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Interactive Fiction Then and Now

Flipkin writes "Interactive Fiction was immensely popular in the 80s and believe it or not has a strong, albeit small, following today. MobyGames takes a look at the origins and history of Interactive Fiction and where it is heading." These games really were some of the best I've ever played.

42 of 180 comments (clear)

  1. Choose Your Own Adventure Books! by RockModeNick · · Score: 3, Informative

    Were my first interractive fiction, I used to love those. Especially the ones where you could die really easily.

    1. Re:Choose Your Own Adventure Books! by voice_of_all_reason · · Score: 3, Informative

      The best ones had the endings derived totally on luck, where even choosing the most logical and safe path would lead to your untimely demise. I liked that Packard guy who wrote the later ones (shiny covers). The earlier editions had stuff like "To run from the bear, turn to page 37. To fight him off with your fists, turn to page 129". And you always knew the endings were in the back :)

    2. Re:Choose Your Own Adventure Books! by gEvil+(beta) · · Score: 2, Interesting

      TSR produced a short-lived D&D-based series of books that were actually mini RPGs. There was a tearout character sheet/bookmark in the front, you rolled up your character, and then you started reading. You'd get up to a part where you had to pick a lock or fight a monster. Depending on your stats and the die roll, it'd tell you to turn to different pages. It made the whole Choose Your Own Adventure thing more interesting because you could sit down and go through the same book/story multiple times with different outcomes each time.

      --
      This guy's the limit!
    3. Re:Choose Your Own Adventure Books! by ronfar · · Score: 3, Informative
      I have one, Knight of the Living Dead . It's pretty well written, by some guy named Allen Varney. I loved some of the dialogue in that game.. oh, and the neat picture of the one vampire lady taking a bath...

      Now, Tunnels and Trolls made this their focus for a while. I have a ton of Solitare dungeons for T&T.

      Chaosium had their Alone Against series, though I think there were only two, Alone Against the Wendigo and Alone Against the Dark, I have both. Pagan Publishing published a similar solitare scenarion Alone on Halloween which I do not have, and looking at the current price probably never will.

      Oh, and there is something called Fighting Fantasy which is apparently British, so I missed out on that.

      Still, being an angry loner as a teenager really paid off for me, as you can see....

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    4. Re:Choose Your Own Adventure Books! by PatrickThomson · · Score: 3, Insightful

      In practice though, nobody did them. Why? because a failed luck stat either lead to death or a fight, and a failed fight lead to death. Noone's going to go back to the start of the book because they rolled a 5.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    5. Re:Choose Your Own Adventure Books! by _|()|\| · · Score: 4, Informative
      I was a huge fan of the Lone Wolf series.

      The author of the Lone Wolf series has generously allowed many of them to be published on line, free of charge.

    6. Re:Choose Your Own Adventure Books! by Hogwash+McFly · · Score: 2, Interesting

      Man, you've just unleashed a tide of nostalgia by reminding me of Deathtrap Dungeon. I can picture that multi-eyed monster on the cover and the descriptions of foul-smelling corridors and poisonous balls of mould.

      Did anybody else ever read the Nintendo Adventure Books? They were quite big back in junior school, I can remember them being featured at a book fair in our assembly hall and we all used to swap them with eachother.

      Memories...

      --
      Mother, do you think they'll like this sig?
    7. Re:Choose Your Own Adventure Books! by Spaceman40 · · Score: 3, Funny

      "Especially the ones where you could die really easily."

      I had a set where - no matter what set of choices I made - I always was killed by ninjas. No, seriously; "Oh no, there's a tornado outside! Do you: get into the storm cellar (turn to page 54 and be killed by ninjas hiding in the storm cellar) or face it head on (turn to page 86 and be killed by ninjas falling out of the tornado)?

      Madness, I tell you.

      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
    8. Re:Choose Your Own Adventure Books! by Meagermanx · · Score: 2, Informative

      I thought these were interesting, but I've never gotten around to trying them out.
      I have the T&T rulebook, too, and a solitaire adventure for that, but I never got around to trying to work through it.

  2. No mention of MUDS?!? by elrous0 · · Score: 4, Informative
    How can you write an article about IF and not mention MUD's, which continue to be popular even today? These games not only continue the text-based adventure tradition, but they also allow for interaction with other players within the text "world."

    -Eric (former alum of the Kobra MUD)

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:No mention of MUDS?!? by mgblst · · Score: 3, Funny

      I can't believe they didn't post an screenshots!

    2. Re:No mention of MUDS?!? by lpangelrob · · Score: 4, Funny
      It's okay, here's one I found:
      It is pitch black. You are likely to be eaten by a grue.

