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LucasArts Shows Interest In Wii Lightsaber Game

Gamasutra reports that, though they're not willing to say they have one in the works right now, LucasArts is interested in a Wii lightsaber game. From the article: "At the end of the demonstration, Gamasutra inquired as to whether the company planned on creating a lightsaber game for the Wii, after many commented on the suitability of the system to the concept - especially after an internal speaker was revealed in the controller being used to demo the concept. This question produced a number of knowing smiles around the room from LucasArts employees, followed by the comments: 'We know' and 'We are looking into it', as possible concepts for the game were discussed. However, the firm has not yet made any official announcements regarding planned Wii titles."

112 comments

  1. Ob by HoosierPeschke · · Score: 5, Funny

    Just don't film yourself playing....

    --
    Mr. Universe: "They can't stop the signal, Mal. They can never stop the signal."
    1. Re:Ob by epgandalf · · Score: 1

      The Star Wars Kid really had a Wii controller hidden in his golf ball retriever and was playing an advanced prototype of the LucasArts game.

    2. Re:Ob by Anonymous Coward · · Score: 0

      Just don't film yourself playing....

      Wrong. Film yourself playing, then leave the tape in a school camcorder. When it gets released on the internet, sue everyone for emotional suffering and make money...

  2. Not quite the same... by Anonymous Coward · · Score: 4, Funny

    Hand me my lightsaber. It's the one that says, "Wii" on it.

    1. Re:Not quite the same... by Anonymous Coward · · Score: 1, Funny

      That's "Bad Mother-Wii".

  3. Michelle Wie by Anonymous Coward · · Score: 0

    can play with my Wii wee any time she would like to, like during a rain-delay or something.

  4. Irish model smaller? by Oculus+Habent · · Score: 3, Funny

    Look at the Wii Lightsaber!

    --
    That what was all this school was for... to teach us how to solve our own problems. -- janeowit
    1. Re:Irish model smaller? by Trogre · · Score: 1

      I just hope the Irish version of the game doesn't come with a Wii DRM.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  5. Isn't it great? by cubicledrone · · Score: 2, Funny

    I love these announcements of "big giant bloated company filled with cynical skeptical middle managers drenched in cash shows interest in something" as news. Proves the point that big giant bloated companies are rarely interested in anything except the lunch menu.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  6. From the Article by Orrin+Bloquy · · Score: 1

    "Alpha developments were halted when game playback consistently altered whose saber lighted first."

    --
    "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
  7. Oblig Spaceballs Quote by hal2814 · · Score: 4, Funny

    You have the ring, and I see your Wii is as big as mine. Let's see how well you handle it.

    1. Re:Oblig Spaceballs Quote by Anonymous Coward · · Score: 0

      Brilliant

  8. Which Jedi though? by Turn-X+Alphonse · · Score: 0

    How would they do it though? Would it be done as an adventure or instead use the full expanded universe and make it so you can duel with hundreds of different Jedi, all with different fighting styles and tactics. So you could fight everyone from Vader on the Death star to Luke in the middle of a desert while Storm troopers try and kill both of you.

    The only problem I see is using any sort of acrobatic style would be hellish. You just couldn't pull off the spins without tying yourself up.

    --
    I like muppets.
    1. Re:Which Jedi though? by icthus13 · · Score: 1

      It's a wireless controller.

    2. Re:Which Jedi though? by hagenman · · Score: 1

      Do you even know about the Wii controller? It's Wireless!

    3. Re:Which Jedi though? by EclipceNet · · Score: 1

      Something like the Dark Forces/JK2/Jedi Academy series of games could do quite well with a setup like this, I would think.

    4. Re:Which Jedi though? by danbeck · · Score: 1

      Could someone mod the parent -1 Stupid or -1 Ignorant, which ever best applies.

    5. Re:Which Jedi though? by Turn-X+Alphonse · · Score: 1

      Could we mod you +1 not thinking?

      If you do this sort of game you need a way to make the character as well as the light saber, hence you use an add on to the Wiimote. Hence you have a wire between the two which would easily get wrapped around things if you spin around.

      Starting to see why my post makes sense yet?

      --
      I like muppets.
    6. Re:Which Jedi though? by danbeck · · Score: 1

      Nope, your post still makes no sense. I think it centers around the fact that you seem to have not ever seen the Wii controller or the nunchuck attachment.

      There is everything needed there to move around and fight, but there is nothing to get tangled in, unless you can tied your own arms in a knot.

