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Burning Crusade Impressions Roundup

With the Draenei out of the bag, the news sites have taken some time to reacquaint themselves with the new corners of Azeroth. From the Gamespot hands-on report: "To navigate these vast new areas, the expansion will add flying mounts, such as winged dragonlike characters that can run along the ground even more quickly than the fastest epic mounts in the game and also take to the air at any time and fly anywhere. Though you'll need to have a character at level 70 to get your own flying mount, you'll enjoy increased freedom of movement--and apparently, Blizzard's content team is also designing out-of-the-way pockets of content and monster camps to be discovered by adventurous players who don't mind exploring the new areas." More impressions below if you Read More.

62 comments

  1. I'm impressed by spun · · Score: 4, Funny

    More impressions below if you Read More.
    I'm impressed with the lack of impressions below.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:I'm impressed by prichardson · · Score: 3, Informative

      Check the Related Stories tab underneath the summary.

      --
      Help I'm a rock.
    2. Re:I'm impressed by Minwee · · Score: 5, Funny
      The impressions were taken down for scheduled maintenance early this morning, but that ran a little bit long and they weren't back up until ten AM. After people started reading the impressions they became unstable and needed to be taken down again for emergency maintenance which will probably last until next Tuesday.

      See? It's all the fun of actually playing the game without having to pay a monthly fee.

  2. Initial thoughts. by ThePuceGuardian · · Score: 2, Funny

    The new race will also possess new innate abilities, including a heal-over-time skill called Blessing of the Naaru, though it won't be overwhelmingly powerful ("it's on par with a renew or regrowth [spell]," explained the producer) but will scale up with your Draenei character's level and be useful enough for reducing downtime (the time required to sit and recover from wounds after battle). 1. There's downtime in World of Warcraft? Since when? 2. What person who'd give a tinker's damn for an upcoming MMO expansion - that will be out a year from now, at that - would need this term defined for them? Who's this article written for, exactly?

  3. Re:Initial thoughts. by SatanicPuppy · · Score: 1

    Hmmm. Renew and Regrowth are substantial at higher levels. Wonder what the casting time/cooldown is on it?

    Not that it matters that much. It annoys me when they release dribs and drabs of info, because it leads to tons of pointless speculation a la cable news.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  4. Blizzard developer interview by joejor · · Score: 4, Informative
    This New York Times interview is very informative. You get the impression that
    1. the interviewer knows enough about the topic to ask intelligent questions, and
    2. the interviewee enjoys the topic and has intelligent answers
  5. Yet Another Question by LordHotDog · · Score: 1

    Now the more pressing question is.....When is the release date???

    1. Re:Yet Another Question by Dutchmaan · · Score: 1

      Now the more pressing question is.....When is the release date???

      About a year before the rogue review.

    2. Re:Yet Another Question by Anonymous Coward · · Score: 0

      When it's done.

    3. Re:Yet Another Question by LordHotDog · · Score: 1

      WOW, i think you need to be taken down for maintenance. :)

    4. Re:Yet Another Question by Soybean47 · · Score: 1

      According to TFA, "Blizzard would very much like to release Burning Crusade some time in 2006." Given that they're saying they'd "like" to have it done this year, rather than they "expect" to have it done this year, I suspect it'll be in 2007 sometime.

  6. 25% have killed Ragnaros? by ZombieRoboNinja · · Score: 4, Informative

    According to the NYT interview, Jeff Kaplan thinks that about 25% of WoW players with level 60 characters have killed Ragnaros, and 15% have killed Nefarion.

    I can sort of buy the first statistic... sort of. Ragnaros is regularly downed by pickup groups now, so I can see a fair amount of people getting a shot at him.

    But Nefarion? 15%? To propogate a meme, ORLY?

    For those with actual social lives, Nefarion is the last boss of Blackwing Lair, currently the second-hardest dungeon in the game. You have to kill seven bosses before you get to Nef, and each of them can take weeks for a new guild to learn to defeat for the first time. And since the dungeon resets every Tuesday, you have to clear your way through all of them EVERY WEEK to even get a shot at learning how to kill Nef - a process that takes months for some guilds.

    In other words, Kaplan is estimating, from his "gut feeling," that 15% of the people who've gotten to level 60 will ALSO have spent 15+ hours a week for several months in BWL. Either the WoW playerbase (of 5-6 million) is even more fanatical than I would have guessed, or this is a big overestimate, and possibly an attempt to justify the fact that for about a year now the WoW development team has focused almost exclusively on new content for the high-end raiders who make up a small proportion of the fan base. (I guess I shouldn't be complaining, since I'm a raider myself, but hey.)

