low to mid 80's, or a full five to ten percent drop in a fraction of the time that the original has been around. Why is this?' The reason, he goes on to elaborate, is a lack of characterization. Half-Life was a blank slate modders could use to fill in their own worlds. HL2, on the other hand, has a definite story that ages less gracefully."

31 of 139 comments (clear)

  1. huh? by trigonalmayhem · · Score: 4, Insightful

    Is he even aware of how many more modding features HL2 has? Maybe he's just pissed that most of the mods are coming out via steam and being charged for, but I say good for the small independent developers who are actually making money off all their hard work.

    1. Re:huh? by thelost · · Score: 2, Interesting

      This neither here or there, his story makes alot of valid points which resonate with my own experience of half life 2. My greatest regret and dissapointment with HL2 was the abysmal story progression, and that is his complaint as well.

      Half life was a fundamental change in game philosophy which said that telling a story was important, interacting with your environment and other characters made a difference, you would hope that Valve could carry that through to their new titles but they do seem to have gone down the eye candy road. I can't explain how fucked off I was at the end of HL2, I can imagine 99% of us were waiting for some, any explanation of g-man, of what is really going on. Did we get it, did we hell.

      More telling to me though is the amount of events I can remember in half life versus those in HL2. I simply remember more of HL, I had more fun playing it. I remember hearing soldiers scream as I lobbed a grenade down a stairwell, a barney walking around a corner straight into sentry gun, the sound of headcrabs as I crawled down air vents, torch off. I was hoping for so much with HL2 and it did not deliver. It was a great game, it was beautiful, but it lacked the one thing that made HL great, a story.

      --
      Promote Charity on Myspace, Show Your Colours!
    2. Re:huh? by BAILOPAN · · Score: 4, Informative

      Are you an HL2 mod developer? If so, link to your HL2 mod.

      I am one (our project burned out for a while), and I'm far more satisfied with the HL1 modding environment. I don't feel like repeating all of the reasons why, but amongst the developers I know, it's a well shared sentiment. Valve is nowhere near as friendly to developers anymore, especially to us open source ones.

      The HL2SDK is astoundingly disorganized, barely compiles properly on GCC, is poorly supported, not ported to AMD64, and known serious bugs have gone unfixed for over a year.

      Look at the game stats. The most popular third party Source mod is a tinker toy called "Garry's Mod". The next highest used Source mod has users that can be counted in one server screen. Not only is independent modding for HL2 a failure, but Valve is directly impeding it.

      --
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    3. Re:huh? by smooth+wombat · · Score: 4, Insightful
      but I say good for the small independent developers who are actually making money off all their hard work.

      As opposed to the large, non-independent developers who are trying to make money off their hard work, right?

      I know I'll be marked down but I don't care. I'm questioning why the double-standard. Why is it ok for the small guy to make money off their hard work but not for the big guy to make money off what is arguably even more hard work? In both cases someone is producing a product which they want to be paid for yet many on here feel it is acceptable to use pirated versions which they don't have to pay for and which costs the producing company money.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    4. Re:huh? by MooCows · · Score: 3, Interesting

      I completely agree. The HL2 SDK is a mess.
      A few months ago I tried to start mod development by making the player jump higher when sprinting. Seemed like a simple enough mod. This took weeks to figure out because of 1. the poor design (the code that moves the player up is hidden like 20 methods deep, and fragments are all over the place) and 2. synch problems between the 'client' and 'server' code, which was also badly implemented.
      For comparison, after installing the Doom3 SDK it took me less than 20 minutes to implement a similar mod for D3. Including getting it to compile and run within D3.

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    5. Re:huh? by NichG · · Score: 2, Insightful

      It's only a double standard if you take all people to be a single entity. Realize that in any sizeable group of people, you should hear conflicting opinions expressed. If you don't, thats stranger than if you do.

      Another explanation is that when large companies do business, their output is often somewhat homogenized since they have to target a broader audience to sustain themselves. Whereas smaller companies/developers can be niche. So a statement like that can be in support of niche development which is optimized for a smaller community at the cost of a smaller audience and a lower chance of success in business. And from that point of view, it makes a bit of sense - the large companies are seen as blocking the market, so one wants them to fail, whereas the niche developers are doing new stuff and would take a bigger hit from each illegitimate copy, and so those you're accusing of holding a double standard wish to support them since they so obviously need it.

