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100 Million Pixels of Virtual Reality

Roland Piquepaille writes "It's ironic that Iowa State University (ISU) announced a big upgrade of its C6 virtual reality (VR) room the same day as SGI filed for bankruptcy. Back in 2000, this 10x10x10 foot room was powered by SGI Onyx2 computers. The new version of this six-sided VR room will use 96 graphics processing units from Hewlett-Packard. And with its 24 Sony digital projectors, the researchers at ISU will immerse themselves into images of about 100 million pixels in the most realistic VR room in the world. Of course, this upgrade is not cheap. But with this $4 million addition, this new C6 should lead to new advances in urban planning, genetics, engineering or unmanned aerial vehicles."

36 of 190 comments (clear)

  1. Thats not all it will lead the field in by 192939495969798999 · · Score: 4, Funny

    (insert obligatory pr0n reference here)!

    100 million pixels of virtual pr0n... nope, no way to hide that at work!

    --
    stuff |
  2. New Advances in Genetics, eh? by bwcarty · · Score: 3, Funny

    Is that their slang for VR porn?

    1. Re:New Advances in Genetics, eh? by Niet3sche · · Score: 2, Insightful
      Is that their slang for VR porn?

      No, this concerns real genetics - primarily agricultural typing and visualization. And, yes, I am here at ISU.

    2. Re:New Advances in Genetics, eh? by ill_conditioned · · Score: 2, Funny

      Mod parent "-1 spoilsport" :( Went off and crushed my hopes and dreams...

  3. Drool by GmAz · · Score: 2, Funny

    Can I get some play time of World of Warcraft in there?

    --
    Click Click Bloody Click PANCAKES!
  4. Nice picture of the room in TFA by plover · · Score: 2, Funny

    "That's no moon!"

    --
    John
  5. At least ISU is spending wisely by zjl56 · · Score: 2, Interesting

    At least ISU is spending somewhat wisely,but I have heard of some really stupid purchases. Such as spending 3k for Graphics design computers for use as word processors. And you wonder why tuition is rising and extreme rates..

    1. Re:At least ISU is spending wisely by shudde · · Score: 5, Funny

      Such as spending 3k for Graphics design computers for use as word processors.

      Good to see your university is getting ready for Vista.

  6. This looks really good, but also such a waste by LiquidCoooled · · Score: 2, Interesting

    There is nothing this room can do that a decent set of VR goggles can achieve.
    The goggles would also have the benefit of being runnable on relatively standand class hardware.

    I mean, this thing has to produce a spherical projection for every single point in the viewers space, its got to be crunching far too much data.

    I personally don't see the benefits of this virtual magic carpet ride for the outlay required.

    --
    liqbase :: faster than paper
    1. Re:This looks really good, but also such a waste by Niet3sche · · Score: 4, Insightful
      There is nothing this room can do that a decent set of VR goggles can achieve. The goggles would also have the benefit of being runnable on relatively standand class hardware. I mean, this thing has to produce a spherical projection for every single point in the viewers space, its got to be crunching far too much data. I personally don't see the benefits of this virtual magic carpet ride for the outlay required.

      There actually are things you can do in the C6 that you cannot do with goggles. For one - and to name something that I know is implementable and implemented - you can track body posturing and position within the C6 to make the experience more engaging/real. Any pictures just do not do this justice; the "seams" shown in the picture are not nearly as obvious in the real thing. On that note, I will say that I've nearly walked into the wall before (on the old system), and missed walking into the screen by a matter of about 6 inches.

      With respect to your other comment, the part about interoperability (The goggles would also have the benefit of being runnable on relatively standand class hardware), sometimes you want and need specialized solutions to do great things. Just because you or I cannot hope to afford such a system doesn't invalidate the system.