    1. Re:25% have killed Ragnaros? by Soybean47 · · Score: 2, Insightful

      I'm not saying that 15% is necessarily accurate, but you're making faulty assumptions in the other direction. Not everyone who's killed Nefarion has been on all the learning runs. Once a big guild gets good at BWL, some of the regulars start slacking off, and they start taking new 60s in the guild, or friends of the guild, or whatnot. I've never been in a BWL-capable guild, but there were people in my old guild who would sometimes run it with a bigger guild when they needed a fill-in.

      Basically, what I'm saying is, there are probably a lot of people who have killed Nefarion who haven't spent months in BWL.

    2. Re:25% have killed Ragnaros? by ZombieWomble · · Score: 1
      In other words, Kaplan is estimating, from his "gut feeling," that 15% of the people who've gotten to level 60 will ALSO have spent 15+ hours a week for several months in BWL. Either the WoW playerbase (of 5-6 million) is even more fanatical than I would have guessed, or this is a big overestimate, and possibly an attempt to justify the fact that for about a year now the WoW development team has focused almost exclusively on new content for the high-end raiders who make up a small proportion of the fan base. (I guess I shouldn't be complaining, since I'm a raider myself, but hey.)

      15 hours + is a pretty high estimate, I would've thought. I mean, my guild has 3 raid evenings, of which 2 were typically spent in BWL while learning it (the 3rd was a quick romp through Molten Core for easy loots and such). The comparatively casual playtime means we go a bit slower than the crazy hardcore guilds, but we have a significant portion of our founding members still not burnt out, while almost every other guild has some pretty significant levels of turnover.

      That said, despite going slower, we're certainly still able to do this stuff - there are some problems if you have a bad week which prevents you from getting real experience on the new boss when you wipe on ones which should be on farm status or whatnot, but in general you can make solid experience even with a (comparatively) small time investment.

      Perhaps he's a bit high on the number of people who've killed Nef now, but it wouldn't surprise me if that number was correct for the number of people working towards it.

    3. Re:25% have killed Ragnaros? by PaulMorel · · Score: 1, Insightful
      This estimate is ridiculously high. The WoW team is killing the game with this type of thinking; they seem to believe that WoW is supported by people who treat WoW as a lifestyle more than just WoW as a game.

      My clan runs BWL a few times a week, and a high level raid every night, HOWEVER, the same players go to every raid. Every 40 man raid is compiled from the same pool of about 55 players that do raids. The rest of the guild rarely, if ever, takes part in these long extravaganzas. In fact, most people might have time for a strat/scholo/ubrs run (2hours-ish) once a week. The people that have time for 6 hour marathon sessions are the exception rather than the rule.

      If the WoW team doesn't give some development time to players who can only play about an hour a night, they risk losing a big part of their fanbase, and wacky estimates like this just contribute to that problem.

      --
      burrocrisy
      and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    4. Re:25% have killed Ragnaros? by 0xdeadbeef · · Score: 1

      That 15% number is absurd on a high population server, I can't even guess what it would be on low population server. And I would buy the %25 number only if it applied to people who play more than 10 hours a week.

      If they want to fix this game, they need to focus on the diminishing returns for the time spent playing it. Harder bosses requiring more farming and more practice are not the way to keep people interested.

    5. Re:25% have killed Ragnaros? by podperson · · Score: 1

      The amazing thing to me is that they could figure this kind of stuff out *for sure* using simple queries on their own databases, and I suspect they are *out of their minds*.

      1) Our raiding group regularly kills Nefarian -- I'd call the fight trivial -- but only half of our members have gotten to participate in that fight. So that's about 50% of a group of NON pickup high-end raiders.

      2) Since they patched him, we can't kill Hakkar.

      3) The changes they've made to the easier instances, such as Stratholme, appear to me to have widened the gap between folks who've reached level 60 and high-end raiders. It seems to me that the only people who can complete the 45-minute Baron runs to get Tier 0.5 gear are people with Tier 1-2 gear -- which is the same deranged logic that drives instances such as ZG and AQ20. The only people who can clear those zone don't need to.

    6. Re:25% have killed Ragnaros? by podperson · · Score: 1

      Oh, and we're on one of the original servers.

