Palladium Books Going Out of Business
kainewynd2 writes to mention a public plea put out in the Palladium books forums by the company owner Kevin Siembada. He bemoans the Rifts publisher's poor financial outlook, and asks people to buy a $50 print to save the company. From the post: "The truly wonderful Rifts® videogame - Rifts® Promise of Power - was stillborn. The N-Gage platform never took off in North America. That meant the N-Gage and Rifts® Promise of Power would NOT be available on the mass market in the USA and Canada. Finding it anywhere in North America required an act of God. There would be no Nokia royalty-based revenue stream. Nor would there be a Nokia videogame sequel and the money that might come from it. Nokia treated me nothing short of GREAT. They lost truckloads of money on this venture. We're both the victims of marketing fallout. Please don't blame these wonderful people for Palladium's woes - circumstance just didn't make them part of our solution." Wow, they made a game for the N-Gage and then lost a bunch of money. Who ever could have forseen that?
Palladium made interesting and rich game worlds. Unfortunately, their game system is much to be desired, IMNSHO. Book formatting, editing and quality were always under par (I had trouble looking up most things in any of their books). Great ideas and poor execution. I'm personally suprised they lasted this long.
Great settings, horrible game mechanics.
I am a huge fan of the Rifts setting and I love the Robotech material, but the character and combat systems are unwieldy. If they had better game mechanics, I'd start buying and playing their stuff again.
The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
If your company is resorting to pleading with people on the Internet to buy $50 prints in order to save the company, the company is already doomed. Sorry you had to hear about it this way, Kevin.
Rifts is a fantastic setting for an MMO. As other people have said, the game mechanics are attrocious. When making it into a computer game, however, all those mechanics can be trashed and just the world setting used. If they got a deal going, I would definitely be paying attention. I bought the Rifts rule book when it first came out.
http://en.wikipedia.org/wiki/Palladium_Books
Honestly, I thought myself an avid RPer, being a fan of cyberpunk and D&D for the past few years. I've been to many a game store, but somehow never noticed *any* of their books:
http://en.wikipedia.org/wiki/Palladium_Books
^Information on who they are, and what they sell^
I played Rifts for a few years after it came out. True, the mechanics were fairly complicated, but that was half of the fun. The setting is something that would fit great in a MMORPG: a post-apocalyptic, dystopian, cyberpunk, western, fantasy setting.
BTW: Jerry Bruckheimer was also in talks to make a movie set in the Rifts universe at one point.
Two things we needed to see in the post that make this Slashdot post misleading, all important items in the full article, are that:
1.) Palladium is close to going out of business, but not out just yet.
2.) Their primary reason for being on the brink appears to be embezzlement, or some related crime. Their real business isn't enough to overcome the loss incurred due to that legal trouble.
I'm not a big RIFTS fan, but I'm all for responsible reporting.
1. They are cheap and ugly. They are not hardcover bound books with full color pages. Look at a Paladium book, then look at a new D&D book, or at a White Wolf book, or whatever. The non-Paladium books are cool even if you don't play the game. If I am going to buy a product, I want the product to be high quality, and have an instant "cool" value. Printing a web page on your printer will give you as good production values as Paladium books. They didn't even lay out the books on computer. They used the old fashion past things to cardboard, take a photograph, make a plate from the photograph method of printing.
2. The books would reprint lots of information. At least a third of the info in any book you could find in just about every other book. They definitly liked to recycle as much content as possible.
3. All the settings were lame. Teenage Mutant Ninja Turtles? Yeah, OK. Rifts? "It is like D&D, but with Cyberpunk thrown in, but with Cthulhu thrown in, but with Vampires thrown in, but with Sci-Fi thrown in.."... no thank you. Ninjas and Super Spys? Uh.
4. They had a terrible, hard to use game system.
Sorry, a company making products that no-one likes will go out of buisness. Role playing games are already an extremly small niche product as it is... so there is no longer any room in the industry for people making crappy product. They could cut it in the 1980s, when expectations weren't that hight, and we were all 9 years old and didn't know any better. But the market is more competitive today, the expectations and production values are higher, and no-one is going to pay for that crap.
However you want to spin it: Not afloat = out of business.
Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
A plea for their fans to bail them out of several thousand dollars worth of debt sounds like a 'going out of business' sign to me. I understand your objection, but the content of the post is pretty clear.
I have very, very little sympathy for Palladium. They're a business. They may be selling fantasy, but they work in the real world. In the real world, if you want to call yourself a business, you don't go screaming to the people who have been propping you up all these years because you have some financial troubles.
That's what Chapter 11 is for.
"Dragons - Not just for Experience Points anymore!"