    2. Re:This looks really good, but also such a waste by foxcorner · · Score: 4, Informative

      There are no head-mounted displays that will deliver anything like the pixel resolution of a system like this. You simply wouldn't get the detail. And, the data infrastructure for this kind of project (where the aim is to visualize complex data) is not possible on "relatively standard class hardware". Another thing: In a cave environment like this, if you turn your head, the graphics view is updated only slightly or not at all. With a head-mount display, the whole scene has to swing round when you turn your head. If there's any latency in head-tracking (likely) or graphics rendering (possible), then the cave is much less unsettling per head-turn than is the head-mounted display. Less nausea. And another thing: you get a much larger peripheral view in a cave, leading to better understanding of context. Undisclaimer: I work for HP. :-)

    3. Re:This looks really good, but also such a waste by aliens · · Score: 2, Interesting

      Another post mentions tracking movement as a good reason for it you can't really use googles for, but I'll go one better.

      How about it's great for having more than one person in there and you can point at a spot and keep talking. With googles you'd both have to be wearing them and you'd have to describe to the other person the point you are looking at.

      At least that's what I thought of.

      --
      -- taking over the world, we are.
    4. Re:This looks really good, but also such a waste by TJWitz · · Score: 2, Insightful

      #1 -
      Yes, though head-tracking is typically only done for 1 user, there are ways to set it up with multiple head-tracks and render/shutter multiple times per application-frame. Further, the difference between tracked/non-tracked users is really only an issue for objects that are near the 'screen' or would be 'inside' the walls. Large-scale or large-distance viewing is not affected since the binocular disparity is so small.

      #2 -

      The floor of the old C6 could handle 7-8 people safely, which is about as many as you can pack into a 10'x room anyways.

      At least while they're alive and/or comfortable.

    5. Re:This looks really good, but also such a waste by Surt · · Score: 3, Interesting

      A head mounted display doesn't have to have that kind of pixel resolution. The input resolution to your brain is only about ~10 million elements in the eye, so with an up close goggle you can get away with something like 2-3 million pixels with no loss of detail. The head tracking issue is more relevant, though presumably you can again do better with a HUD because you can do fast inertial measurement at the head rather than having to use smart cameras to track. Then assuming you have an equal amount of processing power available to create the scene, the hardware required to render it to goggles will be much cheaper and more conventional.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  7. Atanasoff-Berry Computer by Anonymous Coward · · Score: 2, Informative

    ISU is home to the Atanasoff-Berry Computer, the first electronic digital computer.

  8. Re:That's not irony by spun · · Score: 4, Funny

    No, irony is kind of like bronzey or goldy, only with iron. Ironic is when you write a song about irony where none of the situations mentioned are in fact ironic at all.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  9. One last lame post by fm6 · · Score: 3, Insightful

    All the previous posts are lame as hell. I shouldn't add another one, but I have to point out the misuse of the word "ironic". Somebody seems to think that "ironic" means "sad coincidence". No, it means "incongruous circumstances". (There's actually several meanings of "ironic", but this is the one that comes closest to applying.) There's nothing incongruous about this. SGI went bankrupt because their specialized hardware got replaced by commodity hardware. The new VR room uses commodity hardware. No irony here, move along.

    1. Re:One last lame post by Joosy · · Score: 4, Interesting
      According to Merriam-Webster's ...
      3 a (1) : incongruity between the actual result of a sequence of events and the normal or expected result (2) : an event or result marked by such incongruity
      Given that SGI powered the first version of C6, and that C6 is receiving a massive upgrade, it would be an "expected result" that SGI would benefit. However, the "actual result" is that they declared bankruptcy on the same day. It could be said that this is an "incongruity." So it is not unreasonable to say that this is indeed ironic.
      --
      I'm sick and tired of these hip, "ironic" sigs. This is an actual, honest-to-goodness no-nonsense sig!
  10. HP GPUs? by ragnarok · · Score: 2, Insightful

    Does Hewlett-Packard actually make GPUs? I would think they would go with some off the shelf chips from Nvidia or ATI, surely those can push more pixels than anything else and they would have the advantage of a relatively standard API (opengl for example).