      Of course with things like mods that sort of falls through. Most game mods are done for the love of the game, not the love of the dollar, and would be made with or without financial support. With that in mind, encouraging mod makers to become commercial is sort of like pushing 'linux - everywhere!'... the whole idea of being a part of the market ends up being more attractive than the actual thing being produced, and you're back to big companies again.

      Of course, I can't speak for any other person, so this is just a set of possible interpretations, not a definitive answer for other's motives.

      Myself, I'd prefer if everything were developed freely and just because the developer(s) wanted to do it - including larger projects. I don't even really have a problem with support via donations for the larger projects which are very time-consuming to develop for - but I haven't seen severe consequences or thought that through to the end so maybe I'll change my view on that when it becomes more common and if/when faults become evident. 'Everything' developed and released for free is unrealistic of course, so I don't expect it to happen. But 'some projects' is quite realistic and has been happening even more of late. I'm certainly not going to encourage the reverse direction by paying for fan-made modifications to a game. But I can understand that some people would, and why some people call it a step forward.

    6. Re:huh? by RoffleTheWaffle · · Score: 3, Interesting

      I'm glad you brought this up. The HL2 SDK is about as clear as mud - hard as a rock, dumb as a brick. Aside from the fact that HL2 is stupidly unoptimized and just really poorly coded for what few new features it truly delivered - Havoc's physics foremost among them - making ANYTHING worthwhile for it is like pulling teeth, from maps to complete mods. You practically have to be a professional and know the program like the back of your hand to even begin to navigate through this garbage, and really to me it just seems like that's Valve's way of saying, "You're not allowed to make your own fun with this one. Only we are."

      Honestly, the biggest reason in my opinion that HL2 isn't aging nearly as gracefully as HL1 is because it's much easier to renew HL1's value even if it does lack a fancy physics engine and good graphics right out of the box. A steady influx of mods, maps, and good development tools for HL2 would've certainly kept my attention on the game, but that didn't happen. The same goes for HL2DM and CSS - the biggest reasons I still play CS 1.5 on WON2 is because of the lack of Steam, the better power balance, and above all else, the sheer abundance of good maps and fun/funny mods and the ease with which you can mess with it. HL2DM and CSS lack all of those - Or in the case of Steam, they have it, and it sucks ass.

      That aside, if HL2 were published five years earlier, it would've seemed dramatically more impressive to gamers regardless. Pretty graphics and good physics have already been done before, and Valve really missed the boat on that one. The graphics and physics of HL2 were its biggest selling points, and the only reason that the Source engine exists - to say that pretty graphics and physics are all that HL2 really has wouldn't be too terribly far off. However, similarly attractive games - especially generic but good looking first person shooters - are in abundance today, and HL2 just didn't have what it takes to remain in the limelight for too terribly long. HL2 was built around an entertaining visual experience, not a challenging and enjoyable gameplay experience. If you do that to a game and make visuals its focus while taking a shit on the level design and gameplay, you make a game that's briefly entertaining, but not enjoyable or satisfying by any stretch of the imagination.

      Not to worry, though. WON2 is reasonably functional, and when CS 1.5 does get old, there are plenty of good freeware games out there to fiddle with...

    7. Re:huh? by 2nd+Post! · · Score: 3, Insightful

      Well then, now you're comparing the SDKs from ID and Valve, aren't you? The original HL was based solidly on Quake, even if the engine was updated by Valve, so a lot of the basic stuff would still be sourced from ID.

      The new HL2 is totally new, so there is no common descent from Quake3 or Doom3. Id's had several years and generations to get this stuff right, and Valve only one generation of development.

  2. Don't bother with TFA. by beavis88 · · Score: 4, Insightful

    You'll just wish you had your two minutes back, like me.

    1. Re:Don't bother with TFA. by neuraljazz · · Score: 2, Interesting

      I agree with above poster.

      The writer basically played HL1 Source and got completely wistful about the past and then wrote a snotty article.

      Content-wise, HL2 will not live up to the original because it is a sequel. To continue the plot of the first requires a suspension of disbelief and I commend Valve for trying to do this without just making another HL like Quake 2 + 3, or Duke Nukem 2 + 3, or Doom 2 + 3. And, keep in mind, in HL2, the human race is being shipped off into containers for genocide - it's hard for players to identify with people/characters whose lives are completely broken and destroyed.