    7. Re:Which Jedi though? by The+One+and+Only · · Score: 1

      If the controller can detect any type of motion, and can keep track of where it is in relation to your body, just spinning around in your living room should work fine. Connecting with another lightsaber IS a problem, though.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    8. Re:Which Jedi though? by Turn-X+Alphonse · · Score: 1

      Yea because I wasn't watching it yesterday on youtube. Obviously I'm blind now.

      As long as there are wires there will be a way to get tangled in them.

      --
      I like muppets.
    9. Re:Which Jedi though? by c_forq · · Score: 1

      Dude, the cord for the nun-chuck is like 2 feet max, without letting go of one end you are not going to get anything tangled while playing it.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    10. Re:Which Jedi though? by danbeck · · Score: 1

      Ah, someone with sense. While the name nunchuck might make you think you should swing it around your body like a martial artist expert, the original poster should not attempt to do so.

  9. Article is a bit hopeful... by inkdesign · · Score: 2, Insightful

    They translate this:

    "We know" and "We are looking into it"

    into this:

    "LucasArts staff have confirmed to Gamasutra the company's intense interest in creating a Wii lightsaber game"

    Perhaps the author meant their own intense interest in playing a Wii lightsaber game?

    1. Re:Article is a bit hopeful... by DingerX · · Score: 3, Insightful

      Same thing. Money talks. The essence of Jedi persona is tied up in the light saber. Now you've got a controller that can make you monetize that.

      I'm sure they've got numbers that will indicate how many sales of any turd with "star wars" on the box will sell. Then you add in something that they haven't done before, but would just be cool, and there you have it. A Wii light saber game is a million sales minimum; the Wii artwork demands are not as bad as PS3/360, so all you need to do is make it work, and make people feel cool doing it.

      Besides, I want me one of them twin-blade batons o' death.

    2. Re:Article is a bit hopeful... by Golias · · Score: 3, Insightful

      Okay, so everybody with memories of playing "lightsaber fights" with their flashlight beams when they were little kids hears about a Jedi game for the Wii and thinks "oooo! That's perfect! The wireless Wii motion sensor will work just like a lightsaber! What could be more intuitive????"

      But wait a sec. There are a few details to work out.

      1. If controller motion indicates what you are doing with your weapon, what indicates where you move and where you are standing? The thumb buttons?

      2. If you swing your lightsaber and your opponent blocks it, but you follow through on your swing... where is the lightsaber? Still pinned against the block? Do you need to bring your hands back up to that aproximate location to move it? Or do you now need to keep your hands down by your knees for the rest of the fight?

      I'm not saying such issues can't be worked out somehow, but unless you put the controllers into big plastic tubes, and attach several more motion sensors to your head, torso, and limbs, it's kind of hard to indicate that you block one swing, duck under the next, leap over the one after that, then circle around so your opponent's back is to the Sarlac Pit (or whatever) without resorting to old-fashioned button-mashing as part of the interface.

      --

      Information wants to be anthropomorphized.

    3. Re:Article is a bit hopeful... by AuMatar · · Score: 1

      1)THe numbchuck's analog stick.

      2)I expect that they'd hit you with a rumble when you hit the other sword for tactile feedback. Continuing through the swing would result in either no movement or a strength test (where you might overpower your opponent). When you want to stop the lock, you'd move the other way. At least thats how I'd do it.

      Of course these are implementation details. You brainstorm for a while and playtest and use whats best. Its an issue, but a solvable one.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:Article is a bit hopeful... by DingerX · · Score: 3, Insightful

      Aye, 1) is the rumblestick.

      2) is easier than you think. Swinging, and other motions are simply movements between extremes. Anything beyond an extreme (Such as against a contraopposing sword, or bey0ond the range of motion), you can either filter out or use to shift the relative range of motion -- or some combination thereof.

      The best way to find out what really works is to hook someone up and play.

    5. Re:Article is a bit hopeful... by Braino420 · · Score: 1

      What you're describing sounds a little hardware intensive. A simpler solution would be that the control doesn't represent where the lightsaber is in the game, but instead represents which of a set of actions to execute. For example, to attack, you would tilt the control forward and the on-screen lightsaber would thrust. Or, to block, you position the control diagonally and the on-screen lightsaber will block. The controller would be calibrated before play and to execute a new action it would have to return back to its normal position.

      I don't have a clue how they're actually going to do it, but I'm pretty sure they have thought this through (you know, before they went all-in with the idea).