      Half of the folks playing WoW have been playing for less than a year and are on servers with a far sparser population of folks with good gear and raiding experience. I'd ballpark the number of folks who've killed Nefarian on *our* server to be less than 25%, and that's an original server with a large hardcore population. (It was one of the first ten servers to open up the AQ zones; I think it was fifth or so but not sure.)

    7. Re:25% have killed Ragnaros? by snuf23 · · Score: 2, Interesting

      "It seems to me that the only people who can complete the 45-minute Baron runs to get Tier 0.5 gear are people with Tier 1-2 gear -- which is the same deranged logic that drives instances such as ZG and AQ20. The only people who can clear those zone don't need to."

      Truer words were never spoken. I quite back in February mostly due to boredom and technical problems such as server stability and the login queue. I had 6/8 tier 0 items after more than 50 instance runs. Let's just say Strath had long since stopped being fun.
      I did some ZG runs and got turned off by the reward system. The guild I was in was not big enough to do MC so we though ZG would be perfect. Boy was that wrong.
      When I read about the patch changing the instances the first thought I had was "how the hell is a restoration druid going to get a strath run now".
      My friends who still play were telling me about 3 man Strath runs with epic equipped characters. Which just makes me wonder - how the hell is Blizzard going to balance the Burning Crusade between epic equipped 60s and toons like mine?

      --
      Sometimes my arms bend back.
    8. Re:25% have killed Ragnaros? by rehtonAesoohC · · Score: 1

      Ragnaros is regularly downed by pickup groups now

      What server are you ON?! O.O

    9. Re:25% have killed Ragnaros? by Anonymous Coward · · Score: 0

      I hate to devolve into WoW forums mode, but if your guild is capable of Nefarian but can't kill Hakkar, and can't imagine a 45 minute Baron run done in pre-raiding gear when it was done by premades on the test server (yes, this means the warrior was tanking in Valor, which is a terrible tanking set), I'd consider it more of a skill issue than a game balance issue.

    10. Re:25% have killed Ragnaros? by Macgrrl · · Score: 1

      When doing the sceptor quest to open the AQ gates, my guild did a full BWL clear, including one wipe on Nef, in under 3 hours.

      15 hours per week is not a realistic figure here. Even when we were starting out we didn't spend that long in this dungeon each week. Though we did spend several months wiping to Razergore before starting to make progress in here.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    11. Re:25% have killed Ragnaros? by Anonymous Coward · · Score: 0

      Let me comment from the other side. We are a young, casual guild on one of the youngest EU servers. Many of our members are playing their first characters.

      We began raiding in ZG, and after a few attempts, we could clear ZG (not Jin'do, but pre-buff Hakkar). We have now progressed to MC, and after ~1 month have Ragnaros on farm. We are currently working toward our first Razorgore kill (low attendance and random disconnects are making progress slow).

      We still have some trouble with Hakkar / Jin'do, but can usually kill them after a few attempts. Bear in mind we are a casual guild, so most people who are running ZG are not the ones decked out in Tier 1, and few people have ANY tier 2, in fact, as we cannot kill Razorgore yet, we only have 2 pieces of tier 2 available to anyone.

      We have some dedicated Strat runners that take 1 or 2 people through strat for a 45-minute run - it's not too hard, you just need a little practise, and a tank who knows what to pull and when. This is designed as epic 5-man content. You aren't supposed to be able to muddle through it first time. You are supposed to practise, and use many, many pots.

      AQ 20, from what I read, is supposed to scale, i.e. the first encounters are easy, the later ones, much less so.

      Perhaps your guild members are apathetic like some of ours, and just expect free epics for standing in an instance for 4 hours bashing the same 3 buttons. Know what? Smaller instances don't work this way. You need to be adaptable. We are kinda helped here in the fact that druids outnumber every other class in our guild.

      I really don't think there is so much of a gap here either - the changes to the easier instances have improved the gear to the extent that I, kitted out in mostly epics, would actually like a few of the new blue pieces.

      Personally, I don't like the loot system in ZG - it takes far too much time, relative to the usefulness of the rewards. Other than that, the difficulty level seems about right, and gives quite a wealth of content to people. I think it's a good thing that some of it is very hard, because at the end of the day, once you've finished the content, what is there left to do? Do it all again? I'd enjoy it much more the first time I think.

    12. Re:25% have killed Ragnaros? by oc255 · · Score: 1

      "Devolve into WoW forums mode". Eloquent, exactly what's going on in this thread. I hope the outsiders move onto another story, I fear and wonder at how all this jargon looks to them.

      Casuals will get there. I refused to give up my life, I'll wait for nerfs, stay behind the curve. It has to remain fun.