    Is there some very specialised requirement I'm not seeing here?

    --
    Search first, ask questions later.
    1. Re:HP GPUs? by Niet3sche · · Score: 3, Informative
      Does Hewlett-Packard actually make GPUs? I would think they would go with some off the shelf chips from Nvidia or ATI, surely those can push more pixels than anything else and they would have the advantage of a relatively standard API (opengl for example). Is there some very specialised requirement I'm not seeing here?

      I can only comment about the API - we're using something that is a standard (for us) and that fills in as nice middleware: VRJuggler. It sits atop (among other things) OpenGL.

  11. Poor quality by plumby · · Score: 5, Funny

    For 100 million pixels, the graphics of those planes look pretty crap.

    1. Re:Poor quality by momerath2003 · · Score: 3, Funny

      It's all about the gameplay.

      --
      I had but a simple dream, to destroy all humans.
    2. Re:Poor quality by Skreems · · Score: 2, Funny

      In the C6, you can drag a web browser over the portion of the shared desktop that shows the various screens. The window shows only as an outline until you release the mouse. I once dropped the goatse image 6 feet tall across the front screen when demoing an app for some friends.

      I'm a bad, bad person :-( / >:-)

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      The Urban Hippie
  12. Link to article text here by Niet3sche · · Score: 2, Informative

    5-8-06

    Contacts:

    James Oliver, Virtual Reality Applications Center, (515) 294-2649

    Chiu-Shui Chan, Architecture, (515) 294-8326

    Eve Wurtele, Genetics, Development and Cell Biology, (515) 294-8989

    Mark Bryden, Mechanical Engineering, (515) 294-3891

    Mike Krapfl, News Service, (515) 294-4917

    /

    The most realistic virtual reality room in the world

    AMES, Iowa -- More than $4 million in equipment upgrades will shine 100 million pixels on Iowa State University's six-sided virtual reality room.

    (image)C6 battlespace

    (image caption)Jared Knutzon, an Iowa State University graduate student in human computer interaction, demonstrates how Iowa State's C6 virtual reality room can control the military's unmanned aerial vehicles.

    That's twice the number of pixels lighting up any virtual reality room in the world and 16 times the pixels now projected on Iowa State's C6, a 10-foot by 10-foot virtual reality room that surrounds users with computer-generated 3-D images. That means the C6 will produce virtual reality at the world's highest resolution.

    Iowa State's C6 opened in June 2000 as the country's first six-sided virtual reality room designed to immerse users in images and sound. The graphics and projection technology that made such immersion possible hasn't been updated since the C6 opened.

    The difference between the equipment currently in the C6 and the updated technology to be installed this summer, "is like putting on your glasses in the morning," said James Oliver, the director of Iowa State's Virtual Reality Applications Center and a professor of mechanical engineering.

    The new equipment -- a Hewlett-Packard computer featuring 96 graphics processing units, 24 Sony digital projectors, an eight-channel audio system and ultrasonic motion tracking technology -- will be installed by Fakespace Systems Inc. of Marshalltown. The project is supported by a U.S. Department of Defense appropriation through the Air Force Office of Scientific Research.

    The project began this spring with a prototype upgrade to one wall of the C6. The remainder of the work will continue throughout the summer. Oliver said the improved C6 will open in the fall. A grand opening celebration is being planned for the spring of 2007.

    A better C6 will be good news for the Iowa State researchers who study virtual reality.

    Chiu-Shui Chan, an Iowa State professor of architecture, has used the C6 to develop 3-D models of buildings, cities and workplaces. He's studying how virtual reality can be a tool to create a library of historical buildings, plan urban growth and test workplace efficiency.

    (image)virtual Beijing

    (image caption) A virtual model of the Xidan business district in Beijing can help city planners manage urban growth.

    Chan said the upgrade will improve the visual realism and interactive speed of his virtual reality applications. And that will enhance the sense of place in his applications and the effectiveness of his research.