      --
      They call me the wookie man, I guess that's what I am
  10. Sounds like a game I might enjoy by Anonymous Coward · · Score: 0

    As a writer for the school newspaper and someone who is expected to write in excess of 10 pages a week in lab reports and other miscellenia the last thing I want to do when I am entertained is use a keyboard and mouse. I used a DDR gamepad for a long time but was looking into getting something a bit more resilient to 300 lbs of weight being thrown around.

    1. Re:Sounds like a game I might enjoy by Anonymous Coward · · Score: 0

      Try a treadmill.

    2. Re:Sounds like a game I might enjoy by Anonymous Coward · · Score: 0

      BURN!!!

    3. Re:Sounds like a game I might enjoy by Anonymous Coward · · Score: 0

      Try a treadmill.

      I am looking into these and am not sure what brand is best. Do you recommend WoW or EQ?

  11. Good news by linvir · · Score: 5, Interesting
    They'll find a way to ruin this, believe me. For example, it'll take place on a world where lightsaber energy depletes at 1000x the normal rate, and you have to search for generic blue crystals to replenish some bar. Or it'll interpret general controller gestures into predetermined saber motion animations.

    Not meaning to sound like the typical Slashbot everything-hater, but it's my experience that the games with the greatest potential prove the most disappointing. Star Wars Galaxies is coincidentally the best example.

    1. Re:Good news by lazyl · · Score: 1

      Or it'll interpret general controller gestures into predetermined saber motion animations.

      This is the big question I have. And not just about star wars. What about the sword fighting stuff that Nintento actually demoed? (Red Steel was it?). How does that game work? Is it completlely free or does it have specific pre-programed sword animations?

      --
      Aw crap, ninjas!
    2. Re:Good news by TuringTest · · Score: 1

      Or it'll interpret general controller gestures into predetermined saber motion animations.

      Actully it should act in predetermined saber motions. At least when the Force is with you. Who said being a Jedi was funny?

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    3. Re:Good news by poulbailey · · Score: 4, Informative

      Knights of the Old Republic 1 and 2 were both great Star Wars games. Theory shot down.

    4. Re:Good news by Ryan+Amos · · Score: 1

      Not all Star Wars games suck; I really liked the Jedi Knight games from a pure lightsaber hack-and-slash perspective (dismembering stormtroopers with a lightsaber never really gets old.) There are some stinkers, sure, but Star Wars has a surprisingly good success rate considering how many are out there.

    5. Re:Good news by linvir · · Score: 1

      Past games != Future games. Mine was an example for a general idea about high-potential gameplay ideas, whereas you're saying that two specific good past games negate the possibility of this future game being bad. Theory shot down.

    6. Re:Good news by poulbailey · · Score: 1

      > Past games != Future games

      Good thing that you didn't bring up Star Wars Galaxies to support your claim then... Oh wait, you did.

    7. Re:Good news by 3dfxgamer · · Score: 1

      Just think though with both the Wii-mote and the Knunchuk being motion sensitive you could easily wield dual sabers.

      --
      Note to self never mention Microsoft when posting on Slashdot!
    8. Re:Good news by linvir · · Score: 1

      You are very smelly indeed. Only a particularly smelly person would make a remark like that, a remark that demonstrates a lack of having read the rest of my post which provided context for the quoted remark. Very smelly, very smelly indeed.

    9. Re:Good news by poulbailey · · Score: 1

      You should do standup. You're the next Carrot Top!

      Anyway, you provided one example of a potentially great game gone wrong, and I posted two counter-examples of two potentially great games that actually did turn out to be great.

      If you're trying to say that potentially great games generally tend to disappoint, I don't really see how it applies here. I count more great Star Wars games than bad ones. Sure, there may have been some so-so mediocre ones, but the MMORPG is the only really bad one in my opinion.

    10. Re:Good news by linvir · · Score: 1
      It's not so much about Star Wars specifically. It's more "potentially awesome ideas" in general. I chose SWG because everyone drooled over it like crazy until it turned out to be crap. KOTOR doesn't really fit that description.

      My other examples would have been stuff like Superman games where they ruin Superman by limiting his power with bullshit "energy levels". The Sims Online could have been a cultural phenomenon if they'd done it right. Halo 2 had a great backstory to build off, and instead chose to shit all over it.

      The point is that great ideas can swing either way.

    11. Re:Good news by Celticus · · Score: 1

      I've made a petition in the hope that they will make a good game. Go sign it: "Don't make the Wii Jedi Knight game suck!" http://www.petitiononline.com/jedi_wii/

    12. Re:Good news by dalmiroy2k · · Score: 1

      Same with Star Wars Republic Commando

    13. Re:Good news by MobileTatsu-NJG · · Score: 1

      " What about the sword fighting stuff that Nintento actually demoed? (Red Steel was it?). How does that game work? Is it completlely free or does it have specific pre-programed sword animations?"

