X-Prize Lunar Lander Competition a Go
Tiger4 writes "The X-Prize foundation and NASA have signed off on a $2.5 million prize for proof of concept lunar lander vehicles. From the article, 'NASA Deputy Administrator Shana Dale told MSNBC.com that the point of the competition was to "take advantage of new innovative technologies that have been developed" since the last lunar landing, during the Apollo 17 mission in 1972." There are two levels of competition, "In the Level 1 competition, the vehicles must be in the air for at least 90 seconds during each leg of the round trip, and land on a flat, even surface. The Level 2 competition is harder -- requiring 180 seconds of flight each way, with a rocky, lunar-style landing site.' NASA and X-Prize people are still working on the final rules, but they are already signing up teams and expect to see vehicles in time for the X-Prize exhibition in New Mexico, October 18-21, 2006."
what if three different finalists all are successful, just some are better than others? just because there is one winner doesn't mean the runners up are failures.
This is probably a good way to gain technology while minimizing cost. How much would it cost for NASA to do this in house? 100 million? 200 million? Too expensive? Here's the solution. Offer college students 2.5 million as a prize for a "competition". Good work guys.
I wonder if we'll see an increase in "bounty" based development. It certainly seems likely. A large number of smaller F/OSS projects also offer a significant monetary prize or "bounty" for someone who can implement tech to solve a specified need, want or problem. The Google Summer of Code is also, in my mind, a similar deal.
This stands in contrast to older, beaurocratic methods that are closed and contract-based.
This new openness is, in my opinion, closer to the ideals of a free market than the latter mentioned system.
Wouldn't the thrust systems need to be significantly different for a 180 second hop on earth when compared to the moon? Not to mention weight of fuel and what not...
Nobody will end up in 2nd or 3rd place with a "good enough" idea either. It is going to be some pretting friggin good ideas, worthy of a prize. Even if some idea does not win the contest, it might very well inspire some genius elsewhere to come up with something better or it could also be improved, tested and used. You never know.
You are more than the sum of what you consume. Desire is not an occupation.
The hammer is first to hit the ground.
That may be, but the time difference between the hammer hitting the ground and the feather hitting the ground probably won't be observable to us....
Jeez, they spent 30 billion 1969 dollars (about $160 billion in today's money), and they still had to cut corners?
It's the principle of the thing. How many times have you heard the lie told that the hammer and feather fall together? How many times have you heard Newton's name invoked in promoting this egregiously lunocentric viewpoint? It's about time someone took a stand for hammer (feather) mechanics. The truth is that according to Newton's law of universal gravitation, the hammer and the feather fall to the ground at different rates.
The labor is definitely at issue, but you make one flaw in your argument.
Aerospace engineers in smaller businesses do not make 120 big ones in a year. That is preposterously high. The cost adds up when you add more engineers to the equation. At a minimum, you need a jack-of-all-trades aerospace engineer (ie: theory, design, drafting, and analysis... a fairly rare combination seeing as drafting is usually "below" an aerospace engineer), an electrical engineer, a software engineer, maybe a propulsion engineer, and a project manager. That's 4-5 salaries at the absolute minimum. Generally, you want at least two of each type of engineer (the second need not be full time on the project) to bounce ideas back and forth. Quality and safety engineers are also nice to have, though they would split time amongst a company's projects.
Now add your materials, construction, and infrastructure: custom one-off fabrication is NOT CHEAP, especially with the typical requirements put forth by NASA (generally NASA's GIDEP requirements involve extremely high quality, and expensive, commercial off-the-shelf compoents)... though it will probably only add up to $100k, depending. Construction is more labor... a few techs working on it, albeit at lower salaries than the engineers. And in an ideal world, infrastructure doesn't matter much if you have enough projects amongst which to split the costs.
No, aerospace engineering is not an inexpensive enterprise. But removing NASA's interaction (and obscenely high "support staff" for your project) is a wonderful step.
I think the first line of my sig should explain where I'm coming from.
IWARS.
People, in general, disappoint me. Politicians even more so.