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Nintendo Promises 3rd Party Support

Eurogamer reports on claims by George Harrison (NoA's Senior VP for Marketing) that the Revolution will feature extensive third-party support in the coming years. From the article: "'One of the lessons we tried to learn from GameCube was that we kept things too close. And so as we got ready to launch, we had some of our own great games but third parties were kind of behind the eight ball in terms of being able to have games ready,' Harrison stated. In terms of early support for the Revolution, which launches this year alongside Sony's PS3, third party software ought to be available in abundance, Harrison confirming 'We've got more than 1,000 developer kits including the controller kits, out, so there should be plenty there.'"

19 of 130 comments (clear)

  1. Interesting by Knight+Thrasher · · Score: 4, Insightful
    Since we've seen that the Revolution isn't revolutionary hardware-wise, which means the games won't be all about the graphics, we may see some kickass storyline games that are well-written around this system.

    On the other hand, we may see silly shoot-em-up games with the new controller. It's a coinflip until the system has been on the shelves for a few months, really.

    1. Re:Interesting by edwdig · · Score: 2, Insightful

      which means the games won't be all about the graphics, we may see some kickass storyline games that are well-written around this system.

      Screw storyline. If that's what you want, you're better off going with the systems with tons of storage and graphics capabilities.

      How about instead we hope for games that are fun to play. Heavy emphesis on the storyline tends to put more limits on the gameplay.

    2. Re:Interesting by Eideewt · · Score: 2, Insightful

      I have to agree. If you want storyline, you're probably after a book or movie and not a game at all. Gameplay is what games are about, and while storyline is great as icing, it won't make a game.

    3. Re:Interesting by c_forq · · Score: 3, Insightful

      we may see some kickass storyline games that are well-written around this system.

      I have to say some of the games I've had the most fun with have the weakest stories. For example Blaster Master has the great story of a kid catches a frog, the frog jumps down a hole, the kid follows and finds a tank. The rest of the game is classic side scrolling and top down blasting action. I don't remember an introduction to Contra, just start blasting mutants. Also Super-Monkey Ball was a complete blast, but I don't seem to remember a story at all.

      --
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  2. stuff like this by Dance_Dance_Karnov · · Score: 3, Insightful

    really illustrates the difference in style between Satoru Iwata and Hiroshi Yamauchi.

  3. Hmm.. by MobileTatsu-NJG · · Score: 5, Interesting

    I'm really teeter-tottering on this. Nintendo has stated with EVERY console they've made in the last 10 years that it'll have extensive 3rd party support. I'm a raving Nintendo fanboy who believes everything Nintendo tells me, but I'm shaking my head reading this. "Prove it."

    That said, there are some encouraging things in their favor:
    1.) Development systems are very cheap.

    2.) By most accounts, this hardware isn't all that different from the GC hardware, transitioning to it should be easy.

    3.) We still do not have all of the details about the wi-fi service. Maybe they'll allow developers to release games exclusively for it?

    4.) MS and Sony have standards in place about things such as HD support for their games. This means more asset creation which means more money to develop the game. The Rev, being somewhat inferior in terms of technology, has a much lower barrier to entry.

    5.) The Nintendo DS is very popular, largely in part due to the attention paid to the interface and wifi connection. Perhaps more developers will see the Rev as less of a gamble.

    So.. I'm undecided. Nintendo has promised this many before and hasn't delivered. Nintendo has also, however, changed their habits before. At least they recognize mistakes were made. So.. well I just don't know.

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    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  4. It might actually happen... by KeiichiMorisato · · Score: 5, Insightful
    Hopefully this is true.

    Nintendo has recently taken a partnership approach with other developers instead of the historical "Give me money, and I'll let you develop FOR us" approach.

    With the recent praises from many third parties with regards to the Revolution, hopefully Nintendo will rise again.

  5. Better have better 3rd Party Support... by __aaclcg7560 · · Score: 5, Interesting

    When I was a lead tester at Atari, I became the Nintendo guru (did 9 titles out of 10 for GameCube or AGB). Third party support didn't exist back then, the documentation was seriously lacking, testing multiplayer over the link took twice as long as testing the single player, and we were forced to beta test wireless link hardware for the AGB because their APIs were so poorly documented that their own support programmers got confused. Nintendo didn't care about 3rd party support until the new product announcements started leaving GameCube and AGB off as supported platforms. By then, it was too late for this pain in the ass.