      The first time I played "Follow Freeman", I tried like HELL to keep all my guys alive. And yes, the human-NPC interaction could be improved in the sense that the followers need to be more "character" driven. However, in the Lost Coast demo, the old guy at the bottom delivered. So it can be done.

      Honestly, at times I believed that HL2 was an advertisement of "Look at our ####ing cool engine", but mostly I had goosebumps and grins through it. I've played both HL1 and HL2 several times: I usually quit HL1 as soon as I get to the alien worlds (boring), but HL2 I go all the way. I wish there was much more and I plan to shell out $20 for the next installment.

      (Hey VALVE! I do so wish Steam didn't load with computer startup. Stardock does need to, why should Steam?)

    2. Re:Don't bother with TFA. by Proud+like+a+god · · Score: 2, Informative

      Er, last time I checked there is an option to disable Steam starting when you boot Windows, look in the Settings menu...

  3. Subjectiveness by Kennego · · Score: 5, Insightful

    The second half of the article talks about why the author thinks that the fun factor of HL2 isn't nearly as high as in HL1, but as you'd expect this whole "rating" and "depreciation" score thing is completely subjective and made up. I really have no idea why this thing made Slashdot...

    1. Re:Subjectiveness by IntlHarvester · · Score: 2, Funny

      Well, yes, but starting by saying "This went from a 90 to a 70" is a really bad way to editorialize your point. My first reaction was wondering what the hell is he was talking about, until I realized it's some sort of game reviewer circlejerk jargon. It's not like joe gamer looks at his collection and says "Doom3, that's an 83!".

      --
      Business. Numbers. Money. People. Computer World.
  4. My Opinion by MaestroSartori · · Score: 3, Interesting

    I loved the original. Just before HL2 was released, I reinstalled and played through it again to refresh my memory (and truth be told polish my FPS skills, it had been a while). I still liked it just as much - as much as anything else, it has character: the NPCs do things or not for reasons, the game seems to have a logical flow to it which takes you from place to place without seeming hugely contrived (although I didn't like Zen much, or the end boss). And it has that indefinable something that just makes it fun to play, even in the crappier bits, you still keep going to see what happens next.

    Fast forward to HL2. I get it on release day and install it, and I've instantly got Steam issues. I won't dwell on them here, but it did leave me in a mood where I was prepared to not enjoy the game which is why I mention it. Anyway, I played through almost to the end over the next day or so, and I did enjoy it. But I was left feeling like the game was a wasted opportunity. For me, it didn't live up to the promise it started with. Most of the game sections seemed to go on for too long, especially the boat and car sections. Many puzzles seemed to be an excuse to show off the physics engine rather than to be there for their own sake (buoyant barrels, seesaws). A lot of it is probably personal taste, I just felt like it wasn't all that good when viewed next to the original. I certainly have no urge to replay it, despite not having reached the end, since I reinstalled it on a new hard disk.

    I'd really like to try HL:Source, the original Half-Life in the new engine, but I don't feel like paying for the privilege. I'll keep an eye on the Black Mesa mod which seems to be a more ambitious project anyway... :)

    1. Re:My Opinion by Mishotaki · · Score: 2, Informative

      sadly, HL:Source is half-life 1 with the water of Half-life 2.... the textures seems the same... the physics are the same... you need higher system requirements for no reason... you need Steam AND internet on while playing... i just don't see why i would want to play it again like that... i got it.. i tried it... i hated it...

  5. Re:Half-Life 2: The FPS for people who hate FPSes by Anonymous Coward · · Score: 2, Funny

    In Half-Life 2, you get to drive an airboat, solve physics puzzles, throw barrels, drive a buggy, move planks, order insects around, follow a girl, set up robotic guns, and throw guys like ragdolls.

    umm ... that might be a frightening experience for some people around here. There should definitely be a warning on the case or something.

  6. Duhhhh by MarkPNeyer · · Score: 5, Funny

    Half-Life 2 decays twice as fast as half-life 1!