      From the trailer I saw, I got the idea it was somewhere in the middle. Your movements are like gestures, not unlike mouse gestures in FireFox or Opera. (If you held out the sword, your character would touch it to the bad guy's throat...) Movement around the character was more or less automatic. It was more about getting your sword into the right space than trying to strafe around somebody shoooting. (That's not to say you couldn't move the thumb-chuck... but that wasn't expressly stated in the game.)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    14. Re:Good news by oc255 · · Score: 1

      Jedi Academy was great. It was effortless to beat it (to me) because it was fun. The "ubering" was fantastic. It was relaxing and fed my huge desire for power-tripping.

    15. Re:Good news by Anonymous Coward · · Score: 0

      Pffft. If you want a power trip, just do what I do. Go out and kill stray animals with a bat. Works every time.

  12. Re:Seems to me every other /. story is about Wii by corychristison · · Score: 0
    ... I am completely not up-to-date on the whole Revo/Wii thing, but last I heard it was supposed to be it's own proprietary hardware... so hacking Linux into it will be a pain.

    Perhaps someone can clarify?

  13. A true Dark Forces/Jedi Knight game? by Dark+Paladin · · Score: 3, Informative

    This would be the perfect game in the Kyle Katarn story line. Work it as a first person shooter so you can face stormtroopers and block the shots, face off against Jedi with force powers (and use the crosshair to select your own, A to execute).

    Man - I loved Jedi Knight II. I'd go through levels, pull every weapon away from my enemies, and then leave them screaming "Don't kill me" while I took out the turrents. I think I was able to play all of the later levels without killing anyone but the Dark Jedi.

    1. Re:A true Dark Forces/Jedi Knight game? by Anonymous Coward · · Score: 0

      Oh yes, Jedi Knight II. Now there's a game that's strong in the Force. If they do make a Wii game that's got even half the same feel for being a Jedi, I'll buy Wii ;-)

  14. troll me if you like... by tont0r · · Score: 2, Insightful

    But could the Wii posts end? Im really growing tired of every jackass coming up with a 'Wii' pun and getting 5 points for it.

    1. Re:troll me if you like... by mgabrys_sf · · Score: 1

      The Nintendo system isn't even out yet and you're already burned out on Wii jokes? Oh my - you're going to have a long rewarding ownership experience. I can tell:

      http://www.ucomics.com/foxtrot/2006/05/09/

    2. Re:troll me if you like... by Anonymous Coward · · Score: 0

      In Soviet Russia, Wii jokes about you.

    3. Re:troll me if you like... by AuMatar · · Score: 1

      But the jokes are all punwii.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:troll me if you like... by Hillgiant · · Score: 1

      I sense much fear in this one. Fear leads to anger. Anger leads to hate. Hate leads to suffering.

      --
      -
    5. Re:troll me if you like... by Anonymous Coward · · Score: 2, Funny
      But could the Wii posts end? Im really growing tired of every jackass coming up with a 'Wii' pun and getting 5 points for it.

      So, basically you're saying, "Wii are not amused?"

    6. Re:troll me if you like... by PeelBoy · · Score: 1

      Just give it a Wii bit

    7. Re:troll me if you like... by Chode2235 · · Score: 1

      Wii've him along already. He's had wii'nough.

    8. Re:troll me if you like... by oc255 · · Score: 1

      *alone* a damn fine missed opportunity for a good pun. Too bad, "along" instead of "alone".

  15. Re:Seems to me every other /. story is about Wii by Evangelion · · Score: 2, Informative


    It's the gamecube hardware, only faster. Since Linux has been ported to the GameCube, it stands to reason it could run on Wii.

  16. Lightsaber Duels by the+dark+hero · · Score: 1

    It'd be superb if they would implement online multiplayer. people swinging their wii-motes wildly across the U.S.! (and wherever else Star Wars is wildly popular)

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  17. new technology by gEvil+(beta) · · Score: 4, Funny

    As everyone always says, the pr0n industry decides what new technologies take off. I can't wait to see their novel uses for the Wiimote...

    --
    This guy's the limit!
    1. Re:new technology by KDR_11k · · Score: 1

      There are probably dozens of japanese studios working on that already. I hear the remote controls the tentacle.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  18. Prior Art!!! by Ratso+Baggins · · Score: 3, Funny

    My dad taught me to play light-sabers with wee (sound effect and all) and I in turn taught my son. It's a tradition 'round here.