      I loved the comparisons of other MMOs, good write-ups. WoW official forums is a database of pain and evil administrated by Satan. You would not find such good write-ups there. Thanks to all for commented, enjoyed the reading so far.

    13. Re:25% have killed Ragnaros? by Anonymous Coward · · Score: 0

      It's believable. Nefarion is a cakewalk and 15+ hours is an exageration. My guild took 3 months in BWL before Nef was down. Roughly 5 hours each of 2 nights a week of work. Now we go about 3 hours and 4 hours.

      We also down Rag in 3-4 hours gearing up more people for more instancing.

  7. What about by Shivetya · · Score: 1

    we consider that 15% of level 60 characters have killed Nef? That is more likely than 15% of the players with level 60 characters. Many of the guilds I have been in had players with multiple level 60 characters. Some even had them simply to fill gaps in such quests. Need a mage, let me log in Magechar, oh, meatshield? I'll pull in WarriorChar.

    Then again there is always the fact that game creators/managers/designers believe more of their content is being used than really is. After all they made it so players must want to use it.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  8. The Change I Was Looking For by ThePuceGuardian · · Score: 0, Flamebait
    New idea-free zone, level 70 uber-epic mounts, still more interminable high-end raid dungeons, and a new race that looks like they smooshed the trolls and night elves together. Meh. When they do something about the gold farmers I'll consider playing again.

    Oh, and the return of PvP to Southshore! Joy!

    1. Re:The Change I Was Looking For by Renraku · · Score: 1

      There's plenty of PvP in Southshore already. You just have to be level 60 to have a chance, unless you're a stealther.

      Southshore PvP = Killing lower level players until the Horde amasses enough level 60s on that continent to pose a threat, and then killing them in town while a Paladin kites the guards.

      I play Horde. I know!

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:The Change I Was Looking For by Anonymous Coward · · Score: 0

      Good Riddance. I'm sick of people like you who bitch about the game, play it or don't, no need to bitch about it.

    3. Re:The Change I Was Looking For by stlhawkeye · · Score: 0

      If you mean "change game mechanics to reduce the need for them," I agree. If you mean "ban them so everybody has to suffer through stupid farming grinds," you're an idiot.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    4. Re:The Change I Was Looking For by d3bruts1d · · Score: 1

      No kidding... get rid of DKs on PvP/RP-PvP servers.

    5. Re:The Change I Was Looking For by Usekh · · Score: 0

      I think you want the World of Whinging forums over thataway.

    6. Re:The Change I Was Looking For by Anonymous Coward · · Score: 0

      Call me when they actually deliver what they promised at release:

      Player housing, Life quests, Hero classes, Moving Catapults/Animals, etc.

  9. Re:Initial thoughts. by Ryan+Amos · · Score: 1

    Pointless speculation is what they want; it's free press and it keeps WoW in the gamer's mind.

    But personally, I disagree with their game design philosophy. Catering the bulk of endgame content to people who have no life and the patience of a saint is where they went wrong. After raiding for near 6 months solid, I cancelled my account a month ago and haven't wanted to play the stupid game since. I had hopes that the WoW design team was smart enough to come up with a game that didn't force large party content down your throat, but apparently that is not the case.

    A lot of the servers are turning in to ghost towns where people log in and raid for 4 hours a night and log off immediately when done. I have a feeling that Blizzard is losing many of their core customers, because if you're not in a large raiding guild it is very hard to find a group to do anything anymore. If they're like me, not even the expansion will bring them back.

  10. About stats by beldraen · · Score: 2, Interesting

    Einstein once commented that the tools necessary to discover a problem are not the same tools necessary to solve it. Humans are notoriously horrible at recognition of statistical patterns; however, when we are good at solving problems, we often over-estimate our ability when his or her skills cannot be used for a purpose, like statistics. In this case, Keplan obviously knows very little about statistics. The first rule of statistics is humans are very poor at recognizing statistical patterns. Human brains are meant to find patterns and we will see what we naturally wish to see even when it is not there.

    In a similar vein, Holocron of SWG once came out with some statistic about how the player base was performing. So I popped him a personal message and asked him for the f-stat and autocorrelation of the statistics. I was asking for the fitness and what-external-influence values for the stats he generated. Both are fundamental values easily generated in Excel. His response: "Well, we really just looked over the numbers."

    Long story short, anyone who says "I think," "I feel" or "it ought to be about" usually should be immediately dismissed. He or she is using the wrong tools for the wrong purpose. Unfortunately, until a person takes statistics, he or she usually doesn't realize this.