    --

    My blog
  7. The Difference...IMO by GmAz · · Score: 2, Interesting
    Half Life was a freaking awesome game. It set some really high levels of quality for games to come. Though for today's standards, the graphics are way behind and the AI is rather stupid, in its time, it was numero uno. It kept selling very well with addons such as Opposing Forces, Counter Strike and a few others. Half Life 2 however puts the modding capabilities into the hands of the common man. People are creating mods on their own that have rival the same gameplay as the original game, and they are just doing it for fun. For HalfLife 1, you could make maps and what not, but modding wasn't as popular is it is now. There are many more young people today that can program then there were back when Half Life 1 came out. Half Life 2 was very successful, but the mods for it I feel are going to become much more successful when they are completed.

    Look at www.planethalflife.com once in a while. The majority of the mods listed on that site are for HalfLife 2 and look great. When all those mods get finished and people start playing them, there will be a revival of the HalfLife 2 game.

    --
    Click Click Bloody Click PANCAKES!
    1. Re:The Difference...IMO by Justus · · Score: 2, Interesting

      It kept selling very well with addons such as Opposing Forces, Counter Strike and a few others. Half Life 2 however puts the modding capabilities into the hands of the common man. ... For HalfLife 1, you could make maps and what not, but modding wasn't as popular is it is now.

      I'm afraid that I think you're entirely incorrect. First off, one of your examples of an 'add on,' Counter-Strike, was initially a user created mod that went through many iterations (7 major public beta versions, for example) before it was picked up and distributed commercially by Valve. Day of Defeat went through a similar process. Much of what's available commercially for Half-Life 2 also started as a free mod (e.g. Red Orchestra).

      Looking at www.planethalflife.com's hosted sites, I see a total of four mods hosted for Half-Life 2 and well over twenty for Half-Life 1. Most of the announcements on the front page relate to mods that were already released for Half-Life 1 which are now producing sequels that run on the Half-Life 2 engine. I also remember playing many Half-Life 1 mods, including Wizard Wars, Science and Industry, Holy Wars, The Wastes, Snark Wars, Sven Co-op... the list goes on and on.

      I would like to take a moment to make it clear that I'm not denigrating the modding capabilities that Valve has provided with Half-Life 2. Indeed, although they took their time in releasing the tools, they seem to be comparable if not better than what was released for working with Half-Life 1. You might think that Half-Life 2 mod development is phenomenally more popular than Half-Life 1 development looking at the current development numbers, but who expects people to create new mods for a game that's more than six years old, particularly one whose sequel has been out for more than a year? Also, bear in mind that many of the mods that are announced, set up websites, etc., never get past the "posting nice concept art and renders to the front page" phase, whereas all the mods I mentioned for Half-Life 1 were released and playable at some point.

      I agree with you that the mod scene for Half-Life 2 looks promising, but Half-Life 1's mod community was definitely more than you're giving it credit for. Or, to quote a friend, "Modding wasn't popular back in Half-Life 1? I wonder what the fuck I was playing for 6 years."

  8. Lack of Imagination by CogDissident · · Score: 4, Interesting
    Ok, lets look at the plot of HL1 and HL2 for a second here.

    HL1: Main character is average-joe (well, scientist, but certainly a bit out of his element here). HL2: Main character is exhaulted hero praised by everyone (same guy as before, but people worship him now)

    HL1: Scary sequences where you know monsters are slowly picking off people and annihilating the base. HL2: Less scary open outdoor sequences, more of a serious-sam game than before. (except ravenwood)

    HL1: Fighting for survival, and little else. HL2: Fighting for an ideal and grand-purpose of saving humanity.

    See the difference? HL1 had much of a more noir, dark atmosphere. HL2 had more of a "lets shoot stuff and be heroes" kind of atmosphere. The first one tends to draw players in and keep them interested and thinking about the complex story, the second is just too streightforward to keep people playing.

    p.s. (completely unrelated to above comments) Hl 2 multiplayer is woefully poor. I would rather play HL 1 multiplayer. Granted, the physics engine is nice, but you see people dance up ladders (they fall, catch themselves, fall, catch themselves, ect.), see huge lag times even on direct connections, and the physics engine degrades severely in multiplayer play.