    --

    --
    "we live in a post-ideological world..." - Billy Bragg.

  19. Controls would be perfect by UncleFriendly · · Score: 3, Interesting

    Remote would control the lightsabre, obviously. It should be free-form, in that as you move the remote, the onscreen sabre moves, too. Also, since the analong "nunchuck" has motion-sensing capabilities, too, it could be used for force powers! Push forward to do a force push in the direction you push. Pull back for a force grab. Pull back and quickly pull up to do a choke and mid-air suspension... all while fighting a second guy with the sabre! The analog stick moves and it could use Metroid-style controls to lock on to a guy during sword combat so that you won't have to worry about strafing.

  20. Wouldn't work by Anonymous Coward · · Score: 0

    Wouldn't work. Not the way you guys are dreaming. They have no idea what your body is doing at the same time and the wii thingy has to stay pointed in a certain area doesn't it? It'd have to be just another gesture based game.

    1. Re:Wouldn't work by KDR_11k · · Score: 1

      It could assume that you are holding the blade away from your body. Should work for most situations.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  21. oh YES by Anonymous Coward · · Score: 2, Interesting

    This is pretty much the videogame every person has wanted for their entire lives. Its like they added a speaker to the wiimote just for this purpose. Next up custom lightsaber hilt attachments for the controller. Clip the nunchuck spatial locator to the players belt to tell you where the player is in comparison to the saber. The game practically writes itself!

  22. too obvious by dlc3007 · · Score: 2, Insightful

    So... When Nintendo first announced the Revolution with the wireless controler you can wave around, who didn't think of a light saber game? It is just a question of when -- not if.

  23. And if they don't.... by Churla · · Score: 2, Interesting

    It's already been mentioned that in the Zelda title you use it to sword fight. Someone else will come out with a great sword fighting game (Pirates of the Carribean anyone?)..

    Then some group will just come out with a retexturing mod to map jedi graphics and make your sword glow and make noises..

    Done

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
    1. Re:And if they don't.... by danbeck · · Score: 1

      Alas, you actually do not get to swing your wiimote around in order to swing links sword. You simply hit the A button in the most pedestrian way possible.

      Now fishing... that is where the remote action is at.

    2. Re:And if they don't.... by Anonymous Coward · · Score: 0

      I don't necessarily think of it as pedestrian. Imagine if you had to swing the controller around EVERY TIME you ran into enemies. You would get exhausted pretty quickly. Not to mention irritated.

    3. Re:And if they don't.... by PatrickThomson · · Score: 1

      These are the people who made the gamecube, by far the hardest console to pirate games for (read: execute homebrew games or mods). Not gonna happen. Unless the game makers leave the option open, but somehow I doubt it.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    4. Re:And if they don't.... by Frogbert · · Score: 1

      I don't know about other sword fighting games but a Harry Potter jousting game could be cool.

    5. Re:And if they don't.... by LoverOfJoy · · Score: 1

      It'd be nice to save it for just the bosses.

    6. Re:And if they don't.... by leoboiko · · Score: 1

      I'm waiting for Bushido Blade 3 for Wii.

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
  24. The easy one to do... by Turken · · Score: 2, Interesting

    LEGO Star Wars!

    Yes, I know that more sequels aren't the "innovation" that everyone wants to see on the Wii, but it would work because it's simple enough that you don't have to worry about a lot of the issues already raised here. And depending on the character used, the wii remote can be either a saber or a blaster (or whatever weapon).

  25. Someone has done it by ebooher · · Score: 2, Informative

    I don't know if this was a Nintendo done commercial, or a fan based one, but it's the Wii controller as a lightsaber handle

    http://video.google.com/videoplay?docid=1636493631 669206983&q=Star+Wars+revolution
    --
    "Genius may shine aloof and alone, like a star, but goodness is social, and it takes two men and God to make a Brother."
    1. Re:Someone has done it by Anonymous Coward · · Score: 0

      It's obviously a fan video, and not just because it's hosted on Google. There is no way LucasArts would have given Nintendo permission to use their lightsaber stuff in a Nintendo video mockup like that when they haven't even announced a lightsaber game.

  26. TIE Fighter by liak12345 · · Score: 0

    Go make another TIE Fighter game. Stick with what you're good at.