    --
    Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
  11. Re:Initial thoughts. by SatanicPuppy · · Score: 1

    I'm in it with a decent sized group of geographically-seperated friends, and I'm a pvp guy which helps as well, but, I admit, I get seriously tired of raid content.

    I think they could do a lot more with the faction stuff...too many factions are just a killing grind, and the ones that aren't a killing grind are a resource grind. They need some faction stuff that is long term and hardcore, that involves a bunch of quests, and provides decent rewards. Wouldn't mind them expanding crafting either.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  12. Re:Initial thoughts. by happyemoticon · · Score: 1

    Some Blizzard employee at E3 (I think it was the guy interviewed in the NYT article) said that they want to correct the need for faction in getting items from ZG and AQ - that the idea of getting rewards at a given faction level was good, and the idea of exchanging items for loot was good, but that the two combined was stupid and turned people off to raiding. Wow, I just won a phat purple - too bad it's going to sit in my bank for the next six months while I grind Zandalar rep. Overall, it's a good idea, because it allows a bit more flexibility in terms of aquiring items. As long as you adhere to a DKP system, your chances of getting that one set piece you're after are higher.

    Now, with regard to some realms becoming ghost towns, I dunno. US Nathrezim has a pretty active community of non-raiding players. I wouldn't say that ghost town realms are the norm, both because of my observations and because raiding requires a lot of non-raid play to sustain (mats for potions, etc). But hey, they have been talking about selective realm transfers. You might do well to transfer to a more active realm.

  13. Heh. What ELSE did you expect? by Moraelin · · Score: 4, Insightful

    Believe it or not, Blizzard doesn't have infinite funds, nor infinite manpower. They can't _possibly_ provide an endless stream of new content, so your level 60 character can go through a dozen new quests per hour like you did at level 1 in Northshire Abbey. Even if they had 10 times the total content in WoW, you'd still run out of it in a couple of months at that rate. Then what?

    So they developped as much content they could afford, and messed with how much they give you at each level. If you plotted a graph with the time along X and the percent of content you've seen as Y, let's just say it would look like very much an asymptote. It starts by going up pretty quickly, but then it slows down, and it takes more and more time to get closer to that covetted 100% spot. By the end of it, huge amounts of time are required to make even the tiniest of progress.

    I fondly call it the "boiling a frog alive model". They say that if you put a frog in hot water, it will just jump out. But if you put it in cool water and slowly heat it up, it will stay in and get boiled alive. Now I don't know if that's true with frogs, but it's certainly true with about half the WoW players. Because that's what Blizzard does.

    In the beginning you're not up against any major challenge, farming or grinding is entirely unnecessary, travel times are 1-2 minutes, and you get to do new quests and see new content all the time. And you're as happy as a frog in a pool of cool water. (Some people may whine that it's cooking pot shaped, but you're sure it's only whiners/fanboys/whatever.)

    It's a _great_ game at that level. And it had to be like that, because that's what gets people addicted.

    But unfortunately they can't afford to keep it like that for ever. They just don't have the funds, the manpower or the infrastructure for the insane quantities of content that would be required.

    So from there it goes slowly downhill, and more and more time-sinks are worked in. Gradually you need more time spent travelling, more time farming for your next weapon or recipe, more time waiting for a good group for that instance, etc. But still, you work your way slowly towards that 100% point.

    Until eventually there are only 2-3 instances left total, and that's it. That's all that separates you from finishing the game, getting bored, and cancelling your account. You've consumed everything else already. So all they can do to keep you busy (and paying the monthly fee) is to make you do those over and over again for months.

    That's, in a nutshell, why it becomes repetitive.

    Why does it require large groups too? Well, for various reasons. Among others, because:

    - it's viral marketting. It's a way to make people beg their friends to keep playing. In other games it was just the thought of "oh man, but all my online 'friends' are in this game" that kept you playing. But in this one said friends _need_ you. They start sending you tells or even emails that you're _needed_ for that 1000'th MC raid. You may even feel like you've failed your friends if you can't log on for that raid. It can make it very hard for some people to cancel their account, even long after they stopped having any fun in WoW.

    - to further dillute the rewards. Even if you hit that 1% jackpot and the boss drops that item you were after, too bad, you're one of maybe 8-12 people rolling for it. (Or even more fun, you may know from the start that you're not going to get it, because your guild implemented some "contribution points" system. So you can know from the start that although you've played for 8 hours a day, someone else who's played 16 hours a day is ahead of you, and you'll only get that item if they don't want it.) Time to do it again next week.