    Chan said the C6's existing technology requires him to balance and sacrifice some of a project's size, speed, realism or human-computer interaction. "With the new system I won't have to worry about that," he said.

    Eve Wurtele, an Iowa State professor of genetics, development and cell biology, working with Julie Dickerson, an Iowa State associate professor of electrical and computer engineering, has used the C6 to develop new ways to visualize data from as many as 22,000 genes. She's also developing a virtual cell project that shows cells in 3-D action to help students learn about photosynthesis and other aspects of cell biology.

    Wurtele said the higher speeds and better pictures will be a boost for her research and teaching.

    "This upgrade is fantastic for us," she said. "It's essential for our research."

    Mark Bryden, an associate professor of mechanical engineering, has used virtual reality to develop engineering tools that he

  13. Based on open source VR by patrickh2 · · Score: 2, Informative

    The ISU press release does not mention it, but the new C6 will be driven by open source technologies such as VR Juggler, OpenSG, and of course, Linux.

  14. I just dont get it by Tester · · Score: 4, Insightful

    I just dont get why multi-million dollar visualisation equipement create better research. And I've work in a HPC research center where we have a very nice 3D screen powered by a massive SGI.. And never saw it used to any significant research, sure its a nice toy and its a nice way to blow research dollars. But what a waste. And anyways, most of the time, most researchers where doing their visuation in their offices with their PCs and nvidia/ati cards and their consumer grade crts.. And I'm sure they could see plenty.

    1. Re:I just dont get it by erko · · Score: 3, Insightful

      But with only one wall, you can't walk around and look at an object or visualization the way you would walk around a pillar. You can't lean over things and look at them from directly above or below. With a six-sided CAVE, you can. Being able to naturally move around 3D data has helped researchers discover new things in the same data they've looked at before with other methods.

      Also, although the article's picture shows three visible screens, when you're in the C6, you don't see them as separate screens. It's not as if a few extra "walls" were added, it's as if you are surrounded by your environment.

  15. Not so cheap by MrTester · · Score: 3, Informative

    Your missing a piece of this though.

    Its in 3d.
    Doing 3d is no big deal for a small screen when the viewer is in a fixed perspective, but when you ware walking around the room the images have to change to keep the proper 3d perspective. Doing all of that for a 6 sided room in high deffinition and on-the-fly takes some serious horse power.

    (BTW, I was in it in 1999 when it was 4 sided (floor and 3 walls))

  16. Re:Cheap by cr0sh · · Score: 2, Informative

    Actually, the CAVE room is a room inside a much larger room. Some space is saved by using mirrors and such to fold the optical path of the projectors, but sometimes this isn't desireable, as mirrors cause light loss (some of the light is absorbed by the mirrors - mirrors aren't 100% reflective). Things get really tricky if you are trying to project imagery on the top (ceiling) or bottom (floor) of the CAVE cubical...

    --
    Reason is the Path to God - Anon
  17. next best thing by Device666 · · Score: 2, Insightful

    Of course such a room is very interesting for information visualisation. I think the next best thing is to hardwire a computer to our brain so we don't need a room for so much resolution. And this also would benefit better use of augmented reality

    I went to ISAR in 2000, in those days even SGI's weren't getting close to get all the computing force AR typically needs. I wonder how AR is now developing. AR is maybe more interesting for interaction designers to make virtual interfaces for objects from the real world. I have experience many AR applications on ISAR and it gave me a deep impression which VR never has given me. People who find AR interesting (the next really big thing) should follow this link

    PS: if someone wants to prove me the VR experience of this thing I might say "hmm.. maybe that's an interesting offer"

  18. Re:Cheap by reed · · Score: 2, Informative

    wireless mice designed for people giving powerpoint presentations are a nice cheap solution. E.g: http://www.logitech.com/index.cfm/products/product listns/US/EN,crid=1999,categoryid=371

    If you find one that's not wireless, it might be a whole lot cheaper.
    Also I used to have a finger mouse I got for like 2 bucks that had a little trackball on top for the thumb with the mouse button as trigger, but lost it.