  27. Re:Seems to me every other /. story is about Wii by Guspaz · · Score: 2, Informative

    Just because the Wii and the GameCube both use IBM PowerPC processors doesn't men that "It's the gamecube hardware, only faster". That's like saying that the Athlon 64 is "The 386, only faster."

    Other than the fact that we know little about ATI's GPU design for the unit, very little else about the GameCube and Revolution seem to be the same.

  28. Sith game please by Winterblink · · Score: 2, Insightful

    Make a Sith game. Playing as a Jedi is fun sure, but sometimes it's neat to take a walk on the Dark Side. Let us as players indulge in being a bad guy, it may untether the game design a bit since it's a side of Star Wars that's not focused in in any great detail for games.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Sith game please by Anonymous Coward · · Score: 0

      For what its worth KOTOR does let you play with the dark side.

  29. We are... by Alzheimers · · Score: 4, Funny

    We are the Jedi who say ... Wii!

    1. Re:We are... by bubulubugoth · · Score: 1

      Obligatory Monty Python quote!!!

      Mod parent Up

      --
      Â_Â
  30. LucasArts says "we Kinda have too much money" by AzraelKans · · Score: 3, Funny


    "We would love geeks throwing money at us for releasing this title (or titles) I mean, we love money as much as the next guy, but seriously we have so much money here we simply dont know what do to with it, we have used it to lit the boiler, as toilet paper, eating it, these days we are just giving it away, by the way heres a bag of money for interviewing us take it, please! Nothing works! Money just appears every day at the door, we are literally swimming in it and when we release the Star Wars Special DVD set later this year... well, Im afraid for our very own lives, you can't breathe money you know? we've tried."

    --
    Go ahead MOD my day!
    More opinions here
  31. Re:CONTACT PROBLEM! by Lord+Bitman · · Score: 0

    How the hell is this the _ONLY_ post which mentions this? Ever since this stupid revmote thing was let out, people have been saying "oo! This would be perfect for a lightsaber game!" ignoring three key facts:

    1) as mentioned above
    2) most people dont have room-sized TVs, so all this "motion detection" would amount to a fancy 2-state on/off trigger button. A button that you need to swing around instead of pushing with your thumb. Resolution needs to match the weakest link, and while it would certainly be /capable/ of more, there just isnt more available yet.
    3) There is already a motion-capture lightsaber game. It's crappy, it has obvious flaws, and you don't own one because it's crappy and has obvious flaws. This point applies to all Wii games, and has been all I've been saying since hearing about the revmote.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  32. Re:Seems to me every other /. story is about Wii by Anonymous Coward · · Score: 0

    How about the fact that Nintendo has publicly stated that the Wii is an extension of the Gamecube architecture? Is that good enough?

    Go look it up on wikipedia.

  33. Wrong again by olddotter · · Score: 2, Informative

    Film yourself, make sure someone (maybe even yourself) posts it to the internet (Google Video, youTube, etc.). And then instead of hiding in a closet and calling your lawyer; hire an agent and ride that wave of publicity as far as it will take you.

  34. Re:CONTACT PROBLEM! by c_forq · · Score: 1

    most people dont have room-sized TVs, so all this "motion detection" would amount to a fancy 2-state on/off trigger button.

    What? I do not understand this at all. I don't see any limitation here. I'll tell you what I invision for a light saber game: basically Jedi Academy, a third person adventure, with your wiimote position being mimicked on the screen (movement handled by the nun-chuck), and possibly having two sabers if you you have two wiimotes.

    --
    Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
  35. Re:CONTACT PROBLEM! by Lord+Bitman · · Score: 1

    And you can't use the saber itself to move around, because your TV isnt big enough- you'd have to stay in the same place, the tennis demo falls apart. So you'd sit in your chair, flicking the wiimote- not as if it were a dynamic lightsaber, but rather like a BUTTON.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  36. obligatory spaceballs reference by Sathias · · Score: 1

    "I see your Wii is as big as mine!"

    --
    Blessed are the 1337, for they shall pwn the earth.
  37. Re:CONTACT PROBLEM! by c_forq · · Score: 1

    And you can't use the saber itself to move around

    Did you even read my post? From my post: (movement handled by the nun-chuck)
    The nun-chuck covers movement.

    --
    Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
  38. Already been sorta done by Belgand · · Score: 1

    While I totally, totally want this it seems rather likely considering they already released that TV lightsaber toy last year. Sure it was Hasbro, not Lucasarts, but the precedent has already been established. I'm willing to bet that the sales figures on that are going to factor into the decision to make a game at least slightly.