  6. Well at least they've learned their lesson by shoptroll · · Score: 2, Insightful

    ... Or will still be learning it.

    I will say that after losing a lot of the 3rd party support when the 64 came out they have started making pretty good progress getting most of it back. Although that is sometimes done by using the GBA as the carrot on a stick (Square-Enix anyone?).

    Nintendo dominated the later years of the 16-bit generation through a good stable of 3rd party developers, and Sony's success has shown that 3rd party devs really make or break the system.

    Like other people have said before, they say this every generation, so I'm skeptical about this, but E3 will hopefully offer up some proof to the validity of this statement. Also, the Revolution does have a lot to offer 3rd party developers: lower budget games (don't need to spend extra time developing HD-res textures), a (hopefully) cheap install price which hopefully results in a large player base, a chance to try something new, online connectivity, backwards compatibility (I wonder if this something indies could make use of (if Nintendo offers up cheaper dev kits for smaller games)) through the virtual console, and an online marketplace.

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  7. Developers by ScaryFroMan · · Score: 5, Insightful

    One clue I'm seeing with this is the staggering amount of developers who say they are excited about developing games for the Rev. I'm seeing a lot more of those than the PS3 or 360 equivalents. I suppose Nintendo did this right to get thier interests piqued.

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    In Soviet Russia, backwards is everything.
  8. Re:I also agree by demeteloaf · · Score: 3, Interesting
    I'm not sure why anyone can think that there's such a thing as too many titles for a system. The way I look at, more titles means more chance that one of those titles is going to be something that you really like, and if the other 9 out of 10 are complete crap, don't buy them. Simple as that.

    The fact is, since the NES, i have always been a once console person. Up until this generation with the GCN, I have been perfectly content with only having an nes, snes, n64, etc. and just missing all the Sony, Sega, and Microsoft exclusives, because i could always have a good library of fun interesting games for my system.

    However I have to say that I finally cracked and bought a PS2. Don't get me wrong, there are some great GCN games out there that i absolutely love, it just really seems that for every great GCN game coming out, there are at least 5 coming out for the PS2, and when I hadn't had a decent game to play in a while, and guitar hero came out, it finally just pushed me over the edge.

    As for the article, this isn't a new thing... nintendo promised more third party support on the GCN, and while it definitly seemed to have more than the N64, as i said earlier, compared to the PS2 it's lacking. Honestly, the only way i can think of to really get more third party support is to pick up a much bigger share of the console race, and the way nintendo operates (catering to niche markets, being happy with non-HD, etc.) It just doesn't seem like that's going to happen any time soon.

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  9. Of course, they would say that. by Goldrush · · Score: 2, Insightful

    Was there ever a game console that claimed otherwise?

  10. Re:Wow! by MobileTatsu-NJG · · Score: 2, Insightful

    "Now we get to see Mario done by multipe studios! Go Nintendo!"

    It'd be a nice break from FPS shooters, racing sims, and fighting games.

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    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  11. Excellent! by kyle+(in+stereo) · · Score: 2

    Excellent! Excellent!

    It's great to hear Nintendo acknowledge the fact that they need third party support.

    One of the more dastardly aspects of it is that given the markets current moving towards non exclusive content and the fact that AAA titles on the Revolution will practically demand use of the Revmote, this means there is a chance for even more Revolution exclusive, console selling, titles.

    Big if, but this could bring N back into the market.

    Something to think about.

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    ---space.is.the.place---
  12. Third party support is overblown by Rosebud128 · · Score: 3, Insightful

    Third party support really won't make or break the Revolution. It will be the first party support.

    For the first couple of years, the Famicom had no third party support. Yet, it beat its challengers such as the Atari 2600 (or whatever they called it in Japan). When the NES emerged in America, it was the quality of first party titles that moved systems. People bought the NES because of Super Mario Brothers and Zelda. Third party support was icing on the cake.

    Look at the Super Nintendo. The quality of first party (and second party) games moved systems. People wanted Super Mario World. Later, they wanted Super Mario Kart, Donkey Kong Country, and Super Mario All-Stars (the best selling SNES games).