    1. Re:Lack of Imagination by DeafByBeheading · · Score: 3, Insightful
      HL1: Scary sequences where you know monsters are slowly picking off people and annihilating the base. HL2: Less scary open outdoor sequences, more of a serious-sam game than before. (except ravenwood)

      Um, for what it's worth I completely disagree. As another poster has already stated, HL2 is immensely atmospheric. Maybe 'scary' is not the right word to describe most of HL2, but 'creepy' certainly is. It seems to have that Eastern European WWII-era squalor look down perfectly, and with the Combine, the Striders, Doctor Breen's messages, plus the way zombies sometimes rise up in the distance and shamble towards you, and sometimes just pop out of nowhere, the feel of that game is incredible. Do you remember the first time the fast jumping zombie guys come at you? Among the best OMGWTFBBQ moments in all of FPS-dom.
      --
      Telltale Games: Bone, Sam and Max
  9. Maybe Steam is the difference? by Sporkinum · · Score: 2, Insightful

    Maybe part of it is the big brother called Steam. I didn't buy HL2 because of Steam, even though I loved HL1. I couldn't tell you if HL2 is better/worse, or whatever, 'cause my only exposure to it is watching other people play.

    BTW, Steam has killed our lan gaming events. It takes up too much bandwidth trying to phone home so it ends up killing the network for everyone else. Especially if not everyone is updated before they get to the lan, which is usually the case. The amount of people showing up for an event dropped alot after Steam killed it.

    --
    "He's lost in a 'floyd hole"
    1. Re:Maybe Steam is the difference? by Richard+Jones · · Score: 2, Insightful

      Killed your LANing? What are you on about? I've attended three large (80 person) LAN parties since Steam came out, and the games being played there are Counter-Strike: Source and Day Of Defeat: Source.

      The LAN has a strict rule that all computers and servers are up-to-date as of 10pm the night before. Apart from that, you just have to make sure your Steam is configured for offline use (it's a single checkbox in the prefs pane) and you're good to go.

      It's not frickin' rocket science.

  10. The most obvious difference... by EvilCabbage · · Score: 2, Insightful

    How many other First Person Shooters had been released between HL1 and HL2 hitting the shelves?

    I enjoyed both games, but between the two I'd been constantly assaulted with a few hundred more "FPS 2000 +1 EX Edition (Now with zombies!)" and honestly I've become pretty disinterested in the entire genre as a result.

    HL1 hit and it was earth shattering. That nostalgia probably accounts for a lot of its remaining popularity.

  11. Half-life by ledow · · Score: 3, Informative

    As someone who owns several original versions of each of Half life, Opposing Force, Counterstrike, Blue Shift, Team Fortress, Gunman Chronicles and Condition Zero (as well as Half-life 2, CS:Source as Steam purchases) my reasons would include:

    A P233 with a Voodoo card could run all of the HL1-based games at a very decent speed when they first came out. Even now my 1GHz laptop can still perform more than good enough TODAY on all the above HL1 games without needing a brute of an AGP/PCI-Express card. CS:Source kills it stone dead, as does HL2.

    Each HL1 game provided many hours of play and something completely different each time (even CZ was quite different to CS). Most were designed for offline play for the most part and therefore the single player game was the primary focus. In a time when the Internet WAS 56K modems or less this was a big plus.

    Mods were very prevelant and didn't require extreme 3D graphic skills to get a basic mod running. For HL2 serious physics, enormous maps, complicated AI, professional-level 3D graphics and level design all mean that a casual mod will be next-to-impossible for the average small team to produce on their own.

    http://steampowered.com/status/game_stats.html

    That page shows you that I'm not on my own with this. The sum total of all source-based games doesn't come NEAR the sum total of all HL based games. CS alone has 4 times the number of player-minutes compared to CS:S. Then include the fact that even the serious competitions are skipping CS:Source completely because it's been dumbed down.

  12. Re:Half-Life 2: The FPS for people who hate FPSes by HelloKitty · · Score: 2, Insightful

    >>you get to drive an airboat, solve physics puzzles, throw barrels, drive a
    >>buggy, move planks, order insects around, follow a girl, set up robotic guns,
    >>and throw guys like ragdolls.

    And these are bad things to have in an FPS?
    Sounds immersive to me...

    I guess the die-hard counterstrike, sneak-and-be-killed-in-one-shot type of person might not like it because sometimes they have to *gasp* do something other than sneak and shoot... but as an immersive world, adventure, story, gameplay, and as an fps, it stands up well and is quite an experiece and worth playing.

    and I didn't even mention graphics...