      >_

  3. Slash interface by LiquidCoooled · · Score: 5, Funny

    > L
    You are on slashdot.
    You can see the headlines.

    > Read headlines
    There are 12 old articles.

    > N
    You are in the mysterious future.
    There is 1 article here.

    > RTFA
    I'm sorry, you cannot do that.

    > open article
    You open the article in the mysterious future.

    > L
    It is empty in the comments section, You are likely to be eaten by a grue.

    --
    liqbase :: faster than paper
    1. Re:Slash interface by JeanBaptiste · · Score: 2, Funny

      >open article
      Nothing to see here, please move along

      >move along
      Its Not News, It's Fark.Com!

      >disconnect internets
      ATH0~~~#@)@#)#_Q)#$(@#[NO CARRIER]

    2. Re:Slash interface by meringuoid · · Score: 5, Funny
      It is empty in the comments section, You are likely to be eaten by a grue.

      > make post in comments section

      First post - YOU WIN!

      --
      Real Daleks don't climb stairs - they level the building.
  4. Where it's heading? by mccalli · · Score: 5, Funny
    MobyGames takes a look at the origins and history of Interactive Fiction and where it is heading.

    I can tell you that. Currently it is in a maze of twisty passages, all alike...

    Cheers,
    Ian

  5. Re:look around by Rob+T+Firefly · · Score: 4, Funny
    >witty reply

    I don't know how to "witty reply."

    >clever reply

    I don't know how to "clever reply."

    >lame reply

    You make a lame, cliche-ridden Slashdot post, probably having something to do with Netcraft or "Star Wars."
    There is an angry moderator here.

  6. Four words that sum up the awesomeness.. by Rob+T+Firefly · · Score: 4, Funny
    You have:

    no tea

    1. Re:Four words that sum up the awesomeness.. by bloobloo · · Score: 2, Funny

      And don't forget the thing that my aunt gave me that I don't know what it is.

  7. Some good amateur IF by Anonymous Coward · · Score: 5, Interesting

    Try Metamorphoses and Photopia. The former is known for its diverse ways of solving the puzzles; the latter is known for its nonlinear plot, touching story, and controversial lack of influence over ultimate outcomes. (Slight spoilers in the Wikipedia entry.)

  8. Adventure by tedgyz · · Score: 2, Interesting

    Playing Adventure on a PDP-11 at the local library was the primary reason I got into computers. Now, as a Software Architect with 20 years experience, I can safely say that computer games did me good.

    I just saw a great sig on another thread:

    You are in a maze of twisted little posts, all alike.

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
  9. Grues by Rik+Sweeney · · Score: 2, Funny

    I'll always remember the line

    It is pitch black. You are likely to be eaten by a grue.

    It always excited me, as back then it was the only sort of sex I could get.

    Come to think of it, that still is.

    sigh

  10. Re:"Read Game" in The Escapist by Allen+Varney · · Score: 3, Informative

    Dang, why didn't the link go through? The URL for "Read Game": http://www.escapistmagazine.com/issue/7/12

  11. Good games by Rekolitus · · Score: 3, Informative

    Myself, I reccomend Return to Ditch Day and The Plant (as well as Adam Cadre's works.)

    Anyone else played these?

    1. Re:Good games by kavau · · Score: 2, Informative
      My personal favorite: Anchorhead (go here for a review). It's very well written, has a delightfully creepy atmosphere, and is almost free of glitches.

      Try Hunter, In Darkness for something slightly different (but at the same time strangely familiar).

  12. Recommended book and game by MythMoth · · Score: 3, Informative

    I recently read "Twisty Little Passages" ( http://www.amazon.com/gp/product/0262134365/ ) by Nick Montfort which despite its horribly self-consciously academic approach (it's all about developing a "theory" of IF for lit. crit. purposes) still has some interesting sections about the history of IF and comparing the various approaches to the field against each other.

    It also introduced me to my favourite work of IF, "For a change" by Dan Schmidt, which is really proof that the genre has more to offer than you might have expected. He's a genius, and it's beautiful.

    Give it a go online here: http://paperstack.com/for_a_change/ (requires Java) or download the ZCode files from Dan's site: http://www.dfan.org/IF/

    --
    --- These are not words: wierd, genious, rediculous
  13. Re:What I hated about CYOA by bjorniac · · Score: 3, Funny

    That's quantum mechanics - the universe was in a superposition of containing organization x and not containing it, and by turning to page 137 or 25 you collapsed the wavefunction. Either that, or it was a neat way of making sure you could re-play the game without knowledge of what was going to happen if you took a different turn early on...