    Look at the N64. Again, the quality of first party titles was the primary driver of system sales. Super Mario 64, Zelda: Ocarina of Time, and Super Mario Kart 64 were the best selling N64 games.

    Now look at the Gamecube. The quality of first party titles were still good but disapointing to what Nintendo delivers. Honestly, would anyone say Super Mario Sunshine, Zelda: Windwaker, Mario Kart: Double Dash were the best entries in the franchise? Most fans had problems with them in one way or another. And while Metroid Prime was nice, it also put off many traditional Metroid fans. The problem with the Gamecube was really with the Nintendo made games. Second party games became a joke (as Rare became a joke).

    The DS had this initial problem. At launch, the 'best' DS game was Super Mario 64 DS... a port! Warioware Touched was a disapointment to warioware fans, Polarium was a joke, but at least Yoshi's Touch and Go was decent. The real change occurred with the DS not when great third party titles came out like Castlevania: DS or Meteos, but with First and Second Party Nintendo games like Kirby: CC, Advanced Wars: DS, and the killer-app of Mario Kart DS. Add in Nintendogs if you'd like. The DS is moving because Nintendo is focusing hard on the quality of their software. Tetris DS is amazing. Metroid Prime Hunters is impressive. Brain Age is... different. I have no doubt that New Super Mario Brothers will be a killer app as Mario Kart DS was.

    Keep in mind that the same situation applied for Sega. Sega began to move consoles only when it made games like Sonic.

    Third party support is important but nowhere near as important as first party support. Nintendo is the #2 game publisher for good reason.

    All this talk about third parties is really only because Sony and Microsoft are in the market. Do you ever hear talk about first parties? No! Because Sony and Microsoft cannot match the sheer quality and diversity of first party Nintendo games. This is why their marketing will say, "Only Nintendo games sell very well on Nintendo consoles," without mentioning the fact that this has been the case ever since the NES.

    Only a few third party games ever seem to move consoles. Losing Final Fantasy and Dragon Quest hurt Nintendo especially in Japan. Not having Grand Theft Auto 3 hurt Nintendo in the West and helped give it the reputation of 'kiddie console' (though Nintendo didn't help with its purple toy look).

    Through console history, the primary system sellers have almost always been Nintendo's first party games. This is why the DS is outselling the PSP even with western third party support for the DS being very low yet very high for the PSP. This is why when Peter Mooer said that if he could take any game franchise from any other system, his answer was solid: "Mario. I want Mario." Peter Moore knows that Mario sells. Even the disapointing Super Mario Sunshine sold as much as Halo did. Moore knows what moves units which is why he would pick up Mario if he ever could.

    1. Re:Third party support is overblown by some+guy+on+slashdot · · Score: 2, Interesting

      There's one way to explain why the NES didn't have 3rd party support in the beginning; because in the beginning, it wasn't a "console" as we know it. It was a $200 toy made by a very nimble and clever toy company. Donkey Kong, Super Mario Bros. and Zelda were all designed by a toy maker. The idea of a console as media conduit for 3rd party content makers didn't catch up to the NES for quite some time.

      This probably explains why Nintendo kept its 3rd party releases restricted to Nintendo-approved developers as well.

      In the end, even the GameCube was a toy; almost every huge game for the system was an accessory to that toy made by the toy manufacturer. Call me crazy, but I think this is probably why Nintendo always profits and Sony/Microsoft always run a deficit on their systems. Microsoft and Sony are making the hardware a tool for developers to get their games out; they rely on the creativity and ingenuity of those developers to drive sales of the system, and sales of each others' games. But Nintendo is relying on their own creativity because they don't just think of their product as a tool; they think of it as a toy, and so they see it as their responsibility to make their toy fun and desirable. Sony doesn't, unless you count making exclusive deals with RPG makers. Microsoft doesn't, unless you count buying up successful game companies and forcing them to make reptitive sequels.

    2. Re:Third party support is overblown by Rosebud128 · · Score: 2, Interesting

      There's one way to explain why the NES didn't have 3rd party support in the beginning; because in the beginning, it wasn't a "console" as we know it. It was a $200 toy made by a very nimble and clever toy company. Donkey Kong, Super Mario Bros. and Zelda were all designed by a toy maker. The idea of a console as media conduit for 3rd party content makers didn't catch up to the NES for quite some time.