  13. My humble take on it all... by east+coast · · Score: 4, Interesting

    While I do enjoy HL2 there was just far too much vehicle crap, this also killed the single player MOH games too, IMHO, but the MOH multiplayer just rocked.

    HL2 was also a bit short. Aside from that I had a great time.

    But now, my complaint is CSS. What are they thinking or am I the only one who doesn't get it: The new lighting SUCKS. Very much. It doesn't take my eyes 5 seconds to fully adjust from the dimness of looking at the shadow of a building to the sunlit street 25 degrees to my right. It's nearly as effective as a flashbang in some cases when leaving the middle structure in Dust to going into the open.

    Also, they need to have more secondary attack modes. Aside from silenced and scoped weapons there is next to nothing. The reality is that when you swing an AK safty arm the entire way down it goes into semi-automatic mode and not full auto. I'd like to have this option as semi and burst seems to produce better results in accuracy. The Clarion rifle has burst, why can't the AK have semi? Or how about 3 round burst on the MP5 since there is no secondary mode on the weapon?

    Also, the nades are WAY under powered. I'm sorry guys, but if a half a pound of explosives encased in a thin metal canister goes off at your feet you're probably going to die. But on the HE nades in CSS you might take 40% damage... what's up with that? And there is no secondary effect such as loss of hearing or even a minor "shell shock" effect like in COD.

    I recently seen a posting on a message board addressing the lack of nade power and it was laughable that the best responce to it all was that they were under powered because it would make it easy to kill an entire team on some unknown custom map.

    There is probably a way to mod this on some server settings but that should be in the server options and not some obscure .ini file hidden somewhere deep in the valve directory. Make customization of the server more user friendly to give the game better dynamics without having to go through file after file and make adjustments. It also makes it much easier to restore default settings.

    It's great that they keep bringing out new skins, now if they could just make a bot that can actually get a nade through a window and not have it bounce back on a rushing team mate...

    I could probably go on for days. The sad things is this is still just as good as 90% of all FPS multiplayers, but I still find myself playing MOH objective matches 3 or 4 years after the fact because the game seems better than what CS has turned into with CSS.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  14. ooookayyyyyy by MuNansen · · Score: 3, Interesting

    "Lack of characterization"? Then he says he likes HL1 for being a "blank slate" for modders to work with, and HL2 has a too well-defined story? How in the hell does that make any sense?

    Personally I think HL2 was too far ahead of its time for a good chunk of gamers to get it. Or that it's a genre all its own that players don't yet know how to enjoy. The ass-backwards criticisms are a testament to that. The PC gaming community has become so obsessed with mod-ability (which HL2 actually is first-class in, only beaten by Unreal) that many can't enjoy a linear, non-sandbox masterpiece of a game because you're not allowed to go off in any direction and do whatever you want, GTA-style. Games don't HAVE to be open-ended.

  15. Completion of the story.... by Tragek · · Score: 3, Insightful
    Well I do think he may have been off base on a couple things; he's spot on with other things. The ending of HL left me craving more, but in a way that felt like I had achieved something. On the otherhand, the cop out that was the ending of HL2, made me feel as if everything I had done in the game was really for naught. Now, we know that stuff like that will be resolved in HL2:Episode 1 (aka Aftermath), but to be honest, dropping more cash for something I know will continue ad infinitum is not exactly my cup of tea.

    The most exciting thing in my mind right now is the project Black Mesa:Source. Playing through the original half life with updated graphics? Kick ass.

  16. Re:Half-Life 2: The FPS for people who hate FPSes by MjrTom · · Score: 4, Funny

    I dunno man, I've got quite abit of experience following girls. It gets more fun once they ask you to stop and you have to go all steath commando. /* looks around nervously */

  17. I disagree by billybob · · Score: 3, Interesting

    Half life 2 already down to the low 80's, what? This was the best single player FPS I've ever played. For their time they were both excellent games, but you go back and play HL1 now and it's just awful... I tried maybe 6 months ago and just couldn't get through more than a few hours, the graphics are abysmal and the play control makes you want to die. I'd give it 3 or 4 out of 10. On the contrary I've played through HL2 three times, and I absolutely love it every time, I dont think you could make a better game. There's still nothing that even comes close to competing with it in my opinion. It was 10/10 in November 2004 and it still is today. Just because there aren't as many MOD's for it doesn't make it horrible.

    --
    Joseph?