  14. Re:look around by allanc · · Score: 5, Funny

    >examine moderator

    This moderator looks like a pasty white Linux geek who hasn't left his parents' basement in at least a month. He is unsubtle, and quick to anger.

    >attack moderator

    The moderator is unphased by your ad hominem attack
    (Score:-1, Troll)
    (Your karma has just gone down by one point)

    >tell moderator about linux

    The moderator already knows about linux.
    (Score:-1, Redundant)
    (Your karma has just gone down by one point)

    >tell moderator about linux superiority

    You tell the moderator stuff he already knows about how much better Linux is than Windows. Even though he already knows it, he likes hearing about it.
    (Score:+5, Insightful)
    (Your karma has just gone up by five points)

  15. No mention of online IF? by aussie_a · · Score: 5, Informative

    Wow, I'm really surprised that this article could completely miss online IF (otherwise known as MUDs). Not only are there commercial entities successfully running online IF (such as Iron Realms it allows for a much larger story to be told.

    The big problem with IF is that you can't do whatever you want. You're limited to what the creator was able to forsee and program. Not so with MUDs, which are able to have long and rich stories. The reason MUDs are able to overcome this limitation is that they have staff running it all the time, who are constantly adding new code updates and story updates.

    An example of a player run storyline is in ArmageddonMUD, which is based on Dark Sun. In it a player playing a dwarf decided to free his fellow dwarves who were slaves in the obsidian mines, and lay seige to the city-state that had kept them enslaved. This was entirely thought up by players, and with the staff's help, done by the players.

    MMOs sometimes attempt to be roleplaying games, to enable an interactive story to be told. But they're even further limited by the fact that, you can't do what you want. You can only do what animations have been coded. Again, MUDs don't have this limitation, with any action being able to be provided by emoting. MUDs have the advantage over IFs in that they are multiuser. Whereas in an IF there's no-one but yourself.

    So I'm very surprised that something discussing interactive fiction, including it's future (which IMO are MUDs, with more and more being created every day while others continue to be run for over 10 years), didn't feel the need to mention MUDs.

    1. Re:No mention of online IF? by Wyndo · · Score: 2, Interesting

      Bleh.

      I've played some MUDs. Even wrote a browser-based MUD-like game. I guess they *can* be IF-like, but I don't think that's as common. I've found MUDs to have room descriptions that are way too long, and intereactions/responses that aren't nearly long enough. It's like the effort goes into room creation, not gameplay. Plus, I don't really want to commit to one game for a long period of time. Double plus, authors of IF can work on a single game and make it work right, where MUDs just keep on going, with varying levels of consistency. I've never seen a MUD that emphasizes the *fiction* in Interactive Fiction. Invariably you can point to examples to contradict this, so feel free.

      So yeah... bleh. :(

      --
      :::: Mike Snyder
      :::: Prowler Productions
    2. Re:No mention of online IF? by Wyndo · · Score: 2, Informative

      Also, unless things have changed dramatically these past few years, the parsers in a MUD are nowhere near as what you get in most Interactive Fiction. Well a MUD understand what you mean if you try to PUT LARGE ROCK INTO THE SMALL BOX THEN PUT THE BOX ON THE TABLE AND OPEN IT. ? I mean -- unless that *exact* interaction is required, it's not going to do anything in a MUD. With IF languages, as long as your box is a container, has a capacity large enough to hold the rock, and there is a table set up as a platform, it'll work. It might not be *meaningful* to do it, but it should work. IF parsing beats any MUD parsing I've seen.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  16. Re:I grew up on this stuff by drxenos · · Score: 2, Informative

    Yes, but the confusion is that Interactive Fiction was called Adventure Games long before these graphical ones (which evolved from the textual ones) came about.

    --


    Anonymous Cowards suck.
  17. Better yet... by meringuoid · · Score: 2, Interesting
    Later in that same game...

    You have:

    no tea
    tea

    I am convinced that this started life as a bug. The 'no tea' joke was great, but the 'no tea' item led to weirdness. Then they added the 'common sense' line to cover for the workaround to stop people doing things like dropping the no tea. Then someone did some really bad acid and decided to incorporate it into the plot as a puzzle...

    --
    Real Daleks don't climb stairs - they level the building.
  18. Re:I grew up on this stuff by meringuoid · · Score: 2, Funny
    I recall at the age of 5 spending half an hour guessing the answers to the 'age verification' questions in LSL1.

    I downloaded LSL1 last year.

    It started asking the age verification questions. I stare blankly. My answers convince it that I'm three years old.

    No, I'm TWENTY-THREE you stupid game. It's 2005! You have to be like forty to know about all that crap these days!