    Or maybe that boss doesn't even drop anything you need, but you're helping someone else get it. So hopefully they'll reciprocate and help you get yours. Well, that's even better. That's some hours for each of you which didn't get you any closer to your own goal. You're still as far from th

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Heh. What ELSE did you expect? by snuf23 · · Score: 2, Insightful

      "So from there it goes slowly downhill, and more and more time-sinks are worked in. Gradually you need more time spent travelling, more time farming for your next weapon or recipe, more time waiting for a good group for that instance, etc. But still, you work your way slowly towards that 100% point."

      I wouldn't say it goes slowly downhill. While yes it takes a lot longer to get from level 49-50 than it does to get from 19-20 the game still moves along at a pretty quick pace. Once you get into the mid 50s you get a taste of what the rest of your time in WoW is going to be spent doing. Running the same dungeons over and over again to get item X. The level of timesink skyrockets at that point. It's practically like a brick wall. The other options such as PVP and high end crafting require a huge time commitment as well.
      I would have enjoyed a longer middle game. Sure it's easy to say "Blizzard can't make infinite content" but other MMOs have a lot more quests and things to do than WoW. WoW even has a lot of areas that are completely lacking in quests, or quest chains that appear to have been dropped. Things like the Druid quests ending at lvl 14 (why is there a ghost Cat in Moonglade if there is no cat form quest?) or the Rogue quest line where they made that cool dojo up in the mountains and yet there is nothing there. Or zones like Azshara with almost no content.
      It sure doesn't seem like Blizzard has any interest in fleshing out the rest of the game now that almost everyone is 60 (some with multiple alts at 60). What are the new races going to bring? One or two low level zones you complete in a few hours?
      You're right, the game should just say "Game Over Casual Player" when you hit 60. Of course the definition between casual and hardcore somehow seems to solely relate to the ability to endure endless repetition.

      --
      Sometimes my arms bend back.
    2. Re:Heh. What ELSE did you expect? by Moraelin · · Score: 2, Interesting

      "Sure it's easy to say "Blizzard can't make infinite content" but other MMOs have a lot more quests and things to do than WoW."

      Having actually played other MMOs too, I'd actually challenge that.

      E.g., COH/COV? COH launched with a _much_ smaller world than WoW, and it's still smaller. And it _still_ doesn't really have that many different quests. Sure, it has a lot of them, but they're all variation of the same dozen or so mission templates, and all inside maps are made of the same large building blocks arranged differently. (Yay for another instance of the exact same room I've seen since level 1, only placed in another position in the maze.) Plus, it doesn't even actually _have_ endgame content. It survived for more than a year on the Hamidon raid as the _only_ endgame mission. You can do it again and again if you want to, but that's about it.

      E.g., EQ2? It launched again with an even smaller world (but to make up for it, it was divided into tiny zones and you had massive zoning times... several times even to get from Qeynos South to Greystone Yard, the equivalent of getting from the Stormwind gates to the dwarven quarter), fewer quests, massive balance issues, and problems like whole level ranges where there was not much to do or nothing soloable. Sony did in the meantime hire a huge team to churn out quests in wholesale quantities to catch up, but ended up with a lot of copy-and-paste ones or outright illogical ones.

      (E.g., to find a manuscript, I have to first kill deer to see if the deer have the manuscript. Then wolves. Then bears. Then finally my character comes at the idea of killing forest wardens to see if they found the manuscript. A direct equivalent would be a WoW Alliance character killing the woodcutters in Eastvale to see if they found a manuscript. Not stole or anyhthing punishable by death, but to see if they found a lost manuscript. That stupid. WTH happened to asking? And that's just one in a hundred or more quests that defy any logic or suspension of disbelief.)

      E.g., AO? Heh. Now that one was launched with _only_ randomly generated quests, and at that only reruns of the same "go there, kill all NPCs in the building" quest. No, seriously. Even if the quest text said you must "infiltrate", "spy", or use stealth, you wouldn't get the token unless you hunted down every single NPC on the map.

      E.g., SWG? Whole classes, e.g., Entertainers, _still_ don't actually have any content for their class. (And can't do the combat quests either.) Or Smugglers can't actually smuggle, Bounty Hunters are at best some weird assassins, etc. The few quests it actually has that aren't automatically generated crap are little more than exercising in merchandising the SW characters. And again it doesn't even actually _have_ endgame content. Once you've hit level 80 (which until NGE everyone did by macroing anyway), it doesn't actually have either raids or anything else for you to do. You can just go PvP with that character, just for the sake of PvP, or retire it, or that's about it.