I bought a lot of their stuff over the years. I ran a palladium fantasy RPG game in the early 90s, then Rifts later on, as well as some Robotech, TMNT and so on. The settings were cool. The differnt types of magic (especially circles and wards) were very cool. HOwever, as many have noted, the mechanics were not. They were on par with 2nd edition D&D, but 3rd edition was clearly superior. I did like their XP system, and still use some facets of that in other games i run. At some point the Rifts world books (of which there are a ton) seemed like each one was trying to top the previous, to the point of extremes. I think when Atlantis came out they described a creature that lives at the bottom of the sea in the Pacific with tentatcles long enough to reach around south america, up the atlantic, and slap someone in england, I knew it was getting out of control. I haven't bought one of their books in half a dozen years, but didn't see anything to suggest that trend hadn't continued... In just about every case I found other game systems and mechanics I preferred to Palladium's, and have moved on. Still, I have some fondness for the good times I had with their games, and hope they pull through. I still remember their sourcebook that had homosexuality as a possible result on the "insanity" chart. (that's right, due to a failed saving throw, you are now....) Later prints had a sticker covering that up and replacing it with another insanity, and later reprintings finally changed it. sigh... can't help but chuckle...
"Waste not one watt!" - CZ
They still are like this. They have a good crew, and the writing overall is good (though everytime I bought a book I felt like getting a red pen to tag all of the errors and sending it to them for corrections in the next printing), but Kevin's insistence on keeping 100% control over everything really hurt. Want to make a character generator? Sorry. Can't do that. Want to mention core characters (Erin Tarn, Emperor Prosek, etc)? You're treading a fine line. Want to even discuss a method to port to another system (D20, GURPS, Interlock)? Expect a nasty letter. Meanwhile, the one character generator that they did release was crappy and limited (based on Microsoft Access), and while they did eventually kick it out to the public, releasing new files for it was a risky business at best, IIRC. Their website has always been a storefront, with token game support at best.
The Palladium combat system was his baby, and it worked well enough in the SDC/AR days, but when it came to MDC, it started to lose something. (Mind you, I continued playing Rifts up until a couple of years ago, when player schedules just got too inconsistent, but it was hard to run a game and keep it balanced and fun.) But he couldn't let it go and modernize the system. It took more than a decade just to get a "final" and unified set of combat rules out the door.
If it comes to it, Palladium will need to do what Talsorian Games did -- pack everything into boxes, rent some storage/warehouse space, and continue as a mom and pop shop until they can get something better together. There's no sense, in my mind, of Kevin sacrificing everything he owns in order to stave off what may be inevitable. I realize that this has been his dream for the better part of three decades, but it doesn't often make sense to have a dream kill you.
You can never go home again... but I guess you can shop there.
Take a good look at the core rules-- you know, the ones that change with every book, despite the claims that all of them use the same rulebase. Compare it to the D&D rewrites that you did when you were fifteen (everyone did it, so don't deny it). Notice any similarities? How about the sidelong rants about 'neutral alignments are stupid!' or the two page rant about people complaining that the obtuse magic system in the Federation of Magic sourcebook.
Consider multiple reports from people that have had the misfortune of working with or under KS: he can't take criticism and simply cannot abide the idea that someone has done something better than he has. Just look at the insane rants that preface half the Palladium library, and spatter the rest like gobbets of Elder Geek spit.
And last but not least, let's take a long, hard look at his idiotic attempts to go multimedia. Long, long ago, there was a piece of software that purported to be a RIFTS game master's assistant. It was officially sanctioned, praised and all the rest... and was a godawful pile of dung. It was entirely possible to accidentally remove entries for equipment, spells or the like from the program's internal database... but utterly impossible to actually add new data. The interface was abysmal, and support was nonexistent from the coders or from Palladium; inquiries regarding fan-patches were rebuffed very coldly. And now, look at this: a video game, on the Ngage. The platform was dead in the water from the beginning, and they still went ahead with development. Did Siembieda expect the RIFTS name to draw the thousands that still buy his cut and paste crap out of their basements and out to their local cellular stores, to buy a shitty title and an even worse device to run it on?
So now he's resorted to 'buy my prints!' Not that he had anything to do with the prints, unless he's returned to awkwardly aping Kevin Long's art style. Why doesn't he just do what he usually does, and copy and paste whole sections of rulebooks into new source, instead?
They didn't put all their eggs in one basket. There's a possible movie deal out there and it'll be exclusively available on PSP UMD.
It appears that they were just the victim of theft of some inventory and a lot of collectables, like someone robbed a warehouse or their offices. Insurance? I guess not.
Then they could re-release all those great books / worlds to be compatable with 3rd edition AD&D thus giving us the best of both worlds. :D
DEAD DEAD DEAD DELETE ME