    Aside from the lack of force-feedback (which is more of an awesome pipe dream, but would add a lot to this type of title) it's probably going to be restricted to single sabers. Personally I prefer the Darth Maul style saber staff (since I've always personally prefered staff fighting) and that likely won't be at all possible. Dual-saber styles are right out.

    1. Re:Already been sorta done by Dwedit · · Score: 1

      Why would it be forced to be single sabers? If you can track one side of a controller, you can surely add the opposite side. The only big thing stopping a double saber would be the grip of the controller, it may be too akward to hold it sideways. Maybe it could use a single lightsaber, then make it perpendicular to upright and the direction of the controller, and use that to define a sideways line for the doublesaber.

    2. Re:Already been sorta done by Belgand · · Score: 1

      The grip is a bit too small and the movement would be a tad awkward. As well you'd probably need to be able to use buttons so you couldn't be switching your grip around in orientation the way you'd need to. Finally you'd have to use the nunchaku for movement (assuming the game isn't just a really lame stand still and duel type thing) which would prevent you from getting the range of movement necessary.

  39. Re:CONTACT PROBLEM! by Lord+Bitman · · Score: 1

    it's amazing how you can realize that movement would be handled by the seperate joystick, yet miss the point completely.
    The point isnt "ZOMGHOWWOULDYOUMOVEAROUND!?!" the point is "The entire system is rendered pointless by the method which you'd actually use to move around"

    But it goes further than that. It's not merely "movement" in terms of "my character was standing here, he is now standing here", but also "movement" in terms of "my character is standing like this", which would be absolutely essential for a sword-fighting game.
    Because /that/ will not be properly translated, the wiimote will be a button.
    "Flick the wiimote to the side to launch ultra power attack! Flick the wiimote forward to parry! Hold still to block!"
    That is not a translation of wiimote to gameworld sword. That is arbitrary gesture-based mapping. This is a neat gimmick for some things, though I doubt the novelty would last. One thing is certain: it would make a very bland lightsaber game.
    Stick to the $40 wal-mart toy.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  40. That's not what they've said, though by Moraelin · · Score: 1

    Sure, any SW title would sell just because it's SW and, sure, it would be in-character for Lucas to do some more merchandising of his franchise. E.g., to sell you some lightsaber-styled Wii controllers for a hefty mark-up.

    But that's not what they've actually said. That's really the whole point.

    They haven't said "we're intensely excited about the Wii", they've said "we know about it" and "we're looking into it", which is corporate lingo for saying nothing whatsoever. It doesn't mean any commitment, it doesn't mean that a horde of engineers have been assigned to look into designing that controller, it really doesn't mean anything more than "we're not burning this bridge yet". It can just mean that it's in a FYI memo at their merchandising division, or at the bottom of someone's list of possible things to do, or not even that.

    It's like Dell yearly "looking into" getting AMD CPUs. It never meant that they actually were excited about them (they were more excited about getting a big discount from Intel) or that they had engineers designing motherboards for Opterons. In fact, in Dell's case it was more of a veiled threat for their negotiations with Intel than anything else.

    In the corporate world, neutral phrases like "we're looking into it", or company A's being present at company B's product launch and shaking hands on stage, don't really mean _anything_. You can even get stuff IBM shaking hands and giving canned endorsements at an AMD launch, only to then go and invest 100 million dollars (literally) into their X3 chipset to make Intel computers more competitive with AMD's offerings.

    Basically until you see an actual product announcement, simply getting a canned "we're looking into it" means exactly nothing. It's just a more PR-friendly way of saying "no comment."

    Yes, we can all argue that Lucas would be stupid not to milk this thing for every penny, but then we're talking our own guesses, and not what was actually said. (And also let's remember that people have argued that Lucas would be stupid to not make a Sam And Max 2, yet that was cancelled.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  41. I'll bet by WebfishUK · · Score: 1

    "...a number of knowing smiles around the room from LucasArts employees, followed by the comments: 'We know' and 'We are looking into it'"

    probably translates into a number of executives thinking "Shit, that's a great idea why didn't we think of that?". Thats how you become an executive, knowing what to say.

    --
    -- "Can't sleep, clowns will eat me!"
  42. Actually, you largely prove his theory by Moraelin · · Score: 1

    Let's face it, KOTOR was more of a Bioware game than a Lucas Arts game.

    If you look at what came before KOTOR, you see a lot more of that stuff being _merchandising_ SW stuff than being concerned with making a good game. And I really mean pure merchandising, not unlike selling t-shirts with Darth Vader's head on them: it's not about making a better t-shirt, it's about milking some cash from SW die-hard fans.