    If you have some time and expertise, you can do some motion tracking with webcams. The lower the resolution, the faster, actually!

    For software though I have no choice but to selfishly invite people to join the interreality project (http://interreality.org) which can't do a CAVE out of the box but could if you synced up several clients (one for each projector) -- not hard, we did it with an older version of our software.

  19. Poor SGI by couch_warrior · · Score: 4, Insightful

    I used to teach system admin and hardware repair courses for the Origin2000 and Onyx2 at SGI, and when the class was in Mountain View one module was to visit the "Reality Wall". That screen had only 24 Megapixels projected onto a 120 degree wrap around screen, but even at that the flight simulator was so realistic that students would fall out of their chairs when the plane took a curve.
    Poor old SGI. They built amazingly excellent hardware, bleeding edge software, paid their workers well, treated employees like kings and customers like emporers, and donated heavily to the open source movement.
    So, of course they went bankrupt.
    Done in by the Microslop-ization of technology.
    We who were once the high preists of the cult of technology, wizards of electronic wonder, have become the janitors of the Microsoft plumbing, fit only to plunge out the cr@p that clogs the email pipes.
    By allowing slackers in our ranks to use shrink-wrap scumware to badly execute business functions cheaply, we have fallen from grace.

    --
    "Sic Semper Path of Least Resistance"
  20. Re:Cheap by reed · · Score: 4, Informative

    If you're doing it on the cheap and only have three or four projectors, you don't need much of a cluster, just a three or four networked computers. Or, use two dualhead computers.

    You'll have a small amount of lag in the syncronization (network + OS + application software) but with some tweaking of the OS network configuration, or using some insanely fast system rather than a network (shared memory backplane?), you might get it to a few ms?

    If you want frame-by-frame synchronization you need some specialized equipment driving the projectors, stuff like this: http://www.es.com/products/image+generators/index. asp

    (Anyone making a homebrew CAVE want to try using http://interreality.org/ VOS software in it?)

  21. Re:Research... my ass... by CurMo · · Score: 2, Informative

    Not a toy at all. As a CS ISU grad, and a friend of a researcher in the C6, I can attest that this has more uses than a toy. For instance, John Deere has used this to model new virtual cockpits for upcoming tractors. They can see if all controls are within reach and in reasonably intuitive places. If they aren't, they can change their positioning using a wand to grab them and move them. It has (or plans to) also been used with other caves to collaboratively develop models and see them work, such as a model of an engine.

    It is quite an impressive feat. You can pick, grab, and move things around just like they are right in front of you. It is more than just 6 flat panels. You also wear lcd shutter glasses and make those 6 panels turn 3D. So when reaching out to grab things they are exactly where you would expect them to be.

    However, it CAN be used as a toy even though that isn't it's primary purpose... I have also seen Quake played in the C4 (precursor to C6). Pretty cool to say the least.

  22. Re:Ames Sucks by corngrower · · Score: 2, Funny
    Ames, Iowa is the most boring, backward place in Iowa,

    You're obviously not very familiar with Iowa. There are plenty of other places that make ames look like NYC.

  23. Re:That's not irony by pcgabe · · Score: 3, Informative
    That would be Irish comedian Ed Byrn. Other examples from this routine are:
    No, there's nothing ironic about being stuck in a traffic jam when you're late for something. Unless you're a town planner. If you were a town planner and you were on your way to a seminar of town planners at which you were giving a talk on how you solved the problem of traffic congestion in your area, couldn't get to it because you were stuck in a traffic jam, that'd be well ironic: "I'm sorry I'm late, you'll never guess."

    A no-smoking sign on your cigarette break, that's inconsiderate office management. A no-smoking sign in a cigarette factory - irony. It's not a difficult concept Alanis. It's very rare you see a ironic no-smoking sign, although if you ever see one of those that say 'Thank-you for not smoking' and you are: fairly ironic.
    --
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