      Just about the only thing it does have is a larger world size, but even that's mostly empty space for the players to build houses on. And it was even sadder than that at launch, where whole areas weren't even populated with either quests or NPCs. They'd be either literally empty computer-generated terrain, or someone had placed some houses there to make it look like a ghost town. Keywords: ghost town. There were no actual NPCs, quests, or anything there. It was in fact very little more than a placeholder.

      Etc.

      Don't get me wrong, I'm not saying that those games suck or anything. (Well, maybe except for SWG.) I'm playing COH again myself, if nothing else, because it's still better than waiting 3 hours for a raid group in WoW. But let's not pretend that they're a cornucopia of unique quests and massive amounts of content, because they aren't. Sadly enough WoW does have more quests, and (sad as it may seem, knowing the WoW quests) more varied ones.

      The only one which might give WoW a run for its money is EQ1 with all the expansion packs. But then it took how many years to get all that content?

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Heh. What ELSE did you expect? by everphilski · · Score: 1

      EQ1 at its peak had 400,000 concurrent members online ... not sure how man subscribers total. Regardless WoW has ecliped EQ1. Doesn't really matter and as an EQ fanatic I've come to terms with it. :P EQ1 caters to hardcore gamers whereas WoW caters to the casual gamer.

      The only one which might give WoW a run for its money is EQ1 with all the expansion packs. But then it took how many years to get all that content?

      I'd argue about 2 years into it that EQ had at least double the landmass of WoW - by that point in time Kunark and Velius were out. But I'd wager even the basic lands - Odius, Antonica, Faydwer - are probably roughly the size of all of WoW. And there are a lot of quests, they aren't as easy to find as WoW and they aren't managed as well (no quest journal, my "quest journal" is a notebook and pen). Actually my theory, which I've run by a lot of gamers who were former EQ players is that EQ got too big, too much land mass. They need to focus on content vs. land mass. It is possible to add the latter without the former, which they have - LDoN, DoN, DoDh - mission-type expansions that add content and quests without adding landmass. So as people move on to other games, you can give the faithful few more to do without spreading them out in the world and making them feel isolated and alone.

    4. Re:Heh. What ELSE did you expect? by Moraelin · · Score: 1

      Nope, it was 400,000 subscriptions. The peak number of concurrent users was about 1/10 that.

      The general rule of thumb is around that 10:1 ratio, so if EQ1 ever had 400,000 concurrent users, we'd have heard about it big time. Until WoW it was doubtful that the whole MMO market is 1 million people, so any game reaching 4 million subscribers would have made _headlines_ in a major way. (Like WoW did.)

      So, yes, WoW eclipses it by more than a member of magnitude. Even if you don't count China, since EQ1 didn't exist there, it's still an order of magnitude.

      Still, as you've said, it doesn't really matter that much since I was talking about the quantity of content. EQ1 eclipsed WoW in that aspect, I'll gladly concede that, but noone else I know of does. That was really the whole point, and I must thank you for filling in the blanks about the timeline and ways of getting that content.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:Heh. What ELSE did you expect? by Anonymous Coward · · Score: 0

      You mean "order" of magnitude, not member.

  14. PLEASE by GmAz · · Score: 4, Funny

    Oh please tell me you can poop on peoples heads as you fly by on my flying mount??? That would be the ultimate PWN towards the opposing race.

    --
    Click Click Bloody Click PANCAKES!
  15. Price? by skinfaxi · · Score: 1

    Is this a 'free' upgrade or are you going to have to buy an install disk?

    1. Re:Price? by pat_trick · · Score: 1

      Likely to be priced in the $30-$50 range.

    2. Re:Price? by mmalove · · Score: 1
      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    3. Re:Price? by skinfaxi · · Score: 1

      Thanks for the info - do you think that will include a key for new players or will they have to buy the basic set, too?

  16. Re:Initial thoughts. by SatanicPuppy · · Score: 1

    Yea, faction + raid is ridiculous. I couldn't agree more. However, plain old faction is pretty cool for a lot of reasons. First off, if it's not raid faction, you can actually solo yourself up to Exalted. It'll take for-fricking-ever, but you can do it, and it'll give you access to stuff that other people will lust after.