    E.g., you see stuff like "Episode 1: Pod Racer", which had less content than some minigames in other games, but OMG! You can pilot the same pod that Anakin piloted! Its _only_ merit was merchandising some of the SW franchise. Or, yeah, SWG which was little more than merchandising SW characters and costumes in an otherwise piss-poorly designed and piss-poorly run game. (Again, not unlike selling t-shirts with that stuff on them: you don't count on people buying those because they're a better t-shirt, but just because it has that stuff printed on it.)

    It took someone like Bioware to basically have the balls to step out of the Episode 4 to 6 rut, in fact make sure they get as far from it as they can possibly get away with (a few thousands of years, in fact), and finally be concerned with the game and the story, not with merchandising Darth Vader and Luke Skywalker and the gang.

    And if you look at what came _after_ Bioware, KOTOR II again started to move back towards peddling the franchise (WTH is an _Imperial_ Destroyer doing there, thousands of years before the empire?) and Lucas's new revisionist vision of the SW universe.

    Now they didn't manage to ruin it too much, so I won't say it's crap or anything. But if you look closely you can see the step back it took. If it still stayed a good game it may well be more because it had to stay a sequel of Bioware's game, than because of being a Lucas game. Maybe in fact because the Old Republic setting prevents it from becoming too much of a Lucas game. At any rate, a lot of its being good still is, indirectly, a Bioware thing rather than a Lucas thing.

    So, I don't know, if anything I'd take it as confirmation of his theory, rather than "shooting down" his theory. The fact that for your example of great SW games you had to pick a Bioware game, not a Lucas Arts game, I don't know, says something.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, you largely prove his theory by everphilski · · Score: 1

      And SWG was a SOE game. Theory disproved.

    2. Re:Actually, you largely prove his theory by drinkypoo · · Score: 1

      Now see, I had a huge amount of fun with Pod Racer. It was actually the reason I went out and bought the memory expansion for my N64. It had an excellent, consistent "physics" model, and the graphics (with the expansion) were top-notch.

      I also think that there are quite a few quality SW games. The ones that come to mind immediately are of course the Tie Fighter series. Tie Fighter is still, to me, one of the best games ever made by anyone in any genre. And, Rogue Squadron and its compatriots can be a lot of fun too, although they're nowhere near as polished.

      I agree that KOTOR is more a bioware game, and I have heard from multiple sources that KOTOR II falls on its face about halfway through. I do think that most everything but what I've outlined above (which is however the bulk of titles) is pretty much a thinly disguised commercial, though, as you say.

      And yes, I know I'm a freak for liking pod racer. Sosumi.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  43. Re:CONTACT PROBLEM! by oneils · · Score: 1

    Why is this -1? I think its a reasonable question.

  44. Re:CONTACT PROBLEM! by LoverOfJoy · · Score: 1

    I agree. It's not going to be exactly like real sword fighting but I think it could still be fun. Remember that the nunchaku attachment also has some motion sensing capabilities so you could use a quick jerk to change to a more defensive stance or to jump or whatever. But you do bring up a good point that holding the nunchaku keeps you from really experiencing two-handed light saber fighting. I still think it could be quite fun.

  45. Wii wants Die By The Sword by wikthemighty · · Score: 1

    They could just rip-off the engine in Die By The Sword in actual sword movement mode (using the wiimote instead of the mouse) and it'd be fantastic!

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  46. from another movie ... by Anonymous Coward · · Score: 0

    Don't cross the streams !

  47. Die By The Sword, engine ripoff by Anonymous Coward · · Score: 0

    Actually, DBTS, a game which I played copiously since I have wanted to play a game with freestyle sword combat for decades now - DBTS had a rather primitive control scheme. Let me explain:

    Long ago, a friend and I designed a samurai game, similar to Bushido Blade (another possible Wii title) which was designed to have free-style sword combat. And at that time I spent a lot of time trying to figure out how to do sword control on a console controller. Seeing as how I study martial arts sword combat for real, I knew something about how it should look and feel.

    The thing about a sword is that you need two pivot points, in essence. You need the point of freedom at the shoulder, and at the wrist, the elbows can be interpolated between them easily. To do this with two analog sticks you could have one analog stick control where the shoulders put the arms, and then the other to control where the tip of the sword went from there. It would have been an awkward system, and took away both sticks for movement, and in the end was untenable.

    The Wii-mote is perfect. Lightsaber and sword combat will be owned by the Wii.