      The Japanese were linking their Famicoms up to satellites, to disk systems, and even trading stock on it. The idea of a multimedia console is not new and has been tried even before the Famicom (those consoles that tried to use the tape decks as well, haha). You do realize that Famicom meant 'Family Computer' right?

      Nintendo has been a games maker, not a toy maker. Before the Famicon, Nintendo was one of the top arcade game makers (Donkey Kong, Donkey Kong Jr.) and provided the killer app for the Colecovision (second in marketshare to the Atari 2600 thanks partly due to the Donkey Kong port). And before the Famicom, Nintendo had been making electronics including the Game and Watch (which has been reincarnated into the DS).

      Nintendo spend R&D money to develop and ship out their console. It was their market. Back then, Nintendo had every right to define what rules any third party would play. Sega would do the same.

      Third party content for consoles was not new. Nintendo was the third party content for the Colecovision and (if I recall correctly) PCs at the time. Third parties had a renaissance with Electronic Arts back in the early eighties. Third parties were nothing new.

      If the NES was a 'toy', then your TV could also be labeled a 'toy'. You guys have to remember your history. Pong and Atari 2600 sold mostly to adults at first. Hell, the very first versions of Pong and Donkey Kong were market tested in bars! Don't give me this 'toy' garbage. These systems had millions of dollars invested in them and they were capable of generating billions of dollars of revenue. These game consoles are one of the fastest and most profit grossing business ever made. This is why it is so competitive. At the time, Atari was the fastest growing company ever in American history (if the Discovery Channel is accurate with their documentary).

      In the end, even the GameCube was a toy; almost every huge game for the system was an accessory to that toy made by the toy manufacturer. Call me crazy, but I think this is probably why Nintendo always profits and Sony/Microsoft always run a deficit on their systems. Microsoft and Sony are making the hardware a tool for developers to get their games out; they rely on the creativity and ingenuity of those developers to drive sales of the system, and sales of each others' games. But Nintendo is relying on their own creativity because they don't just think of their product as a tool; they think of it as a toy, and so they see it as their responsibility to make their toy fun and desirable. Sony doesn't, unless you count making exclusive deals with RPG makers. Microsoft doesn't, unless you count buying up successful game companies and forcing them to make reptitive sequels.

      Is this an attempt at trolling? You seriously don't believe this, do you?

      Nintendo, Atari, and Sega are/were primarily SOFTWARE companies. They designed the hardware to match the software. Nintendo is only in the console business to have absolute control over the hardware the software appears on (*points to what happened to how Coleco threw Nintendo to the wolves back in the early 80s*). You could say that Miyamoto is the only game designer left on Earth now who can design the hardware to service his software.

      Sony and Microsoft are in the hardware business of consoles (for Microsoft, perhaps more of the OSes of the consoles like Marketplace and Xbox Live). Sony does not design its hardware around its software which is its huge chief disadvantage (as we are fast seeing with the PSP and probably the PS3). If you've noticed, the Sony console and controller are exactly t

  13. larnin' by plonk420 · · Score: 2, Insightful

    Nintendo sure has learned a lot since the days of the SNES -they learned that developers went gaga over the prospect of tons of space even tho it took a while to master the downsides to the format -they learned that they could make a little more money by bending their "family oriented" games rule -they learned that ~~ i have no idea wtf the whole N64 fiasco was ~~ something about overhyped, underdelivering, hard-to-program-for hardware? and, well, my videogame rag subs ran out sometime in the first few quarters of the GC's existence, so .. yeah

  14. Re:Dev Kit Reviews? by rabbot · · Score: 2, Informative

    You might want to head over to http://www.warioworld.com/ to get an idea for the process you have to go through in order to get your hands on previous dev kits. I believe metrowerks makes tools for game dev http://www.metrowerks.com/.

    Now, things may be different for the rev since it looks like they might let indy devs get their hands on these relatively easily, but in the past I think you needed a dev license just to obtain the kits.

    I'm in the same boat as you, I'd really like to work on this system as well.