    You'd think they'd have it phone home over the net to get updated questions each year. Lack of foresight, huh?

    --
    Real Daleks don't climb stairs - they level the building.
  19. Interactive Fiction by mknewman · · Score: 2, Interesting

    I, like many people, started playing Zork at college instead of studying in my CS classes. Later, the Infocom games were lots of fun on my old Atari 800, and even today I still have all of the Infocom games on my PDA, there are a number of PD ZMachine interperters, I use ZipARM on my PocketPC. One thing I didn't see mentioned was the horribly abortive attempt for Infocom to break out of the game business into the database arena with Cornerstone, which eventually brought the company down. Just think, if they had made a go of it Office and maybe even M$ might be afterthoughts.

  20. Today's reality by nycguy · · Score: 2, Funny

    Brain hurts from too much reading. Must click graphics...

  21. Adventure and Software Testing by martyb · · Score: 2, Interesting

    I am certain that the need for focus and persistence to complete the game of Adventure (and later a number of Infocom titles) served me well in my computing career. I started programming in 1972 and later specialized in Software Testing and Software Quality Assurance.

    I found that software testing is like playing a game of Adventure:

    • Adventure: Explore cave and collect treasure.
    • Testing: Explore code and collect bugs.

    There are lots of little treasures (low-priority bugs), but once in a while I'd discover just the right "incantation" and locate one of the *really valuable* treasures: System Crash, Infinite Loop, Data Corruption, and Major Security Hole!

    There is one significant difference, though... testing has much better pay! :)

    FWIW: I first played Adventure in 1978 on an IBM Mainframe (3033) running MTS (Michigan Terminal System) at RPI. Someone in my dorm had found it on our system and we spent the next several months competing to be the first to complete it. I can't recall if I was first, but I *did* make it to Adventure Grandmaster with a perfect score of 350. I was later able to get a copy of it on magtape and a printed listing... I think I may still have them in a box in storage, too.

  22. Play these games on PalmOS by wrecked · · Score: 2, Informative

    I play these games on my Palm with Frotz, a Z-code interpreter. Frotz exists for a variety of platforms, including Unix, Windows CE, GameBoy Advanced, Windows, KDE etc. Many of the interactive fiction games are in Z-code format.

    1. Re:Play these games on PalmOS by Xamien · · Score: 4, Informative
      The Inform compiler is available from inform-fiction.org for those who want to try their hand at actually creating old-school IF. It produces story files for the Z-machine that will run under Frotz. There is also an online copy of the Inform designer's manual available.

      Inform isn't the only system available for creating IF -- see the rec.arts.int-fiction Authorship FAQ.

      On a related note, the Interactive Fiction Competition is apparently still going strong after over a decade, with entries sorted by authoring system.

  23. Measure the Love in Dollars by Expert+Determination · · Score: 2, Interesting

    I was an active collector of Infocom games until recently, but I had to give up because (1) I eventually acquired all 35 games and (2) the special edition versions of the game still sell for incredible prices. Check out this copy of Starcross that just sold on ebay for $500. People still have fond memories for these great games.

    --
    "The White House is not an intelligence-gathering agency," -- Scott McClellan, Whitehouse spokesman.
  24. A Mind Forever Voyaging by vulgrin · · Score: 2, Interesting

    Hands down, STILL my favorite game ever. I love CStrike, Oblivion, and Unreal, but no other game affected me so much after I finished it. Its led to my healthy dose of skepticism and paranoia that I have today!

    Definitely go check it out if you are into these at all. I believe there is still a telnet server out there where you could play these games online...

    --
    I sig, therefore I am.
  25. Re:Slow evolution of IF... by Sebastopol · · Score: 2, Insightful


    Since we're now delving into the realm of personal opinion and subjectivity, I disagree completely.

    The tactile component of the maps and notes are very important. They allow the player to transcend the exegesis in a physically immersive way that computer-assisted gameplay simply cannot provide. In fact, I would argue that having a computer keep track of this information spoils the suspension of disbelief by introducing -- in most cases, and with the exception of the teletype itself -- anachronistic elements of game play. Furthermore, many puzzles I have encountered were only revealed throught discoveries made via mapping, and would have been immediately reveald had the computer provided an automap (from the first maze in Zork one, to the catacombs in Christminster 30 years later).

    Perhaps automapping should be provided for people who can't be bothered to immerse themselves, like "Easy" levels in today's FPS: where you can skim the surface to get a feel for the game without a commitment. But a dimension of the richness is clearly lost.

    However, I find that your not-so-subtle horn-blowing claims of being an older IF veteran stand in stark contrast to your words, and so I question the former.

    --
    https://www.accountkiller.com/removal-requested