    Faction is just a way to add something cool, open up new quest trees, and crafting abilities, all without forcing the player to have 20+ friends who are willing to help them along.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  17. Re:Initial thoughts. by podperson · · Score: 1

    Yes there's downtime. The Draenei will get their own login servers and be able to log in at 11am on patch day.

  18. Well, even if 25% is correct... by llevity · · Score: 2, Insightful

    Most folks debate whether the 25% number is inflated or not. They say "No way 25%, it's probably more like 15%!"

    That shouldn't even be the point of the argument. If ONLY 25% of level 60s have downed the boss of the easist raid dungeon in the game, why the hell do they keep making more raid dungeons?

    1. Re:Well, even if 25% is correct... by snuf23 · · Score: 1

      "why the hell do they keep making more raid dungeons?"

      You wouldn't want the .1% of the players that have AQ40 on farm status to get bored now would you?

      --
      Sometimes my arms bend back.
  19. Misleading summary by Anonymous+Cumshot · · Score: 2, Informative

    The flying mounts will ONLY be usable within Outland, one of the new zones to be added in the expansion.

    --
    Best regards, A.C.
  20. More about stats by AHumbleOpinion · · Score: 2, Insightful

    Look away from the textbooks and consider the real world for a moment. Consider the GP's "According to the NYT interview, Jeff Kaplan thinks that about 25% of WoW players with level 60 characters have killed Ragnaros, and 15% have killed Nefarion.". Data analysis from Excel or SPSS is not needed. 99%(*) of your statistics textbook is not needed. The key thing that I believe you are missing is that sampling is not required. Given that this is an on-line only game that only plays from company servers means that they can simply observe the *entire* population. Record who killed Nefarion, count uniques accounts, divide by total accounts.

    The world is usually more complex that we think, but sometimes, on rare occasions, it is much simpler than we think.

    (*) Yeah, a made up number but we are talking statistics so that is appropriate.

  21. Re:Initial thoughts. by MachDelta · · Score: 1

    The screenshot I saw said it was a 1.5 second cast with a 2 (or was it 3?) minute cooldown. The character was in the mid single digits, and the ability claimed to heal 50 health over 15 seconds. Seems like a pretty powerful ability, especially for classes that can't normally heal. Personally i'm thinking a Draeni warrior is gonna be scary in PVP... then again, the idea of a Blood Elf rogue scares me too. :P

  22. Don't they ban for that??? by garylian · · Score: 1

    "Blizzard's content team is also designing out-of-the-way pockets of content and monster camps to be discovered by adventurous players who don't mind exploring the new areas"

    I don't know about you guys, but Blizzard has a policy of banning people from going to places they aren't supposed to go. So, now they are adding content that you have to work hard to get to via exploring. And while Blizzard has said that they mark spots you aren't supposed to get to clearly, I know they would get mad at people going to the gnome airport, until they finally fixed it so you couldn't.

    Who wants to bet that some Blizzard GMs whip out their ban sticks when people end up in spots they aren't supposed to get to? And that they used their new fancy mounts to get there, too?

    1. Re:Don't they ban for that??? by Strashno · · Score: 1

      I believe that the reason people were getting banned on the current game world is because the game was not designed with a free z-axis movement in mind. The art design of the environments use several tricks to reduce load times and give the player that "loadless" world. The new expansion world was designed with z-axis movement in mind, which is why they are able to do this and players should not have any fear of being banned for exploring. From what I understand, there will not be as many "off-limits" areas in the Outlands as there were on Azeroth. Watch the video here that explains it all.

  23. 5-10 Man Dungeons by Nazmun · · Score: 1

    Take a lot of time to design (the size of dire maul doens't seem to be any smaller then BWL) and they get conquered in 2 days.

    --
    Hmmm... Pie...
    1. Re:5-10 Man Dungeons by llevity · · Score: 1

      Maybe they get conquered in 2 days because everyone can do them? The guilds with 400 people, the guilds with 20 people, the guilds with 5 people, and lo', even pick up groups!

      Imagine that. The non raiders who pay the same $15 a month everyone else does can actually access the content!

      The other issue is... so what? Isn't that what the content is there for? To be experienced, and to be beaten?

  24. sucks by allforcarrie · · Score: 2, Interesting

    I have been playing ying for a year, i have 3 60's and have never cleared MC,ZG,BWl.

  25. Re:Initial thoughts. by Naradak · · Score: 1

    So it's basically the same as the Undead's Cannibalize, but with no nearby corpse needed?

  26. Sir, I enjoy your views by everphilski · · Score: 1

    Sir, i enjoy your views and would like to subscribe to your newsletter...